Template:AttackData-SSF2T: Difference between revisions

Template page
(apparently every attack has the same frame advantage on block and hit so I'm editing this to avoid redundancy)
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{{#ifeq:{{{header|yes}}}|yes|<!--
{{#ifeq:{{{header|yes}}}|yes|<!--
-->{{#if:{{{version|}}}|! Version }}
-->{{#if:{{{version|}}}|! Version }}
! height="25px" {{!}} Damage
! height="25px" {{!}} Damage{{Tooltip | text=Damage | hovertext = The amount of random damage a move does.}}
! Dizzy
! {{Tooltip | text=Dizzy | hovertext = The amount of dizzy damage a move does.}}
! Cancel
! {{Tooltip | text=Cancel | hovertext = Chain = Can cancel into itself or another Chain Cancelable move. Special = Can be canceled into a Special Move. Super = Can be canceled into a Super Combo.}}
! Guard
! {{Tooltip | text=Guard | hovertext = Must block while standing. Mid = Can block while crouching or standing. Low = Must block crouching. Grab = Can't be blocked.}}
! Startup
! {{Tooltip | text=Startup | hovertext = The total amount of Startup Frames a move has.}}
! Active
! {{Tooltip | text=Active | hovertext = The total amount of Active Frames a move has.}}
! Recovery
! {{Tooltip | text=Recovery | hovertext = The total amount of Recovery Frames a move has.}}
! Total
! {{Tooltip | text=Total | hovertext = The total amount of frames a move has, from startup to recovery.}}
! Frame Adv.
! {{Tooltip | text=Frame Adv. | hovertext = The total amount of frames you have to act before your opponent can when a move either hits or is blocked.}}
! Invul
! {{Tooltip | text=Invul | hovertext = If applicable, the total amount of frames in which a move is invincible.}}
! Act. Range
! {{Tooltip | text=Act Ramge | hovertext = If applicable, the amount of pixels it will take to activate a proximity normal or a throw.}}
}}
}}
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|-
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</div>
{{!}}-
{{!}}-
}}<noinclude>[[Category:Super Street Fighter 2 Turbo]]</noinclude>
}}<noinclude>
Parameters are as follows
 
Damage = Total random damage of a move. (damage)
Dizzy = Total dizzy damage of a move. (dizzy)
Cancel = Specifies if an attack can be Rapid Canceled, Chain Canceled, Special Canceled, or Super Canceled. (cancel)
Guard = High - Must be blocked while standing. Mid - Can be blocked while standing or crouching. Low - Must be blocked while crouching.
[[Category:Super Street Fighter 2 Turbo]]</noinclude>

Revision as of 23:43, 16 November 2022

! height="25px" | DamageDamage ! Dizzy ! Cancel ! Guard ! Startup ! Active ! Recovery ! Total ! Frame Adv. ! Invul ! Act Ramge |-

| height="25px"| - | - | - | - | - | - | - | - | - | - | - |-

Parameters are as follows

Damage = Total random damage of a move. (damage) Dizzy = Total dizzy damage of a move. (dizzy) Cancel = Specifies if an attack can be Rapid Canceled, Chain Canceled, Special Canceled, or Super Canceled. (cancel) Guard = High - Must be blocked while standing. Mid - Can be blocked while standing or crouching. Low - Must be blocked while crouching.