User:Spabobin: Difference between revisions

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<br><hr><br>
<br><hr><br>


Test template:


=====<font style="visibility:hidden; float:right">Close 5LP</font>=====
=====<font style="visibility:hidden; float:right">Close 5LP</font>=====
Line 41: Line 42:
don't forget to include projectile/throw hitbox if that column is checked
don't forget to include projectile/throw hitbox if that column is checked
-put airborne/armor/invuln as variables in description
-put airborne/armor/invuln as variables in description
<br><hr><br>
== Standing Normals ==
=====<font style="visibility:hidden; float:right">Close 5LP</font>=====
{{MoveData
|image=USF4_Ibuki_Close_5LP.png
|name=Close Stand LP
|input=cl.5LP
|data=
{{AttackData-USF4
|startup=<nowiki>3</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>10</nowiki>
|total=<nowiki>14</nowiki>
|hitadv=<nowiki>+3</nowiki>
|blockadv=<nowiki>0</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>50</nowiki>
|meter=<nowiki>20</nowiki>
|hitlevel=<nowiki>HL</nowiki>
|hitstun=<nowiki>15</nowiki>
|blockstun=<nowiki>12</nowiki>
|cancel=<nowiki>tc sp su</nowiki>
|armorbreak=<nowiki>N</nowiki>
|proximity=<nowiki>1.0</nowiki>
|description=
:Reset on Air Hit/Air CH
}}
}}
=====<font style="visibility:hidden; float:right">Close 5MP</font>=====
{{MoveData
|image=USF4_Ibuki_5MP.png
|name=Close Stand MP
|input=5MP
|data=
{{AttackData-USF4
|startup=<nowiki>5</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>6</nowiki>
|total=<nowiki>14</nowiki>
|hitadv=<nowiki>+6</nowiki>
|blockadv=<nowiki>+2</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|meter=<nowiki>40</nowiki>
|hitlevel=<nowiki>HL</nowiki>
|hitstun=<nowiki>16</nowiki>
|blockstun=<nowiki>12</nowiki>
|cancel=<nowiki>-</nowiki>
|armorbreak=<nowiki>N</nowiki>
|description=
:Note: no difference between Close and Far 5MP
:Reset on Air Hit/Air CH
}}
}}
=====<font style="visibility:hidden; float:right">Close 5HP</font>=====
{{MoveData
|image=USF4_Ibuki_Close_5HP.png
|name=Close Stand HP
|input=cl.5HP
|data=
{{AttackData-USF4
|startup=<nowiki>7</nowiki>
|active=<nowiki>2*2</nowiki>
|recovery=<nowiki>18</nowiki>
|total=<nowiki>28</nowiki>
|hitadv=<nowiki>-2</nowiki>
|blockadv=<nowiki>-6</nowiki>
|damage=<nowiki>60*70</nowiki>
|stun=<nowiki>125*75</nowiki>
|meter=<nowiki>40*20</nowiki>
|hitlevel=<nowiki>HL</nowiki>
|hitstun=<nowiki>18</nowiki>
|blockstun=<nowiki>14</nowiki>
|cancel=<nowiki>sp su * tc</nowiki>
|armorbreak=<nowiki>N</nowiki>
|proximity=<nowiki>1.2</nowiki>
|description=
:2-hit attack; 1st hit special cancels, 2nd hit chains to 2HK target combo
:Reset on Air Hit/Air CH
}}
}}
=====<font style="visibility:hidden; float:right">Close 5LK</font>=====
{{MoveData
|image=USF4_Ibuki_5LK.png
|name=Close Stand LK
|input=5LK
|data=
{{AttackData-USF4
|startup=<nowiki>4[5]</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>9</nowiki>
|total=<nowiki>16[17]</nowiki>
|hitadv=<nowiki>+1</nowiki>
|blockadv=<nowiki>-2</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>50</nowiki>
|meter=<nowiki>20</nowiki>
|hitlevel=<nowiki>HL</nowiki>
|hitstun=<nowiki>14</nowiki>
|blockstun=<nowiki>11</nowiki>
|cancel=<nowiki>tc</nowiki>
|armorbreak=<nowiki>N</nowiki>
|description=
:Note: no difference between Close and Far 5LK
:Reset on Air Hit/Air CH
:[] refers to chained version of 5LK
}}
}}
=====<font style="visibility:hidden; float:right">Close 5MK</font>=====
{{MoveData
|image=USF4_Ibuki_5MK.png
|name=Close Stand MK
|input=5MK
|data=
{{AttackData-USF4
|startup=<nowiki>5</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>14</nowiki>
|total=<nowiki>22</nowiki>
|hitadv=<nowiki>+1</nowiki>
|blockadv=<nowiki>-4</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|meter=<nowiki>40</nowiki>
|hitlevel=<nowiki>HL</nowiki>
|hitstun=<nowiki>19</nowiki>
|blockstun=<nowiki>14</nowiki>
|cancel=<nowiki>sp su</nowiki>
|armorbreak=<nowiki>N</nowiki>
|description=
:Note: no difference between Close and Far 5MK
:Reset on Air Hit/Air CH
}}
}}
=====<font style="visibility:hidden; float:right">Close 5HK</font>=====
{{MoveData
|image=USF4_Ibuki_Close_5HK.png
|name=Close Stand HK
|input=cl.5HK
|data=
{{AttackData-USF4
|startup=<nowiki>6</nowiki>
|active=<nowiki>2*2</nowiki>
|recovery=<nowiki>23</nowiki>
|total=<nowiki>32</nowiki>
|hitadv=<nowiki>KD</nowiki>
|blockadv=<nowiki>-5</nowiki>
|damage=<nowiki>50*60</nowiki>
|stun=<nowiki>125*75</nowiki>
|meter=<nowiki>40*20</nowiki>
|hitlevel=<nowiki>HL</nowiki>
|hitstun=<nowiki>-</nowiki>
|blockstun=<nowiki>20</nowiki>
|cancel=<nowiki>-*J</nowiki>
|armorbreak=<nowiki>N</nowiki>
|juggle=<nowiki>JP: 0*1</nowiki>
|proximity=<nowiki>1.3</nowiki>
|description=
:2nd Hit: Soft KD on Ground Hit/CH, Air Hit/CH
:Rewarding as a close-range anti-air
}}
}}
=====<font style="visibility:hidden; float:right">Far 5LP</font>=====
{{MoveData
|image=USF4_Ibuki_Far_5LP.png
|name=Far 5LP
|input=far.5LP
|data=
{{AttackData-USF4
|startup=<nowiki></nowiki>
|active=<nowiki></nowiki>
|recovery=<nowiki></nowiki>
|total=<nowiki></nowiki>
|hitadv=<nowiki></nowiki>
|blockadv=<nowiki></nowiki>
|damage=<nowiki></nowiki>
|stun=<nowiki></nowiki>
|meter=<nowiki></nowiki>
|hitlevel=<nowiki></nowiki>
|hitstun=<nowiki></nowiki>
|blockstun=<nowiki></nowiki>
|cancel=<nowiki></nowiki>
|armorbreak=<nowiki></nowiki>
|juggle=<nowiki></nowiki>
|proximity=<nowiki></nowiki>
|armor=<nowiki></nowiki>
|fullinvuln=<nowiki></nowiki>
|strikeinvuln=<nowiki></nowiki>
|projinvuln=<nowiki></nowiki>
|throwinvuln=<nowiki></nowiki>
|airborne=<nowiki></nowiki>
|description=
:
}}
}}
=====<font style="visibility:hidden; float:right">Far 5LP</font>=====
{{MoveData
|image=USF4_Ibuki_Far_5LP.png
|name=Far 5LP
|input=far.5LP
|data=
{{AttackData-USF4
|startup=<nowiki></nowiki>
|active=<nowiki></nowiki>
|recovery=<nowiki></nowiki>
|total=<nowiki></nowiki>
|hitadv=<nowiki></nowiki>
|blockadv=<nowiki></nowiki>
|damage=<nowiki></nowiki>
|stun=<nowiki></nowiki>
|meter=<nowiki></nowiki>
|hitlevel=<nowiki></nowiki>
|hitstun=<nowiki></nowiki>
|blockstun=<nowiki></nowiki>
|cancel=<nowiki></nowiki>
|armorbreak=<nowiki></nowiki>
|juggle=<nowiki></nowiki>
|proximity=<nowiki></nowiki>
|armor=<nowiki></nowiki>
|fullinvuln=<nowiki></nowiki>
|strikeinvuln=<nowiki></nowiki>
|projinvuln=<nowiki></nowiki>
|throwinvuln=<nowiki></nowiki>
|airborne=<nowiki></nowiki>
|description=
:
}}
}}
=====<font style="visibility:hidden; float:right">Far 5LP</font>=====
{{MoveData
|image=USF4_Ibuki_Far_5LP.png
|name=Far 5LP
|input=far.5LP
|data=
{{AttackData-USF4
|startup=<nowiki></nowiki>
|active=<nowiki></nowiki>
|recovery=<nowiki></nowiki>
|total=<nowiki></nowiki>
|hitadv=<nowiki></nowiki>
|blockadv=<nowiki></nowiki>
|damage=<nowiki></nowiki>
|stun=<nowiki></nowiki>
|meter=<nowiki></nowiki>
|hitlevel=<nowiki></nowiki>
|hitstun=<nowiki></nowiki>
|blockstun=<nowiki></nowiki>
|cancel=<nowiki></nowiki>
|armorbreak=<nowiki></nowiki>
|juggle=<nowiki></nowiki>
|proximity=<nowiki></nowiki>
|armor=<nowiki></nowiki>
|fullinvuln=<nowiki></nowiki>
|strikeinvuln=<nowiki></nowiki>
|projinvuln=<nowiki></nowiki>
|throwinvuln=<nowiki></nowiki>
|airborne=<nowiki></nowiki>
|description=
:
}}
}}
=====<font style="visibility:hidden; float:right">Far 5LP</font>=====
{{MoveData
|image=USF4_Ibuki_Far_5LP.png
|name=Far 5LP
|input=far.5LP
|data=
{{AttackData-USF4
|startup=<nowiki></nowiki>
|active=<nowiki></nowiki>
|recovery=<nowiki></nowiki>
|total=<nowiki></nowiki>
|hitadv=<nowiki></nowiki>
|blockadv=<nowiki></nowiki>
|damage=<nowiki></nowiki>
|stun=<nowiki></nowiki>
|meter=<nowiki></nowiki>
|hitlevel=<nowiki></nowiki>
|hitstun=<nowiki></nowiki>
|blockstun=<nowiki></nowiki>
|cancel=<nowiki></nowiki>
|armorbreak=<nowiki></nowiki>
|juggle=<nowiki></nowiki>
|proximity=<nowiki></nowiki>
|armor=<nowiki></nowiki>
|fullinvuln=<nowiki></nowiki>
|strikeinvuln=<nowiki></nowiki>
|projinvuln=<nowiki></nowiki>
|throwinvuln=<nowiki></nowiki>
|airborne=<nowiki></nowiki>
|description=
:
}}
}}
=====<font style="visibility:hidden; float:right">Far 5LP</font>=====
{{MoveData
|image=USF4_Ibuki_Far_5LP.png
|name=Far 5LP
|input=far.5LP
|data=
{{AttackData-USF4
|startup=<nowiki></nowiki>
|active=<nowiki></nowiki>
|recovery=<nowiki></nowiki>
|total=<nowiki></nowiki>
|hitadv=<nowiki></nowiki>
|blockadv=<nowiki></nowiki>
|damage=<nowiki></nowiki>
|stun=<nowiki></nowiki>
|meter=<nowiki></nowiki>
|hitlevel=<nowiki></nowiki>
|hitstun=<nowiki></nowiki>
|blockstun=<nowiki></nowiki>
|cancel=<nowiki></nowiki>
|armorbreak=<nowiki></nowiki>
|juggle=<nowiki></nowiki>
|proximity=<nowiki></nowiki>
|armor=<nowiki></nowiki>
|fullinvuln=<nowiki></nowiki>
|strikeinvuln=<nowiki></nowiki>
|projinvuln=<nowiki></nowiki>
|throwinvuln=<nowiki></nowiki>
|airborne=<nowiki></nowiki>
|description=
:
}}
}}
=====<font style="visibility:hidden; float:right">Far 5LP</font>=====
{{MoveData
|image=USF4_Ibuki_Far_5LP.png
|name=Far 5LP
|input=far.5LP
|data=
{{AttackData-USF4
|startup=<nowiki></nowiki>
|active=<nowiki></nowiki>
|recovery=<nowiki></nowiki>
|total=<nowiki></nowiki>
|hitadv=<nowiki></nowiki>
|blockadv=<nowiki></nowiki>
|damage=<nowiki></nowiki>
|stun=<nowiki></nowiki>
|meter=<nowiki></nowiki>
|hitlevel=<nowiki></nowiki>
|hitstun=<nowiki></nowiki>
|blockstun=<nowiki></nowiki>
|cancel=<nowiki></nowiki>
|armorbreak=<nowiki></nowiki>
|juggle=<nowiki></nowiki>
|proximity=<nowiki></nowiki>
|armor=<nowiki></nowiki>
|fullinvuln=<nowiki></nowiki>
|strikeinvuln=<nowiki></nowiki>
|projinvuln=<nowiki></nowiki>
|throwinvuln=<nowiki></nowiki>
|airborne=<nowiki></nowiki>
|description=
:
}}
}}
== Crouching Normals ==
== Air Normals ==
== Command Normals ==

Revision as of 20:34, 9 August 2022

Icon training.png Icon tutorial.png Icon warning.png Icon team.png Icon strategy.png Icon stage.png Icon offense defense.png Icon network.png Icon menu.png Icon copyright.png Icon community.png Icon system.png Icon faq.png Icon glossary.png Icon patch notes.png Icon hud.png Icon controls.png




Test template:

Close 5LP
Close Stand LP
cl.5LP
O Ibuki Close5LP.png
Startup Active Recovery Total Hit Adv
3 2 10 14 +3
Damage Stun Meter Gain Hit Level Block Adv
30 50 20 HL 0
Cancel Hitstun Blockstun Armor Break Juggle
tc sp su 15 12 N test
  • Proximity Range: 1.0
  • Armor: 1-99f
  • Full Invuln: 1-99f
  • Strike Invuln: 1-99f
  • Projectile Invuln: 1-99f
  • Throw Invuln: 1-99f
  • Airborne: 1-99f
Note: this hitbox is for Omega, just used as a placeholder

don't forget to include projectile/throw hitbox if that column is checked -put airborne/armor/invuln as variables in description





Standing Normals

Close 5LP
Close Stand LP
cl.5LP
Startup Active Recovery Total Hit Adv
3 2 10 14 +3
Damage Stun Meter Gain Hit Level Block Adv
30 50 20 HL 0
Cancel Hitstun Blockstun Armor Break Juggle
tc sp su 15 12 N -
  • Proximity Range: 1.0
Reset on Air Hit/Air CH
Close 5MP
Close Stand MP
5MP
Startup Active Recovery Total Hit Adv
5 4 6 14 +6
Damage Stun Meter Gain Hit Level Block Adv
70 100 40 HL +2
Cancel Hitstun Blockstun Armor Break Juggle
- 16 12 N -
Note: no difference between Close and Far 5MP
Reset on Air Hit/Air CH
Close 5HP
Close Stand HP
cl.5HP
Startup Active Recovery Total Hit Adv
7 2*2 18 28 -2
Damage Stun Meter Gain Hit Level Block Adv
60*70 125*75 40*20 HL -6
Cancel Hitstun Blockstun Armor Break Juggle
sp su * tc 18 14 N -
  • Proximity Range: 1.2
2-hit attack; 1st hit special cancels, 2nd hit chains to 2HK target combo
Reset on Air Hit/Air CH
Close 5LK
Close Stand LK
5LK
Startup Active Recovery Total Hit Adv
4[5] 4 9 16[17] +1
Damage Stun Meter Gain Hit Level Block Adv
20 50 20 HL -2
Cancel Hitstun Blockstun Armor Break Juggle
tc 14 11 N -
Note: no difference between Close and Far 5LK
Reset on Air Hit/Air CH
[] refers to chained version of 5LK
Close 5MK
Close Stand MK
5MK
Startup Active Recovery Total Hit Adv
5 4 14 22 +1
Damage Stun Meter Gain Hit Level Block Adv
70 100 40 HL -4
Cancel Hitstun Blockstun Armor Break Juggle
sp su 19 14 N -
Note: no difference between Close and Far 5MK
Reset on Air Hit/Air CH
Close 5HK
Close Stand HK
cl.5HK
Startup Active Recovery Total Hit Adv
6 2*2 23 32 KD
Damage Stun Meter Gain Hit Level Block Adv
50*60 125*75 40*20 HL -5
Cancel Hitstun Blockstun Armor Break Juggle
-*J - 20 N JP: 0*1
  • Proximity Range: 1.3
2nd Hit: Soft KD on Ground Hit/CH, Air Hit/CH
Rewarding as a close-range anti-air
Far 5LP
Startup Active Recovery Total Hit Adv
Damage Stun Meter Gain Hit Level Block Adv
Cancel Hitstun Blockstun Armor Break Juggle
  • Proximity Range:
  • Armor:
  • Full Invuln:
  • Strike Invuln:
  • Projectile Invuln:
  • Throw Invuln:
  • Airborne:
Far 5LP
Startup Active Recovery Total Hit Adv
Damage Stun Meter Gain Hit Level Block Adv
Cancel Hitstun Blockstun Armor Break Juggle
  • Proximity Range:
  • Armor:
  • Full Invuln:
  • Strike Invuln:
  • Projectile Invuln:
  • Throw Invuln:
  • Airborne:
Far 5LP
Startup Active Recovery Total Hit Adv
Damage Stun Meter Gain Hit Level Block Adv
Cancel Hitstun Blockstun Armor Break Juggle
  • Proximity Range:
  • Armor:
  • Full Invuln:
  • Strike Invuln:
  • Projectile Invuln:
  • Throw Invuln:
  • Airborne:
Far 5LP
Startup Active Recovery Total Hit Adv
Damage Stun Meter Gain Hit Level Block Adv
Cancel Hitstun Blockstun Armor Break Juggle
  • Proximity Range:
  • Armor:
  • Full Invuln:
  • Strike Invuln:
  • Projectile Invuln:
  • Throw Invuln:
  • Airborne:
Far 5LP
Startup Active Recovery Total Hit Adv
Damage Stun Meter Gain Hit Level Block Adv
Cancel Hitstun Blockstun Armor Break Juggle
  • Proximity Range:
  • Armor:
  • Full Invuln:
  • Strike Invuln:
  • Projectile Invuln:
  • Throw Invuln:
  • Airborne:
Far 5LP
Startup Active Recovery Total Hit Adv
Damage Stun Meter Gain Hit Level Block Adv
Cancel Hitstun Blockstun Armor Break Juggle
  • Proximity Range:
  • Armor:
  • Full Invuln:
  • Strike Invuln:
  • Projectile Invuln:
  • Throw Invuln:
  • Airborne:

Crouching Normals

Air Normals

Command Normals