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Damage = Total random damage of a move. (damage) | Damage = Total random damage of a move. (damage) | ||
Dizzy = Total dizzy damage of a move. (dizzy) | Dizzy = Total dizzy damage of a move. (dizzy) | ||
Cancel = Specifies if an attack can be Rapid Canceled, Chain Canceled, Special Canceled, or Super Canceled. (cancel) | Cancel = Specifies if an attack can be Rapid Canceled, Chain Comboed or Canceled, Special Canceled, or Super Canceled. (cancel) | ||
Guard = High - Must be blocked while standing. Mid - Can be blocked while standing or crouching. Low - Must be blocked while crouching. | Guard = High - Must be blocked while standing. Mid - Can be blocked while standing or crouching. Low - Must be blocked while crouching. | ||
[[Category:Super Street Fighter 2 Turbo]]</noinclude> | [[Category:Super Street Fighter 2 Turbo]]</noinclude> |
Revision as of 00:15, 17 November 2022
! height="25px" | DamageDamage ! Dizzy ! Cancel ! Guard ! Startup ! Active ! Recovery ! Total ! Frame Adv. ! Invul ! Act Ramge |-
| height="25px"| - | - | - | - | - | - | - | - | - | - | - |-
Parameters are as follows
Damage = Total random damage of a move. (damage) Dizzy = Total dizzy damage of a move. (dizzy) Cancel = Specifies if an attack can be Rapid Canceled, Chain Comboed or Canceled, Special Canceled, or Super Canceled. (cancel) Guard = High - Must be blocked while standing. Mid - Can be blocked while standing or crouching. Low - Must be blocked while crouching.