< SSBU
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|walkspeed=1.115 | |walkspeed=1.115 | ||
|idashspeed=1.76 | |idashspeed=1.76 | ||
|idashframes= | |idashframes=10 | ||
|runspeed=1.76 | |runspeed=1.76 | ||
|airspeed=1.208 | |airspeed=1.208 | ||
Line 12: | Line 12: | ||
|fallspeed=1.5/2.4 | |fallspeed=1.5/2.4 | ||
}} | }} | ||
=Frame Data= | |||
==Light Attacks== | |||
{{MoveData | |||
|image=SSBU_MARIO_JAB1.png | |||
|caption=A jab | |||
|name=Jab 1 | |||
|input=5A | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=2 | |||
|active=2 | |||
|recovery=16 | |||
|total=19 | |||
|damage=2.2% | |||
|block=-14 | |||
|description=*Cancels into itself frame 7 by holding A on whiff | |||
*Cancels into Jab 2 from frame 5 by pressing A again on whiff/hit/block or by holding A on hit/block | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_JAB2.png | |||
|caption=Another jab | |||
|name=Jab 2 | |||
|input=5AA | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=2 | |||
|active=2 | |||
|recovery=19 | |||
|total=21 | |||
|damage=1.7% | |||
|block=-16 | |||
|description=*Cancels into Jab 3 from frame 7 by pressing A again on whiff/hit/block or by holding A on hit/block | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_JAB3.png | |||
|caption=Final jab | |||
|name=Jab 3 | |||
|input=5AAA | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=3 | |||
|active=2 | |||
|recovery=29 | |||
|total=33 | |||
|damage=4.0% | |||
|block=-14 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_FTILT.png | |||
|caption=Boot | |||
|name=fTilt | |||
|input=[6]A | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=5 | |||
|active=3 | |||
|recovery=18 | |||
|total=25 | |||
|damage=7.0% | |||
|block=-13 | |||
|description=*Can be angled slightly upwards or downwards | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_UTILT.png | |||
|caption=Juggle | |||
|name=uTilt | |||
|input=[8]A | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=5 | |||
|active=7 | |||
|recovery=18 | |||
|total=29 | |||
|damage=5.5% | |||
|block=-18 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_DTILT.png | |||
|caption=Sweep | |||
|name=dTilt | |||
|input=[2]A | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=5 | |||
|active=3 | |||
|recovery=20 | |||
|total=27 | |||
|damage=7.0/5.0% | |||
|block=-15/-16 | |||
|description=*Strong hitbox is closest to Mario | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_DASHATTACK.png | |||
|caption=Slide | |||
|name=Dash Attack | |||
|input=(while running) A | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=6 | |||
|active=4/16 | |||
|recovery=12 | |||
|total=37 | |||
|damage=8.0/6.0% | |||
|block=-17 | |||
|description= | |||
}} | |||
}} | |||
==Smash Attacks== | |||
{{MoveData | |||
|image=SSBU_MARIO_FSMASH.png | |||
|caption= Fire punch | |||
|name=fSmash | |||
|input=6+A (chargeable) | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=5+10 | |||
|active=3 | |||
|recovery=35 | |||
|total=47 | |||
|damage=17.7/14.6% | |||
|block=-22/-20 | |||
|description=*Can be angled slightly upwards or downwards | |||
*Strong hitbox is farthest from Mario | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_USMASH.png | |||
|caption=Headbutt | |||
|name=uSmash | |||
|input=8+A (chargeable) | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=6+3 | |||
|active=4 | |||
|recovery=27 | |||
|total=39 | |||
|damage=14.0% | |||
|block=-20 | |||
|description=*Head invuln frame 9-12 | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_DSMASH.png | |||
|caption=The cooler sweep | |||
|name=dSmash | |||
|input=2+A (chargeable) | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=2+3/14 | |||
|active=2/1 | |||
|recovery=29 | |||
|total=43 | |||
|damage=10.0/12.0% | |||
|block=-31/-21 | |||
|description=*Strong hitbox is on the back hit | |||
}} | |||
}} | |||
==Aerial Attacks== | |||
{{MoveData | |||
|image=SSBU_MARIO_NAIR.png | |||
|caption=Highly active | |||
|name=nAir | |||
|input=j5A | |||
|data= | |||
{{AttackDataAir-SSBU | |||
|startup=3 | |||
|active=3/22 | |||
|recovery=18 | |||
|total=45 | |||
|damage=8.0/4.0% | |||
|landing=6 | |||
|description=*Early hit is strongest | |||
*Autocancels frame 1-2 and frame 39-45 | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_FAIR.png | |||
|caption=Spike | |||
|name=fAir | |||
|input=j6A | |||
|data= | |||
{{AttackDataAir-SSBU | |||
|startup=16 | |||
|active=1/4/1 | |||
|recovery=38 | |||
|total=59 | |||
|damage=12.0/14.0%/10.0% | |||
|landing=17 | |||
|description=*Middle hit is strongest (spikes) | |||
*Autocancels frame 1-2 and frame 43-59 | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_UAIR.png | |||
|caption=Juggle | |||
|name=uAir | |||
|input=j8A | |||
|data= | |||
{{AttackDataAir-SSBU | |||
|startup=4 | |||
|active=4 | |||
|recovery=23 | |||
|total=30 | |||
|damage=7.0% | |||
|landing=6 | |||
|description=*Autocancels frame 17-30 | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_DAIR.png | |||
|caption=Spin | |||
|name=dAir | |||
|input=j2A | |||
|data= | |||
{{AttackDataAir-SSBU | |||
|startup=5/7/9/11/13/23 | |||
|active=1/1/1/1/1/1 | |||
|recovery=14 | |||
|total=37 | |||
|damage=1.3/5.5% | |||
|landing=15 | |||
|description=*Final hit is strongest | |||
*Autocancels frame 1-4 and 33-37 | |||
*Cancels into dAir (landing) if touching the ground frame 5-32 | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_DAIR2.png | |||
|caption=Splash | |||
|name=dAir (landing) | |||
|input=(during dAir) land | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=1 | |||
|active=2 | |||
|recovery=13 | |||
|total=15 | |||
|damage=2.0% | |||
|block=-11 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_BAIR.png | |||
|caption=Anti-crossup | |||
|name=bAir | |||
|input=j4A | |||
|data= | |||
{{AttackDataAir-SSBU | |||
|startup=6 | |||
|active=2/3 | |||
|recovery=23 | |||
|total=33 | |||
|damage=10.5/7.0% | |||
|landing=6 | |||
|description=*Autocancels frame 1-5 and frame 19-33 | |||
}} | |||
}} | |||
[[Category: Super Smash Bros. Ultimate]] |
Latest revision as of 20:09, 16 August 2022
Template:Character Subnav SSBU
Introduction
Mario is a character
Strengths | Weaknesses |
---|---|
|
|
Frame Data
Light Attacks
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
2 | 2 | 16 | 19 | 2.2% | -14 | |
|
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
2 | 2 | 19 | 21 | 1.7% | -16 | |
|
Startup | Active | Recovery | Total | Damage | Block |
---|---|---|---|---|---|
3 | 2 | 29 | 33 | 4.0% | -14 |
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
5 | 3 | 18 | 25 | 7.0% | -13 | |
|
Startup | Active | Recovery | Total | Damage | Block |
---|---|---|---|---|---|
5 | 7 | 18 | 29 | 5.5% | -18 |
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
5 | 3 | 20 | 27 | 7.0/5.0% | -15/-16 | |
|
Startup | Active | Recovery | Total | Damage | Block |
---|---|---|---|---|---|
6 | 4/16 | 12 | 37 | 8.0/6.0% | -17 |
Smash Attacks
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
5+10 | 3 | 35 | 47 | 17.7/14.6% | -22/-20 | |
|
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
6+3 | 4 | 27 | 39 | 14.0% | -20 | |
|
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
2+3/14 | 2/1 | 29 | 43 | 10.0/12.0% | -31/-21 | |
|
Aerial Attacks
Startup | Active | Recovery | Total | Damage | Landing | |
---|---|---|---|---|---|---|
3 | 3/22 | 18 | 45 | 8.0/4.0% | 6 | |
|
Startup | Active | Recovery | Total | Damage | Landing | |
---|---|---|---|---|---|---|
16 | 1/4/1 | 38 | 59 | 12.0/14.0%/10.0% | 17 | |
|
Startup | Active | Recovery | Total | Damage | Landing | |
---|---|---|---|---|---|---|
4 | 4 | 23 | 30 | 7.0% | 6 | |
|
Startup | Active | Recovery | Total | Damage | Landing | |
---|---|---|---|---|---|---|
5/7/9/11/13/23 | 1/1/1/1/1/1 | 14 | 37 | 1.3/5.5% | 15 | |
|
Startup | Active | Recovery | Total | Damage | Block |
---|---|---|---|---|---|
1 | 2 | 13 | 15 | 2.0% | -11 |
Startup | Active | Recovery | Total | Damage | Landing | |
---|---|---|---|---|---|---|
6 | 2/3 | 23 | 33 | 10.5/7.0% | 6 | |
|