SSBM/Gecko Codes: Difference between revisions

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<div class="mw-collapsible mw-collapsed" data-expandtext="Enable Develop Mode" data-collapsetext="Click to collapse">
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== Collision Bubble Visualization Codes (Hitbox/Hurtbox/Shieldbox) ==
== Information Display Codes ==


<div class="mw-collapsible mw-collapsed" data-expandtext="Hitboxes Always On" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="RNG int makes a sound" data-collapsetext="Click to collapse">




  $Hitboxes Always On [UnclePunch]
  $RNG int makes a sound [212 Degrees]
  *Activates Display of Collision Bubbles and Character Models
  C23805A0 00000007
  C2068C6C 00000002
  7C0802A6 90010004
  38600003 987F21FC
  3821FFF4 90610008
  60000000 00000000
  3D208017 61294338
7D2903A6 4E800421
80610008 80010010
3821000C 7C0803A6
808DA8F4 00000000
</div>


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Display last RNG call" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Highlight Ungrabbable Hurtboxes" data-collapsetext="Click to collapse">


  $Display Ungrabbable Hurtboxes [UnclePunch]
  $Display last RNG call [212 Degrees]
  *Ungrabbable Hurtboxes will be Purple, Grabbable Hurtboxes are Yellow
  0416CE0C 38630000
  C200A284 00000006
  C23805AC 00000002
  2C060000 40820024
  7CC63278 1CC3003C
  801C0048 2C000000
  7C0301D6 00000000
  40820018 4800000D
  C23805B8 00000003
  7C6802A6 48000010
  7CC61A14 3CE08046
  4E800021 AB27FF80
  60E7B6C8 90C70000
  80630000 00000000
  4E800020 00000000
0406AE00 60000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Hitbox Color Darkens Based On Damage" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Display Time at Top Right of CSS 1.1" data-collapsetext="Click to collapse">




  $Hitbox Color Darkens Based On Damage [UnclePunch]
  $Display Time at Top Right of CSS 1.1 [UnclePunch]
  *The More Damage a Particular Frame of a Hitbox incurs, the Darker the Shade of Red that Hitbox will Appear
  C225C00C 00000004
  C2009FA4 00000010
2C05004C 4082000C
  C0A3000C 48000069
3863FFDE 48000008
  7CA802A6 C0C50000
38600000 9062FDB0
  C0E50004 C1050008
80010014 00000000
  FC054040 4180000C
C226339C 00000032
  38C00000 48000038
  8062FDB0 2C030000
  FC053840 4181000C
  4182017C 3DC08000
  C1050000 4800001C
  61CEAFBC 7DC903A6
  ED083828 ECA53828
  4E800421 38810014
  ECE73828 ED064024
  3DC08016 61CE92E8
  ED050232 ED064028
  7DC903A6 4E800421
  FCA0401E D8A1FFF4
  38810014 48000125
  80C1FFF8 38AD8000
  7CC802A6 88640004
  98C50001 98C50002
  2C03000C 4080000C
  48000014 4E800021
  38A00000 4800000C
  43580000 40A00000
  3863FFF4 38A00001
  41900000 00000000
  2C03000A 41800010
 
  3863FFF6 38E02001
</div>
  48000024 2C030000
 
  40820018 2C050000
 
  40820010 38E02001
<div class="mw-collapsible mw-collapsed" data-expandtext="Colored Hitbox IDs" data-collapsetext="Click to collapse">
  38600002 48000008
 
38E02000 B0E60018
 
38E00020 98E6001A
  $Colored Hitbox IDs [UnclePunch,NeilHarbin0]
9866001B 88640005
  *Hitboxes will display as a certain color depending on the Hitbox ID
2C030009 4081002C
  *ID 0 = Red, ID 1 = Green, ID 2 = Blue, ID 3 = Purple
2C030013 4081002C
  C2009FA4 00000007
2C03001D 40810030
  4800001D 7CA802A6
2C030027 40810034
  1CD90004 7CC5302E
  2C030031 40810038
  38AD8000 90C50000
  2C03003B 4081003C
  48000018 4E800021
  38E02000 4800003C
  FF313180 7CFC0080
  38E02001 3863FFF6
  00FFFF80 9600FF80
  48000030 38E02002
  3863FFEC 48000024
  38E02003 3863FFE2
  48000018 38E02004
3863FFD8 4800000C
38E02005 3863FFCE
B0E6001E 38E00020
98E60020 98660021
2C050000 4082000C
38E0200A 48000008
38E02019 B0E60022
8062FDB0 7CC43378
38A00028 3DC08000
61CE31F4 7DC903A6
4E800421 48000030
4E800021 201C2037
20322026 202E2036
20EC1A1A 1A1A1A1A
1A1A1A1A 20002008
  20E92004 20052019
  20160000 8001001C
  60000000 00000000
  60000000 00000000


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<div class="mw-collapsible mw-collapsed" data-expandtext="Reverse Hitbox ID Draw Order" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="L Cancel % in Results Screen" data-collapsetext="Click to collapse">




  $Reverse Hitbox ID Draw Order [UnclePunch]
  $L Cancel % in Results Screen (version 1.02) [Wooggle]
  *0,1,2,3 becomes 3,2,1,0. This causes hitboxes to be drawn so that priority is intuitive (highest priority shown on top).
  C208D600 00000009
  04080600 3b200003
8A830678 3DC08000
  04080628 3B39FFFF
61CE45D4 1EB40008
  0408062c 2C190000
7DCEAA14 81EE0000
  04080630 3B5AFEC8
39EF0001 91EE0000
  04080634 4080FFD8
3A0EFFFC 82300000
 
7E717BD6 3E408045
</div>
62523DA4 1EB40E90
 
7E52AA14 92720000
 
3880FFFF 00000000
<div class="mw-collapsible mw-collapsed" data-expandtext="Hitbox Displays Do Not Interpolate" data-collapsetext="Click to collapse">
  C208D6A4 00000009
 
  8A830678 3DC08000
 
  61CE45D4 1EB40008
  $Hitbox Displays Do Not Interpolate (1.02) [Magus]
  7DCEAA14 81EE0000
  *Hitbox Displays do not Interpolate from one frame to the next, turning off the "smearing" effect in the Display.
  3A0EFFFC 82300000
  *Hitboxes still Interpolate in practice.
3A310064 92300000
  0400A008 80E3004C
7E717BD6 3E408045
  0400A00C 80030050
62523DA4 1EB40E90
  0400A018 80030054
7E52AA14 92720000
EC010024 00000000
04040BBC 60000000
20C61DB8 16200D20
  06C61DB8 00000014
  1620151A 200C2024
  20312026 2028202F
  1A210300 00000000
  020045D0 000F0000
  E2000001 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Hide Character's GFX When Collision Bubbles Enabled" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="L-Cancel Frame Timer Display v1.0" data-collapsetext="Click to collapse">




  $Hide Character's GFX When Collision Bubbles Enabled [UnclePunch]
  $L-Cancel Frame Timer Display v1.0 [UnclePunch]
  C205FE30 00000008
  C208D770 00000058
  2C040000 41820030
9421FF00 BC610008
  A1040000 2C080004
7C0802A6 900100FC
  40820024 8104002C
83FE002C 48000261
  890821FC 550807BD
7F8802A6 3C60804A
  41820014 3D808006
60631F5C 80630004
  618C1D40 7D8903A6
2C030000 41820014
  4E800420 3B830000
3D808039 618C0228
  60000000 00000000
7D8903A6 4E800421
 
3860000E 38800015
</div>
  38A00000 3D808039
 
  618C01F0 7D8903A6
<div class="mw-collapsible mw-collapsed" data-expandtext="Unobscured Hitbox Display 1.2" data-collapsetext="Click to collapse">
  4E800421 480001E5
 
  7FC802A6 93C30010
 
  3C80804A 60841F5C
  $UnobscuredHitboxDisplay1.2 (Melee 1.02) [Punkline, Achilles]
90640004 48000139
  *Stop the display of GFX and textures when hitbox display is toggled on.
7C8802A6 38A00000
  C205FDDC 00000008
3D808038 618CFD54
  2C040000 41820034
7D8903A6 4E800421
  A1640000 2C0B0006
889F000C 1C840008
  8164002C 40820014
7C84F214 80640000
  816B0518 2C0B0000
2C030000 41820014
  41820018 816B002C
  3D80803A 618C5CC4
  896B21FC 2C0B0001
7D8903A6 4E800421
  41A20008 4E800020
  38600002 3C80804A
  7C0802A6 00000000
  60841F58 80840000
 
3D80803A 618C6754
</div>
7D8903A6 4E800421
 
7C7D1B78 889F000C
 
1C840008 7C64F12E
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Vulnerable Hurtbox Display" data-collapsetext="Click to collapse">
38840004 3860003C
 
7C64F12E 38600001
 
987D004A 987D0049
  $Disable Vulnerable Hurtbox Display (1.02) [Achilles]
88BF000C 6CA58000
  *Character Models still enabled
3CC04330 90C100F0
  *hitboxes, invulnerable, & intangible hurtboxes display is still enabled
90A100F4 C82100F0
  *Intangibility granted by specific attacks Do Not Display
C8428B90 EC611028
  *Shieldboxes still enabled
C03C0000 C05C0008
  040806F0 38000000
EC4200F2 EC21102A
 
C05C0004 D03D0000
</div>
D05D0004 C03C000C
 
D03D0024 D03D0028
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Intagible & Invulnerable Hurtbox Display" data-collapsetext="Click to collapse">
88BF067F 2C050007
4180000C 806D94C4
907D0030 7FA3EB78
  48000129 7C8802A6
C022C84C C042C84C
  3D80803A 618C6B98
  7D8903A6 4E800421
  7FA3EB78 48000115
  7C8802A6 88BF067F
  C022C84C C042C850
  3D80803A 618C6B98
  7D8903A6 4E800421
  48000100 4E800021
  9421FF00 BC610008
  7C0802A6 900100FC
7C7F1B78 3BA00000
83C30010 1C9D0008
7C84F214 80640000
2C030000 41820040
80640004 2C030000
4181002C 80640000
3D80803A 618C5CC4
7D8903A6 4E800421
38600000 1C9D0008
7C84F214 90640000
4800000C 3863FFFF
90640004 3BBD0001
2C1D0006 41820008
4BFFFFA4 800100FC
7C0803A6 B8610008
38210100 4E800020
4E800021 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
  00000000 4E800021
  C1A80000 41100000
  41600000 3D23D70A
  4E800021 4C2D4361
  6E63656C 00000000
  4E800021 54696D65
723A2025 64000000
800100FC 7C0803A6
B8610008 38210100
80010034 00000000


</div>


$Disable Intagible & Invulnerable Hurtbox Display [Achilles]
*Character Models still enabled
*hitboxes, vulnerable hurtboxes display is still enabled
*Intangibility granted by specific attacks still display
*Shieldboxes still enabled
04080764 38000000


</div>
<div class="mw-collapsible mw-collapsed" data-expandtext="Subseconds = Frames" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Hitbox Displays" data-collapsetext="Click to collapse">


 
  $Subseconds = Frames [UnclePunch]
  $Disable Hitbox Displays [Achilles]
  *Turns the subseconds part of the Timer into the Number of Frames Elapsed
  *Character Models still enabled
  044DA298 426C0000
*invulnerable & intangible hurtboxes, vulnerable hurtboxes display is still enabled
*Shieldboxes still enabled
  04009f54 4e800020


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Always Display Hitboxes Only" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Nametag = Player's Percent v2.0" data-collapsetext="Click to collapse">




  $Always Display Hitboxes Only [Altimor]
  $Nametag = Player's Percent v2.0 [UnclePunch]
  *Character Models still enabled
  C22FCEEC 00000013
  *All Hurtboxes Disabled
  3C608045 60633080
  *Shieldboxes disabled
  7DC32214 806DB6D8
  040805FC 60000000
  7FC4F378 4800006D
  04080638 480001D4
7CA802A6 A8CE0060
3D80803A 618C70A0
7D8903A6 4E800421
806DB6D8 8063005C
7FC4F378 38A00000
3D80803A 618C6FEC
7D8903A6 4E800421
A88E0060 38A000FF
2C0400FA 40800030
5486F87E 7CC62850
98A30006 7CC42850
98C30007 7CC42850
98C30008 48000010
4E800021 25642081
93000000 889F0000
  60000000 00000000


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Always Display Hitboxes" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Permanent Display Number = Nana % damage" data-collapsetext="Click to collapse">


$Always Display Hitboxes [Altimor]
040805FC 60000000
</div>


 
$Permanent Display Number = Nana % damage (1.02) [flieskiller]
<div class="mw-collapsible mw-collapsed" data-expandtext="Isolated ECB Display" data-collapsetext="Click to collapse">
*Adds a number display of each Player's Nana's Percent on the HUD
 
044ddc28 40c00000
 
  0416597c 480000CC
  $Isolated ECB Display [Punkline]
C2165A64 0000000C
  042EF654 C8228000
  3E208046 6231B6A0
  040808e4 60000000
  8A310000 2C110000
  C24DD960 00000005
  40820014 3E208045
  7C0802A6 90010004
  623130E2 3A000E90
  9421C000 38600000
  48000010 3E20804A
  3D608005 616B9144
  623113CE 3A000050
  7D6903A6 4E800420
  7F53D378 2C130000
  60000000 00000000
  41820010 3A73FFFF
  C2059190 00000003
  7E318214 4BFFFFF0
  38214000 80010004
  A0110000 3E208016
  7C0803A6 4E800020
  62315AA4 7E2903A6
  60000000 00000000
  4E800420 00000000
  C2059140 00000005
  C22F65CC 00000006
  3962DF80 7D6803A6
  1DFF0E90 3E008045
  4E800021 C3A286FC
  62103080 7E0F8214
  3D608005 616B9194
  8A300007 2C11000E
  7D6903A6 4E800420
  4082000C 38000080
48000008 38000000
  60000000 00000000
  60000000 00000000
C20808D4 00000008
806D9368 2C030002
41800030 807F0660
70630104 809F0668
2C030104 4182001C
70840104 7C652378
2C050104 40A2000C
68000008 981F21FC
5400EFFF 00000000
C20808F0 0000000D
2C1C0002 40A20060
7F63DB78 7C0802A6
90010004 9421FFF0
93E1000C A0830000
2C040004 8063002C
3BE306F0 41820008
3BE30378 3962DF80
7D6803A6 4E800021
7FE3FB78 3D608005
616B8B5C 7D6803A6
4E800021 83E1000C
38210010 80010004
7C0803A6 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Frame Data Visualization Pack v.22" data-collapsetext="Click to collapse">
== Collision Bubble Visualization Codes (Hitbox/Hurtbox/Shieldbox) ==
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Hitboxes Always On" data-collapsetext="Click to collapse">




  $Frame Data Visualization Pack v.22 [rmn, UnclePunch, NeilHarbin0]
  $Hitboxes Always On [UnclePunch]
  *Hitboxes display knockback angle
  *Activates Display of Collision Bubbles and Character Models
*Hitboxes are always drawn on top of hurtboxes
  C2068C6C 00000002
*Hurtboxes are always drawn on top of character models and sword trails
  38600003 987F21FC
*Grabbable Hurtboxes change color to indicate IASA (Magenta) and Autocancel (Dark Orange) windows
*Modified by NeilHarbin0 to add hitbox ID render order reversal from UnclePunch
*Breaks hitboxes-but-no-character-models display mode
*Grab boxes display as if they have the Sakurai angle
04080604 ff0000aa
04080608 ffffffdd
0408061c 00000001
04080620 ffff00aa
04080624 ffff00aa
04080628 ff8000aa
0408062c ff00ffaa
04008e58 38800007
04080a98 60000000
04080600 48000038
C2080C0C 00000005
3C00800C 60002600
7C0803A6 4E800021
3C008008 600005E8
7C0803A6 387B0000
4E800020 00000000
C2080A2C 00000003
  3C008008 60000C10
  7C0803A6 4E800020
  60000000 00000000
  60000000 00000000
C20805E4 00000005
8063002C 3BE30000
3B250000 3BB90000
887F221E 3C008008
60000A30 7C0803A6
4E800020 00000000
C20805E8 00000010
8083002C 3CA0804D
60A536AC 3CC08008
60C60620 80040010
2C00002C 41800050
2C000045 41810048
88042218 2C000080
4180000C 8006000C
48000038 80040010
2C000041 41800028
2C000045 41810020
80042200 2C000000
4182000C 80060004
48000010 80060008
48000008 80060000
90050000 3BC00000
60000000 00000000
C20807D8 0000000B
3B200003 1C190138
7F5F0214 C03F0038
389C0000 80BB002C
C045002C C06500B0
387A0914 3C008000
60009F54 7C0803A6
4E800021 2C030000
41820008 3BC00001
3B39FFFF 2C190000
3B5AFEC8 4080FFC0
881F221B 00000000
04080600 48000038
0408060c 00000000
04080610 3F490FDB
04080614 3F000000
04080618 00000000
C2009F60 00000002
D0410024 D0610028
80030000 00000000
C2009FE4 00000003
9421FFD0 90610038
90A1003C D0210040
80C3004C 00000000
C200A028 0000003F
80610038 80A1003C
C0210040 80C3004C
80030050 90C10014
90010018 80030054
9001001C 81230020
3C608008 60630618
92830000 3A800000
28090169 40820048
3A800001 28140000
41820024 3C608008
6063060C C0430000
3C608008 60630614
C0030000 EC210032
48000040 3A800000
3C608008 60630610
C0430000 C0210040
48000028 3C004330
9001FFF8 C8028B00
6D298000 9121FFFC
C841FFF8 EC420028
C0028AF0 EC420032
3C003F70 9001FFF8
C001FFF8 EC210032
D0410044 D0210048
FC201090 3C008032
600063D4 7C0803A6
4E800021 D021004C
C0210044 3C008032
60006240 7C0803A6
4E800021 D0210050
C0410048 80610038
80030054 90010028
EC220072 C082F060
3C608008 6063061C
80030000 80610038
C0610054 C003004C
C0A10058 FC832040
28000000 40820008
EC840132 40860010
FC802840 40850014
EC210132 FC802840
40840008 EC210132
EC2100F2 EC00082A
D0010020 C021004C
EC220072 C0030050
EC00082A D0010024
38ED8000 3C608008
60630608 80030000
90070000 C0210048
3D203D80 3809999A
9001FFF8 C001FFF8
EC210032 38610020
38810014 80A1003C
38CD8008 3C008000
60008FC8 7C0803A6
4E800021 28140001
4182FEAC 38210030
3C608008 60630618
82830000 3C608008
60630604 80030000
38ED8000 90070000
38600001 38600001
60000000 00000000


</div>
</div>




== Character Model Display Codes ==
<div class="mw-collapsible mw-collapsed" data-expandtext="Highlight Ungrabbable Hurtboxes" data-collapsetext="Click to collapse">
 
$Display Ungrabbable Hurtboxes [UnclePunch]
*Ungrabbable Hurtboxes will be Purple, Grabbable Hurtboxes are Yellow
C200A284 00000006
2C060000 40820024
801C0048 2C000000
40820018 4800000D
7C6802A6 48000010
4E800021 AB27FF80
80630000 00000000
0406AE00 60000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Hitbox Color Darkens Based On Damage" data-collapsetext="Click to collapse">
 
 
$Hitbox Color Darkens Based On Damage [UnclePunch]
*The More Damage a Particular Frame of a Hitbox incurs, the Darker the Shade of Red that Hitbox will Appear
C2009FA4 00000010
C0A3000C 48000069
7CA802A6 C0C50000
C0E50004 C1050008
FC054040 4180000C
38C00000 48000038
FC053840 4181000C
C1050000 4800001C
ED083828 ECA53828
ECE73828 ED064024
ED050232 ED064028
FCA0401E D8A1FFF4
80C1FFF8 38AD8000
98C50001 98C50002
48000014 4E800021
43580000 40A00000
41900000 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Colored Hitbox IDs" data-collapsetext="Click to collapse">
 
 
$Colored Hitbox IDs [UnclePunch,NeilHarbin0]
*Hitboxes will display as a certain color depending on the Hitbox ID
*ID 0 = Red, ID 1 = Green, ID 2 = Blue, ID 3 = Purple
C2009FA4 00000007
4800001D 7CA802A6
1CD90004 7CC5302E
38AD8000 90C50000
48000018 4E800021
FF313180 7CFC0080
00FFFF80 9600FF80
60000000 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Reverse Hitbox ID Draw Order" data-collapsetext="Click to collapse">
 
 
$Reverse Hitbox ID Draw Order [UnclePunch]
*0,1,2,3 becomes 3,2,1,0. This causes hitboxes to be drawn so that priority is intuitive (highest priority shown on top).
04080600 3b200003
04080628 3B39FFFF
0408062c 2C190000
04080630 3B5AFEC8
04080634 4080FFD8
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Hitbox Displays Do Not Interpolate" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Character Models Invisible" data-collapsetext="Click to collapse">


 
  $Hitbox Displays Do Not Interpolate (1.02) [Magus]
  $Character Models Invisible [UnclePunch]
  *Hitbox Displays do not Interpolate from one frame to the next, turning off the "smearing" effect in the Display.
  04030384 60000000
*Hitboxes still Interpolate in practice.
0400A008 80E3004C
0400A00C 80030050
0400A018 80030054


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="No Character Shadows" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Hide Character's GFX When Collision Bubbles Enabled" data-collapsetext="Click to collapse">




  $No Character Shadows [Altimor]
  $Hide Character's GFX When Collision Bubbles Enabled [UnclePunch]
  040872f8 38600000
  C205FE30 00000008
2C040000 41820030
A1040000 2C080004
40820024 8104002C
890821FC 550807BD
41820014 3D808006
618C1D40 7D8903A6
4E800420 3B830000
60000000 00000000


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Unobscured Hitbox Display 1.2" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Low-Poly v2" data-collapsetext="Click to collapse">


 
  $UnobscuredHitboxDisplay1.2 (Melee 1.02) [Punkline, Achilles]
  $Low-Poly v2 [UnclePunch,Yakult]
  *Stop the display of GFX and textures when hitbox display is toggled on.
  *Makes the Character Models into the Low-Poly Models from the Off-Screen Bubbles to save Processing Power
  C205FDDC 00000008
C20748DC 0000000E
  2C040000 41820034
3A26FA14 89D10007
  A1640000 2C0B0006
2C0E0009 41820010
  8164002C 40820014
2C0E0017 4182001C
  816B0518 2C0B0000
48000014 89D10619
  41820018 816B002C
2C0E0001 40820008
  896B21FC 2C0B0001
  48000008 38800000
  41A20008 4E800020
  7C8F2378 7DDF782E
  7C0802A6 00000000
  39EF0004 7E1F782E
  7C0E8000 41820024
  7C8F2378 7DDF782E
  39EF000C 7DDF792E
  39EFFFF8 7DDF782E
  39EFFFFC 7DDF792E
  7C1F202E 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Character Model Turns white during shield stun" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Vulnerable Hurtbox Display" data-collapsetext="Click to collapse">




  $Character Model Turns white during shield stun (v1.02) [InternetExplorer]:
  $Disable Vulnerable Hurtbox Display (1.02) [Achilles]
  0406B80C 4853B9F4
  *Character Models still enabled
  045A7200 7F03C378
  *hitboxes, invulnerable, & intangible hurtboxes display is still enabled
  045A7204 81C30070
  *Intangibility granted by specific attacks Do Not Display
  045A7208 2C0E00B5
  *Shieldboxes still enabled
  045A720C 40820034
  040806F0 38000000
045A7210 3DC0C200
 
045A7214 91C30518
</div>
045A7218 91C3051C
 
045A721C 91C30520
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Intagible & Invulnerable Hurtbox Display" data-collapsetext="Click to collapse">
045A7220 91C30524
 
045A7224 39E00000
 
  045A7228 91E30528
  $Disable Intagible & Invulnerable Hurtbox Display [Achilles]
  045A722C 91E3052C
  *Character Models still enabled
045A7230 91E30530
  *hitboxes, vulnerable hurtboxes display is still enabled
045A7234 91E30534
  *Intangibility granted by specific attacks still display
  045A7238 39E00091
  *Shieldboxes still enabled
  045A723C 99E30564
  04080764 38000000
  045A7240 8001007C
  045A7244 4BAC45CC


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Hitbox Displays" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Turn Green When Actionable" data-collapsetext="Click to collapse">


 
  $Disable Hitbox Displays [Achilles]
  $Turn Green When Actionable [UnclePunch]
  *Character Models still enabled
  *When playing online, this will only affect your character
  *invulnerable & intangible hurtboxes, vulnerable hurtboxes display is still enabled
  *Will not cause desyncs when playing online
  *Shieldboxes still enabled
  C20CC818 00000011 #External/GreenDuringWait/fall.asm
  04009f54 4e800020
3CE08048 80E79D30
54E7443E 2C070208
40820018 80EDB61C
88E70000 891F000C
7C074000 40820058
48000049 7CA802A6
C0250000 D03F04BC
C0250004 D03F04C4
38600000 907F04C0
907F04B8 907F04C8
907F04CC 907F04D0
907F04D4 38600001
889F0504 50643E30
989F0504 48000010
4E800021 437F0000
43340000 80010024
60000000 00000000
C208A478 00000011 #External/GreenDuringWait/wait.asm
3CE08048 80E79D30
54E7443E 2C070208
40820018 80EDB61C
88E70000 891F000C
7C074000 40820058
48000049 7CA802A6
C0250000 D03F04BC
C0250004 D03F04C4
38600000 907F04C0
907F04B8 907F04C8
907F04CC 907F04D0
907F04D4 38600001
889F0504 50643E30
989F0504 48000010
4E800021 437F0000
43340000 8001002C
  60000000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Turn Green when wasting frames" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Always Display Hitboxes Only" data-collapsetext="Click to collapse">




  $Turn Green when wasting frames (Wait, SquatWait, tumble (= DamageFall), CatchWaitCliffWait) [Kaze]
  $Always Display Hitboxes Only [Altimor]
  C206B80C 0000000D
  *Character Models still enabled
  7F03C378 81C30070
  *All Hurtboxes Disabled
  2C0E0026 41820024
  *Shieldboxes disabled
  2C0E00FD 4182001C
  040805FC 60000000
  2C0E00D8 41820014
  04080638 480001D4
2C0E000E 4182000C
2C0E0028 40820034
3DC0C200 90030518
91C3051C 90030520
91C30524 39E00000
91E30528 91E3052C
91E30530 91E30534
39E00091 99E30564
8001007C 00000000


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Always Display Hitboxes" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Flash Red on Failed L-Cancel" data-collapsetext="Click to collapse">


 
  $Always Display Hitboxes [Altimor]
  $Flash Red on Failed L-Cancel [Achilles1515, Fizzi]
  040805FC 60000000
  *When playing online, this will only affect your character
*Will not cause desyncs when playing online
C20C0148 0000000C #External/FlashRedFailedLCancel/ChangeColor.asm
387F0488 89FE0564
2C0F00D4 41820008
4800004C 39E00091
99FE0564 3DE0437F
91FE0518 3DE0C200
91FE0524 3DE00000
91FE051C 91FE0520
91FE0528 91FE052C
91FE0530 3DE0C280
91FE0534 3DE0800C
61EF0150 7DE903A6
4E800420 00000000
C208D690 00000009 #External/FlashRedFailedLCancel/TriggerColor.asm
3CE08048 80E79D30
54E7443E 2C070208
40820020 80EDB61C
88E70000 8905000C
7C074000 4182000C
88A5067F 48000018
88A5067F 2C050007
4180000C 39E000D4
99E30564 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Flash Blue on Missed Smash Turn" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Isolated ECB Display" data-collapsetext="Click to collapse">




  $Flash Blue on Missed Smash Turn (v1.02) [Magus]
  $Isolated ECB Display [Punkline]
  C20C9B48 0000000F
  042EF654 C8228000
  A11E0448 2C084000
  040808e4 60000000
  40820064 811E23A8
  C24DD960 00000005
  2C080000 41820058
  7C0802A6 90010004
  811E23B0 2C080000
  9421C000 38600000
  4182004C 3CE042C0
  3D608005 616B9144
  3D00437F 39200000
  7D6903A6 4E800420
90FE0518 90FE051C
911E0520 913E0528
913E052C 913E0530
3CE0C200 3D00C280
39200091 3D406060
614AFFE0 90FE0524
911E0534 993E0564
915E0514 801F2358
  60000000 00000000
  60000000 00000000
C2059190 00000003
38214000 80010004
7C0803A6 4E800020
60000000 00000000
C2059140 00000005
3962DF80 7D6803A6
4E800021 C3A286FC
3D608005 616B9194
7D6903A6 4E800420
60000000 00000000
C20808D4 00000008
806D9368 2C030002
41800030 807F0660
70630104 809F0668
2C030104 4182001C
70840104 7C652378
2C050104 40A2000C
68000008 981F21FC
5400EFFF 00000000
C20808F0 0000000D
2C1C0002 40A20060
7F63DB78 7C0802A6
90010004 9421FFF0
93E1000C A0830000
2C040004 8063002C
3BE306F0 41820008
3BE30378 3962DF80
7D6803A6 4E800021
7FE3FB78 3D608005
616B8B5C 7D6803A6
4E800021 83E1000C
38210010 80010004
7C0803A6 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Flash Color when Fastfall is Available" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Frame Data Visualization Pack v.22" data-collapsetext="Click to collapse">
 
 
$Flash Color when Fastfall is Available (simple) [Punkline]
C207D554 00000009
88030504 2C000091
41A20038 3C00C200
900304BC 900304C0
900304C4 38000000
900304B8 900304C8
900304CC 900304D0
3C00C280 900304D4
38000091 98030504
C0230624 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Flash Color when Subaction IASA is Available" data-collapsetext="Click to collapse">




  $Flash Color when Subaction IASA is Available [UnclePunch]
  $Frame Data Visualization Pack v.22 [rmn, UnclePunch, NeilHarbin0]
  C2071960 00000008
  *Hitboxes display knockback angle
  98032218 3C00C200
*Hitboxes are always drawn on top of hurtboxes
  901E04BC 901E04C0
*Hurtboxes are always drawn on top of character models and sword trails
  901E04C4 38000000
*Grabbable Hurtboxes change color to indicate IASA (Magenta) and Autocancel (Dark Orange) windows
  901E04B8 901E04C8
*Modified by NeilHarbin0 to add hitbox ID render order reversal from UnclePunch
  901E04CC 901E04D0
*Breaks hitboxes-but-no-character-models display mode
  3C00C280 901E04D4
*Grab boxes display as if they have the Sakurai angle
  38000091 981E0504
04080604 ff0000aa
  7C0802A6 00000000
04080608 ffffffdd
 
0408061c 00000001
</div>
04080620 ffff00aa
 
04080624 ffff00aa
 
04080628 ff8000aa
<div class="mw-collapsible mw-collapsed" data-expandtext="Turn Green When Pummel is Available" data-collapsetext="Click to collapse">
0408062c ff00ffaa
 
  04008e58 38800007
 
  04080a98 60000000
  $Turn Green When Pummel is Available [Cappy]
  04080600 48000038
  *When playing online, this will only affect your character
  C2080C0C 00000005
  *Will not cause desyncs when playing online
  3C00800C 60002600
  C20DA3CC 00000010
  7C0803A6 4E800021
  895F0504 2C0A0091
  3C008008 600005E8
  41A2006C 815F0010
  7C0803A6 387B0000
  2C0A00D8 40A20060
4E800020 00000000
  3D408048 814A9D30
C2080A2C 00000003
  554A443E 2C0A0208
3C008008 60000C10
  40820018 814DB61C
7C0803A6 4E800020
  894A0000 8BDF000C
60000000 00000000
  7C0AF000 40820038
C20805E4 00000005
  3D40437F 915F04BC
8063002C 3BE30000
  3D40C200 915F04C4
3B250000 3BB90000
  3D400000 915F04B8
  887F221E 3C008008
  915F04C0 915F04C8
  60000A30 7C0803A6
  915F04CC 915F04D0
  4E800020 00000000
  915F04D4 39400091
  C20805E8 00000010
  995F0504 4E800020
  8083002C 3CA0804D
  60A536AC 3CC08008
  60C60620 80040010
  2C00002C 41800050
  2C000045 41810048
  88042218 2C000080
  4180000C 8006000C
  48000038 80040010
  2C000041 41800028
  2C000045 41810020
  80042200 2C000000
  4182000C 80060004
  48000010 80060008
  48000008 80060000
  90050000 3BC00000
  60000000 00000000
  60000000 00000000
 
C20807D8 0000000B
</div>
3B200003 1C190138
 
7F5F0214 C03F0038
 
389C0000 80BB002C
== Stage Cosmetic Codes ==
C045002C C06500B0
 
387A0914 3C008000
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
60009F54 7C0803A6
 
4E800021 2C030000
 
41820008 3BC00001
<div class="mw-collapsible mw-collapsed" data-expandtext="Force Simple Background and Stage Geometry" data-collapsetext="Click to collapse">
3B39FFFF 2C190000
 
3B5AFEC8 4080FFC0
 
881F221B 00000000
  $Force Simple Background and Stage Geometry [Punkline]
04080600 48000038
  *Makes the Stages only show Collision Geometry to save Processing Power
0408060c 00000000
  04028d64 60000010
04080610 3F490FDB
  0405a2e8 60000000
04080614 3F000000
 
04080618 00000000
</div>
C2009F60 00000002
 
D0410024 D0610028
 
80030000 00000000
=== Icicle Mountain ===
C2009FE4 00000003
 
9421FFD0 90610038
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
90A1003C D0210040
 
80C3004C 00000000
 
C200A028 0000003F
 
80610038 80A1003C
</div>
C0210040 80C3004C
 
80030050 90C10014
 
90010018 80030054
=== Princess Peach's Castle ===
9001001C 81230020
 
3C608008 60630618
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
  92830000 3A800000
 
  28090169 40820048
 
  3A800001 28140000
 
  41820024 3C608008
</div>
6063060C C0430000
 
3C608008 60630614
 
C0030000 EC210032
=== Rainbow Cruise ===
48000040 3A800000
 
3C608008 60630610
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
C0430000 C0210040
 
48000028 3C004330
 
9001FFF8 C8028B00
 
6D298000 9121FFFC
C841FFF8 EC420028
C0028AF0 EC420032
3C003F70 9001FFF8
C001FFF8 EC210032
D0410044 D0210048
FC201090 3C008032
600063D4 7C0803A6
4E800021 D021004C
C0210044 3C008032
60006240 7C0803A6
4E800021 D0210050
C0410048 80610038
80030054 90010028
EC220072 C082F060
3C608008 6063061C
80030000 80610038
C0610054 C003004C
C0A10058 FC832040
28000000 40820008
EC840132 40860010
FC802840 40850014
EC210132 FC802840
40840008 EC210132
EC2100F2 EC00082A
D0010020 C021004C
EC220072 C0030050
EC00082A D0010024
38ED8000 3C608008
60630608 80030000
90070000 C0210048
3D203D80 3809999A
9001FFF8 C001FFF8
EC210032 38610020
38810014 80A1003C
38CD8008 3C008000
60008FC8 7C0803A6
4E800021 28140001
4182FEAC 38210030
3C608008 60630618
82830000 3C608008
60630604 80030000
38ED8000 90070000
38600001 38600001
60000000 00000000
 
</div>
</div>




=== Kongo Jungle (SSBM) ===
== Character Model Display Codes ==


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Character Models Invisible" data-collapsetext="Click to collapse">




$Character Models Invisible [UnclePunch]
04030384 60000000


</div>
</div>




=== Jungle Japes ===
<div class="mw-collapsible mw-collapsed" data-expandtext="No Character Shadows" data-collapsetext="Click to collapse">
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$No Character Shadows [Altimor]
040872f8 38600000


</div>
</div>




=== Termina: Great Bay ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Low-Poly v2" data-collapsetext="Click to collapse">
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Low-Poly v2 [UnclePunch,Yakult]
*Makes the Character Models into the Low-Poly Models from the Off-Screen Bubbles to save Processing Power
C20748DC 0000000E
3A26FA14 89D10007
2C0E0009 41820010
2C0E0017 4182001C
48000014 89D10619
2C0E0001 40820008
48000008 38800000
7C8F2378 7DDF782E
39EF0004 7E1F782E
7C0E8000 41820024
7C8F2378 7DDF782E
39EF000C 7DDF792E
39EFFFF8 7DDF782E
39EFFFFC 7DDF792E
7C1F202E 00000000


</div>
</div>




=== Hyrule Temple ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Character Model Turns white during shield stun" data-collapsetext="Click to collapse">
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Character Model Turns white during shield stun (v1.02) [InternetExplorer]:
0406B80C 4853B9F4
045A7200 7F03C378
045A7204 81C30070
045A7208 2C0E00B5
045A720C 40820034
045A7210 3DC0C200
045A7214 91C30518
045A7218 91C3051C
045A721C 91C30520
045A7220 91C30524
045A7224 39E00000
045A7228 91E30528
045A722C 91E3052C
045A7230 91E30530
045A7234 91E30534
045A7238 39E00091
045A723C 99E30564
045A7240 8001007C
045A7244 4BAC45CC


</div>
</div>




=== Yoshi's Story ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Turn Green When Actionable" data-collapsetext="Click to collapse">
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Turn Green When Actionable [UnclePunch]
*When playing online, this will only affect your character
*Will not cause desyncs when playing online
C20CC818 00000011 #External/GreenDuringWait/fall.asm
3CE08048 80E79D30
54E7443E 2C070208
40820018 80EDB61C
88E70000 891F000C
7C074000 40820058
48000049 7CA802A6
C0250000 D03F04BC
C0250004 D03F04C4
38600000 907F04C0
907F04B8 907F04C8
907F04CC 907F04D0
907F04D4 38600001
889F0504 50643E30
989F0504 48000010
4E800021 437F0000
43340000 80010024
60000000 00000000
C208A478 00000011 #External/GreenDuringWait/wait.asm
3CE08048 80E79D30
54E7443E 2C070208
40820018 80EDB61C
88E70000 891F000C
7C074000 40820058
48000049 7CA802A6
C0250000 D03F04BC
C0250004 D03F04C4
38600000 907F04C0
907F04B8 907F04C8
907F04CC 907F04D0
907F04D4 38600001
889F0504 50643E30
989F0504 48000010
4E800021 437F0000
43340000 8001002C
60000000 00000000


</div>
</div>
 


=== Yoshi's Island (SSBM) ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Turn Green when wasting frames" data-collapsetext="Click to collapse">




$Turn Green when wasting frames (Wait, SquatWait, tumble (= DamageFall), CatchWaitCliffWait) [Kaze]
C206B80C 0000000D
7F03C378 81C30070
2C0E0026 41820024
2C0E00FD 4182001C
2C0E00D8 41820014
2C0E000E 4182000C
2C0E0028 40820034
3DC0C200 90030518
91C3051C 90030520
91C30524 39E00000
91E30528 91E3052C
91E30530 91E30534
39E00091 99E30564
8001007C 00000000


</div>
</div>




=== Fountain of Dreams ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Flash Red on Failed L-Cancel" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">


 
  $Flash Red on Failed L-Cancel [Achilles1515, Fizzi]
  $Full Resolution FoD Reflection [UnclePunch]
  *When playing online, this will only affect your character
  043e0f3c 00000280 #cobj viewport right
*Will not cause desyncs when playing online
  043e0f40 000001e0 #cobj viewport bottom
  C20C0148 0000000C #External/FlashRedFailedLCancel/ChangeColor.asm
  043e0f44 00000280 #cobj proj width
  387F0488 89FE0564
  043e0f48 000001e0 #cobj proj height
  2C0F00D4 41820008
  041cce4c 38800280 #texbuffer width
4800004C 39E00091
  041cce50 38a001e0 #texbuffer height
99FE0564 3DE0437F
 
91FE0518 3DE0C200
  $Disable Player Reflections on FoD [UnclePunch]
91FE0524 3DE00000
  04081148 38000000
91FE051C 91FE0520
91FE0528 91FE052C
91FE0530 3DE0C280
91FE0534 3DE0800C
61EF0150 7DE903A6
  4E800420 00000000
  C208D690 00000009 #External/FlashRedFailedLCancel/TriggerColor.asm
  3CE08048 80E79D30
  54E7443E 2C070208
  40820020 80EDB61C
  88E70000 8905000C
  7C074000 4182000C
  88A5067F 48000018
88A5067F 2C050007
  4180000C 39E000D4
  99E30564 00000000


</div>
</div>




=== Green Greens ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Flash Blue on Missed Smash Turn" data-collapsetext="Click to collapse">
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Corneria ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Flash Blue on Missed Smash Turn (v1.02) [Magus]
C20C9B48 0000000F
A11E0448 2C084000
40820064 811E23A8
2C080000 41820058
811E23B0 2C080000
4182004C 3CE042C0
3D00437F 39200000
90FE0518 90FE051C
911E0520 913E0528
913E052C 913E0530
3CE0C200 3D00C280
39200091 3D406060
614AFFE0 90FE0524
911E0534 993E0564
915E0514 801F2358
60000000 00000000


</div>
</div>




=== Venom ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Flash Color when Fastfall is Available" data-collapsetext="Click to collapse">
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Flash Color when Fastfall is Available (simple) [Punkline]
C207D554 00000009
88030504 2C000091
41A20038 3C00C200
900304BC 900304C0
900304C4 38000000
900304B8 900304C8
900304CC 900304D0
3C00C280 900304D4
38000091 98030504
C0230624 00000000


</div>
</div>




=== Flatzone ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Flash Color when Subaction IASA is Available" data-collapsetext="Click to collapse">
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Flash Color when Subaction IASA is Available [UnclePunch]
C2071960 00000008
98032218 3C00C200
901E04BC 901E04C0
901E04C4 38000000
901E04B8 901E04C8
901E04CC 901E04D0
3C00C280 901E04D4
38000091 981E0504
7C0802A6 00000000


</div>
</div>




=== Brinstar ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Turn Green When Pummel is Available" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
$Turn Green When Pummel is Available [Cappy]
*When playing online, this will only affect your character
*Will not cause desyncs when playing online
C20DA3CC 00000010
895F0504 2C0A0091
41A2006C 815F0010
2C0A00D8 40A20060
3D408048 814A9D30
554A443E 2C0A0208
40820018 814DB61C
894A0000 8BDF000C
7C0AF000 40820038
3D40437F 915F04BC
3D40C200 915F04C4
3D400000 915F04B8
915F04C0 915F04C8
915F04CC 915F04D0
915F04D4 39400091
995F0504 4E800020
60000000 00000000
 
</div>




 
== Stage Cosmetic Codes ==
</div>
 
 
 
=== Brinstar Depths ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




<div class="mw-collapsible mw-collapsed" data-expandtext="Force Simple Background and Stage Geometry" data-collapsetext="Click to collapse">
$Force Simple Background and Stage Geometry [Punkline]
*Makes the Stages only show Collision Geometry to save Processing Power
04028d64 60000010
0405a2e8 60000000


</div>
</div>




=== Onett ===
=== Icicle Mountain ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
Line 2,252: Line 2,398:




=== Fourside ===
=== Princess Peach's Castle ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
Line 2,261: Line 2,407:




=== Mute City ===
=== Rainbow Cruise ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
Line 2,270: Line 2,416:




=== Big Blue ===
=== Kongo Jungle (SSBM) ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
Line 2,279: Line 2,425:




=== Pokemon Stadium ===
=== Jungle Japes ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Disable Stadium Screen [UnclePunch]
*Makes the Jumbotron on Pokemon Stadium Invisible
041D2AC8 38800000 #0 Chance for Close-up View.asm
041D2AC0 38A00000 #0 Chance for Full View.asm
041D2B98 48000018 #Allow Duplicate Screen States.asm


</div>
</div>




=== Pokefloats ===
=== Termina: Great Bay ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
Line 2,302: Line 2,443:




=== Mushroom Kingdom I ===
=== Hyrule Temple ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
Line 2,311: Line 2,452:




=== Mushroom Kingdom II ===
=== Yoshi's Story ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
Line 2,320: Line 2,461:




=== Battlefield ===
=== Yoshi's Island (SSBM) ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Disable Battlefield Background + Particles [NeilHarbin0]
04219d10 60000000
04219d1c 60000000
04219d24 60000000


</div>
</div>




=== Final Destination ===
=== Fountain of Dreams ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




  $Disable Final Destination Background Transitions (1.02) [Achilles, Dan Salvato]
$Full Resolution FoD Reflection [UnclePunch]
  0421AAE4 60000000
043e0f3c 00000280  #cobj viewport right
043e0f40 000001e0  #cobj viewport bottom
043e0f44 00000280  #cobj proj width
043e0f48 000001e0  #cobj proj height
041cce4c 38800280  #texbuffer width
041cce50 38a001e0  #texbuffer height
 
  $Disable Player Reflections on FoD [UnclePunch]
  04081148 38000000


</div>
</div>




=== Dreamland (SSB64) ===
=== Green Greens ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
Line 2,353: Line 2,498:




=== Yoshi's Island (SSB64) ===
=== Corneria ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
Line 2,362: Line 2,507:




=== Kongo Jungle (SSB64) ===
=== Venom ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
Line 2,371: Line 2,516:




=== Adventure Stages ===
=== Flatzone ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
==== Mushroom Kingdom (Adventure) ====


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Mushroom Kingdom / Underground Maze crash prevent (Debug Mode)
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000


</div>
</div>




==== Underground Maze ====
=== Brinstar ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Mushroom Kingdom / Underground Maze crash prevent (Debug Mode)
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000


</div>
</div>




==== Brinstar Escape ====
=== Brinstar Depths ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
Line 2,412: Line 2,543:




==== F-Zero Grand Prix ====
=== Onett ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
Line 2,420: Line 2,551:
</div>
</div>


</div>
 
=== Fourside ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




=== Trophy Stages ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




==== Trophy Collector Stage ====
=== Mute City ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Trophy Collector Crash Prevent (Debug Mode)
01C43D24 08000000
042199FC 60000000


</div>
</div>




==== Goomba Trophy Stage ====
=== Big Blue ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
Line 2,449: Line 2,579:




==== Entei Trophy Stage ====
=== Pokemon Stadium ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Disable Stadium Screen [UnclePunch]
*Makes the Jumbotron on Pokemon Stadium Invisible
041D2AC8 38800000 #0 Chance for Close-up View.asm
041D2AC0 38A00000 #0 Chance for Full View.asm
041D2B98 48000018 #Allow Duplicate Screen States.asm


</div>
</div>
=== Pokefloats ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">


</div>
</div>




=== Target Test Stages ===
=== Mushroom Kingdom I ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
Line 2,469: Line 2,611:




=== Other Stages ===
=== Mushroom Kingdom II ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$DUMMY / ICETOP Crash Prevent (Debug Mode)
01C41CBD 08000000
041C2AAC 48000018
041C284C 38600000
041C2850 48000048


</div>
</div>
=== Battlefield ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
$Disable Battlefield Background + Particles [NeilHarbin0]
04219d10 60000000
04219d1c 60000000
04219d24 60000000


</div>
</div>




== Universal Game Altering Codes ==
=== Final Destination ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




=== Menu Altering Codes ===
$Disable Final Destination Background Transitions (1.02) [Achilles, Dan Salvato]
0421AAE4 60000000
 
</div>
 
 
=== Dreamland (SSB64) ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Random Stages Set to Illegal Stages Only" data-collapsetext="Click to collapse">




$Random Stages Set to Illegal Stages Only [Krohnos]
043D4A48 00340101
043D4A4C 04000A00
043D4A50 08010000
043D4A60 FF000000
043D4A70 00000000
043D4A74 3C010000
043D4A78 F8FFFF4F


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Can't Pick Non-Legal Stages" data-collapsetext="Click to collapse">
 
=== Yoshi's Island (SSB64) ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Kongo Jungle (SSB64) ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Can't Pick Non-Legal Stages
*Prevents non-tournament legal stages from being selected
*Does not prevent selection from random
C2259C3C 00000019
3C80803F 608406D8
38000000 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840038 98040000
38840038 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840038 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840070 98040000
3884001C 98040000
800DB604 00000000


</div>
</div>
<div class="mw-collapsible mw-collapsed" data-expandtext="Can't Pick Non-Legal Stages or FoD" data-collapsetext="Click to collapse">




$Can't Pick Non-Legal Stages or FoD
=== Adventure Stages ===
*Prevents non-tournament legal stages and FoD from being selected
 
*Does not prevent selection from random
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
C2259C3C 0000001A
 
3C80803F 608406D8
==== Mushroom Kingdom (Adventure) ====
38000000 98040000
 
3884001C 98040000
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
3884001C 98040000
 
  3884001C 98040000
 
3884001C 98040000
  $Mushroom Kingdom / Underground Maze crash prevent (Debug Mode)
3884001C 98040000
  01C415E2 08000000
38840038 98040000
  0446B4A4 3F800000
3884001C 98040000
  0446B4A0 3F800000
3884001C 98040000
  0446B49C 3F800000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840038 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
  3884001C 98040000
  38840070 98040000
  3884001C 98040000
  800DB604 00000000


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Sheik on CSS" data-collapsetext="Click to collapse">
 
==== Underground Maze ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




  $Sheik on CSS [UnclePunch]
  $Mushroom Kingdom / Underground Maze crash prevent (Debug Mode)
  043f0cc8 12130200
  01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Toggle NPCs/Alternate characters in CSS" data-collapsetext="Click to collapse">
==== Brinstar Escape ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>




$Z button to toggle NPCs/alternate characters in CSS (1.02) [Achilles1515]
==== F-Zero Grand Prix ====
C2262F48 0000002E
3E008048 62100830
89F00000 3E608046
6273B0FC 3A200000
A693000C 3A310001
3EA0804D 62B59274
3EC0803F 62D20DE4
1EB10024 7E52AA14
8AF20001 A2520002
3EA08043 62B52087
1DD10008 7EB57214
8AB50000 2C150021
408200F4 2C140010
408200EC 2C0F0000
418100DC 2C120C0C
418200B4 2C120F0F
41820040 2C120404
4182005C 2C120707
41820078 2C120303
408200BC A2B60B78
2C150505 40820010
3AA0051D B2B60B78
4800009C 3AA00505
B2B60B78 48000090
A2B60CC8 2C151212
40820010 3AA01213
B2B60CC8 48000078
3AA01212 B2B60CC8
4800006C A2B60B94
2C150C0C 40820010
3AA00C1C B2B60B94
48000054 3AA00C0C
B2B60B94 48000048
A2B60BE8 2C150000
40820010 3AA0001B
B2B60BE8 48000030
3AA00000 B2B60BE8
48000024 A2B60C74
2C150E0E 40820010
3AA00E20 B2B60C74
4800000C 3AA00E0E
B2B60C74 39E0000A
48000010 2C0F0000
41820008 39EFFFFF
99F00000 2C110004
4180FEB8 3CA0804A
60000000 00000000


</div>
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




<div class="mw-collapsible mw-collapsed" data-expandtext="Strike Characters on CSS" data-collapsetext="Click to collapse">


 
</div>
$Press Z To Strike Characters on CSS
C2260C14 00000003 # Injection
73800010 88030002
41A2000C 68000002
98030002 00000000
04264808 60000000 # NOP


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Unlock Stock Selection for All Star Mode" data-collapsetext="Click to collapse">
=== Trophy Stages ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
==== Trophy Collector Stage ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Trophy Collector Crash Prevent (Debug Mode)
01C43D24 08000000
042199FC 60000000
 
</div>
 
 
==== Goomba Trophy Stage ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Unlock Stock Selection for All Star Mode (NTSC v1.02) [Brandondorf9999]
042612EC 38000000
042615BC 38000000
04265780 38000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Choose Any Character for Any Event Match" data-collapsetext="Click to collapse">
==== Entei Trophy Stage ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 




$Choose Any Character for Any Event Match (1.02) [Achilles]
</div>
041BBFB0 38000021
041BB1B0 60000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Stock Control/ Crew Battle Replaces Handicap Mode" data-collapsetext="Click to collapse">
=== Target Test Stages ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>




$Stock Control/Crew Battle (1.02) [Jorgasms]
=== Other Stages ===
*Essentially, the hack gets rid of damage modifier for handicap and replaces it with controllable stocks so that one player can spawn with say 6 stocks and another can spawn with 4.
*When handicap is set to "ON" you can set custom stocks per player (1 stock - 9 stocks).
*When handicap is set to "AUTO" you can set custom stock per player (1 stock - 9 stocks) just like when handicap is "ON." However, upon re-entering the character select screen, your handicap will be set to the amount of stocks you had at the end of the game. If you had zero stocks (as in you lost), the game will set your stock to the current stock setting (any stock amount higher than nine will be set nine). This allows for easy crew battles. You can still change the stocks manually if needed (rage quits etc.).
04036bb4 60000000
C2266678 00000015
3DC0803F 61CEA3E6
89CE0000 2C0E0000
4182008C 3DC08045
39CE310E 3DE08048
39EF0828 3E008045
6210BF14 8A100000
2C100009 40810008
3A000009 8A2E0000
2C110000 4182000C
9A2F0000 48000008
9A0F0000 8A2E0E90
2C110000 4182000C
9A2F0024 48000008
9A0F0024 8A2E1D20
2C110000 4182000C
9A2F0048 48000008
9A0F0048 8A2E2BB0
2C110000 4182000C
9A2F006C 48000008
9A0F006C 3803FFFF
60000000 00000000
C21A57DC 00000005
3E008048 621006E0
3A200009 9A300000
9A300024 9A300048
9A30006C 38BEFFF8
60000000 00000000
C2230D54 00000006
88030005 3DC0803F
61CEA3E6 3DE08045
61EFBF15 3A000001
89CE0000 2C0E00FF
4082000C 9A0F0000
38000001 00000000
C222F76C 00000008
881C0004 3DC0803F
61CEA3E6 3E008045
6210BF15 8A300000
2C110001 40820014
38000002 39E000FF
99EE0000 4800000C
39E00000 99EE0000
60000000 00000000
C222F6BC 00000008
881C0004 3DC0803F
61CEA3E6 3E008045
6210BF15 8A300000
2C110001 40820014
38000002 39E000FF
99EE0000 4800000C
39E00000 99EE0000
60000000 00000000
C2033CC4 0000000A
3DC08045 61CEBF15
89CE0000 2C0E0002
40820038 3DC08045
39CE310E 3DE08048
39EF0828 8A4F0000
9A4E0000 8A4F0024
9A4E0E90 8A4F0048
9A4E1D20 8A4F006C
9A4E2BB0 48000008
98A3008E 00000000


</div>
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">


</div>


$DUMMY / ICETOP Crash Prevent (Debug Mode)
01C41CBD 08000000
041C2AAC 48000018
041C284C 38600000
041C2850 48000048
</div>


=== Alter SSBM's Existing Game Mechanics and Game Types ===
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">


== HUD Cosmetic Codes ==


<div class="mw-collapsible mw-collapsed" data-expandtext="Fastfall Whenever" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable GO! Text Graphic On Match Start" data-collapsetext="Click to collapse">




  $Fastfall Whenever [UnclePunch]
  $Remove Classic Mode VS Screen HUD [UnclePunch]
  0407d54c 60000000
  041869f8 60000000
04186bb0 60000000
04186ab4 60000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="All Characters Can Wavedash After Frame 2 of Jumpsquat" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable GO! Text Graphic On Match Start" data-collapsetext="Click to collapse">
 
 
$Disable "Go!" Text Graphic On Match Start [gadzook]
C22F6EA8 00000002
7C6E1B78 2C030008
60000000 00000000
C22F6FAC 00000005
2C0E0004 41820020
3D808039 618C069C
7D8903A6 4E800421
60000000 39C00000
60000000 00000000
 
</div>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Smaller Ready, GO! Text Graphics on Match Start" data-collapsetext="Click to collapse">




  $All Characters Can Wavedash After Frame 2 of Jumpsquat [UnclePunch]
  $Smaller "Ready, GO!" Text Graphics on Match Start [UnclePunch]
  C20CB60C 00000008
  C22F71E0 0000000D
  7C7F1B78 3DC04040 #Last 4 bits is the frame to start checking for wavedash input (first 4 digits of float value)
  4800004D 7D8802A6
  81E40894 7C0F7000
  8083000C 80840000
  40800008 48000028
  C02C0000 D0240020
  3DC08009 61CE9A58
  D0240024 D0240028
  7DC903A6 7C0802A6
  C02C0008 D0240030
  9001FFFC 4E800421
  80830010 80840000
  8001FFFC 7C0803A6
  C02C0004 D0240020
  7FE3FB78 00000000
  D0240024 D0240028
C02C0008 D0240030
48000014 4E800021
3F19999A 3ECCCCCD
41200000 80030010
60000000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="All Characters are 2D" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Force 2P Center HUD" data-collapsetext="Click to collapse">




  $All Characters are 2D [DRGN]
  $Force 2P Center HUD [UnclePunch]
  04068fe4 48000008
  *HUD for Players occupy the P2 and P3 Positions on the Screen
0416e9ac 38600002


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="All Characters are Completely Black" data-collapsetext="Click to collapse">
 
<div class="mw-collapsible mw-collapsed" data-expandtext="PAL Stock Icons" data-collapsetext="Click to collapse">




  $All Players Are Completely Black
  $PAL Stock Icons [UnclePunch]
  C2033354 00000002
  *Will not cause desyncs when playing online
  3BE00003 9BE30046
  C22F9A3C 00000007 #External/PAL/Core/PAL Stock Icons.asm
48000021 7C8802A6
80640000 907D002C
907D0030 80640004
907D003C 48000010
4E800021 3F59999A
C1A80000 801D0014
  60000000 00000000
  60000000 00000000


Line 2,805: Line 2,863:




<div class="mw-collapsible mw-collapsed" data-expandtext="Big Head Mode" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="HUD Transparency v1.1" data-collapsetext="Click to collapse">




  $Big Head Mode [UnclePunch]
  $HUD Transparency v1.1 [UnclePunch]
  C206B80C 00000010
  *When Player Characters Go Behind the HUD, the HUD will become transparent to assist game-play visual clarity
  7FE3FB78 38800023
C22F6690 0000009D
  3D808007 618C500C
7C0802A6 90010004
9421FF00 BE810008
3860000E 3880000F
38A00000 3D808039
618C01F0 7D8903A6
4E800421 7C7F1B78
38600090 3D808037
618CF1E4 7D8903A6
4E800421 7C7E1B78
38800090 3D808000
618CC160 7D8903A6
4E800421 7FC6F378
  7FE3FB78 38800004
3CA08037 60A5F1B0
  3D808039 618C0B68
  7D8903A6 4E800421
  7D8903A6 4E800421
  7C630774 2C03FFFF
  7FE3FB78 48000059
  40820024 807F010C
  7C8802A6 38A00013
  80630008 88630012
3D808038 618CFD54
  809F05E8 1C630010
7D8903A6 4E800421
  7C63202E 8063000C
4800040D 7C6802A6
  48000010 809F05E8
7FC4F378 38A00000
  1C630010 7C63202E
C0230008 D0240000
  4800001D 7C8802A6
C023000C D0240008
  C0840000 D083002C
C0230010 D0240010
  D0830030 D0830034
38A50001 38840018
  4800000C 4E800021
2C050006 4180FFDC
  40A00000 8001007C
480003F8 4E800021
  60000000 00000000
7C0802A6 90010004
9421FF00 BE810008
83E3002C 480003B9
7FC802A6 3A800000
7FF5FB78 C03E0008
D0350004 C03E000C
D035000C C03E0010
D0350014 3A940001
3AB50018 2C140006
4180FFDC 806DC18C
82830020 480001D8
82B4002C 8875221F
54600673 408201C4
8875221E 54600631
408201B8 C03506F8
C0550778 EC41102A
D0410080 C0550780
EC41102A D0410084
C03506F4 C055078C
EC41102A D0410088
C0550784 EC41102A
D041008C 3D808003
  618C0A50 7D8903A6
  4E800421 83A30028
38600000 90610068
C0210088 D0210060
C0210080 D0210064
7FA3EB78 38810060
38A10070 38C00000
3D808000 618CE210
7D8903A6 4E800421
C0210070 D0210088
C0210074 D0210080
C021008C D0210060
C0210084 D0210064
7FA3EB78 38810060
38A10070 38C00000
3D808000 618CE210
7D8903A6 4E800421
C0210070 D021008C
C0210074 D0210084
3AC00000 7EC3B378
3D80802F 618C3424
7D8903A6 4E800421
7C641B78 3C60804A
60630FD8 80630000
80630028 38A10090
38C00000 3D808000
618CE210 7D8903A6
4E800421 C0210090
C05E0014 EC21102A
C0410088 FC020840
4080007C C0210090
C05E0014 EC211028
C041008C FC020840
40810064 C0210094
C05E0018 EC211028
C0410084 FC020840
4081004C C0210094
C05E0018 EC21102A
C0410080 FC020840
40800034 1C760018
7C63FA14 C05E0000
C03E0008 EC2100B2
D0230004 C03E000C
EC2100B2 D023000C
C03E0010 EC2100B2
D0230014 3AD60001
2C160006 4180FF28
82940008 2C140000
4082FE28 3A800000
1C740018 7EA3FA14
3C60804A 60631380
1C940050 7C632214
80630000 2C030000
4182000C 38950000
4800006D 3C60804A
606310C8 1C940064
7C632214 80630004
2C030000 4182000C
38950008 48000049
3C60804A 606310C8
1C940064 7C632214
80630000 2C030000
4182000C 38950010
48000025 3A940001
2C140006 4180FF84
BA810008 80010104
38210100 7C0803A6
4E800020 7C0802A6
90010004 9421FF00
BE810008 83E30028
7C9E2378 480000E9
7FA802A6 C03E0000
C05E0004 C07D0004
FC011040 4182003C
41810018 EC21182A
FC011040 40810020
FC201090 48000018
EC211828 FC011040
4080000C FC201090
48000004 D03E0000
7FE3FB78 48000019
BA810008 80010104
38210100 7C0803A6
4E800020 7C0802A6
90010004 9421FFE4
93E10014 93C10018
7C7F1B78 83DF0018
48000024 807E0008
2C030000 41820014
  8063000C 2C030000
41820008 D023000C
83DE0004 2C1E0000
4082FFDC 807F0010
2C030000 41820008
  4BFFFFAD 807F0008
  2C030000 41820008
  4BFFFF9D 83C10018
  83E10014 80010020
  3821001C 7C0803A6
  4E800020 4E800021
  3ECCCCCD 3DA3D70A
3F7FBE77 3F32F1AA
3F7FBE77 42820000
42820000 40000000
BA810008 80010104
38210100 7C0803A6
  8001001C 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Enable Taunt Cancelling" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Invisible Emblems Behind Percents" data-collapsetext="Click to collapse">




  $Enable Taunt Cancelling (v1.02) [InternetExplorer]:
  $Invisible Emblems Behind Percents (1.02) [flieskiller]
  *Note: Do not use with "Taunt Battle (r2)" Code
  042f61fc 4e800020
040DEE70 4BFA5411
040CA4CC 40820058


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="SSBM Version 1.00 Hitlag Behavior" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Magnifying-Glass HUD" data-collapsetext="Click to collapse">




  $Attacks that Deal Less than 1 Damage Have No Hitlag or DI-ability (v1.02) [Magus]
  $Disable Magnifying-glass HUD [NeilHarbin0]
  *Reverts SSBM Version 1.02 to have SSBM Version 1.00 Hitlag Behavior
  042fb8c0 4E800020
040771E0 60000000
040772A4 60000000
040781D4 60000000
04076A48 60000000
04076B9C 60000000
04077A1C 60000000
04077B70 60000000
04076D3C 60000000
040776FC 60000000


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Grab Items With Airdodge" data-collapsetext="Click to collapse">
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Hide Nametags" data-collapsetext="Click to collapse">




  $Grab Items With Airdodge [UnclePunch]
  $Hide Nametags [Nikki]
  C2099AC0 0000000A
*Hides the nametags over top player characters
  83E3002C 801F1974
C22FCCD8 00000003 #External/Always Hide Nametag/Always Hide Nametag.asm
  2C000000 40820038
3D80802F 618CCCC8
  7FA3EB78 38800001
7D8903A6 4E800420
  3D808009 618C42A0
60000000 00000000
  7D8903A6 4E800421
 
  7C641B79 41820018
</div>
  7FA3EB78 3D80800D
 
  618C6F58 7D8903A6
 
  4E800421 7FA3EB78
== Cosmetic and Quality-of-Life Codes for Use Online ==
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Display Teams Ally v1.1" data-collapsetext="Click to collapse">
 
 
$Display Teams Ally v1.1 [UnclePunch]
  *When playing online, teammate will always be indicated
*Will not cause desyncs when playing online
  C22FC9E4 0000001D #External/Display Ally Indicator/AllyIndicator.asm
  3B840000 7C0802A6
  90010004 9421FF50
  BE810008 7C7E1B78
  3C608048 80639D30
5463443E 2C030208
408200A4 3D808016
618CB168 7D8903A6
4E800421 2C030000
  4182008C 806DB61C
  88630000 7C03F000
  4182007C 3D808003
618C3370 7D8903A6
  4E800421 7C7D1B78
7FC3F378 3D808003
618C3370 7D8903A6
4E800421 7C03E800
4082004C 1C7E000E
3C808046 6084B6A0
7CA32214 8865003C
60630010 9865003C
1C7D0004 7C63FA14
C0230064 BA810008
800100B4 382100B0
7C0803A6 3D80802F
618CCA84 7D8903A6
4E800420 7FC3F378
BA810008 800100B4
382100B0 7C0803A6
  60000000 00000000
  60000000 00000000


Line 2,877: Line 3,103:




<div class="mw-collapsible mw-collapsed" data-expandtext="Air Grabs v3" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Force Nametag for Local Player" data-collapsetext="Click to collapse">




  $Air Grabs v3 [UnclePunch]
  $Force Nametag for Local Player [Fizzi]
  C208CDF4 0000000F
  *When playing online, nametag YOU will show above your character
  7C7E1B78 7F03C378
  *Will not cause desyncs when playing online
  3DC0800D 61CE8990
  C20355B4 00000008 #Online/Optional/IndicateLocalPlayer/ForceLocalPlayerTag.asm
  7DC903A6 4E800421
  3C608048 80639D30
  2C030001 4082004C
5463443E 2C030208
  81F8002C 3DC08008
40820028 806DB61C
  61CED5B4 91CF21A4
88630000 7C03F800
  3DC0800C 61CEB2F8
40820018 38600000
  91CF21A0 81CDAEB4
3D808003 618C55CC
  C1CE0034 C1EF0620
7D8903A6 4E800420
  C20F002C EE0F0432
1C9F0E90 00000000
  FC107040 4C401382
C22FD1EC 0000000E #Online/Optional/IndicateLocalPlayer/SetLocalPlayerTag.asm
  4082000C 38600001
48000010 4E800021
  906F18F4 C0429854
  XXXXXXXX XXXXXX00 #ChangeThisLineForCustomTag/LeaveLastTwoZeros
  7FC3F378 80010024
  3C608048 80639D30
  5463443E 2C030208
  40820020 806DB61C
  88630000 7C03D800
  40820010 4BFFFFD1
  7C6802A6 4800002C
  7F63DB78 3D808003
  618C556C 7D8903A6
  4E800421 5463063E
  3D808023 618C754C
7D8903A6 4E800421
  60000000 00000000
  60000000 00000000
C20D8E08 0000001A
 
8083002C 80A400E0
<div class="mw-collapsible mw-collapsed" data-expandtext="Hexidecimal Addresses of All Valid Characters" data-collapsetext="Click to collapse">
2C050000 418200BC
 
9421FFBC BE810008
 
7C0802A6 90010040
These tables are converted from [https://drive.google.com/file/d/1LGljYcGwInlH1XBJmEtR5_fEZrMZ3osU/view This Google Sheet] listing of all of the Hexidecimal values that correspond to all of the available characters for custom nametags.
7C7E1B78 7C9F2378
 
3DC08008 61CE1D0C
 
7DC903A6 4E800421
<div class="mw-collapsible mw-collapsed" data-expandtext="Alphabet" data-collapsetext="Click to collapse">
2C030000 41820078
 
7FE3FB78 3DC08007
 
61CED7FC 7DC903A6
{| class="wikitable"
4E800421 7FC3F378
|-
809F0010 3CA00C4C
! value
60A5508E 38C00000
! character
C03F0894 C0428AE4
! value
C0628AE4 3DC08006
! character
61CE93AC 7DC903A6
! value
4E800421 7FE3FB78
! character
38800001 3CA0800D
! value
60A59CE8 3CC0800D
! character
60C68BFC 3CE0800D
|-
60E7AADC 3DC08007
| 41
61CEE2D0 7DC903A6
| A
4E800421 80010040
| 61
7C0803A6 BA810008
| a
38210044 4E800020
| 8260
7C0802A6 00000000
| A
C20D9FDC 00000014
| 8281
8083002C 80A400E0
| a
2C050000 41820088
|-
9421FFBC BE810008
| 42
7C0802A6 90010040
| B
7C7E1B78 7C9F2378
| 62
3DC08008 61CE1D0C
| b
7DC903A6 4E800421
| 8261
2C030000 41820044
| B
7FE3FB78 3DC08007
| 8282
61CED7FC 7DC903A6
| b
4E800421 7FC3F378
|-
809F0010 38A00008
| 43
38C00000 C03F0894
| C
C0428AE4 C0628AE4
| 63
3DC08006 61CE93AC
| c
7DC903A6 4E800421
| 8262
80010040 7C0803A6
| C
BA810008 38210044
| 8283
4E800020 7C0802A6
| c
60000000 00000000
|-
C20D9E44 00000006
| 44
81DF00E0 2C0E0001
| D
4082001C 3DC0800D
| 64
61CE9FDC 91DF21A8
| d
3DC08012 61CEDC50
| 8263
91DF21A4 3C60800E
| D
60000000 00000000
| 8284
C20DA214 00000006
| d
81DF00E0 2C0E0001
|-
4082001C 3DC0800D
| 45
61CE9FDC 91DF21A8
| E
3DC08012 61CEDC50
| 65
91DF21A4 3C60800E
| e
60000000 00000000
| 8264
C20DA2E0 00000006
| E
81DF00E0 2C0E0001
| 8285
4082001C 3DC0800D
| e
61CE9FDC 91DF21A8
|-
3DC08012 61CEDC50
| 46
91DF21A4 3C60800E
| F
60000000 00000000
| 66
C20DA4E0 00000006
| f
81DF00E0 2C0E0001
| 8265
4082001C 3DC0800D
| F
61CE9FDC 91DF21A8
| 8286
3DC08012 61CEDC50
| f
91DF21A4 3C60800E
|-
60000000 00000000
| 47
C20DA380 0000000C
| G
2C030000 41820050
| 67
81DF00E0 2C0E0001
| g
40820044 89DF0007
| 8266
2C0E0004 40820020
| G
81DF0010 2C0E00DD
| 8287
4182002C 2C0E00DC
| g
41820024 2C0E00DB
|-
4182001C 3DC0800D
| 48
61CE9FDC 91DF21A8
| H
3DC08012 61CEDC50
| 68
91DF21A4 2C030000
| h
60000000 00000000
| 8267
C20DD90C 00000007
| H
807E002C 806300E0
| 8288
2C030000 41820018
| h
7FE3FB78 3DC08009
|-
61CEBC58 7DC903A6
| 49
4E800421 3DC0800D
| I
61CED918 7DC903A6
| 69
4E800420 00000000
| i
| 8268
| I
| 8289
| i
|-
| 4A
| J
| 6a
| j
| 8269
| H
| 828a
| j
|-
| 4B
| K
| 6b
| k
| 826a
| K
| 828b
| k
|-
| 4C
| L
| 6c
| l
| 826b
| L
| 828c
| l
|-
| 4D
| M
| 6d
| m
| 826c
| M
| 828d
| m
|-
| 4E
| N
| 6e
| n
| 826d
| N
| 828e
| n
|-
| 4F
| O
| 6f
| o
| 826e
| O
| 828f
| o
|-
| 50
| P
| 70
| p
| 826f
| P
| 8290
| p
|-
| 51
| Q
| 71
| q
| 8270
| Q
| 8291
| q
|-
| 52
| R
| 72
| r
| 8271
| R
| 8292
| r
|-
| 53
| S
| 73
| s
| 8272
| S
| 8293
| s
|-
| 54
| T
| 74
| t
| 8273
| T
| 8294
| t
|-
| 55
| U
| 75
| u
| 8274
| U
| 8295
| u
|-
| 56
| V
| 76
| v
| 8275
| V
| 8296
| v
|-
| 57
| W
| 77
| w
| 8276
| W
| 8297
| w
|-
| 58
| X
| 78
| x
| 8277
| X
| 8298
| x
|-
| 59
| Y
| 79
| y
| 8278
| Y
| 8299
| y
|-
| 5a
| Z
| 7a
| z
| 8279
| Z
| 829a
| z
|}
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Numbers" data-collapsetext="Click to collapse">
 
 
{| class="wikitable"
|-
! value
! character
! value
! character
|-
| 30
| 0
| 824f
| 0
|-
| 31
| 1
| 8250
| 1
|-
| 32
| 2
| 8251
| 2
|-
| 33
| 3
| 8252
| 3
|-
| 34
| 4
| 8253
| 4
|-
| 35
| 5
| 8254
| 5
|-
| 36
| 6
| 8255
| 6
|-
| 37
| 7
| 8256
| 7
|-
| 38
| 8
| 8257
| 8
|-
| 39
| 9
| 8258
| 9
|}
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Hirigana" data-collapsetext="Click to collapse">
 
 
{| class="wikitable"
|-
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
|-
| 82a0
| あ
| 82a9
| か
| 82b3
| さ
| 82bd
| た
| 82c8
| な
| 82cd
| は
| 82dc
| ま
| 82e2
| や
| 82e7
| ら
| 82ed
| わ
|-
| 82a2
| い
| 82ab
| き
| 82b5
| し
| 82bf
| ち
| 82c9
| に
| 82d0
| ひ
| 82dd
| み
| 82e4
| ゆ
| 82e8
| り
| 82f0
| を
|-
| 82a4
| う
| 82ad
| く
| 82b7
| す
| 82c2
| つ
| 82ca
| ぬ
| 82d3
| ふ
| 82de
| む
| 82e6
| よ
| 82e9
| る
| 82f1
| ん
|-
| 82a6
| え
| 82af
| け
| 82b9
| せ
| 82c4
| て
| 82cb
| ね
| 82d6
| へ
| 82df
| め
| 82e1
| ゃ
| 82ea
| れ
| 82ec
| ゎ
|-
| 82a8
| お
| 82b1
| こ
| 82bb
| そ
| 82c6
| と
| 82cc
| の
| 82d9
| ほ
| 82e0
| も
| 82e3
| ゅ
| 82eb
| ろ
| 815b
| ー
|-
| 829f
| ぁ
| 82aa
| が
| 82b4
| ざ
| 82be
| だ
|
|
| 82ce
| ば
|
|
| 82e5
| ょ
|
|
| 8160
| ~
|-
| 82a1
| ぃ
| 82ac
| ぎ
| 82b6
| じ
| 82c0
| ぢ
|
|
| 82d1
| び
|
|
|
|
|
|
| 8141
| 。
|-
| 82a3
| ぅ
| 82ae
| ぐ
| 82b8
| ず
| 82c3
| づ
|
|
| 82d4
| ぶ
|
|
|
|
|
|
| 8142
| 、
|-
| 82a5
| ぇ
| 82b0
| げ
| 82ba
| ぜ
| 82c5
| で
|
|
| 82d7
| べ
|
|
|
|
|
|
| 8143
| ,
|-
| 82a8
| ぉ
| 82b2
| ご
| 82bc
| ぞ
| 82c7
| ど
|
|
| 82da
| ぼ
|
|
|
|
|
|
| 8144
| .
|-
|
|
|
|
|
|
| 82c1
| っ
|
|
| 82cf
| ぱ
|
|
|
|
|
|
| 8145
| ・
|-
|
|
|
|
|
|
|
|
|
|
| 82d2
| ぴ
|
|
|
|
|
|
| 8146
| :
|-
|
|
|
|
|
|
|
|
|
|
| 82d5
| ぷ
|
|
|
|
|
|
| 8147
| ;
|-
|
|
|
|
|
|
|
|
|
|
| 82d8
| ぺ
|
|
|
|
|
|
| 8148
| ?
|-
|
|
|
|
|
|
|
|
|
|
| 82db
| ぽ
|
|
|
|
|
|
| 8149
| !
|}


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Aerials are Automatically L-Canceled" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Katakana" data-collapsetext="Click to collapse">




$Aerials are Automatically L-Canceled [Dan Salvato]
{| class="wikitable"
0406B620 60000000
|-
 
! value
</div>
! character
 
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
! value
! character
|-
| 8341
| ア
| 834a
| カ
| 8354
| サ
| 835e
| タ
| 8369
| ナ
| 836e
| ハ
| 837d
| マ
| 8384
| ヤ
| 8389
| ラ
| 838f
| ワ
|-
| 8343
| イ
| 834c
| キ
| 8356
| シ
| 8360
| チ
| 836a
| ニ
| 8371
| ヒ
| 837e
| ミ
| 8386
| ユ
| 838a
| リ
| 8392
| ヲ
|-
| 8345
| ウ
| 834e
| ク
| 8358
| ス
| 8363
| ツ
| 836b
| ヌ
| 8374
| フ
| 8380
| ム
| 8388
| ヨ
| 838b
| ル
| 8393
| ン
|-
| 8347
| エ
| 8350
| ケ
| 835a
| セ
| 8365
| テ
| 836c
| ネ
| 8377
| ヘ
| 8381
| メ
| 8383
| ャ
| 838c
| レ
| 838e
| ヮ
|-
| 8349
| オ
| 8352
| コ
| 835c
| ソ
| 8367
| ト
| 836d
| ノ
| 837a
| ホ
| 8382
| モ
| 8385
| ュ
| 838d
| ロ
| 815b
| ー
|-
| 8340
| ァ
| 834b
| ガ
| 8355
| ザ
| 835f
| ダ
|
|
| 836f
| バ
|
|
| 8387
| ョ
|
|
| 8160
| ~
|-
| 8342
| ィ
| 834d
| ギ
| 8357
| ジ
| 8361
| ヂ
|
|
| 8372
| ビ
|
|
|
|
|
|
| 8141
| 。
|-
| 8344
| ゥ
| 834f
| グ
| 8359
| ズ
| 8364
| ヅ
|
|
| 8375
| ブ
|
|
|
|
|
|
| 8142
| 、
|-
| 8346
| ェ
| 8351
| ゲ
| 835b
| ゼ
| 8366
| デ
|
|
| 8378
| ベ
|
|
|
|
|
|
| 8143
| ,
|-
| 8348
| ォ
| 8353
| ゴ
| 835d
| ゾ
| 8368
| ド
|
|
| 837b
| ボ
|
|
|
|
|
|
| 8144
| .
|-
| 8394
| ヴ
| 8395
| ヵ
|
|
| 8362
| ッ
|
|
| 8370
| パ
|
|
|
|
|
|
| 8145
| ・
|-
|
|
| 8396
| ヶ
|
|
|
|
|
|
| 8373
| ピ
|
|
|
|
|
|
| 8146
| :
|-
|
|
|
|
|
|
|
|
|
|
| 8376
| プ
|
|
|
|
|
|
| 8147
| ;
|-
|
|
|
|
|
|
|
|
|
|
| 8379
| ペ
|
|
|
|
|
|
| 8148
| ?
|-
|
|
|
|
|
|
|
|
|
|
| 837c
| ポ
|
|
|
|
|
|
| 8149
| !
|}
 
</div>
 


<div class="mw-collapsible mw-collapsed" data-expandtext="L-Cancel Training Wheels" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Symbols" data-collapsetext="Click to collapse">




$L-Cancel Training Wheels [Dan Salvato]
{| class="wikitable"
*This code automatically L-cancels all aerials, but your character will flash white if your input was correct.
|-
*This allows players to practice L-cancelingbut suffer no penalty if the L-cancel is missed, allowing the player to practice combos and mental game even without yet  having mastered L-canceling.
! value
c208d69c 00000002
! character
4080000c 39e000d4
! value
99e30564 00000000
! character
c20c0148 0000000c
! value
387f0488 89fe0564
! character
2c0f00d4 41820008
! value
48000048 39e00091
! character
99fe0564 3de0c200
! value
91fe0518 91fe051c
! character
91fe0520 91fe0524
|-
3de00000 91fe0528
| 20
91fe052c 91fe0530
| (space)
3de0c280 91fe0534
| 8141
3de0800c 61ef0150
| 。
7de903a6 4e800420
| 814F
60000000 00000000
| ^
| 8166
| ’
| 817B
| +
|-
| 22
| "
| 8142
| 、
| 8151
| _
| 8168
| ”
| 817C
| -
|-
| 27
| '
| 8143
| ,
| 815B
| ー
| 8169
| (
| 817E
| ×
|-
| 2c
| ,
| 8144
| .
| 815E
| /
| 816A
| )
| 8181
| =
|-
| 2d
| -
| 8145
| ・
| 8160
| ~
| 816D
| [
| 8183
| <
|-
| 2e
| .
| 8146
| :
| 8162
| |
| 816E
| ]
| 8184
| >
|-
| 3a
| :
| 8147
| ;
|
|
| 816F
| {
| 818F
| ¥
|-
|
|
| 8148
| ?
|
|
| 8170
| }
| 8190
| $
|-
|
|
| 8149
| !
|
|
|
|
| 8193
| %
|-
|
|
|
|
|
|
|
|
| 8194
| #
|-
|
|
|
|
|
|
|
|
| 8195
| &
|-
|
|
|
|
|
|
|
|
| 8196
| *
|-
|
|
|
|
|
|
|
|
| 8197
| @
|}


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Charge Smash Attacks with C-Stick" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="CHEAT CODE" data-collapsetext="Click to collapse">




$Charge Smash Attacks with C-Stick [UnclePunch]
{| class="wikitable"
C20DF108 00000005
|-
89DF065D 2C0E000F
! No.
41800014 3DC0800D
! v1.00(04XXXXXX)
61CEF114 7DC903A6
! v1.00(04YYYYYY)
4E800420 801F065C
! v1.01(04XXXXXX)
60000000 00000000
! v1.01(04YYYYYY)
C20DF17C 00000005
! v1.02(04XXXXXX)
89DF065D 2C0E000F
! v1.02(04YYYYYY)
41800014 3DC0800D
!
61CEF1B0 7DC903A6
!
4E800420 801F065C
|-
60000000 00000000
| 1st
| 45b888
| 45B88C
|
|
| 45d850
| 45D854
|
| Note:Xth name tag = 45d850+1a4*(X-1)
|-
| 2nd
| 45BA2C
| 45BA30
|
|
| 45D9F4
| 45D9F8
|
|
|-
| 3rd
| 45BBD0
| 45BBD4
|
|
| 45DB98
| 45DB9C
|
| 04XXXXXX AAAAAAAA
|-
| 4th
| 45BD74
| 45BD78
|
|
| 45DD3C
| 45DD40
|
| 04YYYYYY BBBBBBBB
|-
| 5th
| 45BF18
| 45BF1C
|
|
| 45DEE0
| 45DEE4
|
|
|-
| 6th
| 45C0BC
| 45C0C0
|
|
| 45E084
| 45E088
|
|
|-
| 7th
| 45C260
| 45C264
|
|
| 45E228
| 45E22C
|
|
|-
| 8th
| 45C404
| 45C408
|
|
| 45E3CC
| 45E3D0
|
|
|-
| 9th
| 45C5A8
| 45C5AC
|
|
| 45E570
| 45E574
|
|
|-
| 10th
| 45C74C
| 45C750
|
|
| 45E714
| 45E718
|
|
|-
| 11th
| 45C8F0
| 45C8F4
|
|
| 45E8B8
| 45E8BC
|
|
|-
| 12th
| 45CA94
| 45CA98
|
|
| 45EA5C
| 45EA60
|
|
|-
| 13th
| 45CC38
| 45CC3C
|
|
| 45EC00
| 45EC04
|
|
|-
| 14th
| 45CDDC
| 45CDE0
|
|
| 45EDA4
| 45EDA8
|
|
|-
| 15th
| 45CF80
| 45CF84
|
|
| 45EF48
| 45EF4C
|
|
|-
| 16th
| 45D124
| 45D128
|
|
| 45F0EC
| 45F0F0
|
|
|-
| 17th
| 45D2C8
| 45D2CC
|
|
| 45F290
| 45F294
|
|
|-
| 18th
| 45D46C
| 45D470
|
|
| 45F434
| 45F438
|
|
|-
| 19th
| 45D610
| 45D614
|
|
| 45F5D8
| 45F5DC
|
|
|-
| 20th
| 45D7B4
| 45D7B8
|
|
| 45F77C
| 45F780
|
|
|-
| 21st
| 45D958
| 45D95C
|
|
| 45F920
| 45F924
|
|
|-
| 22nd
| 45DAFC
| 45DB00
|
|
| 45FAC4
| 45FAC8
|
|
|-
| 23rd
| 45DCA0
| 45DCA4
|
|
| 45FC68
| 45FC6C
|
|
|-
| 24th
| 45DE44
| 45DE48
|
|
| 45FE0C
| 45FE10
|
|
|-
| 25th
| 45DFE8
| 45DFEC
|
|
| 45FFB0
| 45FFB4
|
|
|-
| 26th
| 45E18C
| 45E190
|
|
| 460154
| 460158
|
|
|-
| 27th
| 45E330
| 45E334
|
|
| 4602F8
| 4602FC
|
|
|-
| 28th
| 45E4D4
| 45E4D8
|
|
| 46049C
| 4604A0
|
|
|-
| 29th
| 45E678
| 45E67C
|
|
| 460640
| 460644
|
|
|-
| 30th
| 45E81C
| 45E820
|
|
| 4607E4
| 4607E8
|
|
|}


</div>
</div>


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Longer Moonwalks" data-collapsetext="Click to collapse">


[https://codepen.io/thedookmaster/project/full/DPQmqa This website] creates custom tags with up to four characters, and only using Capital letters, lowercase letters, and some punctuation.


$Longer Moonwalks [UnclePunch]
*Moonwalking Always Gives 0.2 Dash Acceleration
C20CA57C 0000000B
EC230032 C08294B8
FC012040 41800018
41820034 C0A3002C
FC052040 41810028
48000014 C0A3002C
FC052040 41810008
48000014 3DC03E4C
61CECCCD 91C1FFFC
C001FFFC C04294B8
C0230620 FC011040
EC230032 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Meteor Cancelling Is Disabled" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Items for Rollback" data-collapsetext="Click to collapse">
 
 
$Items for Rollback
C216E774 00000007
38600002 987F000B
4800001D 7C8802A6
80640000 907F0020
80640004 907F0024
48000010 4E800021
FFFFFFFD FBFBF8FF
C022A8C8 00000000
 
</div>
 
 
== Other Cosmetic/Audio Codes ==
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Add Smash64 Fastfall Sparkle v1.2" data-collapsetext="Click to collapse">




  $Meteor Cancelling Is Disabled [flieskiller]
  $Add Smash64 Fastfall Sparkle v1.2 [UnclePunch]
  0408f970 60000000
  *Adds the Sparkle GFX from SSB(64) when initiating a FastFall
C207D5A0 0000000E
7F83E378 388003F3
38A00003 38C00000
38E00000 3821FF94
39010020 39210014
801F002C 2C000000
4181000C 3C004100
48000008 3C00C100
90010020 38000000
90010014 90010018
9001001C 90010024
90010028 3DC08009
61CEF834 7DC903A6
4E800421 3821006C
38600001 00000000


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Can't Meteor Cancel when above 100%" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="CSS Clone Icons Slide Into Place" data-collapsetext="Click to collapse">


$Can't Meteor Cancel when above 100% (1.02) [flieskiller]
C208F970 00000005
C21F1830 3E2042C8
92220020 C2220020
FC108840 4181000C
3803FFFF 48000008
7C601B78 00000000


$CSS Clone Icons Slide Into Place [UnclePunch]
*Enables the Forgotten Animation of the Clone Character's Icons on the Character Select Screen
044dc578 00000000
</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="When over 75%, each 2 additional percents make meteor cancel 1 frame later" data-collapsetext="Click to collapse">
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Kill Explosions" data-collapsetext="Click to collapse">




  $When over 75%, each 2 additional percents make meteor cancel 1 frame later (1.02) [flieskiller]
  $Disable Kill Explosions GFX [UnclePunch]
  C208D828 00000009
  040d4040 60000000
  800307F0 C21F1830
  040d3b50 60000000
  3E204296 92220020
  040d3dc8 60000000
  C2220020 FC108840
  040d3880 60000000
4180002C EE108828
3E204000 62310000
92220020 C2220020
EE108824 FE00801E
DA020020 82020024
7C100214 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Shielding" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Screen Shake" data-collapsetext="Click to collapse">




  $Disable Shielding (1.02) [Achilles1515]
  $Disable Screen Shake [Achilles1515]
  04091afc 48000024
  *Will prevent screen from shaking on hits, KOs, collisions, etc.
04091b28 4800000c
  *Will not cause desyncs when playing online
  04091a64 48000024
  04030E44 4E800020
  04091a90 4800000c


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Everyone Can Firefox v1.0" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Teams Subcolors" data-collapsetext="Click to collapse">




  $Everyone Can Firefox v1.0 [UnclePunch]
  $Disable Teams Subcolors [UnclePunch]
  040a96f4 38000001
  *Light and Dark Shade Colors disabled
  040181e8 48000028
  *All players playing the same character will have the same default skin based on team color
  C216E7D8 00000004
  C2033354 00000002
  38600003 3DC08006
  3BE00000 9BE30046
61CE737C 7DC903A6
4E800421 3860001F
  60000000 00000000
  60000000 00000000
  C20D6A28 00000003
 
  3D80804D 618CEC30
</div>
  7D8903A6 4E800421
 
<div class="mw-collapsible mw-collapsed" data-expandtext="More Team Costume Options" data-collapsetext="Click to collapse">
 
 
$Team Colors [flieskiller]
*More Available Team Color Options for Specific Characters
C225EBA0 00000016
8AF303BE 3DE08042
61EFB460 7DF17B78
3A31FFFC 7E31FA14
8A510000 8A11FFFC
7E528214 2C120003
41800070 8A0F0000
896F0001 2C0B0000
4182004C 7C10A000
40820010 7C0B9000
40820008 4800000C
39EF0004 4BFFFFD8
3E208042 6231B460
3A31FFF4 8AEF0003
9AF10001 8AEF0002
39600001 99710000
3A310008 7E31FA14
48000018 3DE08042
61EFB460 3AE00000
  9AEFFFF4 3A400000
  9A510000 39600000
  9971FFFC 9AFCFFFF
  60000000 00000000
  60000000 00000000
  C20966B4 00000003
  C2261BD8 00000004
  3D80804D 618CEC30
  1C840003 3DE08042
  7D8903A6 4E800421
  61EFB460 39EFFFF8
7DEF9A14 3A000001
9A0F0000 00000000
C225EDDC 00000008
3DE08042 61EFB460
39EFFFF4 8A0F0000
2C100000 41820020
3A000000 9A0F0000
88AF0001 3DE08025
61EFEE1C 7DE903A6
4E800420 880303BE
  60000000 00000000
  60000000 00000000
  C24DEC30 00000129
  04261BDC 7CC43378
  9421FF00 BE810008
  041B0374 88860063
  7C0802A6 900100FC
  041B0378 88050063
  7C7F1B78 83DF002C
041B03C4 88860063
  4800000D 7D8802A6
  041B03C8 88050063
  4800090C 4E800021
  041B0414 88860063
  9421FF00 BE810008
  041B0418 88050063
  7C0802A6 900100FC
  0642B460 00000038
  7C7F1B78 83DF002C
  00030003 00040100
  C0229840 C0429848
  01030000 01040101
  FC600890 7FE3FB78
  04030000 07030201
  38800020 38A00000
  10030001 11030004
  38C00000 3D808006
  11040105 16030004
  618C93AC 7D8903A6
  16040100 18030104
  4E800421 480006A5
  02030301 02030103
  7C6802A6 907E219C
 
  480000D5 7C6802A6
</div>
  907E21A0 480002FD
 
  7C6802A6 907E21A4
 
  4800036D 7C6802A6
<div class="mw-collapsible mw-collapsed" data-expandtext="Change Player Shield Colors" data-collapsetext="Click to collapse">
  907E21A8 4800005D
 
  7C6802A6 907E03EC
 
  38000000 901E2340
  $Change Player Shield Colors (1.02) [Achilles]
  901E0084 C03E0080
  *replace RRGGBB with colors
  48000039 7C8802A6
  *Note: Dolphin ONLY for now
  C0040000 EC010024
  48000000 804D650C #P1
  D01E0080 3C60800E
  DE000000 80008180
  6063719C 907E21BC
  14000000 RRGGBB00 #Change here for P1
  38600078 3D80801C
  E2000001 80008000
  618C53EC 7D8903A6
  48000000 804D650C #P2
  4E800421 4800004C
  DE000000 80008180
  4E800021 3FA00000
  14000004 RRGGBB00 #Change here for P2
  4E800021 D0000003
  E2000001 80008000
  AC004028 0800000F
  48000000 804D650C #P3
  08000014 0C000007
  DE000000 80008180
  2C000002 08340000
  14000008 RRGGBB00 #Change here for P3
  07D00000 230A0010
  E2000001 80008000
  140400A3 04000001
  48000000 804D650C #P4
  40000000 04000001
  DE000000 80008180
  10000000 00000000
  1400000C RRGGBB00 #Change here for P4
  800100FC 7C0803A6
  E2000001 80008000
  BA810008 38210100
 
  4E800020 4E800021
</div>
  9421FF00 BE810008
 
  7C0802A6 900100FC
 
  7C7F1B78 83DF002C
<div class="mw-collapsible mw-collapsed" data-expandtext="Stock-Dependant Angel Platform Colors" data-collapsetext="Click to collapse">
  807E2340 38630001
 
  907E2340 2C03002A
 
  408201F4 38600000
  $Stock-Dependant Angel Platform Colors [Achilles1515]
  907E2340 C15E0624
  *Color of Angel Platform is determined by number of Stocks Left for that Player
  FD005210 C13E0620
  C20D5008 0000001E
  FCE04A10 480001A1
  7C7E1B78 3FE08016
  7FA802A6 EC27402A
  63FFB094 7FE803A6
  C0029898 FC010040
  4E800021 2C030001
  41820048 C03D0000
  408200D0 3C60801A
  FC070840 40810018
  60634340 7C6803A6
  7FC3F378 3D808007
  3C608047 60639D30
  618CD9FC 7D8903A6
  88630000 4E800021
  4E800421 FC205090
  2C030001 418200AC
  C01E002C EC400272
  7FC3F378 3E608045
  3D808002 618C2C30
626FBF12 8A0F0002
  7D8903A6 4E800421
  2C100004 40820094
  D03E2344 4800000C
  3E00804D 821064FC
  C00298BC D01E2344
  626F310E 8BE3006C
  C0229840 C0429848
  1DDF0E90 7DEE78AE
  FC600890 7FE3FB78
  2C0F0001 41820050
  3880005B 38A00000
  2C0F0003 41820020
  38C00000 3D808006
  2C0F0002 4182002C
  618C93AC 7D8903A6
  3E20BAB0 6231FFFF
  4E800421 480004ED
  3E408000 625280FF
  7C6802A6 907E219C
  4800003C 3E2000FF
  48000245 7C6802A6
  623100FF 3E400059
  907E21A0 480002E9
  625200FF 48000028
  7C6802A6 907E21A4
  3E20FF99 623100FF
  480003A1 7C6802A6
  3E409F5F 625200FF
  907E21A8 480000F5
  48000014 3E20FF00
  7C6802A6 907E03EC
  623100FF 3E409000
  C03E2344 3D808032
  625200FF 92300AC4
  618C6240 7D8903A6
  92500AF0 92300B90
  4E800421 C01E002C
  92300CE0 92300D18
  C05D0004 EC000072
  7FC3F378 00000000
  EC2000B2 D03E0080
 
  C03E2344 3D808032
</div>
  618C63D4 7D8903A6
 
  4E800421 C05D0004
 
  EC2100B2 D03E0084
<div class="mw-collapsible mw-collapsed" data-expandtext="Prevent Character Crowd Chants" data-collapsetext="Click to collapse">
  C03E00B4 C05D000C
 
  EC21102A D03E00B4
 
  C03D0008 C01E2344
  $Prevent Character Crowd Chants [Fizzi]
  EC210028 7FC3F378
  04321D70 38600000
  38800000 3D808007
 
  618C592C 7D8903A6
</div>
  4E800421 3C60800E
 
  60637100 907E21BC
 
  807E010C 8063004C
<div class="mw-collapsible mw-collapsed" data-expandtext="Announcer Fanfares 2.0" data-collapsetext="Click to collapse">
  80830000 7FC3F378
 
  3D808008 618C89F4
 
  7D8903A6 4E800421
  $Announcer Fanfares 2.0 [Punkline]
  386000EE 3D80801C
  042F7358 C8228000
  618C53EC 7D8903A6
  042F72D0 C8228000
  4E800421 38000002
  0417F398 CBC280A0
  981E1968 3C608007
  0417C3D8 C86280A0
  6063F76C 907E21F8
  04023864 38210030
  4800003C 4E800021
  04023860 80010034
  3E000000 40733333
  C24DA430 00000006
  3FC90FF9 40800000
  60000000 4E800021
  4E800021 AC01A000
  00009C46 00000012
  2C00140E 04000000
  0007C85E 00000012
  00000000 280F0013
  00009C40 0000001C
  1E041523 0800000E
  00009C48 0000000C
  00000000 800100FC
  FFFFFFFF 00000000
  7C0803A6 BA810008
  C24DA490 00000009
  38210100 4E800020
  7C0802A6 90010004
  4E800021 9421FF00
  9421FFF0 8062AAB4
  BE810008 7C0802A6
  2C030000 4081001C
  900100FC 7C7F1B78
  3D808002 618C3F28
  83DF002C 48000041
  7D8803A6 4E800021
  7FA802A6 7FC3F378
  38600000 9062AAB4
  C03D0004 3D808007
  38210010 80010004
  618CCE94 7D8903A6
  7C0803A6 4E800020
  4E800421 807E2340
  60000000 00000000
  2C03000F 41800024
  C24DA434 0000000C
  C03E0084 C05D0000
  7C0802A6 90010004
  EC211028 D03E0084
  9421FFF8 38C2AA50
  48000010 4E800021
  7CC803A6 4E800021
  3C23D70A 3CA3D70A
  7CC802A6 80E60000
  800100FC 7C0803A6
  7C071800 40A2001C
  BA810008 38210100
  80E60004 90E2AAB4
  4E800020 4E800021
  9062E0D4 3902AAB0
  9421FF00 BE810008
  9102E0D0 48000010
  7C0802A6 900100FC
  84E60008 2C070000
  7C7F1B78 83DF002C
  4181FFD8 38210008
  C0029898 807F002C
  80010004 7C0803A6
  C023002C FC010040
  4E800020 00000000
  4080000C 3880FFFF
  C20237BC 0000000B
  48000008 38800001
  9421FFD0 7C000026
  7FE3FB78 3D808008
  90010020 80C2E0D0
  618C22A4 7D8903A6
  80E2E0D4 39000000
  4E800421 7FE3FB78
  9102E0D0 9102E0D4
  3D808008 618C1298
  2C060000 40A00028
  7D8903A6 4E800421
  7C071800 40A20020
  800100FC 7C0803A6
  38E10010 7C6765AA
  BA810008 38210100
  7CE33B78 7CC803A6
  4E800020 4E800021
  4E800021 38610010
  9421FF00 BE810008
  7C6364AA 80010020
  7C0802A6 900100FC
7C0FF120 00000000
  7C7F1B78 83DF002C
C22F72E8 00000008
  807E2340 38630001
4C411382 7C600026
  907E2340 2C03001E
  90610018 40A20028
  40820070 C0229840
  807E0020 2C030000
  C0429848 FC600890
  41810010 807E000C
  7FE3FB78 38800026
  2C030000 40810010
  38A00000 38C00000
  3802AA54 7C0803A6
  3D808006 618C93AC
  4E800021 80610018
  7D8903A6 4E800421
  7C6FF120 00000000
  48000241 7C6802A6
  C22F6ECC 00000003
  907E219C 480002A9
  3862AA54 7C6803A6
  7C6802A6 907E21A0
  7FA3EB78 4E800021
  4800039D 7C6802A6
  281E0000 00000000
  907E21A4 480002FD
  C2180D14 0000000E
  7C6802A6 907E21A8
  981E0000 7C000026
  48000010 4E800021
  90010018 800DAF34
  3ECCCCCD 41900000
  2C000000 40A20050
  800100FC 7C0803A6
  807E0004 5463103A
  BA810008 38210100
  7C63F214 80030014
  4E800020 4E800021
  7C1D0000 41810038
  9421FF00 BE810008
  38000001 900DAF34
  7C0802A6 900100FC
  3C600001 38639C48
  7C7F1B78 83DF002C
  3882AA54 7C8803A6
  3C004330 807E2340
  4E800021 3880007F
  C84298A8 6C638000
  38A00040 3D808002
  900100F0 906100F4
  618C37A8 7D8803A6
  C82100F0 EC211028
  4E800021 80010018
  48000069 7FA802A6
  7C0FF120 00000000
  C05D0000 FC011040
  C2180E94 00000003
  41800064 C03E2344
  3882AA54 7C8803A6
  3D808032 618C6240
  4E800021 3880007F
  7D8903A6 4E800421
  60000000 00000000
  C01D0004 C05E002C
 
  EC210032 C01E0080
</div>
  EC02007C D01E0080
 
  C03E2344 3D808032
 
  618C63D4 7D8903A6
== Universal Game Altering Codes ==
  4E800421 C05D0004
 
  C01E0084 EC02007C
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
  D01E0084 48000010
 
  4E800021 40C00000
 
  3DCCCCCD 800100FC
=== Menu Altering Codes ===
  7C0803A6 BA810008
 
  38210100 4E800020
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
  4E800021 9421FF00
 
  BE810008 7C0802A6
<div class="mw-collapsible mw-collapsed" data-expandtext="Random Stages Set to Illegal Stages Only" data-collapsetext="Click to collapse">
  900100FC 7C7F1B78
 
  83DF002C 38800000
 
  7FE3FB78 3D808008
  $Random Stages Set to Illegal Stages Only [Krohnos]
  618C22A4 7D8903A6
043D4A48 00340101
  4E800421 2C030000
043D4A4C 04000A00
  418200C8 7FE3FB78
043D4A50 08010000
  3D808009 618CA134
043D4A60 FF000000
  7D8903A6 4E800421
043D4A70 00000000
  2C030000 408200AC
  043D4A74 3C010000
  C0229840 C0429848
  043D4A78 F8FFFF4F
  FC600890 7FE3FB78
 
  388000BF 38A00000
</div>
  38C00000 3D808006
 
  618C93AC 7D8903A6
<div class="mw-collapsible mw-collapsed" data-expandtext="Can't Pick Non-Legal Stages" data-collapsetext="Click to collapse">
  4E800421 480000AD
 
  7C6802A6 907E21A0
 
  3C60800E 60638200
  $Can't Pick Non-Legal Stages
  907E21A4 3C60800E
  *Prevents non-tournament legal stages from being selected
  6063824C 907E21A8
  *Does not prevent selection from random
  C03E0080 4800004D
  C2259C3C 00000019
  7C8802A6 C0040000
  3C80803F 608406D8
  EC010032 D01E0080
  38000000 98040000
  38600000 907E06A4
  3884001C 98040000
  907E06A8 38600406
  3884001C 98040000
  7FE4FB78 38BE00B0
  3884001C 98040000
  38C100F0 38000000
  3884001C 98040000
  90060000 3D808005
  3884001C 98040000
  618CFDDC 7D8903A6
  38840038 98040000
  4E800421 48000020
  38840038 98040000
  4E800021 3F4CCCCD
  3884001C 98040000
  7FE3FB78 3D808008
  3884001C 98040000
  618C1298 7D8903A6
  3884001C 98040000
  4E800421 800100FC
  3884001C 98040000
  7C0803A6 BA810008
  3884001C 98040000
  38210100 4E800020
  3884001C 98040000
  4E800021 4E800020
  3884001C 98040000
  4E800021 9421FF00
  3884001C 98040000
  BE810008 7C0802A6
  38840038 98040000
  900100FC 7C7F1B78
  3884001C 98040000
  83DF002C C03E03E8
  3884001C 98040000
  FC20081E D82100F0
  3884001C 98040000
  806100F4 2C03000E
  3884001C 98040000
  41800028 7FE3FB78
  38840070 98040000
  4BFFFDB5 7C8802A6
  3884001C 98040000
  C0240000 C0440004
  800DB604 00000000
  3D808009 618C6900
 
  7D8903A6 4E800421
</div>
  800100FC 7C0803A6
   
  BA810008 38210100
<div class="mw-collapsible mw-collapsed" data-expandtext="Can't Pick Non-Legal Stages or FoD" data-collapsetext="Click to collapse">
  4E800020 4E800021
 
  9421FF00 BE810008
 
  7C0802A6 900100FC
  $Can't Pick Non-Legal Stages or FoD
  7C7F1B78 83DF002C
  *Prevents non-tournament legal stages and FoD from being selected
  C03E03E8 FC20081E
  *Does not prevent selection from random
  D82100F0 806100F4
  C2259C3C 0000001A
  2C030014 41800028
  3C80803F 608406D8
  7FE3FB78 4BFFFD49
  38000000 98040000
  7C8802A6 C0240000
  3884001C 98040000
  C0440004 3D808009
  3884001C 98040000
  618C6900 7D8903A6
  3884001C 98040000
  4E800421 800100FC
  3884001C 98040000
  7C0803A6 BA810008
  3884001C 98040000
  38210100 4E800020
  38840038 98040000
  4E800021 9421FF00
  3884001C 98040000
  BE810008 7C0802A6
  3884001C 98040000
  900100FC 7C7F1B78
  3884001C 98040000
  83DF002C 38800000
  3884001C 98040000
  7FE3FB78 3D808008
  3884001C 98040000
  618C22A4 7D8903A6
  3884001C 98040000
  4E800421 2C030000
  3884001C 98040000
  41820034 7FE3FB78
  3884001C 98040000
  38800000 48000021
  3884001C 98040000
  7CA802A6 C0250000
  3884001C 98040000
  3D80800D 618C5CB0
  38840038 98040000
  7D8903A6 4E800421
  3884001C 98040000
  48000020 4E800021
  3884001C 98040000
  40E00000 7FE3FB78
  3884001C 98040000
  3D808008 618C1298
  3884001C 98040000
  7D8903A6 4E800421
  38840070 98040000
  800100FC 7C0803A6
  3884001C 98040000
  BA810008 38210100
  800DB604 00000000
  4E800020 4E800021
 
  9421FF00 BE810008
</div>
  7C0802A6 900100FC
 
  7C7F1B78 83DF002C
<div class="mw-collapsible mw-collapsed" data-expandtext="Sheik on CSS" data-collapsetext="Click to collapse">
  7FC3F378 4800006D
 
  7C8802A6 C0240000
 
  C05E0170 3D808007
  $Sheik on CSS [UnclePunch]
  618CD494 7D8903A6
  043f0cc8 12130200
  4E800421 7FC3F378
 
  3D808007 618CD528
</div>
  7D8903A6 4E800421
 
  881E221A 5400EFFF
 
  41820018 7FC3F378
<div class="mw-collapsible mw-collapsed" data-expandtext="Toggle NPCs/Alternate characters in CSS" data-collapsetext="Click to collapse">
  3D808007 618CD4E4
 
  7D8903A6 4E800421
 
  7FC3F378 3D808007
  $Z button to toggle NPCs/alternate characters in CSS (1.02) [Achilles1515]
  618CD268 7D8903A6
  C2262F48 0000002E
  4E800421 4800000C
  3E008048 62100830
  4E800021 3E6B851F
  89F00000 3E608046
  800100FC 7C0803A6
  6273B0FC 3A200000
  BA810008 38210100
  A693000C 3A310001
  4E800020 800100FC
  3EA0804D 62B59274
  7C0803A6 BA810008
  3EC0803F 62D20DE4
  38210100 4E800020
  1EB10024 7E52AA14
  8AF20001 A2520002
  3EA08043 62B52087
  1DD10008 7EB57214
  8AB50000 2C150021
  408200F4 2C140010
  408200EC 2C0F0000
  418100DC 2C120C0C
  418200B4 2C120F0F
  41820040 2C120404
  4182005C 2C120707
  41820078 2C120303
  408200BC A2B60B78
  2C150505 40820010
  3AA0051D B2B60B78
  4800009C 3AA00505
  B2B60B78 48000090
  A2B60CC8 2C151212
  40820010 3AA01213
  B2B60CC8 48000078
  3AA01212 B2B60CC8
  4800006C A2B60B94
  2C150C0C 40820010
  3AA00C1C B2B60B94
  48000054 3AA00C0C
  B2B60B94 48000048
  A2B60BE8 2C150000
  40820010 3AA0001B
  B2B60BE8 48000030
  3AA00000 B2B60BE8
  48000024 A2B60C74
  2C150E0E 40820010
  3AA00E20 B2B60C74
  4800000C 3AA00E0E
  B2B60C74 39E0000A
  48000010 2C0F0000
  41820008 39EFFFFF
  99F00000 2C110004
  4180FEB8 3CA0804A
  60000000 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Strike Characters on CSS" data-collapsetext="Click to collapse">
 
 
  $Press Z To Strike Characters on CSS
  C2260C14 00000003 # Injection
  73800010 88030002
  41A2000C 68000002
  98030002 00000000
  04264808 60000000 # NOP
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Unlock Stock Selection for All Star Mode" data-collapsetext="Click to collapse">
 
 
  $Unlock Stock Selection for All Star Mode (NTSC v1.02) [Brandondorf9999]
  042612EC 38000000
  042615BC 38000000
  04265780 38000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Choose Any Character for Any Event Match" data-collapsetext="Click to collapse">
 
 
  $Choose Any Character for Any Event Match (1.02) [Achilles]
  041BBFB0 38000021
  041BB1B0 60000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Stock Control/ Crew Battle Replaces Handicap Mode" data-collapsetext="Click to collapse">
 
 
  $Stock Control/Crew Battle (1.02) [Jorgasms]
  *Essentially, the hack gets rid of damage modifier for handicap and replaces it with controllable stocks so that one player can spawn with say 6 stocks and another can spawn with 4.
  *When handicap is set to "ON" you can set custom stocks per player (1 stock - 9 stocks).
  *When handicap is set to "AUTO" you can set custom stock per player (1 stock - 9 stocks) just like when handicap is "ON." However, upon re-entering the character select screen, your handicap will be set to the amount of stocks you had at the end of the game. If you had zero stocks (as in you lost), the game will set your stock to the current stock setting (any stock amount higher than nine will be set nine). This allows for easy crew battles. You can still change the stocks manually if needed (rage quits etc.).
  04036bb4 60000000
  C2266678 00000015
  3DC0803F 61CEA3E6
  89CE0000 2C0E0000
  4182008C 3DC08045
  39CE310E 3DE08048
  39EF0828 3E008045
  6210BF14 8A100000
  2C100009 40810008
  3A000009 8A2E0000
  2C110000 4182000C
  9A2F0000 48000008
  9A0F0000 8A2E0E90
  2C110000 4182000C
  9A2F0024 48000008
  9A0F0024 8A2E1D20
  2C110000 4182000C
  9A2F0048 48000008
  9A0F0048 8A2E2BB0
  2C110000 4182000C
  9A2F006C 48000008
  9A0F006C 3803FFFF
  60000000 00000000
  60000000 00000000
C21A57DC 00000005
3E008048 621006E0
3A200009 9A300000
9A300024 9A300048
9A30006C 38BEFFF8
60000000 00000000
C2230D54 00000006
88030005 3DC0803F
61CEA3E6 3DE08045
61EFBF15 3A000001
89CE0000 2C0E00FF
4082000C 9A0F0000
38000001 00000000
C222F76C 00000008
881C0004 3DC0803F
61CEA3E6 3E008045
6210BF15 8A300000
2C110001 40820014
38000002 39E000FF
99EE0000 4800000C
39E00000 99EE0000
60000000 00000000
C222F6BC 00000008
881C0004 3DC0803F
61CEA3E6 3E008045
6210BF15 8A300000
2C110001 40820014
38000002 39E000FF
99EE0000 4800000C
39E00000 99EE0000
60000000 00000000
C2033CC4 0000000A
3DC08045 61CEBF15
89CE0000 2C0E0002
40820038 3DC08045
39CE310E 3DE08048
39EF0828 8A4F0000
9A4E0000 8A4F0024
9A4E0E90 8A4F0048
9A4E1D20 8A4F006C
9A4E2BB0 48000008
98A3008E 00000000
</div>


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Everyone Can Float v1.1" data-collapsetext="Click to collapse">
=== Alter SSBM's Existing Game Mechanics and Game Types ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Fastfall Whenever" data-collapsetext="Click to collapse">




  $Everyone Can Float v1.1 [UnclePunch]
  $Fastfall Whenever [UnclePunch]
  0406992c 60000000
  0407d54c 60000000
04069934 981A2217
 
C211BA54 00000012
</div>
9421FF00 BE810008
 
7C0802A6 900100FC
 
38A00000 808DAEB4
<div class="mw-collapsible mw-collapsed" data-expandtext="All Characters Can Wavedash After Frame 2 of Jumpsquat" data-collapsetext="Click to collapse">
80C3002C C0040088
 
C0260624 FC000050
 
  FC010040 4C401382
  $All Characters Can Wavedash After Frame 2 of Jumpsquat [UnclePunch]
  40820014 8006065C
  C20CB60C 00000008
  5400052B 41820008
  7C7F1B78 3DC04040 #Last 4 bits is the frame to start checking for wavedash input (first 4 digits of float value)
  38A00001 88062217
  81E40894 7C0F7000
  2C000000 41820028
  40800008 48000028
  2C050000 41820020
  3DC08009 61CE9A58
  38800001 3D808000
  7DC903A6 7C0802A6
618C5504 7D8903A6
  9001FFFC 4E800421
  4E800421 38600001
  8001FFFC 7C0803A6
  48000008 38600000
  7FE3FB78 00000000
800100FC 7C0803A6
 
  BA810008 38210100
</div>
4E800020 00000000
 
C211BAD8 00000014
 
9421FF00 BE810008
<div class="mw-collapsible mw-collapsed" data-expandtext="All Characters are 2D" data-collapsetext="Click to collapse">
7C0802A6 900100FC
 
80C3002C C0260084
 
C0029DE0 FC010040
  $All Characters are 2D [DRGN]
4C401382 40820060
  04068fe4 48000008
88062217 2C000000
 
  41820054 808DAEB4
</div>
  38A00001 C0040070
 
C0260624 FC010040
<div class="mw-collapsible mw-collapsed" data-expandtext="All Characters are Completely Black" data-collapsetext="Click to collapse">
4C411382 41820014
 
8006065C 5400052B
 
40820008 38A00000
  $All Players Are Completely Black
2C050000 41820020
  C2033354 00000002
38800001 3D808000
  3BE00003 9BE30046
  618C5504 7D8903A6
  60000000 00000000
  4E800421 38600001
 
48000008 38600000
</div>
800100FC 7C0803A6
 
BA810008 38210100
 
4E800020 00000000
<div class="mw-collapsible mw-collapsed" data-expandtext="Big Head Mode" data-collapsetext="Click to collapse">
C206867C 00000002
 
  38600001 987F2217
 
  387E0000 00000000
  $Big Head Mode [UnclePunch]
C2005504 00000085
  C206B80C 00000010
9421FF00 BE810008
  7FE3FB78 38800023
7C0802A6 900100FC
7C7F1B78 83DF002C
7C9D2378 7FE3FB78
38800020 38A00000
38C00000 C0229510
  C0429514 FC600890
  3D808006 618C93AC
  7D8903A6 4E800421
480000BD 7C6802A6
907E219C 480001FD
7C6802A6 907E21A0
3C608011 6063BD18
907E21A4 3C608011
6063BD3C 907E21A8
38600000 907E0084
7FC3F378 38800001
  3D808007 618C500C
  3D808007 618C500C
  7D8903A6 4E800421
  7D8903A6 4E800421
  809E05E8 54602036
  7C630774 2C03FFFF
  7CE4002E 7FE3FB78
  40820024 807F010C
  389E060C 38A00000
  80630008 88630012
  38C004D4 4CC63182
  809F05E8 1C630010
  3D808006 618C76F0
  7C63202E 8063000C
48000010 809F05E8
1C630010 7C63202E
4800001D 7C8802A6
C0840000 D083002C
D0830030 D0830034
4800000C 4E800021
40A00000 8001007C
60000000 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Enable Taunt Cancelling" data-collapsetext="Click to collapse">
 
 
$Enable Taunt Cancelling (v1.02) [InternetExplorer]:
*Note: Do not use with "Taunt Battle (r2)" Code
040DEE70 4BFA5411
040CA4CC 40820058
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="SSBM Version 1.00 Hitlag Behavior" data-collapsetext="Click to collapse">
 
 
$Attacks that Deal Less than 1 Damage Have No Hitlag or DI-ability (v1.02) [Magus]
*Reverts SSBM Version 1.02 to have SSBM Version 1.00 Hitlag Behavior
040771E0 60000000
040772A4 60000000
040781D4 60000000
04076A48 60000000
04076B9C 60000000
04077A1C 60000000
04077B70 60000000
04076D3C 60000000
040776FC 60000000
 
</div>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Grab Items With Airdodge" data-collapsetext="Click to collapse">
 
 
$Grab Items With Airdodge [UnclePunch]
C2099AC0 0000000A
83E3002C 801F1974
2C000000 40820038
7FA3EB78 38800001
3D808009 618C42A0
  7D8903A6 4E800421
  7D8903A6 4E800421
  38800001 887E2219
  7C641B79 41820018
  50833E30 987E2219
7FA3EB78 3D80800D
  38600000 987E2217
618C6F58 7D8903A6
  2C1D0000 4182000C
4E800421 7FA3EB78
  38800096 909E2348
60000000 00000000
  800100FC 7C0803A6
 
  BA810008 38210100
</div>
  4E800020 4E800021
 
  9421FF00 BE810008
 
  7C0802A6 900100FC
<div class="mw-collapsible mw-collapsed" data-expandtext="Air Grabs v3" data-collapsetext="Click to collapse">
  7C7F1B78 83DF002C
 
  7FE3FB78 3D808009
 
  618C665C 7D8903A6
$Air Grabs v3 [UnclePunch]
  4E800421 2C030000
C208CDF4 0000000F
  4082009C 7FE3FB78
7C7E1B78 7F03C378
  3D808008 618CCD68
3DC0800D 61CE8990
  7D8903A6 4E800421
  7DC903A6 4E800421
  2C030000 41820048
  2C030001 4082004C
  48000261 7C6802A6
  81F8002C 3DC08008
  907E21A4 48000209
  61CED5B4 91CF21A4
  7C6802A6 907E21A8
  3DC0800C 61CEB2F8
  4800013D 7C6802A6
  91CF21A0 81CDAEB4
  907E21A0 4800006D
  C1CE0034 C1EF0620
  7C6802A6 907E219C
  C20F002C EE0F0432
  38600000 907E21C0
  FC107040 4C401382
  38600000 907E2344
  4082000C 38600001
  4800003C 806DAEB4
  906F18F4 C0429854
  C0030070 C03E0624
  7FC3F378 80010024
  FC010040 4C411382
  60000000 00000000
  41820024 801E065C
  C20D8E08 0000001A
  5400052B 40820018
  8083002C 80A400E0
  7FE3FB78 3D80800C
  2C050000 418200BC
  618CCDA8 7D8903A6
  9421FFBC BE810008
  4E800421 800100FC
  7C0802A6 90010040
  7C7E1B78 7C9F2378
  3DC08008 61CE1D0C
  7DC903A6 4E800421
  2C030000 41820078
  7FE3FB78 3DC08007
  61CED7FC 7DC903A6
  4E800421 7FC3F378
  809F0010 3CA00C4C
  60A5508E 38C00000
  C03F0894 C0428AE4
  C0628AE4 3DC08006
  61CE93AC 7DC903A6
  4E800421 7FE3FB78
  38800001 3CA0800D
60A59CE8 3CC0800D
60C68BFC 3CE0800D
60E7AADC 3DC08007
61CEE2D0 7DC903A6
  4E800421 80010040
  7C0803A6 BA810008
  7C0803A6 BA810008
  38210100 4E800020
  38210044 4E800020
  4E800021 9421FF00
  7C0802A6 00000000
  BE810008 7C0802A6
  C20D9FDC 00000014
  900100FC 7C7F1B78
  8083002C 80A400E0
  83DF002C 807E2344
  2C050000 41820088
  2C030000 40820030
  9421FFBC BE810008
  806DAEB4 C0030070
  7C0802A6 90010040
  C03E0624 FC010040
  7C7E1B78 7C9F2378
  4C411382 41820018
  3DC08008 61CE1D0C
  801E065C 5400052B
  7DC903A6 4E800421
  4082000C 38600001
  2C030000 41820044
  907E2344 800100FC
  7FE3FB78 3DC08007
  7C0803A6 BA810008
  61CED7FC 7DC903A6
  38210100 4E800020
  4E800421 7FC3F378
  4E800021 9421FF00
  809F0010 38A00008
  BE810008 7C0802A6
  38C00000 C03F0894
  900100FC 7C7F1B78
  C0428AE4 C0628AE4
  83DF002C 807E2348
  3DC08006 61CE93AC
  3863FFFF 907E2348
  7DC903A6 4E800421
  2C030000 4082001C
  80010040 7C0803A6
  7FE3FB78 3D80800C
  BA810008 38210044
  618CC730 7D8903A6
  4E800020 7C0802A6
  4E800421 48000004
  60000000 00000000
  800100FC 7C0803A6
  C20D9E44 00000006
  BA810008 38210100
  81DF00E0 2C0E0001
  4E800020 4E800021
  4082001C 3DC0800D
  9421FF00 BE810008
  61CE9FDC 91DF21A8
  7C0802A6 900100FC
  3DC08012 61CEDC50
  7C7F1B78 83DF002C
  91DF21A4 3C60800E
  807E2348 3863FFFF
  60000000 00000000
  907E2348 887E2210
  C20DA214 00000006
  5460E7FF 4182001C
  81DF00E0 2C0E0001
  38000000 500326F6
  4082001C 3DC0800D
  987E2210 C01E002C
  61CE9FDC 91DF21A8
  FC000050 D01E002C
  3DC08012 61CEDC50
  807E2348 2C030000
  91DF21A4 3C60800E
  4181000C 38600001
  60000000 00000000
  907E2344 7FE3FB78
  C20DA2E0 00000006
  3D808006 618CF238
  81DF00E0 2C0E0001
  7D8903A6 4E800421
  4082001C 3DC0800D
  2C030000 40820034
  61CE9FDC 91DF21A8
  807E2344 2C030000
  3DC08012 61CEDC50
  4182001C 7FE3FB78
  91DF21A4 3C60800E
  3D80800C 618CCDA8
  60000000 00000000
  7D8903A6 4E800421
  C20DA4E0 00000006
  48000010 7FE3FB78
  81DF00E0 2C0E0001
  38800000 4BFFFCAD
  4082001C 3DC0800D
  800100FC 7C0803A6
  61CE9FDC 91DF21A8
  BA810008 38210100
  3DC08012 61CEDC50
  4E800020 4E800021
  91DF21A4 3C60800E
  9421FF00 BE810008
  60000000 00000000
  7C0802A6 900100FC
  C20DA380 0000000C
  7C7F1B78 83DF002C
  2C030000 41820050
  7FE3FB78 3C80800D
  81DF00E0 2C0E0001
  60845BF8 3D808008
  40820044 89DF0007
  618C2C74 7D8903A6
  2C0E0004 40820020
  4E800421 800100FC
  81DF0010 2C0E00DD
  7C0803A6 BA810008
  4182002C 2C0E00DC
  38210100 4E800020
  41820024 2C0E00DB
  4E800021 9421FF00
  4182001C 3DC0800D
  BE810008 7C0802A6
  61CE9FDC 91DF21A8
  900100FC 7C7F1B78
  3DC08012 61CEDC50
  83DF002C 807E2344
  91DF21A4 2C030000
  2C030000 4182001C
  60000000 00000000
  7FE3FB78 3D808008
  C20DD90C 00000007
  618C4DB0 7D8903A6
  807E002C 806300E0
  4E800421 48000018
  2C030000 41820018
  7FE3FB78 3D808011
  7FE3FB78 3DC08009
  618CBD18 7D8903A6
  61CEBC58 7DC903A6
  4E800421 800100FC
  4E800421 3DC0800D
  7C0803A6 BA810008
  61CED918 7DC903A6
  38210100 4E800020
  4E800420 00000000
60000000 00000000  


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Every Character Can Walljump" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Aerials are Automatically L-Canceled" data-collapsetext="Click to collapse">




  $Every Character can Walljump (1.02) [Achilles, Geuse]
  $Aerials are Automatically L-Canceled [Dan Salvato]
  040816c4 60000000
  0406B620 60000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Zero-G Mode" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="L-Cancel Training Wheels" data-collapsetext="Click to collapse">




  $Zero-G Mode [DRGN]
  $L-Cancel Training Wheels [Dan Salvato]
  04084DEC FC20F890
  *This code automatically L-cancels all aerials, but your character will flash white if your input was correct.
*This allows players to practice L-cancelingbut suffer no penalty if the L-cancel is missed, allowing the player to practice combos and mental game even without yet  having mastered L-canceling.
c208d69c 00000002
4080000c 39e000d4
99e30564 00000000
c20c0148 0000000c
387f0488 89fe0564
2c0f00d4 41820008
48000048 39e00091
99fe0564 3de0c200
91fe0518 91fe051c
91fe0520 91fe0524
3de00000 91fe0528
91fe052c 91fe0530
3de0c280 91fe0534
3de0800c 61ef0150
7de903a6 4e800420
60000000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Every Character Has Yoshi Shield Mechanics" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Charge Smash Attacks with C-Stick" data-collapsetext="Click to collapse">




  $All Characters Have Yoshi Shield Mechanics v2 [UnclePunch]
  $Charge Smash Attacks with C-Stick [UnclePunch]
  *Small initial light shield
  C20DF108 00000005
*No shield texture during guardOn
  89DF065D 2C0E000F
*Cannot interrupt GuardOn with GuardOff
  41800014 3DC0800D
*All characters go to Yoshi's shield slide AS
  61CEF114 7DC903A6
*Skip AS change for other characters (only apply shield slide)
  4E800420 801F065C
*Invulnerability on digital shield press
  60000000 00000000
*Invulnerability on light shield press
  C20DF17C 00000005
0409254c C002EFB0
  89DF065D 2C0E000F
04092254 60000000
  41800014 3DC0800D
040927b0 60000000
  61CEF1B0 7DC903A6
04092e90 60000000
  4E800420 801F065C
C212C628 00000005
  3BA30000 83E3002C
81DF0004 2C0E0014
  41820014 3DC08012
  61CEC644 7DC903A6
  4E800420 00000000
  C2093B20 00000003
38800001 3DC08007
61CEB0C0 7DC903A6
4E800421 00000000
  C2092584 00000004
  7FC3F378 38800001
  3DC08007 61CEB0C0
  7DC903A6 4E800421
  7FC3F378 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Extended Short Hop Input Release Window" data-collapsetext="Click to collapse">
 
 
$Extended SH Jump Input Release Window [tauKhan]
*Jump Height Determined on First Aerial Frame, instead of Last Frame of JumpSquat
040CB2CC 60000000
040CB168 C03F0628
040CB1F8 98010028
C20CB34C 00000010
83E3002C A09F03E8
2C040000 40820068
7FE4FB78 3D80800C
618CB640 9421FFE0
93E1001C 48000014
7FE802A6 93E10024
7D8803A6 4E800020
4BFFFFF1 807F0000
3821FFF8 C02294DC
38800001 3D80800C
618CB110 7D8903A6
4E800421 38210008
889F0671 2C040000
4182000C 8881FFF8
989F0671 7FC3F378
  60000000 00000000
  60000000 00000000


Line 3,714: Line 5,515:




<div class="mw-collapsible mw-collapsed" data-expandtext="Ledge Invincibility Attrition" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Longer Moonwalks" data-collapsetext="Click to collapse">




  $Ledge Invincibility Attrition [_glook]
  $Longer Moonwalks [UnclePunch]
  *This basically make ledge invincibility behave similarly to shields, in that after grabbing the ledge a few times in quick succession, subsequent grabs will reduces ledge invincibility. The ledge invincibility recovers over time, like shields, and is reset when you die, just like shields. I figure this is a better solution that the one PM has, not only because I feel it feels more natural, but also because of things like the haxdash that can circumvent it.
  *Moonwalking Always Gives 0.2 Dash Acceleration
C209A8AC 0000000A
  C20CA57C 0000000B
7C671B78 8063002C
  EC230032 C08294B8
8084049C 80A31068
  FC012040 41800018
7CA62B78 38A50020
  41820034 C0A3002C
2C050140 40A10008
  FC052040 41810028
38A00140 90A31068
  48000014 C0A3002C
  7CC631D6 54C6A33E
  FC052040 41810008
  7C062000 41A0000C
  48000014 3DC03E4C
  38800000 48000008
  61CECCCD 91C1FFFC
  7C862050 7CE33B78
  C001FFFC C04294B8
  60000000 00000000
  C0230620 FC011040
  C206A414 00000006
  EC230032 00000000
  807F198C 809F1988
  7C632378 2C030000
  40820018 807F1068
  2C030000 41A2000C
  3863FFFF 907F1068
  807F1990 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Dedicated Short Hop and Full Hop Jump Buttons" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Meteor Cancelling Is Disabled" data-collapsetext="Click to collapse">
 
 
$Meteor Cancelling Is Disabled [flieskiller]
0408f970 60000000
 
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Can't Meteor Cancel when above 100%" data-collapsetext="Click to collapse">


$X = Always Short Hop / Y = Always Full Hop [UnclePunch]
*Tap jump unchanged
C20CB518 00000003
83F8002C 801F0668
901F2354 8001000C
60000000 00000000
C20CB170 00000006
81DF2354 55C0056B
40820010 55C00529
40820010 48000014
38000001 48000010
38000000 48000008
801F2340 00000000


  $X = Always Full Hop / Y = Always Short Hop [UnclePunch]
  $Can't Meteor Cancel when above 100% (1.02) [flieskiller]
  *Tap jump unchanged
  C208F970 00000005
  C20CB518 00000003
  C21F1830 3E2042C8
  83F8002C 801F0668
  92220020 C2220020
  901F2354 8001000C
  FC108840 4181000C
  60000000 00000000
  3803FFFF 48000008
C20CB170 00000006
  7C601B78 00000000
81DF2354 55C0056B
40820010 55C00529
40820010 48000014
38000000 48000010
38000001 48000008
  801F2340 00000000


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="When over 75%, each 2 additional percents make meteor cancel 1 frame later" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Reverse Aerial Moves" data-collapsetext="Click to collapse">


 
  $When over 75%, each 2 additional percents make meteor cancel 1 frame later (1.02) [flieskiller]
  $Reverse Aerial Moves [UnclePunch]
  C208D828 00000009
  *Enables Turnaround Input for Aerials
  800307F0 C21F1830
C208CDE0 0000000C
  3E204296 92220020
38A00014 887F0676
  C2220020 FC108840
7C032800 40800048
  4180002C EE108828
C0028BE4 C03F002C
  3E204000 62310000
  FC000800 40820014
  92220020 C2220020
  881F2228 540007FE
  EE108824 FE00801E
  2C000001 4182001C
  DA020020 82020024
  C0028BE8 FC000800
  7C100214 00000000
  4082001C 881F2228
  540007FF 40820010
  FC000850 D01F002C
  48000004 7FC3F378
  60000000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Capsule Explosion" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Shielding" data-collapsetext="Click to collapse">




  $Disable Capsule Explosions (1.02) [Achilles]
  $Disable Shielding (1.02) [Achilles1515]
  0427CF8C 48000018
  04091afc 48000024
04091b28 4800000c
04091a64 48000024
04091a90 4800000c


</div>
</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Barrel Explosion" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Everyone Can Firefox v1.0" data-collapsetext="Click to collapse">


$Disable Barrel Explosion (1.02) [Achilles]
04288b28 60000000


</div>
$Everyone Can Firefox v1.0 [UnclePunch]
 
040a96f4 38000001
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Box Explosions" data-collapsetext="Click to collapse">
040181e8 48000028
 
C216E7D8 00000004
 
38600003 3DC08006
  $Disable Box Explosions (1.02) [Achilles]
  61CE737C 7DC903A6
  0428639c 38600001
  4E800421 3860001F
 
60000000 00000000
</div>
C20D6A28 00000003
 
3D80804D 618CEC30
 
7D8903A6 4E800421
<div class="mw-collapsible mw-collapsed" data-expandtext="Infinite Metal Box" data-collapsetext="Click to collapse">
60000000 00000000
 
C20966B4 00000003
 
3D80804D 618CEC30
  $Infinite Metal Box [wParam]
  7D8903A6 4E800421
  0406A60C 60000000
  60000000 00000000
 
C24DEC30 00000129
</div>
9421FF00 BE810008
 
7C0802A6 900100FC
 
7C7F1B78 83DF002C
<div class="mw-collapsible mw-collapsed" data-expandtext="Pokemon don't spawn from Pokeballs" data-collapsetext="Click to collapse">
4800000D 7D8802A6
 
4800090C 4E800021
 
9421FF00 BE810008
  $Pokemon don't spawn from Pokeball [Barry Barrows]
  7C0802A6 900100FC
  04297e04 60000000
7C7F1B78 83DF002C
 
C0229840 C0429848
</div>
FC600890 7FE3FB78
 
38800020 38A00000
 
38C00000 3D808006
<div class="mw-collapsible mw-collapsed" data-expandtext="Random Hit Elements, every Non-projectile" data-collapsetext="Click to collapse">
618C93AC 7D8903A6
 
4E800421 480006A5
 
7C6802A6 907E219C
  $Random Hit Elements, every Non-projectile [Achilles]
480000D5 7C6802A6
  C20715B0 00000009
907E21A0 480002FD
  7C0F0378 38600010
  7C6802A6 907E21A4
  3C808038 60840580
4800036D 7C6802A6
  7C8903A6 4E800421
907E21A8 4800005D
  2C030004 41A2FFE8
7C6802A6 907E03EC
  2C030007 41A2FFE0
38000000 901E2340
  2C030008 41A2FFD8
901E0084 C03E0080
  2C03000B 41A2FFD0
48000039 7C8802A6
  907E0030 7DE07B78
C0040000 EC010024
  28000009 00000000
  D01E0080 3C60800E
 
  6063719C 907E21BC
</div>
  38600078 3D80801C
 
  618C53EC 7D8903A6
 
  4E800421 4800004C
<div class="mw-collapsible mw-collapsed" data-expandtext="Wall Cancelling/Bracing (Anti-Infinite)" data-collapsetext="Click to collapse">
4E800021 3FA00000
 
4E800021 D0000003
 
AC004028 0800000F
  $Wall Cancelling/Bracing (1.02) [_glook]
  08000014 0C000007
  *Its main purpose is to get rid of wall infinites.
  2C000002 08340000
If you are on the ground and you're moving into a wall (either by purposely walking/running into it or, more likely, if you're being shined into the wall), if you get hit by a non-launching attack, you can press the analog stick left or right to brace against the wall, which will make your feet leave the ground. The direction you press doesn't matter, and this was purposefully done to help with Smash DI (which is actually just a justification for my laziness).
  07D00000 230A0010
  C208DFAC 00000007
  140400A3 04000001
  2C1C0003 41820030
  40000000 04000001
  887D0724 70630004
  10000000 00000000
  2C030004 40A20020
800100FC 7C0803A6
  807D0620 2C030000
BA810008 38210100
  4082000C 38600001
4E800020 4E800021
  48000008 38600000
9421FF00 BE810008
  2C030000 00000000
7C0802A6 900100FC
 
7C7F1B78 83DF002C
</div>
807E2340 38630001
 
907E2340 2C03002A
 
408201F4 38600000
<div class="mw-collapsible mw-collapsed" data-expandtext="Hot Mr. Saturn Potato" data-collapsetext="Click to collapse">
907E2340 C15E0624
 
FD005210 C13E0620
 
FCE04A10 480001A1
  $Hot Mr. Saturn Potato (1.02) [wParam, Achilles]
7FA802A6 EC27402A
*If you are holding a Mr. Saturn when the seconds remaining in the match is a multiple of 5, you die. If you are hit with a Mr. Saturn while not holding another item, you are forced to catch it and are stunned for a second or so.
C0029898 FC010040
  C22839BC 00000011
41820048 C03D0000
  7C0802A6 90010004
  FC070840 40810018
  9421FFE8 BFA10008
  7FC3F378 3D808007
  7C7F1B78 80A3002C
618CD9FC 7D8903A6
  83C50CF4 2C1E0000
  4E800421 FC205090
  4182004C 83BE002C
  C01E002C EC400272
  811D1974 2C080000
  3D808002 618C2C30
  4082003C 3C808009
  7D8903A6 4E800421
  608448A8 7C8803A6
  D03E2344 4800000C
  7FE4FB78 7FC3F378
  C00298BC D01E2344
  4E800021 3C80800C
  C0229840 C0429848
  6084318C 7C8803A6
  FC600890 7FE3FB78
  7FC3F378 38800001
3880005B 38A00000
  4E800021 3C804170
38C00000 3D808006
  909D1A4C 7FE3FB78
618C93AC 7D8903A6
  BBA10008 8001001C
4E800421 480004ED
  38210018 7C0803A6
7C6802A6 907E219C
  7C0802A6 00000000
48000245 7C6802A6
  C206A360 0000000C
907E21A0 480002E9
  80C3002C 80E61974
7C6802A6 907E21A4
  2C070000 41820048
480003A1 7C6802A6
  8107002C 81080010
  907E21A8 480000F5
  2C080007 40820038
7C6802A6 907E03EC
  3CC08047 80C6B6C8
  C03E2344 3D808032
  2C060000 41820028
  618C6240 7D8903A6
  38E00005 7D063BD6
  4E800421 C01E002C
  7D2839D6 7C093000
  C05D0004 EC000072
  40820014 3D20800D
  EC2000B2 D03E0080
  612940B8 7D2903A6
  C03E2344 3D808032
  4E800420 7C0802A6
  618C63D4 7D8903A6
  60000000 00000000
  4E800421 C05D0004
 
  EC2100B2 D03E0084
</div>
  C03E00B4 C05D000C
 
  EC21102A D03E00B4
 
  C03D0008 C01E2344
<div class="mw-collapsible mw-collapsed" data-expandtext="Taunt Battle (r2)" data-collapsetext="Click to collapse">
  EC210028 7FC3F378
 
  38800000 3D808007
 
618C592C 7D8903A6
  $Taunt Battle (r2) [InternetExplorer]:
  4E800421 3C60800E
  *Note: Do not use with "Enable Taunt Cancelling" Code
  60637100 907E21BC
  C2261BE0 00000005
  807E010C 8063004C
  3E208045 6231BF12
  80830000 7FC3F378
  8A310000 2C110003
  3D808008 618C89F4
  40820010 2C040001
  7D8903A6 4E800421
  40820008 38840001
  386000EE 3D80801C
  9899000A 00000000
  618C53EC 7D8903A6
  C22617CC 00000005
  4E800421 38000002
  3E208045 6231BF12
  981E1968 3C608007
  8A310000 2C110003
  6063F76C 907E21F8
  4082000C 38000001
  4800003C 4E800021
  48000008 540007FE
  3E000000 40733333
  60000000 00000000
  3FC90FF9 40800000
  C2167C08 00000005
  4E800021 AC01A000
  3E208045 6231BF12
  2C00140E 04000000
  8A310000 2C110003
  00000000 280F0013
  4082000C 38000000
1E041523 0800000E
  48000008 881E0002
00000000 800100FC
  60000000 00000000
7C0803A6 BA810008
  C2167F70 00000005
38210100 4E800020
  3E208045 6231BF12
4E800021 9421FF00
  8A310000 2C110003
BE810008 7C0802A6
  4082000C 38000001
900100FC 7C7F1B78
  48000008 881E000B
  83DF002C 48000041
  60000000 00000000
7FA802A6 7FC3F378
  C2167F7C 00000005
  C03D0004 3D808007
  3E208045 6231BF12
  618CCE94 7D8903A6
  8A310000 2C110003
  4E800421 807E2340
  4082000C 38000000
  2C03000F 41800024
  48000008 881E0002
  C03E0084 C05D0000
  60000000 00000000
  EC211028 D03E0084
  C20DED14 0000000D
  48000010 4E800021
  3E208045 6231BF12
  3C23D70A 3CA3D70A
  8A310000 2C110003
  800100FC 7C0803A6
  40820050 887E067B
  BA810008 38210100
  809E008C 80BE0020
  4E800020 4E800021
  7C042800 40820008
  9421FF00 BE810008
  48000018 2C030000
  7C0802A6 900100FC
  4082000C 38600002
  7C7F1B78 83DF002C
  48000008 38600000
  C0029898 807F002C
  3CC0803C 60C66630
  C023002C FC010040
  2C030000 41820008
  4080000C 3880FFFF
  38C60004 80E60000
  48000008 38800001
  38E70001 90E60000
  7FE3FB78 3D808008
  7FE3FB78 00000000
  618C22A4 7D8903A6
  C20DEBD0 00000003
  4E800421 7FE3FB78
  8063008C 907E0020
  3D808008 618C1298
  7FC3F378 7C0802A6
  7D8903A6 4E800421
  60000000 00000000
800100FC 7C0803A6
  C2165A64 0000000E
  BA810008 38210100
  3E208045 6231BF12
  4E800020 4E800021
  8A310000 2C110003
  9421FF00 BE810008
  40820054 3E20803C
  7C0802A6 900100FC
  62316630 3E4080BD
  7C7F1B78 83DF002C
  6252A4A0 82520000
  807E2340 38630001
  7F53D378 2C130000
  907E2340 2C03001E
  41820010 3A73FFFF
  40820070 C0229840
  82520008 4BFFFFF0
  C0429848 FC600890
  8A72067B 2C130000
  7FE3FB78 38800026
  41820008 3A310004
  38A00000 38C00000
  80110000 3E208016
  3D808006 618C93AC
  62315AA4 7E2903A6
  7D8903A6 4E800421
  4E800420 7C0601D6
  48000241 7C6802A6
  60000000 00000000
  907E219C 480002A9
  C2036D70 00000003
7C6802A6 907E21A0
  3BE00000 3C60803C
  4800039D 7C6802A6
  60636630 93E30000
  907E21A4 480002FD
  93E30004 00000000
  7C6802A6 907E21A8
  C20DED40 00000013
  48000010 4E800021
  7C7F1B78 3E208045
  3ECCCCCD 41900000
  6231BF12 8A310000
  800100FC 7C0803A6
  2C110003 4082007C
  BA810008 38210100
  887F067B 809F008C
  4E800020 4E800021
  80BF0020 7C042800
  9421FF00 BE810008
  40820008 48000018
  7C0802A6 900100FC
  2C030000 4082000C
  7C7F1B78 83DF002C
  38600001 48000008
3C004330 807E2340
  38600000 2C030002
C84298A8 6C638000
  40820008 38600001
900100F0 906100F4
  5463103A 38630518
  C82100F0 EC211028
  38800000 909F0518
  48000069 7FA802A6
  909F051C 909F0520
  C05D0000 FC011040
  909F0528 909F052C
  41800064 C03E2344
  909F0530 909F0534
  3D808032 618C6240
  3C804344 909F0524
  7D8903A6 4E800421
  38800091 989F0564
  C01D0004 C05E002C
  3C80437F 7C9F192E
  EC210032 C01E0080
  7FE3FB78 00000000
  EC02007C D01E0080
  C20D50CC 00000005
  C03E2344 3D808032
  3E208045 6231BF12
  618C63D4 7D8903A6
  8A310000 2C110003
  4E800421 C05D0004
  4082000C 38000096
  C01E0084 EC02007C
  48000008 800505D0
  D01E0084 48000010
  60000000 00000000
  4E800021 40C00000
  C216C348 00000008
  3DCCCCCD 800100FC
  3FC08045 63DEBF14
  7C0803A6 BA810008
  881E0000 3FE0803C
  38210100 4E800020
  63FF6630 83BF0000
  4E800021 9421FF00
  7C1D0000 40800018
  BE810008 7C0802A6
  83BF0004 7C1D0000
  900100FC 7C7F1B78
  4080000C 38600000
  83DF002C 38800000
  48000008 38600002
7FE3FB78 3D808008
  BB610024 00000000
618C22A4 7D8903A6
  2845bf12 00FF0300
  4E800421 2C030000
  004807c8 00000001
  418200C8 7FE3FB78
 
  3D808009 618CA134
</div>
  7D8903A6 4E800421
 
  2C030000 408200AC
 
  C0229840 C0429848
<div class="mw-collapsible mw-collapsed" data-expandtext="Capped (Tennis) Mode" data-collapsetext="Click to collapse">
  FC600890 7FE3FB78
 
  388000BF 38A00000
 
  38C00000 3D808006
  $Capped (Tennis) Mode (1.02) [_glook]
  618C93AC 7D8903A6
  *Essentially, it treats the Stock Match Time Limit as a points cap in Time mode and a coin cap in Coin Mode (coin cap is the minutes set times 100). It essentially ends the match immediately once one of the players has reached the point or coin limit/cap. Setting Stock Match Time Limit to None turns this off, so you can still play normally if you want to.
  4E800421 480000AD
  C216CDAC 00000023
  7C6802A6 907E21A0
  88030005 3C808045
  3C60800E 60638200
  6084BF18 88840000
  907E21A4 3C60800E
  2C040000 418200FC
  6063824C 907E21A8
  3CA08045 60A5BF12
  C03E0080 4800004D
  88A50000 2C050002
  7C8802A6 C0040000
  40A2000C 1C840064
  EC010032 D01E0080
  48000018 2C050000
  38600000 907E06A4
  40A200D8 3CE08045
  907E06A8 38600406
  60E7BF1C 88E70000
  7FE4FB78 38BE00B0
  38A00000 3CC08045
  38C100F0 38000000
  60C63080 81060008
  90060000 3D808005
  2C080003 41820070
  618CFDDC 7D8903A6
  2C040064 41A00014
  4E800421 48000020
  81060090 7C082000
  4E800021 3F4CCCCD
  40800070 48000058
  7FE3FB78 3D808008
  39000000 81260070
  618C1298 7D8903A6
  7D084A14 81260074
  4E800421 800100FC
  7D084A14 81260078
  7C0803A6 BA810008
  7D084A14 8126007C
  38210100 4E800020
  7D084A14 81260068
  4E800021 4E800020
  7D094050 A126008C
  4E800021 9421FF00
  2C070001 4182000C
  BE810008 7C0802A6
  41810010 48000010
900100FC 7C7F1B78
  7D084A14 48000008
83DF002C C03E03E8
  7D094050 7C082000
FC20081E D82100F0
  40800018 38A50001
806100F4 2C03000E
  38C60E90 2C050004
41800028 7FE3FB78
  4082FF7C 48000034
4BFFFDB5 7C8802A6
  38800032 3CA08046
C0240000 C0440004
  60A5DB68 98850000
  3D808009 618C6900
  38800000 3CA08046
  7D8903A6 4E800421
  60A5B6C8 90850000
  800100FC 7C0803A6
  3880003A 3CA08046
  BA810008 38210100
  60A5B6CC B0850000
  4E800020 4E800021
  60000000 00000000
  9421FF00 BE810008
 
  7C0802A6 900100FC
</div>
  7C7F1B78 83DF002C
 
  C03E03E8 FC20081E
 
  D82100F0 806100F4
<div class="mw-collapsible mw-collapsed" data-expandtext="Taunt for Berserk Mode" data-collapsetext="Click to collapse">
  2C030014 41800028
 
  7FE3FB78 4BFFFD49
 
  7C8802A6 C0240000
  $Berserk Mode [UnclePunch]
  C0440004 3D808009
  *Taunting gives you 15% but adds 0.5 to your dash speed.
  618C6900 7D8903A6
  C20DEBD0 0000000D
  4E800421 800100FC
  7FE3FB78 C022E370
  7C0803A6 BA810008
  3821FFFC 7C0802A6
  38210100 4E800020
  90010000 3DC08006
  4E800021 9421FF00
  61CECC7C 7DC903A6
  BE810008 7C0802A6
  4E800421 C1C2E918
  900100FC 7C7F1B78
  C1FF012C EDEE782A
  83DF002C 38800000
  D1FF012C C1FF0138
  7FE3FB78 3D808008
  EDEE782A D1FF0138
  618C22A4 7D8903A6
  C1FF0154 EDEE782A
  4E800421 2C030000
  D1FF0154 80010000
  41820034 7FE3FB78
  7C0803A6 38210004
  38800000 48000021
  7FC3F378 7C0802A6
  7CA802A6 C0250000
  3D80800D 618C5CB0
  7D8903A6 4E800421
  48000020 4E800021
  40E00000 7FE3FB78
  3D808008 618C1298
  7D8903A6 4E800421
  800100FC 7C0803A6
  BA810008 38210100
  4E800020 4E800021
  9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
7FC3F378 4800006D
7C8802A6 C0240000
C05E0170 3D808007
618CD494 7D8903A6
4E800421 7FC3F378
  3D808007 618CD528
  7D8903A6 4E800421
  881E221A 5400EFFF
  41820018 7FC3F378
  3D808007 618CD4E4
  7D8903A6 4E800421
  7FC3F378 3D808007
  618CD268 7D8903A6
  4E800421 4800000C
  4E800021 3E6B851F
  800100FC 7C0803A6
  BA810008 38210100
  4E800020 800100FC
  7C0803A6 BA810008
  38210100 4E800020
  60000000 00000000
  60000000 00000000


Line 4,097: Line 5,908:




<div class="mw-collapsible mw-collapsed" data-expandtext="Hold Y for Climber Clone v1.2" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Everyone Can Float v1.1" data-collapsetext="Click to collapse">




  $Hold Y for Climber Clone v1.2 [UnclePunch]
  $Everyone Can Float v1.1 [UnclePunch]
  *Holding Y at the stage select screen gives that player a Clone of themselves as a Nana.
  0406992c 60000000
  C2031BD0 00000018
  04069934 981A2217
  8063002C 8863000C
  C211BA54 00000012
  3C80804C 608420BC
  9421FF00 BE810008
  1CA30044 7C84282E
  7C0802A6 900100FC
  54840529 41820088
  38A00000 808DAEB4
  809E0004 3CA0803B
  80C3002C C0040088
  60A5CDE0 1C840003
  C0260624 FC000050
  7CA52214 88850001
  FC010040 4C401382
  2C0400FF 40820068
  40820014 8006065C
  3C80804D 6084EC10
  5400052B 41820008
  38A00001 7CA419AE
  38A00001 88062217
  38800001 881E00AC
  2C000000 41820028
  50802EB4 981E00AC
  2C050000 41820020
  38000001 981E0046
  38800001 3D808000
  807E00B0 8063002C
  618C5504 7D8903A6
  88032222 38800001
  4E800421 38600001
  5080177A 98032222
  48000008 38600000
  38600080 9861002A
  800100FC 7C0803A6
  38610024 3DC08006
  BA810008 38210100
  61CE8E98 7DC903A6
  4E800020 00000000
  4E800421 907E00B4
  C211BAD8 00000014
  48000014 3C80804D
  9421FF00 BE810008
  6084EC10 38A00000
  7C0802A6 900100FC
  7CA419AE 38000002
  80C3002C C0260084
  60000000 00000000
  C0029DE0 FC010040
  C20A1040 00000009
  4C401382 40820060
  7C9C2378 881F221F
  88062217 2C000000
  54000739 41820030
  41820054 808DAEB4
  887F000C 3C80804D
  38A00001 C0040070
  6084EC10 7C6320AE
  C0260624 FC010040
  2C030001 40820018
  4C411382 41820014
  7F84E378 3DC0800A
  8006065C 5400052B
  61CE104C 7DC903A6
  40820008 38A00000
  4E800420 7F84E378
  2C050000 41820020
  801D0004 00000000
  38800001 3D808000
  C20B0B98 00000005
  618C5504 7D8903A6
  80070004 2C00000A
  4E800421 38600001
  41820014 3DC0800B
  48000008 38600000
  61CE0BD8 7DC903A6
  800100FC 7C0803A6
  4E800420 80070010
  BA810008 38210100
  60000000 00000000
  4E800020 00000000
  C20B111C 00000004
  C206867C 00000002
  80BE0004 2C05000B
  38600001 987F2217
  4182000C 3800000E
  387E0000 00000000
  48000008 801E0010
  C2005504 00000085
  60000000 00000000
  9421FF00 BE810008
  C20B119C 00000004
  7C0802A6 900100FC
  80BE0004 2C05000B
  7C7F1B78 83DF002C
  4182000C 38600001
  7C9D2378 7FE3FB78
  48000004 2C030000
  38800020 38A00000
  60000000 00000000
  38C00000 C0229510
 
C0429514 FC600890
</div>
3D808006 618C93AC
 
  7D8903A6 4E800421
 
  480000BD 7C6802A6
<div class="mw-collapsible mw-collapsed" data-expandtext="Single Button Mode - B Only" data-collapsetext="Click to collapse">
  907E219C 480001FD
 
  7C6802A6 907E21A0
 
  3C608011 6063BD18
  $Single Button Mode - B Only [Krohnos]
  907E21A4 3C608011
  *Removes L, R, Z, A, X, Y, and the C-Stick from the game. Compatible with Slippi Direct. Does not take effect in Unranked. v1.0
  6063BD3C 907E21A8
  C2377B90 00000024 #External/B Single Button Mode/Ignore Buttons.asm
  38600000 907E0084
  3CE08048 80E79D30
  7FC3F378 38800001
  54E7443E 2C070202
  3D808007 618C500C
  41820038 886DAFA0
  7D8903A6 4E800421
  2C030000 418200F8
  809E05E8 54602036
  2C030001 418200F0
  7CE4002E 7FE3FB78
  3CE08048 80E79D30
  389E060C 38A00000
  54E7443E 2C070208
  38C004D4 4CC63182
  41820010 2C07010E
  3D808006 618C76F0
  41820008 480000D0
  7D8903A6 4E800421
  70001208 3DE00000
  38800001 887E2219
  61EF0000 3E00804C
  50833E30 987E2219
  62101FD4 91F00000
  38600000 987E2217
  3E00804C 62101FD8
  2C1D0000 4182000C
  91F00000 3E00804C
  38800096 909E2348
  62101FDC 91F00000
  800100FC 7C0803A6
  3E00804C 62101FE0
  BA810008 38210100
  91F00000 3E00804C
  4E800020 4E800021
  62102018 91F00000
  9421FF00 BE810008
  3E00804C 6210201C
  7C0802A6 900100FC
  91F00000 3E00804C
  7C7F1B78 83DF002C
  62102020 91F00000
  7FE3FB78 3D808009
  3E00804C 62102024
  618C665C 7D8903A6
  91F00000 3E00804C
  4E800421 2C030000
  6210205C 91F00000
  4082009C 7FE3FB78
  3E00804C 62102060
  3D808008 618CCD68
  91F00000 3E00804C
  7D8903A6 4E800421
  62102064 91F00000
  2C030000 41820048
  3E00804C 62102068
  48000261 7C6802A6
  91F00000 3E00804C
  907E21A4 48000209
  621020A0 91F00000
  7C6802A6 907E21A8
  3E00804C 621020A4
  4800013D 7C6802A6
  91F00000 3E00804C
  907E21A0 4800006D
  621020A8 91F00000
  7C6802A6 907E219C
  3E00804C 621020AC
  38600000 907E21C0
  91F00000 90050000
  38600000 907E2344
  60000000 00000000
  4800003C 806DAEB4
 
  C0030070 C03E0624
</div>
  FC010040 4C411382
 
  41820024 801E065C
 
  5400052B 40820018
<div class="mw-collapsible mw-collapsed" data-expandtext="Turbo Mode Replaces Single Button Mode v1.3" data-collapsetext="Click to collapse">
  7FE3FB78 3D80800C
 
  618CCDA8 7D8903A6
 
  4E800421 800100FC
  $Turbo Mode Replaces Single Button Mode v1.3 [UnclePunch]
  7C0803A6 BA810008
  043f0aa8 00000100
  38210100 4E800020
  0406b02c 38600000
  4E800021 9421FF00
  C206B798 00000006
  BE810008 7C0802A6
  3DC08048 89CE9D30
  900100FC 7C7F1B78
  2C0E002C 40820018
  83DF002C 807E2344
  881F2293 2C000028
  2C030000 40820030
  4182000C 38000000
  806DAEB4 C0030070
  48000008 881F2219
  C03E0624 FC010040
  60000000 00000000
  4C411382 41820018
  C20966D0 0000001C
  801E065C 5400052B
  3DC08048 89CE9D30
  4082000C 38600001
  2C0E002C 408200CC
  907E2344 800100FC
  881F2292 540007FF
  7C0803A6 BA810008
  418200C0 801F0004
  38210100 4E800020
  2C000012 41820060
  4E800021 9421FF00
  2C00001A 41820058
  BE810008 7C0802A6
  2C000000 41820058
  900100FC 7C7F1B78
  2C000015 41820050
  83DF002C 807E2348
  2C000011 41820050
  3863FFFF 907E2348
  2C000005 41820050
  2C030000 4082001C
  2C000009 41820050
  7FE3FB78 3D80800C
  2C000006 41820050
  618CC730 7D8903A6
  2C000014 41820048
  4E800421 48000004
  2C00000D 41820048
  800100FC 7C0803A6
  2C000002 41820048
  BA810008 38210100
  2C000019 41820040
  4E800020 4E800021
  48000058 39C00170
  9421FF00 BE810008
  48000044 39C0015C
  7C0802A6 900100FC
  4800003C 39C00164
  7C7F1B78 83DF002C
  48000034 39C00168
  807E2348 3863FFFF
  4800002C 39C0016B
  907E2348 887E2210
  48000024 39C00165
  5460E7FF 4182001C
  4800001C 39C00162
  38000000 500326F6
  48000014 81DF0010
  987E2210 C01E002C
  2C0E0163 41820018
  FC000050 D01E002C
  48000010 A01F2290
  807E2348 2C030000
  7C007000 41820008
  4181000C 38600001
  4E800021 00000000
  907E2344 7FE3FB78
  C20D69A4 0000000B
  3D808006 618CF238
  3DC08048 89CE9D30
  7D8903A6 4E800421
  2C0E002C 40820044
  2C030000 40820034
  88052292 540007FF
  807E2344 2C030000
  41820038 80050004
  4182001C 7FE3FB78
  2C000002 41820010
  3D80800C 618CCDA8
  2C000019 41820008
  7D8903A6 4E800421
  48000020 81C50010
  48000010 7FE3FB78
  2C0E0163 41820018
  38800000 4BFFFCAD
  48000010 A0052290
  800100FC 7C0803A6
  7C007000 41820008
  BA810008 38210100
  4E800021 00000000
  4E800020 4E800021
  C20C9724 0000000E
  9421FF00 BE810008
  3DC08048 89CE9D30
  7C0802A6 900100FC
  2C0E002C 40820058
  7C7F1B78 83DF002C
  88052292 2C000001
  7FE3FB78 3C80800D
4082004C A0052290
  60845BF8 3D808008
81C50010 7C007000
  618C2C74 7D8903A6
  4182002C 7FE3FB78
  4E800421 800100FC
  3DC0800D 61CE5FB0
  7C0803A6 BA810008
  7DC903A6 4E800421
38210100 4E800020
  7FE3FB78 3DC0800C
  4E800021 9421FF00
  61CE9468 7DC903A6
  BE810008 7C0802A6
  4E800421 3DC0800C
  900100FC 7C7F1B78
  61CE9754 7DC903A6
  83DF002C 807E2344
  4E800420 7FE3FB78
  2C030000 4182001C
  60000000 00000000
  7FE3FB78 3D808008
  C20693AC 00000021
  618C4DB0 7D8903A6
  3DC08048 89CE9D30
  4E800421 48000018
  2C0E002C 408200F4
  7FE3FB78 3D808011
  81E3002C 880F2292
  618CBD18 7D8903A6
  540007FF 418200DC
  4E800421 800100FC
  A1CF2290 7C0E2000
  7C0803A6 BA810008
  40820008 4E800020
  38210100 4E800020
  C1AF0080 3DC04000
  60000000 00000000
  61CE0000 91C1FFFC
 
  C1C1FFFC FC0D7040
</div>
  4180000C D1CF0080
 
  48000014 FDC07050
 
  FC0D7040 41810008
<div class="mw-collapsible mw-collapsed" data-expandtext="Every Character Can Walljump" data-collapsetext="Click to collapse">
  D1CF0080 C1AF0084
 
  3DC04040 61CE0000
 
  91C1FFFC C1C1FFFC
  $Every Character can Walljump (1.02) [Achilles, Geuse]
  FC0D7040 41800008
  040816c4 60000000
  D1CF0084 80028BE8
 
  900F195C 3821FFD0
</div>
  90610020 90810024
 
  90A10008 90C1000C
 
  D0210010 D0410014
<div class="mw-collapsible mw-collapsed" data-expandtext="Zero-G Mode" data-collapsetext="Click to collapse">
  D0610018 7C0802A6
 
  9001001C 3DC08006
 
  61CEA1BC 7DC903A6
  $Zero-G Mode [DRGN]
4E800421 80610020
  04084DEC FC20F890
  80810024 80A10008
 
  80C1000C C0210010
</div>
  C0410014 C0610018
 
  8001001C 7C0803A6
 
  38210030 38000028
<div class="mw-collapsible mw-collapsed" data-expandtext="Every Character Has Yoshi Shield Mechanics" data-collapsetext="Click to collapse">
  980F2293 B08F2290
 
  3800FFFF B00F2290
 
  7C0802A6 00000000
  $All Characters Have Yoshi Shield Mechanics v2 [UnclePunch]
  C206B7F8 00000016
  *Small initial light shield
  3DC08048 89CE9D30
  *No shield texture during guardOn
  2C0E002C 40820070
  *Cannot interrupt GuardOn with GuardOff
  89DF2293 2C0E0028
  *All characters go to Yoshi's shield slide AS
  41820064 39CE0001
  *Skip AS change for other characters (only apply shield slide)
  99DF2293 81DF1A58
  *Invulnerability on digital shield press
  2C0E0000 41820008
  *Invulnerability on light shield press
  4800004C 881F2292
  0409254c C002EFB0
  39C00001 51C007FE
  04092254 60000000
  981F2292 7FC3F378
  040927b0 60000000
  801F00E0 2C000001
  04092e90 60000000
  41820018 3DC0800C
  C212C628 00000005
  61CE9614 7DC903A6
  3BA30000 83E3002C
  4E800421 48000020
  81DF0004 2C0E0014
  3DC0800C 61CECAAC
  41820014 3DC08012
  61CEC644 7DC903A6
  4E800420 00000000
  C2093B20 00000003
  38800001 3DC08007
  61CEB0C0 7DC903A6
  4E800421 00000000
C2092584 00000004
7FC3F378 38800001
  3DC08007 61CEB0C0
  7DC903A6 4E800421
  7DC903A6 4E800421
  4800000C 2C0C0000
  7FC3F378 00000000
  48000028 881F2292
 
  39C00000 51C007FE
</div>
  981F2292 3DC08006
 
  61CEB80C 7DC903A6
 
  4E800420 4E800021
<div class="mw-collapsible mw-collapsed" data-expandtext="Extended Short Hop Input Release Window" data-collapsetext="Click to collapse">
  60000000 00000000
 
  C2068684 00000006
 
  3DC08048 89CE9D30
$Extended SH Jump Input Release Window [tauKhan]
  2C0E002C 4082001C
  *Jump Height Determined on First Aerial Frame, instead of Last Frame of JumpSquat
  3800FFFF B0062290
  040CB2CC 60000000
  38000000 98062292
  040CB168 C03F0628
  38000028 98062293
  040CB1F8 98010028
  887F000C 00000000
  C20CB34C 00000010
  C206CB14 00000005
  83E3002C A09F03E8
  3DC08048 89CE9D30
2C040000 40820068
  2C0E002C 40820010
7FE4FB78 3D80800C
  81C3002C 38000028
  618CB640 9421FFE0
  980E2293 4E800021
  93E1001C 48000014
  7FE802A6 93E10024
  7D8803A6 4E800020
  4BFFFFF1 807F0000
  3821FFF8 C02294DC
  38800001 3D80800C
  618CB110 7D8903A6
  4E800421 38210008
  889F0671 2C040000
  4182000C 8881FFF8
  989F0671 7FC3F378
  60000000 00000000
  60000000 00000000
  C2081370 00000005
 
  3DC08048 89CE9D30
</div>
  2C0E002C 40820010
 
  81C3002C 38000028
 
  980E2293 7C0802A6
<div class="mw-collapsible mw-collapsed" data-expandtext="Ledge Invincibility Attrition" data-collapsetext="Click to collapse">
 
 
$Ledge Invincibility Attrition [_glook]
*This basically make ledge invincibility behave similarly to shields, in that after grabbing the ledge a few times in quick succession, subsequent grabs will reduces ledge invincibility. The ledge invincibility recovers over time, like shields, and is reset when you die, just like shields. I figure this is a better solution that the one PM has, not only because I feel it feels more natural, but also because of things like the haxdash that can circumvent it.
C209A8AC 0000000A
7C671B78 8063002C
8084049C 80A31068
7CA62B78 38A50020
2C050140 40A10008
  38A00140 90A31068
  7CC631D6 54C6A33E
  7C062000 41A0000C
  38800000 48000008
  7C862050 7CE33B78
  60000000 00000000
  60000000 00000000
  C2077254 00000007
  C206A414 00000006
  3DC08048 89CE9D30
  807F198C 809F1988
  2C0E002C 40820020
  7C632378 2C030000
  81DA0010 2C0E00D9
  40820018 807F1068
  41820014 39C00000
  2C030000 41A2000C
  99DA2293 81DA0010
  3863FFFF 907F1068
  B1DA2290 931A1914
  807F1990 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Dedicated Short Hop and Full Hop Jump Buttons" data-collapsetext="Click to collapse">
 
 
$X = Always Short Hop / Y = Always Full Hop [UnclePunch]
*Tap jump unchanged
C20CB518 00000003
83F8002C 801F0668
901F2354 8001000C
60000000 00000000
C20CB170 00000006
81DF2354 55C0056B
40820010 55C00529
40820010 48000014
38000001 48000010
38000000 48000008
801F2340 00000000
 
$X = Always Full Hop / Y = Always Short Hop [UnclePunch]
*Tap jump unchanged
C20CB518 00000003
83F8002C 801F0668
901F2354 8001000C
  60000000 00000000
  60000000 00000000
  C2076DC8 00000005
  C20CB170 00000006
3DC08048 89CE9D30
  81DF2354 55C0056B
2C0E002C 40820014
  40820010 55C00529
39C00000 99DD2293
  40820010 48000014
81DD0010 B1DD2290
  38000000 48000010
907F19A4 00000000
  38000001 48000008
C22705A8 00000005
  801F2340 00000000
3DC08048 89CE9D30
2C0E002C 40820014
39C00000 99DC2293
81DC0010 B1DC2290
92BC1914 00000000
C206CB7C 00000009
3DE08048 89EF9D30
2C0F002C 40820030
38800023 48000004
7FE3FB78 3CA0800B
60A5FFD0 7CA803A6
38A00000 4E800021
38600000 907F0430
48000004 8001001C
60000000 00000000
C20BFFD0 00000006
  2C040023 40820020
38C00023 80EDAE9C
54C61838 7CC63A14
80E60000 38C00197
B0C70008 7C0802A6
60000000 00000000
C2266984 00000012
3DC08048 89CE9D30
2C0E002C 4082007C
7DC802A6 48000061
7CA802A6 7DC803A6
80650000 3C8080BE
6084D06C 90640000
80650004 3C8080F3
6084572C 90640000
90640004 80650008
3C8080F3 608455AC
90640000 90640004
8065000C 3C8080F3
6084566C 90640000
38600000 90640078
48000018 4E800021
931797FF 202020FF
202020FF FFFC00FF
806DB630 00000000
C2079970 00000008
3DC08048 89CE9D30
2C0E002C 4082002C
88970042 5484EFFF
40820020 809A002C
80840518 8084002C
38A00000 98A42293
80A40010 B0A42290
1C75004C 00000000
C2079820 00000008
3DC08048 89CE9D30
2C0E002C 4082002C
88970042 5484EFFF
  40820020 809A002C
  80840518 8084002C
  38A00000 98A42293
  80A40010 B0A42290
  5460DFFF 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Chess Melee Replaces Super Sudden Death" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Reverse Aerial Moves" data-collapsetext="Click to collapse">
 
 
$Reverse Aerial Moves [UnclePunch]
*Enables Turnaround Input for Aerials
C208CDE0 0000000C
38A00014 887F0676
7C032800 40800048
C0028BE4 C03F002C
FC000800 40820014
881F2228 540007FE
2C000001 4182001C
C0028BE8 FC000800
4082001C 881F2228
540007FF 40820010
FC000850 D01F002C
48000004 7FC3F378
60000000 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Capsule Explosion" data-collapsetext="Click to collapse">
 
 
$Disable Capsule Explosions (1.02) [Achilles]
0427CF8C 48000018


</div>


$Chess Melee Standalone [Achilles1515, UnclePunch]
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Barrel Explosion" data-collapsetext="Click to collapse">
*Replaces Super Sudden Death
 
*Everytime a stock is taken, the game Resets all players to their Angel platforms with Zero Percent
 
*This makes every stock act as a zero-to-death
  $Disable Barrel Explosion (1.02) [Achilles]
C21B8C74 00000060 #Main.asm
  04288b28 60000000
808D8840 388406D8
 
  48000011 7CA802A6
</div>
  90A40044 480002E0
 
4E800021 7C0802A6
<div class="mw-collapsible mw-collapsed" data-expandtext="Disable Box Explosions" data-collapsetext="Click to collapse">
90010004 9421FF00
 
BE810008 38600016
 
38800017 38A00000
  $Disable Box Explosions (1.02) [Achilles]
3D808039 618C01F0
  0428639c 38600001
7D8903A6 4E800421
 
  7C7F1B78 38600040
</div>
3D808037 618CF1E4
 
7D8903A6 4E800421
 
7C7E1B78 7FC3F378
<div class="mw-collapsible mw-collapsed" data-expandtext="Infinite Metal Box" data-collapsetext="Click to collapse">
38800040 3D808000
 
618CC160 7D8903A6
 
4E800421 7FE3FB78
  $Infinite Metal Box [wParam]
3880000E 3CA08037
  0406A60C 60000000
60A5F1B0 7FC6F378
 
3D808039 618C0B68
</div>
7D8903A6 4E800421
 
7FE3FB78 48000031
 
7C8802A6 38A00017
<div class="mw-collapsible mw-collapsed" data-expandtext="Pokemon don't spawn from Pokeballs" data-collapsetext="Click to collapse">
3D808038 618CFD54
 
7D8903A6 4E800421
 
BA810008 80010104
  $Pokemon don't spawn from Pokeball [Barry Barrows]
38210100 7C0803A6
  04297e04 60000000
4E800020 4E800021
7C0802A6 90010004
9421FF00 BE810008
7C7F1B78 83DF002C
887E0000 2C030000
41820010 2C030001
41820144 480001DC
3BA00000 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 40820088
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 8063002C
8883221F 548406F7
40820064 8883221D
54840739 40820058
88832219 54840673
4182004C 80830010
2C04000C 41820040
2C04000D 41820038
2C040004 41820018
2C040005 41820010
2C040006 41820008
4800002C 80630000
3D80800D 618C3E40
7D8903A6 4E800421
48000014 3BBD0001
2C1D0006 4180FF58
48000128 3B800000
7C1CE800 40820004
7F83E378 3D808003
618C22C0 7D8903A6
4E800421 2C030002
40820044 7F83E378
3D808003 618C4110
7D8903A6 4E800421
8063002C 8883221F
548406F7 40820020
38A00001 88832219
50A4177A 98832219
38800000 9083195C
90831958 3B9C0001
2C1C0006 4180FF94
3860003C B07E0001
  38600001 987E0000
480000A0 A07E0001
3863FFFF B07E0001
2C030000 4082008C
3BA00000 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 40820054
7FA3EB78 3D808003
  618C4110 7D8903A6
  4E800421 7C7C1B78
8883221F 548406F7
40820030 7F83E378
3D80800D 618C331C
7D8903A6 4E800421
7F83E378 38800001
3D80800B 618CFD9C
7D8903A6 4E800421
  3BBD0001 2C1D0006
4180FF8C 38600000
987E0000 48000004
BA810008 80010104
38210100 7C0803A6
4E800020 38C00000
  60000000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Dual 1v1 Mode" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Random Hit Elements, every Non-projectile" data-collapsetext="Click to collapse">




  $Dual 1v1 Mode [Achilles1515, Zauron]
$Random Hit Elements, every Non-projectile [Achilles]
  04078AA4 60000000
C20715B0 00000009
  04078d10 60000000
7C0F0378 38600010
  042707A8 60000000
3C808038 60840580
  042707c0 60000000
7C8903A6 4E800421
  042707cc 60000000
2C030004 41A2FFE8
  040792EC 60000000
2C030007 41A2FFE0
  040792CC 88780020
2C030008 41A2FFD8
  040792D0 2C0300FF
2C03000B 41A2FFD0
  00078AC0 00000040
907E0030 7DE07B78
  00078D50 00000040
28000009 00000000
  000792FC 00000040
  002707DC 00000040
  C216C094 00000004
  7C1FE850 2C000003
  40800010 38000001
  3DC08047 980EDB69
  381DFFFF 00000000
  C216E5B4 00000005
  3DE08046 8A0FBF19
  2C100000 40820010
  61EFDB69 9A0F0000
  9A0F0007 38210060
  60000000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="CPU Takeover Minigame" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Wall Cancelling/Bracing (Anti-Infinite)" data-collapsetext="Click to collapse">
 


$Wall Cancelling/Bracing (1.02) [_glook]
*Its main purpose is to get rid of wall infinites.
If you are on the ground and you're moving into a wall (either by purposely walking/running into it or, more likely, if you're being shined into the wall), if you get hit by a non-launching attack, you can press the analog stick left or right to brace against the wall, which will make your feet leave the ground. The direction you press doesn't matter, and this was purposefully done to help with Smash DI (which is actually just a justification for my laziness).
C208DFAC 00000007
2C1C0003 41820030
887D0724 70630004
2C030004 40A20020
807D0620 2C030000
4082000C 38600001
48000008 38600000
2C030000 00000000


  $CPU Takeover Minigame [Savestate]
</div>
*If d-pad left is held while the map loads, you start off a match where all players on the field are Level 9 CPUs for 5 seconds.
 
*Once those 5 seconds are up (which are displayed in the milliseconds portion of the timer), you'll have control over your player for anywhere from 12-18 seconds (random, but not displayed).
 
*When those 12-18 seconds are up, the milliseconds timer will switch to a 10 second timer, where you have to root on your CPU as they battle it out with your opponent!
<div class="mw-collapsible mw-collapsed" data-expandtext="Hot Mr. Saturn Potato" data-collapsetext="Click to collapse">
  C22F3B04 0000005F
 
  3821FFEC 90610008
 
  7C6802A6 9061000C
  $Hot Mr. Saturn Potato (1.02) [wParam, Achilles]
  80610008 4800007C
*If you are holding a Mr. Saturn when the seconds remaining in the match is a multiple of 5, you die. If you are hit with a Mr. Saturn while not holding another item, you are forced to catch it and are stunned for a second or so.
  60000000 3821FFD0
  C22839BC 00000011
  90010020 90210024
  7C0802A6 90010004
  90410028 90610004
  9421FFE8 BFA10008
  90810008 90A1000C
  7C7F1B78 80A3002C
  90C10010 90E10014
  83C50CF4 2C1E0000
  91010018 7C6902A6
  4182004C 83BE002C
  9061001C 80610004
  811D1974 2C080000
  4E800020 60000000
  4082003C 3C808009
  8061001C 7C6903A6
  608448A8 7C8803A6
80010020 80210024
  7FE4FB78 7FC3F378
80410028 80610004
  4E800021 3C80800C
  80810008 80A1000C
  6084318C 7C8803A6
  80C10010 80E10014
  7FC3F378 38800001
  81010018 38210030
  4E800021 3C804170
  4E800020 60000000
  909D1A4C 7FE3FB78
  4BFFFF8D 60000000
  BBA10008 8001001C
  3C608047 60639D60
  38210018 7C0803A6
  80630000 28030000
  7C0802A6 00000000
  40820088 60000000
  C206A360 0000000C
  3C60803F 6063A4E0
  80C3002C 80E61974
  38800000 90830000
  2C070000 41820048
  3C60803F 6063A4E4
  8107002C 81080010
  38800000 90830000
  2C080007 40820038
  3C60803F 6063A4DC
  3CC08047 80C6B6C8
  3C808046 6084B6C8
  2C060000 41820028
  80840000 3884FFFB
  38E00005 7D063BD6
  90830000 3C60804C
  7D2839D6 7C093000
  60631FAF 38800000
  40820014 3D20800D
  88A30000 38630044
  612940B8 7D2903A6
70A50001 28050000
  4E800420 7C0802A6
41820018 60000000
  60000000 00000000
3CC0803F 60C6A4E0
 
38E00001 90E60000
</div>
38840001 28040004
 
4180FFD0 60000000
 
3C60803F 6063A4E0
<div class="mw-collapsible mw-collapsed" data-expandtext="Taunt Battle (r2)" data-collapsetext="Click to collapse">
80630000 28030000
 
40820010 60000000
 
  48000188 60000000
  $Taunt Battle (r2) [InternetExplorer]:
  3C60803F 6063A4DC
  *Note: Do not use with "Enable Taunt Cancelling" Code
  80A30000 3C808046
  C2261BE0 00000005
  6084B6C8 80840000
  3E208045 6231BF12
  7C042840 40820068
  8A310000 2C110003
  60000000 3CA0804D
  40820010 2C040001
  60A55F90 80A50000
  40820008 38840001
38C00007 7CE53396
  9899000A 00000000
7CE731D6 7CE72850
  C22617CC 00000005
3884FFEA 7C872050
  3E208045 6231BF12
90830000 4BFFFE81
  8A310000 2C110003
60000000 3C608017
  4082000C 38000001
60634338 60000000
  48000008 540007FE
7C6903A6 4E800421
  60000000 00000000
60000000 4BFFFE9D
  C2167C08 00000005
60000000 3C60803F
  3E208045 6231BF12
6063A4E4 38800001
  8A310000 2C110003
90830000 38600000
  4082000C 38000000
3C808045 60843080
  48000008 881E0002
80A400B0 28050000
  60000000 00000000
41820094 60000000
  C2167F70 00000005
3CC0803F 60C6A4DC
  3E208045 6231BF12
80C60000 38C6000A
  8A310000 2C110003
3CE08046 60E7B6C8
  4082000C 38000001
80E70000 7C063840
  48000008 881E000B
  41800064 60000000
  38C00009 98C51AFB
  38C00001 90C40008
  3CC0803F 60C6A4E4
  80E60000 28070001
  40820034 60000000
  4BFFFDDD 60000000
  3CE08017 60E7435C
  7CE903A6 4E800421
  60000000 4BFFFDFD
  60000000 38E00000
  90E60000 48000010
  60000000 38C00000
  90C40008 38630001
  38840E90 28030004
  4081FF58 60000000
3C60803F 6063A4DC
80630000 3C808046
6084B6C8 80840000
7C632050 2C030000
40810020 60000000
2C03000A 41810014
60000000 3B030000
4800000C 60000000
8301000C 4BFFFD85
60000000 90610008
  8061000C 7C6803A6
  80610008 38210014
  60000000 00000000
  60000000 00000000
C2167F7C 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000000
48000008 881E0002
60000000 00000000
C20DED14 0000000D
3E208045 6231BF12
8A310000 2C110003
40820050 887E067B
809E008C 80BE0020
7C042800 40820008
48000018 2C030000
4082000C 38600002
48000008 38600000
3CC0803C 60C66630
2C030000 41820008
38C60004 80E60000
38E70001 90E60000
7FE3FB78 00000000
C20DEBD0 00000003
8063008C 907E0020
7FC3F378 7C0802A6
60000000 00000000
C2165A64 0000000E
3E208045 6231BF12
8A310000 2C110003
40820054 3E20803C
62316630 3E4080BD
6252A4A0 82520000
7F53D378 2C130000
41820010 3A73FFFF
82520008 4BFFFFF0
8A72067B 2C130000
41820008 3A310004
80110000 3E208016
62315AA4 7E2903A6
4E800420 7C0601D6
60000000 00000000
C2036D70 00000003
3BE00000 3C60803C
60636630 93E30000
93E30004 00000000
C20DED40 00000013
7C7F1B78 3E208045
6231BF12 8A310000
2C110003 4082007C
887F067B 809F008C
80BF0020 7C042800
40820008 48000018
2C030000 4082000C
38600001 48000008
38600000 2C030002
40820008 38600001
5463103A 38630518
38800000 909F0518
909F051C 909F0520
909F0528 909F052C
909F0530 909F0534
3C804344 909F0524
38800091 989F0564
3C80437F 7C9F192E
7FE3FB78 00000000
C20D50CC 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000096
48000008 800505D0
60000000 00000000
C216C348 00000008
3FC08045 63DEBF14
881E0000 3FE0803C
63FF6630 83BF0000
7C1D0000 40800018
83BF0004 7C1D0000
4080000C 38600000
48000008 38600002
BB610024 00000000
2845bf12 00FF0300
004807c8 00000001
</div>
<div class="mw-collapsible mw-collapsed" data-expandtext="Capped (Tennis) Mode" data-collapsetext="Click to collapse">


</div>
<div class="mw-collapsible mw-collapsed" data-expandtext="One Stock Rotation Replaces Giant Melee" data-collapsetext="Click to collapse">
$One Stock Rotations v1.1 [UnclePunch]
*Replaces Giant Melee
*Despawns all but the first 2 present characters, and respawns the next available despawned character upon someone dying. The surviving player currently keeps their percent upon KO'ing a player.
C21B9090 00000080
808D8840 38840F98
48000011 7CA802A6
90A40044 480003E4
4E800021 7C0802A6
90010004 9421FF00
BE810008 38600016
38800017 38A00000
3D808039 618C01F0
7D8903A6 4E800421
7C7F1B78 38600040
3D808037 618CF1E4
7D8903A6 4E800421
7C7E1B78 7FC3F378
38800040 3D808000
618CC160 7D8903A6
4E800421 7FE3FB78
3880000E 3CA08037
60A5F1B0 7FC6F378
3D808039 618C0B68
7D8903A6 4E800421
7FE3FB78 48000031
7C8802A6 38A00017
3D808038 618CFD54
7D8903A6 4E800421
BA810008 80010104
38210100 7C0803A6
4E800020 4E800021
7C0802A6 90010004
9421FF00 BE810008
7C7F1B78 83DF002C
887E0000 2C030000
4182000C 2C030001
41820134 3D808016
618CB558 7D8903A6
4E800421 2C030003
4080001C 7FE3FB78
3D808039 618C0228
7D8903A6 4E800421
480002B4 3BA00000
3B800000 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 4082001C
387E0001 7FBC19AE
9BBE0003 3B9C0001
2C1C0002 408000B0
3BBD0001 2C1D0006
4180FFC4 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 40820088
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 7C7B1B78
3D80800B 618CFD04
7D8903A6 4E800421
807B002C 88632222
5460F7FF 4182002C
7FA3EB78 38800001
3D808003 618C418C
7D8903A6 4E800421
3D80800B 618CFD04
7D8903A6 4E800421
3C60804A 606310C8
1C9D0064 7C632214
88830010 38A00001
50A43E30 50A43672
98830010 3BBD0001
2C1D0006 4180FF58
38600001 987E0000
480001B4 3B800000
387E0001 7FBC18AE
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 7C7B1B78
8063002C 8883221F
548406F7 40820170
8883221D 54840739
40820164 88832219
54840673 41820158
80830010 2C04000C
4182014C 2C04000D
41820144 2C040004
41820018 2C040005
41820010 2C040006
41820008 4800001C
7F63DB78 3D80800D
618C3E40 7D8903A6
4E800421 48000110
807B002C 80832340
2C040001 41810100
6B830001 389E0001
7F2320AE 8B1E0003
7F1AC378 480000D0
7F43D378 3D808003
618C22C0 7D8903A6
4E800421 2C030002
408200B4 7C1AE800
418200AC 7C1AC800
418200A4 7F43D378
3D808003 618C3BD8
7D8903A6 4E800421
2C030000 40810088
7F43D378 3D808003
618C4110 7D8903A6
4E800421 38800001
3D80800B 618CFD9C
7D8903A6 4E800421
387E0001 7F5C19AE
9B5E0003 7F63DB78
3D80800B 618CFD04
7D8903A6 4E800421
809B002C 88642222
5460F7FF 41820048
8864000C 38800001
3D808003 618C418C
7D8903A6 4E800421
3D80800B 618CFD04
7D8903A6 4E800421
4800001C 3B5A0001
2C1A0006 41800008
3B400000 7C1AC000
4082FF20 3B9C0001
2C1C0002 4180FE5C
48000004 BA810008
80010104 38210100
7C0803A6 4E800020
38C00000 00000000
</div>


 
  $Capped (Tennis) Mode (1.02) [_glook]
<div class="mw-collapsible mw-collapsed" data-expandtext="War Gamemode Replaces Lightning Melee" data-collapsetext="Click to collapse">
  *Essentially, it treats the Stock Match Time Limit as a points cap in Time mode and a coin cap in Coin Mode (coin cap is the minutes set times 100). It essentially ends the match immediately once one of the players has reached the point or coin limit/cap. Setting Stock Match Time Limit to None turns this off, so you can still play normally if you want to.
 
  C216CDAC 00000023
 
  88030005 3C808045
  $War Gamemode Over Lightning Melee [UnclePunch]
  6084BF18 88840000
  *When someone loses a stock, the victim's stock is added to the stock count of the player that took the stock.
  2C040000 418200FC
  C20D3588 00000009
3CA08045 60A5BF12
  3C808047 60849D30
88A50000 2C050002
  88840000 2C040013
40A2000C 1C840064
  40820030 807F18C4
48000018 2C050000
  2C030006 41820024
40A200D8 3CE08045
  3C808045 60843080
60E7BF1C 88E70000
  38A00E90 7C6329D6
38A00000 3CC08045
  7C832214 8864008E
60C63080 81060008
  38630001 9864008E
2C080003 41820070
  807F18C4 00000000
2C040064 41A00014
  041ba7b0 60000000
81060090 7C082000
40800070 48000058
39000000 81260070
7D084A14 81260074
  7D084A14 81260078
  7D084A14 8126007C
7D084A14 81260068
7D094050 A126008C
2C070001 4182000C
41810010 48000010
7D084A14 48000008
7D094050 7C082000
40800018 38A50001
38C60E90 2C050004
4082FF7C 48000034
38800032 3CA08046
60A5DB68 98850000
  38800000 3CA08046
  60A5B6C8 90850000
  3880003A 3CA08046
  60A5B6CC B0850000
  60000000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Break the Targets Randomizer" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Taunt for Berserk Mode" data-collapsetext="Click to collapse">




  $Break the Targets Randomizer [Punkline]
  $Berserk Mode [UnclePunch]
  C21C4228 000000A2
  *Taunting gives you 15% but adds 0.5 to your dash speed.
  93C10018 48000009
  C20DEBD0 0000000D
  48000484 4E800021
  7FE3FB78 C022E370
  06070A25 12C60A40
  3821FFFC 7C0802A6
  115B18B1 E849F169
  90010000 3DC08006
  E444E2F5 FC5EF2C9
  61CECC7C 7DC903A6
  F22D0437 1F1F193A
  4E800421 C1C2E918
  079AF2B9 01B70221
  C1FF012C EDEE782A
  19B2E664 06070A21
  D1FF012C C1FF0138
  FCE10CED F2F8F56F
  EDEE782A D1FF0138
  1827E9F9 EACD0FD9
  C1FF0154 EDEE782A
  FA3BF4CE 0AA6F0C0
  D1FF0154 80010000
  0A33F6FB 1EE3FC9D
  7C0803A6 38210004
  01EBFA4D E3ADF9DE
  7FC3F378 7C0802A6
  06070A2C 0A081018
  60000000 00000000
FF420CA8 056AF61F
 
072CF92D EFD0EF7E
</div>
F174F0EC F2BC0159
 
F784FDBC 0CA908BE
 
03091033 06070A2A
<div class="mw-collapsible mw-collapsed" data-expandtext="Hold Y for Climber Clone v1.2" data-collapsetext="Click to collapse">
1F81DCD2 1B4718CE
 
FE56EC01 2C5E18D6
 
  EFACE9AD 24A7F502
  $Hold Y for Climber Clone v1.2 [UnclePunch]
  2901DF7F 3342F246
  *Holding Y at the stage select screen gives that player a Clone of themselves as a Nana.
  3090F00F E4BBDEE6
  C2031BD0 00000018
  06070A30 01A32277
  8063002C 8863000C
  F470EA89 1EF3FD41
  3C80804C 608420BC
  1123E9E9 1BA724B8
  1CA30044 7C84282E
  EF981599 17E3F8A5
  54840529 41820088
  222E02A2 FD0EF5B6
  809E0004 3CA0803B
  2338EB84 06070A36
  60A5CDE0 1C840003
  DF4D0B64 E4410319
  7CA52214 88850001
  EC4E25B9 16272523
  2C0400FF 40820068
  E36AF908 05A81DD6
  3C80804D 6084EC10
  DD8215AF F636173C
  38A00001 7CA419AE
  079B26EC 00AC0397
  38800001 881E00AC
  06070A24 F66F27B2
  50802EB4 981E00AC
  2EAC209D 038D30A0
  38000001 981E0046
  0A80224C 0B6A2C9A
  807E00B0 8063002C
  22960F69 034E1105
  88032222 38800001
  0F59061D 130B2C04
  5080177A 98032222
  0F2C1F6E 06070A22
  38600080 9861002A
  E66B0058 FFE5F402
  38610024 3DC08006
  E88D07CA 222C062E
  61CE8E98 7DC903A6
  1C35161B E4CF214A
  4E800421 907E00B4
  0C53FD52 0405EE95
  48000014 3C80804D
  11F20F18 D9CFFE55
  6084EC10 38A00000
  06070A3A F228155B
  7CA419AE 38000002
  F61D1967 EC6DFF67
  60000000 00000000
  10C60361 E9A80DAB
  C20A1040 00000009
  F4600BB5 F8DB0EE2
  7C9C2378 881F221F
  05AC16F8 12A00260
  54000739 41820030
  152E0A5A 06070A26
  887F000C 3C80804D
  FE461476 177E00DC
  6084EC10 7C6320AE
  EA600720 E59D0A70
  2C030001 40820018
  DFEF1CB5 E65B1E16
  7F84E378 3DC0800A
  ED960FA8 04B71258
  61CE104C 7DC903A6
  05330B06 0BF5FC63
  4E800420 7F84E378
  06070A27 1B08E792
  801D0004 00000000
  EF3A0EA5 F52424B8
  C20B0B98 00000005
  21CE11AC 1A571DD8
  80070004 2C00000A
  E7B60A56 E6F0FE38
  41820014 3DC0800B
  F3120D7B E329076B
  61CE0BD8 7DC903A6
  F638EE58 06070A2F
  4E800420 80070010
  DE18E310 01F90D33
  60000000 00000000
  E239F9EB FA99E9D7
  C20B111C 00000004
  F63DE5EF E083094A
  80BE0004 2C05000B
  0321FD19 095107E5
  4182000C 3800000E
  FA12F0F8 05AC0A01
  48000008 801E0010
  06070A28 06A43419
  60000000 00000000
  02FC7012 0C8524FA
  C20B119C 00000004
  03984DE6 F26907A4
  80BE0004 2C05000B
  01C1592E 09993AA8
  4182000C 38600001
  08716138 016D3432
  48000004 2C030000
  FF84062D 06070A29
  60000000 00000000
E14F1D18 FC3C0352
 
04B022C8 02B30B8E
</div>
ED36F2AB E66D13FA
 
13EE1718 E6F91F05
 
F2FF1820 13800BBE
<div class="mw-collapsible mw-collapsed" data-expandtext="Single Button Mode - B Only" data-collapsetext="Click to collapse">
06070A34 EAFAE97F
 
ED060C9A 1988203E
 
  14F21B2E F26216CF
  $Single Button Mode - B Only [Krohnos]
  E3DEF854 E3D6F4C5
  *Removes L, R, Z, A, X, Y, and the C-Stick from the game. Compatible with Slippi Direct. Does not take effect in Unranked. v1.0
  1EAF09F1 E8161E55
  C2377B90 00000024 #External/B Single Button Mode/Ignore Buttons.asm
  E2F9F29F 06070A37
  3CE08048 80E79D30
  05730B48 1425EDE2
  54E7443E 2C070202
  E7620ADC E48F1BB3
  41820038 886DAFA0
  E07C0BFB EEE103C5
  2C030000 418200F8
  05E31237 DF87EBE5
  2C030001 418200F0
  E3BF1066 FEA80949
  3CE08048 80E79D30
  06070A2B 0633EE32
  54E7443E 2C070208
  E35C0800 1797FD5D
  41820010 2C07010E
13710188 0B59F258
  41820008 480000D0
E2E90D4F DA831129
  70001208 3DE00000
FA321503 E96F0DD6
  61EF0000 3E00804C
EB3D1505 06070A23
  62101FD4 91F00000
  FD642A33 109C11BB
  3E00804C 62101FD8
  E890113D FE961D4A
  91F00000 3E00804C
  E1D02FE5 15511ED8
  62101FDC 91F00000
  FBC70173 FDB2307E
  3E00804C 62101FE0
  0DED0C8D F58021AE
  91F00000 3E00804C
  06070A31 F97FFF2F
  62102018 91F00000
  1508FF5E 096CF4D4
  3E00804C 6210201C
  1FB004EC 18BE0375
  91F00000 3E00804C
  E7800861 EB05F51C
  62102020 91F00000
  1E0718C9 1485FF69
  3E00804C 62102024
  243815EE 06070A32
  91F00000 3E00804C
  EA481BA0 24210F1C
  6210205C 91F00000
  E6191C53 EA1E02BE
  3E00804C 62102060
  0CE1F862 FC66EDD5
  91F00000 3E00804C
  F9080F34 F8B2ED9C
  62102064 91F00000
  15FE03DC 219E1A20
  3E00804C 62102068
  06070A33 EFCC07C9
  91F00000 3E00804C
FBE808D3 1B0C14FC
  621020A0 91F00000
1A8FFED8 192EF33F
  3E00804C 621020A4
E60BFDA2 ED19FF19
  91F00000 3E00804C
E5CD13E0 0137F434
  621020A8 91F00000
06E7F768 06070A2E
  3E00804C 621020AC
0049188F 1851F68A
  91F00000 90050000
1746EC38 F7E8FE52
1A48F5BF 012C09BA
ECB7F17D 140C0A24
E31BEBA6 E482F3F6
06070A38 F45001EC
FD540044 FD41FFA4
0A34FC29 051305B6
08D20D07 F45B07D8
F3DF014D 0C1CFD72
F32DF94D 06070A2D
F336FCD7 112913B0
DC591DA0 003A17D5
F9391B90 18A40651
1BFE10FD DE8615C3
E42DFC42 F5B9F2F7
06070A39 12791DAC
0C63113C DD7C1418
077F08A1 E960FDED
1250141E E1140351
F6BB14F1 17A007D4
0D141ED8 06070A35
F8330D2D ED0D041C
FBBE13F7 FD1A1313
0FEC1078 09530642
F31B003F 02150EA2
F91409E7 111A0DEF
00000000 7FC802A6
39400000 808D9348
7D3E506E 712800FF
41820058 38C00008
5520877F 2C800006
41820010 38C00002
  41860008 38C00004
  50C9063E 7C882000
  5527C63F 40A20008
  38E0000A 50E9442E
  41860020 75200010
  41A20008 38E70001
  7D4639D6 394A0007
  554A003A 4BFFFFA4
  38BE0004 7CA62850
  91210008 90A1000C
  60000000 00000000
  60000000 00000000
C21C4244 00000018
80C10008 70C000FF
418200AC 54C9C63E
7C9D4800 4184000C
38A00000 48000098
80E1000C 7CAA2B79
811F0280 2C1D0000
40A20010 74C00010
41A20008 7D054378
2C050000 41A00028
41A5006C 3B9CFFFF
3BDEFFFC 80680084
3C008037 60000E44
7C0803A6 4E800021
7C651B78 80C10008
80E1000C 54C4063E
74C03F07 7C17E3A6
100723CC F0050038
102004A0 D0050050
D0250060 80050014
64000080 90050014
90E1000C 7C082800
40A2000C 7D455378
4BFFFF90 2C050000
60000000 00000000
0445BF28 FFFFFFFF
0445BF2C FFFFFFFF
041BFA20 3860000F
0415D94C 4E800020
0415D984 4E800020
0416B480 60000000


</div>
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Turbo Mode Replaces Single Button Mode v1.3" data-collapsetext="Click to collapse">




<div class="mw-collapsible mw-collapsed" data-expandtext="Home-Run Contest Item Modifier" data-collapsetext="Click to collapse">
  $Turbo Mode Replaces Single Button Mode v1.3 [UnclePunch]
 
  043f0aa8 00000100
 
0406b02c 38600000
  $Home-Run Contest Item Modifier (1.02) [Achilles]
C206B798 00000006
  04284860 000000XX
3DC08048 89CE9D30
 
2C0E002C 40820018
<div class="mw-collapsible mw-collapsed" data-expandtext="Items (Decimal/Hexidecimal/Name)" data-collapsetext="Click to collapse">
881F2293 2C000028
 
4182000C 38000000
 
48000008 881F2219
Items (Decimal/Hex/Name)
60000000 00000000
'''Note: Regular items and Pokemon work fine. The others will probably freeze the game.'''
C20966D0 0000001C
 
3DC08048 89CE9D30
(Number) (Hexidecimal) (Item Name)
2C0E002C 408200CC
* 00 00    capsule
881F2292 540007FF
* 01 01    box
418200C0 801F0004
* 02 02    barrel
2C000012 41820060
* 03 03    egg
2C00001A 41820058
* 04 04    partyball
2C000000 41820058
* 05 05    cannon
2C000015 41820050
* 06 06    bombomb
2C000011 41820050
* 07 07    mr. saturn
2C000005 41820050
* 08 08    heart
2C000009 41820050
* 09 09    tomato
2C000006 41820050
* 10 0A    star
2C000014 41820048
* 11 0B    bat
2C00000D 41820048
* 12 0C    sword
2C000002 41820048
* 13 0D    umbrella
2C000019 41820040
* 14 0E    green shell
48000058 39C00170
* 15 0F    red shell
48000044 39C0015C
* 16 10    gun
4800003C 39C00164
* 17 11    freezie
48000034 39C00168
* 18 12    food
4800002C 39C0016B
* 19 13    mine
48000024 39C00165
* 20 14    bumper
4800001C 39C00162
* 21 15    super scope
48000014 81DF0010
* 22 16    star rod
2C0E0163 41820018
* 23 17    lip stick
48000010 A01F2290
* 24 18    fan
7C007000 41820008
* 25 19    fire flower
4E800021 00000000
* 26 1A    big mushroom
C20D69A4 0000000B
* 27 1B    small mushroom
3DC08048 89CE9D30
* 28 1C    hammer
2C0E002C 40820044
* 29 1D    warp star
88052292 540007FF
* 30 1E    screw attack
41820038 80050004
* 31 1F    rabbit hood
2C000002 41820010
* 32 20    metal
2C000019 41820008
* 33 21    cloak
48000020 81C50010
* 34 22    pokeball
2C0E0163 41820018
* 43 2B    goomba
48000010 A0052290
* 44 2C    redead
7C007000 41820008
* 45 2D    octarok
4E800021 00000000
* 46 2E    otosea
C20C9724 0000000E
 
3DC08048 89CE9D30
(Hexidecimal) (Pokemon Name)
2C0E002C 40820058
* A0 Null pokemon entry?
88052292 2C000001
* A1 Goldeen (Tosakinto)
4082004C A0052290
* A2 Chicorita
81C50010 7C007000
* A3 Snorlax
4182002C 7FE3FB78
* A4 Blastoise
3DC0800D 61CE5FB0
* A5 Weezing (Matadogas)
7DC903A6 4E800421
* A6 Charizard (Lizardon)
7FE3FB78 3DC0800C
* A7 Moltres
61CE9468 7DC903A6
* A8 Zapdos
4E800421 3DC0800C
* A9 Articuno
61CE9754 7DC903A6
* AA Wobbuffet
4E800420 7FE3FB78
* AB Scizor
60000000 00000000
* AC Unown
C20693AC 00000021
* AD Entei
3DC08048 89CE9D30
* AE Raikou
2C0E002C 408200F4
* AF Suicune
81E3002C 880F2292
* B0 Bellossom (Kireihana)
540007FF 418200DC
* B1 Electrode (Marumine)
A1CF2290 7C0E2000
* B2 Lugia
40820008 4E800020
* B3 Ho-oh
C1AF0080 3DC04000
* B4 Metamon
61CE0000 91C1FFFC
* B5 Clefairy
C1C1FFFC FC0D7040
* B6 Togepi
4180000C D1CF0080
* B7 Mew
48000014 FDC07050
* B8 Celebi
FC0D7040 41810008
* B9 Staryu (Hitodeman)
D1CF0080 C1AF0084
* BA Chansey
3DC04040 61CE0000
* BB Porygon2
91C1FFFC C1C1FFFC
* BC Cyndaquil (Hinoarashi)
FC0D7040 41800008
* BD Marill
D1CF0084 80028BE8
* BE Venusaur (Fushigibana)
900F195C 3821FFD0
 
90610020 90810024
(Hexidecimal) (Item Name)
90A10008 90C1000C
* 2F Stone
D0210010 D0410014
* 30 Mario's fire
D0610018 7C0802A6
* 31 Dr.Mario's Capsule
9001001C 3DC08006
* 32 Kirby's Cutter beam
61CEA1BC 7DC903A6
* 33 Kirby's Hammer
4E800421 80610020
* 34 Raygun beam
80810024 80A10008
* 35
80C1000C C0210010
* 36 Fox's laser
C0410014 C0610018
* 37 ? Falco's Laser ?
8001001C 7C0803A6
* 38 Fox's shadow
38210030 38000028
* 39 Falco's shadow
980F2293 B08F2290
* 3A Link's bomb
3800FFFF B00F2290
* 3B Young Link's bomb
7C0802A6 00000000
* 3C Link's boomerang
C206B7F8 00000016
* 3D Young Link's boomerang
3DC08048 89CE9D30
* 3E Link's Hookshot
2C0E002C 40820070
* 3F Young Link's Hookshot
89DF2293 2C0E0028
* 40 Arrow
41820064 39CE0001
* 41 Fire Arrow
99DF2293 81DF1A58
* 42 PK Fire
2C0E0000 41820008
* 43 PK Flash
4800004C 881F2292
* 44 PK Flash
39C00001 51C007FE
* 45 PK Thunder
981F2292 7FC3F378
* 46 PK Thunder
801F00E0 2C000001
* 47 PK Thunder
41820018 3DC0800C
* 48 PK Thunder
61CE9614 7DC903A6
* 49 PK Thunder
4E800421 48000020
* 4A Fox's Blaster
3DC0800C 61CECAAC
* 4B Falco's Blaster
7DC903A6 4E800421
* 4C ? Link's Arrow ?
4800000C 2C0C0000
* 4D Young Link's arrow
48000028 881F2292
* 4E PK Flash (explosion)
39C00000 51C007FE
* 4F Needle(thrown)
981F2292 3DC08006
* 50 Needle
61CEB80C 7DC903A6
* 51 Pikachu's Thunder
4E800420 4E800021
* 52 Pichu's Thunder
60000000 00000000
* 53 Mario's cape
C2068684 00000006
* 54 Dr.Mario's cape
3DC08048 89CE9D30
* 55 Smoke (Sheik)
2C0E002C 4082001C
* 56 Yoshi's egg(thrown)
3800FFFF B0062290
* 57
38000000 98062292
* 58 Yoshi's Star
38000028 98062293
* 59 Pikachu's thunder
887F000C 00000000
* 5A Pikachu's thunder
C206CB14 00000005
* 5B Pichu's thunder
3DC08048 89CE9D30
* 5C Pichu's thunder
2C0E002C 40820010
* 5D Samus's bomb
81C3002C 38000028
* 5E Samus's chargeshot
980E2293 4E800021
* 5F Missile
60000000 00000000
* 60 Grapple beam
C2081370 00000005
* 61 Sheik's chain
3DC08048 89CE9D30
* 62
2C0E002C 40820010
* 63 Turnip
81C3002C 38000028
* 64 Bowser's flame
980E2293 7C0802A6
* 65 Ness's bat
60000000 00000000
* 66 Yoyo
C2077254 00000007
* 67 Peach's parasol
3DC08048 89CE9D30
* 68 Toad
2C0E002C 40820020
* 69 Luigi's fire
81DA0010 2C0E00D9
* 6A Ice(Iceclimbers)
41820014 39C00000
* 6B Blizzard
99DA2293 81DA0010
* 6C Zelda's fire
B1DA2290 931A1914
* 6D Zelda's fire (explosion)
60000000 00000000
* 6E
C2076DC8 00000005
* 6F Toad's spore
3DC08048 89CE9D30
* 70 Mewtwo's Shadowball
2C0E002C 40820014
* 71 Iceclimbers' Up-B
39C00000 99DD2293
* 72 Pesticide
81DD0010 B1DD2290
* 73 Manhole
907F19A4 00000000
* 74 Fire(G&W)
C22705A8 00000005
* 75 Parashute
3DC08048 89CE9D30
* 76 Turtle
2C0E002C 40820014
* 77 Sperky
39C00000 99DC2293
* 78 Judge
81DC0010 B1DC2290
* 79
92BC1914 00000000
* 7A Sausage
C206CB7C 00000009
* 7B Milk (Young Link)
3DE08048 89EF9D30
* 7C Firefighter(G&W)
2C0F002C 40820030
* 7D Masterhand's laser
38800023 48000004
* 7E Masterhand's bullet
7FE3FB78 3CA0800B
* 7F
60A5FFD0 7CA803A6
* 80
38A00000 4E800021
* 81 Crazyhand's Bomb
38600000 907F0430
* 82
48000004 8001001C
* 83
60000000 00000000
* 84
C20BFFD0 00000006
* 85
2C040023 40820020
* 86
38C00023 80EDAE9C
* 87
54C61838 7CC63A14
* 88
80E60000 38C00197
* 89
B0C70008 7C0802A6
* 8A
60000000 00000000
* 8B
C2266984 00000012
* 8C
3DC08048 89CE9D30
* 8D
2C0E002C 4082007C
* 8E
7DC802A6 48000061
* 8F
7CA802A6 7DC803A6
* 90
80650000 3C8080BE
* 91
6084D06C 90640000
* 92
80650004 3C8080F3
* 93
6084572C 90640000
* 94
90640004 80650008
* 95
3C8080F3 608455AC
* 96
90640000 90640004
* 97 (crashes with peach pulls out)
8065000C 3C8080F3
* 98
6084566C 90640000
* 99
38600000 90640078
* 9A
48000018 4E800021
* 9B
931797FF 202020FF
* 9C
202020FF FFFC00FF
* 9D
806DB630 00000000
* 9E Coin
C2079970 00000008
* 9F
3DC08048 89CE9D30
2C0E002C 4082002C
88970042 5484EFFF
40820020 809A002C
80840518 8084002C
38A00000 98A42293
80A40010 B0A42290
1C75004C 00000000
  C2079820 00000008
3DC08048 89CE9D30
2C0E002C 4082002C
88970042 5484EFFF
40820020 809A002C
80840518 8084002C
38A00000 98A42293
80A40010 B0A42290
5460DFFF 00000000


* BF Chikorita's Leaf
</div>
* C0 Blastoise's Water  
 
* C1 Weezing's Gas
 
* C2 Weezing's Gas
<div class="mw-collapsible mw-collapsed" data-expandtext="Chess Melee Replaces Super Sudden Death" data-collapsetext="Click to collapse">
* C3 Burn ??? Fire something
 
* C4 Burn ??? Fire something
 
* C5 Charizard's Breath
  $Chess Melee Standalone [Achilles1515, UnclePunch]
* C6 Charizard's Breath
*Replaces Super Sudden Death
* C7 Unowns
*Everytime a stock is taken, the game Resets all players to their Angel platforms with Zero Percent
* C8 Lugia's Aeroblast
*This makes every stock act as a zero-to-death
* C9 Lugia's Aeroblast
C21B8C74 00000060 #Main.asm
* CA Lugia's Aeroblast
808D8840 388406D8
* CB Ho-oh's Flame
48000011 7CA802A6
* CC Staryu's Star
90A40044 480002E0
* CD Healing Egg
4E800021 7C0802A6
* CE Cyndaquil's Fire
90010004 9421FF00
* CF ??? invisible
BE810008 38600016
* D0
38800017 38A00000
* D1 Target
3D808039 618C01F0
* D2 Shyguy (Heiho)
7D8903A6 4E800421
* D3 Koopa(Green) (Nokonoko)
7C7F1B78 38600040
* D4 Koopa(Red) (PataPata)
3D808037 618CF1E4
* D5 Likelile
7D8903A6 4E800421
* D6 (old-lead)
7C7E1B78 7FC3F378
* D7 (old-octa)
38800040 3D808000
* D8 (old-otto)
618CC160 7D8903A6
* D9 White Bear (whitebea)
4E800421 7FE3FB78
* DA klap
3880000E 3CA08037
* DB Paratroopa (Green) (zgshell)
60A5F1B0 7FC6F378
* DC Paratroopa (Red) (zrshell)
3D808039 618C0B68
* DD
7D8903A6 4E800421
* DE
7FE3FB78 48000031
* DF
7C8802A6 38A00017
* E0 (crashes with peach pulls out)
3D808038 618CFD54
* E1 Apple
7D8903A6 4E800421
* E2
BA810008 80010104
* E3
38210100 7C0803A6
* E4
4E800020 4E800021
* E5
7C0802A6 90010004
* E6 Tool
9421FF00 BE810008
* E7
7C7F1B78 83DF002C
* E8
887E0000 2C030000
* EA Arwing Laser
41820010 2C030001
* EB Wolfen Laser
41820144 480001DC
* EC
3BA00000 7FA3EB78
* ED
3D808003 618C22C0
* EE
7D8903A6 4E800421
* EF
2C030002 40820088
* F0
7FA3EB78 3D808003
* F1
618C4110 7D8903A6
* F2
4E800421 8063002C
* F3
8883221F 548406F7
* F4
40820064 8883221D
* F5
54840739 40820058
* F6
88832219 54840673
* F7
4182004C 80830010
* F8
2C04000C 41820040
* F9 (crashes with peach pulls out)
2C04000D 41820038
* FA
2C040004 41820018
* FB
2C040005 41820010
* FC
2C040006 41820008
* FD
4800002C 80630000
* FE
3D80800D 618C3E40
* FF
7D8903A6 4E800421
 
48000014 3BBD0001
</div>
2C1D0006 4180FF58
 
48000128 3B800000
</div>
7C1CE800 40820004
 
7F83E378 3D808003
 
618C22C0 7D8903A6
<div class="mw-collapsible mw-collapsed" data-expandtext="2-Player Adventure Mode" data-collapsetext="Click to collapse">
4E800421 2C030002
 
40820044 7F83E378
 
3D808003 618C4110
  $2-Player Adventure Mode [Nick Reynolds]
7D8903A6 4E800421
  04456ac4 000000XX #Change "X" to the character ID from the list.
8063002C 8883221F
  04456ac8 000000XX #Change "X" to the character ID from the list.
548406F7 40820020
  04432094 000000XX #Change "X" to the character ID from the list.
38A00001 88832219
  0416e2f8 4800015c
50A4177A 98832219
  04456b08 01000400
38800000 9083195C
  04456b4c 00000500
90831958 3B9C0001
  04456b04 00000000
2C1C0006 4180FF94
  042f653c 60000000
3860003C B07E0001
  00456b6c 00000000
38600001 987E0000
  04032720 48800000
480000A0 A07E0001
  04832720 3c608045
3863FFFF B07E0001
  04832724 38033080
2C030000 4082008C
  04832728 2c1900XX #Change "X" to the character ID from the list.
3BA00000 7FA3EB78
  0483272c 4182000c
3D808003 618C22C0
  04832730 7c602214
  7D8903A6 4E800421
  04832734 4b7ffff8
  2C030002 40820054
  04832738 7c605a14
  7FA3EB78 3D808003
  0483273c 4b7ffff0
  618C4110 7D8903A6
  4E800421 7C7C1B78
  8883221F 548406F7
  40820030 7F83E378
  3D80800D 618C331C
  7D8903A6 4E800421
  7F83E378 38800001
  3D80800B 618CFD9C
  7D8903A6 4E800421
  3BBD0001 2C1D0006
  4180FF8C 38600000
  987E0000 48000004
  BA810008 80010104
  38210100 7C0803A6
  4E800020 38C00000
  60000000 00000000
 
</div>
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Dual 1v1 Mode" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Character ID List" data-collapsetext="Click to collapse">


{| class="wikitable"
  $Dual 1v1 Mode [Achilles1515, Zauron]
  |Character External ID
  04078AA4 60000000
  |-
  04078d10 60000000
  |Hexidecimal // Character
  042707A8 60000000
  |-
  042707c0 60000000
  |0x00 // Captain Falcon
  042707cc 60000000
  |-
  040792EC 60000000
  |0x01 // Donkey Kong
  040792CC 88780020
  |-
  040792D0 2C0300FF
  |0x02 // Fox
  00078AC0 00000040
  |-
  00078D50 00000040
  |0x03 // Mr. Game & Watch
  000792FC 00000040
  |-
  002707DC 00000040
  |0x04 // Kirby
  C216C094 00000004
  |-
  7C1FE850 2C000003
  |0x05 // Bowser
  40800010 38000001
  |-
  3DC08047 980EDB69
  |0x06 // Link
  381DFFFF 00000000
  |-
  C216E5B4 00000005
  |0x07 // Luigi
  3DE08046 8A0FBF19
  |-
  2C100000 40820010
  |0x08 // Mario
  61EFDB69 9A0F0000
  |-
  9A0F0007 38210060
  |0x09 // Marth
  60000000 00000000
  |-
 
  |0x0A // Mewtwo
</div>
  |-
 
  |0x0B // Ness
 
  |-
<div class="mw-collapsible mw-collapsed" data-expandtext="CPU Takeover Minigame" data-collapsetext="Click to collapse">
  |0x0C // Peach
 
  |-
 
  |0x0D // Pikachu
  $CPU Takeover Minigame [Savestate]
  |-
  *If d-pad left is held while the map loads, you start off a match where all players on the field are Level 9 CPUs for 5 seconds.
  |0x0E // Ice Climbers
  *Once those 5 seconds are up (which are displayed in the milliseconds portion of the timer), you'll have control over your player for anywhere from 12-18 seconds (random, but not displayed).
  |-
  *When those 12-18 seconds are up, the milliseconds timer will switch to a 10 second timer, where you have to root on your CPU as they battle it out with your opponent!
  |0x0F // Jigglypuff
  C22F3B04 0000005F
  |-
  3821FFEC 90610008
  |0x10 // Samus
  7C6802A6 9061000C
  |-
  80610008 4800007C
  |0x11 // Yoshi
  60000000 3821FFD0
  |-
  90010020 90210024
  |0x12 // Zelda
  90410028 90610004
  |-
  90810008 90A1000C
  |0x13 // Sheik
  90C10010 90E10014
  |-
  91010018 7C6902A6
  |0x14 // Falco
  9061001C 80610004
  |-
  4E800020 60000000
  |0x15 // Young Link
  8061001C 7C6903A6
  |-
  80010020 80210024
  |0x16 // Dr. Mario
  80410028 80610004
  |-
  80810008 80A1000C
  |0x17 // Roy
  80C10010 80E10014
  |-
  81010018 38210030
  |0x18 // Pichu
  4E800020 60000000
  |-
  4BFFFF8D 60000000
  |0x19 // Ganondorf
  3C608047 60639D60
  |-
  80630000 28030000
  |0x1A // Master Hand
  40820088 60000000
  |-
  3C60803F 6063A4E0
  |0x1B // Wireframe Male
  38800000 90830000
  |-
  3C60803F 6063A4E4
  |0x1C // Wireframe Female
  38800000 90830000
  |-
  3C60803F 6063A4DC
  |0x1D // Giga Bowser
  3C808046 6084B6C8
  |-
  80840000 3884FFFB
  |0x1E // Crazy Hand
  90830000 3C60804C
  |-
  60631FAF 38800000
  |0x1F // Sandbag
  88A30000 38630044
  |-
  70A50001 28050000
  |0x20 // Popo
  41820018 60000000
  |-
  3CC0803F 60C6A4E0
  |0x21 // User Select(Event) / None (Crashes)
  38E00001 90E60000
  |}
  38840001 28040004
 
  4180FFD0 60000000
</div>
  3C60803F 6063A4E0
 
  80630000 28030000
</div>
  40820010 60000000
 
  48000188 60000000
</div>
  3C60803F 6063A4DC
 
  80A30000 3C808046
 
  6084B6C8 80840000
=== Add Game Mechanics and Game Types from Other Video Games ===
  7C042840 40820068
 
  60000000 3CA0804D
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
  60A55F90 80A50000
 
  38C00007 7CE53396
 
  7CE731D6 7CE72850
==== ''Super Smash Bros. (N64)'' ====
  3884FFEA 7C872050
 
  90830000 4BFFFE81
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
  60000000 3C608017
 
  60634338 60000000
 
  7C6903A6 4E800421
<div class="mw-collapsible mw-collapsed" data-expandtext="SSB64-style Z-Cancelling" data-collapsetext="Click to collapse">
  60000000 4BFFFE9D
 
  60000000 3C60803F
 
  6063A4E4 38800001
  $N64 Mode - 4 Frames of Lag for L-Canceled Aerials [Achilles1515]
  90830000 38600000
  0408d6a4 FC000032
  3C808045 60843080
 
  80A400B0 28050000
</div>
  41820094 60000000
 
  3CC0803F 60C6A4DC
 
  80C60000 38C6000A
<div class="mw-collapsible mw-collapsed" data-expandtext="No Smash Charges" data-collapsetext="Click to collapse">
  3CE08046 60E7B6C8
 
  80E70000 7C063840
 
  41800064 60000000
  $No Smash Charges [Punkline]
38C00009 98C51AFB
  C2073008 00000003
38C00001 90C40008
  80A40008 38A50008
3CC0803F 60C6A4E4
  90A40008 4E800020
80E60000 28070001
40820034 60000000
4BFFFDDD 60000000
3CE08017 60E7435C
7CE903A6 4E800421
60000000 4BFFFDFD
60000000 38E00000
90E60000 48000010
60000000 38C00000
90C40008 38630001
38840E90 28030004
4081FF58 60000000
3C60803F 6063A4DC
80630000 3C808046
6084B6C8 80840000
7C632050 2C030000
40810020 60000000
2C03000A 41810014
  60000000 3B030000
  4800000C 60000000
  8301000C 4BFFFD85
  60000000 90610008
  8061000C 7C6803A6
  80610008 38210014
  60000000 00000000
  60000000 00000000


</div>
</div>


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="One Stock Rotation Replaces Giant Melee" data-collapsetext="Click to collapse">


==== ''Super Smash Bros. Brawl'' ====


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
  $One Stock Rotations v1.1 [UnclePunch]
 
  *Replaces Giant Melee
 
  *Despawns all but the first 2 present characters, and respawns the next available despawned character upon someone dying. The surviving player currently keeps their percent upon KO'ing a player.
<div class="mw-collapsible mw-collapsed" data-expandtext="L = Brawl Airdodge / R = Melee Airdodge" data-collapsetext="Click to collapse">
  C21B9090 00000080
 
  808D8840 38840F98
 
  48000011 7CA802A6
  $L = Brawl Airdodge / R = Melee Airdodge [UnclePunch]
  90A40044 480003E4
  C206AEF8 00000004
  4E800021 7C0802A6
  C0030030 FC000840
  90010004 9421FF00
  4081000C 39C00001
BE810008 38600016
  48000008 39C00002
  38800017 38A00000
  99DFFFC4 00000000
  3D808039 618C01F0
  C2099A9C 00000005
  7D8903A6 4E800421
  88030024 2C000002
  7C7F1B78 38600040
  4182000C 38000001
  3D808037 618CF1E4
  48000008 38000002
  7D8903A6 4E800421
  901F2354 7C0802A6
  7C7E1B78 7FC3F378
  60000000 00000000
  38800040 3D808000
  C2099AE8 00000005
  618CC160 7D8903A6
  801F2354 2C000002
  4E800421 7FE3FB78
  41820014 3C008009
  3880000E 3CA08037
  60009B6C 7C0903A6
  60A5F1B0 7FC6F378
  4E800420 FC010040
  3D808039 618C0B68
  60000000 00000000
  7D8903A6 4E800421
  C2099C0C 00000007
  7FE3FB78 48000031
  81FF002C 800F2354
  7C8802A6 38A00017
  2C000002 41820018
  3D808038 618CFD54
  3DC0800C 61CEC730
7D8903A6 4E800421
  7DC903A6 4E800421
  BA810008 80010104
  48000014 3DC08009
  38210100 7C0803A6
  61CE6900 7DC903A6
  4E800020 4E800021
  4E800421 00000000
  7C0802A6 90010004
  C2099CEC 00000011
  9421FF00 BE810008
  81DF2354 2C0E0002
  7C7F1B78 83DF002C
  41820078 3821FFFC
  887E0000 2C030000
  7C0802A6 90010000
  4182000C 2C030001
3BDF0110 881F221A
  41820134 3D808016
  7FE3FB78 5400EFFF
  618CB558 7D8903A6
  41820018 3DC08007
  4E800421 2C030003
  61CED4E4 7DC903A6
  4080001C 7FE3FB78
  4E800421 48000020
  3D808039 618C0228
  C03E005C 7FE3FB78
  7D8903A6 4E800421
  C05E0060 3DC08007
  480002B4 3BA00000
  61CED494 7DC903A6
  3B800000 7FA3EB78
  4E800421 7FE3FB78
  3D808003 618C22C0
  3DC08007 61CED268
7D8903A6 4E800421
  7DC903A6 4E800421
2C030002 4082001C
  80010000 7C0803A6
  387E0001 7FBC19AE
  38210004 4E800020
  9BBE0003 3B9C0001
  7C0802A6 00000000
  2C1C0002 408000B0
 
  3BBD0001 2C1D0006
</div>
  4180FFC4 7FA3EB78
 
  3D808003 618C22C0
<div class="mw-collapsible mw-collapsed" data-expandtext="Brawl-style B Reverse v1.1" data-collapsetext="Click to collapse">
  7D8903A6 4E800421
 
  2C030002 40820088
 
  7FA3EB78 3D808003
  $Brawl-style B Reverse 1.1 [UnclePunch]
  618C4110 7D8903A6
  C2068690 00000002
  4E800421 7C7B1B78
  3800FFFE 90062294
  3D80800B 618CFD04
  887F000C 00000000
  7D8903A6 4E800421
  C2069B58 00000002
  807B002C 88632222
  901A2294 90010050
  5460F7FF 4182002C
  60000000 00000000
  7FA3EB78 38800001
  C206B8AC 00000023
  3D808003 618C418C
  89DF2073 280E0011
  7D8903A6 4E800421
  41A00108 280E0014
  3D80800B 618CFD04
  41A10100 89DF2073
  7D8903A6 4E800421
  89FF2297 7C0E7800
  3C60804A 606310C8
  418200F0 7C0802A6
  1C9D0064 7C632214
  480000D5 7DC802A6
  88830010 38A00001
  7C0803A6 81FF0004
  50A43E30 50A43672
  3A000000 2C0F0008
  98830010 3BBD0001
  4180002C 39EFFFF8
  2C1D0006 4180FF58
  3A100004 2C0F0008
  38600001 987E0000
  4180001C 39EFFFF8
  480001B4 3B800000
  3A100004 2C0F0008
  387E0001 7FBC18AE
  4180000C 39EFFFF8
  7FA3EB78 3D808003
  3A100004 7E10702E
  618C4110 7D8903A6
  5610203E 280F0000
  4E800421 7C7B1B78
  39EFFFFF 4181FFF4
  8063002C 8883221F
  7210000F 89FF2073
  548406F7 40820170
  39EFFFEF 560E07FE
  8883221D 54840739
  5610F87E 280F0000
  40820164 88832219
  39EFFFFF 4181FFF0
  54840673 41820158
  2C0E0001 4082006C
  80830010 2C04000C
  81DF0894 3DE040A0
  4182014C 2C04000D
  7C0E7800 4181005C
  41820144 2C040004
  C1DF0080 89DF065D
  41820018 2C040005
  81FF002C 3E000000
  41820010 2C040006
  7C0F8000 41800010
  41820008 4800001C
  2C0E0004 41820014
  7F63DB78 3D80800D
  48000038 2C0E0008
  618C3E40 7D8903A6
  41820008 4800002C
  4E800421 48000110
  FDC07050 D1DF0080
  807B002C 80832340
  38000001 901F18F4
  2C040001 41810100
  48000018 4E800021
  6B830001 389E0001
  33B3B333 B3BBBB92
  7F2320AE 8B1E0003
  B3B3333B 3BF00000
  7F1AC378 480000D0
  4E800021 00000000
  7F43D378 3D808003
  C2068690 00000002
  618C22C0 7D8903A6
  3800FFFE 90062294
  4E800421 2C030002
  887F000C 00000000
  408200B4 7C1AE800
  C2069B58 00000002
  418200AC 7C1AC800
  901A2294 90010050
  418200A4 7F43D378
  60000000 00000000
  3D808003 618C3BD8
  C206B8AC 00000023
  7D8903A6 4E800421
  89DF2073 280E0011
  2C030000 40810088
  41A00108 280E0014
  7F43D378 3D808003
  41A10100 89DF2073
  618C4110 7D8903A6
  89FF2297 7C0E7800
  4E800421 38800001
  418200F0 7C0802A6
  3D80800B 618CFD9C
  480000D5 7DC802A6
  7D8903A6 4E800421
  7C0803A6 81FF0004
  387E0001 7F5C19AE
  3A000000 2C0F0008
  9B5E0003 7F63DB78
  4180002C 39EFFFF8
  3D80800B 618CFD04
  3A100004 2C0F0008
  7D8903A6 4E800421
  4180001C 39EFFFF8
  809B002C 88642222
  3A100004 2C0F0008
  5460F7FF 41820048
  4180000C 39EFFFF8
  8864000C 38800001
  3A100004 7E10702E
  3D808003 618C418C
  5610203E 280F0000
  7D8903A6 4E800421
  39EFFFFF 4181FFF4
  3D80800B 618CFD04
  7210000F 89FF2073
  7D8903A6 4E800421
  39EFFFEF 560E07FE
  4800001C 3B5A0001
  5610F87E 280F0000
  2C1A0006 41800008
  39EFFFFF 4181FFF0
  3B400000 7C1AC000
  2C0E0001 4082006C
  4082FF20 3B9C0001
  81DF0894 3DE040A0
  2C1C0002 4180FE5C
  7C0E7800 4181005C
  48000004 BA810008
  C1DF0080 89DF065D
  80010104 38210100
  81FF002C 3E000000
  7C0803A6 4E800020
  7C0F8000 41800010
  38C00000 00000000
  2C0E0004 41820014
  48000038 2C0E0008
  41820008 4800002C
  FDC07050 D1DF0080
  38000001 901F18F4
  48000018 4E800021
  33B3B333 B3BBBB92
  B3B3333B 3BF00000
  4E800021 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Brawl-style Reverse Aerial Rush (RAR)" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="War Gamemode Replaces Lightning Melee" data-collapsetext="Click to collapse">




  $ReverseAerialRush (MagicScrumpy)
  $War Gamemode Over Lightning Melee [UnclePunch]
  C20C9EE8 00000003
  *When someone loses a stock, the victim's stock is added to the stock count of the player that took the stock.
  23030000 41820010
  C20D3588 00000009
  C01E008C FC000050
  3C808047 60849D30
  D01E008C 00000000
  88840000 2C040013
40820030 807F18C4
2C030006 41820024
3C808045 60843080
38A00E90 7C6329D6
7C832214 8864008E
38630001 9864008E
807F18C4 00000000
041ba7b0 60000000


</div>
</div>


</div>


<div class="mw-collapsible mw-collapsed" data-expandtext="Break the Targets Randomizer" data-collapsetext="Click to collapse">


==== ''Project M (Project +)'' ====


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
  $Break the Targets Randomizer [Punkline]
 
  C21C4228 000000A2
 
  93C10018 48000009
<div class="mw-collapsible mw-collapsed" data-expandtext="Moonwalk With C-Stick ala PM" data-collapsetext="Click to collapse">
  48000484 4E800021
 
  06070A25 12C60A40
 
  115B18B1 E849F169
  $Moonwalk With C-Stick ala PM [UnclePunch]
  E444E2F5 FC5EF2C9
  *CStick Forward Inputs Dash Forward During Dash
  F22D0437 1F1F193A
  C20CA42C 0000000C
  079AF2B9 01B70221
  C0240638 FC010040
  19B2E664 06070A21
  40800008 FC200850
  FCE10CED F2F8F56F
  80ADAEB4 C005003C
  1827E9F9 EACD0FD9
  FC010040 4C411382
  FA3BF4CE 0AA6F0C0
  40820038 88640669
  0A33F6FB 1EE3FC9D
  2C030000 4182002C
  01EBFA4D E3ADF9DE
  C0440638 C024002C
06070A2C 0A081018
  C00294B8 EC220072
FF420CA8 056AF61F
  FC010040 41800014
072CF92D EFD0EF7E
  3DC0800C 61CEA484
F174F0EC F2BC0159
  7DC903A6 4E800420
F784FDBC 0CA908BE
  C0240620 00000000
03091033 06070A2A
 
1F81DCD2 1B4718CE
</div>
  FE56EC01 2C5E18D6
 
  EFACE9AD 24A7F502
 
  2901DF7F 3342F246
<div class="mw-collapsible mw-collapsed" data-expandtext="Stock-Dependent Blastzone Wrapping" data-collapsetext="Click to collapse">
  3090F00F E4BBDEE6
 
  06070A30 01A32277
 
  F470EA89 1EF3FD41
  $Stock dependent blastzone wrapping (NTSC 1.02) [anonymous]
  1123E9E9 1BA724B8
  C20679C0 00000002 #safe player block extend
  EF981599 17E3F8A5
  38802608 38A00005
  222E02A2 FD0EF5B6
  60000000 00000000
  2338EB84 06070A36
  C207D8B8 00000002 #store 0 blastzone wraps on landing
  DF4D0B64 E4410319
  987F1968 907F2600
  EC4E25B9 16272523
  907F2604 00000000
  E36AF908 05A81DD6
  C20D32E8 00000016 #bottom blastzone
  DD8215AF F636173C
  887E000C 38800E90
  079B26EC 00AC0397
  7C8419D6 3CA08045
  06070A24 F66F27B2
  60A53080 7C642A14
  2EAC209D 038D30A0
  8863008E 829E2604
  0A80224C 0B6A2C9A
  3A94FFFF 929E2604
  22960F69 034E1105
  2C140000 4080000C
  0F59061D 130B2C04
  3AE00000 7E94B850
  0F2C1F6E 06070A22
  3EA08045 62B5BF14
  E66B0058 FFE5F402
  8AB50000 7EA3A850
  E88D07CA 222C062E
  7C14A800 41810050
  1C35161B E4CF214A
  3C608022 60634B68
  0C53FD52 0405EE95
  7C6803A6 4E800021
  11F20F18 D9CFFE55
  C1FE00B4 EDE17828
  06070A3A F228155B
  D03E00B4 D03E06F8
  F61D1967 EC6DFF67
  38600004 7C6903A6
  10C60361 E9A80DAB
  387E082C C4230138
  F4600BB5 F8DB0EE2
  EC21782A D0230000
  05AC16F8 12A00260
  4200FFF4 3C60800D
  152E0A5A 06070A26
  606331A4 7C6903A6
  FE461476 177E00DC
  4E800420 3A800000
  EA600720 E59D0A70
  929E2604 7FE3FB78
  DFEF1CB5 E65B1E16
  60000000 00000000
  ED960FA8 04B71258
  C20D3200 00000016 #left blastzone
  05330B06 0BF5FC63
  887E000C 38800E90
  06070A27 1B08E792
  7C8419D6 3CA08045
  EF3A0EA5 F52424B8
  60A53080 7C642A14
  21CE11AC 1A571DD8
  8863008E 829E2600
  E7B60A56 E6F0FE38
  3A940001 929E2600
  F3120D7B E329076B
  2C140000 4080000C
  F638EE58 06070A2F
  3AE00000 7E94B850
  DE18E310 01F90D33
  3EA08045 62B5BF14
  E239F9EB FA99E9D7
  8AB50000 7EA3A850
  F63DE5EF E083094A
  7C14A800 41810050
  0321FD19 095107E5
  3C608022 60634B38
  FA12F0F8 05AC0A01
  7C6803A6 4E800021
  06070A28 06A43419
  C1FE00B0 EDE17828
  02FC7012 0C8524FA
  D03E00B0 D03E06F4
  03984DE6 F26907A4
  38600004 7C6903A6
  01C1592E 09993AA8
  387E0828 C4230138
  08716138 016D3432
  EC21782A D0230000
  FF84062D 06070A29
  4200FFF4 3C60800D
  E14F1D18 FC3C0352
  606331A4 7C6903A6
  04B022C8 02B30B8E
  4E800420 3A800000
  ED36F2AB E66D13FA
  929E2604 7FE3FB78
  13EE1718 E6F91F05
  60000000 00000000
  F2FF1820 13800BBE
  C20D31E0 00000016 #right blastzone
  06070A34 EAFAE97F
  887E000C 38800E90
  ED060C9A 1988203E
  7C8419D6 3CA08045
  14F21B2E F26216CF
  60A53080 7C642A14
  E3DEF854 E3D6F4C5
  8863008E 829E2600
  1EAF09F1 E8161E55
  3A94FFFF 929E2600
  E2F9F29F 06070A37
  2C140000 4080000C
  05730B48 1425EDE2
  3AE00000 7E94B850
  E7620ADC E48F1BB3
  3EA08045 62B5BF14
  E07C0BFB EEE103C5
  8AB50000 7EA3A850
  05E31237 DF87EBE5
  7C14A800 41810050
  E3BF1066 FEA80949
  3C608022 60634B50
  06070A2B 0633EE32
  7C6803A6 4E800021
  E35C0800 1797FD5D
  C1FE00B0 EDEF0828
  13710188 0B59F258
  D03E00B0 D03E06F4
  E2E90D4F DA831129
  38600004 7C6903A6
  FA321503 E96F0DD6
  387E0828 C4230138
  EB3D1505 06070A23
  EC217828 D0230000
  FD642A33 109C11BB
  4200FFF4 3C60800D
  E890113D FE961D4A
  606331A4 7C6903A6
  E1D02FE5 15511ED8
  4E800420 3A800000
  FBC70173 FDB2307E
  929E2604 7FE3FB78
  0DED0C8D F58021AE
  60000000 00000000
  06070A31 F97FFF2F
  C20D3220 00000017 #top blastzone
  1508FF5E 096CF4D4
  887E000C 38800E90
  1FB004EC 18BE0375
  7C8419D6 3CA08045
  E7800861 EB05F51C
  60A53080 7C642A14
  1E0718C9 1485FF69
  8863008E 829E2604
  243815EE 06070A32
  3A940001 929E2604
  EA481BA0 24210F1C
  2C140000 4080000C
  E6191C53 EA1E02BE
  3AE00000 7E94B850
  0CE1F862 FC66EDD5
  3EA08045 62B5BF14
  F9080F34 F8B2ED9C
  8AB50000 7EA3A850
  15FE03DC 219E1A20
  7C14A800 41810050
  06070A33 EFCC07C9
  3C608022 60634B80
  FBE808D3 1B0C14FC
  7C6803A6 4E800021
  1A8FFED8 192EF33F
  C1FE00B4 EDEF0828
  E60BFDA2 ED19FF19
  D03E00B4 D03E06F8
  E5CD13E0 0137F434
  38600004 7C6903A6
  06E7F768 06070A2E
  387E082C C4230138
  0049188F 1851F68A
  EC217828 D0230000
  1746EC38 F7E8FE52
  4200FFF4 3C60800D
1A48F5BF 012C09BA
  606331A4 7C6903A6
ECB7F17D 140C0A24
  4E800420 3A800000
E31BEBA6 E482F3F6
  929E2604 3D80800D
06070A38 F45001EC
  618C3268 7D8903A6
FD540044 FD41FFA4
  4E800420 00000000
0A34FC29 051305B6
 
08D20D07 F45B07D8
</div>
  F3DF014D 0C1CFD72
 
  F32DF94D 06070A2D
</div>
  F336FCD7 112913B0
 
  DC591DA0 003A17D5
 
  F9391B90 18A40651
==== ''Super Smash Bros. Ultimate'' ====
  1BFE10FD DE8615C3
 
  E42DFC42 F5B9F2F7
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
  06070A39 12791DAC
 
  0C63113C DD7C1418
 
  077F08A1 E960FDED
<div class="mw-collapsible mw-collapsed" data-expandtext="Perfect Shield ala Smash Ultimate" data-collapsetext="Click to collapse">
  1250141E E1140351
 
  F6BB14F1 17A007D4
 
  0D141ED8 06070A35
  $Perfect Shield ala Smash Ultimate [UnclePunch]
  F8330D2D ED0D041C
  C2092C98 00000037
  FBBE13F7 FD1A1313
  807F0000 48000099
  0FEC1078 09530642
  7C8802A6 480000A9
  F31B003F 02150EA2
  7CA802A6 80DF010C
  F91409E7 111A0DEF
  80C60008 88060011
  00000000 7FC802A6
  90040000 3D808007
  39400000 808D9348
  618CB1B8 7D8903A6
  7D3E506E 712800FF
  4E800421 806DAEB4
  41820058 38C00008
  C0030260 C0A302D4
  5520877F 2C800006
  C03F1998 EC610024
  41820010 38C00002
  C00302D8 C04302D4
  41860008 38C00004
  C0C30264 C0828B88
  50C9063E 7C882000
  EC202828 C01F01A0
  5527C63F 40A20008
  EC843028 EC22287A
  38E0000A 50E9442E
  EC230072 EC24307A
  41860020 75200010
  EC010032 807F010C
  41A20008 38E70001
  80630008 88030011
  7D4639D6 394A0007
  809F05E8 54002036
  554A003A 4BFFFFA4
  7CA4002E D005002C
  38BE0004 7CA62850
  D0050030 D0050034
  91210008 90A1000C
  48000118 4E800021
  60000000 00000000
  00000000 00000000
  C21C4244 00000018
  00000000 00000000
  80C10008 70C000FF
  3F800000 4E800021
  418200AC 54C9C63E
  9421FF00 BE810008
  7C9D4800 4184000C
  7C0802A6 900100FC
  38A00000 48000098
  7C7E1B78 83FE002C
  80E1000C 7CAA2B79
  3C608008 6063A4D4
  811F0280 2C1D0000
  907F219C 887F000C
  40A20010 74C00010
  3D808003 618C6538
  41A20008 7D054378
  7D8903A6 4E800421
  2C050000 41A00028
  5463103A 800DAE6C
  41A5006C 3B9CFFFF
  7CE01A14 88070001
  3BDEFFFC 80680084
  88C70000 5400402E
  3C008037 60000E44
  88E70002 50C0821E
  7C0803A6 4E800021
  7CE60378 3860041A
  7C651B78 80C10008
  7FC4F378 80BF010C
  80E1000C 54C4063E
  80A50008 88A50011
  74C03F07 7C17E3A6
  54A52036 819F05E8
  100723CC F0050038
  7CAC282E 4CC63182
  102004A0 D0050050
  3D808005 618CFDDC
  D0250060 80050014
  7D8903A6 4E800421
  64000080 90050014
  7FE3FB78 3880006B
  90E1000C 7C082800
  38A00080 38C00080
  40A2000C 7D455378
  3D808008 618C8148
  4BFFFF90 2C050000
  7D8903A6 4E800421
  60000000 00000000
  7FE3FB78 38800076
  0445BF28 FFFFFFFF
  38A00000 3D80800B
  0445BF2C FFFFFFFF
  618CFFD0 7D8903A6
  041BFA20 3860000F
  4E800421 C022AFF0
  0415D94C 4E800020
  7FC3F378 3D808006
  0415D984 4E800020
  618CF190 7D8903A6
  0416B480 60000000
  4E800421 800100FC
  7C0803A6 BA810008
  38210100 4E800020
  8001001C 00000000
  C2092CE8 00000008
  819F002C 3C004330
  C84298A8 38600005
  6C638000 9001FF0C
  9061FF10 C821FF0C
  EC211028 C04C0894
  FC011040 4082000C
  38600000 986C221B
  80010024 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="X + Y = Short Hop Macro" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Home-Run Contest Item Modifier" data-collapsetext="Click to collapse">




  $X+Y=Short Hop Macro [UnclePunch]
  $Home-Run Contest Item Modifier (1.02) [Achilles]
  *Having X+Y held at anytime during jumpsquat will enter a short hop.
  04284860 000000XX
C20CB60C 00000005 #Check For Buttons During Jumpsquat.asm
809F002C 8064065C
54600529 41820014
5460056B 4182000C
38600001 90642340
7C7F1B78 00000000
C20CB500 00000005 #Init Flag.asm
90062340 80E6065C
54E00529 41820014
54E0056B 4182000C
38E00001 90E62340
60000000 00000000


</div>
<div class="mw-collapsible mw-collapsed" data-expandtext="Items (Decimal/Hexidecimal/Name)" data-collapsetext="Click to collapse">


</div>


Items (Decimal/Hex/Name)
'''Note: Regular items and Pokemon work fine. The others will probably freeze the game.'''


==== ''Rivals of Aether'' ====
(Number) (Hexidecimal) (Item Name)
 
* 00 00    capsule
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
* 01 01    box
 
* 02 02    barrel
 
* 03 03    egg
<div class="mw-collapsible mw-collapsed" data-expandtext="Wavedash Out of JumpSquat ROA-Style" data-collapsetext="Click to collapse">
* 04 04    partyball
* 05 05    cannon
* 06 06    bombomb
* 07 07    mr. saturn
* 08 08    heart
* 09 09    tomato
* 10 0A    star
* 11 0B    bat
* 12 0C    sword
* 13 0D    umbrella
* 14 0E    green shell
* 15 0F    red shell
* 16 10    gun
* 17 11    freezie
* 18 12    food
* 19 13    mine
* 20 14    bumper
* 21 15    super scope
* 22 16    star rod
* 23 17    lip stick
* 24 18    fan
* 25 19    fire flower
* 26 1A    big mushroom
* 27 1B    small mushroom
* 28 1C    hammer
* 29 1D    warp star
* 30 1E    screw attack
* 31 1F    rabbit hood
* 32 20    metal
* 33 21    cloak
* 34 22    pokeball
* 43 2B    goomba
* 44 2C    redead
* 45 2D    octarok
* 46 2E    otosea


(Hexidecimal) (Pokemon Name)
* A0 Null pokemon entry?
* A1 Goldeen (Tosakinto)
* A2 Chicorita
* A3 Snorlax
* A4 Blastoise
* A5 Weezing (Matadogas)
* A6 Charizard (Lizardon)
* A7 Moltres
* A8 Zapdos
* A9 Articuno
* AA Wobbuffet
* AB Scizor
* AC Unown
* AD Entei
* AE Raikou
* AF Suicune
* B0 Bellossom (Kireihana)
* B1 Electrode (Marumine)
* B2 Lugia
* B3 Ho-oh
* B4 Metamon
* B5 Clefairy
* B6 Togepi
* B7 Mew
* B8 Celebi
* B9 Staryu (Hitodeman)
* BA Chansey
* BB Porygon2
* BC Cyndaquil (Hinoarashi)
* BD Marill
* BE Venusaur (Fushigibana)


$Wavedash Out of JumpSquat ROA-Style [UnclePunch]
(Hexidecimal) (Item Name)
*Wavedash Input is Possible during JumpSquat
* 2F Stone
C20CB634 00000014
* 30 Mario's fire
2C030000 40820094
* 31 Dr.Mario's Capsule
83DF002C 801E0668
* 32 Kirby's Cutter beam
54000675 41820084
* 33 Kirby's Hammer
C03E0624 C0029898
* 34 Raygun beam
FC010040 40810020
* 35
7FE3FB78 3D808009
* 36 Fox's laser
618C9A9C 7D8903A6
* 37 ? Falco's Laser ?
4E800421 2C1F0000
* 38 Fox's shadow
48000058 7FC3F378
* 39 Falco's shadow
3D808007 618CD9D4
* 3A Link's bomb
7D8903A6 4E800421
* 3B Young Link's bomb
3D808032 618C6240
* 3C Link's boomerang
7D8903A6 4E800421
* 3D Young Link's boomerang
806DAEB4 C0030338
* 3E Link's Hookshot
EC000072 C023033C
* 3F Young Link's Hookshot
EC010032 D01E0080
* 40 Arrow
7FE3FB78 3D808009
* 41 Fire Arrow
618C9D70 7D8903A6
* 42 PK Fire
4E800421 2C1F0000
* 43 PK Flash
60000000 00000000
* 44 PK Flash
 
* 45 PK Thunder
</div>
* 46 PK Thunder
 
* 47 PK Thunder
</div>
* 48 PK Thunder
 
* 49 PK Thunder
 
* 4A Fox's Blaster
==== ''SUPERHOT'' ====
* 4B Falco's Blaster
 
* 4C ? Link's Arrow ?
<div class="mw-collapsible mw-collapsed" data-expandtext="SUPERHOT" data-collapsetext="Click to collapse">
* 4D Young Link's arrow
 
* 4E PK Flash (explosion)
 
* 4F Needle(thrown)
$SUPERFOX [SinsOfApathy]
* 50 Needle
*Time Moves Only When You Move
* 51 Pikachu's Thunder
C23762A0 00000019
* 52 Pichu's Thunder
9421FFE0 9301001C
* 53 Mario's cape
92E10018 92C10014
* 54 Dr.Mario's cape
92A10010 3EE08046
* 55 Smoke (Sheik)
62F7B6CC 3F00003B
* 56 Yoshi's egg(thrown)
5718843E 82F70000
* 57
56F7843E 7C17C000
* 58 Yoshi's Star
4182006C 3AE00000
* 59 Pikachu's thunder
3B000000 3EC08045
* 5A Pikachu's thunder
62D621F3 3AD60E90
* 5B Pichu's thunder
8AB60000 7F18AA14
* 5C Pichu's thunder
3AF70001 2C170004
* 5D Samus's bomb
4180FFEC 2C180000
* 5E Samus's chargeshot
4182003C 3F0080BD
* 5F Missile
6318A4A0 83180000
* 60 Grapple beam
82D806BC 2C160000
* 61 Sheik's chain
40820024 83180008
* 62
2C180000 4082FFEC
* 63 Turnip
3F008043 3EC0003D
* 64 Bowser's flame
62D6CC50 92D82A2C
* 65 Ness's bat
48000014 3F008043
* 66 Yoyo
3EC0000A 62D64CB8
* 67 Peach's parasol
92D82A2C 8301001C
* 68 Toad
82E10018 82C10014
* 69 Luigi's fire
82A10010 38210020
* 6A Ice(Iceclimbers)
38000001 00000000
* 6B Blizzard
 
* 6C Zelda's fire
</div>
* 6D Zelda's fire (explosion)
 
* 6E
</div>
* 6F Toad's spore
 
* 70 Mewtwo's Shadowball
</div>
* 71 Iceclimbers' Up-B
 
* 72 Pesticide
 
* 73 Manhole
== Character-Specific Game-Play-Altering Codes ==
* 74 Fire(G&W)
 
* 75 Parashute
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
* 76 Turtle
 
* 77 Sperky
 
* 78 Judge
=== Dr. Mario ===
* 79
 
* 7A Sausage
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
* 7B Milk (Young Link)
 
* 7C Firefighter(G&W)
 
* 7D Masterhand's laser
$Mario and Doc Hold B [UnclePunch]
* 7E Masterhand's bullet
040e253c 801F065C
* 7F
 
* 80
  $Mario and Doc Get Jump Back After Down B [UnclePunch]
* 81 Crazyhand's Bomb
C20E2390 00000004
* 82
7C832378 3DC08007
* 83
61CED5D4 7DC903A6
* 84
4E800421 7FC3F378
* 85
60000000 00000000
* 86
 
* 87
</div>
* 88
* 89
* 8A
* 8B
* 8C
* 8D
* 8E
* 8F
* 90
* 91
* 92
* 93
* 94
* 95
* 96
* 97 (crashes with peach pulls out)
* 98
* 99
* 9A
* 9B
* 9C
* 9D
* 9E Coin
* 9F


* BF Chikorita's Leaf
* C0 Blastoise's Water 
* C1 Weezing's Gas
* C2 Weezing's Gas
* C3 Burn ??? Fire something
* C4 Burn ??? Fire something
* C5 Charizard's Breath
* C6 Charizard's Breath
* C7 Unowns
* C8 Lugia's Aeroblast
* C9 Lugia's Aeroblast
* CA Lugia's Aeroblast
* CB Ho-oh's Flame
* CC Staryu's Star
* CD Healing Egg
* CE Cyndaquil's Fire
* CF ??? invisible
* D0
* D1 Target
* D2 Shyguy (Heiho)
* D3 Koopa(Green) (Nokonoko)
* D4 Koopa(Red) (PataPata)
* D5 Likelile
* D6 (old-lead)
* D7 (old-octa)
* D8 (old-otto)
* D9 White Bear (whitebea)
* DA klap
* DB Paratroopa (Green) (zgshell)
* DC Paratroopa (Red) (zrshell)
* DD
* DE
* DF
* E0 (crashes with peach pulls out)
* E1 Apple
* E2
* E3
* E4
* E5
* E6 Tool
* E7
* E8
* EA Arwing Laser
* EB Wolfen Laser
* EC
* ED
* EE
* EF
* F0
* F1
* F2
* F3
* F4
* F5
* F6
* F7
* F8
* F9 (crashes with peach pulls out)
* FA
* FB
* FC
* FD
* FE
* FF


=== Mario ===
</div>
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Mario and Doc Hold B [UnclePunch]
040e253c 801F065C
 
$Mario and Doc Get Jump Back After Down B [UnclePunch]
C20E2390 00000004
7C832378 3DC08007
61CED5D4 7DC903A6
4E800421 7FC3F378
60000000 00000000
 
</div>
 
 
=== Luigi ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Luigi's Fireball is influenced by his momentum [UnclePunch]
C22C02A0 00000006
C0240000 39F80128
C10F0000 820F0000
39EFFF64 81EF0000
2C0F0000 4180000C
FC21402A 48000008
FC214028 00000000
 
$Luigi - Always Misfire (1.02) [Achilles]
00142AFB 00000001
 
$Fully Charged Side B = Misfire [UnclePunch]
C2143544 00000003
80032344 2C080018
40820008 38000001
60000000 00000000
 
$Luigi Hold B [UnclePunch]
04144ab0 801F065C


</div>
</div>




=== Bowser ===
<div class="mw-collapsible mw-collapsed" data-expandtext="2-Player Adventure Mode" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">


$2-Player Adventure Mode [Nick Reynolds]
04456ac4 000000XX #Change "X" to the character ID from the list.
04456ac8 000000XX #Change "X" to the character ID from the list.
04432094 000000XX #Change "X" to the character ID from the list.
0416e2f8 4800015c
04456b08 01000400
04456b4c 00000500
04456b04 00000000
042f653c 60000000
00456b6c 00000000
04032720 48800000
04832720 3c608045
04832724 38033080
04832728 2c1900XX #Change "X" to the character ID from the list.
0483272c 4182000c
04832730 7c602214
04832734 4b7ffff8
04832738 7c605a14
0483273c 4b7ffff0


$Bowser - Flame Cancel (1.02) [Achilles]
<div class="mw-collapsible mw-collapsed" data-expandtext="Character ID List" data-collapsetext="Click to collapse">
*Enables Flame Cancel from SSBM version 1.00
04135684 38800156
 
$Bowser can mash for height during aerial upB [rmn]
C2135E34 00000009
48000010 4E800021
3F99999A 3FB33333
801F0668 540005AD
41A20024 4BFFFFE9
7C8802A6 C0240000
C0440004 3C008007
6000D508 7C0903A6
4E800421 80010024
60000000 00000000
$Bowsers Flame Doesn't Diminish [UnclePunch]
041352a0 60000000
0413527c 60000000


</div>
{| class="wikitable"
 
|Character External ID
 
|-
=== Peach ===
|Hexidecimal // Character
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|0x00 // Captain Falcon
 
|-
 
|0x01 // Donkey Kong
  $Peach - Break the Targets Turnip Pull Strategies- Strategy 1 (1.02) [Achilles]
|-
  *Peach will pull turnip/bomb/beam sword based on how many targets are left
|0x02 // Fox
  *Peach will flash a color when pulling a coded turnip - The color she flashes is based on the last action that caused a color tint on her (ex. parasol fastfall)
|-
  *Strategy 1) Beam Sword with 6 targets left
|0x03 // Mr. Game & Watch
  C211D0A4 00000007
|-
  3E608049 6273ED9D
|0x04 // Kirby
  8A930000 2C140006
|-
  4082001C 3E408045
|0x05 // Bowser
  82523130 3A200091
|-
  9A320564 38C0000C
|0x06 // Link
  48000008 7FE6FB78
|-
  60000000 00000000
|0x07 // Luigi
 
|-
  $Peach - Break the Targets Turnip Pull Strategies- Strategy 2 (1.02) [Achilles]
|0x08 // Mario
  *Peach will pull turnip/bomb/beam sword based on how many targets are left
  |-
  *Peach will flash a color when pulling a coded turnip - The color she flashes is based on the last action that caused a color tint on her (ex. parasol fastfall)
|0x09 // Marth
  *Strategy 2) Bomb with 6 targets left, Beam Sword with 4 targets left
|-
  C211D0A4 00000009
  |0x0A // Mewtwo
  3E608049 6273ED9D
  |-
  8A930000 2C140006
  |0x0B // Ness
  4082000C 38C00006
|-
  48000010 2C140004
  |0x0C // Peach
  4082001C 38C0000C
  |-
  3E408045 82523130
  |0x0D // Pikachu
  3A200091 9A320564
  |-
  48000008 7FE6FB78
  |0x0E // Ice Climbers
  60000000 00000000
  |-
 
  |0x0F // Jigglypuff
  $Peach - Break the Targets Turnip Pull Strategies- Strategy 3 (1.02) [Achilles]
  |-
  *Peach will pull turnip/bomb/beam sword based on how many targets are left
|0x10 // Samus
  *Peach will flash a color when pulling a coded turnip - The color she flashes is based on the last action that caused a color tint on her (ex. parasol fastfall)
  |-
  *Strategy 3) Bomb with 6 or more targets left, Beam Sword with 4 targets left
|0x11 // Yoshi
  C211D0A4 00000009
|-
  3E608049 6273ED9D
  |0x12 // Zelda
  8A930000 2C140006
  |-
  40800014 2C140004
  |0x13 // Sheik
  40820024 38C0000C
|-
  48000008 38C00006
  |0x14 // Falco
  3E408045 82523130
  |-
  3A200091 9A320564
  |0x15 // Young Link
  48000008 7FE6FB78
  |-
  60000000 00000000
  |0x16 // Dr. Mario
  |-
  |0x17 // Roy
  |-
  |0x18 // Pichu
  |-
|0x19 // Ganondorf
  |-
|0x1A // Master Hand
|-
  |0x1B // Wireframe Male
  |-
  |0x1C // Wireframe Female
|-
  |0x1D // Giga Bowser
  |-
  |0x1E // Crazy Hand
  |-
  |0x1F // Sandbag
  |-
  |0x20 // Popo
  |-
  |0x21 // User Select(Event) / None (Crashes)
  |}


<div class="mw-collapsible mw-collapsed" data-expandtext="Peach - Always Pull Specific Turnip" data-collapsetext="Click to collapse">
</div>


</div>


$Peach - Always Pull Specific Turnip (1.00) [Anonymous]
</div>
042BBDA0 3900000X
0411CA54 48000010


$Peach - Always Pull Specific Turnip (1.01) [Anonymous]
042BC988 3900000X
0411CE04 48000010


$Peach - Always Pull Specific Turnip (1.02) [Anonymous]
=== Add Game Mechanics and Game Types from Other Video Games ===
042BD410 3900000X
0411D090 48000010


{| class="wikitable"
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|X Values:
 
|-
 
|0:Smile
==== ''Super Smash Bros. (N64)'' ====
|-
 
|1:T Eyes
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|2:Line Eyes
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="SSB64-style Z-Cancelling" data-collapsetext="Click to collapse">
|3:Circle Eyes
 
|-
 
|4:Upward Curve Eyes
$N64 Mode - 4 Frames of Lag for L-Canceled Aerials [Achilles1515]
|-
0408d6a4 FC000032
|5:Wink
|-
|6:Dot Eyes
|-
|7:Stitch Face
|}


</div>
</div>




  $Peach - Infinite Float (1.02) [Achilles]
<div class="mw-collapsible mw-collapsed" data-expandtext="No Smash Charges" data-collapsetext="Click to collapse">
  0411BBC4 3DE04A00
 
  0411BBC8 91FF2230
 
  $No Smash Charges [Punkline]
  C2073008 00000003
80A40008 38A50008
90A40008 4E800020
  60000000 00000000


$Peach - FSmash Angles Determine FSmash Type [UnclePunch]
</div>
*Nuetral = Racket
*Up = Pan
*Down = Golf Club
C211C208 00000014
3821FFF0 D3E10000
7FE3FB78 3D80800D
618CF1C8 7D8903A6
4E800421 2C030000
41820020 7FE3FB78
3D808007 618CD99C
7D8903A6 4E800421
FFE00890 4800001C
7FE3FB78 3D808007
618CD964 7D8903A6
4E800421 FFE00890
808DAEB4 C00400B8
FC1F0040 40810010
387F0000 3880015E
48000024 806DAEB4
C00300C4 FC1F0040
40800010 387F0000
3880015D 48000008
3880015F C3E10000
38210010 00000000
 
$Peach Aerial Down B and Neutral B Swap [UnclePunch]
043c1514 8011e45c
043c161c 8011d1c4
043c16a0 8011d11c
043c1724 8011e3d0


</div>
</div>




=== Yoshi ===
==== ''Super Smash Bros. Brawl'' ====


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Press B to Explode Yoshi Egg [UnclePunch]
<div class="mw-collapsible mw-collapsed" data-expandtext="L = Brawl Airdodge / R = Melee Airdodge" data-collapsetext="Click to collapse">
C22B2B74 00000005
 
81DF0518 81CE002C
89EE066A 2C0F0002
40820010 39C00000
91C1FFFC C021FFFC
FC010040 00000000


  $Press B to Explode Yoshi Egg and Teleport w/ Momentum Based on Angle+Distance From Egg [UnclePunch]
  $L = Brawl Airdodge / R = Melee Airdodge [UnclePunch]
  C22B2ABC 0000000B
  C206AEF8 00000004
  38600000 3D808002
  C0030030 FC000840
  618C9044 7D8903A6
  4081000C 39C00001
  4E800421 809F002C
  48000008 39C00002
  90640520 88040DCD
  99DFFFC4 00000000
  38A00022 50A02E32
  C2099A9C 00000005
  98040DCD 808DB688
  88030024 2C000002
  C004014C D0030040
  4182000C 38000001
  C0040150 D0030044
  48000008 38000002
  C0040154 D0030048
  901F2354 7C0802A6
C0040158 D003004C
  60000000 00000000
  7FE3FB78 00000000
  C2099AE8 00000005
  C22B2B88 0000002E
  801F2354 2C000002
  9421FF00 BE810008
  41820014 3C008009
  7C0802A6 900100FC
  60009B6C 7C0903A6
  7C7E1B78 7C9F2378
  4E800420 FC010040
  839F0518 83BC002C
  60000000 00000000
  887D221F 54630673
  C2099C0C 00000007
  40820124 887D1969
  81FF002C 800F2354
  546007BD 40820118
  2C000002 41820018
  807D0668 546005AD
  3DC0800C 61CEC730
  4182010C 48000101
  7DC903A6 4E800421
  7F6802A6 7F83E378
  48000014 3DC08009
3D80800C 618CC730
  61CE6900 7DC903A6
7D8903A6 4E800421
  4E800421 00000000
  C2BD00B0 C2DD00B4
  C2099CEC 00000011
  C2FF004C C31F0050
  81DF2354 2C0E0002
  EC37A828 EC56C028
  41820078 3821FFFC
  EC210072 EC4200B2
  7C0802A6 90010000
  EC41102A FC201034
  3BDF0110 881F221A
  EFE100B2 C03B0000
  7FE3FB78 5400EFFF
  EFFF0072 EC55B828
  41820018 3DC08007
  EC38B028 3D808002
  61CED4E4 7DC903A6
  618C2C30 7D8903A6
  4E800421 48000020
  4E800421 FFC00890
  C03E005C 7FE3FB78
  FC20F090 3D808032
  C05E0060 3DC08007
618C6240 7D8903A6
  61CED494 7DC903A6
  4E800421 EC2107F2
  4E800421 7FE3FB78
  FC200850 D03D0080
  3DC08007 61CED268
  FC20F090 3D808032
  7DC903A6 4E800421
  618C63D4 7D8903A6
  80010000 7C0803A6
  4E800421 EC2107F2
  38210004 4E800020
  D03D0084 D2FD00B0
  7C0802A6 00000000
  D2FD00BC D31D00B4
 
  D31D00C0 C03F0054
</div>
  D03D00B8 D03D00C4
 
  7F83E378 3D808008
<div class="mw-collapsible mw-collapsed" data-expandtext="Brawl-style B Reverse v1.1" data-collapsetext="Click to collapse">
618C1B38 7D8903A6
 
4E800421 7FC3F378
 
3D80802B 618C2C38
  $Brawl-style B Reverse 1.1 [UnclePunch]
7D8903A6 4E800421
  C2068690 00000002
881D1969 38600001
  3800FFFE 90062294
50600FBC 981D1969
  887F000C 00000000
4800000C 4E800021
  C2069B58 00000002
  3CCCCCCD 7FC3F378
  901A2294 90010050
  7FE4FB78 C03F0D44
  60000000 00000000
  800100FC 7C0803A6
  C206B8AC 00000023
  BA810008 38210100
  89DF2073 280E0011
C002D5E4 00000000
  41A00108 280E0014
   
  41A10100 89DF2073
  $Press B to Explode Yoshi Egg and Teleport w/ No Momentum [UnclePunch]
  89FF2297 7C0E7800
  C22B2ABC 0000000B
  418200F0 7C0802A6
  38600000 3D808002
  480000D5 7DC802A6
  618C9044 7D8903A6
  7C0803A6 81FF0004
  4E800421 809F002C
  3A000000 2C0F0008
  90640520 88040DCD
  4180002C 39EFFFF8
  38A00022 50A02E32
  3A100004 2C0F0008
  98040DCD 808DB688
  4180001C 39EFFFF8
  C004014C D0030040
  3A100004 2C0F0008
  C0040150 D0030044
  4180000C 39EFFFF8
  C0040154 D0030048
  3A100004 7E10702E
  C0040158 D003004C
  5610203E 280F0000
  7FE3FB78 00000000
  39EFFFFF 4181FFF4
C22B2B88 0000001F
  7210000F 89FF2073
  9421FF00 BE810008
  39EFFFEF 560E07FE
  7C0802A6 900100FC
  5610F87E 280F0000
  7C7E1B78 7C9F2378
  39EFFFFF 4181FFF0
  839F0518 83BC002C
  2C0E0001 4082006C
  887D221F 54630673
  81DF0894 3DE040A0
  408200A8 887D1969
  7C0E7800 4181005C
  546007BD 4082009C
  C1DF0080 89DF065D
  807D0668 546005AD
  81FF002C 3E000000
  41820090 48000085
  7C0F8000 41800010
  7F6802A6 7F83E378
  2C0E0004 41820014
  3D80800C 618CC730
  48000038 2C0E0008
  7D8903A6 4E800421
  41820008 4800002C
  C2BD00B0 C2DD00B4
  FDC07050 D1DF0080
  C2FF004C C31F0050
  38000001 901F18F4
  D2FD00B0 D2FD00BC
  48000018 4E800021
  D31D00B4 D31D00C0
  33B3B333 B3BBBB92
  C03F0054 D03D00B8
  B3B3333B 3BF00000
  D03D00C4 7F83E378
  4E800021 00000000
  3D808008 618C1B38
  C2068690 00000002
  7D8903A6 4E800421
  3800FFFE 90062294
  7FC3F378 3D80802B
  887F000C 00000000
  618C2C38 7D8903A6
  C2069B58 00000002
  4E800421 881D1969
  901A2294 90010050
  38600001 50600FBC
  981D1969 4800000C
  4E800021 3CCCCCCD
  7FC3F378 7FE4FB78
  C03F0D44 800100FC
  7C0803A6 BA810008
  38210100 C002D5E4
  60000000 00000000
  60000000 00000000
C206B8AC 00000023
89DF2073 280E0011
41A00108 280E0014
41A10100 89DF2073
89FF2297 7C0E7800
418200F0 7C0802A6
480000D5 7DC802A6
7C0803A6 81FF0004
3A000000 2C0F0008
4180002C 39EFFFF8
3A100004 2C0F0008
4180001C 39EFFFF8
3A100004 2C0F0008
4180000C 39EFFFF8
3A100004 7E10702E
5610203E 280F0000
39EFFFFF 4181FFF4
7210000F 89FF2073
39EFFFEF 560E07FE
5610F87E 280F0000
39EFFFFF 4181FFF0
2C0E0001 4082006C
81DF0894 3DE040A0
7C0E7800 4181005C
C1DF0080 89DF065D
81FF002C 3E000000
7C0F8000 41800010
2C0E0004 41820014
48000038 2C0E0008
41820008 4800002C
FDC07050 D1DF0080
38000001 901F18F4
48000018 4E800021
33B3B333 B3BBBB92
B3B3333B 3BF00000
4E800021 00000000
</div>
<div class="mw-collapsible mw-collapsed" data-expandtext="Brawl-style Reverse Aerial Rush (RAR)" data-collapsetext="Click to collapse">


  $Smash 4 Yoshi Up B [UnclePunch]
  $ReverseAerialRush (MagicScrumpy)
  C212E3A0 00000009
  C20C9EE8 00000003
  89C31969 39CE0001
  23030000 41820010
  99C31969 6DCE8000
  C01E008C FC000050
  3E404330 CA028B90
  D01E008C 00000000
92420000 91C20004
C9E20000 EDEF8028
3DC04000 61CE0000
91C1FFFC C1C1FFFC
EDCE7824 D1C30084
80010034 00000000
C212E5C0 0000000F
3821FFFC 7C0802A6
90010000 3BDF0110
881F221A 7FE3FB78
5400EFFF 41820018
3DC08007 61CED4E4
7DC903A6 4E800421
48000020 C03E005C
7FE3FB78 C05E0060
3DC08007 61CED494
7DC903A6 4E800421
7FE3FB78 3DC08007
61CED268 7DC903A6
4E800421 80010000
7C0803A6 38210004
60000000 00000000


$Yoshi Aerial Neutral B Grab Gives Jump Back [UnclePunch]
</div>
C212D110 00000003
3DC08007 61CED5D4
7DC903A6 4E800421
8001001C 00000000


</div>
</div>




=== Donkey Kong ===
==== ''Project M (Project +)'' ====


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$DK - Always Full Giant Punch (1.02) [Achilles]
<div class="mw-collapsible mw-collapsed" data-expandtext="Moonwalk With C-Stick ala PM" data-collapsetext="Click to collapse">
0410D98C 90A4002C
 
$DK - Preserve Giant Punch if Hit During Up-B v2 (Fixed) [PKFreeZZy]
0410FB64 38030074
0410FC44 38030074
0410FEC8 38030074
0410FF90 38030074
0411000C 38030074


  $DK Hold B for Down B [UnclePunch]
 
  0410DDE0 80030660
  $Moonwalk With C-Stick ala PM [UnclePunch]
 
  *CStick Forward Inputs Dash Forward During Dash
  $Skip DK Down B Startup [UnclePunch]
C20CA42C 0000000C
  043c170c 8010de88
C0240638 FC010040
40800008 FC200850
80ADAEB4 C005003C
FC010040 4C411382
40820038 88640669
2C030000 4182002C
C0440638 C024002C
  C00294B8 EC220072
FC010040 41800014
3DC0800C 61CEA484
7DC903A6 4E800420
  C0240620 00000000


</div>
</div>




=== Captain Falcon ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Stock-Dependent Blastzone Wrapping" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">


 
  $Stock dependent blastzone wrapping (NTSC 1.02) [anonymous]
$Falcon and Ganondorf do not Regain Jump after Down-B [UnclePunch]
  C20679C0 00000002 #safe player block extend
040e431c 60000000
  38802608 38A00005
 
  $Captain Falcon - Raptor Boost Enters "Fall" Action State Instead of "FallSpecial" (1.02) [Achilles]
  *For aerial hit and miss, and grounded Raptor Boost that travels offstage.
*FallSpecial is the "helpless" fall state.
040E39D0 4BFE8D61
040E3AEC 4BFE8C45
040E3CD0 4BFE8A61
 
$Walljump Out of Falcon Side B [UnclePunch]
*Can only walljump if walljumps used = 0
C20E3E28 00000006
83FE002C 881F1969
2C000000 40820018
7FC3F378 3DC08008
61CE169C 7DC903A6
  4E800421 80010024
  60000000 00000000
  60000000 00000000
   
  C207D8B8 00000002 #store 0 blastzone wraps on landing
  $Walljump Out of Falcon Up B [UnclePunch]
987F1968 907F2600
  *Can only walljump if walljumps used = 0
907F2604 00000000
  C20E5114 00000005
C20D32E8 00000016 #bottom blastzone
  881F1969 2C000000
887E000C 38800E90
  40820018 7FA3EB78
7C8419D6 3CA08045
  3DC08008 61CE169C
60A53080 7C642A14
  7DC903A6 4E800421
  8863008E 829E2604
  8001001C 00000000
  3A94FFFF 929E2604
   
  2C140000 4080000C
  $Falcon Turnaround Up B [UnclePunch]
  3AE00000 7E94B850
  *Turns if control stick is pushed 25% in the opposite direction
  3EA08045 62B5BF14
  C20E52C4 00000007
  8AB50000 7EA3A850
  81CDAEB4 C1CE0034
  7C14A800 41810050
  C1FF0620 C21F002C
  3C608022 60634B68
  EE0F0432 FC107040
  7C6803A6 4E800021
  4C401382 40820010
  C1FE00B4 EDE17828
  C1DF002C FDC07050
  D03E00B4 D03E06F8
  D1DF002C C0429854
  38600004 7C6903A6
  387E082C C4230138
  EC21782A D0230000
  4200FFF4 3C60800D
  606331A4 7C6903A6
  4E800420 3A800000
  929E2604 7FE3FB78
  60000000 00000000
  60000000 00000000
   
  C20D3200 00000016 #left blastzone
  $Falcon Grab Ledge on Side B [UnclePunch]
  887E000C 38800E90
  *Can only walljump if walljumps used = 0
  7C8419D6 3CA08045
  C20E3DFC 00000005
  60A53080 7C642A14
  83E3002C 7FC3F378
  8863008E 829E2600
  3DC0800E 61CE4D7C
  3A940001 929E2600
  7DC903A6 4E800421
  2C140000 4080000C
  7FC3F378 809E002C
  3AE00000 7E94B850
3EA08045 62B5BF14
8AB50000 7EA3A850
7C14A800 41810050
3C608022 60634B38
7C6803A6 4E800021
C1FE00B0 EDE17828
D03E00B0 D03E06F4
38600004 7C6903A6
387E0828 C4230138
EC21782A D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
4E800420 3A800000
929E2604 7FE3FB78
  60000000 00000000
  60000000 00000000
 
C20D31E0 00000016 #right blastzone
  $Aerial Raptor Boost Popup + Midair Control [UnclePunch]
887E000C 38800E90
  C20E3BD0 00000007
7C8419D6 3CA08045
  81DF0894 3DE03F80
60A53080 7C642A14
  7C0E7800 40820014
8863008E 829E2600
  3DC04000 91DF0084
3A94FFFF 929E2600
  39C00000 91DF0080
  2C140000 4080000C
  3DC08008 61CED5B4
  3AE00000 7E94B850
  7DC903A6 4E800420
  3EA08045 62B5BF14
  8AB50000 7EA3A850
  7C14A800 41810050
  3C608022 60634B50
  7C6803A6 4E800021
C1FE00B0 EDEF0828
D03E00B0 D03E06F4
38600004 7C6903A6
387E0828 C4230138
EC217828 D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
  4E800420 3A800000
929E2604 7FE3FB78
  60000000 00000000
  60000000 00000000
C20D3220 00000017 #top blastzone
887E000C 38800E90
7C8419D6 3CA08045
60A53080 7C642A14
8863008E 829E2604
3A940001 929E2604
2C140000 4080000C
3AE00000 7E94B850
3EA08045 62B5BF14
8AB50000 7EA3A850
7C14A800 41810050
3C608022 60634B80
7C6803A6 4E800021
C1FE00B4 EDEF0828
D03E00B4 D03E06F8
38600004 7C6903A6
387E082C C4230138
EC217828 D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
4E800420 3A800000
929E2604 3D80800D
618C3268 7D8903A6
4E800420 00000000


</div>
</div>


</div>


=== Ganondorf ===
 
==== ''Super Smash Bros. Ultimate'' ====


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Falcon and Ganondorf do not Regain Jump after Down-B [UnclePunch]
<div class="mw-collapsible mw-collapsed" data-expandtext="Perfect Shield ala Smash Ultimate" data-collapsetext="Click to collapse">
040e431c 60000000


</div>


 
$Perfect Shield ala Smash Ultimate [UnclePunch]
=== Falco ===
C2092C98 00000037
 
807F0000 48000099
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
7C8802A6 480000A9
 
7CA802A6 80DF010C
 
80C60008 88060011
  $Falco/Fox - Hold Z While *Aerial* Laser Emits to Fire at Half Speed [Achilles]
90040000 3D808007
  C20E6908 00000005
618CB1B8 7D8903A6
  80BD065C 54A506F7
4E800421 806DAEB4
  41820014 3CA04000
C0030260 C0A302D4
  90A1FFF8 C1E1FFF8
C03F1998 EC610024
  FC427824 80BF001C
C00302D8 C04302D4
  60000000 00000000
C0C30264 C0828B88
 
EC202828 C01F01A0
  $Falco Side-B Walljump [UnclePunch]
EC843028 EC22287A
  *Can only walljump if walljumps used = 0
EC230072 EC24307A
  C20EAC38 00000008
  EC010032 807F010C
  83FE002C 801F0004
  80630008 88030011
  2C000016 4082002C
  809F05E8 54002036
  2C030000 40820024
  7CA4002E D005002C
  881F1969 2C000000
  D0050030 D0050034
  40820018 7FC3F378
  48000118 4E800021
  3DC08008 61CE169C
  00000000 00000000
  7DC903A6 4E800421
00000000 00000000
  80010024 00000000
  3F800000 4E800021
  C20EA684 00000008
  9421FF00 BE810008
  83DF002C 801E0004
  7C0802A6 900100FC
  2C000016 4082002C
  7C7E1B78 83FE002C
  2C030000 40820024
  3C608008 6063A4D4
  881E1969 2C000000
907F219C 887F000C
  40820018 7FE3FB78
  3D808003 618C6538
  3DC08008 61CE169C
  7D8903A6 4E800421
  7DC903A6 4E800421
5463103A 800DAE6C
7CE01A14 88070001
88C70000 5400402E
88E70002 50C0821E
7CE60378 3860041A
7FC4F378 80BF010C
80A50008 88A50011
54A52036 819F05E8
7CAC282E 4CC63182
3D808005 618CFDDC
7D8903A6 4E800421
7FE3FB78 3880006B
38A00080 38C00080
3D808008 618C8148
7D8903A6 4E800421
7FE3FB78 38800076
38A00000 3D80800B
618CFFD0 7D8903A6
4E800421 C022AFF0
  7FC3F378 3D808006
  618CF190 7D8903A6
  4E800421 800100FC
  7C0803A6 BA810008
38210100 4E800020
8001001C 00000000
  C2092CE8 00000008
  819F002C 3C004330
  C84298A8 38600005
  6C638000 9001FF0C
  9061FF10 C821FF0C
  EC211028 C04C0894
  FC011040 4082000C
  38600000 986C221B
  80010024 00000000
  80010024 00000000
 
  $Falco Up-B Walljump [UnclePunch]
</div>
  *Can only walljump if walljumps used = 0
 
  C20E7A58 00000007
 
  801F0004 2C000016
<div class="mw-collapsible mw-collapsed" data-expandtext="X + Y = Short Hop Macro" data-collapsetext="Click to collapse">
  40820024 881F1969
 
  2C000000 40820018
 
  7F83E378 3DC08008
  $X+Y=Short Hop Macro [UnclePunch]
  61CE169C 7DC903A6
  *Having X+Y held at anytime during jumpsquat will enter a short hop.
  4E800421 80010044
C20CB60C 00000005 #Check For Buttons During Jumpsquat.asm
809F002C 8064065C
54600529 41820014
5460056B 4182000C
  38600001 90642340
  7C7F1B78 00000000
  C20CB500 00000005 #Init Flag.asm
  90062340 80E6065C
  54E00529 41820014
  54E0056B 4182000C
  38E00001 90E62340
  60000000 00000000
  60000000 00000000


$Fox Falco Hold B [UnclePunch]
</div>
040e6aec 801F065C
 
040e6b40 801F065C
</div>
 
 
==== ''Rivals of Aether'' ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 


<div class="mw-collapsible mw-collapsed" data-expandtext="Fox/Falco UpB from SSB4" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Wavedash Out of JumpSquat ROA-Style" data-collapsetext="Click to collapse">




  $Special Move Master Code v3 (fix console crash) [UnclePunch]
  $Wavedash Out of JumpSquat ROA-Style [UnclePunch]
  C20D5C08 00000002 #land
  *Wavedash Input is Possible during JumpSquat
39C00000 99C31878
  C20CB634 00000014
7C7F1B78 00000000
  2C030000 40820094
C20D5AEC 00000002 #specialland1
  83DF002C 801E0668
39C00000 99C318D8
  54000675 41820084
7C0802A6 00000000
  C03E0624 C0029898
C20D5CB0 00000002 #specialland2
  FC010040 40810020
39C00000 99C318D8
  7FE3FB78 3D808009
7C0802A6 00000000
  618C9A9C 7D8903A6
C208A348 00000002 #wait
  4E800421 2C1F0000
39C00000 99DF18D8
  48000058 7FC3F378
7C0802A6 00000000
  3D808007 618CD9D4
C20D4FF4 00000002 #rebirth
  7D8903A6 4E800421
  39C00000 99C318D8
  3D808032 618C6240
  7C0802A6 00000000
  7D8903A6 4E800421
  C2081370 00000002 #cliff catch
  806DAEB4 C0030338
  39C00000 99C318D8
  EC000072 C023033C
  7C0802A6 00000000
  EC010032 D01E0080
  C208DCE0 00000002 #hitstun
  7FE3FB78 3D808009
  39C00000 99C318D8
  618C9D70 7D8903A6
  7C0802A6 00000000
  4E800421 2C1F0000
  C20DB908 00000002 #get grabbed
  39C00000 99C318D8
  7C0802A6 00000000
  C2099A9C 00000004 #airdodge flag
89C318D8 2C0E0001
41820008 48000008
4E800020 7C0802A6
60000000 00000000
 
$Fox and Falco Enter Fall After Side B and Retains Jump (a la Smash 4) v2[UnclePunch]
*Requires Special Move Master Code v3
  040ea988 4BFE1DA9
  040ea6b8 60000000 #ground to air preserve jump
  040e9fe8 60000000 #air to air preserve jump
  C20E9F6C 00000005 #check for side B used
  89C318D8 2C0E0001
  41820010 39C00001
  99DF1878 48000008
  4E800020 7C0802A6
  60000000 00000000
  60000000 00000000


Line 6,501: Line 8,340:




=== Fox ===
==== ''SUPERHOT'' ====


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="SUPERHOT" data-collapsetext="Click to collapse">




  $Falco/Fox - Hold Z While *Aerial* Laser Emits to Fire at Half Speed [Achilles]
  $SUPERFOX [SinsOfApathy]
  C20E6908 00000005
*Time Moves Only When You Move
  80BD065C 54A506F7
C23762A0 00000019
  41820014 3CA04000
9421FFE0 9301001C
  90A1FFF8 C1E1FFF8
92E10018 92C10014
  FC427824 80BF001C
92A10010 3EE08046
62F7B6CC 3F00003B
5718843E 82F70000
56F7843E 7C17C000
4182006C 3AE00000
3B000000 3EC08045
62D621F3 3AD60E90
8AB60000 7F18AA14
3AF70001 2C170004
4180FFEC 2C180000
4182003C 3F0080BD
6318A4A0 83180000
82D806BC 2C160000
40820024 83180008
2C180000 4082FFEC
3F008043 3EC0003D
62D6CC50 92D82A2C
48000014 3F008043
3EC0000A 62D64CB8
92D82A2C 8301001C
82E10018 82C10014
82A10010 38210020
38000001 00000000
 
</div>
 
</div>
 
</div>
 
 
== Character-Specific Game-Play-Altering Codes ==
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
=== Dr. Mario ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Mario and Doc Hold B [UnclePunch]
  040e253c 801F065C
 
$Mario and Doc Get Jump Back After Down B [UnclePunch]
  C20E2390 00000004
  7C832378 3DC08007
  61CED5D4 7DC903A6
  4E800421 7FC3F378
  60000000 00000000
  60000000 00000000


$Mash Firefox to Increase Length [UnclePunch]
</div>
C20E72B0 00000003
 
3DC03F7A 61CEE148
 
91DF2354 83E1002C
=== Mario ===
60000000 00000000
 
C20E733C 00000003
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
3DC03F7A 61CEE148
91DF2354 80010034
60000000 00000000
C20E73CC 00000006
81DF0668 55CE05AD
41820020 3DC03CA3
61CED70A 91C1FFFC
C1C1FFFC C1FF2354
EDCE782A D1DF2354
83E3002C 00000000
C20E736C 00000006
81DF0668 55CE05AD
41820020 3DC03CA3
61CED70A 91C1FFFC
C1C1FFFC C1FF2354
EDCE782A D1DF2354
83E3002C 00000000
C20E7D88 00000002
C0040068 C1FD2354
EC0003F2 00000000
C20E7DAC 00000002
C05F0074 C1FD2354
EC4203F2 00000000
C20E7DC8 00000002
C01F0074 C1FD2354
EC0003F2 00000000


$Invisible Firefox [UnclePunch]
040e7150 60000000
C20E7E1C 00000002
38000098 981D221E
8001003C 00000000
C20E7C78 00000002
38000098 981E221E
8001004C 00000000
C20E7ADC 00000002
38000098 981F221E
80010024 00000000


  $Fox Falco Hold B [UnclePunch]
  $Mario and Doc Hold B [UnclePunch]
  040e6aec 801F065C
  040e253c 801F065C
040e6b40 801F065C


<div class="mw-collapsible mw-collapsed" data-expandtext="Fox/Falco UpB from SSB4" data-collapsetext="Click to collapse">
$Mario and Doc Get Jump Back After Down B [UnclePunch]
C20E2390 00000004
7C832378 3DC08007
61CED5D4 7DC903A6
4E800421 7FC3F378
60000000 00000000


</div>


$Special Move Master Code v3 (fix console crash) [UnclePunch]
C20D5C08 00000002 #land
39C00000 99C31878
7C7F1B78 00000000
C20D5AEC 00000002 #specialland1
39C00000 99C318D8
7C0802A6 00000000
C20D5CB0 00000002 #specialland2
39C00000 99C318D8
7C0802A6 00000000
C208A348 00000002 #wait
39C00000 99DF18D8
7C0802A6 00000000
C20D4FF4 00000002 #rebirth
39C00000 99C318D8
7C0802A6 00000000
C2081370 00000002 #cliff catch
39C00000 99C318D8
7C0802A6 00000000
C208DCE0 00000002 #hitstun
39C00000 99C318D8
7C0802A6 00000000
C20DB908 00000002 #get grabbed
39C00000 99C318D8
7C0802A6 00000000
C2099A9C 00000004 #airdodge flag
89C318D8 2C0E0001
41820008 48000008
4E800020 7C0802A6
60000000 00000000


$Fox and Falco Enter Fall After Side B and Retains Jump (a la Smash 4) v2[UnclePunch]
=== Luigi ===
*Requires Special Move Master Code v3
040ea988 4BFE1DA9
040ea6b8 60000000 #ground to air preserve jump
040e9fe8 60000000 #air to air preserve jump
C20E9F6C 00000005 #check for side B used
89C318D8 2C0E0001
41820010 39C00001
99DF1878 48000008
4E800020 7C0802A6
60000000 00000000


</div>
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">


</div>


$Luigi's Fireball is influenced by his momentum [UnclePunch]
C22C02A0 00000006
C0240000 39F80128
C10F0000 820F0000
39EFFF64 81EF0000
2C0F0000 4180000C
FC21402A 48000008
FC214028 00000000


=== Ness ===
$Luigi - Always Misfire (1.02) [Achilles]
00142AFB 00000001


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
$Fully Charged Side B = Misfire [UnclePunch]
C2143544 00000003
80032344 2C080018
40820008 38000001
60000000 00000000


 
  $Luigi Hold B [UnclePunch]
$PK Thunder Does Not Disappear on Hit or Death (1.02) [_glook]
  04144ab0 801F065C
*This is an SSBM version 1.00 game mechanic that was changed in SSBM version 1.02.
042abcb0 4bfc7481
042abcb4 60000000
 
$PKT Doesn't Disappear When Hitting Projectiles [UnclePunch]
C22AC05C 00000007
81DE002C 81CE0CF4
2C0E0000 40820018
38600000 3DC0802A
61CEC064 7DC903A6
4E800420 3DC0802A
61CEB90C 7DC903A6
 
$PKT Only Disappears When Hitting Players [UnclePunch]
C22AC05C 00000007
81DE002C 81CE0CF4
2C0E0000 40820018
38600000 3DC0802A
61CEC064 7DC903A6
4E800420 3DC0802A
61CEB90C 7DC903A6
4E800421 00000000
 
$PKT2 Trajectory = Analog Stick Angle [UnclePunch]
04118c18 C03D0624
04118bfc C05D0620
041185bc C03E0624
041185a0 C05E0620
 
  $Ness Can Up B Once After Hitting a Wall [UnclePunch]
  C2118FA0 0000000A
89DF1969 2C0E0000
4082003C 3821FFFC
7C0802A6 90010000
3DC08009 61CE665C
7DC903A6 4E800421
80010000 7C0803A6
38210004 2C030001
4082000C 39C00001
99DF1969 4E800020
60000000 00000000


</div>
</div>




=== Ice Climbers ===
=== Bowser ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




  $Solo Popo Up-B Gives Increased Vertical Velocity (1.02) [Achilles]
  $Bowser - Flame Cancel (1.02) [Achilles]
  *This code changes the self induced vertical value from 1.8 to 3.1.
  *Enables Flame Cancel from SSBM version 1.00
  04121E7C C004013C
  04135684 38800156


  $Nana and Popo Can Share Ledge [UnclePunch]
  $Bowser can mash for height during aerial upB [rmn]
  C2082EA4 00000009
  C2135E34 00000009
  887F000C 889E221F
  48000010 4E800021
  5484EFFE 3D808003
  3F99999A 3FB33333
  618C418C 7D8903A6
  801F0668 540005AD
  4E800421 2C030000
  41A20024 4BFFFFE9
41820020 8063002C
  7C8802A6 C0240000
7C03F000 40820014
  C0440004 3C008007
3D808008 618C2EC0
  6000D508 7C0903A6
7D8903A6 4E800420
  4E800421 80010024
809E0734 00000000
  60000000 00000000
C2082ED8 00000009
  887F000C 889E221F
  5484EFFE 3D808003
  618C418C 7D8903A6
  4E800421 2C030000
41820020 8063002C
7C03F000 40820014
3D808008 618C2EF4
7D8903A6 4E800420
  809E0730 00000000
   
   
  $Nana Respawns After 20 Seconds [UnclePunch]
  $Bowsers Flame Doesn't Diminish [UnclePunch]
  *You can change the amount of time for Nana to respawn by changing the codeline "386004B0" to any number where 3860XXXX is the number of frames in hexadecimal to wait.
  041352a0 60000000
  040d5378 60000000
  0413527c 60000000
C206A37C 00000024
 
7C7F1B78 887F221F
</div>
5460D7FF 41820108
 
5460EFFE 41820100
 
887F000C 3D808003
=== Peach ===
618C2330 7D8903A6
 
4E800421 3C80803B
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
6084CDE0 1C030003
 
7C640214 88030002
2C000000 408200D0
807F0894 3C80BF80
60840000 7C032000
40820014 386004B0
907F2354 38600000
907F0894 807F2354
3863FFFF 907F2354
2C030000 40820098
887F000C 388100C0
38A100D0 3D808016
618C7638 7D8903A6
4E800421 887F000C
388100C0 3D808003
618C2D80 7D8903A6
4E800421 3D808022
618C4A80 7D8903A6
4E800421 D02100C4
887F000C 388100C0
3D808003 618C2768
7D8903A6 4E800421
38600000 881F221F
50601F38 981F221F
7FC3F378 3D80800D
618C4FF4 7D8903A6
4E800421 38600001
881F221F 50601F38
981F221F 7FE3FB78
8803221F 00000000


  $Nana direction update bug fix (ICs can dd together etc.) (NTSC 1.02) [tauKhan]
  $Peach - Break the Targets Turnip Pull Strategies- Strategy 1 (1.02) [Achilles]
  C20B0AE8 00000005
  *Peach will pull turnip/bomb/beam sword based on how many targets are left
  38C40444 3863001C
*Peach will flash a color when pulling a coded turnip - The color she flashes is based on the last action that caused a color tint on her (ex. parasol fastfall)
  7C033040 40820008
*Strategy 1) Beam Sword with 6 targets left
  386400FC D0030018
C211D0A4 00000007
  80640444 80C40444
3E608049 6273ED9D
8A930000 2C140006
  4082001C 3E408045
  82523130 3A200091
  9A320564 38C0000C
  48000008 7FE6FB78
  60000000 00000000
  60000000 00000000


  $IC Hold B [UnclePunch]
  $Peach - Break the Targets Turnip Pull Strategies- Strategy 2 (1.02) [Achilles]
  04120554 801F065C
  *Peach will pull turnip/bomb/beam sword based on how many targets are left
 
*Peach will flash a color when pulling a coded turnip - The color she flashes is based on the last action that caused a color tint on her (ex. parasol fastfall)
</div>
*Strategy 2) Bomb with 6 targets left, Beam Sword with 4 targets left
 
C211D0A4 00000009
3E608049 6273ED9D
8A930000 2C140006
4082000C 38C00006
48000010 2C140004
4082001C 38C0000C
3E408045 82523130
3A200091 9A320564
48000008 7FE6FB78
60000000 00000000
 
$Peach - Break the Targets Turnip Pull Strategies- Strategy 3 (1.02) [Achilles]
*Peach will pull turnip/bomb/beam sword based on how many targets are left
*Peach will flash a color when pulling a coded turnip - The color she flashes is based on the last action that caused a color tint on her (ex. parasol fastfall)
*Strategy 3) Bomb with 6 or more targets left, Beam Sword with 4 targets left
C211D0A4 00000009
3E608049 6273ED9D
8A930000 2C140006
40800014 2C140004
40820024 38C0000C
48000008 38C00006
3E408045 82523130
3A200091 9A320564
48000008 7FE6FB78
60000000 00000000


=== Kirby ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Peach - Always Pull Specific Turnip" data-collapsetext="Click to collapse">
 
 
$Peach - Always Pull Specific Turnip (1.00) [Anonymous]
042BBDA0 3900000X
0411CA54 48000010


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
$Peach - Always Pull Specific Turnip (1.01) [Anonymous]
042BC988 3900000X
0411CE04 48000010


$Peach - Always Pull Specific Turnip (1.02) [Anonymous]
042BD410 3900000X
0411D090 48000010
{| class="wikitable"
|X Values:
|-
|0:Smile
|-
|1:T Eyes
|-
|2:Line Eyes
|-
|3:Circle Eyes
|-
|4:Upward Curve Eyes
|-
|5:Wink
|-
|6:Dot Eyes
|-
|7:Stitch Face
|}
</div>


$Kirbys Taunt Without Ability Gives Random Ability v1.1 [UnclePunch]
*Loads in all Kirby hats when Kirby is being played
*Load times are increased when Kirby is being played
C216E18C 0000000C
9421FFBC BE810008
7C0802A6 90010040
7C7E1B78 3BE00000
7FE3FB78 7FC4F378
3D808003 618C1DA8
7D8903A6 4E800421
3BFF0001 2C1F001B
4180FFE0 80010040
7C0803A6 BA810008
38210044 3D808016
618CE1D4 7D8903A6
4E800420 00000000
C20DEC2C 0000000D
807F2238 2C030004
40820054 3860001B
3D808038 618C0580
7D8903A6 4E800421
2C030004 4182FFE8
2C03000B 4182FFE0
7C641B78 7FC3F378
38A00001 3D80800F
618C1BAC 7D8903A6
4E800421 3D80800D
618CEC38 7D8903A6
4E800420 387E0000
60000000 00000000


  $Kirby - Preserve Copy Ability Charge if Hit Out of Non-Copied Specials v2 [PKFreeZZy]
  $Peach - Infinite Float (1.02) [Achilles]
  C20EE7CC 00000002
  0411BBC4 3DE04A00
7C7E1B78 83E3002C
  0411BBC8 91FF2230
2C1C018E 00000000
040EE7D0 40810008
040EE7D4 480032B9
  040EE7F4 48006D31


  $Kirby Uses Non-Special Dash Attack [UnclePunch]
  $Peach - FSmash Angles Determine FSmash Type [UnclePunch]
  0408b4b0 60000000
  *Nuetral = Racket
   
  *Up = Pan
  $Kirby Always Has Ganon/Falcon Punch [UnclePunch]
  *Down = Golf Club
  040f1648 38800002
C211C208 00000014
  040f1698 38800002
3821FFF0 D3E10000
   
7FE3FB78 3D80800D
  $Kirby Always Has DK Punch [UnclePunch]
618CF1C8 7D8903A6
  040f1648 38800003
4E800421 2C030000
  040f1698 38800003
41820020 7FE3FB78
   
3D808007 618CD99C
  $Kirby Always Has Bat Swing? [UnclePunch]
  7D8903A6 4E800421
  040f1648 3880000A
  FFE00890 4800001C
  040f1698 3880000A
  7FE3FB78 3D808007
   
  618CD964 7D8903A6
  $Kirby Always Has Zelda Reflect [UnclePunch]
  4E800421 FFE00890
  040f1648 38800013
  808DAEB4 C00400B8
  040f1698 38800013
  FC1F0040 40810010
  387F0000 3880015E
  48000024 806DAEB4
  C00300C4 FC1F0040
  40800010 387F0000
  3880015D 48000008
  3880015F C3E10000
  38210010 00000000


  $Kirby Can Jump After Up Throw and Forward Throw (1.02) [UnclePunch]
  $Peach Aerial Down B and Neutral B Swap [UnclePunch]
  C20DDB70 00000002
  043c1514 8011e45c
  7FE3FB78 39C00001
  043c161c 8011d1c4
  99C51968 00000000
  043c16a0 8011d11c
  C20DD910 00000002
  043c1724 8011e3d0
7FE3FB78 39C00001
99C51968 00000000


</div>
</div>




=== Samus ===
=== Yoshi ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




  $Samus - Always Full Charge Shot (1.02) [Achilles]
  $Press B to Explode Yoshi Egg [UnclePunch]
  04128660 81E4009C
  C22B2B74 00000005
  04128664 91E32230
  81DF0518 81CE002C
89EE066A 2C0F0002
40820010 39C00000
91C1FFFC C021FFFC
FC010040 00000000


  $Samus - Always Have Extended Grapple [donny2112]
  $Press B to Explode Yoshi Egg and Teleport w/ Momentum Based on Angle+Distance From Egg [UnclePunch]
  042B7D04 38000004
  C22B2ABC 0000000B
 
38600000 3D808002
  $Samus - Preserve Charge Shot if Hit During Up-B (Fixed) [PKFreeZZy]
618C9044 7D8903A6
  0412A6AC 3C608006
4E800421 809F002C
  0412A6B4 3803B880
90640520 88040DCD
  0412A778 3C608006
38A00022 50A02E32
  0412A780 3803B880
98040DCD 808DB688
 
C004014C D0030040
  $Samus Shoots Random Item [UnclePunch]
C0040150 D0030044
  C22B632C 00000012
C0040154 D0030048
  D3E10054 38600023
  C0040158 D003004C
  3D808038 618C0580
7FE3FB78 00000000
C22B2B88 0000002E
9421FF00 BE810008
7C0802A6 900100FC
  7C7E1B78 7C9F2378
  839F0518 83BC002C
  887D221F 54630673
  40820124 887D1969
546007BD 40820118
  807D0668 546005AD
  4182010C 48000101
  7F6802A6 7F83E378
  3D80800C 618CC730
  7D8903A6 4E800421
  7D8903A6 4E800421
  7C7F1B78 2C030002
  C2BD00B0 C2DD00B4
  4182FFE4 2C030005
  C2FF004C C31F0050
  4182FFDC 2C030008
  EC37A828 EC56C028
  4182FFD4 2C030009
  EC210072 EC4200B2
  4182FFCC 2C03000A
  EC41102A FC201034
  4182FFC4 2C030012
  EFE100B2 C03B0000
  4182FFBC 2C03001A
  EFFF0072 EC55B828
  4182FFB4 2C03001B
  EC38B028 3D808002
  4182FFAC 2C03001C
  618C2C30 7D8903A6
  4182FFA4 2C03001D
4E800421 FFC00890
  4182FF9C 2C03001F
FC20F090 3D808032
  4182FF94 2C030020
618C6240 7D8903A6
  4182FF8C 2C030021
4E800421 EC2107F2
  4182FF84 93E10024
FC200850 D03D0080
  60000000 00000000
FC20F090 3D808032
  C22B6370 0000000D
618C63D4 7D8903A6
  7C7F1B78 807F002C
4E800421 EC2107F2
  806300B8 81830014
D03D0084 D2FD00B0
  2C030000 4182003C
D2FD00BC D31D00B4
  7D8803A6 7FE3FB78
D31D00C0 C03F0054
  4E800021 48000025
D03D00B8 D03D00C4
  7C6802A6 C0230000
7F83E378 3D808008
  807F002C C043002C
618C1B38 7D8903A6
  EC2100B2 D0230040
  4E800421 7FC3F378
  93830518 4800000C
  3D80802B 618C2C38
  4E800021 40B00000
  7D8903A6 4E800421
  3D80802B 618C63D0
  881D1969 38600001
  7D8903A6 4E800420
  50600FBC 981D1969
  60000000 00000000
  4800000C 4E800021
 
3CCCCCCD 7FC3F378
</div>
7FE4FB78 C03F0D44
 
800100FC 7C0803A6
 
BA810008 38210100
=== Zelda ===
C002D5E4 00000000
 
   
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
  $Press B to Explode Yoshi Egg and Teleport w/ No Momentum [UnclePunch]
 
C22B2ABC 0000000B
 
38600000 3D808002
  $Instant Zelda/Shiek Transform [UnclePunch]
618C9044 7D8903A6
  04114184 C042A1DC
4E800421 809F002C
  0413b510 C042A1DC
90640520 88040DCD
  0413af04 C042A1DC
38A00022 50A02E32
  04114790 C042A1DC
  98040DCD 808DB688
  04114248 C042A1DC
  C004014C D0030040
  0413afc8 C042A1DC
C0040150 D0030044
 
C0040154 D0030048
</div>
C0040158 D003004C
  7FE3FB78 00000000
  C22B2B88 0000001F
9421FF00 BE810008
7C0802A6 900100FC
7C7E1B78 7C9F2378
839F0518 83BC002C
887D221F 54630673
  408200A8 887D1969
  546007BD 4082009C
  807D0668 546005AD
  41820090 48000085
  7F6802A6 7F83E378
  3D80800C 618CC730
  7D8903A6 4E800421
  C2BD00B0 C2DD00B4
C2FF004C C31F0050
D2FD00B0 D2FD00BC
D31D00B4 D31D00C0
C03F0054 D03D00B8
D03D00C4 7F83E378
3D808008 618C1B38
7D8903A6 4E800421
7FC3F378 3D80802B
618C2C38 7D8903A6
  4E800421 881D1969
  38600001 50600FBC
  981D1969 4800000C
  4E800021 3CCCCCCD
  7FC3F378 7FE4FB78
  C03F0D44 800100FC
  7C0803A6 BA810008
38210100 C002D5E4
60000000 00000000


$Smash 4 Yoshi Up B [UnclePunch]
C212E3A0 00000009
89C31969 39CE0001
99C31969 6DCE8000
3E404330 CA028B90
92420000 91C20004
C9E20000 EDEF8028
3DC04000 61CE0000
91C1FFFC C1C1FFFC
EDCE7824 D1C30084
80010034 00000000
C212E5C0 0000000F
3821FFFC 7C0802A6
90010000 3BDF0110
881F221A 7FE3FB78
5400EFFF 41820018
3DC08007 61CED4E4
7DC903A6 4E800421
48000020 C03E005C
7FE3FB78 C05E0060
3DC08007 61CED494
7DC903A6 4E800421
7FE3FB78 3DC08007
61CED268 7DC903A6
4E800421 80010000
7C0803A6 38210004
60000000 00000000
$Yoshi Aerial Neutral B Grab Gives Jump Back [UnclePunch]
C212D110 00000003
3DC08007 61CED5D4
7DC903A6 4E800421
8001001C 00000000
</div>


=== Sheik ===
 
=== Donkey Kong ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




  $Instant Zelda/Shiek Transform [UnclePunch]
  $DK - Always Full Giant Punch (1.02) [Achilles]
  04114184 C042A1DC
  0410D98C 90A4002C
0413b510 C042A1DC
0413af04 C042A1DC
04114790 C042A1DC
04114248 C042A1DC
0413afc8 C042A1DC


  $Sheik - Preserve Needles if Hit During Side-B v2 [PKFreeZZy]
  $DK - Preserve Giant Punch if Hit During Up-B v2 (Fixed) [PKFreeZZy]
  0411118C 38030E88
  0410FB64 38030074
  0411149C 38030E88
  0410FC44 38030074
  04111540 38030E88
  0410FEC8 38030074
  041118A0 38030E88
  0410FF90 38030074
  041119F0 38030E88
  0411000C 38030074
04111D0C 38030E88
 
  04111DB0 38030E88
  $DK Hold B for Down B [UnclePunch]
04111E5C 38030E88
  0410DDE0 80030660
  04111F18 38030E88


  $Shiek Up B Edge Cancel [UnclePunch]
  $Skip DK Down B Startup [UnclePunch]
  041134f4 4BFB923D
  043c170c 8010de88
04113500 4BFB9231
C21137E4 00000002
38600040 987F0594
7FE3FB78 00000000
$Aerial Control and Fastfall Shiek UpB [UnclePunch]
043cc2d4 800e7f20
$Less Landing Lag on Sheik Up B [UnclePunch]
04113e10 38800001


</div>
</div>




=== Link ===
=== Captain Falcon ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




  $Link's Shield Reflects [UnclePunch]
  $Falcon and Ganondorf do not Regain Jump after Down-B [UnclePunch]
  0400a9dc 60000000
  040e431c 60000000
C20EB3EC 0000000F
3881FFB0 38000044
90040000 38000032
90040004 C00298C8
D0040008 C00298C8
D004000C C00298C8
D0040010 C00298CC
D0040014 3C003F00
90040018 C00298CC
D004001C 81C3002C
38000000 886E19E8
50033E30 980E19E8
38000000 90040020
7FC3F378 3DC08007
61CEB23C 7DC903A6
4E800421 00000000
$Link Shield Always Active [UnclePunch]
04007c44 60000000
0400a80c 60000000
C206A19C 00000007
81DE002C 89CE0007
2C0E0006 41820010
2C0E0014 41820008
48000018 7FC3F378
3DC0800E 61CEB3BC
7DC903A6 4E800421
800100A4 00000000


</div>
$Captain Falcon - Raptor Boost Enters "Fall" Action State Instead of "FallSpecial" (1.02) [Achilles]
*For aerial hit and miss, and grounded Raptor Boost that travels offstage.
*FallSpecial is the "helpless" fall state.
040E39D0 4BFE8D61
040E3AEC 4BFE8C45
040E3CD0 4BFE8A61


$Walljump Out of Falcon Side B [UnclePunch]
*Can only walljump if walljumps used = 0
C20E3E28 00000006
83FE002C 881F1969
2C000000 40820018
7FC3F378 3DC08008
61CE169C 7DC903A6
4E800421 80010024
60000000 00000000
$Walljump Out of Falcon Up B [UnclePunch]
*Can only walljump if walljumps used = 0
C20E5114 00000005
881F1969 2C000000
40820018 7FA3EB78
3DC08008 61CE169C
7DC903A6 4E800421
8001001C 00000000
$Falcon Turnaround Up B [UnclePunch]
*Turns if control stick is pushed 25% in the opposite direction
C20E52C4 00000007
81CDAEB4 C1CE0034
C1FF0620 C21F002C
EE0F0432 FC107040
4C401382 40820010
C1DF002C FDC07050
D1DF002C C0429854
60000000 00000000
$Falcon Grab Ledge on Side B [UnclePunch]
*Can only walljump if walljumps used = 0
C20E3DFC 00000005
83E3002C 7FC3F378
3DC0800E 61CE4D7C
7DC903A6 4E800421
7FC3F378 809E002C
60000000 00000000


=== Young Link ===
$Aerial Raptor Boost Popup + Midair Control [UnclePunch]
C20E3BD0 00000007
81DF0894 3DE03F80
7C0E7800 40820014
3DC04000 91DF0084
39C00000 91DF0080
3DC08008 61CED5B4
7DC903A6 4E800420
60000000 00000000


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




 
=== Ganondorf ===
</div>
 
 
=== Pichu ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Falcon and Ganondorf do not Regain Jump after Down-B [UnclePunch]
040e431c 60000000


</div>
</div>




=== Pikachu ===
=== Falco ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Falco/Fox - Hold Z While *Aerial* Laser Emits to Fire at Half Speed [Achilles]
C20E6908 00000005
80BD065C 54A506F7
41820014 3CA04000
90A1FFF8 C1E1FFF8
FC427824 80BF001C
60000000 00000000


</div>
$Falco Side-B Walljump [UnclePunch]
*Can only walljump if walljumps used = 0
C20EAC38 00000008
83FE002C 801F0004
2C000016 4082002C
2C030000 40820024
881F1969 2C000000
40820018 7FC3F378
3DC08008 61CE169C
7DC903A6 4E800421
80010024 00000000
C20EA684 00000008
83DF002C 801E0004
2C000016 4082002C
2C030000 40820024
881E1969 2C000000
40820018 7FE3FB78
3DC08008 61CE169C
7DC903A6 4E800421
80010024 00000000
$Falco Up-B Walljump [UnclePunch]
*Can only walljump if walljumps used = 0
C20E7A58 00000007
801F0004 2C000016
40820024 881F1969
2C000000 40820018
7F83E378 3DC08008
61CE169C 7DC903A6
4E800421 80010044
60000000 00000000


$Fox Falco Hold B [UnclePunch]
040e6aec 801F065C
040e6b40 801F065C


=== Jigglypuff ===
<div class="mw-collapsible mw-collapsed" data-expandtext="Fox/Falco UpB from SSB4" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">


 
  $Special Move Master Code v3 (fix console crash) [UnclePunch]
 
</div>
 
 
=== Mewtwo ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Mewtwo - Always Full Shadow Ball (1.02) [Achilles]
04144f90 89E2E423
04144f94 91E32234
 
$Mewtwo Can Actually Reflect Stuff [UnclePunch]
04146c58 60000000
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Mewtwo UpB from PM" data-collapsetext="Click to collapse">
 
 
  $Special Move Master Code v3 (fix console crash) [UnclePunch]
  C20D5C08 00000002 #land
  C20D5C08 00000002 #land
  39C00000 99C31878
  39C00000 99C31878
Line 7,058: Line 8,946:
  60000000 00000000
  60000000 00000000


  $Mewtwo Enters Fall After Up-B, Keeps Jump from Ground, and Cannot Up-B Again (a la PM)[UnclePunch]
  $Fox and Falco Enter Fall After Side B and Retains Jump (a la Smash 4) v2[UnclePunch]
  *Requires Special Move Master Code v3
  *Requires Special Move Master Code v3
  04145e30 4BF86901
  040ea988 4BFE1DA9
  04145b68 60000000 #ground up b keep jump
  040ea6b8 60000000 #ground to air preserve jump
  C2145258 00000005 #ground up B lose up B
  040e9fe8 60000000 #air to air preserve jump
  89DF1878 2C0E0001
C20E9F6C 00000005 #check for side B used
  89C318D8 2C0E0001
  41820010 39C00001
  41820010 39C00001
  99DF1878 48000008
  99DF1878 48000008
  4E800020 7C0802A6
  4E800020 7C0802A6
  60000000 00000000
  60000000 00000000
C21451DC 00000002 #aerial up B lose up B
39C00001 99C318D8
7C0802A6 00000000


</div>
</div>
Line 7,077: Line 8,963:




=== Mr. Game & Watch ===
=== Fox ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




  $3D Mr. Game and Watch (1.02) [Achilles]
  $Falco/Fox - Hold Z While *Aerial* Laser Emits to Fire at Half Speed [Achilles]
  0414A410 C005048C
  C20E6908 00000005
80BD065C 54A506F7
41820014 3CA04000
90A1FFF8 C1E1FFF8
FC427824 80BF001C
60000000 00000000


  $Mr. Game and Watch - Always Specific Hammer Value (1.02) [Wooggle]
  $Mash Firefox to Increase Length [UnclePunch]
  0414C760 3BC0000? #Set Specific Hammer Value Here (where ? = X-1)
  C20E72B0 00000003
 
3DC03F7A 61CEE148
  $GaW Bucket Fill Amount Based on Damage of Projectile [UnclePunch]
91DF2354 83E1002C
  *If projectile dealt 1->8 damage, fill 1
60000000 00000000
  *If projectile dealt 9->12 damage, fill 2
C20E733C 00000003
  *If projectile dealt 13+ damage, fill 3
3DC03F7A 61CEE148
  C214D9D4 00000007
91DF2354 80010034
  801F1A44 2C000008
60000000 00000000
  40810014 2C00000C
C20E73CC 00000006
  40810014 2C00000D
  81DF0668 55CE05AD
  40800014 38000001
41820020 3DC03CA3
  48000014 38000002
61CED70A 91C1FFFC
  4800000C 38000003
C1C1FFFC C1FF2354
  48000004 00000000
EDCE782A D1DF2354
83E3002C 00000000
C20E736C 00000006
81DF0668 55CE05AD
41820020 3DC03CA3
61CED70A 91C1FFFC
C1C1FFFC C1FF2354
  EDCE782A D1DF2354
  83E3002C 00000000
  C20E7D88 00000002
  C0040068 C1FD2354
  EC0003F2 00000000
  C20E7DAC 00000002
  C05F0074 C1FD2354
  EC4203F2 00000000
  C20E7DC8 00000002
  C01F0074 C1FD2354
  EC0003F2 00000000


  $GaW Hold B [UnclePunch]
  $Invisible Firefox [UnclePunch]
  0414e934 8004065C
  040e7150 60000000
  0414e8b0 8004065C
  C20E7E1C 00000002
38000098 981D221E
8001003C 00000000
C20E7C78 00000002
38000098 981E221E
8001004C 00000000
C20E7ADC 00000002
38000098 981F221E
80010024 00000000


$Fox Falco Hold B [UnclePunch]
040e6aec 801F065C
040e6b40 801F065C


<div class="mw-collapsible mw-collapsed" data-expandtext="G&W UpB from PM" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Fox/Falco UpB from SSB4" data-collapsetext="Click to collapse">




Line 7,139: Line 9,058:
  4E800020 7C0802A6
  4E800020 7C0802A6
  60000000 00000000
  60000000 00000000
 
  $G&W Enters Fall After Up-B, Keeps Jump from Ground, and Cannot Up-B Again (a la PM)[UnclePunch]
  $Fox and Falco Enter Fall After Side B and Retains Jump (a la Smash 4) v2[UnclePunch]
  *Requires Special Move Master Code v3
  *Requires Special Move Master Code v3
  0414e274 4BF7E4BD #enters fall
  040ea988 4BFE1DA9
  0414e0d8 60000000 #doesnt lose jump after grounded up B
  040ea6b8 60000000 #ground to air preserve jump
  0414e178 60000000 #doesnt lose jump after frame perfect upB in air
  040e9fe8 60000000 #air to air preserve jump
  C214E158 00000005 #aerial up B
  C20E9F6C 00000005 #check for side B used
  89DF1878 2C0E0001
  89C318D8 2C0E0001
  41820010 39C00001
  41820010 39C00001
  99DF1878 48000008
  99DF1878 48000008
  4E800020 7C0802A6
  4E800020 7C0802A6
  60000000 00000000
  60000000 00000000
C214E0AC 00000002 #ground up B
39C00001 99C318D8
7C0802A6 00000000


</div>
</div>
Line 7,160: Line 9,076:




=== Marth ===
=== Ness ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




  $Costume Dependent Marth Sword Swing Colors (1.02) [Achilles]
  $PK Thunder Does Not Disappear on Hit or Death (1.02) [_glook]
  C2136510 0000000F
  *This is an SSBM version 1.00 game mechanic that was changed in SSBM version 1.02.
3DC0FF00 61CEFFFF
  042abcb0 4bfc7481
7C007000 40820060
  042abcb4 60000000
39E5E181 89EF0000
2C0F0001 40820010
3C60FF00 6063BE0C
3C001900 2C0F0002
40820010 3C60FF00
60638DD5 3C002E00
2C0F0003 40820010
3C60FF00 6063F7E1
3C008300 2C0F0004
40820010 3C60FF00
60637D77 3C00C800
  6000FFFF 94650008
  60000000 00000000


</div>
$PKT Doesn't Disappear When Hitting Projectiles [UnclePunch]
C22AC05C 00000007
81DE002C 81CE0CF4
2C0E0000 40820018
38600000 3DC0802A
61CEC064 7DC903A6
4E800420 3DC0802A
61CEB90C 7DC903A6


$PKT Only Disappears When Hitting Players [UnclePunch]
C22AC05C 00000007
81DE002C 81CE0CF4
2C0E0000 40820018
38600000 3DC0802A
61CEC064 7DC903A6
4E800420 3DC0802A
61CEB90C 7DC903A6
4E800421 00000000


=== Roy ===
$PKT2 Trajectory = Analog Stick Angle [UnclePunch]
 
04118c18 C03D0624
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
04118bfc C05D0620
 
041185bc C03E0624
041185a0 C05E0620


$Ness Can Up B Once After Hitting a Wall [UnclePunch]
C2118FA0 0000000A
89DF1969 2C0E0000
4082003C 3821FFFC
7C0802A6 90010000
3DC08009 61CE665C
7DC903A6 4E800421
80010000 7C0803A6
38210004 2C030001
4082000C 39C00001
99DF1969 4E800020
60000000 00000000


</div>
</div>




=== Male Wireframe ===
=== Ice Climbers ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Solo Popo Up-B Gives Increased Vertical Velocity (1.02) [Achilles]
*This code changes the self induced vertical value from 1.8 to 3.1.
04121E7C C004013C


</div>
$Nana and Popo Can Share Ledge [UnclePunch]
 
C2082EA4 00000009
 
887F000C 889E221F
=== Female Wireframe ===
5484EFFE 3D808003
 
618C418C 7D8903A6
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
4E800421 2C030000
 
41820020 8063002C
 
7C03F000 40820014
 
3D808008 618C2EC0
</div>
7D8903A6 4E800420
 
809E0734 00000000
 
C2082ED8 00000009
=== Giga Bowser ===
887F000C 889E221F
 
5484EFFE 3D808003
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
618C418C 7D8903A6
4E800421 2C030000
41820020 8063002C
7C03F000 40820014
3D808008 618C2EF4
7D8903A6 4E800420
809E0730 00000000
$Nana Respawns After 20 Seconds [UnclePunch]
*You can change the amount of time for Nana to respawn by changing the codeline "386004B0" to any number where 3860XXXX is the number of frames in hexadecimal to wait.
040d5378 60000000
C206A37C 00000024
7C7F1B78 887F221F
5460D7FF 41820108
5460EFFE 41820100
887F000C 3D808003
618C2330 7D8903A6
4E800421 3C80803B
6084CDE0 1C030003
7C640214 88030002
2C000000 408200D0
807F0894 3C80BF80
60840000 7C032000
40820014 386004B0
907F2354 38600000
907F0894 807F2354
3863FFFF 907F2354
2C030000 40820098
887F000C 388100C0
38A100D0 3D808016
618C7638 7D8903A6
4E800421 887F000C
388100C0 3D808003
618C2D80 7D8903A6
4E800421 3D808022
618C4A80 7D8903A6
4E800421 D02100C4
887F000C 388100C0
3D808003 618C2768
7D8903A6 4E800421
38600000 881F221F
50601F38 981F221F
7FC3F378 3D80800D
618C4FF4 7D8903A6
4E800421 38600001
881F221F 50601F38
981F221F 7FE3FB78
8803221F 00000000


$Nana direction update bug fix (ICs can dd together etc.) (NTSC 1.02) [tauKhan]
C20B0AE8 00000005
38C40444 3863001C
7C033040 40820008
386400FC D0030018
80640444 80C40444
60000000 00000000


  $Giga Bowser & Sandbag Always Fall On Match Start [Achilles]
  $IC Hold B [UnclePunch]
  C2069328 00000006
  04120554 801F065C
807E0004 2C03001F
4182000C 2C030020
40820014 3C608006
60639350 7C6903A6
4E800420 887E000C
60000000 00000000
$If character selected is Giga Bowser, set scale to 0.5 [flieskiller]
C216DAD4 00000006
3DE08045 61EF3084
1E1C0E90 7DEF8214
820F0000 2C10001D
4082000C 3E203F00
923D0020 C03D0020
60000000 00000000
 
$Giga Bowser Can Be Grabbed (1.02) [Achilles]
0414f704 60000000


</div>
</div>




=== Master Hand ===
=== Kirby ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Kirbys Taunt Without Ability Gives Random Ability v1.1 [UnclePunch]
*Loads in all Kirby hats when Kirby is being played
*Load times are increased when Kirby is being played
C216E18C 0000000C
9421FFBC BE810008
7C0802A6 90010040
7C7E1B78 3BE00000
7FE3FB78 7FC4F378
3D808003 618C1DA8
7D8903A6 4E800421
3BFF0001 2C1F001B
4180FFE0 80010040
7C0803A6 BA810008
38210044 3D808016
618CE1D4 7D8903A6
4E800420 00000000
C20DEC2C 0000000D
807F2238 2C030004
40820054 3860001B
3D808038 618C0580
7D8903A6 4E800421
2C030004 4182FFE8
2C03000B 4182FFE0
7C641B78 7FC3F378
38A00001 3D80800F
618C1BAC 7D8903A6
4E800421 3D80800D
618CEC38 7D8903A6
4E800420 387E0000
60000000 00000000


</div>
$Kirby - Preserve Copy Ability Charge if Hit Out of Non-Copied Specials v2 [PKFreeZZy]
 
C20EE7CC 00000002
 
7C7E1B78 83E3002C
=== Crazy Hand ===
2C1C018E 00000000
 
040EE7D0 40810008
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
040EE7D4 480032B9
040EE7F4 48006D31


$Kirby Uses Non-Special Dash Attack [UnclePunch]
0408b4b0 60000000
$Kirby Always Has Ganon/Falcon Punch [UnclePunch]
040f1648 38800002
040f1698 38800002
$Kirby Always Has DK Punch [UnclePunch]
040f1648 38800003
040f1698 38800003
$Kirby Always Has Bat Swing? [UnclePunch]
040f1648 3880000A
040f1698 3880000A
$Kirby Always Has Zelda Reflect [UnclePunch]
040f1648 38800013
040f1698 38800013


$Kirby Can Jump After Up Throw and Forward Throw (1.02) [UnclePunch]
C20DDB70 00000002
7FE3FB78 39C00001
99C51968 00000000
C20DD910 00000002
7FE3FB78 39C00001
99C51968 00000000


</div>
</div>




=== Sandbag ===
=== Samus ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Samus - Always Full Charge Shot (1.02) [Achilles]
04128660 81E4009C
04128664 91E32230


</div>
$Samus - Always Have Extended Grapple [donny2112]
042B7D04 38000004


</div>
$Samus - Preserve Charge Shot if Hit During Up-B (Fixed) [PKFreeZZy]
 
0412A6AC 3C608006
 
0412A6B4 3803B880
== Stage Game-Play Altering Codes ==
0412A778 3C608006
0412A780 3803B880
 
$Samus Shoots Random Item [UnclePunch]
C22B632C 00000012
D3E10054 38600023
3D808038 618C0580
7D8903A6 4E800421
7C7F1B78 2C030002
4182FFE4 2C030005
4182FFDC 2C030008
4182FFD4 2C030009
4182FFCC 2C03000A
4182FFC4 2C030012
4182FFBC 2C03001A
4182FFB4 2C03001B
4182FFAC 2C03001C
4182FFA4 2C03001D
4182FF9C 2C03001F
4182FF94 2C030020
4182FF8C 2C030021
4182FF84 93E10024
60000000 00000000
C22B6370 0000000D
7C7F1B78 807F002C
806300B8 81830014
2C030000 4182003C
7D8803A6 7FE3FB78
4E800021 48000025
7C6802A6 C0230000
807F002C C043002C
EC2100B2 D0230040
93830518 4800000C
4E800021 40B00000
3D80802B 618C63D0
7D8903A6 4E800420
60000000 00000000
 
</div>
 
 
=== Zelda ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




<div class="mw-collapsible mw-collapsed" data-expandtext="Toggle Frozen Stages with Y" data-collapsetext="Click to collapse">
$Instant Zelda/Shiek Transform [UnclePunch]
04114184 C042A1DC
0413b510 C042A1DC
0413af04 C042A1DC
04114790 C042A1DC
04114248 C042A1DC
0413afc8 C042A1DC
 
</div>
 
 
=== Sheik ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




  $Toggle Frozen Stages with Y
  $Instant Zelda/Shiek Transform [UnclePunch]
  224d6c94 00000000
  04114184 C042A1DC
04c8ee24 00000000
  0413b510 C042A1DC
04c8ea04 99b3b3ff
  0413af04 C042A1DC
04c79964 ccccccff
  04114790 C042A1DC
04c73758 ffffffff
  04114248 C042A1DC
04cb1a88 80ca3570
  0413afc8 C042A1DC
04cb1aa8 80ca3574
 
04ca3578 00000000
  $Sheik - Preserve Needles if Hit During Side-B v2 [PKFreeZZy]
04ca357c c0000077
  0411118C 38030E88
28469d44 00000001
  0411149C 38030E88
  04c8ee24 3f490fdb
  04111540 38030E88
  04c8ea04 5060ffff
  041118A0 38030E88
  04c79964 6060ffff
  041119F0 38030E88
  04c73758 9090ffff
  04111D0C 38030E88
  04cb1a88 80ca3578
  04111DB0 38030E88
04cb1aa8 80ca357c
  04111E5C 38030E88
  04ca3578 0000ff00
  04111F18 38030E88
  04ca357c 0000ff00
 
  82000000 80ca3571
  $Shiek Up B Edge Cancel [UnclePunch]
  84000000 80ca3578
  041134f4 4BFB923D
  84000000 80ca3579
  04113500 4BFB9231
  84000000 80ca357c
  C21137E4 00000002
  84000000 80ca357d
  38600040 987F0594
  e2000002 00000000
  7FE3FB78 00000000
  c21d4548 00000003
   
  3c808047 a0849d44
  $Aerial Control and Fastfall Shiek UpB [UnclePunch]
2c040001 4d820020
  043cc2d4 800e7f20
  7c0802a6 00000000
   
  c22115ac 00000004
  $Less Landing Lag on Sheik Up B [UnclePunch]
  801f00d0 3c808047
  04113e10 38800001
  a0849d44 2c040001
  40820008 38000001
  60000000 00000000
  c21e3418 00000003
3c808047 a0849d44
2c040001 4d820020
  7c0802a6 00000000
  c221b2e8 00000003
  3c808047 a0849d44
  2c040001 4d820020
  7c0802a6 00000000
c220f52c 00000003
3c808047 a0849d44
2c040001 4d820020
7c0802a6 00000000
c2259c48 0000000a
806db600 54600529
41820040 a01f0002
2c000001 40820034
38600001 3d808002
618c4030 7d8903a6
4e800421 3e608046
62739d45 8a930000
6a940001 9a930000
3a80001e 9a8db60e
886db60e 00000000


</div>
</div>
<div class="mw-collapsible mw-collapsed" data-expandtext="Load Any Stage over Another SSS Icon in Vs. Mode" data-collapsetext="Click to collapse">




$Load Any Stage over Another SSS Icon in Vs. Mode (1.02) [Achilles]
=== Link ===
28480686 FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
00480687 00000YYY #Replace_with_Hexidecimal_Stage_ID_for_Desired_Stage_to_Load
E2000001 00000000


$Load Any Stage over Another SSS Icon in Vs. Mode (1.01) [Achilles]
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
2847F9A6 FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
0047F9A7 00000YYY
E2000001 00000000


$Load Any Stage over Another SSS Icon in Vs. Mode (1.00) [Achilles]
2847E6BE FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
0047E6BF 00000YYY #Replace_with_Hexidecimal_Stage_ID_for_Desired_Stage_to_Load
E2000001 00000000


  $Load Any Stage over Another SSS Icon in Vs. Mode (PAL) [Achilles]
  $Link's Shield Reflects [UnclePunch]
  2847148E FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
  0400a9dc 60000000
  0047148F 00000YYY #Replace_with_Hexidecimal_Stage_ID_for_Desired_Stage_to_Load
  C20EB3EC 0000000F
  E2000001 00000000
  3881FFB0 38000044
90040000 38000032
90040004 C00298C8
D0040008 C00298C8
D004000C C00298C8
D0040010 C00298CC
D0040014 3C003F00
90040018 C00298CC
D004001C 81C3002C
38000000 886E19E8
50033E30 980E19E8
38000000 90040020
7FC3F378 3DC08007
61CEB23C 7DC903A6
4E800421 00000000
$Link Shield Always Active [UnclePunch]
04007c44 60000000
0400a80c 60000000
C206A19C 00000007
81DE002C 89CE0007
2C0E0006 41820010
2C0E0014 41820008
48000018 7FC3F378
3DC0800E 61CEB3BC
7DC903A6 4E800421
800100A4 00000000
 
</div>
 
 
=== Young Link ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Pichu ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 




Stage ID List from [https://docs.google.com/spreadsheets/d/1JX2w-r2fuvWuNgGb6D3Cs4wHQKLFegZe2jhbBuIhCG8/edit#gid=20 This Google Sheet]
</div>




{| class="wikitable"
=== Pikachu ===
|Stage ID List
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|
 
|-
 
|Decimal [Hexidecimal] // Stage
 
|-
</div>
|-
 
|DEBUG
 
|-
=== Jigglypuff ===
|000 [000] // Dummy
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|001 [001] // TEST
 
|-
 
|
 
|-
</div>
|STANDARD
 
|-
 
|002 [002] // Fountain of Dreams (Izumi)
=== Mewtwo ===
|-
 
|003 [003] // Pokémon Stadium (Pstadium)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|004 [004] // Princess Peach's Castle (Castle)
 
|-
$Mewtwo - Always Full Shadow Ball (1.02) [Achilles]
|005 [005] // Kongo Jungle (Kongo)
04144f90 89E2E423
|-
04144f94 91E32234
|006 [006] // Brinstar (Zebes)
 
|-
$Mewtwo Can Actually Reflect Stuff [UnclePunch]
|007 [007] // Corneria
04146c58 60000000
|-
 
|008 [008] // Yoshi's Story (Story)
<div class="mw-collapsible mw-collapsed" data-expandtext="Mewtwo UpB from PM" data-collapsetext="Click to collapse">
|-
 
|009 [009] // Onett
 
|-
$Special Move Master Code v3 (fix console crash) [UnclePunch]
|010 [00A] // Mute City
C20D5C08 00000002 #land
|-
39C00000 99C31878
|011 [00B] // Rainbow Cruise (RCruise)
7C7F1B78 00000000
|-
C20D5AEC 00000002 #specialland1
|012 [00C] // Jungle Japes (Garden)
39C00000 99C318D8
|-
7C0802A6 00000000
|013 [00D] // Great Bay
C20D5CB0 00000002 #specialland2
|-
39C00000 99C318D8
|014 [00E] // Hyrule Temple (Shrine)
7C0802A6 00000000
|-
C208A348 00000002 #wait
|015 [00F] // Brinstar Depths (Kraid)
39C00000 99DF18D8
|-
7C0802A6 00000000
|016 [010] // Yoshi's Island (Yoster)
C20D4FF4 00000002 #rebirth
|-
39C00000 99C318D8
|017 [011] // Green Greens (Greens)
7C0802A6 00000000
|-
C2081370 00000002 #cliff catch
|018 [012] // Fourside
39C00000 99C318D8
|-
7C0802A6 00000000
|019 [013] // Mushroom Kingdom I (Inishie1)
C208DCE0 00000002 #hitstun
|-
39C00000 99C318D8
|020 [014] // Mushroom Kingdom II (Inishie2)
7C0802A6 00000000
|-
C20DB908 00000002 #get grabbed
| // 021 [015] // Akaneia (Deleted Stage)
39C00000 99C318D8
|-
7C0802A6 00000000
|022 [016] // Venom
C2099A9C 00000004 #airdodge flag
|-
89C318D8 2C0E0001
|023 [017] // Poké Floats (Pura)
41820008 48000008
|-
4E800020 7C0802A6
|024 [018] // Big Blue
60000000 00000000
|-
 
|025 [019] // Icicle Mountain
$Mewtwo Enters Fall After Up-B, Keeps Jump from Ground, and Cannot Up-B Again (a la PM)[UnclePunch]
|-
*Requires Special Move Master Code v3
| 026 [01A] // Icetop
04145e30 4BF86901
|-
04145b68 60000000 #ground up b keep jump
|
C2145258 00000005 #ground up B lose up B
|-
89DF1878 2C0E0001
|027 [01B] // Flat Zone
41820010 39C00001
|-
99DF1878 48000008
|028 [01C] // Dream Land N64 (old ppp)
4E800020 7C0802A6
|-
60000000 00000000
|029 [01D] // Yoshi's Island N64 (old yosh)
C21451DC 00000002 #aerial up B lose up B
|-
39C00001 99C318D8
|030 [01E] // Kongo Jungle N64 (old kong)
7C0802A6 00000000
|-
 
|031 [01F] // Battlefield (battle)
</div>
|-
 
|032 [020] // Final Destination (last)
</div>
|-
 
|
 
|-
=== Mr. Game & Watch ===
|TARGET TEST
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|033 [021] // Target Test // Mario (TMario)
 
|-
 
|034 [022] // Target Test // C. Falcon (TCaptain)
$3D Mr. Game and Watch (1.02) [Achilles]
|-
0414A410 C005048C
|035 [023] // Target Test // Young Link (TClink)
 
|-
$Mr. Game and Watch - Always Specific Hammer Value (1.02) [Wooggle]
|036 [024] // Target Test // Donkey Kong (TDonkey)
0414C760 3BC0000? #Set Specific Hammer Value Here (where ? = X-1)
|-
 
|037 [025] // Target Test // Dr. Mario (TDrmario)
$GaW Bucket Fill Amount Based on Damage of Projectile [UnclePunch]
|-
*If projectile dealt 1->8 damage, fill 1
|038 [026] // Target Test // Falco (TFalco)
*If projectile dealt 9->12 damage, fill 2
|-
*If projectile dealt 13+ damage, fill 3
|039 [027] // Target Test // Fox (TFox)
C214D9D4 00000007
|-
801F1A44 2C000008
|040 [028] // Target Test // Ice Climbers (TIceclim)
40810014 2C00000C
|-
40810014 2C00000D
|041 [029] // Target Test // Kirby (TKirby)
40800014 38000001
|-
48000014 38000002
|042 [02A] // Target Test // Bowser (TKoopa)
4800000C 38000003
|-
48000004 00000000
|043 [02B] // Target Test // Link (TLink)
 
|-
$GaW Hold B [UnclePunch]
|044 [02C] // Target Test // Luigi (TLuigi)
0414e934 8004065C
|-
0414e8b0 8004065C
|045 [02D] // Target Test // Marth (TMars)
 
|-
 
|046 [02E] // Target Test // Mewtwo (TMewtwo)
<div class="mw-collapsible mw-collapsed" data-expandtext="G&W UpB from PM" data-collapsetext="Click to collapse">
|-
 
|047 [02F] // Target Test // Ness (TNess)
 
|-
$Special Move Master Code v3 (fix console crash) [UnclePunch]
|048 [030] // Target Test // Peach (TPeach)
C20D5C08 00000002 #land
|-
39C00000 99C31878
|049 [031] // Target Test // Pichu (TPichu)
7C7F1B78 00000000
|-
C20D5AEC 00000002 #specialland1
|050 [032] // Target Test // Pikachu (TPikachu)
39C00000 99C318D8
|-
7C0802A6 00000000
|051 [033] // Target Test // Jigglypuff (TPurin)
C20D5CB0 00000002 #specialland2
|-
39C00000 99C318D8
|052 [034] // Target Test // Samus (TSamus)
7C0802A6 00000000
|-
C208A348 00000002 #wait
|053 [035] // Target Test // Sheik (TSeak)
39C00000 99DF18D8
|-
7C0802A6 00000000
|054 [036] // Target Test // Yoshi (TYoshi
C20D4FF4 00000002 #rebirth
|-
39C00000 99C318D8
|055 [037] // Target Test // Zelda (TZelda)
7C0802A6 00000000
|-
C2081370 00000002 #cliff catch
|056 [038] // Target Test // Mr. Game & Watch (TGamewat)
39C00000 99C318D8
|-
7C0802A6 00000000
|057 [039] // Target Test // Roy (TEmblem)
C208DCE0 00000002 #hitstun
|-
39C00000 99C318D8
|058 [03A] // Target Test // Ganondorf (TGanon)
7C0802A6 00000000
|-
C20DB908 00000002 #get grabbed
|
39C00000 99C318D8
|-
7C0802A6 00000000
|ADVENTURE MODE
C2099A9C 00000004 #airdodge flag
|-
89C318D8 2C0E0001
|059 [03B] // 1 //1 Kinoko (Mushroom Kingdom Adventure)
41820008 48000008
|-
4E800020 7C0802A6
|060 [03C] // 1 //2 Castle (vs Peach & Mario [or luigi])
60000000 00000000
|-
|061 [03D] // 2 //1 Kongo (vs 2 mini Donkey Kongs)
$G&W Enters Fall After Up-B, Keeps Jump from Ground, and Cannot Up-B Again (a la PM)[UnclePunch]
|-
*Requires Special Move Master Code v3
|062 [03E] // 2 //2 Garden (vs Donkey Kong)
0414e274 4BF7E4BD #enters fall
|-
0414e0d8 60000000 #doesnt lose jump after grounded up B
|063 [03F] // 3 //1 Meiktu (Zelda Adventure[Underground Maze])
0414e178 60000000 #doesnt lose jump after frame perfect upB in air
|-
C214E158 00000005 #aerial up B
|064 [040] // 3 //2 Shrine (vs Zelda)
89DF1878 2C0E0001
|-
41820010 39C00001
|065 [041] // 4 //1 Zebes (vs Samus)
99DF1878 48000008
|-
4E800020 7C0802A6
|066 [042] // 4 //2 Dassyut (Escape from Brinstar Adventure)
60000000 00000000
|-
C214E0AC 00000002 #ground up B
|067 [043] // 5 //1 Greens (vs Kirby)
39C00001 99C318D8
|-
7C0802A6 00000000
|068 [044] // 5 //2 Greens (vs Kirby Team)
 
|-
</div>
|069 [045] // 5 //3 Greens (classic Kirby music) (vs Giant Kirby)
 
|-
</div>
|070 [046] // 6 //1 Corneria (vs Fox [or Falco])
 
|-
 
|071 [047] // 6 //2 Corneria (vs Fox [or Falco] with massive arwing attack)
=== Marth ===
|-
 
|072 [048] // 7 //1 Pokémon Stadium (vs Pikachu Team, and 1 Jigglypuff if unlocked, lots of pokeball)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|073 [049] // 8 //1 B Route (F //Zero Adventure[F //Zero Grand Prix])
 
|-
$Costume Dependent Marth Sword Swing Colors (1.02) [Achilles]
|074 [04A] // 8 //2 Mute City (vs Captain Falcon)
C2136510 0000000F
|-
3DC0FF00 61CEFFFF
|075 [04B] // 9 //1 Onett (vs Ness x3, lots of Mr Saturn)
7C007000 40820060
|-
39E5E181 89EF0000
|076 [04C] // 10 //1 Icemt (Icicle Mountain Adventure)
2C0F0001 40820010
|-
3C60FF00 6063BE0C
|077 [04D] // 10 //2 Icetop (vs Ice Climbers x2)
3C001900 2C0F0002
|-
40820010 3C60FF00
|078 [04E] // 11 //1 Battle (vs Fighting Wireframe team, low gravity)
60638DD5 3C002E00
|-
2C0F0003 40820010
|079 [04F] // 11 //2 Battle (vs Metal Mario [& Metal Luigi if unlocked])
3C60FF00 6063F7E1
|-
3C008300 2C0F0004
|080 [050] // 12 //1 Last (vs Bowser)
40820010 3C60FF00
|-
60637D77 3C00C800
|081 [051] // 12 //2 Last (vs Giga Bowser)
6000FFFF 94650008
|-
60000000 00000000
|
 
|-
</div>
|BONUS STAGE
 
|-
 
|082 [052] // Takisusume (Race to the Finish Classic)
=== Roy ===
|-
 
|083 [053] // Grab the Trophies (figureget)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|084 [054] // Homerun Contest (homerun)
 
|-
 
|085 [055] // Heal (All-Star's Stage Inbetween Matches)
</div>
|-
 
|
 
|-
=== Male Wireframe ===
|CLASSIC (VS SINGLE CHARACTER)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|086 [056] // Princess Peach's Castle (vs Mario)
 
|-
 
|087 [057] // Rainbow Cruise (vs Mario)
 
|-
</div>
|088 [058] // Kongo Jungle (vs Donkey Kong)
 
|-
 
|089 [059] // Jungle Japes (vs Donkey Kong)
=== Female Wireframe ===
|-
 
|090 [05A] // Great Bay (vs Link)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|091 [05B] // Temple (vs Link)
 
|-
 
|092 [05C] // Brinstar (vs Samus)
</div>
|-
 
|093 [05D] // Brinstar Depths (vs Samus)
 
|-
=== Giga Bowser ===
|094 [05E] // Yoshi's Story (vs Yoshi)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|095 [05F] // Yoshi's Island (vs Yoshi)
 
|-
 
|096 [060] // Fountain of Dreams (vs Kirby)
$Giga Bowser & Sandbag Always Fall On Match Start [Achilles]
|-
C2069328 00000006
|097 [061] // Green Greens (vs Kirby)
807E0004 2C03001F
|-
4182000C 2C030020
|098 [062] // Corneria (vs Fox)
40820014 3C608006
|-
60639350 7C6903A6
|099 [063] // Venom (vs Fox)
4E800420 887E000C
|-
60000000 00000000
|100 [064] // Pokémon Stadium (Only Pokeballs)(vs Pikachu)
|-
$If character selected is Giga Bowser, set scale to 0.5 [flieskiller]
|101 [065] // Mushroom Kingdom I (vs Luigi)
C216DAD4 00000006
|-
3DE08045 61EF3084
|102 [066] // Mushroom Kingdom II (vs Luigi)
1E1C0E90 7DEF8214
|-
820F0000 2C10001D
|103 [067] // Mute City (vs Captain Falcon)
4082000C 3E203F00
|-
923D0020 C03D0020
|104 [068] // Big Blue (vs Captain Falcon)
60000000 00000000
|-
 
|105 [069] // Onett (vs Ness)
$Giga Bowser Can Be Grabbed (1.02) [Achilles]
|-
0414f704 60000000
|106 [06A] // Fourside (vs Ness)
 
|-
</div>
|107 [06B] // Pokémon Stadium (vs Jigglypuff)
 
|-
 
|108 [06C] // Princess Peach's Castle (vs Bowser)
=== Master Hand ===
|-
 
|109 [06D] // Battlefield (vs Bowser)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|110 [06E] // Princess Peach's Castle (vs Peach)
 
|-
 
|111 [06F] // Mushroom Kingdom II (vs Peach)
</div>
|-
 
|112 [070] // Temple (vs Zelda)
 
|-
=== Crazy Hand ===
|113 [071] // Great Bay (vs Marth)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|114 [072] // Final Destination (vs Mewtwo)
 
|-
 
|115 [073] // Pokémon Stadium (vs Mewtwo)
 
|-
</div>
|116 [074] // Icicle Mountain (vs Ice Climbers)
 
|-
 
|117 [075] // Icicle Mountain (vs Ice Climbers)
=== Sandbag ===
|-
 
|118 [076] // Mushroom Kingdom I (Dr. Mario Music) (vs Dr. Mario)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|119 [077] // Great Bay (vs Young Link)
 
|-
 
|120 [078] // Temple (vs Young Link)
</div>
|-
 
|121 [079] // Corneria (vs Falco)
</div>
|-
 
|122 [07A] // Venom (vs Falco)
 
|-
== Stage Game-Play Altering Codes ==
|123 [07B] // Great Bay (Unused)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|124 [07C] // Pokémon Stadium (Pichu)
 
|-
 
|
<div class="mw-collapsible mw-collapsed" data-expandtext="Toggle Frozen Stages with Y" data-collapsetext="Click to collapse">
|-
 
|CLASSIC (VS TWO CHARACTERS)
 
|-
$Toggle Frozen Stages with Y
|125 [07D] // Battlefield (Plays Mario Theme) (vs Team Mario & Bowser)
224d6c94 00000000
|-
04c8ee24 00000000
|126 [07E] // Mushroom Kingdom II (vs Team Mario & Peach)
04c8ea04 99b3b3ff
|-
04c79964 ccccccff
|127 [07F] // Kongo Jungle (vs Team DK & Fox)
04c73758 ffffffff
|-
04cb1a88 80ca3570
|128 [080] // Temple (vs Team Link & Zelda)
04cb1aa8 80ca3574
|-
04ca3578 00000000
|129 [081] // Great Bay (vs Team Link & Young Link)
04ca357c c0000077
|-
28469d44 00000001
|130 [082] // Mushroom Kingdom I (vs Team Link & Luigi)
04c8ee24 3f490fdb
|-
04c8ea04 5060ffff
|131 [083] // Great Bay (Saria's Song) (vs Team Marth & Link)
04c79964 6060ffff
|-
04c73758 9090ffff
|132 [084] // Big Blue (vs Team Samus & Captain Falcon)
04cb1a88 80ca3578
|-
04cb1aa8 80ca357c
|133 [085] // Brinstar (vs Team Samus & Fox)
04ca3578 0000ff00
|-
04ca357c 0000ff00
|134 [086] // Yoshi's Story (vs Team Yoshi & Luigi)
82000000 80ca3571
|-
84000000 80ca3578
|135 [087] // Yoshi's Island (vs Team Yoshi & Ness)
84000000 80ca3579
|-
84000000 80ca357c
|136 [088] // Green Greens (vs Team Kirby & Pikachu)
84000000 80ca357d
|-
e2000002 00000000
|137 [089] // Fountain of Dreams (vs Team Kirby & Pichu)
c21d4548 00000003
|-
3c808047 a0849d44
|138 [08A] // Green Greens (vs Team Kirby & Jigglypuff)
2c040001 4d820020
|-
7c0802a6 00000000
|139 [08B] // Icicle Mountain (vs Team Kirby & Ice Climbers)
c22115ac 00000004
|-
801f00d0 3c808047
|140 [08C] // Corneria (vs Team Fox & Falco)
a0849d44 2c040001
|-
40820008 38000001
|141 [08D] // Mute City (vs Team Fox & Captain Falcon)
60000000 00000000
|-
c21e3418 00000003
|142 [08E] // Pokémon Stadium (vs Team Pikachu & Pichu)
3c808047 a0849d44
|-
2c040001 4d820020
|143 [08F] // Pokémon Stadium (vs Team Pikachu & Jigglypuff)
7c0802a6 00000000
|-
c221b2e8 00000003
|144 [090] // Mushroom Kingdom I (vs Team Luigi & Dr. Mario)
3c808047 a0849d44
|-
2c040001 4d820020
|145 [091] // Onett (alt music) (vs Team Ness & Peach)
7c0802a6 00000000
|-
c220f52c 00000003
|146 [092] // Fourside (vs Team Ness & Mewtwo)
3c808047 a0849d44
|-
2c040001 4d820020
|147 [093] // Big Blue (mRider song) (vs Team Captain Falcon & Falco)
7c0802a6 00000000
|-
c2259c48 0000000a
|148 [094] // Battlefield (vs Team Bowser & Mewtwo)
806db600 54600529
|-
41820040 a01f0002
|149 [095] // Battlefield (vs Team Bowser & Peach)
2c000001 40820034
|-
38600001 3d808002
|150 [096] // Battlefield (vs Team Bowser & Zelda)
618c4030 7d8903a6
|-
4e800421 3e608046
|151 [097] // Temple (vs Team Peach & Zelda)
62739d45 8a930000
|-
6a940001 9a930000
|152 [098] // Great Bay (Saria's Song) (vs Team Zelda & Young Link)
3a80001e 9a8db60e
|-
886db60e 00000000
|153 [099] // Temple (Emblem) (vs Team Zelda & Marth)
 
|-
</div>
|154 [09A] // Great Bay (Unused)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Load Any Stage over Another SSS Icon in Vs. Mode" data-collapsetext="Click to collapse">
|
 
|-
 
|CLASSIC (VS GIANT CHARACTER)
$Load Any Stage over Another SSS Icon in Vs. Mode (1.02) [Achilles]
|-
28480686 FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
|155 [09B] // Princess Peach's Castle (vs Giant Mario)
00480687 00000YYY #Replace_with_Hexidecimal_Stage_ID_for_Desired_Stage_to_Load
|-
E2000001 00000000
|156 [09C] // Kongo Jungle (vs Giant DK)
 
$Load Any Stage over Another SSS Icon in Vs. Mode (1.01) [Achilles]
2847F9A6 FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
0047F9A7 00000YYY
E2000001 00000000
 
$Load Any Stage over Another SSS Icon in Vs. Mode (1.00) [Achilles]
2847E6BE FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
0047E6BF 00000YYY #Replace_with_Hexidecimal_Stage_ID_for_Desired_Stage_to_Load
E2000001 00000000
 
$Load Any Stage over Another SSS Icon in Vs. Mode (PAL) [Achilles]
2847148E FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
0047148F 00000YYY #Replace_with_Hexidecimal_Stage_ID_for_Desired_Stage_to_Load
E2000001 00000000
 
 
Stage ID List from [https://docs.google.com/spreadsheets/d/1JX2w-r2fuvWuNgGb6D3Cs4wHQKLFegZe2jhbBuIhCG8/edit#gid=20 This Google Sheet]
 
 
{| class="wikitable"
|Stage ID List
|-
|-
|157 [09D] // Great Bay (vs vs Giant Link)
|
|-
|-
|158 [09E] // Yoshi's Story (vs Giant Yoshi)
|Decimal [Hexidecimal] // Stage
|-
|-
|159 [09F] // Mushroom Kingdom II (vs Giant Luigi)
|-
|-
|160 [0A0] // Mute City (vs Giant Captain Falcon)
|DEBUG
|-
|-
|161 [0A1] // Pokémon Stadium (vs Giant Jigglypuff)
|000 [000] // Dummy
|-
|-
|162 [0A2] // Fountain of Dreams (vs Giant Bowser)
|001 [001] // TEST
|-
|-
|163 [0A3] // Mushroom Kingdom I (vs Giant Dr. Mario)
|
|-
|-
|164 [0A4] // Temple (vs Giant Young Link)
|STANDARD
|-
|-
|
|002 [002] // Fountain of Dreams (Izumi)
|-
|-
|CLASSIC (VS TEAM CHARACTER)
|003 [003] // Pokémon Stadium (Pstadium)
|-
|-
|165 [0A5] // Rainbow Cruise (vs Team Mario)
|004 [004] // Princess Peach's Castle (Castle)
|-
|-
|166 [0A6] // Jungle Japes (vs Team Donkey Kong)
|005 [005] // Kongo Jungle (Kongo)
|-
|-
|167 [0A7] // Fountain of Dreams (vs Team Kirby)
|006 [006] // Brinstar (Zebes)
|-
|-
|168 [0A8] // Mushroom Kingdom II (vs Team Luigi)
|007 [007] // Corneria
|-
|-
|169 [0A9] // Onett (vs Team Ness)
|008 [008] // Yoshi's Story (Story)
|-
|-
|170 [0AA] // Pokémon Stadium (vs Team Jigglypuff)
|009 [009] // Onett
|-
|-
|171 [0AB] // Icicle Mountain (Unused)
|010 [00A] // Mute City
|-
|-
|172 [0AC] // Pokémon Stadium (vs Team Pichu)
|011 [00B] // Rainbow Cruise (RCruise)
|-
|-
|173 [0AD] // Flat Zone (vs Team Game & Watch)
|012 [00C] // Jungle Japes (Garden)
|-
|-
|174 [0AE] // Mute City (vs Team Captain Falcon)
|013 [00D] // Great Bay
|-
|-
|
|014 [00E] // Hyrule Temple (Shrine)
|-
|-
|CLASSIC FINAL
|015 [00F] // Brinstar Depths (Kraid)
|-
|-
|175 [0AF] // Battlefield (No items) (vs Metal Character)
|016 [010] // Yoshi's Island (Yoster)
|-
|-
|176 [0B0] // Final Destination (No items) (vs Master Hand)
|017 [011] // Green Greens (Greens)
|-
|-
|
|018 [012] // Fourside
|-
|-
|ALL-STAR
|019 [013] // Mushroom Kingdom I (Inishie1)
|-
|-
|177 [0B1] // Rainbow Cruise (vs Mario)
|020 [014] // Mushroom Kingdom II (Inishie2)
|-
|-
|178 [0B2] // Kongo Jungle (vs Donkey Kong)
| // 021 [015] // Akaneia (Deleted Stage)
|-
|-
|179 [0B3] // Great Bay (vs Link)
|022 [016] // Venom
|-
|-
|180 [0B4] // Brinstar (vs Samus)
|023 [017] // Poké Floats (Pura)
|-
|-
|181 [0B5] // Yoshi's Story (vs Yoshi)
|024 [018] // Big Blue
|-
|-
|182 [0B6] // Green Greens (vs Kirby)
|025 [019] // Icicle Mountain
|-
|-
|183 [0B7] // Corneria (vs Fox)
| 026 [01A] // Icetop
|-
|-
|184 [0B8] // Pokémon Stadium (vs Pikachu)
|
|-
|-
|185 [0B9] // Mushroom Kingdom I (vs Luigi)
|027 [01B] // Flat Zone
|-
|-
|186 [0BA] // Mute City (vs Captain Falcon)
|028 [01C] // Dream Land N64 (old ppp)
|-
|-
|187 [0BB] // Onett (vs Ness)
|029 [01D] // Yoshi's Island N64 (old yosh)
|-
|-
|188 [0BC] // Poké Floats (vs Jigglypuff)
|030 [01E] // Kongo Jungle N64 (old kong)
|-
|-
|189 [0BD] // Icicle Mountain (vs Ice Climbers)
|031 [01F] // Battlefield (battle)
|-
|-
|190 [0BE] // Princess Peach's Castle (vs Peach)
|032 [020] // Final Destination (last)
|-
|-
|191 [0BF] // Temple (vs Zelda)
|
|-
|-
|192 [0C0] // Fountain of Dreams (Emblem Music) (vs Marth)
|TARGET TEST
|-
|-
|193 [0C1] // Battlefield (Poké Floats song) (vs Mewtwo)
|033 [021] // Target Test // Mario (TMario)
|-
|-
|194 [0C2] // Yoshi's Island (vs Bowser)
|034 [022] // Target Test // C. Falcon (TCaptain)
|-
|-
|195 [0C3] // Mushroom Kingdom II (Dr Mario Music) (vs Dr Mario)
|035 [023] // Target Test // Young Link (TClink)
|-
|-
|196 [0C4] // Jungle Japes (vs Young Link)
|036 [024] // Target Test // Donkey Kong (TDonkey)
|-
|-
|197 [0C5] // Venom (vs Falco)
|037 [025] // Target Test // Dr. Mario (TDrmario)
|-
|-
|198 [0C6] // Fourside (vs Pichu)
|038 [026] // Target Test // Falco (TFalco)
|-
|-
|199 [0C7] // Final Destination (Emblem Music) (vs Roy)
|039 [027] // Target Test // Fox (TFox)
|-
|-
|200 [0C8] // Flat Zone (vs Team Game & Watch)
|040 [028] // Target Test // Ice Climbers (TIceclim)
|-
|-
|201 [0C9] // Brinstar Depths (vs Gannondorf)
|041 [029] // Target Test // Kirby (TKirby)
|-
|-
|
|042 [02A] // Target Test // Bowser (TKoopa)
|-
|-
|EVENT MATCH
|043 [02B] // Target Test // Link (TLink)
|-
|-
|202 [0CA] // Battlefield (Event #01) (Trouble King)
|044 [02C] // Target Test // Luigi (TLuigi)
|-
|-
|203 [0CB] // Temple (Event #18) (Link's Adventure)
|045 [02D] // Target Test // Marth (TMars)
|-
|-
|204 [0CC] // Princess Peach's Castle (Event #03) (Bomb-fest)
|046 [02E] // Target Test // Mewtwo (TMewtwo)
|-
|-
|205 [0CD] // Yoshi's Story (Event #04) (Dino-wrangling)
|047 [02F] // Target Test // Ness (TNess)
|-
|-
|206 [0CE] // Onett (Event #05) (Spare Change)
|048 [030] // Target Test // Peach (TPeach)
|-
|-
|207 [0CF] // Fountain of Dreams (Event #06) (Kirbys on Parade)
|049 [031] // Target Test // Pichu (TPichu)
|-
|-
|208 [0D0] // Pokémon Stadium (Event #07) (Pokémon Battle)
|050 [032] // Target Test // Pikachu (TPikachu)
|-
|-
|209 [0D1] // Brinstar (Event #08) (Hot Date on Brinstar)
|051 [033] // Target Test // Jigglypuff (TPurin)
|-
|-
|210 [0D2] // Great Bay (Event #09) (Hide 'n' Sheik)
|052 [034] // Target Test // Samus (TSamus)
|-
|-
|211 [0D3] // Yoshi's Island (Event #10) (All-Star Match 1-1 /vs Mario)
|053 [035] // Target Test // Sheik (TSeak)
|-
|-
|212 [0D4] // Icicle Mountain (Event #11) (King of the Mountain)
|054 [036] // Target Test // Yoshi (TYoshi
|-
|-
|213 [0D5] // Mute City (Event #12) (Seconds, Anyone?)
|055 [037] // Target Test // Zelda (TZelda)
|-
|-
|214 [0D6] // Rainbow Cruise (Event #13) (Yoshi's Egg)
|056 [038] // Target Test // Mr. Game & Watch (TGamewat)
|-
|-
|215 [0D7] // Goomba (Event #14) (Trophy Tussle 1)
|057 [039] // Target Test // Roy (TEmblem)
|-
|-
|216 [0D8] // Battlefield (Event #37) (Legendary Pokemon)
|058 [03A] // Target Test // Ganondorf (TGanon)
|-
|-
|217 [0D9] // Corneria (Event #16) (Kirby's Air-raid)
|
|-
|-
|218 [0DA] // Jungle Japes (F-Zero Music) (Event #17) (Bounty Hunters)
|ADVENTURE MODE
|-
|-
|219 [0DB] // Kongo Jungle (Event #2) (Lord of the Jungle)
|059 [03B] // 1 //1 Kinoko (Mushroom Kingdom Adventure)
|-
|-
|220 [0DC] // Final Destination (Event #19) (Peach's Peril)
|060 [03C] // 1 //2 Castle (vs Peach & Mario [or luigi])
|-
|-
|221 [0DD] // Brinstar (Event #20) (All-Star Match 2-1 /vs Samus)
|061 [03D] // 2 //1 Kongo (vs 2 mini Donkey Kongs)
|-
|-
|222 [0DE] // Princess Peach's Castle (Event #21) (Ice Breaker)
|062 [03E] // 2 //2 Garden (vs Donkey Kong)
|-
|-
|223 [0DF] // Mushroom Kingdom II (Event #22) (Super Mario 128)
|063 [03F] // 3 //1 Meiktu (Zelda Adventure[Underground Maze])
|-
|-
|224 [0E0] // Brinstar Depths (Event #27) (Cold Armor)
|064 [040] // 3 //2 Shrine (vs Zelda)
|-
|-
|225 [0E1] // Yoshi's Island (Event #24) (The Yoshi Herd)
|065 [041] // 4 //1 Zebes (vs Samus)
|-
|-
|226 [0E2] // Fourside (DK Rap) (Event #25) (Gargantuans)
|066 [042] // 4 //2 Dassyut (Escape from Brinstar Adventure)
|-
|-
|227 [0E3] // Entei (Event #26) (Trophy Tussle 2)
|067 [043] // 5 //1 Greens (vs Kirby)
|-
|-
|228 [0E4] // Venom (Event #23) (Slippy's Invention)
|068 [044] // 5 //2 Greens (vs Kirby Team)
|-
|-
|229 [0E5] // Green Greens (Event #28) (Puffballs Unite)
|069 [045] // 5 //3 Greens (classic Kirby music) (vs Giant Kirby)
|-
|-
|230 [0E6] // Temple (Great Bay music) (Event #29) (Triforce Gathering)
|070 [046] // 6 //1 Corneria (vs Fox [or Falco])
|-
|-
|231 [0E7] // Fountain of Dreams (Event #15) (Girl Power)
|071 [047] // 6 //2 Corneria (vs Fox [or Falco] with massive arwing attack)
|-
|-
|232 [0E8] // Mushroom Kingdom I (Event #31) (Mario Bros. Madness)
|072 [048] // 7 //1 Pokémon Stadium (vs Pikachu Team, and 1 Jigglypuff if unlocked, lots of pokeball)
|-
|-
|233 [0E9] // Corneria (Many Arwings) (Event #32) (Target Acquired)
|073 [049] // 8 //1 B Route (F //Zero Adventure[F //Zero Grand Prix])
|-
|-
|234 [0EA] // F //Zero Adventure Stage (Event #33) (Lethal Marathon)
|074 [04A] // 8 //2 Mute City (vs Captain Falcon)
|-
|-
|235 [0EB] // Great Bay (Event #34) (Seven Years)
|075 [04B] // 9 //1 Onett (vs Ness x3, lots of Mr Saturn)
|-
|-
|236 [0EC] // Dream Land (Event #35) (Time for a Checkup)
|076 [04C] // 10 //1 Icemt (Icicle Mountain Adventure)
|-
|-
|237 [0ED] // Fourside (Event #36) (Space Travelers 1-1)
|077 [04D] // 10 //2 Icetop (vs Ice Climbers x2)
|-
|-
|238 [0EE] // Fountain of Dreams (Event #30) (All-Star Match 3-1 /vs Kirby)
|078 [04E] // 11 //1 Battle (vs Fighting Wireframe team, low gravity)
|-
|-
|239 [0EF] // Mushroom Kingdom II (Event #38) (Super Mario Bros. 2)
|079 [04F] // 11 //2 Battle (vs Metal Mario [& Metal Luigi if unlocked])
|-
|-
|240 [0F0] // Pokémon Stadium (Event #39) (Jigglypuff Live!)
|080 [050] // 12 //1 Last (vs Bowser)
|-
|-
|241 [0F1] // Temple (Emblem Music) (Event #40) (All-Star Match 4-1 /vs Marth)
|081 [051] // 12 //2 Last (vs Giga Bowser)
|-
|-
|242 [0F2] // Temple (Emblem Music) (Event #41) (En Garde!)
|
|-
|-
|243 [0F3] // Poké Floats (Event #42) (Trouble King 2)
|BONUS STAGE
|-
|-
|244 [0F4] // Big Blue (Event #43) (Birds of Prey)
|082 [052] // Takisusume (Race to the Finish Classic)
|-
|-
|245 [0F5] // Battlefield (Event #44) (Mewtwo Strikes!)
|083 [053] // Grab the Trophies (figureget)
|-
|-
|246 [0F6] // Flat Zone (Event #45) (Game and Watch Forever!)
|084 [054] // Homerun Contest (homerun)
|-
|-
|247 [0F7] // Temple (Emblem Music) (Event #46) (Fire Emblem Pride)
|085 [055] // Heal (All-Star's Stage Inbetween Matches)
|-
|-
|248 [0F8] // Majora's Mask (Event #47) (Trophy Tussle 3)
|
|-
|-
|249 [0F9] // Yoshi's Story (Event #48) (Pikachu and Pichu)
|CLASSIC (VS SINGLE CHARACTER)
|-
|-
|250 [0FA] // Mushroom Kingdom I (Event #49) (All-Star Match Deluxe 5-1 /vs Dr Mario)
|086 [056] // Princess Peach's Castle (vs Mario)
|-
|-
|251 [0FB] // Final Destination (Final Destination Match) (Event #50)
|087 [057] // Rainbow Cruise (vs Mario)
|-
|-
|252 [0FC] // Final Destination (The Showdown) (Event #51)
|088 [058] // Kongo Jungle (vs Donkey Kong)
|-
|-
|253 [0FD] // Jungle Japes (DK Rap) (Event #10) (All-Star Match 1-2 /vs DK)
|089 [059] // Jungle Japes (vs Donkey Kong)
|-
|-
|254 [0FE] // Yoshi's Story (Event #10) (All-Star Match 1-3 /vs Yoshi)
|090 [05A] // Great Bay (vs Link)
|-
|-
|255 [0FF] // Princess Peach's Castle (Event #10) (All-Star Match 1-4 /vs Peach)
|091 [05B] // Temple (vs Link)
|-
|-
|256 [100] // Rainbow Cruise (Event #10) (All-Star Match 1-5 /vs Bowser)
|092 [05C] // Brinstar (vs Samus)
|-
|-
|257 [101] // Great Bay (All-Star Match 2-2 /vs Link)
|093 [05D] // Brinstar Depths (vs Samus)
|-
|-
|258 [102] // Temple (All-Star Match 2-3 /vs Zelda)
|094 [05E] // Yoshi's Story (vs Yoshi)
|-
|-
|259 [103] // Mute City (All-Star Match 2-4 /vs Captain Falcon)
|095 [05F] // Yoshi's Island (vs Yoshi)
|-
|-
|260 [104] // Corneria (All-Star Match 2-5 /vs Fox)
|096 [060] // Fountain of Dreams (vs Kirby)
|-
|-
|261 [105] // Pokémon Stadium (All-Star Match 3-2 /vs Pikachu)
|097 [061] // Green Greens (vs Kirby)
|-
|-
|262 [106] // Onett (All-Star Match 3-3 /vs Ness)
|098 [062] // Corneria (vs Fox)
|-
|-
|263 [107] // Icicle Mountain (All-Star Match 3-4 /vs Ice Climbers)
|099 [063] // Venom (vs Fox)
|-
|-
|264 [108] // Mushroom Kingdom II (All-Star Match 4-2 /vs Luigi)
|100 [064] // Pokémon Stadium (Only Pokeballs)(vs Pikachu)
|-
|-
|265 [109] // Poké Floats (All-Star Match 4-3 /vs Jigglypuff)
|101 [065] // Mushroom Kingdom I (vs Luigi)
|-
|-
|266 [10A] // Final Destination (All-Star Match 4-4 /vs Mewtwo)
|102 [066] // Mushroom Kingdom II (vs Luigi)
|-
|-
|267 [10B] // Flat Zone (All-Star Match 4-5 /vs Mr Game & Watch)
|103 [067] // Mute City (vs Captain Falcon)
|-
|-
|268 [10C] // Venom (All-Star Match Deluxe 5-2 /vs Falco)
|104 [068] // Big Blue (vs Captain Falcon)
|-
|-
|269 [10D] // Pokémon Stadium (All-Star Match Deluxe 5-3 /vs Pichu)
|105 [069] // Onett (vs Ness)
|-
|-
|270 [10E] // Great Bay (Saria's Song) (All-Star Match Deluxe 5-4 /vs Young Link)
|106 [06A] // Fourside (vs Ness)
|-
|107 [06B] // Pokémon Stadium (vs Jigglypuff)
|-
|108 [06C] // Princess Peach's Castle (vs Bowser)
|-
|-
|271 [10F] // Temple (Emblem Music) (All-Star Match Deluxe 5-5 /vs Roy)
|109 [06D] // Battlefield (vs Bowser)
|-
|-
|272 [110] // Final Destination (All-Star Match Deluxe 5-6 /vs Gannondorf)
|110 [06E] // Princess Peach's Castle (vs Peach)
|-
|-
|273 [111] // Battlefield (Event #36) (Space Travelers 1-2)
|111 [06F] // Mushroom Kingdom II (vs Peach)
|-
|-
|
|112 [070] // Temple (vs Zelda)
|-
|-
|UNLOCKABLES
|113 [071] // Great Bay (vs Marth)
|-
|-
|274 [112] // Pokémon Stadium //Unlocking Jigglypuff
|114 [072] // Final Destination (vs Mewtwo)
|-
|-
|275 [113] // Final Destination //Unlocking Mewtwo
|115 [073] // Pokémon Stadium (vs Mewtwo)
|-
|-
|276 [114] // Mushroom Kingdom II //Unlocking Luigi
|116 [074] // Icicle Mountain (vs Ice Climbers)
|-
|-
|277 [115] // Fountain of Dreams //Unlocking Marth
|117 [075] // Icicle Mountain (vs Ice Climbers)
|-
|-
|278 [116] // Flat Zone //Unlocking Mr Game and Watch
|118 [076] // Mushroom Kingdom I (Dr. Mario Music) (vs Dr. Mario)
|-
|-
|279 [117] // Princess Peach's Castle (DR Mario song) //Unlocking Dr Mario
|119 [077] // Great Bay (vs Young Link)
|-
|-
|280 [118] // Final Destination (Great Bay music) //Unlocking Gannondorf
|120 [078] // Temple (vs Young Link)
|-
|-
|281 [119] // Great Bay (Saria's Song) //Unlocking Young Link
|121 [079] // Corneria (vs Falco)
|-
|-
|282 [11A] // Battlefield (Corneria Music) //Unlocking Falco
|122 [07A] // Venom (vs Falco)
|-
|-
|283 [11B] // Pokémon Stadium //Unlocking Pichu?
|123 [07B] // Great Bay (Unused)
|-
|-
|284 [11C] // Temple (Emblem Music) //Unlocking Roy?
|124 [07C] // Pokémon Stadium (Pichu)
|-
|-
|
|
|-
|-
|MULTI-MAN MELEE
|CLASSIC (VS TWO CHARACTERS)
|-
|125 [07D] // Battlefield (Plays Mario Theme) (vs Team Mario & Bowser)
|-
|126 [07E] // Mushroom Kingdom II (vs Team Mario & Peach)
|-
|127 [07F] // Kongo Jungle (vs Team DK & Fox)
|-
|128 [080] // Temple (vs Team Link & Zelda)
|-
|-
|285 [11D] // Battlefield (Multi-Man Melee)
|129 [081] // Great Bay (vs Team Link & Young Link)
|}
|-
 
|130 [082] // Mushroom Kingdom I (vs Team Link & Luigi)
</div>
|-
 
|131 [083] // Great Bay (Saria's Song) (vs Team Marth & Link)
 
|-
=== Icicle Mountain ===
|132 [084] // Big Blue (vs Team Samus & Captain Falcon)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|133 [085] // Brinstar (vs Team Samus & Fox)
 
|-
 
|134 [086] // Yoshi's Story (vs Team Yoshi & Luigi)
 
|-
</div>
|135 [087] // Yoshi's Island (vs Team Yoshi & Ness)
 
|-
 
|136 [088] // Green Greens (vs Team Kirby & Pikachu)
=== Princess Peach's Castle ===
|-
 
|137 [089] // Fountain of Dreams (vs Team Kirby & Pichu)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|138 [08A] // Green Greens (vs Team Kirby & Jigglypuff)
 
|-
$Disable Switches and Bullets on Princess Peach's Castle (1.02) [Zauron]
|139 [08B] // Icicle Mountain (vs Team Kirby & Ice Climbers)
041CD8A8 4E800020
|-
 
|140 [08C] // Corneria (vs Team Fox & Falco)
</div>
|-
 
|141 [08D] // Mute City (vs Team Fox & Captain Falcon)
 
|-
=== Rainbow Cruise ===
|142 [08E] // Pokémon Stadium (vs Team Pikachu & Pichu)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|143 [08F] // Pokémon Stadium (vs Team Pikachu & Jigglypuff)
 
|-
 
|144 [090] // Mushroom Kingdom I (vs Team Luigi & Dr. Mario)
 
|-
</div>
|145 [091] // Onett (alt music) (vs Team Ness & Peach)
 
|-
 
|146 [092] // Fourside (vs Team Ness & Mewtwo)
=== Kongo Jungle (SSBM) ===
|-
 
|147 [093] // Big Blue (mRider song) (vs Team Captain Falcon & Falco)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|148 [094] // Battlefield (vs Team Bowser & Mewtwo)
 
|-
$Disable barrel from Kongo Jungle (Melee) (1.02)[flieskiller]
|149 [095] // Battlefield (vs Team Bowser & Peach)
041d5290 60000000
|-
 
|150 [096] // Battlefield (vs Team Bowser & Zelda)
</div>
|-
 
|151 [097] // Temple (vs Team Peach & Zelda)
 
|-
=== Jungle Japes ===
|152 [098] // Great Bay (Saria's Song) (vs Team Zelda & Young Link)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|153 [099] // Temple (Emblem) (vs Team Zelda & Marth)
 
|-
 
|154 [09A] // Great Bay (Unused)
 
|-
</div>
|
 
|-
 
|CLASSIC (VS GIANT CHARACTER)
=== Termina: Great Bay ===
|-
 
|155 [09B] // Princess Peach's Castle (vs Giant Mario)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|156 [09C] // Kongo Jungle (vs Giant DK)
 
|-
 
|157 [09D] // Great Bay (vs vs Giant Link)
</div>
|-
 
|158 [09E] // Yoshi's Story (vs Giant Yoshi)
 
|-
=== Hyrule Temple ===
|159 [09F] // Mushroom Kingdom II (vs Giant Luigi)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|160 [0A0] // Mute City (vs Giant Captain Falcon)
 
|-
 
|161 [0A1] // Pokémon Stadium (vs Giant Jigglypuff)
 
|-
</div>
|162 [0A2] // Fountain of Dreams (vs Giant Bowser)
 
|-
 
|163 [0A3] // Mushroom Kingdom I (vs Giant Dr. Mario)
=== Yoshi's Story ===
|-
 
|164 [0A4] // Temple (vs Giant Young Link)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|
 
|-
$Destroy Randall [sushie]
|CLASSIC (VS TEAM CHARACTER)
041E338C 4BFE167D
|-
041E3390 48000030
|165 [0A5] // Rainbow Cruise (vs Team Mario)
041E33E0 4E800020
|-
 
|166 [0A6] // Jungle Japes (vs Team Donkey Kong)
$Cannot Enter Wait from CliffWait (Randall Fix) [UnclePunch]
|-
040815f8 38600000
|167 [0A7] // Fountain of Dreams (vs Team Kirby)
 
|-
$Grounded Getup Attack Fix (Randall Fix) [UnclePunch]
|168 [0A8] // Mushroom Kingdom II (vs Team Luigi)
0409adcc 38600000
|-
 
|169 [0A9] // Onett (vs Team Ness)
$Disable Shy Guys on Yoshi's Story (1.02) [Zauron]
|-
041E3348 60000000
|170 [0AA] // Pokémon Stadium (vs Team Jigglypuff)
 
|-
$Shy Guys drop food even if items are at off on Yoshi's Story (1.02)[flieskiller]
|171 [0AB] // Icicle Mountain (Unused)
0428fb1c 4800000c
|-
 
|172 [0AC] // Pokémon Stadium (vs Team Pichu)
</div>
|-
 
|173 [0AD] // Flat Zone (vs Team Game & Watch)
 
|-
=== Yoshi's Island (SSBM) ===
|174 [0AE] // Mute City (vs Team Captain Falcon)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|
 
|-
 
|CLASSIC FINAL
 
|-
</div>
|175 [0AF] // Battlefield (No items) (vs Metal Character)
 
|-
 
|176 [0B0] // Final Destination (No items) (vs Master Hand)
=== Fountain of Dreams ===
|-
 
|
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|ALL-STAR
 
|-
$Disable Rising Platforms and Water Jets on Fountain of Dreams (1.02) [Zauron]
|177 [0B1] // Rainbow Cruise (vs Mario)
041CC8AC FC000028
|-
041CC8B4 4800013C
|178 [0B2] // Kongo Jungle (vs Donkey Kong)
 
|-
</div>
|179 [0B3] // Great Bay (vs Link)
 
|-
 
|180 [0B4] // Brinstar (vs Samus)
=== Green Greens ===
|-
 
|181 [0B5] // Yoshi's Story (vs Yoshi)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|182 [0B6] // Green Greens (vs Kirby)
 
|-
$Disable Initial Bricks on Green Greens (1.02) [Zauron]
|183 [0B7] // Corneria (vs Fox)
042146EC 60000000
|-
 
|184 [0B8] // Pokémon Stadium (vs Pikachu)
$Blocks initially in the stage can't have bombs on Green Greens [flieskiller]
|-
04214c0c 60000000
|185 [0B9] // Mushroom Kingdom I (vs Luigi)
04214c40 60000000
|-
04214c74 60000000
|186 [0BA] // Mute City (vs Captain Falcon)
04214ca8 60000000
|-
04214cdc 60000000
|187 [0BB] // Onett (vs Ness)
04214d10 60000000
|-
04214d44 60000000
|188 [0BC] // Poké Floats (vs Jigglypuff)
04214d78 60000000
|-
04214dac 60000000
|189 [0BD] // Icicle Mountain (vs Ice Climbers)
04214de0 60000000
|-
04214e14 60000000
|190 [0BE] // Princess Peach's Castle (vs Peach)
04214e48 60000000
|-
04214e7c 60000000
|191 [0BF] // Temple (vs Zelda)
04214eb0 60000000
|-
04214ee4 60000000
|192 [0C0] // Fountain of Dreams (Emblem Music) (vs Marth)
04214f18 60000000
|-
04214f4c 60000000
|193 [0C1] // Battlefield (Poké Floats song) (vs Mewtwo)
04214f80 60000000
|-
 
|194 [0C2] // Yoshi's Island (vs Bowser)
$Disable blocks, falling from the sky [flieskiller]
|-
04216ABC 60000000
|195 [0C3] // Mushroom Kingdom II (Dr Mario Music) (vs Dr Mario)
 
|-
$Disable Tree Wind and Apples on Green Greens (1.02) [Zauron]
|196 [0C4] // Jungle Japes (vs Young Link)
04213C10 4E800020
|-
 
|197 [0C5] // Venom (vs Falco)
</div>
|-
 
|198 [0C6] // Fourside (vs Pichu)
 
|-
=== Corneria ===
|199 [0C7] // Final Destination (Emblem Music) (vs Roy)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|200 [0C8] // Flat Zone (vs Team Game & Watch)
 
|-
 
|201 [0C9] // Brinstar Depths (vs Gannondorf)
$Disable Ship Spawn on Corneria (1.02) [Zauron]
|-
041DDA48 60000000
|
 
|-
$Disable Great Fox's Gun (starts out dead) on Corneria (1.02) [Zauron]
|EVENT MATCH
041E1390 40800430
|-
 
|202 [0CA] // Battlefield (Event #01) (Trouble King)
</div>
|-
 
|203 [0CB] // Temple (Event #18) (Link's Adventure)
 
|-
=== Venom ===
|204 [0CC] // Princess Peach's Castle (Event #03) (Bomb-fest)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|205 [0CD] // Yoshi's Story (Event #04) (Dino-wrangling)
 
|-
 
|206 [0CE] // Onett (Event #05) (Spare Change)
 
|-
</div>
|207 [0CF] // Fountain of Dreams (Event #06) (Kirbys on Parade)
 
|-
 
|208 [0D0] // Pokémon Stadium (Event #07) (Pokémon Battle)
=== Flatzone ===
|-
 
|209 [0D1] // Brinstar (Event #08) (Hot Date on Brinstar)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|210 [0D2] // Great Bay (Event #09) (Hide 'n' Sheik)
 
|-
 
|211 [0D3] // Yoshi's Island (Event #10) (All-Star Match 1-1 /vs Mario)
</div>
|-
 
|212 [0D4] // Icicle Mountain (Event #11) (King of the Mountain)
 
|-
=== Brinstar ===
|213 [0D5] // Mute City (Event #12) (Seconds, Anyone?)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|214 [0D6] // Rainbow Cruise (Event #13) (Yoshi's Egg)
 
|-
 
|215 [0D7] // Goomba (Event #14) (Trophy Tussle 1)
$Disable Rising Lava on Brinstar (1.02) [Zauron]
|-
041D99E0 4E800020
|216 [0D8] // Battlefield (Event #37) (Legendary Pokemon)
 
|-
</div>
|217 [0D9] // Corneria (Event #16) (Kirby's Air-raid)
 
|-
 
|218 [0DA] // Jungle Japes (F-Zero Music) (Event #17) (Bounty Hunters)
=== Brinstar Depths ===
|-
 
|219 [0DB] // Kongo Jungle (Event #2) (Lord of the Jungle)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|220 [0DC] // Final Destination (Event #19) (Peach's Peril)
 
|-
 
|221 [0DD] // Brinstar (Event #20) (All-Star Match 2-1 /vs Samus)
</div>
|-
 
|222 [0DE] // Princess Peach's Castle (Event #21) (Ice Breaker)
 
|-
=== Onett ===
|223 [0DF] // Mushroom Kingdom II (Event #22) (Super Mario 128)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|224 [0E0] // Brinstar Depths (Event #27) (Cold Armor)
 
|-
 
|225 [0E1] // Yoshi's Island (Event #24) (The Yoshi Herd)
$Disable cars on Onett (1.02)[flieskiller]
|-
041e379c 60000000
|226 [0E2] // Fourside (DK Rap) (Event #25) (Gargantuans)
 
|-
$Remove Drug Store Platforms from Onett (1.02)[flieskiller]
|227 [0E3] // Entei (Event #26) (Trophy Tussle 2)
041e3794 60000000
|-
 
|228 [0E4] // Venom (Event #23) (Slippy's Invention)
</div>
|-
 
|229 [0E5] // Green Greens (Event #28) (Puffballs Unite)
 
|-
=== Fourside ===
|230 [0E6] // Temple (Great Bay music) (Event #29) (Triforce Gathering)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|231 [0E7] // Fountain of Dreams (Event #15) (Girl Power)
 
|-
 
|232 [0E8] // Mushroom Kingdom I (Event #31) (Mario Bros. Madness)
 
|-
</div>
|233 [0E9] // Corneria (Many Arwings) (Event #32) (Target Acquired)
 
|-
 
|234 [0EA] // F //Zero Adventure Stage (Event #33) (Lethal Marathon)
=== Mute City ===
|-
 
|235 [0EB] // Great Bay (Event #34) (Seven Years)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|236 [0EC] // Dream Land (Event #35) (Time for a Checkup)
 
|-
$Disable cars on Mute City (1.02)[flieskiller]
|237 [0ED] // Fourside (Event #36) (Space Travelers 1-1)
041f0188 60000000
|-
 
|238 [0EE] // Fountain of Dreams (Event #30) (All-Star Match 3-1 /vs Kirby)
</div>
|-
 
|239 [0EF] // Mushroom Kingdom II (Event #38) (Super Mario Bros. 2)
 
|-
=== Big Blue ===
|240 [0F0] // Pokémon Stadium (Event #39) (Jigglypuff Live!)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|241 [0F1] // Temple (Emblem Music) (Event #40) (All-Star Match 4-1 /vs Marth)
 
|-
 
|242 [0F2] // Temple (Emblem Music) (Event #41) (En Garde!)
 
|-
</div>
|243 [0F3] // Poké Floats (Event #42) (Trouble King 2)
 
|-
 
|244 [0F4] // Big Blue (Event #43) (Birds of Prey)
=== Pokemon Stadium ===
|-
 
|245 [0F5] // Battlefield (Event #44) (Mewtwo Strikes!)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|246 [0F6] // Flat Zone (Event #45) (Game and Watch Forever!)
 
|-
$Disable Stage Transformations on Pokemon Stadium (1.02) [Zauron]
|247 [0F7] // Temple (Emblem Music) (Event #46) (Fire Emblem Pride)
041D1548 60000000
|-
 
|248 [0F8] // Majora's Mask (Event #47) (Trophy Tussle 3)
$Always Certain Pokemon Stadium Transformation [flieskiller]
|-
*Replace "X" with: 0 = fire, 1 = grass, 2 = rock, 3 = water
|249 [0F9] // Yoshi's Story (Event #48) (Pikachu and Pichu)
041d463C 3860000X
|-
 
|250 [0FA] // Mushroom Kingdom I (Event #49) (All-Star Match Deluxe 5-1 /vs Dr Mario)
$Pokemon Stadium Transformation lasts for 9 minutes (1.02) [flieskiller]
|-
041d4f84 3B807FFF
|251 [0FB] // Final Destination (Final Destination Match) (Event #50)
041d4f88 48000044
|-
 
|252 [0FC] // Final Destination (The Showdown) (Event #51)
</div>
|-
 
|253 [0FD] // Jungle Japes (DK Rap) (Event #10) (All-Star Match 1-2 /vs DK)
 
|-
=== Pokefloats ===
|254 [0FE] // Yoshi's Story (Event #10) (All-Star Match 1-3 /vs Yoshi)
 
|-
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|255 [0FF] // Princess Peach's Castle (Event #10) (All-Star Match 1-4 /vs Peach)
 
|-
 
|256 [100] // Rainbow Cruise (Event #10) (All-Star Match 1-5 /vs Bowser)
 
|-
</div>
|257 [101] // Great Bay (All-Star Match 2-2 /vs Link)
 
|-
 
|258 [102] // Temple (All-Star Match 2-3 /vs Zelda)
=== Mushroom Kingdom I ===
|-
 
|259 [103] // Mute City (All-Star Match 2-4 /vs Captain Falcon)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|260 [104] // Corneria (All-Star Match 2-5 /vs Fox)
 
|-
$Remove levers from Mushroom Kingdom I (1.02) [flieskiller]
|261 [105] // Pokémon Stadium (All-Star Match 3-2 /vs Pikachu)
041fa918 60000000
|-
 
|262 [106] // Onett (All-Star Match 3-3 /vs Ness)
$Blocks no longer respawn on Mushroom Kingdom I (1.02) [flieskiller]
|-
041fab7c 60000000
|263 [107] // Icicle Mountain (All-Star Match 3-4 /vs Ice Climbers)
 
|-
</div>
|264 [108] // Mushroom Kingdom II (All-Star Match 4-2 /vs Luigi)
 
|-
 
|265 [109] // Poké Floats (All-Star Match 4-3 /vs Jigglypuff)
=== Mushroom Kingdom II ===
|-
 
|266 [10A] // Final Destination (All-Star Match 4-4 /vs Mewtwo)
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|267 [10B] // Flat Zone (All-Star Match 4-5 /vs Mr Game & Watch)
 
|-
$Disable Birdo on Mushroom Kingdom II (1.02) [flieskiller]
|268 [10C] // Venom (All-Star Match Deluxe 5-2 /vs Falco)
041fcfe8 60000000
|-
 
|269 [10D] // Pokémon Stadium (All-Star Match Deluxe 5-3 /vs Pichu)
$Disable Pidgit (1.02) [flieskiller]
|-
041fcff0 60000000
|270 [10E] // Great Bay (Saria's Song) (All-Star Match Deluxe 5-4 /vs Young Link)
 
|-
$Disable Wood Logs (1.02) [flieskiller]
|271 [10F] // Temple (Emblem Music) (All-Star Match Deluxe 5-5 /vs Roy)
041fcfe0 60000000
|-
 
|272 [110] // Final Destination (All-Star Match Deluxe 5-6 /vs Gannondorf)
$Disable Logs, Pidgit, and Birdo on Mushroom Kingdom II (1.02) [Jorgasms]
|-
041fcd84 60000000
|273 [111] // Battlefield (Event #36) (Space Travelers 1-2)
 
|-
</div>
|
 
|-
 
|UNLOCKABLES
=== Battlefield ===
|-
 
|274 [112] // Pokémon Stadium //Unlocking Jigglypuff
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
|-
 
|275 [113] // Final Destination //Unlocking Mewtwo
 
|-
|276 [114] // Mushroom Kingdom II //Unlocking Luigi
|-
|277 [115] // Fountain of Dreams //Unlocking Marth
|-
|278 [116] // Flat Zone //Unlocking Mr Game and Watch
|-
|279 [117] // Princess Peach's Castle (DR Mario song) //Unlocking Dr Mario
|-
|280 [118] // Final Destination (Great Bay music) //Unlocking Gannondorf
|-
|281 [119] // Great Bay (Saria's Song) //Unlocking Young Link
|-
|282 [11A] // Battlefield (Corneria Music) //Unlocking Falco
|-
|283 [11B] // Pokémon Stadium //Unlocking Pichu?
|-
|284 [11C] // Temple (Emblem Music) //Unlocking Roy?
|-
|
|-
|MULTI-MAN MELEE
|-
|285 [11D] // Battlefield (Multi-Man Melee)
|}


</div>
</div>




=== Final Destination ===
=== Icicle Mountain ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
Line 8,331: Line 10,477:




=== Dreamland (SSB64) ===
=== Princess Peach's Castle ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




  $Disable Tree Blow on Dreamland (1.02) [Zauron]
  $Disable Switches and Bullets on Princess Peach's Castle (1.02) [Zauron]
  04211444 60000000
  041CD8A8 4E800020


</div>
</div>




=== Yoshi's Island (SSB64) ===
=== Rainbow Cruise ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
Line 8,351: Line 10,497:




=== Kongo Jungle (SSB64) ===
=== Kongo Jungle (SSBM) ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Disable barrel from Kongo Jungle (Melee) (1.02)[flieskiller]
041d5290 60000000


</div>
</div>




=== Adventure Stages ===
=== Jungle Japes ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




==== Mushroom Kingdom (Adventure) ====


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
=== Termina: Great Bay ===
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000
 
</div>
 
 
==== Underground Maze ====


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000


</div>
</div>




==== Brinstar Escape ====
=== Hyrule Temple ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
Line 8,402: Line 10,535:




==== F-Zero Grand Prix ====
=== Yoshi's Story ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Destroy Randall [sushie]
041E338C 4BFE167D
041E3390 48000030
041E33E0 4E800020


</div>
$Cannot Enter Wait from CliffWait (Randall Fix) [UnclePunch]
040815f8 38600000


</div>
$Grounded Getup Attack Fix (Randall Fix) [UnclePunch]
0409adcc 38600000


$Disable Shy Guys on Yoshi's Story (1.02) [Zauron]
041E3348 60000000


=== Trophy Stages ===
$Shy Guys drop food even if items are at off on Yoshi's Story (1.02)[flieskiller]
0428fb1c 4800000c


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
</div>




==== Trophy Collector Stage ====
=== Yoshi's Island (SSBM) ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Disable Trophy Spawn on Snag the Trophies Stage (FigureGet) (1.02) [wparam]
042199FC 60000000
$Trophy Collector Crash Prevent (Debug Mode)
01C43D24 08000000
042199FC 60000000


</div>
</div>




==== Goomba Trophy Stage ====
=== Fountain of Dreams ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Disable Rising Platforms and Water Jets on Fountain of Dreams (1.02) [Zauron]
041CC8AC FC000028
041CC8B4 4800013C


</div>
</div>




==== Entei Trophy Stage ====
=== Green Greens ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Disable Initial Bricks on Green Greens (1.02) [Zauron]
042146EC 60000000


</div>
$Blocks initially in the stage can't have bombs on Green Greens [flieskiller]
04214c0c 60000000
04214c40 60000000
04214c74 60000000
04214ca8 60000000
04214cdc 60000000
04214d10 60000000
04214d44 60000000
04214d78 60000000
04214dac 60000000
04214de0 60000000
04214e14 60000000
04214e48 60000000
04214e7c 60000000
04214eb0 60000000
04214ee4 60000000
04214f18 60000000
04214f4c 60000000
04214f80 60000000
 
$Disable blocks, falling from the sky [flieskiller]
04216ABC 60000000
 
$Disable Tree Wind and Apples on Green Greens (1.02) [Zauron]
04213C10 4E800020


</div>
</div>




=== Target Test Stages ===
=== Corneria ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




  $Target Test Never Ends (1.02) [donny2112]
  $Disable Ship Spawn on Corneria (1.02) [Zauron]
  041C4344 38030000
  041DDA48 60000000
 
$Disable Great Fox's Gun (starts out dead) on Corneria (1.02) [Zauron]
041E1390 40800430


</div>
</div>




=== Other Stages ===
=== Venom ===


<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$DUMMY / ICETOP Crash Prevent (Debug Mode)
01C41CBD 08000000
041C2AAC 48000018
041C284C 38600000
041C2850 48000048


</div>
</div>


</div>


=== Flatzone ===


== Information Display Codes ==
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">


<div class="mw-collapsible mw-collapsed" data-expandtext="RNG int makes a sound" data-collapsetext="Click to collapse">




$RNG int makes a sound [212 Degrees]
C23805A0 00000007
7C0802A6 90010004
3821FFF4 90610008
3D208017 61294338
7D2903A6 4E800421
80610008 80010010
3821000C 7C0803A6
808DA8F4 00000000
</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Display last RNG call" data-collapsetext="Click to collapse">
=== Brinstar ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Disable Rising Lava on Brinstar (1.02) [Zauron]
041D99E0 4E800020
 
</div>
 
 
=== Brinstar Depths ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Display last RNG call [212 Degrees]
0416CE0C 38630000
C23805AC 00000002
7CC63278 1CC3003C
7C0301D6 00000000
C23805B8 00000003
7CC61A14 3CE08046
60E7B6C8 90C70000
4E800020 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="Display Time at Top Right of CSS 1.1" data-collapsetext="Click to collapse">
=== Onett ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Disable cars on Onett (1.02)[flieskiller]
041e379c 60000000
 
$Remove Drug Store Platforms from Onett (1.02)[flieskiller]
041e3794 60000000
 
</div>
 
 
=== Fourside ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Display Time at Top Right of CSS 1.1 [UnclePunch]
C225C00C 00000004
2C05004C 4082000C
3863FFDE 48000008
38600000 9062FDB0
80010014 00000000
C226339C 00000032
8062FDB0 2C030000
4182017C 3DC08000
61CEAFBC 7DC903A6
4E800421 38810014
3DC08016 61CE92E8
7DC903A6 4E800421
38810014 48000125
7CC802A6 88640004
2C03000C 4080000C
38A00000 4800000C
3863FFF4 38A00001
2C03000A 41800010
3863FFF6 38E02001
48000024 2C030000
40820018 2C050000
40820010 38E02001
38600002 48000008
38E02000 B0E60018
38E00020 98E6001A
9866001B 88640005
2C030009 4081002C
2C030013 4081002C
2C03001D 40810030
2C030027 40810034
2C030031 40810038
2C03003B 4081003C
38E02000 4800003C
38E02001 3863FFF6
48000030 38E02002
3863FFEC 48000024
38E02003 3863FFE2
48000018 38E02004
3863FFD8 4800000C
38E02005 3863FFCE
B0E6001E 38E00020
98E60020 98660021
2C050000 4082000C
38E0200A 48000008
38E02019 B0E60022
8062FDB0 7CC43378
38A00028 3DC08000
61CE31F4 7DC903A6
4E800421 48000030
4E800021 201C2037
20322026 202E2036
20EC1A1A 1A1A1A1A
1A1A1A1A 20002008
20E92004 20052019
20160000 8001001C
60000000 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="L Cancel % in Results Screen" data-collapsetext="Click to collapse">
=== Mute City ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Disable cars on Mute City (1.02)[flieskiller]
041f0188 60000000
 
</div>
 
 
=== Big Blue ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$L Cancel % in Results Screen (version 1.02) [Wooggle]
C208D600 00000009
8A830678 3DC08000
61CE45D4 1EB40008
7DCEAA14 81EE0000
39EF0001 91EE0000
3A0EFFFC 82300000
7E717BD6 3E408045
62523DA4 1EB40E90
7E52AA14 92720000
3880FFFF 00000000
C208D6A4 00000009
8A830678 3DC08000
61CE45D4 1EB40008
7DCEAA14 81EE0000
3A0EFFFC 82300000
3A310064 92300000
7E717BD6 3E408045
62523DA4 1EB40E90
7E52AA14 92720000
EC010024 00000000
04040BBC 60000000
20C61DB8 16200D20
06C61DB8 00000014
1620151A 200C2024
20312026 2028202F
1A210300 00000000
020045D0 000F0000
E2000001 00000000


</div>
</div>




<div class="mw-collapsible mw-collapsed" data-expandtext="L-Cancel Frame Timer Display v1.0" data-collapsetext="Click to collapse">
=== Pokemon Stadium ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Disable Stage Transformations on Pokemon Stadium (1.02) [Zauron]
041D1548 60000000
 
$Always Certain Pokemon Stadium Transformation [flieskiller]
*Replace "X" with: 0 = fire, 1 = grass, 2 = rock, 3 = water
041d463C 3860000X


$Pokemon Stadium Transformation lasts for 9 minutes (1.02) [flieskiller]
041d4f84 3B807FFF
041d4f88 48000044


$L-Cancel Frame Timer Display v1.0 [UnclePunch]
</div>
C208D770 00000058
 
9421FF00 BC610008
 
7C0802A6 900100FC
=== Pokefloats ===
83FE002C 48000261
 
7F8802A6 3C60804A
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
60631F5C 80630004
 
2C030000 41820014
 
3D808039 618C0228
 
7D8903A6 4E800421
</div>
3860000E 38800015
 
38A00000 3D808039
 
618C01F0 7D8903A6
=== Mushroom Kingdom I ===
4E800421 480001E5
 
7FC802A6 93C30010
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
3C80804A 60841F5C
 
90640004 48000139
 
  7C8802A6 38A00000
  $Remove levers from Mushroom Kingdom I (1.02) [flieskiller]
  3D808038 618CFD54
  041fa918 60000000
7D8903A6 4E800421
 
  889F000C 1C840008
  $Blocks no longer respawn on Mushroom Kingdom I (1.02) [flieskiller]
7C84F214 80640000
  041fab7c 60000000
2C030000 41820014
 
  3D80803A 618C5CC4
</div>
7D8903A6 4E800421
 
38600002 3C80804A
 
60841F58 80840000
=== Mushroom Kingdom II ===
3D80803A 618C6754
 
7D8903A6 4E800421
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
7C7D1B78 889F000C
1C840008 7C64F12E
38840004 3860003C
7C64F12E 38600001
987D004A 987D0049
88BF000C 6CA58000
3CC04330 90C100F0
90A100F4 C82100F0
C8428B90 EC611028
C03C0000 C05C0008
EC4200F2 EC21102A
C05C0004 D03D0000
D05D0004 C03C000C
D03D0024 D03D0028
88BF067F 2C050007
4180000C 806D94C4
907D0030 7FA3EB78
48000129 7C8802A6
C022C84C C042C84C
3D80803A 618C6B98
7D8903A6 4E800421
7FA3EB78 48000115
7C8802A6 88BF067F
C022C84C C042C850
3D80803A 618C6B98
7D8903A6 4E800421
48000100 4E800021
9421FF00 BC610008
7C0802A6 900100FC
7C7F1B78 3BA00000
83C30010 1C9D0008
7C84F214 80640000
2C030000 41820040
80640004 2C030000
4181002C 80640000
3D80803A 618C5CC4
7D8903A6 4E800421
38600000 1C9D0008
7C84F214 90640000
4800000C 3863FFFF
90640004 3BBD0001
2C1D0006 41820008
4BFFFFA4 800100FC
7C0803A6 B8610008
38210100 4E800020
4E800021 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 4E800021
C1A80000 41100000
41600000 3D23D70A
4E800021 4C2D4361
6E63656C 00000000
4E800021 54696D65
723A2025 64000000
800100FC 7C0803A6
B8610008 38210100
80010034 00000000


</div>


$Disable Birdo on Mushroom Kingdom II (1.02) [flieskiller]
041fcfe8 60000000


<div class="mw-collapsible mw-collapsed" data-expandtext="Subseconds = Frames" data-collapsetext="Click to collapse">
$Disable Pidgit (1.02) [flieskiller]
041fcff0 60000000
 
$Disable Wood Logs (1.02) [flieskiller]
041fcfe0 60000000
 
$Disable Logs, Pidgit, and Birdo on Mushroom Kingdom II (1.02)  [Jorgasms]
041fcd84 60000000
 
</div>
 
 
=== Battlefield ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Final Destination ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Dreamland (SSB64) ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
$Disable Tree Blow on Dreamland (1.02) [Zauron]
04211444 60000000
 
</div>
 
 
=== Yoshi's Island (SSB64) ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
=== Kongo Jungle (SSB64) ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">




$Subseconds = Frames [UnclePunch]
*Turns the subseconds part of the Timer into the Number of Frames Elapsed
044DA298 426C0000


</div>
</div>
 
 
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Nametag = Player's Percent v2.0" data-collapsetext="Click to collapse">
=== Adventure Stages ===
 
 
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
  $Nametag = Player's Percent v2.0 [UnclePunch]
 
  C22FCEEC 00000013
 
  3C608045 60633080
==== Mushroom Kingdom (Adventure) ====
  7DC32214 806DB6D8
 
  7FC4F378 4800006D
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
  7CA802A6 A8CE0060
 
  3D80803A 618C70A0
 
  7D8903A6 4E800421
  $Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
  806DB6D8 8063005C
  01C415E2 08000000
  7FC4F378 38A00000
  0446B4A4 3F800000
  3D80803A 618C6FEC
  0446B4A0 3F800000
  7D8903A6 4E800421
  0446B49C 3F800000
  A88E0060 38A000FF
 
  2C0400FA 40800030
</div>
  5486F87E 7CC62850
 
  98A30006 7CC42850
 
  98C30007 7CC42850
==== Underground Maze ====
  98C30008 48000010
 
  4E800021 25642081
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
  93000000 889F0000
 
  60000000 00000000
 
$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
  01C415E2 08000000
  0446B4A4 3F800000
  0446B4A0 3F800000
  0446B49C 3F800000
 
</div>
 
 
==== Brinstar Escape ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
==== F-Zero Grand Prix ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
</div>
 
 
=== Trophy Stages ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
==== Trophy Collector Stage ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
  $Disable Trophy Spawn on Snag the Trophies Stage (FigureGet) (1.02) [wparam]
  042199FC 60000000
 
  $Trophy Collector Crash Prevent (Debug Mode)
  01C43D24 08000000
  042199FC 60000000
 
</div>
 
 
==== Goomba Trophy Stage ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
 
==== Entei Trophy Stage ====
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
 
</div>
 
</div>
 
 
=== Target Test Stages ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
  $Target Test Never Ends (1.02) [donny2112]
  041C4344 38030000
 
</div>
 
 
=== Other Stages ===
 
<div class="mw-collapsible mw-collapsed" data-expandtext="Click to expand" data-collapsetext="Click to collapse">
 
 
  $DUMMY / ICETOP Crash Prevent (Debug Mode)
  01C41CBD 08000000
  041C2AAC 48000018
  041C284C 38600000
  041C2850 48000048


</div>
</div>
<div class="mw-collapsible mw-collapsed" data-expandtext="Permanent Display Number = Nana % damage" data-collapsetext="Click to collapse">
$Permanent Display Number = Nana % damage (1.02) [flieskiller]
*Adds a number display of each Player's Nana's Percent on the HUD
044ddc28 40c00000
0416597c 480000CC
C2165A64 0000000C
3E208046 6231B6A0
8A310000 2C110000
40820014 3E208045
623130E2 3A000E90
48000010 3E20804A
623113CE 3A000050
7F53D378 2C130000
41820010 3A73FFFF
7E318214 4BFFFFF0
A0110000 3E208016
62315AA4 7E2903A6
4E800420 00000000
C22F65CC 00000006
1DFF0E90 3E008045
62103080 7E0F8214
8A300007 2C11000E
4082000C 38000080
48000008 38000000
60000000 00000000


</div>
</div>

Revision as of 15:32, 10 August 2022

A Gecko Code is a code that acts essentially like a Game Genie or Action Replay code, which has an affect on GameCube or Wii games across a large variety of purposes. This page is serves as a centralized archive to store the various Gecko Codes that community members have written to alter various facets of the game for competitive, aesthetic, quality-of-life, or game-play purposes.

All codes are for version NTSC 1.02 of SSBM, unless there are multiple labeled SSBM versions of the same code grouped together.

Fizzi made this program to assist in the creation of Gecko Codes. Melee Code Manager is a program for converting codes, and installing them into a SSBM ISO.

For a tutorial on how to use Gecko Codes, visit this YouTube video

The Format of Gecko Codes is as follows:

 $Example Code Name [Author 1, Author 2, etc.]
 *Description of the code's purpose
 01234567 89ABCDEF #Developer Comments
 ...
 01234567 89ABCDEF #Developer Comments


It should be noted that Gecko Codes may or may not cause De-synchronizations when playing Online. Use with Caution!

Quality-Of-Life Codes

This will print onscreen exactly why the game crashed! Gone are the days of being in the dark. This functionality was present in Melee, just locked behind a button combo.


$Enable OSReport Print on Crash (1.00) [UnclePunch]
043959B4 4800020C
$Enable OSReport Print on Crash (1.01) [UnclePunch]
04396B98 4800020C
$Enable OSReport Print on Crash (1.02) [UnclePunch]
04397878 4800020C
$Enable OSReport Print on Crash (PAL) [UnclePunch]
043977A0 4800020C
Button combo to display in vanilla melee:
ZRL
Y + Pad up
A + Pad down
B + Pad left
X + pad right



$Low-Poly v2 [UnclePunch,Yakult]
*Makes the Character Models into the Low-Poly Models from the Off-Screen Bubbles to save Processing Power
C20748DC 0000000E
3A26FA14 89D10007
2C0E0009 41820010
2C0E0017 4182001C
48000014 89D10619
2C0E0001 40820008
48000008 38800000
7C8F2378 7DDF782E
39EF0004 7E1F782E
7C0E8000 41820024
7C8F2378 7DDF782E
39EF000C 7DDF792E
39EFFFF8 7DDF782E
39EFFFFC 7DDF792E
7C1F202E 00000000
$No Character Shadows [Altimor]
040872f8 38600000
$Force Simple Background and Stage Geometry [Punkline]
*Makes the Stages only show Collision Geometry to save Processing Power
04028d64 60000010
0405a2e8 60000000
$Disable Player Reflections on FoD [UnclePunch]
04081148 38000000
$C21CBB90 00000005 #Lagless FoD [Achilles, Myougi, Dan Salvato]
9421FFF8 3CC0804A
80C6ED78 3CA00002
60A5AE44 7CA53050
88C50000 60C60004
98C50000 00000000
041CC8AC FC000028
041CBE9C 60000000
041CBEF0 60000000
041CBF54 60000000
04390838 60000000
041CD250 60000000
041CCDCC 480000B4
$Disable Pokemon Stadium Screen [UnclePunch]
*Makes the Jumbotron on Pokemon Stadium Invisible
041D2AC8 38800000 #0 Chance for Close-up View.asm
041D2AC0 38A00000 #0 Chance for Full View.asm
041D2B98 48000018 #Allow Duplicate Screen States.asm
$Disable Final Destination Background Transitions (1.02) [Achilles, Dan Salvato]
0421AAE4 60000000



$Disable Rumble
043D4A70 00000000



$Friendlies QOL
*Skip results screen
*A+B for salty runback
*A+X for random stage
*Highlight winners name
*Allow 1P in VS Mode.
C2263064 0000000C
7C0802A6 90010004
9421FF00 BE810008
7C9F2378 3D808015
618CCC34 7D8903A6
4E800421 88830002
2C040000 40820018
88830003 2C040000
4082000C 2C1F0001
48000008 2C1F0002
BA810008 80010104
38210100 7C0803A6
60000000 00000000
C21A5B14 0000001A
3C608047 60639DA4
88630004 2C030001
418200AC 3BA00000
7FA3EB78 3D80801A
618C3680 7D8903A6
4E800421 548005EF
41820014 548005AD
4082001C 5480056B
4082001C 3BBD0001
2C1D0004 4180FFCC
48000074 3B600002
48000070 3D80801A
618C5244 7D8903A6
4E800421 7C741B78
3D808025 618C99EC
7D8903A6 4E800421
3C80803F 608406D0
1C63001C 7C841A14
8864000B B0740016
3C808043 60842078
9064000C 3D808001
618C8254 7D8903A6
4E800421 3B600002
48000010 3B600004
48000008 3B600000
3BA00000 00000000
C2265220 00000028
7FA3EB78 48000031
2C030000 4182012C
807B0000 38800000
48000119 7CA802A6
3D80803A 618C74F0
7D8903A6 4E800421
48000108 7C0802A6
90010004 9421FF00
BE810008 7C7D1B78
3FE08047 63FF9DA4
1FDD00A8 7FDEFA14
887F0004 2C030000
418200B0 3C608046
6063B6A0 886324D0
889F0006 7C032000
40820098 887E0058
2C030003 4182008C
887F0004 2C030007
40820040 887F0006
2C030001 40820024
887F0000 1C6300A8
7C63FA14 8863005F
889E005F 7C032000
41820058 4800005C
887F0000 7C03E800
41820048 4800004C
887F0006 2C030001
40820028 7FE3FB78
3D808016 618C54A0
7D8903A6 4E800421
889E005F 7C032000
41820020 48000014
887E005D 2C030000
41820010 48000004
38600000 48000008
38600001 BA810008
80010104 38210100
7C0803A6 4E800020
4E800021 FFD70000
880DB655 00000000
C216EA30 00000004
981E0010 2C000007
40820014 3C808046
6084B6A0 88840001
989E000C 00000000


$Tournament QoL
*Preserve nametag during rotations
*Adjust default CSS hand position
*Stage striking
*Disable FoD from random stages during doubles
*Hide nametag while invisible
*LRStart goes to CSS
*Toggle rumble from CSS
*Unplugging closes CSS port
*Disable rumble on unplug
*Last player to unplug closes all CSS ports
*Idle screen when setup is idle for 3 minutes
*XY disables start input (for recalibrating controllers)
*8 character nametags
*Enable C Stick in 1P modes
C2266CE0 0000000E
3D808015 618CCC58
7D8903A6 4E800421
7C661B78 80A60018
3C60E700 606300B0
7C632A79 41820010
2C030020 41820008
48000034 806DB610
88630018 2C030001
41820014 38600001
50652EB4 90A60018
48000014 38600000
50652EB4 90A60018
48000004 38600001
60000000 00000000
C208114C 0000000C
7C030378 7C0802A6
90010004 9421FF00
BE810008 7C7F1B78
3D808008 618C60C4
7D8903A6 4E800421
2C030004 4180000C
38600000 4800000C
7FE3FB78 48000004
BA810008 80010104
38210100 7C0803A6
7C601B78 808DC18C
80640020 00000000
C23775A4 00000008
8879000A 7C630774
2C03FFFF 40820028
887A0041 7C630775
4082001C 7F03C378
38800000 3D808015
618CED4C 7D8903A6
4E800421 8819000A
60000000 00000000
0416B47C 38600000
C22FCCD8 0000000D
3C608046 6063B6A0
886324D0 2C030001
41820050 887F0000
3D808003 618C4110
7D8903A6 4E800421
8083002C 80640004
2C030010 40820010
80640010 2C0300EC
41820010 8864221E
54630631 41820014
3D80802F 618CCCC8
7D8903A6 4E800420
281E0000 00000000
C2302788 00000053
7C0802A6 90010004
9421FF00 BE810008
4800025D 7F8802A6
38600020 3D808037
618CF1E4 7D8903A6
4E800421 7C681B78
38600014 3880FFE7
38A0FFE7 38C00001
38E00001 3D808030
618C2834 7D8903A6
4E800421 7C7F1B78
806DB77C 7FE4FB78
3D808030 618C2810
7D8903A6 4E800421
38600000 987F0026
7FE3FB78 389C0008
3D808030 618C2B90
7D8903A6 4E800421
7FE3FB78 3D808030
618C2AE0 7D8903A6
4E800421 C03C0000
D03F0008 C03C0004
D03F000C 38600000
38800000 38A00000
3D808039 618C01F0
7D8903A6 4E800421
7C7D1B78 38600040
3D808037 618CF1E4
7D8903A6 4E800421
7C7E1B78 38800040
3D808000 618CC160
7D8903A6 4E800421
7FC6F378 7FA3EB78
38800004 3CA08037
60A5F1B0 3D808039
618C0B68 7D8903A6
4E800421 7FA3EB78
48000025 7C8802A6
38A00000 3D808038
618CFD54 7D8903A6
4E800421 93FE0000
48000138 4E800021
7C0802A6 90010004
9421FF00 BE810008
83E3002C 48000109
7FC802A6 807F0004
2C030000 408200A0
38600004 3D80801A
618C3680 7D8903A6
4E800421 2C040000
41820010 38600000
907F000C 480000BC
807F000C 38630001
907F000C 2C032A30
418000A8 808D81E4
909F0008 38600000
3D808032 618C2DA0
7D8903A6 4E800421
C05E000C EC2100B2
3D808032 618C28C0
7D8903A6 4E800421
906D81E4 807F0000
3D808030 618C2AD0
7D8903A6 4E800421
38600001 907F0004
38600000 907F000C
48000048 38600004
3D80801A 618C3680
7D8903A6 4E800421
2C040000 4182002C
807F0008 906D81E4
807F0000 3D808030
618C2AE0 7D8903A6
4E800421 38600000
907F0004 48000004
BA810008 80010104
38210100 7C0803A6
4E800020 4E800021
447A0000 447A0000
00000082 3E99999A
BA810008 80010104
38210100 7C0803A6
7FE3FB78 00000000
C225B8BC 00000002
3C608047 60639D30
88630000 00000000
C22605E4 00000014
7C0802A6 90010004
9421FF00 BE810008
3C60804C 606320BC
38800000 1CA40044
7CA51A14 88A50041
7CA50775 41820058
38840001 2C040004
4180FFE4 3FC0803F
63DE0DFC 3BA00000
887F0004 7C1D1800
41820028 1C7D0024
7C63F214 38800003
9883000B 7FA3EB78
3D808025 618CDB34
7D8903A6 4E800421
3BBD0001 2C1D0004
4180FFC8 BA810008
80010104 38210100
7C0803A6 881F0004
60000000 00000000
0445C380 00000000
C22608D8 00000020
887F0007 2C030000
40820090 889F0004
7C972378 800D8840
7C602214 88A31CC0
57800739 40820010
5780077B 4082003C
480000C4 28050001
418200BC 7EE3BB78
38800000 38A0000E
38C00000 38ED9B00
3D808037 618C8430
7D8903A6 4E800421
38800001 48000010
28050000 41820088
38800000 7EE3BB78
3D808015 618CED4C
7D8903A6 4E800421
38800001 989F0007
3C80C040 909F0014
48000051 7D8802A6
C03F0014 C04C0000
C01F000C EC01002A
D01F000C FC600850
FC030840 41810008
EC6300B2 D07F0014
4180002C C08C0004
FC032040 41810020
38800000 909F0014
989F0007 48000010
4E800021 3F4CCCCD
3C800000 889F0004
60000000 00000000
042605FC 38C00003
C23775BC 00000005
540304E7 41820018
5403052A 2C030C00
4082000C 38600000
506064E6 901A0000
60000000 00000000
044DC47C C0200000
C2261A6C 00000005
88BF0005 2C050002
40820014 3D808026
618C1B6C 7D8903A6
4E800420 1C130024
60000000 00000000
04261B1C 60000000
04261B30 60000000
0423C710 28030007
0423C320 28030007
0423C6C4 28030007
0423CF9C 2C1B0008
C223E0A4 00000005
EC001028 48000015
7C8802A6 C0240000
EC000824 4800000C
4E800021 40000000
60000000 00000000
0423CF74 60000000
C215EFE8 00000006
38630008 38800000
38A000E8 3D808000
618C3100 7D8903A6
4E800421 3D808015
618CF094 7D8903A6
4E800420 00000000
C223CB08 0000000B
39400000 7CC93378
48000014 98670000
38A50001 38E70001
39290001 88690000
2C030000 4082FFE8
38C60003 7CC93378
394A0001 2C0A0008
4180FFE4 38800000
3D808023 618CCBEC
7D8903A6 4E800420
60000000 00000000
C223C02C 0000000C
39400000 39000000
38FE0198 7C892378
48000014 98670000
39080001 38E70001
39290001 88690000
2C030000 4082FFE8
38840003 7C892378
394A0001 2C0A0008
4180FFE4 7D074378
3D808023 618CC118
7D8903A6 4E800420
60000000 00000000
04167810 60000000
0423C12C 60000000
04248C8C 38600000
042477F8 38600000
C223E9E4 00000005
38600000 389FFFFD
38A00000 9C640003
38A50001 2C050008
4180FFF4 7DE37B78
60000000 00000000
C22FCFC8 0000001A
D01C002C 7F63DB78
3D808003 618C248C
7D8903A6 4E800421
2C030000 408200AC
7F63DB78 3D808003
618C556C 7D8903A6
4E800421 2C030078
41820090 3D808023
618C754C 7D8903A6
4E800421 3863FFFF
38A00000 8C030001
2C000000 41820020
38A50001 2C000080
41A0FFEC 2C000085
4181FFE4 38630001
4BFFFFDC 2C050004
40810048 38600000
3885FFFC 3D808032
618C2DA0 7D8903A6
4E800421 48000025
7C6802A6 C0430000
C07C002C EC431024
EC2100B2 EC21182A
D03C002C 4800000C
4E800021 40800000
60000000 00000000
C2259B84 00000008
5460063F 41820038
1C9E001C 38040008
7C1F00AE 2C000000
40820024 3800001D
7C0903A6 38600000
389F0000 90640004
3884001C 4200FFF8
2C030000 00000000
C2259C40 00000020
3D808015 618CCC58
7D8903A6 4E800421
39430018 39600000
38600000 3C80803F
608406D0 28000013
4082000C 39600001
48000010 28000000
408200C0 48000034
2C03001D 408000B4
2C0B0002 4182004C
1CA3001C 7CA52214
88C5000A 80AA0000
7CA53430 54A507FF
40820088 4800002C
806DB600 5460056B
4082001C 546006F7
40820008 48000074
39600002 38600000
4BFFFFB0 886DB60E
2C03001D 4080005C
1CA3001C 7CA52214
38C00000 2C0B0002
40820008 38C00002
98C50008 80A50000
2C030016 41800008
80A50010 3CC04400
2C0B0002 40820008
38C00000 90C50038
38C0001E 98CDB60E
2C0B0000 4182000C
38630001 4BFFFF4C
28000000 00000000



$Unlock All Characters, Stages, & Random Stage Select [standardtoaster]
041648C8 38A007FF
041644BC 38A007FF
04173580 38A007FF 


$All 51 Event Matches Open But Not Completed [Achilles]
0424cec4 48000058
04162ee8 60000000


$Infinite Lotto Coins
0245A142 00002706



$Universal Controller Fix v0.8 (NTSC 1.02)
C20C9A44 0000002B
D01F002C 7C0802A6
90010004 9421FF00
BE810008 48000121
7FC802A6 C03F0894
C05E0000 FC011040
40820118 808DAEB4
C03F0620 FC200A10
C044003C FC011040
41800100 887F0670
2C030002 408000F4
887F221F 54600739
408200E8 3C60804C
60631F78 8BA30001
387DFFFE 889F0618
4800008D 7C7C1B78
7FA3EB78 889F0618
4800007D 7C7C1850
7C6319D6 2C0315F9
408100B0 38000001
901F2358 901F2340
809F0004 2C04000A
40A20098 887F000C
38800001 3D808003
618C418C 7D8903A6
4E800421 2C030000
41820078 8083002C
80841ECC C03F002C
D0240018 C05E0004
FC011040 4181000C
38600080 48000008
3860007F 98640006
48000048 7C852378
3863FFFF 2C030000
40800008 38630005
3C808046 6084B108
1C630030 7C841A14
1C65000C 7C841A14
88640002 7C630774
4E800020 4E800021
40000000 00000000
BA810008 80010104
38210100 7C0803A6
60000000 00000000
C20998A4 00000026
7C0802A6 90010004
9421FF00 BE810008
7C7E1B78 83FE002C
480000DD 7FA802A6
C03F063C 806DAEB4
C0030314 FC010040
408100E4 C03F0620
48000071 D0210090
C03F0624 48000065
C0410090 EC4200B2
EC210072 EC21102A
C05D000C FC011040
408100B4 889F0670
2C040003 408100A8
C01D0010 C03F0624
FC000840 40800098
BA810008 80010104
38210100 7C0803A6
8061001C 83E10014
38210018 38630008
7C6803A6 4E800020
FC000A10 C03D0000
EC000072 C03D0004
EC000828 FC00001E
D8010080 80610084
38630002 3C004330
C85D0014 6C638000
90010080 90610084
C8210080 EC011028
C03D0000 EC200824
4E800020 4E800021
42A00000 37270000
43300000 3F800000
BF4CCCCD 43300000
80000000 7FC3F378
7FE4FB78 BA810008
80010104 38210100
7C0803A6 00000000
C22662D0 0000001A
7C0802A6 90010004
9421FF00 BE810008
48000089 7FC802A6
38600000 38800000
3D80803A 618C6754
7D8903A6 4E800421
7C7F1B78 38800001
989F0049 38800001
989F004A C03E000C
D03F0024 D03F0028
7FE3FB78 48000059
7C8802A6 C03E0000
C05E0004 3D80803A
618C6B98 7D8903A6
4E800421 7C641B78
7FE3FB78 C03E0008
C05E0008 3D80803A
618C7548 7D8903A6
4E800421 48000024
4E800021 42180000
C3898000 3EE66666
3DCCCCCD 4E800021
55434620 302E3800
BA810008 80010104
38210100 7C0803A6
38980000 00000000
C20908F4 00000017
7C0802A6 90010004
9421FF00 BE810008
2C030001 4082008C
C03F0628 FC200A10
806DAEB4 C0430210
FC011040 40800074
3F80804C 639C1F78
8BDC0001 387EFFFE
889F0618 48000029
7C7D1B78 7FC3F378
889F0618 48000019
7C7D1850 7C6319D6
388015F9 7C041800
48000038 7C852378
3863FFFF 2C030000
40800008 38630005
809C0008 1C630030
7C841A14 1C65000C 
7C841A14 88640002
7C630774 4E800020
BA810008 80010104
38210100 7C0803A6
60000000 00000000



$Hold to Pause [UnclePunch]
*Hold start for 30 frames to pause
C21A12A4 00000002
38600000 906DB5C0
80010024 00000000
C216BDEC 0000000F
38ADB5C0 80030000
540004E7 41820048
7C9E28AE 2C040000
40820010 80030008
540004E7 41820030
7C7E28AE 38630001
7C7E29AE 2C03001E
41800028 38600000
90650000 3D808016
618CBDFC 7D8903A6
4E800420 38600000
7C7E29AE 48000004
3D808016 618CBE54
7D8903A6 4E800420
60000000 00000000


$LRA Start Uses Held Buttons [UnclePunch]
0416D1C0 480364C1


$No Delay On Unpausing [UnclePunch]
0416cc10 60000000


$No Delay on Pausing [UnclePunch]
0416ca90 60000000


$No Delay on LRA Start Input [UnclePunch]
0416d1ac 60000000



$Random Stages Set to Illegal Stages Only [Krohnos]
043D4A48 00340101
043D4A4C 04000A00
043D4A50 08010000
043D4A60 FF000000
043D4A70 00000000
043D4A74 3C010000
043D4A78 F8FFFF4F



$20XX Neutral Spawn for Singles and Doubles (1.02) [Achilles, Jorgasms]
C2263058 00000030
39E00000 3A000000
3E408048 625307FD
91F206D8 91F206DC
8A3207C8 625206D7
2C110001 4182004C
39EF0001 8E930024
2C140003 4182000C
9A130004 3A100001
2C0F0004 41A0FFE4
48000130 39E00000
3A0000FF 3E408048
62520801 39EF0001
9E120024 2C0F0004
41A0FFF4 4800010C
3E208048 623106DC
39EF0001 3A520001
8E930024 89D30008
2C140003 41A2FFC0
2C0E0000 40820010
3A000000 8A910000
48000024 2C0E0001
40820010 3A000001
8E910001 48000010
3A000002 8E910002
48000004 3A940001
2C140003 40A0FF80
9A910000 9A120000
2C0F0004 41A0FF94
39E00000 3E208048
623106DB 3AA00000
39EF0001 8E910001
2C140001 40800008
48000010 3AB50001
2C150003 40A0FF40
2C0F0003 41A0FFDC
39E00000 3A310127
39C000FF 3A8000FF
39EF0001 8E110024
2C0E00FF 40820010
7E128378 39C00000
4800002C 7C109000
4082000C 39C00003
4800001C 2C1400FF
40820010 39C00001
3A800000 48000008
39C00002 99D1FFFC
2C0F0004 41A0FFB4
38840001 00000000
C21C0A48 0000001A
3DE0801B 61EFFFA8
7C0F6000 418200BC
3DC08048 A1CE0686
3DE08049 61EFED70
81EF0000 2C0E001F
4082001C 3E00C242
3E204242 3E404230
3A600000 960F0598
4800002C 2C0E001C
40820040 3E00C23A
62106666 3E20423D
62318E70 3E404214
3A600000 960F0854
48000004 924F0004
962F0040 924F0004
962F0040 926F0004
960F0040 926F0004
2C0E0020 40820014
3A000041 9E0F0650
3A0000C1 9A0F0040
2C0E0008 40820024
3E004270 3E20C270
3A400000 39EF4748
960F4748 924F0004
962F0040 924F0004
7D8803A6 00000000



$Start Vs. With only 1 Player [UnclePunch]
*set TIME to NONE
c2263064 0000000c
7c0802a6 90010004
9421ff00 be810008
7c9f2378 3d808015
618ccc34 7d8903a6
4e800421 88830002
2c040000 40820018
88830003 2c040000
4082000c 2c1f0001
48000008 2c1f0002
ba810008 80010104
38210100 7c0803a6
60000000 00000000



$Spoof Controller Plugins (1.02) [Achilles] 
*This makes the game think there are additional controller plugged in.
*By default, all ports are spoofed, but you can comment out lines for the 
*various ports in the text file library to specify which are spoofed.
*For revision 1.02
04376BD4 38000000 #(spoof P1)
04376BDC 38000000 #(spoof P2)
04376BF0 380000D8 #(spoof P3)
04376C04 38000001 #(spoof P4)



$Skip Memcard Prompt [UnclePunch]
C21AF6F4 00000004
2C1D000F 40820014
3D80801B 618C01AC
7D8903A6 4E800420
2C1D0000 00000000


Graphics/Audio Configuration Codes


$Force 480p 4:3 [UnclePunch]
C21A4570 00000006 
3C608046 6063B0F0
38800001 90830008
38600000 3D808015
618CF588 7D8903A6
4E800421 38600000
60000000 00000000


$Widescreen 16:9 [Dan Salvato, mirrorbender, Achilles1515, UnclePunch]
*Set Aspect Ratio to "Force 16:9" in Graphics for 16:9 monitors
*Will not cause desyncs when playing online
043BB05C 3EB00000 #External/Widescreen/Fix Screen Flash.asm
C236A4A8 00000006 #External/Widescreen/Overwrite CObj Values.asm
C03F0034 4800001D
7C6802A6 C0430000
C0630004 EC2100B2
EC211824 48000010
4E800021 43A00000
435B0000 00000000
044DDB58 3E4CCCCD #External/Widescreen/Adjust Offscreen Scissor/Adjust Bubble Zoom.asm
04086B24 60000000 #External/Widescreen/Adjust Offscreen Scissor/Draw High Poly Models.asm
04030C7C 38000064 #External/Widescreen/Adjust Offscreen Scissor/Left Camera Bound.asm
04030C88 3800021C #External/Widescreen/Adjust Offscreen Scissor/Right Camera Bound.asm
044DDB30 3F666666 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Adjust Corner Value 1.asm
044DDB34 BF666666 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Adjust Corner Value 2.asm
044DDB2C C3660000 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Extend Negative Vertical Bound.asm
044DDB28 43660000 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Extend Positive Vertical Bound.asm
044DDB4C 3D916873 #External/Widescreen/Adjust Offscreen Scissor/Fix Bubble Positions/Widen Bubble Region.asm
C22FCFC4 00000004 #External/Widescreen/Nametag Fixes/Adjust Nametag Background X Scale.asm
48000011 7C6802A6
C0030000 4800000C
4E800021 40DC7AE1
60000000 00000000
044DDB84 3E89FEFA #External/Widescreen/Nametag Fixes/Adjust Nametag Text X Scale.asm


$Ultrawide Moniter Hack
C2021ABC 00000002
39C00001 38600006
60000000 00000000
C236A4A8 00000007
C03F0034 2C0E0001
41820024 3C0043D2
90010030 3C00435B
90010034 C0010030
EC210032 C0010034
EC210024 39C00000
281E0000 00000000



$Deflicker Off By Default [UnclePunch]
*Only overrides default settings (no memcard / create save file)
043d4a74 00000000



$Split Audio Channels 2.0 (v1.02) [UnclePunch]
*This code splits the game music onto the left channel, and the game sounds onto right channel.
*Game must be set to Mono to take effect, stereo is preserved
C238A984 00000009
800DC0B4 2C000000
40820034 887A000B
2C030001 40820018
38600000 B07F0228
B07F0230 B07F0238
48000014 38600000
B07F0224 B07F022C
B07F0234 807A000C
389F0224 00000000
C238A80C 00000009
800DC0B4 2C000000
40820034 887A000B
2C030001 40820018
38600000 B07F0228
B07F0230 B07F0238
48000014 38600000
B07F0224 B07F022C
B07F0234 807A000C
389F0224 00000000



$Sound Slider Defaults to 100% Game Sounds [UnclePunch]
*Also lets the Slider be adjusted to turn back on the music in the menus
043D4A74 64000000


$Game Music ON [UnclePunch]
*Keep checked if you want music ON. Uncheck "Game Music OFF".
04023FFC 3880007F


$Game Music OFF [UnclePunch]
*Keep checked if you want music OFF. Uncheck "Game Music ON".
04023FFC 38800000


Debug Menu, DEVELOP Mode, Crash-Prevents, and Camera Codes


$Always access debug menu from title screen with Y [UnclePunch]
041a1cc4 60000000
041b08b4 60000000


$Debug Menu Replaces Tournament Mode (1.02) [Magus, donny2112]
0422D638 38000006
$Debug Menu Replaces Tournament Mode (1.01) [Magus, donny2112]
0422CEB0 38000006
$Debug Menu Replaces Tournament Mode (1.00) [Magus, donny2112]
0422C340 38000006
$Debug Menu Replaces Tournament Mode (PAL) [Magus, donny2112]
0422F4A4 38000006


$All Players Can Control the Debug Menu (1.02) [wParam]
*Hold R or use C-Stick to turbo menu selections.
C23039A4 00000016
39400000 39000000
38E00008 3C80804C
608420BC 1CAA0044
7D242A14 80690008
70631F10 7D081B78
80690000 70600020
41820008 38E00000
5460C8C6 5060D884
5060F002 7D080378
54606006 7D080378
54604007 4182000C
38E00000 7D080378
394A0001 2C0A0004
4180FFA4 7500F000
41820028 886DB7AC
2C030000 41820014
3863FFFF 986DB7AC
5508013E 48000014
98EDB7AC 4800000C
38600000 986DB7AC
7D034378 4E800020
60000000 00000000


$Submenus Resemble Normal Menus (1.02) [Dan Salvato]
0430425c 38A00006
04304254 38600000
043030dc 3C000000
04303158 3C000000
043031d4 3C000000
04303244 3C000000


$Additional Debug Background Colors [UnclePunch]
C2227784 0000000D
2C000003 4081005C
2C000004 41810014
386000FF 38800000
38A000FF 48000034
2C000005 41810014
38600000 388000FF
38A00000 4800001C
2C000006 41810024
38600000 38800000
38A000FF 48000004
3D808022 618C77BC
7D8903A6 4E800420
60000000 00000000
0422877c 2C000006


$Leaving Debug Menu Loads CSS (1.02) [Achilles]
041b0a14 38600002


$Always Spawn Items in Debug
0422632c 48000010


$Full Stage Selector (Debug Mode)
043FB2E8 00000003
043FB300 438E8000
043FB304 3F800000


$Debug sound test menu
024D68BC 00000702



$Enable Develop Mode [UnclePunch]
*Turns develop (debug) mode on. Allows access to frame advance, hit/hurtbox display, and alternate camera angles
0415FDBC 480000AC #External/Enable Develop Mode/Enable Develop Mode.asm
04089250 48000008 #External/Enable Develop Mode/Enable Stale Moves.asm


$Normal C-Stick Functionality in DEVELOP Mode (1.02) [Magus, Achilles]
0406AE90 38000000
040300A4 38000000


$Enable Damage Staling in Develop Mode (1.02) [Achilles]
0408924C 2C000005


$Display Animation Name For Special Moves In Develop Mode [UnclePunch]
C2226ACC 00000013
7F83E378 809C0014
3D808008 618C5FD4
7D8903A6 4E800421
80630000 8C830001
2C04004E 4082FFF8
8C830001 2C04005F
4082FFEC 38630001
48000035 7CA802A6
3885FFFF 3863FFFF
8CC30001 2C06005F
4182000C 9CC40001
4BFFFFF0 38600000
9C640001 7CA42B78
48000024 4E800021
00000000 00000000
00000000 00000000
00000000 00000000
00000000 7FE3FB78
4CC63182 00000000



$6-player match crash prevent
01C43642 08000000
0430009C 38000003
043001B4 4839FE9C
046A0050 7C0902A6
046A0054 807F002C
046A0058 7C030214
046A005C 2C000003
046A0060 4182002C
046A0064 2C000002
046A0068 40820020
046A006C 801F0164
046A0070 98060061
046A0074 98060085
046A0078 801F0150
046A007C 98060060
046A0080 801F0134
046A0084 98060084
046A0088 38A50008
046A008C 4BC6012C
04179188 2C1B0004
0416EA2C 38000007
04167A84 38600006
043FA56C 803FB538
043FA578 42080000
043FA564 00000000
043FA5B0 803FA154


$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000


$Trophy Collector Crash Prevent (Debug Mode)
01C43D24 08000000
042199FC 60000000


$DUMMY / ICETOP Crash Prevent (Debug Mode)
01C41CBD 08000000
041C2AAC 48000018
041C284C 38600000
041C2850 48000048


$Extra characters doesn't crash the game at Victory Screen (1.02) [flieskiller]
C21776C0 00000009
7C630774 2C03001B
4082000C 38600000
48000030 2C03001C
4082000C 38600012
48000020 2C03001D
4082000C 38600005
48000010 2C030020
40820008 3860000E
60000000 00000000


$Giga Bowser & Sandbag Always Fall On Match Start [Achilles]
C2069328 00000006
807E0004 2C03001F
4182000C 2C030020
40820014 3C608006
60639350 7C6903A6
4E800420 887E000C
60000000 00000000



$Unrestricted Camera while Paused [strikebowler585]
04452F54 42000000
04452F58 42000000
04452F5C 42000000
04452F60 40200000
04452F64 47000000



$C-Stick Panning while Paused [Achilles]
C202CB34 0000000C
7C040774 3E00804C
62101FD4 1DE00044
7E107A14 C022C3D8
FE200850 C1F00000
FC0F0840 4081000C
FC0F8840 41800010
C21F0314 FE0F802A
D21F0314 C1F00004
FC0F0840 4081000C
FC0F8840 41800010
C21F0318 FE0F802A
D21F0318 00000000



$Disable Camera and Item Spawn Overlay
040304c4 60000000
0405a634 48000094



$Unrestricted Camera in Camera Mode [UnclePunch]
C202FE24 00000005
38600000 907E02F8
3C604700 907E02E8
907E02EC 907E02F0
907E02F4 907E02FC
BB610014 00000000
8002c62c 60000000
0402c6d0 60000000
0402c614 60000000
0402c6bc 60000000
0402c600 60000000
0402c6a8 60000000


Information Display Codes


$RNG int makes a sound [212 Degrees]
C23805A0 00000007
7C0802A6 90010004
3821FFF4 90610008
3D208017 61294338
7D2903A6 4E800421
80610008 80010010
3821000C 7C0803A6
808DA8F4 00000000



$Display last RNG call [212 Degrees]
0416CE0C 38630000
C23805AC 00000002
7CC63278 1CC3003C
7C0301D6 00000000
C23805B8 00000003
7CC61A14 3CE08046
60E7B6C8 90C70000
4E800020 00000000



$Display Time at Top Right of CSS 1.1 [UnclePunch]
C225C00C 00000004
2C05004C 4082000C
3863FFDE 48000008
38600000 9062FDB0
80010014 00000000
C226339C 00000032
8062FDB0 2C030000
4182017C 3DC08000
61CEAFBC 7DC903A6
4E800421 38810014
3DC08016 61CE92E8
7DC903A6 4E800421
38810014 48000125
7CC802A6 88640004
2C03000C 4080000C
38A00000 4800000C
3863FFF4 38A00001
2C03000A 41800010
3863FFF6 38E02001
48000024 2C030000
40820018 2C050000
40820010 38E02001
38600002 48000008
38E02000 B0E60018
38E00020 98E6001A
9866001B 88640005
2C030009 4081002C
2C030013 4081002C
2C03001D 40810030
2C030027 40810034
2C030031 40810038
2C03003B 4081003C
38E02000 4800003C
38E02001 3863FFF6
48000030 38E02002
3863FFEC 48000024
38E02003 3863FFE2
48000018 38E02004
3863FFD8 4800000C
38E02005 3863FFCE
B0E6001E 38E00020
98E60020 98660021
2C050000 4082000C
38E0200A 48000008
38E02019 B0E60022
8062FDB0 7CC43378
38A00028 3DC08000
61CE31F4 7DC903A6
4E800421 48000030
4E800021 201C2037
20322026 202E2036
20EC1A1A 1A1A1A1A
1A1A1A1A 20002008
20E92004 20052019
20160000 8001001C
60000000 00000000



$L Cancel % in Results Screen (version 1.02) [Wooggle]
C208D600 00000009
8A830678 3DC08000
61CE45D4 1EB40008
7DCEAA14 81EE0000
39EF0001 91EE0000
3A0EFFFC 82300000
7E717BD6 3E408045
62523DA4 1EB40E90
7E52AA14 92720000
3880FFFF 00000000
C208D6A4 00000009
8A830678 3DC08000
61CE45D4 1EB40008
7DCEAA14 81EE0000
3A0EFFFC 82300000
3A310064 92300000
7E717BD6 3E408045
62523DA4 1EB40E90
7E52AA14 92720000
EC010024 00000000
04040BBC 60000000
20C61DB8 16200D20
06C61DB8 00000014
1620151A 200C2024
20312026 2028202F
1A210300 00000000
020045D0 000F0000
E2000001 00000000



$L-Cancel Frame Timer Display v1.0 [UnclePunch]
C208D770 00000058
9421FF00 BC610008
7C0802A6 900100FC
83FE002C 48000261
7F8802A6 3C60804A
60631F5C 80630004
2C030000 41820014
3D808039 618C0228
7D8903A6 4E800421
3860000E 38800015
38A00000 3D808039
618C01F0 7D8903A6
4E800421 480001E5
7FC802A6 93C30010
3C80804A 60841F5C
90640004 48000139
7C8802A6 38A00000
3D808038 618CFD54
7D8903A6 4E800421
889F000C 1C840008
7C84F214 80640000
2C030000 41820014
3D80803A 618C5CC4
7D8903A6 4E800421
38600002 3C80804A
60841F58 80840000
3D80803A 618C6754
7D8903A6 4E800421
7C7D1B78 889F000C
1C840008 7C64F12E
38840004 3860003C
7C64F12E 38600001
987D004A 987D0049
88BF000C 6CA58000
3CC04330 90C100F0
90A100F4 C82100F0
C8428B90 EC611028
C03C0000 C05C0008
EC4200F2 EC21102A
C05C0004 D03D0000
D05D0004 C03C000C
D03D0024 D03D0028
88BF067F 2C050007
4180000C 806D94C4
907D0030 7FA3EB78
48000129 7C8802A6
C022C84C C042C84C
3D80803A 618C6B98
7D8903A6 4E800421
7FA3EB78 48000115
7C8802A6 88BF067F
C022C84C C042C850
3D80803A 618C6B98
7D8903A6 4E800421
48000100 4E800021
9421FF00 BC610008
7C0802A6 900100FC
7C7F1B78 3BA00000
83C30010 1C9D0008
7C84F214 80640000
2C030000 41820040
80640004 2C030000
4181002C 80640000
3D80803A 618C5CC4
7D8903A6 4E800421
38600000 1C9D0008
7C84F214 90640000
4800000C 3863FFFF
90640004 3BBD0001
2C1D0006 41820008
4BFFFFA4 800100FC
7C0803A6 B8610008
38210100 4E800020
4E800021 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 4E800021
C1A80000 41100000
41600000 3D23D70A
4E800021 4C2D4361
6E63656C 00000000
4E800021 54696D65
723A2025 64000000
800100FC 7C0803A6
B8610008 38210100
80010034 00000000



$Subseconds = Frames [UnclePunch]
*Turns the subseconds part of the Timer into the Number of Frames Elapsed
044DA298 426C0000



$Nametag = Player's Percent v2.0 [UnclePunch]
C22FCEEC 00000013
3C608045 60633080
7DC32214 806DB6D8
7FC4F378 4800006D
7CA802A6 A8CE0060
3D80803A 618C70A0
7D8903A6 4E800421
806DB6D8 8063005C
7FC4F378 38A00000
3D80803A 618C6FEC
7D8903A6 4E800421
A88E0060 38A000FF
2C0400FA 40800030
5486F87E 7CC62850
98A30006 7CC42850
98C30007 7CC42850
98C30008 48000010
4E800021 25642081
93000000 889F0000
60000000 00000000 



$Permanent Display Number = Nana % damage (1.02) [flieskiller]
*Adds a number display of each Player's Nana's Percent on the HUD
044ddc28 40c00000
0416597c 480000CC
C2165A64 0000000C
3E208046 6231B6A0
8A310000 2C110000
40820014 3E208045
623130E2 3A000E90
48000010 3E20804A
623113CE 3A000050
7F53D378 2C130000
41820010 3A73FFFF
7E318214 4BFFFFF0
A0110000 3E208016
62315AA4 7E2903A6
4E800420 00000000
C22F65CC 00000006
1DFF0E90 3E008045
62103080 7E0F8214
8A300007 2C11000E
4082000C 38000080
48000008 38000000
60000000 00000000


Collision Bubble Visualization Codes (Hitbox/Hurtbox/Shieldbox)


$Hitboxes Always On [UnclePunch]
*Activates Display of Collision Bubbles and Character Models
C2068C6C 00000002
38600003 987F21FC
60000000 00000000



$Display Ungrabbable Hurtboxes [UnclePunch]
*Ungrabbable Hurtboxes will be Purple, Grabbable Hurtboxes are Yellow
C200A284 00000006
2C060000 40820024
801C0048 2C000000
40820018 4800000D
7C6802A6 48000010
4E800021 AB27FF80
80630000 00000000
0406AE00 60000000



$Hitbox Color Darkens Based On Damage [UnclePunch]
*The More Damage a Particular Frame of a Hitbox incurs, the Darker the Shade of Red that Hitbox will Appear
C2009FA4 00000010
C0A3000C 48000069
7CA802A6 C0C50000
C0E50004 C1050008
FC054040 4180000C
38C00000 48000038
FC053840 4181000C
C1050000 4800001C
ED083828 ECA53828
ECE73828 ED064024
ED050232 ED064028
FCA0401E D8A1FFF4
80C1FFF8 38AD8000
98C50001 98C50002
48000014 4E800021
43580000 40A00000
41900000 00000000



$Colored Hitbox IDs [UnclePunch,NeilHarbin0]
*Hitboxes will display as a certain color depending on the Hitbox ID
*ID 0 = Red, ID 1 = Green, ID 2 = Blue, ID 3 = Purple
C2009FA4 00000007
4800001D 7CA802A6
1CD90004 7CC5302E
38AD8000 90C50000
48000018 4E800021
FF313180 7CFC0080
00FFFF80 9600FF80
60000000 00000000



$Reverse Hitbox ID Draw Order [UnclePunch]
*0,1,2,3 becomes 3,2,1,0. This causes hitboxes to be drawn so that priority is intuitive (highest priority shown on top).
04080600 3b200003
04080628 3B39FFFF
0408062c 2C190000
04080630 3B5AFEC8
04080634 4080FFD8



$Hitbox Displays Do Not Interpolate (1.02) [Magus]
*Hitbox Displays do not Interpolate from one frame to the next, turning off the "smearing" effect in the Display. 
*Hitboxes still Interpolate in practice.
0400A008 80E3004C
0400A00C 80030050
0400A018 80030054



$Hide Character's GFX When Collision Bubbles Enabled [UnclePunch]
C205FE30 00000008
2C040000 41820030
A1040000 2C080004
40820024 8104002C
890821FC 550807BD
41820014 3D808006
618C1D40 7D8903A6
4E800420 3B830000
60000000 00000000


$UnobscuredHitboxDisplay1.2 (Melee 1.02) [Punkline, Achilles]
*Stop the display of GFX and textures when hitbox display is toggled on.
C205FDDC 00000008
2C040000 41820034
A1640000 2C0B0006
8164002C 40820014
816B0518 2C0B0000
41820018 816B002C
896B21FC 2C0B0001
41A20008 4E800020
7C0802A6 00000000



$Disable Vulnerable Hurtbox Display (1.02) [Achilles]
*Character Models still enabled
*hitboxes, invulnerable, & intangible hurtboxes display is still enabled
*Intangibility granted by specific attacks Do Not Display
*Shieldboxes still enabled
040806F0 38000000 


$Disable Intagible & Invulnerable Hurtbox Display [Achilles]
*Character Models still enabled
*hitboxes, vulnerable hurtboxes display is still enabled
*Intangibility granted by specific attacks still display
*Shieldboxes still enabled
04080764 38000000


$Disable Hitbox Displays [Achilles]
*Character Models still enabled
*invulnerable & intangible hurtboxes, vulnerable hurtboxes display is still enabled
*Shieldboxes still enabled
04009f54 4e800020



$Always Display Hitboxes Only [Altimor]
*Character Models still enabled
*All Hurtboxes Disabled
*Shieldboxes disabled
040805FC 60000000
04080638 480001D4


$Always Display Hitboxes [Altimor]
040805FC 60000000



$Isolated ECB Display [Punkline]
042EF654 C8228000
040808e4 60000000
C24DD960 00000005
7C0802A6 90010004
9421C000 38600000
3D608005 616B9144
7D6903A6 4E800420
60000000 00000000
C2059190 00000003
38214000 80010004
7C0803A6 4E800020
60000000 00000000
C2059140 00000005
3962DF80 7D6803A6
4E800021 C3A286FC
3D608005 616B9194
7D6903A6 4E800420
60000000 00000000
C20808D4 00000008
806D9368 2C030002
41800030 807F0660
70630104 809F0668
2C030104 4182001C
70840104 7C652378
2C050104 40A2000C
68000008 981F21FC
5400EFFF 00000000
C20808F0 0000000D
2C1C0002 40A20060
7F63DB78 7C0802A6
90010004 9421FFF0
93E1000C A0830000
2C040004 8063002C
3BE306F0 41820008
3BE30378 3962DF80
7D6803A6 4E800021
7FE3FB78 3D608005
616B8B5C 7D6803A6
4E800021 83E1000C
38210010 80010004
7C0803A6 00000000



$Frame Data Visualization Pack v.22 [rmn, UnclePunch, NeilHarbin0]
*Hitboxes display knockback angle
*Hitboxes are always drawn on top of hurtboxes
*Hurtboxes are always drawn on top of character models and sword trails
*Grabbable Hurtboxes change color to indicate IASA (Magenta) and Autocancel (Dark Orange) windows
*Modified by NeilHarbin0 to add hitbox ID render order reversal from UnclePunch
*Breaks hitboxes-but-no-character-models display mode
*Grab boxes display as if they have the Sakurai angle
04080604 ff0000aa
04080608 ffffffdd
0408061c 00000001
04080620 ffff00aa
04080624 ffff00aa
04080628 ff8000aa
0408062c ff00ffaa
04008e58 38800007
04080a98 60000000
04080600 48000038
C2080C0C 00000005
3C00800C 60002600
7C0803A6 4E800021
3C008008 600005E8
7C0803A6 387B0000
4E800020 00000000
C2080A2C 00000003
3C008008 60000C10
7C0803A6 4E800020
60000000 00000000
C20805E4 00000005
8063002C 3BE30000
3B250000 3BB90000
887F221E 3C008008
60000A30 7C0803A6
4E800020 00000000
C20805E8 00000010
8083002C 3CA0804D
60A536AC 3CC08008
60C60620 80040010
2C00002C 41800050
2C000045 41810048
88042218 2C000080
4180000C 8006000C
48000038 80040010
2C000041 41800028
2C000045 41810020
80042200 2C000000
4182000C 80060004
48000010 80060008
48000008 80060000
90050000 3BC00000
60000000 00000000
C20807D8 0000000B
3B200003 1C190138
7F5F0214 C03F0038
389C0000 80BB002C
C045002C C06500B0
387A0914 3C008000
60009F54 7C0803A6
4E800021 2C030000
41820008 3BC00001
3B39FFFF 2C190000
3B5AFEC8 4080FFC0
881F221B 00000000
04080600 48000038
0408060c 00000000
04080610 3F490FDB
04080614 3F000000
04080618 00000000
C2009F60 00000002
D0410024 D0610028
80030000 00000000
C2009FE4 00000003
9421FFD0 90610038
90A1003C D0210040
80C3004C 00000000
C200A028 0000003F
80610038 80A1003C
C0210040 80C3004C
80030050 90C10014
90010018 80030054
9001001C 81230020
3C608008 60630618
92830000 3A800000
28090169 40820048
3A800001 28140000
41820024 3C608008
6063060C C0430000
3C608008 60630614
C0030000 EC210032
48000040 3A800000
3C608008 60630610
C0430000 C0210040
48000028 3C004330
9001FFF8 C8028B00
6D298000 9121FFFC
C841FFF8 EC420028
C0028AF0 EC420032
3C003F70 9001FFF8
C001FFF8 EC210032
D0410044 D0210048
FC201090 3C008032
600063D4 7C0803A6
4E800021 D021004C
C0210044 3C008032
60006240 7C0803A6
4E800021 D0210050
C0410048 80610038
80030054 90010028
EC220072 C082F060
3C608008 6063061C
80030000 80610038
C0610054 C003004C
C0A10058 FC832040
28000000 40820008
EC840132 40860010
FC802840 40850014
EC210132 FC802840
40840008 EC210132
EC2100F2 EC00082A
D0010020 C021004C
EC220072 C0030050
EC00082A D0010024
38ED8000 3C608008
60630608 80030000
90070000 C0210048
3D203D80 3809999A
9001FFF8 C001FFF8
EC210032 38610020
38810014 80A1003C
38CD8008 3C008000
60008FC8 7C0803A6
4E800021 28140001
4182FEAC 38210030
3C608008 60630618
82830000 3C608008
60630604 80030000
38ED8000 90070000
38600001 38600001
60000000 00000000 


Character Model Display Codes


$Character Models Invisible [UnclePunch]
04030384 60000000



$No Character Shadows [Altimor]
040872f8 38600000



$Low-Poly v2 [UnclePunch,Yakult]
*Makes the Character Models into the Low-Poly Models from the Off-Screen Bubbles to save Processing Power
C20748DC 0000000E
3A26FA14 89D10007
2C0E0009 41820010
2C0E0017 4182001C
48000014 89D10619
2C0E0001 40820008
48000008 38800000
7C8F2378 7DDF782E
39EF0004 7E1F782E
7C0E8000 41820024
7C8F2378 7DDF782E
39EF000C 7DDF792E
39EFFFF8 7DDF782E
39EFFFFC 7DDF792E
7C1F202E 00000000



$Character Model Turns white during shield stun (v1.02) [InternetExplorer]:
0406B80C 4853B9F4
045A7200 7F03C378
045A7204 81C30070
045A7208 2C0E00B5
045A720C 40820034
045A7210 3DC0C200
045A7214 91C30518
045A7218 91C3051C
045A721C 91C30520
045A7220 91C30524
045A7224 39E00000
045A7228 91E30528
045A722C 91E3052C
045A7230 91E30530
045A7234 91E30534
045A7238 39E00091
045A723C 99E30564
045A7240 8001007C
045A7244 4BAC45CC



$Turn Green When Actionable [UnclePunch]
*When playing online, this will only affect your character
*Will not cause desyncs when playing online
C20CC818 00000011 #External/GreenDuringWait/fall.asm
3CE08048 80E79D30
54E7443E 2C070208
40820018 80EDB61C
88E70000 891F000C
7C074000 40820058
48000049 7CA802A6
C0250000 D03F04BC
C0250004 D03F04C4
38600000 907F04C0
907F04B8 907F04C8
907F04CC 907F04D0
907F04D4 38600001
889F0504 50643E30
989F0504 48000010
4E800021 437F0000
43340000 80010024
60000000 00000000
C208A478 00000011 #External/GreenDuringWait/wait.asm
3CE08048 80E79D30
54E7443E 2C070208
40820018 80EDB61C
88E70000 891F000C
7C074000 40820058
48000049 7CA802A6
C0250000 D03F04BC
C0250004 D03F04C4
38600000 907F04C0
907F04B8 907F04C8
907F04CC 907F04D0
907F04D4 38600001
889F0504 50643E30
989F0504 48000010
4E800021 437F0000
43340000 8001002C
60000000 00000000



$Turn Green when wasting frames (Wait, SquatWait, tumble (= DamageFall), CatchWaitCliffWait) [Kaze]
C206B80C 0000000D
7F03C378 81C30070
2C0E0026 41820024
2C0E00FD 4182001C
2C0E00D8 41820014
2C0E000E 4182000C
2C0E0028 40820034
3DC0C200 90030518
91C3051C 90030520
91C30524 39E00000
91E30528 91E3052C
91E30530 91E30534
39E00091 99E30564
8001007C 00000000



$Flash Red on Failed L-Cancel [Achilles1515, Fizzi]
*When playing online, this will only affect your character
*Will not cause desyncs when playing online
C20C0148 0000000C #External/FlashRedFailedLCancel/ChangeColor.asm
387F0488 89FE0564
2C0F00D4 41820008
4800004C 39E00091
99FE0564 3DE0437F
91FE0518 3DE0C200
91FE0524 3DE00000
91FE051C 91FE0520
91FE0528 91FE052C
91FE0530 3DE0C280
91FE0534 3DE0800C
61EF0150 7DE903A6
4E800420 00000000
C208D690 00000009 #External/FlashRedFailedLCancel/TriggerColor.asm
3CE08048 80E79D30
54E7443E 2C070208
40820020 80EDB61C
88E70000 8905000C
7C074000 4182000C
88A5067F 48000018
88A5067F 2C050007
4180000C 39E000D4
99E30564 00000000



$Flash Blue on Missed Smash Turn (v1.02) [Magus]
C20C9B48 0000000F
A11E0448 2C084000
40820064 811E23A8
2C080000 41820058
811E23B0 2C080000
4182004C 3CE042C0
3D00437F 39200000
90FE0518 90FE051C
911E0520 913E0528
913E052C 913E0530
3CE0C200 3D00C280
39200091 3D406060
614AFFE0 90FE0524
911E0534 993E0564
915E0514 801F2358
60000000 00000000



$Flash Color when Fastfall is Available (simple) [Punkline]
C207D554 00000009
88030504 2C000091
41A20038 3C00C200
900304BC 900304C0
900304C4 38000000
900304B8 900304C8
900304CC 900304D0
3C00C280 900304D4
38000091 98030504
C0230624 00000000



$Flash Color when Subaction IASA is Available [UnclePunch]
C2071960 00000008
98032218 3C00C200
901E04BC 901E04C0
901E04C4 38000000
901E04B8 901E04C8
901E04CC 901E04D0
3C00C280 901E04D4
38000091 981E0504
7C0802A6 00000000



$Turn Green When Pummel is Available [Cappy]
*When playing online, this will only affect your character
*Will not cause desyncs when playing online
C20DA3CC 00000010
895F0504 2C0A0091
41A2006C 815F0010
2C0A00D8 40A20060
3D408048 814A9D30
554A443E 2C0A0208
40820018 814DB61C
894A0000 8BDF000C
7C0AF000 40820038
3D40437F 915F04BC
3D40C200 915F04C4
3D400000 915F04B8
915F04C0 915F04C8
915F04CC 915F04D0
915F04D4 39400091
995F0504 4E800020
60000000 00000000


Stage Cosmetic Codes



$Force Simple Background and Stage Geometry [Punkline]
*Makes the Stages only show Collision Geometry to save Processing Power
04028d64 60000010
0405a2e8 60000000


Icicle Mountain



Princess Peach's Castle



Rainbow Cruise



Kongo Jungle (SSBM)



Jungle Japes



Termina: Great Bay



Hyrule Temple



Yoshi's Story



Yoshi's Island (SSBM)



Fountain of Dreams


$Full Resolution FoD Reflection [UnclePunch]
043e0f3c 00000280  #cobj viewport right
043e0f40 000001e0  #cobj viewport bottom
043e0f44 00000280  #cobj proj width
043e0f48 000001e0  #cobj proj height
041cce4c 38800280  #texbuffer width
041cce50 38a001e0  #texbuffer height
$Disable Player Reflections on FoD [UnclePunch]
04081148 38000000


Green Greens



Corneria



Venom



Flatzone



Brinstar



Brinstar Depths



Onett



Fourside



Mute City



Big Blue



Pokemon Stadium


$Disable Stadium Screen [UnclePunch]
*Makes the Jumbotron on Pokemon Stadium Invisible
041D2AC8 38800000 #0 Chance for Close-up View.asm
041D2AC0 38A00000 #0 Chance for Full View.asm
041D2B98 48000018 #Allow Duplicate Screen States.asm


Pokefloats



Mushroom Kingdom I



Mushroom Kingdom II



Battlefield


$Disable Battlefield Background + Particles [NeilHarbin0]
04219d10 60000000
04219d1c 60000000
04219d24 60000000


Final Destination


$Disable Final Destination Background Transitions (1.02) [Achilles, Dan Salvato]
0421AAE4 60000000


Dreamland (SSB64)



Yoshi's Island (SSB64)



Kongo Jungle (SSB64)



Adventure Stages

Mushroom Kingdom (Adventure)


$Mushroom Kingdom / Underground Maze crash prevent (Debug Mode)
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000


Underground Maze


$Mushroom Kingdom / Underground Maze crash prevent (Debug Mode)
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000


Brinstar Escape



F-Zero Grand Prix



Trophy Stages


Trophy Collector Stage


$Trophy Collector Crash Prevent (Debug Mode)
01C43D24 08000000
042199FC 60000000


Goomba Trophy Stage



Entei Trophy Stage



Target Test Stages



Other Stages


$DUMMY / ICETOP Crash Prevent (Debug Mode)
01C41CBD 08000000
041C2AAC 48000018
041C284C 38600000
041C2850 48000048


HUD Cosmetic Codes


$Remove Classic Mode VS Screen HUD [UnclePunch]
041869f8 60000000
04186bb0 60000000
04186ab4 60000000



$Disable "Go!" Text Graphic On Match Start [gadzook]
C22F6EA8 00000002
7C6E1B78 2C030008
60000000 00000000
C22F6FAC 00000005
2C0E0004 41820020
3D808039 618C069C
7D8903A6 4E800421
60000000 39C00000
60000000 00000000


$Smaller "Ready, GO!" Text Graphics on Match Start [UnclePunch]
C22F71E0 0000000D
4800004D 7D8802A6
8083000C 80840000
C02C0000 D0240020
D0240024 D0240028
C02C0008 D0240030
80830010 80840000
C02C0004 D0240020
D0240024 D0240028
C02C0008 D0240030
48000014 4E800021
3F19999A 3ECCCCCD
41200000 80030010
60000000 00000000



$Force 2P Center HUD [UnclePunch]
*HUD for Players occupy the P2 and P3 Positions on the Screen
0416e9ac 38600002



$PAL Stock Icons [UnclePunch]
*Will not cause desyncs when playing online
C22F9A3C 00000007 #External/PAL/Core/PAL Stock Icons.asm
48000021 7C8802A6
80640000 907D002C
907D0030 80640004
907D003C 48000010
4E800021 3F59999A
C1A80000 801D0014
60000000 00000000



$HUD Transparency v1.1 [UnclePunch]
*When Player Characters Go Behind the HUD, the HUD will become transparent to assist game-play visual clarity
C22F6690 0000009D
7C0802A6 90010004
9421FF00 BE810008
3860000E 3880000F
38A00000 3D808039
618C01F0 7D8903A6
4E800421 7C7F1B78
38600090 3D808037
618CF1E4 7D8903A6
4E800421 7C7E1B78
38800090 3D808000
618CC160 7D8903A6
4E800421 7FC6F378
7FE3FB78 38800004
3CA08037 60A5F1B0
3D808039 618C0B68
7D8903A6 4E800421
7FE3FB78 48000059
7C8802A6 38A00013
3D808038 618CFD54
7D8903A6 4E800421
4800040D 7C6802A6
7FC4F378 38A00000
C0230008 D0240000
C023000C D0240008
C0230010 D0240010
38A50001 38840018
2C050006 4180FFDC
480003F8 4E800021
7C0802A6 90010004
9421FF00 BE810008
83E3002C 480003B9
7FC802A6 3A800000
7FF5FB78 C03E0008
D0350004 C03E000C
D035000C C03E0010
D0350014 3A940001
3AB50018 2C140006
4180FFDC 806DC18C
82830020 480001D8
82B4002C 8875221F
54600673 408201C4
8875221E 54600631
408201B8 C03506F8
C0550778 EC41102A
D0410080 C0550780
EC41102A D0410084
C03506F4 C055078C
EC41102A D0410088
C0550784 EC41102A
D041008C 3D808003
618C0A50 7D8903A6
4E800421 83A30028
38600000 90610068
C0210088 D0210060
C0210080 D0210064
7FA3EB78 38810060
38A10070 38C00000
3D808000 618CE210
7D8903A6 4E800421
C0210070 D0210088
C0210074 D0210080
C021008C D0210060
C0210084 D0210064
7FA3EB78 38810060
38A10070 38C00000
3D808000 618CE210
7D8903A6 4E800421
C0210070 D021008C
C0210074 D0210084
3AC00000 7EC3B378
3D80802F 618C3424
7D8903A6 4E800421
7C641B78 3C60804A
60630FD8 80630000
80630028 38A10090
38C00000 3D808000
618CE210 7D8903A6
4E800421 C0210090
C05E0014 EC21102A
C0410088 FC020840
4080007C C0210090
C05E0014 EC211028
C041008C FC020840
40810064 C0210094
C05E0018 EC211028
C0410084 FC020840
4081004C C0210094
C05E0018 EC21102A
C0410080 FC020840
40800034 1C760018
7C63FA14 C05E0000
C03E0008 EC2100B2
D0230004 C03E000C
EC2100B2 D023000C
C03E0010 EC2100B2
D0230014 3AD60001
2C160006 4180FF28
82940008 2C140000
4082FE28 3A800000
1C740018 7EA3FA14
3C60804A 60631380
1C940050 7C632214
80630000 2C030000
4182000C 38950000
4800006D 3C60804A
606310C8 1C940064
7C632214 80630004
2C030000 4182000C
38950008 48000049
3C60804A 606310C8
1C940064 7C632214
80630000 2C030000
4182000C 38950010
48000025 3A940001
2C140006 4180FF84
BA810008 80010104
38210100 7C0803A6
4E800020 7C0802A6
90010004 9421FF00
BE810008 83E30028
7C9E2378 480000E9
7FA802A6 C03E0000
C05E0004 C07D0004
FC011040 4182003C
41810018 EC21182A
FC011040 40810020
FC201090 48000018
EC211828 FC011040
4080000C FC201090
48000004 D03E0000
7FE3FB78 48000019
BA810008 80010104
38210100 7C0803A6
4E800020 7C0802A6
90010004 9421FFE4
93E10014 93C10018
7C7F1B78 83DF0018
48000024 807E0008
2C030000 41820014
8063000C 2C030000
41820008 D023000C
83DE0004 2C1E0000
4082FFDC 807F0010
2C030000 41820008
4BFFFFAD 807F0008
2C030000 41820008
4BFFFF9D 83C10018
83E10014 80010020
3821001C 7C0803A6
4E800020 4E800021
3ECCCCCD 3DA3D70A
3F7FBE77 3F32F1AA
3F7FBE77 42820000
42820000 40000000
BA810008 80010104
38210100 7C0803A6
8001001C 00000000



$Invisible Emblems Behind Percents (1.02) [flieskiller]
042f61fc 4e800020



$Disable Magnifying-glass HUD [NeilHarbin0]
042fb8c0 4E800020



$Hide Nametags [Nikki]
*Hides the nametags over top player characters
C22FCCD8 00000003 #External/Always Hide Nametag/Always Hide Nametag.asm
3D80802F 618CCCC8
7D8903A6 4E800420
60000000 00000000


Cosmetic and Quality-of-Life Codes for Use Online


$Display Teams Ally v1.1 [UnclePunch]
*When playing online, teammate will always be indicated
*Will not cause desyncs when playing online
C22FC9E4 0000001D #External/Display Ally Indicator/AllyIndicator.asm
3B840000 7C0802A6
90010004 9421FF50
BE810008 7C7E1B78
3C608048 80639D30
5463443E 2C030208
408200A4 3D808016
618CB168 7D8903A6
4E800421 2C030000
4182008C 806DB61C
88630000 7C03F000
4182007C 3D808003
618C3370 7D8903A6
4E800421 7C7D1B78
7FC3F378 3D808003
618C3370 7D8903A6
4E800421 7C03E800
4082004C 1C7E000E
3C808046 6084B6A0
7CA32214 8865003C
60630010 9865003C
1C7D0004 7C63FA14
C0230064 BA810008
800100B4 382100B0
7C0803A6 3D80802F
618CCA84 7D8903A6
4E800420 7FC3F378
BA810008 800100B4
382100B0 7C0803A6
60000000 00000000



$Force Nametag for Local Player [Fizzi]
*When playing online, nametag YOU will show above your character
*Will not cause desyncs when playing online
C20355B4 00000008 #Online/Optional/IndicateLocalPlayer/ForceLocalPlayerTag.asm
3C608048 80639D30
5463443E 2C030208
40820028 806DB61C
88630000 7C03F800
40820018 38600000
3D808003 618C55CC
7D8903A6 4E800420
1C9F0E90 00000000
C22FD1EC 0000000E #Online/Optional/IndicateLocalPlayer/SetLocalPlayerTag.asm
48000010 4E800021
XXXXXXXX XXXXXX00 #ChangeThisLineForCustomTag/LeaveLastTwoZeros
3C608048 80639D30
5463443E 2C030208
40820020 806DB61C
88630000 7C03D800
40820010 4BFFFFD1
7C6802A6 4800002C
7F63DB78 3D808003
618C556C 7D8903A6
4E800421 5463063E
3D808023 618C754C
7D8903A6 4E800421
60000000 00000000


These tables are converted from This Google Sheet listing of all of the Hexidecimal values that correspond to all of the available characters for custom nametags.



value character value character value character value character
41 A 61 a 8260 8281
42 B 62 b 8261 B 8282
43 C 63 c 8262 8283
44 D 64 d 8263 8284
45 E 65 e 8264 8285
46 F 66 f 8265 F 8286
47 G 67 g 8266 G 8287
48 H 68 h 8267 H 8288
49 I 69 i 8268 I 8289
4A J 6a j 8269 828a
4B K 6b k 826a 828b
4C L 6c l 826b 828c
4D M 6d m 826c 828d
4E N 6e n 826d 828e
4F O 6f o 826e 828f
50 P 70 p 826f 8290
51 Q 71 q 8270 8291
52 R 72 r 8271 8292
53 S 73 s 8272 8293
54 T 74 t 8273 8294
55 U 75 u 8274 8295
56 V 76 v 8275 8296
57 W 77 w 8276 8297
58 X 78 x 8277 8298
59 Y 79 y 8278 Y 8299
5a Z 7a z 8279 829a



value character value character
30 0 824f
31 1 8250
32 2 8251
33 3 8252
34 4 8253
35 5 8254
36 6 8255
37 7 8256
38 8 8257
39 9 8258



value character value character value character value character value character value character value character value character value character value character
82a0 82a9 82b3 82bd 82c8 82cd 82dc 82e2 82e7 82ed
82a2 82ab 82b5 82bf 82c9 82d0 82dd 82e4 82e8 82f0
82a4 82ad 82b7 82c2 82ca 82d3 82de 82e6 82e9 82f1
82a6 82af 82b9 82c4 82cb 82d6 82df 82e1 82ea 82ec
82a8 82b1 82bb 82c6 82cc 82d9 82e0 82e3 82eb 815b
829f 82aa 82b4 82be 82ce 82e5 8160
82a1 82ac 82b6 82c0 82d1 8141
82a3 82ae 82b8 82c3 82d4 8142
82a5 82b0 82ba 82c5 82d7 8143
82a8 82b2 82bc 82c7 82da 8144
82c1 82cf 8145
82d2 8146
82d5 8147
82d8 8148
82db 8149



value character value character value character value character value character value character value character value character value character value character
8341 834a 8354 835e 8369 836e 837d 8384 8389 838f
8343 834c 8356 8360 836a 8371 837e 8386 838a 8392
8345 834e 8358 8363 836b 8374 8380 8388 838b 8393
8347 8350 835a 8365 836c 8377 8381 8383 838c 838e
8349 8352 835c 8367 836d 837a 8382 8385 838d 815b
8340 834b 8355 835f 836f 8387 8160
8342 834d 8357 8361 8372 8141
8344 834f 8359 8364 8375 8142
8346 8351 835b 8366 8378 8143
8348 8353 835d 8368 837b 8144
8394 8395 8362 8370 8145
8396 8373 8146
8376 8147
8379 8148
837c 8149



value character value character value character value character value character
20 (space) 8141 814F 8166 817B
22 " 8142 8151 _ 8168 817C
27 ' 8143 815B 8169 817E ×
2c , 8144 815E 816A 8181
2d - 8145 8160 816D 8183
2e . 8146 8162 816E 8184
3a : 8147 816F 818F
8148 8170 8190
8149 8193
8194
8195
8196
8197



No. v1.00(04XXXXXX) v1.00(04YYYYYY) v1.01(04XXXXXX) v1.01(04YYYYYY) v1.02(04XXXXXX) v1.02(04YYYYYY)
1st 45b888 45B88C 45d850 45D854 Note:Xth name tag = 45d850+1a4*(X-1)
2nd 45BA2C 45BA30 45D9F4 45D9F8
3rd 45BBD0 45BBD4 45DB98 45DB9C 04XXXXXX AAAAAAAA
4th 45BD74 45BD78 45DD3C 45DD40 04YYYYYY BBBBBBBB
5th 45BF18 45BF1C 45DEE0 45DEE4
6th 45C0BC 45C0C0 45E084 45E088
7th 45C260 45C264 45E228 45E22C
8th 45C404 45C408 45E3CC 45E3D0
9th 45C5A8 45C5AC 45E570 45E574
10th 45C74C 45C750 45E714 45E718
11th 45C8F0 45C8F4 45E8B8 45E8BC
12th 45CA94 45CA98 45EA5C 45EA60
13th 45CC38 45CC3C 45EC00 45EC04
14th 45CDDC 45CDE0 45EDA4 45EDA8
15th 45CF80 45CF84 45EF48 45EF4C
16th 45D124 45D128 45F0EC 45F0F0
17th 45D2C8 45D2CC 45F290 45F294
18th 45D46C 45D470 45F434 45F438
19th 45D610 45D614 45F5D8 45F5DC
20th 45D7B4 45D7B8 45F77C 45F780
21st 45D958 45D95C 45F920 45F924
22nd 45DAFC 45DB00 45FAC4 45FAC8
23rd 45DCA0 45DCA4 45FC68 45FC6C
24th 45DE44 45DE48 45FE0C 45FE10
25th 45DFE8 45DFEC 45FFB0 45FFB4
26th 45E18C 45E190 460154 460158
27th 45E330 45E334 4602F8 4602FC
28th 45E4D4 45E4D8 46049C 4604A0
29th 45E678 45E67C 460640 460644
30th 45E81C 45E820 4607E4 4607E8


This website creates custom tags with up to four characters, and only using Capital letters, lowercase letters, and some punctuation.




$Items for Rollback
C216E774 00000007
38600002 987F000B
4800001D 7C8802A6
80640000 907F0020
80640004 907F0024
48000010 4E800021
FFFFFFFD FBFBF8FF
C022A8C8 00000000


Other Cosmetic/Audio Codes


$Add Smash64 Fastfall Sparkle v1.2 [UnclePunch]
*Adds the Sparkle GFX from SSB(64) when initiating a FastFall
C207D5A0 0000000E
7F83E378 388003F3
38A00003 38C00000
38E00000 3821FF94
39010020 39210014
801F002C 2C000000
4181000C 3C004100
48000008 3C00C100
90010020 38000000
90010014 90010018
9001001C 90010024
90010028 3DC08009
61CEF834 7DC903A6
4E800421 3821006C
38600001 00000000



$CSS Clone Icons Slide Into Place [UnclePunch]
*Enables the Forgotten Animation of the Clone Character's Icons on the Character Select Screen
044dc578 00000000



$Disable Kill Explosions GFX [UnclePunch]
040d4040 60000000
040d3b50 60000000
040d3dc8 60000000
040d3880 60000000



$Disable Screen Shake [Achilles1515]
*Will prevent screen from shaking on hits, KOs, collisions, etc.
*Will not cause desyncs when playing online
04030E44 4E800020



$Disable Teams Subcolors [UnclePunch]
*Light and Dark Shade Colors disabled
*All players playing the same character will have the same default skin based on team color
C2033354 00000002
3BE00000 9BE30046
60000000 00000000


$Team Colors [flieskiller]
*More Available Team Color Options for Specific Characters
C225EBA0 00000016
8AF303BE 3DE08042
61EFB460 7DF17B78
3A31FFFC 7E31FA14
8A510000 8A11FFFC
7E528214 2C120003
41800070 8A0F0000
896F0001 2C0B0000
4182004C 7C10A000
40820010 7C0B9000
40820008 4800000C
39EF0004 4BFFFFD8
3E208042 6231B460
3A31FFF4 8AEF0003
9AF10001 8AEF0002
39600001 99710000
3A310008 7E31FA14
48000018 3DE08042
61EFB460 3AE00000
9AEFFFF4 3A400000
9A510000 39600000
9971FFFC 9AFCFFFF
60000000 00000000
C2261BD8 00000004
1C840003 3DE08042
61EFB460 39EFFFF8
7DEF9A14 3A000001
9A0F0000 00000000
C225EDDC 00000008
3DE08042 61EFB460
39EFFFF4 8A0F0000
2C100000 41820020
3A000000 9A0F0000
88AF0001 3DE08025
61EFEE1C 7DE903A6
4E800420 880303BE
60000000 00000000
04261BDC 7CC43378
041B0374 88860063
041B0378 88050063
041B03C4 88860063
041B03C8 88050063
041B0414 88860063
041B0418 88050063
0642B460 00000038
00030003 00040100
01030000 01040101
04030000 07030201
10030001 11030004
11040105 16030004
16040100 18030104
02030301 02030103



$Change Player Shield Colors (1.02) [Achilles]
*replace RRGGBB with colors
*Note: Dolphin ONLY for now
48000000 804D650C #P1
DE000000 80008180
14000000 RRGGBB00 #Change here for P1
E2000001 80008000
48000000 804D650C #P2
DE000000 80008180
14000004 RRGGBB00 #Change here for P2
E2000001 80008000
48000000 804D650C #P3
DE000000 80008180
14000008 RRGGBB00 #Change here for P3
E2000001 80008000
48000000 804D650C #P4
DE000000 80008180
1400000C RRGGBB00 #Change here for P4
E2000001 80008000



$Stock-Dependant Angel Platform Colors [Achilles1515]
*Color of Angel Platform is determined by number of Stocks Left for that Player
C20D5008 0000001E
7C7E1B78 3FE08016
63FFB094 7FE803A6
4E800021 2C030001
408200D0 3C60801A
60634340 7C6803A6
3C608047 60639D30
88630000 4E800021
2C030001 418200AC
7FC3F378 3E608045
626FBF12 8A0F0002
2C100004 40820094
3E00804D 821064FC
626F310E 8BE3006C
1DDF0E90 7DEE78AE
2C0F0001 41820050
2C0F0003 41820020
2C0F0002 4182002C
3E20BAB0 6231FFFF
3E408000 625280FF
4800003C 3E2000FF
623100FF 3E400059
625200FF 48000028
3E20FF99 623100FF
3E409F5F 625200FF
48000014 3E20FF00
623100FF 3E409000
625200FF 92300AC4
92500AF0 92300B90
92300CE0 92300D18
7FC3F378 00000000



$Prevent Character Crowd Chants [Fizzi]
04321D70 38600000



$Announcer Fanfares 2.0 [Punkline]
042F7358 C8228000
042F72D0 C8228000
0417F398 CBC280A0
0417C3D8 C86280A0
04023864 38210030
04023860 80010034
C24DA430 00000006
60000000 4E800021
00009C46 00000012
0007C85E 00000012
00009C40 0000001C
00009C48 0000000C
FFFFFFFF 00000000
C24DA490 00000009
7C0802A6 90010004
9421FFF0 8062AAB4
2C030000 4081001C
3D808002 618C3F28
7D8803A6 4E800021
38600000 9062AAB4
38210010 80010004
7C0803A6 4E800020
60000000 00000000
C24DA434 0000000C
7C0802A6 90010004
9421FFF8 38C2AA50
7CC803A6 4E800021
7CC802A6 80E60000
7C071800 40A2001C
80E60004 90E2AAB4
9062E0D4 3902AAB0
9102E0D0 48000010
84E60008 2C070000
4181FFD8 38210008
80010004 7C0803A6
4E800020 00000000
C20237BC 0000000B
9421FFD0 7C000026
90010020 80C2E0D0
80E2E0D4 39000000
9102E0D0 9102E0D4
2C060000 40A00028
7C071800 40A20020
38E10010 7C6765AA
7CE33B78 7CC803A6
4E800021 38610010
7C6364AA 80010020
7C0FF120 00000000
C22F72E8 00000008
4C411382 7C600026
90610018 40A20028
807E0020 2C030000
41810010 807E000C
2C030000 40810010
3802AA54 7C0803A6
4E800021 80610018
7C6FF120 00000000
C22F6ECC 00000003
3862AA54 7C6803A6
7FA3EB78 4E800021
281E0000 00000000
C2180D14 0000000E
981E0000 7C000026
90010018 800DAF34
2C000000 40A20050
807E0004 5463103A
7C63F214 80030014
7C1D0000 41810038
38000001 900DAF34
3C600001 38639C48
3882AA54 7C8803A6
4E800021 3880007F
38A00040 3D808002
618C37A8 7D8803A6
4E800021 80010018
7C0FF120 00000000
C2180E94 00000003
3882AA54 7C8803A6
4E800021 3880007F
60000000 00000000


Universal Game Altering Codes


Menu Altering Codes


$Random Stages Set to Illegal Stages Only [Krohnos]
043D4A48 00340101
043D4A4C 04000A00
043D4A50 08010000
043D4A60 FF000000
043D4A70 00000000
043D4A74 3C010000
043D4A78 F8FFFF4F


$Can't Pick Non-Legal Stages
*Prevents non-tournament legal stages from being selected
*Does not prevent selection from random
C2259C3C 00000019
3C80803F 608406D8
38000000 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840038 98040000
38840038 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840038 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840070 98040000
3884001C 98040000
800DB604 00000000


$Can't Pick Non-Legal Stages or FoD
*Prevents non-tournament legal stages and FoD from being selected
*Does not prevent selection from random
C2259C3C 0000001A
3C80803F 608406D8
38000000 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840038 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840038 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
3884001C 98040000
38840070 98040000
3884001C 98040000
800DB604 00000000


$Sheik on CSS [UnclePunch]
043f0cc8 12130200



$Z button to toggle NPCs/alternate characters in CSS (1.02) [Achilles1515]
C2262F48 0000002E
3E008048 62100830
89F00000 3E608046
6273B0FC 3A200000
A693000C 3A310001
3EA0804D 62B59274
3EC0803F 62D20DE4
1EB10024 7E52AA14
8AF20001 A2520002
3EA08043 62B52087
1DD10008 7EB57214
8AB50000 2C150021
408200F4 2C140010
408200EC 2C0F0000
418100DC 2C120C0C
418200B4 2C120F0F
41820040 2C120404
4182005C 2C120707
41820078 2C120303
408200BC A2B60B78
2C150505 40820010
3AA0051D B2B60B78
4800009C 3AA00505
B2B60B78 48000090
A2B60CC8 2C151212
40820010 3AA01213
B2B60CC8 48000078
3AA01212 B2B60CC8
4800006C A2B60B94
2C150C0C 40820010
3AA00C1C B2B60B94
48000054 3AA00C0C
B2B60B94 48000048
A2B60BE8 2C150000
40820010 3AA0001B
B2B60BE8 48000030
3AA00000 B2B60BE8
48000024 A2B60C74
2C150E0E 40820010
3AA00E20 B2B60C74
4800000C 3AA00E0E
B2B60C74 39E0000A
48000010 2C0F0000
41820008 39EFFFFF
99F00000 2C110004
4180FEB8 3CA0804A
60000000 00000000 



$Press Z To Strike Characters on CSS
C2260C14 00000003 # Injection
73800010 88030002
41A2000C 68000002
98030002 00000000
04264808 60000000 # NOP



$Unlock Stock Selection for All Star Mode (NTSC v1.02) [Brandondorf9999]
042612EC 38000000
042615BC 38000000
04265780 38000000



$Choose Any Character for Any Event Match (1.02) [Achilles]
041BBFB0 38000021
041BB1B0 60000000



$Stock Control/Crew Battle (1.02) [Jorgasms]
*Essentially, the hack gets rid of damage modifier for handicap and replaces it with controllable stocks so that one player can spawn with say 6 stocks and another can spawn with 4.
*When handicap is set to "ON" you can set custom stocks per player (1 stock - 9 stocks).
*When handicap is set to "AUTO" you can set custom stock per player (1 stock - 9 stocks) just like when handicap is "ON." However, upon re-entering the character select screen, your handicap will be set to the amount of stocks you had at the end of the game. If you had zero stocks (as in you lost), the game will set your stock to the current stock setting (any stock amount higher than nine will be set nine). This allows for easy crew battles. You can still change the stocks manually if needed (rage quits etc.).
04036bb4 60000000
C2266678 00000015
3DC0803F 61CEA3E6
89CE0000 2C0E0000
4182008C 3DC08045
39CE310E 3DE08048
39EF0828 3E008045
6210BF14 8A100000
2C100009 40810008
3A000009 8A2E0000
2C110000 4182000C
9A2F0000 48000008
9A0F0000 8A2E0E90
2C110000 4182000C
9A2F0024 48000008
9A0F0024 8A2E1D20
2C110000 4182000C
9A2F0048 48000008
9A0F0048 8A2E2BB0
2C110000 4182000C
9A2F006C 48000008
9A0F006C 3803FFFF
60000000 00000000
C21A57DC 00000005
3E008048 621006E0
3A200009 9A300000
9A300024 9A300048
9A30006C 38BEFFF8
60000000 00000000
C2230D54 00000006
88030005 3DC0803F
61CEA3E6 3DE08045
61EFBF15 3A000001
89CE0000 2C0E00FF
4082000C 9A0F0000
38000001 00000000
C222F76C 00000008
881C0004 3DC0803F
61CEA3E6 3E008045
6210BF15 8A300000
2C110001 40820014
38000002 39E000FF
99EE0000 4800000C
39E00000 99EE0000
60000000 00000000
C222F6BC 00000008
881C0004 3DC0803F
61CEA3E6 3E008045
6210BF15 8A300000
2C110001 40820014
38000002 39E000FF
99EE0000 4800000C
39E00000 99EE0000
60000000 00000000
C2033CC4 0000000A
3DC08045 61CEBF15
89CE0000 2C0E0002
40820038 3DC08045
39CE310E 3DE08048
39EF0828 8A4F0000
9A4E0000 8A4F0024
9A4E0E90 8A4F0048
9A4E1D20 8A4F006C
9A4E2BB0 48000008
98A3008E 00000000


Alter SSBM's Existing Game Mechanics and Game Types



$Fastfall Whenever [UnclePunch]
0407d54c 60000000



$All Characters Can Wavedash After Frame 2 of Jumpsquat [UnclePunch]
C20CB60C 00000008
7C7F1B78 3DC04040 #Last 4 bits is the frame to start checking for wavedash input (first 4 digits of float value)
81E40894 7C0F7000
40800008 48000028
3DC08009 61CE9A58
7DC903A6 7C0802A6
9001FFFC 4E800421
8001FFFC 7C0803A6
7FE3FB78 00000000



$All Characters are 2D [DRGN]
04068fe4 48000008


$All Players Are Completely Black
C2033354 00000002
3BE00003 9BE30046
60000000 00000000



$Big Head Mode [UnclePunch]
C206B80C 00000010
7FE3FB78 38800023
3D808007 618C500C
7D8903A6 4E800421
7C630774 2C03FFFF
40820024 807F010C
80630008 88630012
809F05E8 1C630010
7C63202E 8063000C
48000010 809F05E8
1C630010 7C63202E
4800001D 7C8802A6
C0840000 D083002C
D0830030 D0830034
4800000C 4E800021
40A00000 8001007C
60000000 00000000



$Enable Taunt Cancelling (v1.02) [InternetExplorer]:
*Note: Do not use with "Taunt Battle (r2)" Code
040DEE70 4BFA5411
040CA4CC 40820058



$Attacks that Deal Less than 1 Damage Have No Hitlag or DI-ability (v1.02) [Magus]
*Reverts SSBM Version 1.02 to have SSBM Version 1.00 Hitlag Behavior
040771E0 60000000
040772A4 60000000
040781D4 60000000
04076A48 60000000
04076B9C 60000000
04077A1C 60000000
04077B70 60000000
04076D3C 60000000
040776FC 60000000


$Grab Items With Airdodge [UnclePunch]
C2099AC0 0000000A
83E3002C 801F1974
2C000000 40820038
7FA3EB78 38800001
3D808009 618C42A0
7D8903A6 4E800421
7C641B79 41820018
7FA3EB78 3D80800D
618C6F58 7D8903A6
4E800421 7FA3EB78
60000000 00000000



$Air Grabs v3 [UnclePunch]
C208CDF4 0000000F
7C7E1B78 7F03C378
3DC0800D 61CE8990
7DC903A6 4E800421
2C030001 4082004C
81F8002C 3DC08008
61CED5B4 91CF21A4
3DC0800C 61CEB2F8
91CF21A0 81CDAEB4
C1CE0034 C1EF0620
C20F002C EE0F0432
FC107040 4C401382
4082000C 38600001
906F18F4 C0429854
7FC3F378 80010024
60000000 00000000
C20D8E08 0000001A
8083002C 80A400E0
2C050000 418200BC
9421FFBC BE810008
7C0802A6 90010040
7C7E1B78 7C9F2378
3DC08008 61CE1D0C
7DC903A6 4E800421
2C030000 41820078
7FE3FB78 3DC08007
61CED7FC 7DC903A6
4E800421 7FC3F378
809F0010 3CA00C4C
60A5508E 38C00000
C03F0894 C0428AE4
C0628AE4 3DC08006
61CE93AC 7DC903A6
4E800421 7FE3FB78
38800001 3CA0800D
60A59CE8 3CC0800D
60C68BFC 3CE0800D
60E7AADC 3DC08007
61CEE2D0 7DC903A6
4E800421 80010040
7C0803A6 BA810008
38210044 4E800020
7C0802A6 00000000
C20D9FDC 00000014
8083002C 80A400E0
2C050000 41820088
9421FFBC BE810008
7C0802A6 90010040
7C7E1B78 7C9F2378
3DC08008 61CE1D0C
7DC903A6 4E800421
2C030000 41820044
7FE3FB78 3DC08007
61CED7FC 7DC903A6
4E800421 7FC3F378
809F0010 38A00008
38C00000 C03F0894
C0428AE4 C0628AE4
3DC08006 61CE93AC
7DC903A6 4E800421
80010040 7C0803A6
BA810008 38210044
4E800020 7C0802A6
60000000 00000000
C20D9E44 00000006
81DF00E0 2C0E0001
4082001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 3C60800E
60000000 00000000
C20DA214 00000006
81DF00E0 2C0E0001
4082001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 3C60800E
60000000 00000000
C20DA2E0 00000006
81DF00E0 2C0E0001
4082001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 3C60800E
60000000 00000000
C20DA4E0 00000006
81DF00E0 2C0E0001
4082001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 3C60800E
60000000 00000000
C20DA380 0000000C
2C030000 41820050
81DF00E0 2C0E0001
40820044 89DF0007
2C0E0004 40820020
81DF0010 2C0E00DD
4182002C 2C0E00DC
41820024 2C0E00DB
4182001C 3DC0800D
61CE9FDC 91DF21A8
3DC08012 61CEDC50
91DF21A4 2C030000
60000000 00000000
C20DD90C 00000007
807E002C 806300E0
2C030000 41820018
7FE3FB78 3DC08009
61CEBC58 7DC903A6
4E800421 3DC0800D
61CED918 7DC903A6
4E800420 00000000



$Aerials are Automatically L-Canceled [Dan Salvato]
0406B620 60000000



$L-Cancel Training Wheels [Dan Salvato]
*This code automatically L-cancels all aerials, but your character will flash white if your input was correct.
*This allows players to practice L-cancelingbut suffer no penalty if the L-cancel is missed, allowing the player to practice combos and mental game even without yet  having mastered L-canceling.
c208d69c 00000002
4080000c 39e000d4
99e30564 00000000
c20c0148 0000000c
387f0488 89fe0564
2c0f00d4 41820008
48000048 39e00091
99fe0564 3de0c200
91fe0518 91fe051c
91fe0520 91fe0524
3de00000 91fe0528
91fe052c 91fe0530
3de0c280 91fe0534
3de0800c 61ef0150
7de903a6 4e800420
60000000 00000000



$Charge Smash Attacks with C-Stick [UnclePunch]
C20DF108 00000005
89DF065D 2C0E000F
41800014 3DC0800D
61CEF114 7DC903A6
4E800420 801F065C
60000000 00000000
C20DF17C 00000005
89DF065D 2C0E000F
41800014 3DC0800D
61CEF1B0 7DC903A6
4E800420 801F065C
60000000 00000000



$Longer Moonwalks [UnclePunch]
*Moonwalking Always Gives 0.2 Dash Acceleration
C20CA57C 0000000B
EC230032 C08294B8
FC012040 41800018
41820034 C0A3002C
FC052040 41810028
48000014 C0A3002C
FC052040 41810008
48000014 3DC03E4C
61CECCCD 91C1FFFC
C001FFFC C04294B8
C0230620 FC011040
EC230032 00000000



$Meteor Cancelling Is Disabled [flieskiller]
0408f970 60000000


$Can't Meteor Cancel when above 100% (1.02) [flieskiller]
C208F970 00000005
C21F1830 3E2042C8
92220020 C2220020
FC108840 4181000C
3803FFFF 48000008
7C601B78 00000000


$When over 75%, each 2 additional percents make meteor cancel 1 frame later (1.02) [flieskiller]
C208D828 00000009
800307F0 C21F1830
3E204296 92220020
C2220020 FC108840
4180002C EE108828
3E204000 62310000
92220020 C2220020
EE108824 FE00801E
DA020020 82020024
7C100214 00000000



$Disable Shielding (1.02) [Achilles1515]
04091afc 48000024
04091b28 4800000c
04091a64 48000024
04091a90 4800000c



$Everyone Can Firefox v1.0 [UnclePunch]
040a96f4 38000001
040181e8 48000028
C216E7D8 00000004
38600003 3DC08006
61CE737C 7DC903A6
4E800421 3860001F
60000000 00000000
C20D6A28 00000003
3D80804D 618CEC30
7D8903A6 4E800421
60000000 00000000
C20966B4 00000003
3D80804D 618CEC30
7D8903A6 4E800421
60000000 00000000
C24DEC30 00000129
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
4800000D 7D8802A6
4800090C 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
C0229840 C0429848
FC600890 7FE3FB78
38800020 38A00000
38C00000 3D808006
618C93AC 7D8903A6
4E800421 480006A5
7C6802A6 907E219C
480000D5 7C6802A6
907E21A0 480002FD
7C6802A6 907E21A4
4800036D 7C6802A6
907E21A8 4800005D
7C6802A6 907E03EC
38000000 901E2340
901E0084 C03E0080
48000039 7C8802A6
C0040000 EC010024
D01E0080 3C60800E
6063719C 907E21BC
38600078 3D80801C
618C53EC 7D8903A6
4E800421 4800004C
4E800021 3FA00000
4E800021 D0000003
AC004028 0800000F
08000014 0C000007
2C000002 08340000
07D00000 230A0010
140400A3 04000001
40000000 04000001
10000000 00000000
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
807E2340 38630001
907E2340 2C03002A
408201F4 38600000
907E2340 C15E0624
FD005210 C13E0620
FCE04A10 480001A1
7FA802A6 EC27402A
C0029898 FC010040
41820048 C03D0000
FC070840 40810018
7FC3F378 3D808007
618CD9FC 7D8903A6
4E800421 FC205090
C01E002C EC400272
3D808002 618C2C30
7D8903A6 4E800421
D03E2344 4800000C
C00298BC D01E2344
C0229840 C0429848
FC600890 7FE3FB78
3880005B 38A00000
38C00000 3D808006
618C93AC 7D8903A6
4E800421 480004ED
7C6802A6 907E219C
48000245 7C6802A6
907E21A0 480002E9
7C6802A6 907E21A4
480003A1 7C6802A6
907E21A8 480000F5
7C6802A6 907E03EC
C03E2344 3D808032
618C6240 7D8903A6
4E800421 C01E002C
C05D0004 EC000072
EC2000B2 D03E0080
C03E2344 3D808032
618C63D4 7D8903A6
4E800421 C05D0004
EC2100B2 D03E0084
C03E00B4 C05D000C
EC21102A D03E00B4
C03D0008 C01E2344
EC210028 7FC3F378
38800000 3D808007
618C592C 7D8903A6
4E800421 3C60800E
60637100 907E21BC
807E010C 8063004C
80830000 7FC3F378
3D808008 618C89F4
7D8903A6 4E800421
386000EE 3D80801C
618C53EC 7D8903A6
4E800421 38000002
981E1968 3C608007
6063F76C 907E21F8
4800003C 4E800021
3E000000 40733333
3FC90FF9 40800000
4E800021 AC01A000
2C00140E 04000000
00000000 280F0013
1E041523 0800000E
00000000 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 48000041
7FA802A6 7FC3F378
C03D0004 3D808007
618CCE94 7D8903A6
4E800421 807E2340
2C03000F 41800024
C03E0084 C05D0000
EC211028 D03E0084
48000010 4E800021
3C23D70A 3CA3D70A
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
C0029898 807F002C
C023002C FC010040
4080000C 3880FFFF
48000008 38800001
7FE3FB78 3D808008
618C22A4 7D8903A6
4E800421 7FE3FB78
3D808008 618C1298
7D8903A6 4E800421
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
807E2340 38630001
907E2340 2C03001E
40820070 C0229840
C0429848 FC600890
7FE3FB78 38800026
38A00000 38C00000
3D808006 618C93AC
7D8903A6 4E800421
48000241 7C6802A6
907E219C 480002A9
7C6802A6 907E21A0
4800039D 7C6802A6
907E21A4 480002FD
7C6802A6 907E21A8
48000010 4E800021
3ECCCCCD 41900000
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
3C004330 807E2340
C84298A8 6C638000
900100F0 906100F4
C82100F0 EC211028
48000069 7FA802A6
C05D0000 FC011040
41800064 C03E2344
3D808032 618C6240
7D8903A6 4E800421
C01D0004 C05E002C
EC210032 C01E0080
EC02007C D01E0080
C03E2344 3D808032
618C63D4 7D8903A6
4E800421 C05D0004
C01E0084 EC02007C
D01E0084 48000010
4E800021 40C00000
3DCCCCCD 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 38800000
7FE3FB78 3D808008
618C22A4 7D8903A6
4E800421 2C030000
418200C8 7FE3FB78
3D808009 618CA134
7D8903A6 4E800421
2C030000 408200AC
C0229840 C0429848
FC600890 7FE3FB78
388000BF 38A00000
38C00000 3D808006
618C93AC 7D8903A6
4E800421 480000AD
7C6802A6 907E21A0
3C60800E 60638200
907E21A4 3C60800E
6063824C 907E21A8
C03E0080 4800004D
7C8802A6 C0040000
EC010032 D01E0080
38600000 907E06A4
907E06A8 38600406
7FE4FB78 38BE00B0
38C100F0 38000000
90060000 3D808005
618CFDDC 7D8903A6
4E800421 48000020
4E800021 3F4CCCCD
7FE3FB78 3D808008
618C1298 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C C03E03E8
FC20081E D82100F0
806100F4 2C03000E
41800028 7FE3FB78
4BFFFDB5 7C8802A6
C0240000 C0440004
3D808009 618C6900
7D8903A6 4E800421
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
C03E03E8 FC20081E
D82100F0 806100F4
2C030014 41800028
7FE3FB78 4BFFFD49
7C8802A6 C0240000
C0440004 3D808009
618C6900 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 38800000
7FE3FB78 3D808008
618C22A4 7D8903A6
4E800421 2C030000
41820034 7FE3FB78
38800000 48000021
7CA802A6 C0250000
3D80800D 618C5CB0
7D8903A6 4E800421
48000020 4E800021
40E00000 7FE3FB78
3D808008 618C1298
7D8903A6 4E800421
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
7FC3F378 4800006D
7C8802A6 C0240000
C05E0170 3D808007
618CD494 7D8903A6
4E800421 7FC3F378
3D808007 618CD528
7D8903A6 4E800421
881E221A 5400EFFF
41820018 7FC3F378
3D808007 618CD4E4
7D8903A6 4E800421
7FC3F378 3D808007
618CD268 7D8903A6
4E800421 4800000C
4E800021 3E6B851F
800100FC 7C0803A6
BA810008 38210100
4E800020 800100FC
7C0803A6 BA810008
38210100 4E800020
60000000 00000000



$Everyone Can Float v1.1 [UnclePunch]
0406992c 60000000
04069934 981A2217
C211BA54 00000012
9421FF00 BE810008
7C0802A6 900100FC
38A00000 808DAEB4
80C3002C C0040088
C0260624 FC000050
FC010040 4C401382
40820014 8006065C
5400052B 41820008
38A00001 88062217
2C000000 41820028
2C050000 41820020
38800001 3D808000
618C5504 7D8903A6
4E800421 38600001
48000008 38600000
800100FC 7C0803A6
BA810008 38210100
4E800020 00000000
C211BAD8 00000014
9421FF00 BE810008
7C0802A6 900100FC
80C3002C C0260084
C0029DE0 FC010040
4C401382 40820060
88062217 2C000000
41820054 808DAEB4
38A00001 C0040070
C0260624 FC010040
4C411382 41820014
8006065C 5400052B
40820008 38A00000
2C050000 41820020
38800001 3D808000
618C5504 7D8903A6
4E800421 38600001
48000008 38600000
800100FC 7C0803A6
BA810008 38210100
4E800020 00000000
C206867C 00000002
38600001 987F2217
387E0000 00000000
C2005504 00000085
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
7C9D2378 7FE3FB78
38800020 38A00000
38C00000 C0229510
C0429514 FC600890
3D808006 618C93AC
7D8903A6 4E800421
480000BD 7C6802A6
907E219C 480001FD
7C6802A6 907E21A0
3C608011 6063BD18
907E21A4 3C608011
6063BD3C 907E21A8
38600000 907E0084
7FC3F378 38800001
3D808007 618C500C
7D8903A6 4E800421
809E05E8 54602036
7CE4002E 7FE3FB78
389E060C 38A00000
38C004D4 4CC63182
3D808006 618C76F0
7D8903A6 4E800421
38800001 887E2219
50833E30 987E2219
38600000 987E2217
2C1D0000 4182000C
38800096 909E2348
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
7FE3FB78 3D808009
618C665C 7D8903A6
4E800421 2C030000
4082009C 7FE3FB78
3D808008 618CCD68
7D8903A6 4E800421
2C030000 41820048
48000261 7C6802A6
907E21A4 48000209
7C6802A6 907E21A8
4800013D 7C6802A6
907E21A0 4800006D
7C6802A6 907E219C
38600000 907E21C0
38600000 907E2344
4800003C 806DAEB4
C0030070 C03E0624
FC010040 4C411382
41820024 801E065C
5400052B 40820018
7FE3FB78 3D80800C
618CCDA8 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 807E2344
2C030000 40820030
806DAEB4 C0030070
C03E0624 FC010040
4C411382 41820018
801E065C 5400052B
4082000C 38600001
907E2344 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 807E2348
3863FFFF 907E2348
2C030000 4082001C
7FE3FB78 3D80800C
618CC730 7D8903A6
4E800421 48000004
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
807E2348 3863FFFF
907E2348 887E2210
5460E7FF 4182001C
38000000 500326F6
987E2210 C01E002C
FC000050 D01E002C
807E2348 2C030000
4181000C 38600001
907E2344 7FE3FB78
3D808006 618CF238
7D8903A6 4E800421
2C030000 40820034
807E2344 2C030000
4182001C 7FE3FB78
3D80800C 618CCDA8
7D8903A6 4E800421
48000010 7FE3FB78
38800000 4BFFFCAD
800100FC 7C0803A6
BA810008 38210100
4E800020 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7F1B78 83DF002C
7FE3FB78 3C80800D
60845BF8 3D808008
618C2C74 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
4E800021 9421FF00
BE810008 7C0802A6
900100FC 7C7F1B78
83DF002C 807E2344
2C030000 4182001C
7FE3FB78 3D808008
618C4DB0 7D8903A6
4E800421 48000018
7FE3FB78 3D808011
618CBD18 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
60000000 00000000 



$Every Character can Walljump (1.02) [Achilles, Geuse]
040816c4 60000000



$Zero-G Mode [DRGN]
04084DEC FC20F890



$All Characters Have Yoshi Shield Mechanics v2 [UnclePunch]
*Small initial light shield
*No shield texture during guardOn
*Cannot interrupt GuardOn with GuardOff
*All characters go to Yoshi's shield slide AS
*Skip AS change for other characters (only apply shield slide)
*Invulnerability on digital shield press
*Invulnerability on light shield press
0409254c C002EFB0
04092254 60000000
040927b0 60000000
04092e90 60000000
C212C628 00000005
3BA30000 83E3002C
81DF0004 2C0E0014
41820014 3DC08012
61CEC644 7DC903A6
4E800420 00000000
C2093B20 00000003
38800001 3DC08007
61CEB0C0 7DC903A6
4E800421 00000000
C2092584 00000004
7FC3F378 38800001
3DC08007 61CEB0C0
7DC903A6 4E800421
7FC3F378 00000000



$Extended SH Jump Input Release Window [tauKhan]
*Jump Height Determined on First Aerial Frame, instead of Last Frame of JumpSquat
040CB2CC 60000000
040CB168 C03F0628
040CB1F8 98010028
C20CB34C 00000010
83E3002C A09F03E8
2C040000 40820068
7FE4FB78 3D80800C
618CB640 9421FFE0
93E1001C 48000014
7FE802A6 93E10024
7D8803A6 4E800020
4BFFFFF1 807F0000
3821FFF8 C02294DC
38800001 3D80800C
618CB110 7D8903A6
4E800421 38210008
889F0671 2C040000
4182000C 8881FFF8
989F0671 7FC3F378
60000000 00000000



$Ledge Invincibility Attrition [_glook]
*This basically make ledge invincibility behave similarly to shields, in that after grabbing the ledge a few times in quick succession, subsequent grabs will reduces ledge invincibility. The ledge invincibility recovers over time, like shields, and is reset when you die, just like shields. I figure this is a better solution that the one PM has, not only because I feel it feels more natural, but also because of things like the haxdash that can circumvent it.
C209A8AC 0000000A
7C671B78 8063002C
8084049C 80A31068
7CA62B78 38A50020
2C050140 40A10008
38A00140 90A31068
7CC631D6 54C6A33E
7C062000 41A0000C
38800000 48000008
7C862050 7CE33B78
60000000 00000000
C206A414 00000006
807F198C 809F1988
7C632378 2C030000
40820018 807F1068
2C030000 41A2000C
3863FFFF 907F1068
807F1990 00000000



$X = Always Short Hop / Y = Always Full Hop [UnclePunch]
*Tap jump unchanged
C20CB518 00000003
83F8002C 801F0668
901F2354 8001000C
60000000 00000000
C20CB170 00000006
81DF2354 55C0056B
40820010 55C00529
40820010 48000014
38000001 48000010
38000000 48000008
801F2340 00000000
$X = Always Full Hop / Y = Always Short Hop [UnclePunch]
*Tap jump unchanged
C20CB518 00000003
83F8002C 801F0668
901F2354 8001000C
60000000 00000000
C20CB170 00000006
81DF2354 55C0056B
40820010 55C00529
40820010 48000014
38000000 48000010
38000001 48000008
801F2340 00000000



$Reverse Aerial Moves [UnclePunch]
*Enables Turnaround Input for Aerials
C208CDE0 0000000C
38A00014 887F0676
7C032800 40800048
C0028BE4 C03F002C
FC000800 40820014
881F2228 540007FE
2C000001 4182001C
C0028BE8 FC000800
4082001C 881F2228
540007FF 40820010
FC000850 D01F002C
48000004 7FC3F378
60000000 00000000



$Disable Capsule Explosions (1.02) [Achilles]
0427CF8C 48000018


$Disable Barrel Explosion (1.02) [Achilles]
04288b28 60000000


$Disable Box Explosions (1.02) [Achilles]
0428639c 38600001



$Infinite Metal Box [wParam]
0406A60C 60000000



$Pokemon don't spawn from Pokeball [Barry Barrows]
04297e04 60000000



$Random Hit Elements, every Non-projectile [Achilles]
C20715B0 00000009
7C0F0378 38600010
3C808038 60840580
7C8903A6 4E800421
2C030004 41A2FFE8
2C030007 41A2FFE0
2C030008 41A2FFD8
2C03000B 41A2FFD0
907E0030 7DE07B78
28000009 00000000



$Wall Cancelling/Bracing (1.02) [_glook]
*Its main purpose is to get rid of wall infinites.

If you are on the ground and you're moving into a wall (either by purposely walking/running into it or, more likely, if you're being shined into the wall), if you get hit by a non-launching attack, you can press the analog stick left or right to brace against the wall, which will make your feet leave the ground. The direction you press doesn't matter, and this was purposefully done to help with Smash DI (which is actually just a justification for my laziness).

C208DFAC 00000007
2C1C0003 41820030
887D0724 70630004
2C030004 40A20020
807D0620 2C030000
4082000C 38600001
48000008 38600000
2C030000 00000000



$Hot Mr. Saturn Potato (1.02) [wParam, Achilles]
  • If you are holding a Mr. Saturn when the seconds remaining in the match is a multiple of 5, you die. If you are hit with a Mr. Saturn while not holding another item, you are forced to catch it and are stunned for a second or so.
C22839BC 00000011
7C0802A6 90010004
9421FFE8 BFA10008
7C7F1B78 80A3002C
83C50CF4 2C1E0000
4182004C 83BE002C
811D1974 2C080000
4082003C 3C808009
608448A8 7C8803A6
7FE4FB78 7FC3F378
4E800021 3C80800C
6084318C 7C8803A6
7FC3F378 38800001
4E800021 3C804170
909D1A4C 7FE3FB78
BBA10008 8001001C
38210018 7C0803A6
7C0802A6 00000000
C206A360 0000000C
80C3002C 80E61974
2C070000 41820048
8107002C 81080010
2C080007 40820038
3CC08047 80C6B6C8
2C060000 41820028
38E00005 7D063BD6
7D2839D6 7C093000
40820014 3D20800D
612940B8 7D2903A6
4E800420 7C0802A6
60000000 00000000



$Taunt Battle (r2) [InternetExplorer]:
*Note: Do not use with "Enable Taunt Cancelling" Code
C2261BE0 00000005
3E208045 6231BF12
8A310000 2C110003
40820010 2C040001
40820008 38840001
9899000A 00000000
C22617CC 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000001
48000008 540007FE
60000000 00000000
C2167C08 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000000
48000008 881E0002
60000000 00000000
C2167F70 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000001
48000008 881E000B
60000000 00000000
C2167F7C 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000000
48000008 881E0002
60000000 00000000
C20DED14 0000000D
3E208045 6231BF12
8A310000 2C110003
40820050 887E067B
809E008C 80BE0020
7C042800 40820008
48000018 2C030000
4082000C 38600002
48000008 38600000
3CC0803C 60C66630
2C030000 41820008
38C60004 80E60000
38E70001 90E60000
7FE3FB78 00000000
C20DEBD0 00000003
8063008C 907E0020
7FC3F378 7C0802A6
60000000 00000000
C2165A64 0000000E
3E208045 6231BF12
8A310000 2C110003
40820054 3E20803C
62316630 3E4080BD
6252A4A0 82520000
7F53D378 2C130000
41820010 3A73FFFF
82520008 4BFFFFF0
8A72067B 2C130000
41820008 3A310004
80110000 3E208016
62315AA4 7E2903A6
4E800420 7C0601D6
60000000 00000000
C2036D70 00000003
3BE00000 3C60803C
60636630 93E30000
93E30004 00000000
C20DED40 00000013
7C7F1B78 3E208045
6231BF12 8A310000
2C110003 4082007C
887F067B 809F008C
80BF0020 7C042800
40820008 48000018
2C030000 4082000C
38600001 48000008
38600000 2C030002
40820008 38600001
5463103A 38630518
38800000 909F0518
909F051C 909F0520
909F0528 909F052C
909F0530 909F0534
3C804344 909F0524
38800091 989F0564
3C80437F 7C9F192E
7FE3FB78 00000000
C20D50CC 00000005
3E208045 6231BF12
8A310000 2C110003
4082000C 38000096
48000008 800505D0
60000000 00000000
C216C348 00000008
3FC08045 63DEBF14
881E0000 3FE0803C
63FF6630 83BF0000
7C1D0000 40800018
83BF0004 7C1D0000
4080000C 38600000
48000008 38600002
BB610024 00000000
2845bf12 00FF0300
004807c8 00000001



$Capped (Tennis) Mode (1.02) [_glook]
*Essentially, it treats the Stock Match Time Limit as a points cap in Time mode and a coin cap in Coin Mode (coin cap is the minutes set times 100). It essentially ends the match immediately once one of the players has reached the point or coin limit/cap. Setting Stock Match Time Limit to None turns this off, so you can still play normally if you want to.
C216CDAC 00000023
88030005 3C808045
6084BF18 88840000
2C040000 418200FC
3CA08045 60A5BF12
88A50000 2C050002
40A2000C 1C840064
48000018 2C050000
40A200D8 3CE08045
60E7BF1C 88E70000
38A00000 3CC08045
60C63080 81060008
2C080003 41820070
2C040064 41A00014
81060090 7C082000
40800070 48000058
39000000 81260070
7D084A14 81260074
7D084A14 81260078
7D084A14 8126007C
7D084A14 81260068
7D094050 A126008C
2C070001 4182000C
41810010 48000010
7D084A14 48000008
7D094050 7C082000
40800018 38A50001
38C60E90 2C050004
4082FF7C 48000034
38800032 3CA08046
60A5DB68 98850000
38800000 3CA08046
60A5B6C8 90850000
3880003A 3CA08046
60A5B6CC B0850000
60000000 00000000



$Berserk Mode [UnclePunch]
*Taunting gives you 15% but adds 0.5 to your dash speed.
C20DEBD0 0000000D
7FE3FB78 C022E370
3821FFFC 7C0802A6
90010000 3DC08006
61CECC7C 7DC903A6
4E800421 C1C2E918
C1FF012C EDEE782A
D1FF012C C1FF0138
EDEE782A D1FF0138
C1FF0154 EDEE782A
D1FF0154 80010000
7C0803A6 38210004
7FC3F378 7C0802A6
60000000 00000000



$Hold Y for Climber Clone v1.2 [UnclePunch]
*Holding Y at the stage select screen gives that player a Clone of themselves as a Nana.
C2031BD0 00000018
8063002C 8863000C
3C80804C 608420BC
1CA30044 7C84282E
54840529 41820088
809E0004 3CA0803B
60A5CDE0 1C840003
7CA52214 88850001
2C0400FF 40820068
3C80804D 6084EC10
38A00001 7CA419AE
38800001 881E00AC
50802EB4 981E00AC
38000001 981E0046
807E00B0 8063002C
88032222 38800001
5080177A 98032222
38600080 9861002A
38610024 3DC08006
61CE8E98 7DC903A6
4E800421 907E00B4
48000014 3C80804D
6084EC10 38A00000
7CA419AE 38000002
60000000 00000000
C20A1040 00000009
7C9C2378 881F221F
54000739 41820030
887F000C 3C80804D
6084EC10 7C6320AE
2C030001 40820018
7F84E378 3DC0800A
61CE104C 7DC903A6
4E800420 7F84E378
801D0004 00000000
C20B0B98 00000005
80070004 2C00000A
41820014 3DC0800B
61CE0BD8 7DC903A6
4E800420 80070010
60000000 00000000
C20B111C 00000004
80BE0004 2C05000B
4182000C 3800000E
48000008 801E0010
60000000 00000000
C20B119C 00000004
80BE0004 2C05000B
4182000C 38600001
48000004 2C030000
60000000 00000000



$Single Button Mode - B Only [Krohnos]
*Removes L, R, Z, A, X, Y, and the C-Stick from the game. Compatible with Slippi Direct. Does not take effect in Unranked. v1.0
C2377B90 00000024 #External/B Single Button Mode/Ignore Buttons.asm
3CE08048 80E79D30
54E7443E 2C070202
41820038 886DAFA0
2C030000 418200F8
2C030001 418200F0
3CE08048 80E79D30
54E7443E 2C070208
41820010 2C07010E
41820008 480000D0
70001208 3DE00000
61EF0000 3E00804C
62101FD4 91F00000
3E00804C 62101FD8
91F00000 3E00804C
62101FDC 91F00000
3E00804C 62101FE0
91F00000 3E00804C
62102018 91F00000
3E00804C 6210201C
91F00000 3E00804C
62102020 91F00000
3E00804C 62102024
91F00000 3E00804C
6210205C 91F00000
3E00804C 62102060
91F00000 3E00804C
62102064 91F00000
3E00804C 62102068
91F00000 3E00804C
621020A0 91F00000
3E00804C 621020A4
91F00000 3E00804C
621020A8 91F00000
3E00804C 621020AC
91F00000 90050000
60000000 00000000



$Turbo Mode Replaces Single Button Mode v1.3 [UnclePunch]
043f0aa8 00000100
0406b02c 38600000
C206B798 00000006
3DC08048 89CE9D30
2C0E002C 40820018
881F2293 2C000028
4182000C 38000000
48000008 881F2219
60000000 00000000
C20966D0 0000001C
3DC08048 89CE9D30
2C0E002C 408200CC
881F2292 540007FF
418200C0 801F0004
2C000012 41820060
2C00001A 41820058
2C000000 41820058
2C000015 41820050
2C000011 41820050
2C000005 41820050
2C000009 41820050
2C000006 41820050
2C000014 41820048
2C00000D 41820048
2C000002 41820048
2C000019 41820040
48000058 39C00170
48000044 39C0015C
4800003C 39C00164
48000034 39C00168
4800002C 39C0016B
48000024 39C00165
4800001C 39C00162
48000014 81DF0010
2C0E0163 41820018
48000010 A01F2290
7C007000 41820008
4E800021 00000000
C20D69A4 0000000B
3DC08048 89CE9D30
2C0E002C 40820044
88052292 540007FF
41820038 80050004
2C000002 41820010
2C000019 41820008
48000020 81C50010
2C0E0163 41820018
48000010 A0052290
7C007000 41820008
4E800021 00000000
C20C9724 0000000E
3DC08048 89CE9D30
2C0E002C 40820058
88052292 2C000001
4082004C A0052290
81C50010 7C007000
4182002C 7FE3FB78
3DC0800D 61CE5FB0
7DC903A6 4E800421
7FE3FB78 3DC0800C
61CE9468 7DC903A6
4E800421 3DC0800C
61CE9754 7DC903A6
4E800420 7FE3FB78
60000000 00000000
C20693AC 00000021
3DC08048 89CE9D30
2C0E002C 408200F4
81E3002C 880F2292
540007FF 418200DC
A1CF2290 7C0E2000
40820008 4E800020
C1AF0080 3DC04000
61CE0000 91C1FFFC
C1C1FFFC FC0D7040
4180000C D1CF0080
48000014 FDC07050
FC0D7040 41810008
D1CF0080 C1AF0084
3DC04040 61CE0000
91C1FFFC C1C1FFFC
FC0D7040 41800008
D1CF0084 80028BE8
900F195C 3821FFD0
90610020 90810024
90A10008 90C1000C
D0210010 D0410014
D0610018 7C0802A6
9001001C 3DC08006
61CEA1BC 7DC903A6
4E800421 80610020
80810024 80A10008
80C1000C C0210010
C0410014 C0610018
8001001C 7C0803A6
38210030 38000028
980F2293 B08F2290
3800FFFF B00F2290
7C0802A6 00000000
C206B7F8 00000016
3DC08048 89CE9D30
2C0E002C 40820070
89DF2293 2C0E0028
41820064 39CE0001
99DF2293 81DF1A58
2C0E0000 41820008
4800004C 881F2292
39C00001 51C007FE
981F2292 7FC3F378
801F00E0 2C000001
41820018 3DC0800C
61CE9614 7DC903A6
4E800421 48000020
3DC0800C 61CECAAC
7DC903A6 4E800421
4800000C 2C0C0000
48000028 881F2292
39C00000 51C007FE
981F2292 3DC08006
61CEB80C 7DC903A6
4E800420 4E800021
60000000 00000000
C2068684 00000006
3DC08048 89CE9D30
2C0E002C 4082001C
3800FFFF B0062290
38000000 98062292
38000028 98062293
887F000C 00000000
C206CB14 00000005
3DC08048 89CE9D30
2C0E002C 40820010
81C3002C 38000028
980E2293 4E800021
60000000 00000000
C2081370 00000005
3DC08048 89CE9D30
2C0E002C 40820010
81C3002C 38000028
980E2293 7C0802A6
60000000 00000000
C2077254 00000007
3DC08048 89CE9D30
2C0E002C 40820020
81DA0010 2C0E00D9
41820014 39C00000
99DA2293 81DA0010
B1DA2290 931A1914
60000000 00000000
C2076DC8 00000005
3DC08048 89CE9D30
2C0E002C 40820014
39C00000 99DD2293
81DD0010 B1DD2290
907F19A4 00000000
C22705A8 00000005
3DC08048 89CE9D30
2C0E002C 40820014
39C00000 99DC2293
81DC0010 B1DC2290
92BC1914 00000000
C206CB7C 00000009
3DE08048 89EF9D30
2C0F002C 40820030
38800023 48000004
7FE3FB78 3CA0800B
60A5FFD0 7CA803A6
38A00000 4E800021
38600000 907F0430
48000004 8001001C
60000000 00000000
C20BFFD0 00000006
2C040023 40820020
38C00023 80EDAE9C
54C61838 7CC63A14
80E60000 38C00197
B0C70008 7C0802A6
60000000 00000000
C2266984 00000012
3DC08048 89CE9D30
2C0E002C 4082007C
7DC802A6 48000061
7CA802A6 7DC803A6
80650000 3C8080BE
6084D06C 90640000
80650004 3C8080F3
6084572C 90640000
90640004 80650008
3C8080F3 608455AC
90640000 90640004
8065000C 3C8080F3
6084566C 90640000
38600000 90640078
48000018 4E800021
931797FF 202020FF
202020FF FFFC00FF
806DB630 00000000
C2079970 00000008
3DC08048 89CE9D30
2C0E002C 4082002C
88970042 5484EFFF
40820020 809A002C
80840518 8084002C
38A00000 98A42293
80A40010 B0A42290
1C75004C 00000000
C2079820 00000008
3DC08048 89CE9D30
2C0E002C 4082002C
88970042 5484EFFF
40820020 809A002C
80840518 8084002C
38A00000 98A42293
80A40010 B0A42290
5460DFFF 00000000



$Chess Melee Standalone [Achilles1515, UnclePunch]
*Replaces Super Sudden Death
*Everytime a stock is taken, the game Resets all players to their Angel platforms with Zero Percent 
*This makes every stock act as a zero-to-death
C21B8C74 00000060 #Main.asm
808D8840 388406D8
48000011 7CA802A6
90A40044 480002E0
4E800021 7C0802A6
90010004 9421FF00
BE810008 38600016
38800017 38A00000
3D808039 618C01F0
7D8903A6 4E800421
7C7F1B78 38600040
3D808037 618CF1E4
7D8903A6 4E800421
7C7E1B78 7FC3F378
38800040 3D808000
618CC160 7D8903A6
4E800421 7FE3FB78
3880000E 3CA08037
60A5F1B0 7FC6F378
3D808039 618C0B68
7D8903A6 4E800421
7FE3FB78 48000031
7C8802A6 38A00017
3D808038 618CFD54
7D8903A6 4E800421
BA810008 80010104
38210100 7C0803A6
4E800020 4E800021
7C0802A6 90010004
9421FF00 BE810008
7C7F1B78 83DF002C
887E0000 2C030000
41820010 2C030001
41820144 480001DC
3BA00000 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 40820088
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 8063002C
8883221F 548406F7
40820064 8883221D
54840739 40820058
88832219 54840673
4182004C 80830010
2C04000C 41820040
2C04000D 41820038
2C040004 41820018
2C040005 41820010
2C040006 41820008
4800002C 80630000
3D80800D 618C3E40
7D8903A6 4E800421
48000014 3BBD0001
2C1D0006 4180FF58
48000128 3B800000
7C1CE800 40820004
7F83E378 3D808003
618C22C0 7D8903A6
4E800421 2C030002
40820044 7F83E378
3D808003 618C4110
7D8903A6 4E800421
8063002C 8883221F
548406F7 40820020
38A00001 88832219
50A4177A 98832219
38800000 9083195C
90831958 3B9C0001
2C1C0006 4180FF94
3860003C B07E0001
38600001 987E0000
480000A0 A07E0001
3863FFFF B07E0001
2C030000 4082008C
3BA00000 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 40820054
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 7C7C1B78
8883221F 548406F7
40820030 7F83E378
3D80800D 618C331C
7D8903A6 4E800421
7F83E378 38800001
3D80800B 618CFD9C
7D8903A6 4E800421
3BBD0001 2C1D0006
4180FF8C 38600000
987E0000 48000004
BA810008 80010104
38210100 7C0803A6
4E800020 38C00000
60000000 00000000



 $Dual 1v1 Mode [Achilles1515, Zauron]
 04078AA4 60000000
 04078d10 60000000
 042707A8 60000000
 042707c0 60000000
 042707cc 60000000
 040792EC 60000000
 040792CC 88780020
 040792D0 2C0300FF
 00078AC0 00000040
 00078D50 00000040
 000792FC 00000040
 002707DC 00000040
 C216C094 00000004
 7C1FE850 2C000003
 40800010 38000001
 3DC08047 980EDB69
 381DFFFF 00000000
 C216E5B4 00000005
 3DE08046 8A0FBF19
 2C100000 40820010
 61EFDB69 9A0F0000
 9A0F0007 38210060
 60000000 00000000



$CPU Takeover Minigame [Savestate]
*If d-pad left is held while the map loads, you start off a match where all players on the field are Level 9 CPUs for 5 seconds.
*Once those 5 seconds are up (which are displayed in the milliseconds portion of the timer), you'll have control over your player for anywhere from 12-18 seconds (random, but not displayed).
*When those 12-18 seconds are up, the milliseconds timer will switch to a 10 second timer, where you have to root on your CPU as they battle it out with your opponent!
C22F3B04 0000005F
3821FFEC 90610008
7C6802A6 9061000C
80610008 4800007C
60000000 3821FFD0
90010020 90210024
90410028 90610004
90810008 90A1000C
90C10010 90E10014
91010018 7C6902A6
9061001C 80610004
4E800020 60000000
8061001C 7C6903A6
80010020 80210024
80410028 80610004
80810008 80A1000C
80C10010 80E10014
81010018 38210030
4E800020 60000000
4BFFFF8D 60000000
3C608047 60639D60
80630000 28030000
40820088 60000000
3C60803F 6063A4E0
38800000 90830000
3C60803F 6063A4E4
38800000 90830000
3C60803F 6063A4DC
3C808046 6084B6C8
80840000 3884FFFB
90830000 3C60804C
60631FAF 38800000
88A30000 38630044
70A50001 28050000
41820018 60000000
3CC0803F 60C6A4E0
38E00001 90E60000
38840001 28040004
4180FFD0 60000000
3C60803F 6063A4E0
80630000 28030000
40820010 60000000
48000188 60000000
3C60803F 6063A4DC
80A30000 3C808046
6084B6C8 80840000
7C042840 40820068
60000000 3CA0804D
60A55F90 80A50000
38C00007 7CE53396
7CE731D6 7CE72850
3884FFEA 7C872050
90830000 4BFFFE81
60000000 3C608017
60634338 60000000
7C6903A6 4E800421
60000000 4BFFFE9D
60000000 3C60803F
6063A4E4 38800001
90830000 38600000
3C808045 60843080
80A400B0 28050000
41820094 60000000
3CC0803F 60C6A4DC
80C60000 38C6000A
3CE08046 60E7B6C8
80E70000 7C063840
41800064 60000000
38C00009 98C51AFB
38C00001 90C40008
3CC0803F 60C6A4E4
80E60000 28070001
40820034 60000000
4BFFFDDD 60000000
3CE08017 60E7435C
7CE903A6 4E800421
60000000 4BFFFDFD
60000000 38E00000
90E60000 48000010
60000000 38C00000
90C40008 38630001
38840E90 28030004
4081FF58 60000000
3C60803F 6063A4DC
80630000 3C808046
6084B6C8 80840000
7C632050 2C030000
40810020 60000000
2C03000A 41810014
60000000 3B030000
4800000C 60000000
8301000C 4BFFFD85
60000000 90610008
8061000C 7C6803A6
80610008 38210014
60000000 00000000



$One Stock Rotations v1.1 [UnclePunch]
*Replaces Giant Melee
*Despawns all but the first 2 present characters, and respawns the next available despawned character upon someone dying. The surviving player currently keeps their percent upon KO'ing a player.
C21B9090 00000080
808D8840 38840F98
48000011 7CA802A6
90A40044 480003E4
4E800021 7C0802A6
90010004 9421FF00
BE810008 38600016
38800017 38A00000
3D808039 618C01F0
7D8903A6 4E800421
7C7F1B78 38600040
3D808037 618CF1E4
7D8903A6 4E800421
7C7E1B78 7FC3F378
38800040 3D808000
618CC160 7D8903A6
4E800421 7FE3FB78
3880000E 3CA08037
60A5F1B0 7FC6F378
3D808039 618C0B68
7D8903A6 4E800421
7FE3FB78 48000031
7C8802A6 38A00017
3D808038 618CFD54
7D8903A6 4E800421
BA810008 80010104
38210100 7C0803A6
4E800020 4E800021
7C0802A6 90010004
9421FF00 BE810008
7C7F1B78 83DF002C
887E0000 2C030000
4182000C 2C030001
41820134 3D808016
618CB558 7D8903A6
4E800421 2C030003
4080001C 7FE3FB78
3D808039 618C0228
7D8903A6 4E800421
480002B4 3BA00000
3B800000 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 4082001C
387E0001 7FBC19AE
9BBE0003 3B9C0001
2C1C0002 408000B0
3BBD0001 2C1D0006
4180FFC4 7FA3EB78
3D808003 618C22C0
7D8903A6 4E800421
2C030002 40820088
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 7C7B1B78
3D80800B 618CFD04
7D8903A6 4E800421
807B002C 88632222
5460F7FF 4182002C
7FA3EB78 38800001
3D808003 618C418C
7D8903A6 4E800421
3D80800B 618CFD04
7D8903A6 4E800421
3C60804A 606310C8
1C9D0064 7C632214
88830010 38A00001
50A43E30 50A43672
98830010 3BBD0001
2C1D0006 4180FF58
38600001 987E0000
480001B4 3B800000
387E0001 7FBC18AE
7FA3EB78 3D808003
618C4110 7D8903A6
4E800421 7C7B1B78
8063002C 8883221F
548406F7 40820170
8883221D 54840739
40820164 88832219
54840673 41820158
80830010 2C04000C
4182014C 2C04000D
41820144 2C040004
41820018 2C040005
41820010 2C040006
41820008 4800001C
7F63DB78 3D80800D
618C3E40 7D8903A6
4E800421 48000110
807B002C 80832340
2C040001 41810100
6B830001 389E0001
7F2320AE 8B1E0003
7F1AC378 480000D0
7F43D378 3D808003
618C22C0 7D8903A6
4E800421 2C030002
408200B4 7C1AE800
418200AC 7C1AC800
418200A4 7F43D378
3D808003 618C3BD8
7D8903A6 4E800421
2C030000 40810088
7F43D378 3D808003
618C4110 7D8903A6
4E800421 38800001
3D80800B 618CFD9C
7D8903A6 4E800421
387E0001 7F5C19AE
9B5E0003 7F63DB78
3D80800B 618CFD04
7D8903A6 4E800421
809B002C 88642222
5460F7FF 41820048
8864000C 38800001
3D808003 618C418C
7D8903A6 4E800421
3D80800B 618CFD04
7D8903A6 4E800421
4800001C 3B5A0001
2C1A0006 41800008
3B400000 7C1AC000
4082FF20 3B9C0001
2C1C0002 4180FE5C
48000004 BA810008
80010104 38210100
7C0803A6 4E800020
38C00000 00000000



$War Gamemode Over Lightning Melee [UnclePunch]
*When someone loses a stock, the victim's stock is added to the stock count of the player that took the stock.
C20D3588 00000009
3C808047 60849D30
88840000 2C040013
40820030 807F18C4
2C030006 41820024
3C808045 60843080
38A00E90 7C6329D6
7C832214 8864008E
38630001 9864008E
807F18C4 00000000
041ba7b0 60000000



$Break the Targets Randomizer [Punkline]
C21C4228 000000A2
93C10018 48000009
48000484 4E800021
06070A25 12C60A40
115B18B1 E849F169
E444E2F5 FC5EF2C9
F22D0437 1F1F193A
079AF2B9 01B70221
19B2E664 06070A21
FCE10CED F2F8F56F
1827E9F9 EACD0FD9
FA3BF4CE 0AA6F0C0
0A33F6FB 1EE3FC9D
01EBFA4D E3ADF9DE
06070A2C 0A081018
FF420CA8 056AF61F
072CF92D EFD0EF7E
F174F0EC F2BC0159
F784FDBC 0CA908BE
03091033 06070A2A
1F81DCD2 1B4718CE
FE56EC01 2C5E18D6
EFACE9AD 24A7F502
2901DF7F 3342F246
3090F00F E4BBDEE6
06070A30 01A32277
F470EA89 1EF3FD41
1123E9E9 1BA724B8
EF981599 17E3F8A5
222E02A2 FD0EF5B6
2338EB84 06070A36
DF4D0B64 E4410319
EC4E25B9 16272523
E36AF908 05A81DD6
DD8215AF F636173C
079B26EC 00AC0397
06070A24 F66F27B2
2EAC209D 038D30A0
0A80224C 0B6A2C9A
22960F69 034E1105
0F59061D 130B2C04
0F2C1F6E 06070A22
E66B0058 FFE5F402
E88D07CA 222C062E
1C35161B E4CF214A
0C53FD52 0405EE95
11F20F18 D9CFFE55
06070A3A F228155B
F61D1967 EC6DFF67
10C60361 E9A80DAB
F4600BB5 F8DB0EE2
05AC16F8 12A00260
152E0A5A 06070A26
FE461476 177E00DC
EA600720 E59D0A70
DFEF1CB5 E65B1E16
ED960FA8 04B71258
05330B06 0BF5FC63
06070A27 1B08E792
EF3A0EA5 F52424B8
21CE11AC 1A571DD8
E7B60A56 E6F0FE38
F3120D7B E329076B
F638EE58 06070A2F
DE18E310 01F90D33
E239F9EB FA99E9D7
F63DE5EF E083094A
0321FD19 095107E5
FA12F0F8 05AC0A01
06070A28 06A43419
02FC7012 0C8524FA
03984DE6 F26907A4
01C1592E 09993AA8
08716138 016D3432
FF84062D 06070A29
E14F1D18 FC3C0352
04B022C8 02B30B8E
ED36F2AB E66D13FA
13EE1718 E6F91F05
F2FF1820 13800BBE
06070A34 EAFAE97F
ED060C9A 1988203E
14F21B2E F26216CF
E3DEF854 E3D6F4C5
1EAF09F1 E8161E55
E2F9F29F 06070A37
05730B48 1425EDE2
E7620ADC E48F1BB3
E07C0BFB EEE103C5
05E31237 DF87EBE5
E3BF1066 FEA80949
06070A2B 0633EE32
E35C0800 1797FD5D
13710188 0B59F258
E2E90D4F DA831129
FA321503 E96F0DD6
EB3D1505 06070A23
FD642A33 109C11BB
E890113D FE961D4A
E1D02FE5 15511ED8
FBC70173 FDB2307E
0DED0C8D F58021AE
06070A31 F97FFF2F
1508FF5E 096CF4D4
1FB004EC 18BE0375
E7800861 EB05F51C
1E0718C9 1485FF69
243815EE 06070A32
EA481BA0 24210F1C
E6191C53 EA1E02BE
0CE1F862 FC66EDD5
F9080F34 F8B2ED9C
15FE03DC 219E1A20
06070A33 EFCC07C9
FBE808D3 1B0C14FC
1A8FFED8 192EF33F
E60BFDA2 ED19FF19
E5CD13E0 0137F434
06E7F768 06070A2E
0049188F 1851F68A
1746EC38 F7E8FE52
1A48F5BF 012C09BA
ECB7F17D 140C0A24
E31BEBA6 E482F3F6
06070A38 F45001EC
FD540044 FD41FFA4
0A34FC29 051305B6
08D20D07 F45B07D8
F3DF014D 0C1CFD72
F32DF94D 06070A2D
F336FCD7 112913B0
DC591DA0 003A17D5
F9391B90 18A40651
1BFE10FD DE8615C3
E42DFC42 F5B9F2F7
06070A39 12791DAC
0C63113C DD7C1418
077F08A1 E960FDED
1250141E E1140351
F6BB14F1 17A007D4
0D141ED8 06070A35
F8330D2D ED0D041C
FBBE13F7 FD1A1313
0FEC1078 09530642
F31B003F 02150EA2
F91409E7 111A0DEF
00000000 7FC802A6
39400000 808D9348
7D3E506E 712800FF
41820058 38C00008
5520877F 2C800006
41820010 38C00002
41860008 38C00004
50C9063E 7C882000
5527C63F 40A20008
38E0000A 50E9442E
41860020 75200010
41A20008 38E70001
7D4639D6 394A0007
554A003A 4BFFFFA4
38BE0004 7CA62850
91210008 90A1000C
60000000 00000000
C21C4244 00000018
80C10008 70C000FF
418200AC 54C9C63E
7C9D4800 4184000C
38A00000 48000098
80E1000C 7CAA2B79
811F0280 2C1D0000
40A20010 74C00010
41A20008 7D054378
2C050000 41A00028
41A5006C 3B9CFFFF
3BDEFFFC 80680084
3C008037 60000E44
7C0803A6 4E800021
7C651B78 80C10008
80E1000C 54C4063E
74C03F07 7C17E3A6
100723CC F0050038
102004A0 D0050050
D0250060 80050014
64000080 90050014
90E1000C 7C082800
40A2000C 7D455378
4BFFFF90 2C050000
60000000 00000000
0445BF28 FFFFFFFF
0445BF2C FFFFFFFF
041BFA20 3860000F
0415D94C 4E800020
0415D984 4E800020
0416B480 60000000



$Home-Run Contest Item Modifier (1.02) [Achilles]
04284860 000000XX


Items (Decimal/Hex/Name) Note: Regular items and Pokemon work fine. The others will probably freeze the game.

(Number) (Hexidecimal) (Item Name)

  • 00 00 capsule
  • 01 01 box
  • 02 02 barrel
  • 03 03 egg
  • 04 04 partyball
  • 05 05 cannon
  • 06 06 bombomb
  • 07 07 mr. saturn
  • 08 08 heart
  • 09 09 tomato
  • 10 0A star
  • 11 0B bat
  • 12 0C sword
  • 13 0D umbrella
  • 14 0E green shell
  • 15 0F red shell
  • 16 10 gun
  • 17 11 freezie
  • 18 12 food
  • 19 13 mine
  • 20 14 bumper
  • 21 15 super scope
  • 22 16 star rod
  • 23 17 lip stick
  • 24 18 fan
  • 25 19 fire flower
  • 26 1A big mushroom
  • 27 1B small mushroom
  • 28 1C hammer
  • 29 1D warp star
  • 30 1E screw attack
  • 31 1F rabbit hood
  • 32 20 metal
  • 33 21 cloak
  • 34 22 pokeball
  • 43 2B goomba
  • 44 2C redead
  • 45 2D octarok
  • 46 2E otosea

(Hexidecimal) (Pokemon Name)

  • A0 Null pokemon entry?
  • A1 Goldeen (Tosakinto)
  • A2 Chicorita
  • A3 Snorlax
  • A4 Blastoise
  • A5 Weezing (Matadogas)
  • A6 Charizard (Lizardon)
  • A7 Moltres
  • A8 Zapdos
  • A9 Articuno
  • AA Wobbuffet
  • AB Scizor
  • AC Unown
  • AD Entei
  • AE Raikou
  • AF Suicune
  • B0 Bellossom (Kireihana)
  • B1 Electrode (Marumine)
  • B2 Lugia
  • B3 Ho-oh
  • B4 Metamon
  • B5 Clefairy
  • B6 Togepi
  • B7 Mew
  • B8 Celebi
  • B9 Staryu (Hitodeman)
  • BA Chansey
  • BB Porygon2
  • BC Cyndaquil (Hinoarashi)
  • BD Marill
  • BE Venusaur (Fushigibana)

(Hexidecimal) (Item Name)

  • 2F Stone
  • 30 Mario's fire
  • 31 Dr.Mario's Capsule
  • 32 Kirby's Cutter beam
  • 33 Kirby's Hammer
  • 34 Raygun beam
  • 35
  • 36 Fox's laser
  • 37 ? Falco's Laser ?
  • 38 Fox's shadow
  • 39 Falco's shadow
  • 3A Link's bomb
  • 3B Young Link's bomb
  • 3C Link's boomerang
  • 3D Young Link's boomerang
  • 3E Link's Hookshot
  • 3F Young Link's Hookshot
  • 40 Arrow
  • 41 Fire Arrow
  • 42 PK Fire
  • 43 PK Flash
  • 44 PK Flash
  • 45 PK Thunder
  • 46 PK Thunder
  • 47 PK Thunder
  • 48 PK Thunder
  • 49 PK Thunder
  • 4A Fox's Blaster
  • 4B Falco's Blaster
  • 4C ? Link's Arrow ?
  • 4D Young Link's arrow
  • 4E PK Flash (explosion)
  • 4F Needle(thrown)
  • 50 Needle
  • 51 Pikachu's Thunder
  • 52 Pichu's Thunder
  • 53 Mario's cape
  • 54 Dr.Mario's cape
  • 55 Smoke (Sheik)
  • 56 Yoshi's egg(thrown)
  • 57
  • 58 Yoshi's Star
  • 59 Pikachu's thunder
  • 5A Pikachu's thunder
  • 5B Pichu's thunder
  • 5C Pichu's thunder
  • 5D Samus's bomb
  • 5E Samus's chargeshot
  • 5F Missile
  • 60 Grapple beam
  • 61 Sheik's chain
  • 62
  • 63 Turnip
  • 64 Bowser's flame
  • 65 Ness's bat
  • 66 Yoyo
  • 67 Peach's parasol
  • 68 Toad
  • 69 Luigi's fire
  • 6A Ice(Iceclimbers)
  • 6B Blizzard
  • 6C Zelda's fire
  • 6D Zelda's fire (explosion)
  • 6E
  • 6F Toad's spore
  • 70 Mewtwo's Shadowball
  • 71 Iceclimbers' Up-B
  • 72 Pesticide
  • 73 Manhole
  • 74 Fire(G&W)
  • 75 Parashute
  • 76 Turtle
  • 77 Sperky
  • 78 Judge
  • 79
  • 7A Sausage
  • 7B Milk (Young Link)
  • 7C Firefighter(G&W)
  • 7D Masterhand's laser
  • 7E Masterhand's bullet
  • 7F
  • 80
  • 81 Crazyhand's Bomb
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 8A
  • 8B
  • 8C
  • 8D
  • 8E
  • 8F
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97 (crashes with peach pulls out)
  • 98
  • 99
  • 9A
  • 9B
  • 9C
  • 9D
  • 9E Coin
  • 9F
  • BF Chikorita's Leaf
  • C0 Blastoise's Water
  • C1 Weezing's Gas
  • C2 Weezing's Gas
  • C3 Burn ??? Fire something
  • C4 Burn ??? Fire something
  • C5 Charizard's Breath
  • C6 Charizard's Breath
  • C7 Unowns
  • C8 Lugia's Aeroblast
  • C9 Lugia's Aeroblast
  • CA Lugia's Aeroblast
  • CB Ho-oh's Flame
  • CC Staryu's Star
  • CD Healing Egg
  • CE Cyndaquil's Fire
  • CF ??? invisible
  • D0
  • D1 Target
  • D2 Shyguy (Heiho)
  • D3 Koopa(Green) (Nokonoko)
  • D4 Koopa(Red) (PataPata)
  • D5 Likelile
  • D6 (old-lead)
  • D7 (old-octa)
  • D8 (old-otto)
  • D9 White Bear (whitebea)
  • DA klap
  • DB Paratroopa (Green) (zgshell)
  • DC Paratroopa (Red) (zrshell)
  • DD
  • DE
  • DF
  • E0 (crashes with peach pulls out)
  • E1 Apple
  • E2
  • E3
  • E4
  • E5
  • E6 Tool
  • E7
  • E8
  • EA Arwing Laser
  • EB Wolfen Laser
  • EC
  • ED
  • EE
  • EF
  • F0
  • F1
  • F2
  • F3
  • F4
  • F5
  • F6
  • F7
  • F8
  • F9 (crashes with peach pulls out)
  • FA
  • FB
  • FC
  • FD
  • FE
  • FF



$2-Player Adventure Mode [Nick Reynolds]
04456ac4 000000XX #Change "X" to the character ID from the list.
04456ac8 000000XX #Change "X" to the character ID from the list.
04432094 000000XX #Change "X" to the character ID from the list.
0416e2f8 4800015c
04456b08 01000400
04456b4c 00000500
04456b04 00000000
042f653c 60000000
00456b6c 00000000
04032720 48800000
04832720 3c608045
04832724 38033080
04832728 2c1900XX #Change "X" to the character ID from the list.
0483272c 4182000c
04832730 7c602214
04832734 4b7ffff8
04832738 7c605a14
0483273c 4b7ffff0
Character External ID
Hexidecimal // Character
0x00 // Captain Falcon
0x01 // Donkey Kong
0x02 // Fox
0x03 // Mr. Game & Watch
0x04 // Kirby
0x05 // Bowser
0x06 // Link
0x07 // Luigi
0x08 // Mario
0x09 // Marth
0x0A // Mewtwo
0x0B // Ness
0x0C // Peach
0x0D // Pikachu
0x0E // Ice Climbers
0x0F // Jigglypuff
0x10 // Samus
0x11 // Yoshi
0x12 // Zelda
0x13 // Sheik
0x14 // Falco
0x15 // Young Link
0x16 // Dr. Mario
0x17 // Roy
0x18 // Pichu
0x19 // Ganondorf
0x1A // Master Hand
0x1B // Wireframe Male
0x1C // Wireframe Female
0x1D // Giga Bowser
0x1E // Crazy Hand
0x1F // Sandbag
0x20 // Popo
0x21 // User Select(Event) / None (Crashes)


Add Game Mechanics and Game Types from Other Video Games


Super Smash Bros. (N64)



$N64 Mode - 4 Frames of Lag for L-Canceled Aerials [Achilles1515]
0408d6a4 FC000032



$No Smash Charges [Punkline]
C2073008 00000003
80A40008 38A50008
90A40008 4E800020
60000000 00000000


Super Smash Bros. Brawl



$L = Brawl Airdodge / R = Melee Airdodge [UnclePunch]
C206AEF8 00000004
C0030030 FC000840
4081000C 39C00001
48000008 39C00002
99DFFFC4 00000000
C2099A9C 00000005
88030024 2C000002
4182000C 38000001
48000008 38000002
901F2354 7C0802A6
60000000 00000000
C2099AE8 00000005
801F2354 2C000002
41820014 3C008009
60009B6C 7C0903A6
4E800420 FC010040
60000000 00000000
C2099C0C 00000007
81FF002C 800F2354
2C000002 41820018
3DC0800C 61CEC730
7DC903A6 4E800421
48000014 3DC08009
61CE6900 7DC903A6
4E800421 00000000
C2099CEC 00000011
81DF2354 2C0E0002
41820078 3821FFFC
7C0802A6 90010000
3BDF0110 881F221A
7FE3FB78 5400EFFF
41820018 3DC08007
61CED4E4 7DC903A6
4E800421 48000020
C03E005C 7FE3FB78
C05E0060 3DC08007
61CED494 7DC903A6
4E800421 7FE3FB78
3DC08007 61CED268
7DC903A6 4E800421
80010000 7C0803A6
38210004 4E800020
7C0802A6 00000000


$Brawl-style B Reverse 1.1 [UnclePunch]
C2068690 00000002
3800FFFE 90062294
887F000C 00000000
C2069B58 00000002
901A2294 90010050
60000000 00000000
C206B8AC 00000023
89DF2073 280E0011
41A00108 280E0014
41A10100 89DF2073
89FF2297 7C0E7800
418200F0 7C0802A6
480000D5 7DC802A6
7C0803A6 81FF0004
3A000000 2C0F0008
4180002C 39EFFFF8
3A100004 2C0F0008
4180001C 39EFFFF8
3A100004 2C0F0008
4180000C 39EFFFF8
3A100004 7E10702E
5610203E 280F0000
39EFFFFF 4181FFF4
7210000F 89FF2073
39EFFFEF 560E07FE
5610F87E 280F0000
39EFFFFF 4181FFF0
2C0E0001 4082006C
81DF0894 3DE040A0
7C0E7800 4181005C
C1DF0080 89DF065D
81FF002C 3E000000
7C0F8000 41800010
2C0E0004 41820014
48000038 2C0E0008
41820008 4800002C
FDC07050 D1DF0080
38000001 901F18F4
48000018 4E800021
33B3B333 B3BBBB92
B3B3333B 3BF00000
4E800021 00000000
C2068690 00000002
3800FFFE 90062294
887F000C 00000000
C2069B58 00000002
901A2294 90010050
60000000 00000000
C206B8AC 00000023
89DF2073 280E0011
41A00108 280E0014
41A10100 89DF2073
89FF2297 7C0E7800
418200F0 7C0802A6
480000D5 7DC802A6
7C0803A6 81FF0004
3A000000 2C0F0008
4180002C 39EFFFF8
3A100004 2C0F0008
4180001C 39EFFFF8
3A100004 2C0F0008
4180000C 39EFFFF8
3A100004 7E10702E
5610203E 280F0000
39EFFFFF 4181FFF4
7210000F 89FF2073
39EFFFEF 560E07FE
5610F87E 280F0000
39EFFFFF 4181FFF0
2C0E0001 4082006C
81DF0894 3DE040A0
7C0E7800 4181005C
C1DF0080 89DF065D
81FF002C 3E000000
7C0F8000 41800010
2C0E0004 41820014
48000038 2C0E0008
41820008 4800002C
FDC07050 D1DF0080
38000001 901F18F4
48000018 4E800021
33B3B333 B3BBBB92
B3B3333B 3BF00000
4E800021 00000000



$ReverseAerialRush (MagicScrumpy)
C20C9EE8 00000003
23030000 41820010
C01E008C FC000050
D01E008C 00000000


Project M (Project +)



$Moonwalk With C-Stick ala PM [UnclePunch]
*CStick Forward Inputs Dash Forward During Dash
C20CA42C 0000000C
C0240638 FC010040
40800008 FC200850
80ADAEB4 C005003C
FC010040 4C411382
40820038 88640669
2C030000 4182002C
C0440638 C024002C
C00294B8 EC220072
FC010040 41800014
3DC0800C 61CEA484
7DC903A6 4E800420
C0240620 00000000



$Stock dependent blastzone wrapping (NTSC 1.02) [anonymous]
C20679C0 00000002 #safe player block extend
38802608 38A00005
60000000 00000000
C207D8B8 00000002 #store 0 blastzone wraps on landing
987F1968 907F2600
907F2604 00000000
C20D32E8 00000016 #bottom blastzone
887E000C 38800E90
7C8419D6 3CA08045
60A53080 7C642A14
8863008E 829E2604
3A94FFFF 929E2604
2C140000 4080000C
3AE00000 7E94B850
3EA08045 62B5BF14
8AB50000 7EA3A850
7C14A800 41810050
3C608022 60634B68
7C6803A6 4E800021
C1FE00B4 EDE17828
D03E00B4 D03E06F8
38600004 7C6903A6
387E082C C4230138
EC21782A D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
4E800420 3A800000
929E2604 7FE3FB78
60000000 00000000
C20D3200 00000016 #left blastzone
887E000C 38800E90
7C8419D6 3CA08045
60A53080 7C642A14
8863008E 829E2600
3A940001 929E2600
2C140000 4080000C
3AE00000 7E94B850
3EA08045 62B5BF14
8AB50000 7EA3A850
7C14A800 41810050
3C608022 60634B38
7C6803A6 4E800021
C1FE00B0 EDE17828
D03E00B0 D03E06F4
38600004 7C6903A6
387E0828 C4230138
EC21782A D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
4E800420 3A800000
929E2604 7FE3FB78
60000000 00000000
C20D31E0 00000016 #right blastzone
887E000C 38800E90
7C8419D6 3CA08045
60A53080 7C642A14
8863008E 829E2600
3A94FFFF 929E2600
2C140000 4080000C
3AE00000 7E94B850
3EA08045 62B5BF14
8AB50000 7EA3A850
7C14A800 41810050
3C608022 60634B50
7C6803A6 4E800021
C1FE00B0 EDEF0828
D03E00B0 D03E06F4
38600004 7C6903A6
387E0828 C4230138
EC217828 D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
4E800420 3A800000
929E2604 7FE3FB78
60000000 00000000
C20D3220 00000017 #top blastzone
887E000C 38800E90
7C8419D6 3CA08045
60A53080 7C642A14
8863008E 829E2604
3A940001 929E2604
2C140000 4080000C
3AE00000 7E94B850
3EA08045 62B5BF14
8AB50000 7EA3A850
7C14A800 41810050
3C608022 60634B80
7C6803A6 4E800021
C1FE00B4 EDEF0828
D03E00B4 D03E06F8
38600004 7C6903A6
387E082C C4230138
EC217828 D0230000
4200FFF4 3C60800D
606331A4 7C6903A6
4E800420 3A800000
929E2604 3D80800D
618C3268 7D8903A6
4E800420 00000000


Super Smash Bros. Ultimate



$Perfect Shield ala Smash Ultimate [UnclePunch]
C2092C98 00000037
807F0000 48000099
7C8802A6 480000A9
7CA802A6 80DF010C
80C60008 88060011
90040000 3D808007
618CB1B8 7D8903A6
4E800421 806DAEB4
C0030260 C0A302D4
C03F1998 EC610024
C00302D8 C04302D4
C0C30264 C0828B88
EC202828 C01F01A0
EC843028 EC22287A
EC230072 EC24307A
EC010032 807F010C
80630008 88030011
809F05E8 54002036
7CA4002E D005002C
D0050030 D0050034
48000118 4E800021
00000000 00000000
00000000 00000000
3F800000 4E800021
9421FF00 BE810008
7C0802A6 900100FC
7C7E1B78 83FE002C
3C608008 6063A4D4
907F219C 887F000C
3D808003 618C6538
7D8903A6 4E800421
5463103A 800DAE6C
7CE01A14 88070001
88C70000 5400402E
88E70002 50C0821E
7CE60378 3860041A
7FC4F378 80BF010C
80A50008 88A50011
54A52036 819F05E8
7CAC282E 4CC63182
3D808005 618CFDDC
7D8903A6 4E800421
7FE3FB78 3880006B
38A00080 38C00080
3D808008 618C8148
7D8903A6 4E800421
7FE3FB78 38800076
38A00000 3D80800B
618CFFD0 7D8903A6
4E800421 C022AFF0
7FC3F378 3D808006
618CF190 7D8903A6
4E800421 800100FC
7C0803A6 BA810008
38210100 4E800020
8001001C 00000000
C2092CE8 00000008
819F002C 3C004330
C84298A8 38600005
6C638000 9001FF0C
9061FF10 C821FF0C
EC211028 C04C0894
FC011040 4082000C
38600000 986C221B
80010024 00000000



$X+Y=Short Hop Macro [UnclePunch]
*Having X+Y held at anytime during jumpsquat will enter a short hop.
C20CB60C 00000005 #Check For Buttons During Jumpsquat.asm
809F002C 8064065C
54600529 41820014
5460056B 4182000C
38600001 90642340
7C7F1B78 00000000
C20CB500 00000005 #Init Flag.asm
90062340 80E6065C
54E00529 41820014
54E0056B 4182000C
38E00001 90E62340
60000000 00000000


Rivals of Aether



$Wavedash Out of JumpSquat ROA-Style [UnclePunch]
*Wavedash Input is Possible during JumpSquat
C20CB634 00000014
2C030000 40820094
83DF002C 801E0668
54000675 41820084
C03E0624 C0029898
FC010040 40810020
7FE3FB78 3D808009
618C9A9C 7D8903A6
4E800421 2C1F0000
48000058 7FC3F378
3D808007 618CD9D4
7D8903A6 4E800421
3D808032 618C6240
7D8903A6 4E800421
806DAEB4 C0030338
EC000072 C023033C
EC010032 D01E0080
7FE3FB78 3D808009
618C9D70 7D8903A6
4E800421 2C1F0000
60000000 00000000


SUPERHOT


$SUPERFOX [SinsOfApathy]
*Time Moves Only When You Move
C23762A0 00000019
9421FFE0 9301001C
92E10018 92C10014
92A10010 3EE08046
62F7B6CC 3F00003B
5718843E 82F70000
56F7843E 7C17C000
4182006C 3AE00000
3B000000 3EC08045
62D621F3 3AD60E90
8AB60000 7F18AA14
3AF70001 2C170004
4180FFEC 2C180000
4182003C 3F0080BD
6318A4A0 83180000
82D806BC 2C160000
40820024 83180008
2C180000 4082FFEC
3F008043 3EC0003D
62D6CC50 92D82A2C
48000014 3F008043
3EC0000A 62D64CB8
92D82A2C 8301001C
82E10018 82C10014
82A10010 38210020
38000001 00000000


Character-Specific Game-Play-Altering Codes


Dr. Mario


$Mario and Doc Hold B [UnclePunch]
040e253c 801F065C
$Mario and Doc Get Jump Back After Down B [UnclePunch]
C20E2390 00000004
7C832378 3DC08007
61CED5D4 7DC903A6
4E800421 7FC3F378
60000000 00000000


Mario


$Mario and Doc Hold B [UnclePunch]
040e253c 801F065C
$Mario and Doc Get Jump Back After Down B [UnclePunch]
C20E2390 00000004
7C832378 3DC08007
61CED5D4 7DC903A6
4E800421 7FC3F378
60000000 00000000


Luigi


$Luigi's Fireball is influenced by his momentum [UnclePunch]
C22C02A0 00000006
C0240000 39F80128
C10F0000 820F0000
39EFFF64 81EF0000
2C0F0000 4180000C
FC21402A 48000008
FC214028 00000000
$Luigi - Always Misfire (1.02) [Achilles]
00142AFB 00000001
$Fully Charged Side B = Misfire [UnclePunch]
C2143544 00000003
80032344 2C080018
40820008 38000001
60000000 00000000
$Luigi Hold B [UnclePunch]
04144ab0 801F065C


Bowser


$Bowser - Flame Cancel (1.02) [Achilles]
*Enables Flame Cancel from SSBM version 1.00
04135684 38800156
$Bowser can mash for height during aerial upB [rmn]
C2135E34 00000009
48000010 4E800021
3F99999A 3FB33333
801F0668 540005AD
41A20024 4BFFFFE9
7C8802A6 C0240000
C0440004 3C008007
6000D508 7C0903A6
4E800421 80010024
60000000 00000000

$Bowsers Flame Doesn't Diminish [UnclePunch]
041352a0 60000000
0413527c 60000000


Peach


$Peach - Break the Targets Turnip Pull Strategies- Strategy 1 (1.02) [Achilles]
*Peach will pull turnip/bomb/beam sword based on how many targets are left
*Peach will flash a color when pulling a coded turnip - The color she flashes is based on the last action that caused a color tint on her (ex. parasol fastfall)
*Strategy 1) Beam Sword with 6 targets left
C211D0A4 00000007
3E608049 6273ED9D
8A930000 2C140006
4082001C 3E408045
82523130 3A200091
9A320564 38C0000C
48000008 7FE6FB78
60000000 00000000
$Peach - Break the Targets Turnip Pull Strategies- Strategy 2 (1.02) [Achilles]
*Peach will pull turnip/bomb/beam sword based on how many targets are left
*Peach will flash a color when pulling a coded turnip - The color she flashes is based on the last action that caused a color tint on her (ex. parasol fastfall)
*Strategy 2) Bomb with 6 targets left, Beam Sword with 4 targets left
C211D0A4 00000009
3E608049 6273ED9D
8A930000 2C140006
4082000C 38C00006
48000010 2C140004
4082001C 38C0000C
3E408045 82523130
3A200091 9A320564
48000008 7FE6FB78
60000000 00000000
$Peach - Break the Targets Turnip Pull Strategies- Strategy 3 (1.02) [Achilles]
*Peach will pull turnip/bomb/beam sword based on how many targets are left
*Peach will flash a color when pulling a coded turnip - The color she flashes is based on the last action that caused a color tint on her (ex. parasol fastfall)
*Strategy 3) Bomb with 6 or more targets left, Beam Sword with 4 targets left
C211D0A4 00000009
3E608049 6273ED9D
8A930000 2C140006
40800014 2C140004
40820024 38C0000C
48000008 38C00006
3E408045 82523130
3A200091 9A320564
48000008 7FE6FB78
60000000 00000000


$Peach - Always Pull Specific Turnip (1.00) [Anonymous]
042BBDA0 3900000X
0411CA54 48000010
$Peach - Always Pull Specific Turnip (1.01) [Anonymous]
042BC988 3900000X
0411CE04 48000010
$Peach - Always Pull Specific Turnip (1.02) [Anonymous]
042BD410 3900000X
0411D090 48000010
X Values:
0:Smile
1:T Eyes
2:Line Eyes
3:Circle Eyes
4:Upward Curve Eyes
5:Wink
6:Dot Eyes
7:Stitch Face


$Peach - Infinite Float (1.02) [Achilles]
0411BBC4 3DE04A00
0411BBC8 91FF2230
$Peach - FSmash Angles Determine FSmash Type [UnclePunch]
*Nuetral = Racket
*Up = Pan
*Down = Golf Club
C211C208 00000014
3821FFF0 D3E10000
7FE3FB78 3D80800D
618CF1C8 7D8903A6
4E800421 2C030000
41820020 7FE3FB78
3D808007 618CD99C
7D8903A6 4E800421
FFE00890 4800001C
7FE3FB78 3D808007
618CD964 7D8903A6
4E800421 FFE00890
808DAEB4 C00400B8
FC1F0040 40810010
387F0000 3880015E
48000024 806DAEB4
C00300C4 FC1F0040
40800010 387F0000
3880015D 48000008
3880015F C3E10000
38210010 00000000
$Peach Aerial Down B and Neutral B Swap [UnclePunch]
043c1514 8011e45c
043c161c 8011d1c4
043c16a0 8011d11c
043c1724 8011e3d0


Yoshi


$Press B to Explode Yoshi Egg [UnclePunch]
C22B2B74 00000005
81DF0518 81CE002C
89EE066A 2C0F0002
40820010 39C00000
91C1FFFC C021FFFC
FC010040 00000000
$Press B to Explode Yoshi Egg and Teleport w/ Momentum Based on Angle+Distance From Egg [UnclePunch]
C22B2ABC 0000000B
38600000 3D808002
618C9044 7D8903A6
4E800421 809F002C
90640520 88040DCD
38A00022 50A02E32
98040DCD 808DB688
C004014C D0030040
C0040150 D0030044
C0040154 D0030048
C0040158 D003004C
7FE3FB78 00000000
C22B2B88 0000002E
9421FF00 BE810008
7C0802A6 900100FC
7C7E1B78 7C9F2378
839F0518 83BC002C
887D221F 54630673
40820124 887D1969
546007BD 40820118
807D0668 546005AD
4182010C 48000101
7F6802A6 7F83E378
3D80800C 618CC730
7D8903A6 4E800421
C2BD00B0 C2DD00B4
C2FF004C C31F0050
EC37A828 EC56C028
EC210072 EC4200B2
EC41102A FC201034
EFE100B2 C03B0000
EFFF0072 EC55B828
EC38B028 3D808002
618C2C30 7D8903A6
4E800421 FFC00890
FC20F090 3D808032
618C6240 7D8903A6
4E800421 EC2107F2
FC200850 D03D0080
FC20F090 3D808032
618C63D4 7D8903A6
4E800421 EC2107F2
D03D0084 D2FD00B0
D2FD00BC D31D00B4
D31D00C0 C03F0054
D03D00B8 D03D00C4
7F83E378 3D808008
618C1B38 7D8903A6
4E800421 7FC3F378
3D80802B 618C2C38
7D8903A6 4E800421
881D1969 38600001
50600FBC 981D1969
4800000C 4E800021
3CCCCCCD 7FC3F378
7FE4FB78 C03F0D44
800100FC 7C0803A6
BA810008 38210100
C002D5E4 00000000

$Press B to Explode Yoshi Egg and Teleport w/ No Momentum [UnclePunch]
C22B2ABC 0000000B
38600000 3D808002
618C9044 7D8903A6
4E800421 809F002C
90640520 88040DCD
38A00022 50A02E32
98040DCD 808DB688
C004014C D0030040
C0040150 D0030044
C0040154 D0030048
C0040158 D003004C
7FE3FB78 00000000
C22B2B88 0000001F
9421FF00 BE810008
7C0802A6 900100FC
7C7E1B78 7C9F2378
839F0518 83BC002C
887D221F 54630673
408200A8 887D1969
546007BD 4082009C
807D0668 546005AD
41820090 48000085
7F6802A6 7F83E378
3D80800C 618CC730
7D8903A6 4E800421
C2BD00B0 C2DD00B4
C2FF004C C31F0050
D2FD00B0 D2FD00BC
D31D00B4 D31D00C0
C03F0054 D03D00B8
D03D00C4 7F83E378
3D808008 618C1B38
7D8903A6 4E800421
7FC3F378 3D80802B
618C2C38 7D8903A6
4E800421 881D1969
38600001 50600FBC
981D1969 4800000C
4E800021 3CCCCCCD
7FC3F378 7FE4FB78
C03F0D44 800100FC
7C0803A6 BA810008
38210100 C002D5E4
60000000 00000000
$Smash 4 Yoshi Up B [UnclePunch]
C212E3A0 00000009
89C31969 39CE0001
99C31969 6DCE8000
3E404330 CA028B90
92420000 91C20004
C9E20000 EDEF8028
3DC04000 61CE0000
91C1FFFC C1C1FFFC
EDCE7824 D1C30084
80010034 00000000
C212E5C0 0000000F
3821FFFC 7C0802A6
90010000 3BDF0110
881F221A 7FE3FB78
5400EFFF 41820018
3DC08007 61CED4E4
7DC903A6 4E800421
48000020 C03E005C
7FE3FB78 C05E0060
3DC08007 61CED494
7DC903A6 4E800421
7FE3FB78 3DC08007
61CED268 7DC903A6
4E800421 80010000
7C0803A6 38210004
60000000 00000000
$Yoshi Aerial Neutral B Grab Gives Jump Back [UnclePunch]
C212D110 00000003
3DC08007 61CED5D4
7DC903A6 4E800421
8001001C 00000000


Donkey Kong


$DK - Always Full Giant Punch (1.02) [Achilles]
0410D98C 90A4002C
$DK - Preserve Giant Punch if Hit During Up-B v2 (Fixed) [PKFreeZZy]
0410FB64 38030074
0410FC44 38030074
0410FEC8 38030074
0410FF90 38030074
0411000C 38030074
$DK Hold B for Down B [UnclePunch]
0410DDE0 80030660
$Skip DK Down B Startup [UnclePunch]
043c170c 8010de88


Captain Falcon


$Falcon and Ganondorf do not Regain Jump after Down-B [UnclePunch]
040e431c 60000000
$Captain Falcon - Raptor Boost Enters "Fall" Action State Instead of "FallSpecial" (1.02) [Achilles]
*For aerial hit and miss, and grounded Raptor Boost that travels offstage.
*FallSpecial is the "helpless" fall state.
040E39D0 4BFE8D61
040E3AEC 4BFE8C45
040E3CD0 4BFE8A61
$Walljump Out of Falcon Side B [UnclePunch]
*Can only walljump if walljumps used = 0
C20E3E28 00000006
83FE002C 881F1969
2C000000 40820018
7FC3F378 3DC08008
61CE169C 7DC903A6
4E800421 80010024
60000000 00000000

$Walljump Out of Falcon Up B [UnclePunch]
*Can only walljump if walljumps used = 0
C20E5114 00000005
881F1969 2C000000
40820018 7FA3EB78
3DC08008 61CE169C
7DC903A6 4E800421
8001001C 00000000

$Falcon Turnaround Up B [UnclePunch]
*Turns if control stick is pushed 25% in the opposite direction
C20E52C4 00000007
81CDAEB4 C1CE0034
C1FF0620 C21F002C
EE0F0432 FC107040
4C401382 40820010
C1DF002C FDC07050
D1DF002C C0429854
60000000 00000000

$Falcon Grab Ledge on Side B [UnclePunch]
*Can only walljump if walljumps used = 0
C20E3DFC 00000005
83E3002C 7FC3F378
3DC0800E 61CE4D7C
7DC903A6 4E800421
7FC3F378 809E002C
60000000 00000000
$Aerial Raptor Boost Popup + Midair Control [UnclePunch]
C20E3BD0 00000007
81DF0894 3DE03F80
7C0E7800 40820014
3DC04000 91DF0084
39C00000 91DF0080
3DC08008 61CED5B4
7DC903A6 4E800420
60000000 00000000


Ganondorf


$Falcon and Ganondorf do not Regain Jump after Down-B [UnclePunch]
040e431c 60000000


Falco


$Falco/Fox - Hold Z While *Aerial* Laser Emits to Fire at Half Speed [Achilles]
C20E6908 00000005
80BD065C 54A506F7
41820014 3CA04000
90A1FFF8 C1E1FFF8
FC427824 80BF001C
60000000 00000000
$Falco Side-B Walljump [UnclePunch]
*Can only walljump if walljumps used = 0
C20EAC38 00000008
83FE002C 801F0004
2C000016 4082002C
2C030000 40820024
881F1969 2C000000
40820018 7FC3F378
3DC08008 61CE169C
7DC903A6 4E800421
80010024 00000000
C20EA684 00000008
83DF002C 801E0004
2C000016 4082002C
2C030000 40820024
881E1969 2C000000
40820018 7FE3FB78
3DC08008 61CE169C
7DC903A6 4E800421
80010024 00000000

$Falco Up-B Walljump [UnclePunch]
*Can only walljump if walljumps used = 0
C20E7A58 00000007
801F0004 2C000016
40820024 881F1969
2C000000 40820018
7F83E378 3DC08008
61CE169C 7DC903A6
4E800421 80010044
60000000 00000000
$Fox Falco Hold B [UnclePunch]
040e6aec 801F065C
040e6b40 801F065C


$Special Move Master Code v3 (fix console crash) [UnclePunch]
C20D5C08 00000002 #land
39C00000 99C31878
7C7F1B78 00000000
C20D5AEC 00000002 #specialland1
39C00000 99C318D8
7C0802A6 00000000
C20D5CB0 00000002 #specialland2
39C00000 99C318D8
7C0802A6 00000000
C208A348 00000002 #wait
39C00000 99DF18D8
7C0802A6 00000000
C20D4FF4 00000002 #rebirth
39C00000 99C318D8
7C0802A6 00000000
C2081370 00000002 #cliff catch
39C00000 99C318D8
7C0802A6 00000000
C208DCE0 00000002 #hitstun
39C00000 99C318D8
7C0802A6 00000000
C20DB908 00000002 #get grabbed
39C00000 99C318D8
7C0802A6 00000000
C2099A9C 00000004 #airdodge flag
89C318D8 2C0E0001
41820008 48000008
4E800020 7C0802A6
60000000 00000000
$Fox and Falco Enter Fall After Side B and Retains Jump (a la Smash 4) v2[UnclePunch]
*Requires Special Move Master Code v3
040ea988 4BFE1DA9
040ea6b8 60000000 #ground to air preserve jump
040e9fe8 60000000 #air to air preserve jump
C20E9F6C 00000005 #check for side B used
89C318D8 2C0E0001
41820010 39C00001
99DF1878 48000008
4E800020 7C0802A6
60000000 00000000


Fox


$Falco/Fox - Hold Z While *Aerial* Laser Emits to Fire at Half Speed [Achilles]
C20E6908 00000005
80BD065C 54A506F7
41820014 3CA04000
90A1FFF8 C1E1FFF8
FC427824 80BF001C
60000000 00000000
$Mash Firefox to Increase Length [UnclePunch]
C20E72B0 00000003
3DC03F7A 61CEE148
91DF2354 83E1002C
60000000 00000000
C20E733C 00000003
3DC03F7A 61CEE148
91DF2354 80010034
60000000 00000000
C20E73CC 00000006
81DF0668 55CE05AD
41820020 3DC03CA3
61CED70A 91C1FFFC
C1C1FFFC C1FF2354
EDCE782A D1DF2354
83E3002C 00000000
C20E736C 00000006
81DF0668 55CE05AD
41820020 3DC03CA3
61CED70A 91C1FFFC
C1C1FFFC C1FF2354
EDCE782A D1DF2354
83E3002C 00000000
C20E7D88 00000002
C0040068 C1FD2354
EC0003F2 00000000
C20E7DAC 00000002
C05F0074 C1FD2354
EC4203F2 00000000
C20E7DC8 00000002
C01F0074 C1FD2354
EC0003F2 00000000
$Invisible Firefox [UnclePunch]
040e7150 60000000
C20E7E1C 00000002
38000098 981D221E
8001003C 00000000
C20E7C78 00000002
38000098 981E221E
8001004C 00000000
C20E7ADC 00000002
38000098 981F221E
80010024 00000000
$Fox Falco Hold B [UnclePunch]
040e6aec 801F065C
040e6b40 801F065C


$Special Move Master Code v3 (fix console crash) [UnclePunch]
C20D5C08 00000002 #land
39C00000 99C31878
7C7F1B78 00000000
C20D5AEC 00000002 #specialland1
39C00000 99C318D8
7C0802A6 00000000
C20D5CB0 00000002 #specialland2
39C00000 99C318D8
7C0802A6 00000000
C208A348 00000002 #wait
39C00000 99DF18D8
7C0802A6 00000000
C20D4FF4 00000002 #rebirth
39C00000 99C318D8
7C0802A6 00000000
C2081370 00000002 #cliff catch
39C00000 99C318D8
7C0802A6 00000000
C208DCE0 00000002 #hitstun
39C00000 99C318D8
7C0802A6 00000000
C20DB908 00000002 #get grabbed
39C00000 99C318D8
7C0802A6 00000000
C2099A9C 00000004 #airdodge flag
89C318D8 2C0E0001
41820008 48000008
4E800020 7C0802A6
60000000 00000000
$Fox and Falco Enter Fall After Side B and Retains Jump (a la Smash 4) v2[UnclePunch]
*Requires Special Move Master Code v3
040ea988 4BFE1DA9
040ea6b8 60000000 #ground to air preserve jump
040e9fe8 60000000 #air to air preserve jump
C20E9F6C 00000005 #check for side B used
89C318D8 2C0E0001
41820010 39C00001
99DF1878 48000008
4E800020 7C0802A6
60000000 00000000


Ness


$PK Thunder Does Not Disappear on Hit or Death (1.02) [_glook]
*This is an SSBM version 1.00 game mechanic that was changed in SSBM version 1.02.
042abcb0 4bfc7481
042abcb4 60000000
$PKT Doesn't Disappear When Hitting Projectiles [UnclePunch]
C22AC05C 00000007
81DE002C 81CE0CF4
2C0E0000 40820018
38600000 3DC0802A
61CEC064 7DC903A6
4E800420 3DC0802A
61CEB90C 7DC903A6
$PKT Only Disappears When Hitting Players [UnclePunch]
C22AC05C 00000007
81DE002C 81CE0CF4
2C0E0000 40820018
38600000 3DC0802A
61CEC064 7DC903A6
4E800420 3DC0802A
61CEB90C 7DC903A6
4E800421 00000000
$PKT2 Trajectory = Analog Stick Angle [UnclePunch]
04118c18 C03D0624
04118bfc C05D0620
041185bc C03E0624
041185a0 C05E0620
$Ness Can Up B Once After Hitting a Wall [UnclePunch]
C2118FA0 0000000A
89DF1969 2C0E0000
4082003C 3821FFFC
7C0802A6 90010000
3DC08009 61CE665C
7DC903A6 4E800421
80010000 7C0803A6
38210004 2C030001
4082000C 39C00001
99DF1969 4E800020
60000000 00000000


Ice Climbers


$Solo Popo Up-B Gives Increased Vertical Velocity (1.02) [Achilles]
*This code changes the self induced vertical value from 1.8 to 3.1.
04121E7C C004013C
$Nana and Popo Can Share Ledge [UnclePunch]
C2082EA4 00000009
887F000C 889E221F
5484EFFE 3D808003
618C418C 7D8903A6
4E800421 2C030000
41820020 8063002C
7C03F000 40820014
3D808008 618C2EC0
7D8903A6 4E800420
809E0734 00000000
C2082ED8 00000009
887F000C 889E221F
5484EFFE 3D808003
618C418C 7D8903A6
4E800421 2C030000
41820020 8063002C
7C03F000 40820014
3D808008 618C2EF4
7D8903A6 4E800420
809E0730 00000000

$Nana Respawns After 20 Seconds [UnclePunch]
*You can change the amount of time for Nana to respawn by changing the codeline "386004B0" to any number where 3860XXXX is the number of frames in hexadecimal to wait.
040d5378 60000000
C206A37C 00000024
7C7F1B78 887F221F
5460D7FF 41820108
5460EFFE 41820100
887F000C 3D808003
618C2330 7D8903A6
4E800421 3C80803B
6084CDE0 1C030003
7C640214 88030002
2C000000 408200D0
807F0894 3C80BF80
60840000 7C032000
40820014 386004B0
907F2354 38600000
907F0894 807F2354
3863FFFF 907F2354
2C030000 40820098
887F000C 388100C0
38A100D0 3D808016
618C7638 7D8903A6
4E800421 887F000C
388100C0 3D808003
618C2D80 7D8903A6
4E800421 3D808022
618C4A80 7D8903A6
4E800421 D02100C4
887F000C 388100C0
3D808003 618C2768
7D8903A6 4E800421
38600000 881F221F
50601F38 981F221F
7FC3F378 3D80800D
618C4FF4 7D8903A6
4E800421 38600001
881F221F 50601F38
981F221F 7FE3FB78
8803221F 00000000
$Nana direction update bug fix (ICs can dd together etc.) (NTSC 1.02) [tauKhan]
C20B0AE8 00000005
38C40444 3863001C
7C033040 40820008
386400FC D0030018
80640444 80C40444
60000000 00000000
$IC Hold B [UnclePunch]
04120554 801F065C


Kirby


$Kirbys Taunt Without Ability Gives Random Ability v1.1 [UnclePunch]
*Loads in all Kirby hats when Kirby is being played
*Load times are increased when Kirby is being played
C216E18C 0000000C
9421FFBC BE810008
7C0802A6 90010040
7C7E1B78 3BE00000
7FE3FB78 7FC4F378
3D808003 618C1DA8
7D8903A6 4E800421
3BFF0001 2C1F001B
4180FFE0 80010040
7C0803A6 BA810008
38210044 3D808016
618CE1D4 7D8903A6
4E800420 00000000
C20DEC2C 0000000D
807F2238 2C030004
40820054 3860001B
3D808038 618C0580
7D8903A6 4E800421
2C030004 4182FFE8
2C03000B 4182FFE0
7C641B78 7FC3F378
38A00001 3D80800F
618C1BAC 7D8903A6
4E800421 3D80800D
618CEC38 7D8903A6
4E800420 387E0000
60000000 00000000
$Kirby - Preserve Copy Ability Charge if Hit Out of Non-Copied Specials v2 [PKFreeZZy]
C20EE7CC 00000002
7C7E1B78 83E3002C
2C1C018E 00000000
040EE7D0 40810008
040EE7D4 480032B9
040EE7F4 48006D31
$Kirby Uses Non-Special Dash Attack [UnclePunch]
0408b4b0 60000000

$Kirby Always Has Ganon/Falcon Punch [UnclePunch]
040f1648 38800002
040f1698 38800002

$Kirby Always Has DK Punch [UnclePunch]
040f1648 38800003
040f1698 38800003

$Kirby Always Has Bat Swing? [UnclePunch]
040f1648 3880000A
040f1698 3880000A

$Kirby Always Has Zelda Reflect [UnclePunch]
040f1648 38800013
040f1698 38800013
$Kirby Can Jump After Up Throw and Forward Throw (1.02) [UnclePunch]
C20DDB70 00000002
7FE3FB78 39C00001
99C51968 00000000
C20DD910 00000002
7FE3FB78 39C00001
99C51968 00000000


Samus


$Samus - Always Full Charge Shot (1.02) [Achilles]
04128660 81E4009C
04128664 91E32230
$Samus - Always Have Extended Grapple [donny2112]
042B7D04 38000004
$Samus - Preserve Charge Shot if Hit During Up-B (Fixed) [PKFreeZZy]
0412A6AC 3C608006
0412A6B4 3803B880
0412A778 3C608006
0412A780 3803B880
$Samus Shoots Random Item [UnclePunch]
C22B632C 00000012
D3E10054 38600023
3D808038 618C0580
7D8903A6 4E800421
7C7F1B78 2C030002
4182FFE4 2C030005
4182FFDC 2C030008
4182FFD4 2C030009
4182FFCC 2C03000A
4182FFC4 2C030012
4182FFBC 2C03001A
4182FFB4 2C03001B
4182FFAC 2C03001C
4182FFA4 2C03001D
4182FF9C 2C03001F
4182FF94 2C030020
4182FF8C 2C030021
4182FF84 93E10024
60000000 00000000
C22B6370 0000000D
7C7F1B78 807F002C
806300B8 81830014
2C030000 4182003C
7D8803A6 7FE3FB78
4E800021 48000025
7C6802A6 C0230000
807F002C C043002C
EC2100B2 D0230040
93830518 4800000C
4E800021 40B00000
3D80802B 618C63D0
7D8903A6 4E800420
60000000 00000000


Zelda


$Instant Zelda/Shiek Transform [UnclePunch]
04114184 C042A1DC
0413b510 C042A1DC
0413af04 C042A1DC
04114790 C042A1DC
04114248 C042A1DC
0413afc8 C042A1DC


Sheik


$Instant Zelda/Shiek Transform [UnclePunch]
04114184 C042A1DC
0413b510 C042A1DC
0413af04 C042A1DC
04114790 C042A1DC
04114248 C042A1DC
0413afc8 C042A1DC 
$Sheik - Preserve Needles if Hit During Side-B v2 [PKFreeZZy]
0411118C 38030E88
0411149C 38030E88
04111540 38030E88
041118A0 38030E88
041119F0 38030E88
04111D0C 38030E88
04111DB0 38030E88
04111E5C 38030E88
04111F18 38030E88
$Shiek Up B Edge Cancel [UnclePunch]
041134f4 4BFB923D
04113500 4BFB9231
C21137E4 00000002
38600040 987F0594
7FE3FB78 00000000

$Aerial Control and Fastfall Shiek UpB [UnclePunch]
043cc2d4 800e7f20

$Less Landing Lag on Sheik Up B [UnclePunch]
04113e10 38800001


Link


$Link's Shield Reflects [UnclePunch]
0400a9dc 60000000
C20EB3EC 0000000F
3881FFB0 38000044
90040000 38000032
90040004 C00298C8
D0040008 C00298C8
D004000C C00298C8
D0040010 C00298CC
D0040014 3C003F00
90040018 C00298CC
D004001C 81C3002C
38000000 886E19E8
50033E30 980E19E8
38000000 90040020
7FC3F378 3DC08007
61CEB23C 7DC903A6
4E800421 00000000

$Link Shield Always Active [UnclePunch]
04007c44 60000000
0400a80c 60000000
C206A19C 00000007
81DE002C 89CE0007
2C0E0006 41820010
2C0E0014 41820008
48000018 7FC3F378
3DC0800E 61CEB3BC
7DC903A6 4E800421
800100A4 00000000


Young Link



Pichu



Pikachu



Jigglypuff



Mewtwo


$Mewtwo - Always Full Shadow Ball (1.02) [Achilles]
04144f90 89E2E423
04144f94 91E32234
$Mewtwo Can Actually Reflect Stuff [UnclePunch]
04146c58 60000000


$Special Move Master Code v3 (fix console crash) [UnclePunch]
C20D5C08 00000002 #land
39C00000 99C31878
7C7F1B78 00000000
C20D5AEC 00000002 #specialland1
39C00000 99C318D8
7C0802A6 00000000
C20D5CB0 00000002 #specialland2
39C00000 99C318D8
7C0802A6 00000000
C208A348 00000002 #wait
39C00000 99DF18D8
7C0802A6 00000000
C20D4FF4 00000002 #rebirth
39C00000 99C318D8
7C0802A6 00000000
C2081370 00000002 #cliff catch
39C00000 99C318D8
7C0802A6 00000000
C208DCE0 00000002 #hitstun
39C00000 99C318D8
7C0802A6 00000000
C20DB908 00000002 #get grabbed
39C00000 99C318D8
7C0802A6 00000000
C2099A9C 00000004 #airdodge flag
89C318D8 2C0E0001
41820008 48000008
4E800020 7C0802A6
60000000 00000000
$Mewtwo Enters Fall After Up-B, Keeps Jump from Ground, and Cannot Up-B Again (a la PM)[UnclePunch]
*Requires Special Move Master Code v3
04145e30 4BF86901
04145b68 60000000 #ground up b keep jump
C2145258 00000005 #ground up B lose up B
89DF1878 2C0E0001
41820010 39C00001
99DF1878 48000008
4E800020 7C0802A6
60000000 00000000
C21451DC 00000002 #aerial up B lose up B
39C00001 99C318D8
7C0802A6 00000000


Mr. Game & Watch


$3D Mr. Game and Watch (1.02) [Achilles]
0414A410 C005048C
$Mr. Game and Watch - Always Specific Hammer Value (1.02) [Wooggle]
0414C760 3BC0000? #Set Specific Hammer Value Here (where ? = X-1)
$GaW Bucket Fill Amount Based on Damage of Projectile [UnclePunch]
*If projectile dealt 1->8 damage, fill 1
*If projectile dealt 9->12 damage, fill 2
*If projectile dealt 13+ damage, fill 3
C214D9D4 00000007
801F1A44 2C000008
40810014 2C00000C
40810014 2C00000D
40800014 38000001
48000014 38000002
4800000C 38000003
48000004 00000000
$GaW Hold B [UnclePunch]
0414e934 8004065C
0414e8b0 8004065C



$Special Move Master Code v3 (fix console crash) [UnclePunch]
C20D5C08 00000002 #land
39C00000 99C31878
7C7F1B78 00000000
C20D5AEC 00000002 #specialland1
39C00000 99C318D8
7C0802A6 00000000
C20D5CB0 00000002 #specialland2
39C00000 99C318D8
7C0802A6 00000000
C208A348 00000002 #wait
39C00000 99DF18D8
7C0802A6 00000000
C20D4FF4 00000002 #rebirth
39C00000 99C318D8
7C0802A6 00000000
C2081370 00000002 #cliff catch
39C00000 99C318D8
7C0802A6 00000000
C208DCE0 00000002 #hitstun
39C00000 99C318D8
7C0802A6 00000000
C20DB908 00000002 #get grabbed
39C00000 99C318D8
7C0802A6 00000000
C2099A9C 00000004 #airdodge flag
89C318D8 2C0E0001
41820008 48000008
4E800020 7C0802A6
60000000 00000000

$G&W Enters Fall After Up-B, Keeps Jump from Ground, and Cannot Up-B Again (a la PM)[UnclePunch]
*Requires Special Move Master Code v3
0414e274 4BF7E4BD #enters fall
0414e0d8 60000000 #doesnt lose jump after grounded up B
0414e178 60000000 #doesnt lose jump after frame perfect upB in air
C214E158 00000005 #aerial up B
89DF1878 2C0E0001
41820010 39C00001
99DF1878 48000008
4E800020 7C0802A6
60000000 00000000
C214E0AC 00000002 #ground up B
39C00001 99C318D8
7C0802A6 00000000


Marth


$Costume Dependent Marth Sword Swing Colors (1.02) [Achilles]
C2136510 0000000F
3DC0FF00 61CEFFFF
7C007000 40820060
39E5E181 89EF0000
2C0F0001 40820010
3C60FF00 6063BE0C
3C001900 2C0F0002
40820010 3C60FF00
60638DD5 3C002E00
2C0F0003 40820010
3C60FF00 6063F7E1
3C008300 2C0F0004
40820010 3C60FF00
60637D77 3C00C800
6000FFFF 94650008
60000000 00000000


Roy



Male Wireframe



Female Wireframe



Giga Bowser


$Giga Bowser & Sandbag Always Fall On Match Start [Achilles]
C2069328 00000006
807E0004 2C03001F
4182000C 2C030020
40820014 3C608006
60639350 7C6903A6
4E800420 887E000C
60000000 00000000

$If character selected is Giga Bowser, set scale to 0.5 [flieskiller]
C216DAD4 00000006
3DE08045 61EF3084
1E1C0E90 7DEF8214
820F0000 2C10001D
4082000C 3E203F00
923D0020 C03D0020
60000000 00000000
$Giga Bowser Can Be Grabbed (1.02) [Achilles]
0414f704 60000000


Master Hand



Crazy Hand



Sandbag



Stage Game-Play Altering Codes



$Toggle Frozen Stages with Y
224d6c94 00000000
04c8ee24 00000000
04c8ea04 99b3b3ff
04c79964 ccccccff
04c73758 ffffffff
04cb1a88 80ca3570
04cb1aa8 80ca3574
04ca3578 00000000
04ca357c c0000077
28469d44 00000001
04c8ee24 3f490fdb
04c8ea04 5060ffff
04c79964 6060ffff
04c73758 9090ffff
04cb1a88 80ca3578
04cb1aa8 80ca357c
04ca3578 0000ff00
04ca357c 0000ff00
82000000 80ca3571
84000000 80ca3578
84000000 80ca3579
84000000 80ca357c
84000000 80ca357d
e2000002 00000000
c21d4548 00000003
3c808047 a0849d44
2c040001 4d820020
7c0802a6 00000000
c22115ac 00000004
801f00d0 3c808047
a0849d44 2c040001
40820008 38000001
60000000 00000000
c21e3418 00000003
3c808047 a0849d44
2c040001 4d820020
7c0802a6 00000000
c221b2e8 00000003
3c808047 a0849d44
2c040001 4d820020
7c0802a6 00000000
c220f52c 00000003
3c808047 a0849d44
2c040001 4d820020
7c0802a6 00000000
c2259c48 0000000a
806db600 54600529
41820040 a01f0002
2c000001 40820034
38600001 3d808002
618c4030 7d8903a6
4e800421 3e608046
62739d45 8a930000
6a940001 9a930000
3a80001e 9a8db60e
886db60e 00000000


$Load Any Stage over Another SSS Icon in Vs. Mode (1.02) [Achilles]
28480686 FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
00480687 00000YYY #Replace_with_Hexidecimal_Stage_ID_for_Desired_Stage_to_Load
E2000001 00000000
$Load Any Stage over Another SSS Icon in Vs. Mode (1.01) [Achilles]
2847F9A6 FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
0047F9A7 00000YYY
E2000001 00000000
$Load Any Stage over Another SSS Icon in Vs. Mode (1.00) [Achilles]
2847E6BE FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
0047E6BF 00000YYY #Replace_with_Hexidecimal_Stage_ID_for_Desired_Stage_to_Load
E2000001 00000000
$Load Any Stage over Another SSS Icon in Vs. Mode (PAL) [Achilles]
2847148E FF0000XX #Replace_with_Hexidecimal_Stage_ID_for_Stage_on_the_Stage_Select_Screen
0047148F 00000YYY #Replace_with_Hexidecimal_Stage_ID_for_Desired_Stage_to_Load
E2000001 00000000


Stage ID List from This Google Sheet


Stage ID List
Decimal [Hexidecimal] // Stage
DEBUG
000 [000] // Dummy
001 [001] // TEST
STANDARD
002 [002] // Fountain of Dreams (Izumi)
003 [003] // Pokémon Stadium (Pstadium)
004 [004] // Princess Peach's Castle (Castle)
005 [005] // Kongo Jungle (Kongo)
006 [006] // Brinstar (Zebes)
007 [007] // Corneria
008 [008] // Yoshi's Story (Story)
009 [009] // Onett
010 [00A] // Mute City
011 [00B] // Rainbow Cruise (RCruise)
012 [00C] // Jungle Japes (Garden)
013 [00D] // Great Bay
014 [00E] // Hyrule Temple (Shrine)
015 [00F] // Brinstar Depths (Kraid)
016 [010] // Yoshi's Island (Yoster)
017 [011] // Green Greens (Greens)
018 [012] // Fourside
019 [013] // Mushroom Kingdom I (Inishie1)
020 [014] // Mushroom Kingdom II (Inishie2)
// 021 [015] // Akaneia (Deleted Stage)
022 [016] // Venom
023 [017] // Poké Floats (Pura)
024 [018] // Big Blue
025 [019] // Icicle Mountain
026 [01A] // Icetop
027 [01B] // Flat Zone
028 [01C] // Dream Land N64 (old ppp)
029 [01D] // Yoshi's Island N64 (old yosh)
030 [01E] // Kongo Jungle N64 (old kong)
031 [01F] // Battlefield (battle)
032 [020] // Final Destination (last)
TARGET TEST
033 [021] // Target Test // Mario (TMario)
034 [022] // Target Test // C. Falcon (TCaptain)
035 [023] // Target Test // Young Link (TClink)
036 [024] // Target Test // Donkey Kong (TDonkey)
037 [025] // Target Test // Dr. Mario (TDrmario)
038 [026] // Target Test // Falco (TFalco)
039 [027] // Target Test // Fox (TFox)
040 [028] // Target Test // Ice Climbers (TIceclim)
041 [029] // Target Test // Kirby (TKirby)
042 [02A] // Target Test // Bowser (TKoopa)
043 [02B] // Target Test // Link (TLink)
044 [02C] // Target Test // Luigi (TLuigi)
045 [02D] // Target Test // Marth (TMars)
046 [02E] // Target Test // Mewtwo (TMewtwo)
047 [02F] // Target Test // Ness (TNess)
048 [030] // Target Test // Peach (TPeach)
049 [031] // Target Test // Pichu (TPichu)
050 [032] // Target Test // Pikachu (TPikachu)
051 [033] // Target Test // Jigglypuff (TPurin)
052 [034] // Target Test // Samus (TSamus)
053 [035] // Target Test // Sheik (TSeak)
054 [036] // Target Test // Yoshi (TYoshi
055 [037] // Target Test // Zelda (TZelda)
056 [038] // Target Test // Mr. Game & Watch (TGamewat)
057 [039] // Target Test // Roy (TEmblem)
058 [03A] // Target Test // Ganondorf (TGanon)
ADVENTURE MODE
059 [03B] // 1 //1 Kinoko (Mushroom Kingdom Adventure)
060 [03C] // 1 //2 Castle (vs Peach & Mario [or luigi])
061 [03D] // 2 //1 Kongo (vs 2 mini Donkey Kongs)
062 [03E] // 2 //2 Garden (vs Donkey Kong)
063 [03F] // 3 //1 Meiktu (Zelda Adventure[Underground Maze])
064 [040] // 3 //2 Shrine (vs Zelda)
065 [041] // 4 //1 Zebes (vs Samus)
066 [042] // 4 //2 Dassyut (Escape from Brinstar Adventure)
067 [043] // 5 //1 Greens (vs Kirby)
068 [044] // 5 //2 Greens (vs Kirby Team)
069 [045] // 5 //3 Greens (classic Kirby music) (vs Giant Kirby)
070 [046] // 6 //1 Corneria (vs Fox [or Falco])
071 [047] // 6 //2 Corneria (vs Fox [or Falco] with massive arwing attack)
072 [048] // 7 //1 Pokémon Stadium (vs Pikachu Team, and 1 Jigglypuff if unlocked, lots of pokeball)
073 [049] // 8 //1 B Route (F //Zero Adventure[F //Zero Grand Prix])
074 [04A] // 8 //2 Mute City (vs Captain Falcon)
075 [04B] // 9 //1 Onett (vs Ness x3, lots of Mr Saturn)
076 [04C] // 10 //1 Icemt (Icicle Mountain Adventure)
077 [04D] // 10 //2 Icetop (vs Ice Climbers x2)
078 [04E] // 11 //1 Battle (vs Fighting Wireframe team, low gravity)
079 [04F] // 11 //2 Battle (vs Metal Mario [& Metal Luigi if unlocked])
080 [050] // 12 //1 Last (vs Bowser)
081 [051] // 12 //2 Last (vs Giga Bowser)
BONUS STAGE
082 [052] // Takisusume (Race to the Finish Classic)
083 [053] // Grab the Trophies (figureget)
084 [054] // Homerun Contest (homerun)
085 [055] // Heal (All-Star's Stage Inbetween Matches)
CLASSIC (VS SINGLE CHARACTER)
086 [056] // Princess Peach's Castle (vs Mario)
087 [057] // Rainbow Cruise (vs Mario)
088 [058] // Kongo Jungle (vs Donkey Kong)
089 [059] // Jungle Japes (vs Donkey Kong)
090 [05A] // Great Bay (vs Link)
091 [05B] // Temple (vs Link)
092 [05C] // Brinstar (vs Samus)
093 [05D] // Brinstar Depths (vs Samus)
094 [05E] // Yoshi's Story (vs Yoshi)
095 [05F] // Yoshi's Island (vs Yoshi)
096 [060] // Fountain of Dreams (vs Kirby)
097 [061] // Green Greens (vs Kirby)
098 [062] // Corneria (vs Fox)
099 [063] // Venom (vs Fox)
100 [064] // Pokémon Stadium (Only Pokeballs)(vs Pikachu)
101 [065] // Mushroom Kingdom I (vs Luigi)
102 [066] // Mushroom Kingdom II (vs Luigi)
103 [067] // Mute City (vs Captain Falcon)
104 [068] // Big Blue (vs Captain Falcon)
105 [069] // Onett (vs Ness)
106 [06A] // Fourside (vs Ness)
107 [06B] // Pokémon Stadium (vs Jigglypuff)
108 [06C] // Princess Peach's Castle (vs Bowser)
109 [06D] // Battlefield (vs Bowser)
110 [06E] // Princess Peach's Castle (vs Peach)
111 [06F] // Mushroom Kingdom II (vs Peach)
112 [070] // Temple (vs Zelda)
113 [071] // Great Bay (vs Marth)
114 [072] // Final Destination (vs Mewtwo)
115 [073] // Pokémon Stadium (vs Mewtwo)
116 [074] // Icicle Mountain (vs Ice Climbers)
117 [075] // Icicle Mountain (vs Ice Climbers)
118 [076] // Mushroom Kingdom I (Dr. Mario Music) (vs Dr. Mario)
119 [077] // Great Bay (vs Young Link)
120 [078] // Temple (vs Young Link)
121 [079] // Corneria (vs Falco)
122 [07A] // Venom (vs Falco)
123 [07B] // Great Bay (Unused)
124 [07C] // Pokémon Stadium (Pichu)
CLASSIC (VS TWO CHARACTERS)
125 [07D] // Battlefield (Plays Mario Theme) (vs Team Mario & Bowser)
126 [07E] // Mushroom Kingdom II (vs Team Mario & Peach)
127 [07F] // Kongo Jungle (vs Team DK & Fox)
128 [080] // Temple (vs Team Link & Zelda)
129 [081] // Great Bay (vs Team Link & Young Link)
130 [082] // Mushroom Kingdom I (vs Team Link & Luigi)
131 [083] // Great Bay (Saria's Song) (vs Team Marth & Link)
132 [084] // Big Blue (vs Team Samus & Captain Falcon)
133 [085] // Brinstar (vs Team Samus & Fox)
134 [086] // Yoshi's Story (vs Team Yoshi & Luigi)
135 [087] // Yoshi's Island (vs Team Yoshi & Ness)
136 [088] // Green Greens (vs Team Kirby & Pikachu)
137 [089] // Fountain of Dreams (vs Team Kirby & Pichu)
138 [08A] // Green Greens (vs Team Kirby & Jigglypuff)
139 [08B] // Icicle Mountain (vs Team Kirby & Ice Climbers)
140 [08C] // Corneria (vs Team Fox & Falco)
141 [08D] // Mute City (vs Team Fox & Captain Falcon)
142 [08E] // Pokémon Stadium (vs Team Pikachu & Pichu)
143 [08F] // Pokémon Stadium (vs Team Pikachu & Jigglypuff)
144 [090] // Mushroom Kingdom I (vs Team Luigi & Dr. Mario)
145 [091] // Onett (alt music) (vs Team Ness & Peach)
146 [092] // Fourside (vs Team Ness & Mewtwo)
147 [093] // Big Blue (mRider song) (vs Team Captain Falcon & Falco)
148 [094] // Battlefield (vs Team Bowser & Mewtwo)
149 [095] // Battlefield (vs Team Bowser & Peach)
150 [096] // Battlefield (vs Team Bowser & Zelda)
151 [097] // Temple (vs Team Peach & Zelda)
152 [098] // Great Bay (Saria's Song) (vs Team Zelda & Young Link)
153 [099] // Temple (Emblem) (vs Team Zelda & Marth)
154 [09A] // Great Bay (Unused)
CLASSIC (VS GIANT CHARACTER)
155 [09B] // Princess Peach's Castle (vs Giant Mario)
156 [09C] // Kongo Jungle (vs Giant DK)
157 [09D] // Great Bay (vs vs Giant Link)
158 [09E] // Yoshi's Story (vs Giant Yoshi)
159 [09F] // Mushroom Kingdom II (vs Giant Luigi)
160 [0A0] // Mute City (vs Giant Captain Falcon)
161 [0A1] // Pokémon Stadium (vs Giant Jigglypuff)
162 [0A2] // Fountain of Dreams (vs Giant Bowser)
163 [0A3] // Mushroom Kingdom I (vs Giant Dr. Mario)
164 [0A4] // Temple (vs Giant Young Link)
CLASSIC (VS TEAM CHARACTER)
165 [0A5] // Rainbow Cruise (vs Team Mario)
166 [0A6] // Jungle Japes (vs Team Donkey Kong)
167 [0A7] // Fountain of Dreams (vs Team Kirby)
168 [0A8] // Mushroom Kingdom II (vs Team Luigi)
169 [0A9] // Onett (vs Team Ness)
170 [0AA] // Pokémon Stadium (vs Team Jigglypuff)
171 [0AB] // Icicle Mountain (Unused)
172 [0AC] // Pokémon Stadium (vs Team Pichu)
173 [0AD] // Flat Zone (vs Team Game & Watch)
174 [0AE] // Mute City (vs Team Captain Falcon)
CLASSIC FINAL
175 [0AF] // Battlefield (No items) (vs Metal Character)
176 [0B0] // Final Destination (No items) (vs Master Hand)
ALL-STAR
177 [0B1] // Rainbow Cruise (vs Mario)
178 [0B2] // Kongo Jungle (vs Donkey Kong)
179 [0B3] // Great Bay (vs Link)
180 [0B4] // Brinstar (vs Samus)
181 [0B5] // Yoshi's Story (vs Yoshi)
182 [0B6] // Green Greens (vs Kirby)
183 [0B7] // Corneria (vs Fox)
184 [0B8] // Pokémon Stadium (vs Pikachu)
185 [0B9] // Mushroom Kingdom I (vs Luigi)
186 [0BA] // Mute City (vs Captain Falcon)
187 [0BB] // Onett (vs Ness)
188 [0BC] // Poké Floats (vs Jigglypuff)
189 [0BD] // Icicle Mountain (vs Ice Climbers)
190 [0BE] // Princess Peach's Castle (vs Peach)
191 [0BF] // Temple (vs Zelda)
192 [0C0] // Fountain of Dreams (Emblem Music) (vs Marth)
193 [0C1] // Battlefield (Poké Floats song) (vs Mewtwo)
194 [0C2] // Yoshi's Island (vs Bowser)
195 [0C3] // Mushroom Kingdom II (Dr Mario Music) (vs Dr Mario)
196 [0C4] // Jungle Japes (vs Young Link)
197 [0C5] // Venom (vs Falco)
198 [0C6] // Fourside (vs Pichu)
199 [0C7] // Final Destination (Emblem Music) (vs Roy)
200 [0C8] // Flat Zone (vs Team Game & Watch)
201 [0C9] // Brinstar Depths (vs Gannondorf)
EVENT MATCH
202 [0CA] // Battlefield (Event #01) (Trouble King)
203 [0CB] // Temple (Event #18) (Link's Adventure)
204 [0CC] // Princess Peach's Castle (Event #03) (Bomb-fest)
205 [0CD] // Yoshi's Story (Event #04) (Dino-wrangling)
206 [0CE] // Onett (Event #05) (Spare Change)
207 [0CF] // Fountain of Dreams (Event #06) (Kirbys on Parade)
208 [0D0] // Pokémon Stadium (Event #07) (Pokémon Battle)
209 [0D1] // Brinstar (Event #08) (Hot Date on Brinstar)
210 [0D2] // Great Bay (Event #09) (Hide 'n' Sheik)
211 [0D3] // Yoshi's Island (Event #10) (All-Star Match 1-1 /vs Mario)
212 [0D4] // Icicle Mountain (Event #11) (King of the Mountain)
213 [0D5] // Mute City (Event #12) (Seconds, Anyone?)
214 [0D6] // Rainbow Cruise (Event #13) (Yoshi's Egg)
215 [0D7] // Goomba (Event #14) (Trophy Tussle 1)
216 [0D8] // Battlefield (Event #37) (Legendary Pokemon)
217 [0D9] // Corneria (Event #16) (Kirby's Air-raid)
218 [0DA] // Jungle Japes (F-Zero Music) (Event #17) (Bounty Hunters)
219 [0DB] // Kongo Jungle (Event #2) (Lord of the Jungle)
220 [0DC] // Final Destination (Event #19) (Peach's Peril)
221 [0DD] // Brinstar (Event #20) (All-Star Match 2-1 /vs Samus)
222 [0DE] // Princess Peach's Castle (Event #21) (Ice Breaker)
223 [0DF] // Mushroom Kingdom II (Event #22) (Super Mario 128)
224 [0E0] // Brinstar Depths (Event #27) (Cold Armor)
225 [0E1] // Yoshi's Island (Event #24) (The Yoshi Herd)
226 [0E2] // Fourside (DK Rap) (Event #25) (Gargantuans)
227 [0E3] // Entei (Event #26) (Trophy Tussle 2)
228 [0E4] // Venom (Event #23) (Slippy's Invention)
229 [0E5] // Green Greens (Event #28) (Puffballs Unite)
230 [0E6] // Temple (Great Bay music) (Event #29) (Triforce Gathering)
231 [0E7] // Fountain of Dreams (Event #15) (Girl Power)
232 [0E8] // Mushroom Kingdom I (Event #31) (Mario Bros. Madness)
233 [0E9] // Corneria (Many Arwings) (Event #32) (Target Acquired)
234 [0EA] // F //Zero Adventure Stage (Event #33) (Lethal Marathon)
235 [0EB] // Great Bay (Event #34) (Seven Years)
236 [0EC] // Dream Land (Event #35) (Time for a Checkup)
237 [0ED] // Fourside (Event #36) (Space Travelers 1-1)
238 [0EE] // Fountain of Dreams (Event #30) (All-Star Match 3-1 /vs Kirby)
239 [0EF] // Mushroom Kingdom II (Event #38) (Super Mario Bros. 2)
240 [0F0] // Pokémon Stadium (Event #39) (Jigglypuff Live!)
241 [0F1] // Temple (Emblem Music) (Event #40) (All-Star Match 4-1 /vs Marth)
242 [0F2] // Temple (Emblem Music) (Event #41) (En Garde!)
243 [0F3] // Poké Floats (Event #42) (Trouble King 2)
244 [0F4] // Big Blue (Event #43) (Birds of Prey)
245 [0F5] // Battlefield (Event #44) (Mewtwo Strikes!)
246 [0F6] // Flat Zone (Event #45) (Game and Watch Forever!)
247 [0F7] // Temple (Emblem Music) (Event #46) (Fire Emblem Pride)
248 [0F8] // Majora's Mask (Event #47) (Trophy Tussle 3)
249 [0F9] // Yoshi's Story (Event #48) (Pikachu and Pichu)
250 [0FA] // Mushroom Kingdom I (Event #49) (All-Star Match Deluxe 5-1 /vs Dr Mario)
251 [0FB] // Final Destination (Final Destination Match) (Event #50)
252 [0FC] // Final Destination (The Showdown) (Event #51)
253 [0FD] // Jungle Japes (DK Rap) (Event #10) (All-Star Match 1-2 /vs DK)
254 [0FE] // Yoshi's Story (Event #10) (All-Star Match 1-3 /vs Yoshi)
255 [0FF] // Princess Peach's Castle (Event #10) (All-Star Match 1-4 /vs Peach)
256 [100] // Rainbow Cruise (Event #10) (All-Star Match 1-5 /vs Bowser)
257 [101] // Great Bay (All-Star Match 2-2 /vs Link)
258 [102] // Temple (All-Star Match 2-3 /vs Zelda)
259 [103] // Mute City (All-Star Match 2-4 /vs Captain Falcon)
260 [104] // Corneria (All-Star Match 2-5 /vs Fox)
261 [105] // Pokémon Stadium (All-Star Match 3-2 /vs Pikachu)
262 [106] // Onett (All-Star Match 3-3 /vs Ness)
263 [107] // Icicle Mountain (All-Star Match 3-4 /vs Ice Climbers)
264 [108] // Mushroom Kingdom II (All-Star Match 4-2 /vs Luigi)
265 [109] // Poké Floats (All-Star Match 4-3 /vs Jigglypuff)
266 [10A] // Final Destination (All-Star Match 4-4 /vs Mewtwo)
267 [10B] // Flat Zone (All-Star Match 4-5 /vs Mr Game & Watch)
268 [10C] // Venom (All-Star Match Deluxe 5-2 /vs Falco)
269 [10D] // Pokémon Stadium (All-Star Match Deluxe 5-3 /vs Pichu)
270 [10E] // Great Bay (Saria's Song) (All-Star Match Deluxe 5-4 /vs Young Link)
271 [10F] // Temple (Emblem Music) (All-Star Match Deluxe 5-5 /vs Roy)
272 [110] // Final Destination (All-Star Match Deluxe 5-6 /vs Gannondorf)
273 [111] // Battlefield (Event #36) (Space Travelers 1-2)
UNLOCKABLES
274 [112] // Pokémon Stadium //Unlocking Jigglypuff
275 [113] // Final Destination //Unlocking Mewtwo
276 [114] // Mushroom Kingdom II //Unlocking Luigi
277 [115] // Fountain of Dreams //Unlocking Marth
278 [116] // Flat Zone //Unlocking Mr Game and Watch
279 [117] // Princess Peach's Castle (DR Mario song) //Unlocking Dr Mario
280 [118] // Final Destination (Great Bay music) //Unlocking Gannondorf
281 [119] // Great Bay (Saria's Song) //Unlocking Young Link
282 [11A] // Battlefield (Corneria Music) //Unlocking Falco
283 [11B] // Pokémon Stadium //Unlocking Pichu?
284 [11C] // Temple (Emblem Music) //Unlocking Roy?
MULTI-MAN MELEE
285 [11D] // Battlefield (Multi-Man Melee)


Icicle Mountain



Princess Peach's Castle


$Disable Switches and Bullets on Princess Peach's Castle (1.02) [Zauron]
041CD8A8 4E800020


Rainbow Cruise



Kongo Jungle (SSBM)


$Disable barrel from Kongo Jungle (Melee) (1.02)[flieskiller]
041d5290 60000000


Jungle Japes



Termina: Great Bay



Hyrule Temple



Yoshi's Story


$Destroy Randall [sushie]
041E338C 4BFE167D
041E3390 48000030
041E33E0 4E800020
$Cannot Enter Wait from CliffWait (Randall Fix) [UnclePunch]
040815f8 38600000
$Grounded Getup Attack Fix (Randall Fix) [UnclePunch]
0409adcc 38600000
$Disable Shy Guys on Yoshi's Story (1.02) [Zauron]
041E3348 60000000
$Shy Guys drop food even if items are at off on Yoshi's Story (1.02)[flieskiller]
0428fb1c 4800000c


Yoshi's Island (SSBM)



Fountain of Dreams


$Disable Rising Platforms and Water Jets on Fountain of Dreams (1.02) [Zauron]
041CC8AC FC000028
041CC8B4 4800013C


Green Greens


$Disable Initial Bricks on Green Greens (1.02) [Zauron]
042146EC 60000000
$Blocks initially in the stage can't have bombs on Green Greens [flieskiller]
04214c0c 60000000
04214c40 60000000
04214c74 60000000
04214ca8 60000000
04214cdc 60000000
04214d10 60000000
04214d44 60000000
04214d78 60000000
04214dac 60000000
04214de0 60000000
04214e14 60000000
04214e48 60000000
04214e7c 60000000
04214eb0 60000000
04214ee4 60000000
04214f18 60000000
04214f4c 60000000
04214f80 60000000
$Disable blocks, falling from the sky [flieskiller]
04216ABC 60000000
$Disable Tree Wind and Apples on Green Greens (1.02) [Zauron]
04213C10 4E800020


Corneria


$Disable Ship Spawn on Corneria (1.02) [Zauron]
041DDA48 60000000
$Disable Great Fox's Gun (starts out dead) on Corneria (1.02) [Zauron]
041E1390 40800430


Venom



Flatzone



Brinstar


$Disable Rising Lava on Brinstar (1.02) [Zauron]
041D99E0 4E800020


Brinstar Depths



Onett


$Disable cars on Onett (1.02)[flieskiller]
041e379c 60000000
$Remove Drug Store Platforms from Onett (1.02)[flieskiller]
041e3794 60000000


Fourside



Mute City


$Disable cars on Mute City (1.02)[flieskiller]
041f0188 60000000


Big Blue



Pokemon Stadium


$Disable Stage Transformations on Pokemon Stadium (1.02) [Zauron]
041D1548 60000000
$Always Certain Pokemon Stadium Transformation [flieskiller]
*Replace "X" with: 0 = fire, 1 = grass, 2 = rock, 3 = water
041d463C 3860000X
$Pokemon Stadium Transformation lasts for 9 minutes (1.02) [flieskiller]
041d4f84 3B807FFF
041d4f88 48000044


Pokefloats



Mushroom Kingdom I


$Remove levers from Mushroom Kingdom I (1.02) [flieskiller]
041fa918 60000000
$Blocks no longer respawn on Mushroom Kingdom I (1.02) [flieskiller]
041fab7c 60000000


Mushroom Kingdom II


$Disable Birdo on Mushroom Kingdom II (1.02) [flieskiller]
041fcfe8 60000000
$Disable Pidgit (1.02) [flieskiller]
041fcff0 60000000
$Disable Wood Logs (1.02) [flieskiller]
041fcfe0 60000000
$Disable Logs, Pidgit, and Birdo on Mushroom Kingdom II (1.02)  [Jorgasms]
041fcd84 60000000


Battlefield



Final Destination



Dreamland (SSB64)


$Disable Tree Blow on Dreamland (1.02) [Zauron]
04211444 60000000


Yoshi's Island (SSB64)



Kongo Jungle (SSB64)



Adventure Stages


Mushroom Kingdom (Adventure)


$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000


Underground Maze


$Mushroom Kingdom / Underground Maze Crash Prevent (Debug Mode)
01C415E2 08000000
0446B4A4 3F800000
0446B4A0 3F800000
0446B49C 3F800000


Brinstar Escape



F-Zero Grand Prix



Trophy Stages


Trophy Collector Stage


$Disable Trophy Spawn on Snag the Trophies Stage (FigureGet) (1.02) [wparam]
042199FC 60000000
$Trophy Collector Crash Prevent (Debug Mode)
01C43D24 08000000
042199FC 60000000


Goomba Trophy Stage



Entei Trophy Stage



Target Test Stages


$Target Test Never Ends (1.02) [donny2112]
041C4344 38030000


Other Stages


$DUMMY / ICETOP Crash Prevent (Debug Mode)
01C41CBD 08000000
041C2AAC 48000018
041C284C 38600000
041C2850 48000048


HUD Cosmetic Codes


$Remove Classic Mode VS Screen HUD [UnclePunch]
041869f8 60000000
04186bb0 60000000
04186ab4 60000000



$Disable "Go!" Text Graphic On Match Start [gadzook]
C22F6EA8 00000002
7C6E1B78 2C030008
60000000 00000000
C22F6FAC 00000005
2C0E0004 41820020
3D808039 618C069C
7D8903A6 4E800421
60000000 39C00000
60000000 00000000


$Smaller "Ready, GO!" Text Graphics on Match Start [UnclePunch]
C22F71E0 0000000D
4800004D 7D8802A6
8083000C 80840000
C02C0000 D0240020
D0240024 D0240028
C02C0008 D0240030
80830010 80840000
C02C0004 D0240020
D0240024 D0240028
C02C0008 D0240030
48000014 4E800021
3F19999A 3ECCCCCD
41200000 80030010
60000000 00000000



$Force 2P Center HUD [UnclePunch]
*HUD for Players occupy the P2 and P3 Positions on the Screen
0416e9ac 38600002



$PAL Stock Icons [UnclePunch]
*Will not cause desyncs when playing online
C22F9A3C 00000007 #External/PAL/Core/PAL Stock Icons.asm
48000021 7C8802A6
80640000 907D002C
907D0030 80640004
907D003C 48000010
4E800021 3F59999A
C1A80000 801D0014
60000000 00000000



$HUD Transparency v1.1 [UnclePunch]
*When Player Characters Go Behind the HUD, the HUD will become transparent to assist game-play visual clarity
C22F6690 0000009D
7C0802A6 90010004
9421FF00 BE810008
3860000E 3880000F
38A00000 3D808039
618C01F0 7D8903A6
4E800421 7C7F1B78
38600090 3D808037
618CF1E4 7D8903A6
4E800421 7C7E1B78
38800090 3D808000
618CC160 7D8903A6
4E800421 7FC6F378
7FE3FB78 38800004
3CA08037 60A5F1B0
3D808039 618C0B68
7D8903A6 4E800421
7FE3FB78 48000059
7C8802A6 38A00013
3D808038 618CFD54
7D8903A6 4E800421
4800040D 7C6802A6
7FC4F378 38A00000
C0230008 D0240000
C023000C D0240008
C0230010 D0240010
38A50001 38840018
2C050006 4180FFDC
480003F8 4E800021
7C0802A6 90010004
9421FF00 BE810008
83E3002C 480003B9
7FC802A6 3A800000
7FF5FB78 C03E0008
D0350004 C03E000C
D035000C C03E0010
D0350014 3A940001
3AB50018 2C140006
4180FFDC 806DC18C
82830020 480001D8
82B4002C 8875221F
54600673 408201C4
8875221E 54600631
408201B8 C03506F8
C0550778 EC41102A
D0410080 C0550780
EC41102A D0410084
C03506F4 C055078C
EC41102A D0410088
C0550784 EC41102A
D041008C 3D808003
618C0A50 7D8903A6
4E800421 83A30028
38600000 90610068
C0210088 D0210060
C0210080 D0210064
7FA3EB78 38810060
38A10070 38C00000
3D808000 618CE210
7D8903A6 4E800421
C0210070 D0210088
C0210074 D0210080
C021008C D0210060
C0210084 D0210064
7FA3EB78 38810060
38A10070 38C00000
3D808000 618CE210
7D8903A6 4E800421
C0210070 D021008C
C0210074 D0210084
3AC00000 7EC3B378
3D80802F 618C3424
7D8903A6 4E800421
7C641B78 3C60804A
60630FD8 80630000
80630028 38A10090
38C00000 3D808000
618CE210 7D8903A6
4E800421 C0210090
C05E0014 EC21102A
C0410088 FC020840
4080007C C0210090
C05E0014 EC211028
C041008C FC020840
40810064 C0210094
C05E0018 EC211028
C0410084 FC020840
4081004C C0210094
C05E0018 EC21102A
C0410080 FC020840
40800034 1C760018
7C63FA14 C05E0000
C03E0008 EC2100B2
D0230004 C03E000C
EC2100B2 D023000C
C03E0010 EC2100B2
D0230014 3AD60001
2C160006 4180FF28
82940008 2C140000
4082FE28 3A800000
1C740018 7EA3FA14
3C60804A 60631380
1C940050 7C632214
80630000 2C030000
4182000C 38950000
4800006D 3C60804A
606310C8 1C940064
7C632214 80630004
2C030000 4182000C
38950008 48000049
3C60804A 606310C8
1C940064 7C632214
80630000 2C030000
4182000C 38950010
48000025 3A940001
2C140006 4180FF84
BA810008 80010104
38210100 7C0803A6
4E800020 7C0802A6
90010004 9421FF00
BE810008 83E30028
7C9E2378 480000E9
7FA802A6 C03E0000
C05E0004 C07D0004
FC011040 4182003C
41810018 EC21182A
FC011040 40810020
FC201090 48000018
EC211828 FC011040
4080000C FC201090
48000004 D03E0000
7FE3FB78 48000019
BA810008 80010104
38210100 7C0803A6
4E800020 7C0802A6
90010004 9421FFE4
93E10014 93C10018
7C7F1B78 83DF0018
48000024 807E0008
2C030000 41820014
8063000C 2C030000
41820008 D023000C
83DE0004 2C1E0000
4082FFDC 807F0010
2C030000 41820008
4BFFFFAD 807F0008
2C030000 41820008
4BFFFF9D 83C10018
83E10014 80010020
3821001C 7C0803A6
4E800020 4E800021
3ECCCCCD 3DA3D70A
3F7FBE77 3F32F1AA
3F7FBE77 42820000
42820000 40000000
BA810008 80010104
38210100 7C0803A6
8001001C 00000000



$Invisible Emblems Behind Percents (1.02) [flieskiller]
042f61fc 4e800020



$Disable Magnifying-glass HUD [NeilHarbin0]
042fb8c0 4E800020



$Hide Nametags [Nikki]
*Hides the nametags over top player characters
C22FCCD8 00000003 #External/Always Hide Nametag/Always Hide Nametag.asm
3D80802F 618CCCC8
7D8903A6 4E800420
60000000 00000000


Cosmetic and Quality-of-Life Codes for Use Online


$Display Teams Ally v1.1 [UnclePunch]
*When playing online, teammate will always be indicated
*Will not cause desyncs when playing online
C22FC9E4 0000001D #External/Display Ally Indicator/AllyIndicator.asm
3B840000 7C0802A6
90010004 9421FF50
BE810008 7C7E1B78
3C608048 80639D30
5463443E 2C030208
408200A4 3D808016
618CB168 7D8903A6
4E800421 2C030000
4182008C 806DB61C
88630000 7C03F000
4182007C 3D808003
618C3370 7D8903A6
4E800421 7C7D1B78
7FC3F378 3D808003
618C3370 7D8903A6
4E800421 7C03E800
4082004C 1C7E000E
3C808046 6084B6A0
7CA32214 8865003C
60630010 9865003C
1C7D0004 7C63FA14
C0230064 BA810008
800100B4 382100B0
7C0803A6 3D80802F
618CCA84 7D8903A6
4E800420 7FC3F378
BA810008 800100B4
382100B0 7C0803A6
60000000 00000000



$Force Nametag for Local Player [Fizzi]
*When playing online, nametag YOU will show above your character
*Will not cause desyncs when playing online
C20355B4 00000008 #Online/Optional/IndicateLocalPlayer/ForceLocalPlayerTag.asm
3C608048 80639D30
5463443E 2C030208
40820028 806DB61C
88630000 7C03F800
40820018 38600000
3D808003 618C55CC
7D8903A6 4E800420
1C9F0E90 00000000
C22FD1EC 0000000E #Online/Optional/IndicateLocalPlayer/SetLocalPlayerTag.asm
48000010 4E800021
XXXXXXXX XXXXXX00 #ChangeThisLineForCustomTag/LeaveLastTwoZeros
3C608048 80639D30
5463443E 2C030208
40820020 806DB61C
88630000 7C03D800
40820010 4BFFFFD1
7C6802A6 4800002C
7F63DB78 3D808003
618C556C 7D8903A6
4E800421 5463063E
3D808023 618C754C
7D8903A6 4E800421
60000000 00000000


These tables are converted from This Google Sheet listing of all of the Hexidecimal values that correspond to all of the available characters for custom nametags.



value character value character value character value character
41 A 61 a 8260 8281
42 B 62 b 8261 B 8282
43 C 63 c 8262 8283
44 D 64 d 8263 8284
45 E 65 e 8264 8285
46 F 66 f 8265 F 8286
47 G 67 g 8266 G 8287
48 H 68 h 8267 H 8288
49 I 69 i 8268 I 8289
4A J 6a j 8269 828a
4B K 6b k 826a 828b
4C L 6c l 826b 828c
4D M 6d m 826c 828d
4E N 6e n 826d 828e
4F O 6f o 826e 828f
50 P 70 p 826f 8290
51 Q 71 q 8270 8291
52 R 72 r 8271 8292
53 S 73 s 8272 8293
54 T 74 t 8273 8294
55 U 75 u 8274 8295
56 V 76 v 8275 8296
57 W 77 w 8276 8297
58 X 78 x 8277 8298
59 Y 79 y 8278 Y 8299
5a Z 7a z 8279 829a



value character value character
30 0 824f
31 1 8250
32 2 8251
33 3 8252
34 4 8253
35 5 8254
36 6 8255
37 7 8256
38 8 8257
39 9 8258



value character value character value character value character value character value character value character value character value character value character
82a0 82a9 82b3 82bd 82c8 82cd 82dc 82e2 82e7 82ed
82a2 82ab 82b5 82bf 82c9 82d0 82dd 82e4 82e8 82f0
82a4 82ad 82b7 82c2 82ca 82d3 82de 82e6 82e9 82f1
82a6 82af 82b9 82c4 82cb 82d6 82df 82e1 82ea 82ec
82a8 82b1 82bb 82c6 82cc 82d9 82e0 82e3 82eb 815b
829f 82aa 82b4 82be 82ce 82e5 8160
82a1 82ac 82b6 82c0 82d1 8141
82a3 82ae 82b8 82c3 82d4 8142
82a5 82b0 82ba 82c5 82d7 8143
82a8 82b2 82bc 82c7 82da 8144
82c1 82cf 8145
82d2 8146
82d5 8147
82d8 8148
82db 8149



value character value character value character value character value character value character value character value character value character value character
8341 834a 8354 835e 8369 836e 837d 8384 8389 838f
8343 834c 8356 8360 836a 8371 837e 8386 838a 8392
8345 834e 8358 8363 836b 8374 8380 8388 838b 8393
8347 8350 835a 8365 836c 8377 8381 8383 838c 838e
8349 8352 835c 8367 836d 837a 8382 8385 838d 815b
8340 834b 8355 835f 836f 8387 8160
8342 834d 8357 8361 8372 8141
8344 834f 8359 8364 8375 8142
8346 8351 835b 8366 8378 8143
8348 8353 835d 8368 837b 8144
8394 8395 8362 8370 8145
8396 8373 8146
8376 8147
8379 8148
837c 8149



value character value character value character value character value character
20 (space) 8141 814F 8166 817B
22 " 8142 8151 _ 8168 817C
27 ' 8143 815B 8169 817E ×
2c , 8144 815E 816A 8181
2d - 8145 8160 816D 8183
2e . 8146 8162 816E 8184
3a : 8147 816F 818F
8148 8170 8190
8149 8193
8194
8195
8196
8197



No. v1.00(04XXXXXX) v1.00(04YYYYYY) v1.01(04XXXXXX) v1.01(04YYYYYY) v1.02(04XXXXXX) v1.02(04YYYYYY)
1st 45b888 45B88C 45d850 45D854 Note:Xth name tag = 45d850+1a4*(X-1)
2nd 45BA2C 45BA30 45D9F4 45D9F8
3rd 45BBD0 45BBD4 45DB98 45DB9C 04XXXXXX AAAAAAAA
4th 45BD74 45BD78 45DD3C 45DD40 04YYYYYY BBBBBBBB
5th 45BF18 45BF1C 45DEE0 45DEE4
6th 45C0BC 45C0C0 45E084 45E088
7th 45C260 45C264 45E228 45E22C
8th 45C404 45C408 45E3CC 45E3D0
9th 45C5A8 45C5AC 45E570 45E574
10th 45C74C 45C750 45E714 45E718
11th 45C8F0 45C8F4 45E8B8 45E8BC
12th 45CA94 45CA98 45EA5C 45EA60
13th 45CC38 45CC3C 45EC00 45EC04
14th 45CDDC 45CDE0 45EDA4 45EDA8
15th 45CF80 45CF84 45EF48 45EF4C
16th 45D124 45D128 45F0EC 45F0F0
17th 45D2C8 45D2CC 45F290 45F294
18th 45D46C 45D470 45F434 45F438
19th 45D610 45D614 45F5D8 45F5DC
20th 45D7B4 45D7B8 45F77C 45F780
21st 45D958 45D95C 45F920 45F924
22nd 45DAFC 45DB00 45FAC4 45FAC8
23rd 45DCA0 45DCA4 45FC68 45FC6C
24th 45DE44 45DE48 45FE0C 45FE10
25th 45DFE8 45DFEC 45FFB0 45FFB4
26th 45E18C 45E190 460154 460158
27th 45E330 45E334 4602F8 4602FC
28th 45E4D4 45E4D8 46049C 4604A0
29th 45E678 45E67C 460640 460644
30th 45E81C 45E820 4607E4 4607E8


This website creates custom tags with up to four characters, and only using Capital letters, lowercase letters, and some punctuation.




$Items for Rollback
C216E774 00000007
38600002 987F000B
4800001D 7C8802A6
80640000 907F0020
80640004 907F0024
48000010 4E800021
FFFFFFFD FBFBF8FF
C022A8C8 00000000


Other Cosmetic/Audio Codes


$Add Smash64 Fastfall Sparkle v1.2 [UnclePunch]
*Adds the Sparkle GFX from SSB(64) when initiating a FastFall
C207D5A0 0000000E
7F83E378 388003F3
38A00003 38C00000
38E00000 3821FF94
39010020 39210014
801F002C 2C000000
4181000C 3C004100
48000008 3C00C100
90010020 38000000
90010014 90010018
9001001C 90010024
90010028 3DC08009
61CEF834 7DC903A6
4E800421 3821006C
38600001 00000000



$CSS Clone Icons Slide Into Place [UnclePunch]
*Enables the Forgotten Animation of the Clone Character's Icons on the Character Select Screen
044dc578 00000000



$Disable Kill Explosions GFX [UnclePunch]
040d4040 60000000
040d3b50 60000000
040d3dc8 60000000
040d3880 60000000



$Disable Screen Shake [Achilles1515]
*Will prevent screen from shaking on hits, KOs, collisions, etc.
*Will not cause desyncs when playing online
04030E44 4E800020



$Disable Teams Subcolors [UnclePunch]
*Light and Dark Shade Colors disabled
*All players playing the same character will have the same default skin based on team color
C2033354 00000002
3BE00000 9BE30046
60000000 00000000


$Team Colors [flieskiller]
*More Available Team Color Options for Specific Characters
C225EBA0 00000016
8AF303BE 3DE08042
61EFB460 7DF17B78
3A31FFFC 7E31FA14
8A510000 8A11FFFC
7E528214 2C120003
41800070 8A0F0000
896F0001 2C0B0000
4182004C 7C10A000
40820010 7C0B9000
40820008 4800000C
39EF0004 4BFFFFD8
3E208042 6231B460
3A31FFF4 8AEF0003
9AF10001 8AEF0002
39600001 99710000
3A310008 7E31FA14
48000018 3DE08042
61EFB460 3AE00000
9AEFFFF4 3A400000
9A510000 39600000
9971FFFC 9AFCFFFF
60000000 00000000
C2261BD8 00000004
1C840003 3DE08042
61EFB460 39EFFFF8
7DEF9A14 3A000001
9A0F0000 00000000
C225EDDC 00000008
3DE08042 61EFB460
39EFFFF4 8A0F0000
2C100000 41820020
3A000000 9A0F0000
88AF0001 3DE08025
61EFEE1C 7DE903A6
4E800420 880303BE
60000000 00000000
04261BDC 7CC43378
041B0374 88860063
041B0378 88050063
041B03C4 88860063
041B03C8 88050063
041B0414 88860063
041B0418 88050063
0642B460 00000038
00030003 00040100
01030000 01040101
04030000 07030201
10030001 11030004
11040105 16030004
16040100 18030104
02030301 02030103



$Change Player Shield Colors (1.02) [Achilles]
*replace RRGGBB with colors
*Note: Dolphin ONLY for now
48000000 804D650C #P1
DE000000 80008180
14000000 RRGGBB00 #Change here for P1
E2000001 80008000
48000000 804D650C #P2
DE000000 80008180
14000004 RRGGBB00 #Change here for P2
E2000001 80008000
48000000 804D650C #P3
DE000000 80008180
14000008 RRGGBB00 #Change here for P3
E2000001 80008000
48000000 804D650C #P4
DE000000 80008180
1400000C RRGGBB00 #Change here for P4
E2000001 80008000



$Stock-Dependant Angel Platform Colors [Achilles1515]
*Color of Angel Platform is determined by number of Stocks Left for that Player
C20D5008 0000001E
7C7E1B78 3FE08016
63FFB094 7FE803A6
4E800021 2C030001
408200D0 3C60801A
60634340 7C6803A6
3C608047 60639D30
88630000 4E800021
2C030001 418200AC
7FC3F378 3E608045
626FBF12 8A0F0002
2C100004 40820094
3E00804D 821064FC
626F310E 8BE3006C
1DDF0E90 7DEE78AE
2C0F0001 41820050
2C0F0003 41820020
2C0F0002 4182002C
3E20BAB0 6231FFFF
3E408000 625280FF
4800003C 3E2000FF
623100FF 3E400059
625200FF 48000028
3E20FF99 623100FF
3E409F5F 625200FF
48000014 3E20FF00
623100FF 3E409000
625200FF 92300AC4
92500AF0 92300B90
92300CE0 92300D18
7FC3F378 00000000



$Prevent Character Crowd Chants [Fizzi]
04321D70 38600000



$Announcer Fanfares 2.0 [Punkline]
042F7358 C8228000
042F72D0 C8228000
0417F398 CBC280A0
0417C3D8 C86280A0
04023864 38210030
04023860 80010034
C24DA430 00000006
60000000 4E800021
00009C46 00000012
0007C85E 00000012
00009C40 0000001C
00009C48 0000000C
FFFFFFFF 00000000
C24DA490 00000009
7C0802A6 90010004
9421FFF0 8062AAB4
2C030000 4081001C
3D808002 618C3F28
7D8803A6 4E800021
38600000 9062AAB4
38210010 80010004
7C0803A6 4E800020
60000000 00000000
C24DA434 0000000C
7C0802A6 90010004
9421FFF8 38C2AA50
7CC803A6 4E800021
7CC802A6 80E60000
7C071800 40A2001C
80E60004 90E2AAB4
9062E0D4 3902AAB0
9102E0D0 48000010
84E60008 2C070000
4181FFD8 38210008
80010004 7C0803A6
4E800020 00000000
C20237BC 0000000B
9421FFD0 7C000026
90010020 80C2E0D0
80E2E0D4 39000000
9102E0D0 9102E0D4
2C060000 40A00028
7C071800 40A20020
38E10010 7C6765AA
7CE33B78 7CC803A6
4E800021 38610010
7C6364AA 80010020
7C0FF120 00000000
C22F72E8 00000008
4C411382 7C600026
90610018 40A20028
807E0020 2C030000
41810010 807E000C
2C030000 40810010
3802AA54 7C0803A6
4E800021 80610018
7C6FF120 00000000
C22F6ECC 00000003
3862AA54 7C6803A6
7FA3EB78 4E800021
281E0000 00000000
C2180D14 0000000E
981E0000 7C000026
90010018 800DAF34
2C000000 40A20050
807E0004 5463103A
7C63F214 80030014
7C1D0000 41810038
38000001 900DAF34
3C600001 38639C48
3882AA54 7C8803A6
4E800021 3880007F
38A00040 3D808002
618C37A8 7D8803A6
4E800021 80010018
7C0FF120 00000000
C2180E94 00000003
3882AA54 7C8803A6
4E800021 3880007F
60000000 00000000