Template:AttackData-SSF2T: Difference between revisions

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m (how long was act. range act ramge?)
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! {{Tooltip | text=Frame Adv. | hovertext = The total amount of frames you have to act before your opponent can when a move either hits or is blocked.}}
! {{Tooltip | text=Frame Adv. | hovertext = The total amount of frames you have to act before your opponent can when a move either hits or is blocked.}}
! {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}}
! {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}}
! {{Tooltip | text=Act Ramge | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}}
! {{Tooltip | text=Act. Range | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}}
! {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}}
! {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}}
! {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}}  
! {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}}  
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|                {{#if:{{{invul|}}}    | {{{invul}}}    |-}}
|                {{#if:{{{invul|}}}    | {{{invul}}}    |-}}
|                {{#if:{{{actrange|}}} | {{{actrange}}} |-}}
|                {{#if:{{{actrange|}}} | {{{actrange}}} |-}}
|                {{#if:{{{juggle|}}}  |   {{{juggle}}} |-}}
|                {{#if:{{{juggle|}}}  | {{{juggle}}}   |-}}
|                {{#if:{{{meter|}}}    | {{{meter}}}    |-}}
|                {{#if:{{{meter|}}}    | {{{meter}}}    |-}}
|-
|-

Revision as of 04:43, 23 November 2022

! height="25px" | Damage ! Dizzy ! Dizzy Time ! Cancel ! Guard ! Startup ! Active ! Recovery ! Total ! Frame Adv. ! Invul ! Act. Range ! Juggle ! Meter |-

| height="25px"| - | - | - | - | - | - | - | - | - | - | - | - | - | - |-

Parameters are as follows

Damage = (damage)
Dizzy = {dizzy)
Dizzy Time = (dizzytime) Cancel = (cancel)
Guard = (guard)
Startup = (startup)
Active = (active)
Recovery = (recovery)
Total = (total)
Frame Adv = (frameAdv)
Invul = (invul)
Act. Range = (actrange)
Juggle = (juggle)
Meter = (meter)