Template:AttackData-SSF2T: Difference between revisions

Template page
(Undo revision 244554 by ReckyDaGuy (talk))
Tag: Undo
(attempt to make the ST attack infobox more mobile friendly)
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{{#ifeq:{{{header|yes}}}|yes|<!--
|- style="line-height:1em"
-->{{#if:{{{version|}}}|{{Tooltip | text=Version | hovertext = The specific version of the move this part of the data is referring to.}} }}
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }}
! height="25px" {{!}} {{Tooltip | text=Damage | hovertext = The amount of random damage a move does.}}
! style="width:16.6%" | {{Tooltip | text=Damage | hovertext=Base damage done by this attack, and the random damage modifier.&#010;(X)[Y].}}
! {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}}
! style="width:16.6%" {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}}
! {{Tooltip | text=Dizzy Time | hovertext = The amount of frames added to the Dizzy Timer a move does.}}
! style="width:16.6%"{{Tooltip | text=Dizzy Time | hovertext = The amount of frames added to the Dizzy Timer a move does.}}
! {{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel. Special = Can be canceled into a Special Move. Super = Can be canceled into a Super Combo.}}
! style="width:16.6%"{{Tooltip | text=Cancel | hovertext = Chain = Can Chain Combo or create a Chain Cancel.&#010;Special = Can be canceled into a Special Move.&#010;Super = Can be canceled into a Super Combo.}}
! {{Tooltip | text=Guard | hovertext = High = Must block while standing. Mid = Can block while crouching or standing. Low = Must block crouching. Grab = Can't be blocked.}}
! style="width:16.7%"{{Tooltip | text=Guard | hovertext = High = Must block while standing.&#010;Mid = Can block while crouching or standing.&#010;Low = Must block crouching.&#010;Grab = Can't be blocked.}}
! {{Tooltip | text=Startup | hovertext = The total amount of Startup Frames a move has.}}
! {{Tooltip | text=Active | hovertext = The total amount of Active Frames a move has.}}
! {{Tooltip | text=Recovery | hovertext = The total amount of Recovery Frames a move has.}}
! {{Tooltip | text=Total | hovertext = The total amount of frames a move has, from startup to recovery.}}
! {{Tooltip | text=Frame Adv. | hovertext = The total amount of frames you have to act before your opponent can when a move either hits or is blocked.}}
! {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}}
! {{Tooltip | text=Act. Range | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}}
! {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}}
! {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}}  


}}
|-
|-
{{#if:{{{version|}}}|<!--
 
-->! {{{version}}}<!--
|               {{#if:{{{damage|}}}  | {{{damage}}}  |-}}
-->{{#if:{{{subtitle|}}}|<br><small>{{{subtitle}}}</small>}} }}
| height="25px"| {{#if:{{{damage|}}}  | {{{damage}}}  |-}}
|                {{#if:{{{dizzy|}}}    | {{{dizzy}}}    |-}}
|                {{#if:{{{dizzy|}}}    | {{{dizzy}}}    |-}}
|                {{#if:{{{dizzytime|}}}| {{{dizzytime}}}|-}}
|                {{#if:{{{dizzytime|}}}| {{{dizzytime}}}|-}}
|                {{#if:{{{cancel|}}}  | {{{cancel}}}  |-}}
|                {{#if:{{{cancel|}}}  | {{{cancel}}}  |-}}
|                {{#if:{{{guard|}}}    | {{{guard}}}    |-}}
|                {{#if:{{{guard|}}}    | {{{guard}}}    |-}}
|- style="line-height:1em"
! style="width:16.6%"{{Tooltip | text=Startup | hovertext = The total amount of Startup Frames a move has.}}
! style="width:16.6%"{{Tooltip | text=Active | hovertext = The total amount of Active Frames a move has.}}
! style="width:16.6%"{{Tooltip | text=Recovery | hovertext = The total amount of Recovery Frames a move has.}}
! style="width:16.6%"{{Tooltip | text=Total | hovertext = The total amount of frames a move has, from startup to recovery.}}
! style="width:16.7%"{{Tooltip | text=Frame Adv. | hovertext = The total amount of frames you have to act before your opponent can when a move either hits or is blocked.}}
|-
|                {{#if:{{{startup|}}}  | {{{startup}}}  |-}}
|                {{#if:{{{startup|}}}  | {{{startup}}}  |-}}
|                {{#if:{{{active|}}}  | {{{active}}}  |-}}
|                {{#if:{{{active|}}}  | {{{active}}}  |-}}
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|                {{#if:{{{total|}}}    | {{{total}}}    |-}}
|                {{#if:{{{total|}}}    | {{{total}}}    |-}}
|                {{#if:{{{frameAdv|}}} | {{{frameAdv}}} |-}}
|                {{#if:{{{frameAdv|}}} | {{{frameAdv}}} |-}}
|- style="line-height:1em"
! style="width:20.7%" {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}}
! style="width:20.8%" {{Tooltip | text=Act. Range | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}}
! style="width:20.8%" {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}}
! style="width:20.8%" {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}}
}}
|-
|                {{#if:{{{invul|}}}    | {{{invul}}}    |-}}
|                {{#if:{{{invul|}}}    | {{{invul}}}    |-}}
|                {{#if:{{{actrange|}}} | {{{actrange}}} |-}}
|                {{#if:{{{actrange|}}} | {{{actrange}}} |-}}
|                {{#if:{{{juggle|}}}  | {{{juggle}}}  |-}}
|                {{#if:{{{juggle|}}}  | {{{juggle}}}  |-}}
|                {{#if:{{{meter|}}}    | {{{meter}}}    |-}}
|                {{#if:{{{meter|}}}    | {{{meter}}}    |-}}
|-
|-
{{#if:{{{description|}}}|
{{#if:{{{description|}}}|
{{!}} {{#if:{{{version|}}}|colspan="13"|colspan="12"}} style="text-align:left;vertical-align:top;" {{!}}<!--
{{!}} style="width:100%; text-align:left"  colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}}
--><div>
{{{description}}} }}
{{{description|}}}
{{!}}-  
</div>
}}
{{!}}-
 
}}<noinclude>
<noinclude>
Parameters are as follows
Parameters are as follows



Revision as of 00:23, 25 November 2022

|- style="line-height:1em"

! style="width:16.6%" | Damage ! style="width:16.6%" Dizzy ! style="width:16.6%"Dizzy Time ! style="width:16.6%"Cancel ! style="width:16.7%"Guard

|-

| - | - | - | - | -

|- style="line-height:1em"


! style="width:16.6%"Startup ! style="width:16.6%"Active ! style="width:16.6%"Recovery ! style="width:16.6%"Total ! style="width:16.7%"Frame Adv.

|-

| - | - | - | - | -

|- style="line-height:1em"

! style="width:20.7%" Invul ! style="width:20.8%" Act. Range ! style="width:20.8%" Juggle ! style="width:20.8%" Meter

}} |-

| - | - | - | -

|-


|- }}


Parameters are as follows

Damage = (damage)
Dizzy = {dizzy)
Dizzy Time = (dizzytime) Cancel = (cancel)
Guard = (guard)
Startup = (startup)
Active = (active)
Recovery = (recovery)
Total = (total)
Frame Adv = (frameAdv)
Invul = (invul)
Act. Range = (actrange)
Juggle = (juggle)
Meter = (meter)