SSBU/Fox: Difference between revisions

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|fallspeed=2.1/3.36
|fallspeed=2.1/3.36
}}
}}
=Frame Data=
==Light Attacks==
{{MoveData
|image=SSBU_FOX_JAB1.png
|caption=A jab
|name=Jab 1
|input=5A
|data=
{{AttackDataGround-SSBU
|startup=2
|active=1
|recovery=15
|total=17
|damage=1.8%
|block=-12
|description=*Cancels into itself frame 6 by holding A on whiff
*Cancels into Jab 2 from frame 5 by pressing A again on whiff/hit/block or by holding A on hit/block
}}
}}
{{MoveData
|image=SSBU_FOX_JAB2.png
|caption=Another Jab
|name=Jab 2
|input=5AA
|data=
{{AttackDataGround-SSBU
|startup=2
|active=1
|recovery=18
|total=20
|damage=1.0%
|block=-16
|description=*Cancels into Rapid Jab from frame 5 by pressing A again on whiff/hit/block or by holding A on hit/block
}}
}}
{{MoveData
|image=SSBU_FOX_RAPIDJAB.png
|caption=Hoyokusen
|name=Rapid Jab
|input=5AA[A]
|data=
{{AttackDataGround-SSBU
|startup=5/7/9/11...
|active=1/1/1/1...
|recovery=--
|total=--
|damage=0.6%
|block=--
|description=*Cancels into Jab Finisher 5 frames after releasing A (earliest cancel frame 15)
}}
}}
{{MoveData
|image=SSBU_FOX_JABFINISHER.png
|caption=Roundhouse
|name=Jab Finisher
|input=5AA]A[
|data=
{{AttackDataGround-SSBU
|startup=3
|active=1
|recovery=35
|total=38
|damage=2.0%
|block=-32
|description=
}}
}}
{{MoveData
|image=SSBU_FOX_.png
|caption=Deceptive range
|name=fTilt
|input=[6]A
|data=
{{AttackDataGround-SSBU
|startup=6
|active=3
|recovery=15
|total=23
|damage=6.0/7.0%
|block=-11/-10
|description=*Can be angled slightly upwards or downwards
*Angled versions are strongest
}}
}}
{{MoveData
|image=SSBU_FOX_UTILT.png
|caption=Juggle
|name=uTult
|input=[8]A
|data=
{{AttackDataGround-SSBU
|startup=3
|active=3/2
|recovery=20
|total=27
|damage=6.0/8.0%
|block=-18/-16
|description=*Early far hit is strongest
}}
}}
{{MoveData
|image=SSBU_FOX_DTILT.png
|caption=Launcher
|name=dTilt
|input=[2]A
|data=
{{AttackDataGround-SSBU
|startup=7
|active=2
|recovery=19
|total=27
|damage=8.0/7.0%
|block=-12/-13
|description=*Close hit is strongest
}}
}}
{{MoveData
|image=SSBU_FOX_DASHATTACK.png
|caption=Tech chase
|name=Dash Attack
|input=(while running) A
|data=
{{AttackDataGround-SSBU
|startup=4
|active=4/8
|recovery=16
|total=31
|damage=6.0/4.0%
|block=-17
|description=*Early hit is strongest
}}
}}
{{MoveData
|image=SSBU_FOX_FSMASH.png
|caption=Hard read
|name=fSmash
|input=6+A (chargeable)
|data=
{{AttackDataGround-SSBU
|startup=4+9
|active=2
|recovery=31
|total=45
|damage=14.0%
|block=-22
|description=
}}
}}
{{MoveData
|image=SSBU_FOX_USMASH.png
|caption=Combo kill
|name=uSmash
|input=8+A (chargeable)
|data=
{{AttackDataGround-SSBU
|startup=2+6
|active=2/2
|recovery=44
|total=55
|damage=16.0/11.0%
|block=-36
|description=*Early hit is strongest
}}
}}
{{MoveData
|image=SSBU_FOX_DSMASH.png
|caption=Roll coverage
|name=dSmash
|input=2+A (chargeable)
|data=
{{AttackDataGround-SSBU
|startup=2+4
|active=2
|recovery=45
|total=52
|damage=14.0%
|block=-36
|description=*Leg intangibility frame 6-7
}}
}}


[[Category: Super Smash Bros. Ultimate]]
[[Category: Super Smash Bros. Ultimate]]

Latest revision as of 07:20, 3 August 2022

Template:Character Subnav SSBU

Introduction

Fox is a character

Strengths Weaknesses
  • Coming soon
  • Coming soon
SSBU FOX PORTRAIT.png
Physics
Weight 77
Gravity 0.230
Ground Movement
Walk Speed 1.523
Initial Dash Speed 2.09
Initial Dash Frames 10
Run Speed 2.502
Jumping
Air Speed 1.11
Air Acceleration 0.09
Fall/Fastfall Speed 2.1/3.36


Frame Data

Light Attacks

Jab 1
5A
Startup Active Recovery Total Damage Block
2 1 15 17 1.8% -12
  • Cancels into itself frame 6 by holding A on whiff
  • Cancels into Jab 2 from frame 5 by pressing A again on whiff/hit/block or by holding A on hit/block


Jab 2
5AA
Startup Active Recovery Total Damage Block
2 1 18 20 1.0% -16
  • Cancels into Rapid Jab from frame 5 by pressing A again on whiff/hit/block or by holding A on hit/block


Rapid Jab
5AA[A]
Startup Active Recovery Total Damage Block
5/7/9/11... 1/1/1/1... -- -- 0.6% --
  • Cancels into Jab Finisher 5 frames after releasing A (earliest cancel frame 15)


Jab Finisher
5AA]A[
Startup Active Recovery Total Damage Block
3 1 35 38 2.0% -32


fTilt
[6]A
Deceptive range
Startup Active Recovery Total Damage Block
6 3 15 23 6.0/7.0% -11/-10
  • Can be angled slightly upwards or downwards
  • Angled versions are strongest


uTult
[8]A
Startup Active Recovery Total Damage Block
3 3/2 20 27 6.0/8.0% -18/-16
  • Early far hit is strongest


dTilt
[2]A
Startup Active Recovery Total Damage Block
7 2 19 27 8.0/7.0% -12/-13
  • Close hit is strongest


Dash Attack
(while running) A
Startup Active Recovery Total Damage Block
4 4/8 16 31 6.0/4.0% -17
  • Early hit is strongest


fSmash
6+A (chargeable)
Startup Active Recovery Total Damage Block
4+9 2 31 45 14.0% -22


uSmash
8+A (chargeable)
Startup Active Recovery Total Damage Block
2+6 2/2 44 55 16.0/11.0% -36
  • Early hit is strongest


dSmash
2+A (chargeable)
Startup Active Recovery Total Damage Block
2+4 2 45 52 14.0% -36
  • Leg intangibility frame 6-7