ReckyDaGuy (talk | contribs) mNo edit summary |
ReckyDaGuy (talk | contribs) m (how long was act. range act ramge?) |
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! {{Tooltip | text=Frame Adv. | hovertext = The total amount of frames you have to act before your opponent can when a move either hits or is blocked.}} | ! {{Tooltip | text=Frame Adv. | hovertext = The total amount of frames you have to act before your opponent can when a move either hits or is blocked.}} | ||
! {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}} | ! {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}} | ||
! {{Tooltip | text=Act | ! {{Tooltip | text=Act. Range | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}} | ||
! {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}} | ! {{Tooltip | text=Juggle | hovertext = Indicates if a move can juggle.}} | ||
! {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}} | ! {{Tooltip | text=Meter | hovertext = If applicable, shows how much Super Combo meter is added after using this move.}} | ||
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| {{#if:{{{invul|}}} | {{{invul}}} |-}} | | {{#if:{{{invul|}}} | {{{invul}}} |-}} | ||
| {{#if:{{{actrange|}}} | {{{actrange}}} |-}} | | {{#if:{{{actrange|}}} | {{{actrange}}} |-}} | ||
| {{#if:{{{juggle|}}} | | | {{#if:{{{juggle|}}} | {{{juggle}}} |-}} | ||
| {{#if:{{{meter|}}} | {{{meter}}} |-}} | | {{#if:{{{meter|}}} | {{{meter}}} |-}} | ||
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Revision as of 04:43, 23 November 2022
! height="25px" | Damage ! Dizzy ! Dizzy Time ! Cancel ! Guard ! Startup ! Active ! Recovery ! Total ! Frame Adv. ! Invul ! Act. Range ! Juggle ! Meter |-
| height="25px"| - | - | - | - | - | - | - | - | - | - | - | - | - | - |-
Parameters are as follows
Damage = (damage)
Dizzy = {dizzy)
Dizzy Time = (dizzytime)
Cancel = (cancel)
Guard = (guard)
Startup = (startup)
Active = (active)
Recovery = (recovery)
Total = (total)
Frame Adv = (frameAdv)
Invul = (invul)
Act. Range = (actrange)
Juggle = (juggle)
Meter = (meter)