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| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
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| Normal (projectile) | | Normal (projectile) | ||
| 50 | | 50 | ||
| 40% | |||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
| 3* | | 3* | ||
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<br> | <br> | ||
[[File:Pokken_Machamp_jY_FP.jpg|250px|left|border]] | [[File:Pokken_Machamp_jY_FP.jpg|250px|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">j.Y</span>==== | ====<span style="color:#FC3D3C">j.Y</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
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| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''Height''' | | '''Height''' | ||
| '''Priority''' | | '''Priority''' | ||
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| Normal (projectile) | | Normal (projectile) | ||
| 120 | | 120 | ||
| 50% | |||
| <span style="color:#FFFE01">Mid</span> | | <span style="color:#FFFE01">Mid</span> | ||
| 9 | | 9 | ||
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[[File:Pokken_Machamp_Homing_Attack_1.jpg|250px|border]] | [[File:Pokken_Machamp_Homing_Attack_1.jpg|250px|border]] | ||
[[File:Pokken_Machamp_Homing_Attack_2.jpg|250px|border]] | [[File:Pokken_Machamp_Homing_Attack_2.jpg|250px|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">Homing Attack</span>==== | ====<span style="color:#FC3D3C">Homing Attack</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
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| Counter (strike) | | Counter (strike) | ||
| 100 | | 100 | ||
| | | 40% | ||
| 4 | | 4 | ||
| <span style="color:#00FE01">Mid Low</span> | | <span style="color:#00FE01">Mid Low</span> | ||
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<br> | <br> | ||
[[File:Pokken_Machamp_8Y.jpg|250px|left|border]] | [[File:Pokken_Machamp_8Y.jpg|250px|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">8Y</span>==== | ====<span style="color:#FC3D3C">8Y</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
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| Normal (strike) | | Normal (strike) | ||
| 100 | | 100 | ||
| | | 30% | ||
| 4 | | 4 | ||
| <span style="color:#00FE01">Mid Low</span> | | <span style="color:#00FE01">Mid Low</span> | ||
Line 1,057: | Line 1,064: | ||
| Shift | | Shift | ||
| -12 | | -12 | ||
|'''<span style="color:#00FEFE">Low Invuln. on Frame 5</span>''', '''<span style="color:#ad18ad">Airborne on Frame 15</span>''' | |'''<span style="color:#00FEFE">Low Invuln. on Frame 5</span>''', '''<span style="color:#ad18ad">Airborne on Frame 15</span>''' '''<span style="color:#00FE01">17-26F Mid Low Invuln.</span>''' | ||
'''<span style="color:#00FE01">17-26F Mid Low Invuln.</span>''' | |||
|}</div> | |}</div> | ||
<div> | <div> | ||
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| Hard Launch | | Hard Launch | ||
| -16 | | -16 | ||
| '''<span style="color:#FE5554"> | | '''<span style="color:#FE5554">9-41F High Invuln.</span>''' | ||
|- | |- | ||
| '''2XR''' | | '''2XR''' | ||
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[[File:Pokken_Machamp_jX_DP_2.jpg|335px|border]] | [[File:Pokken_Machamp_jX_DP_2.jpg|335px|border]] | ||
<div> | <div> | ||
====<span style="color:#019FED">j.X</span>==== | ====<span style="color:#019FED">j.X</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
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| +14-20* | | +14-20* | ||
| +8 | | +8 | ||
| '''<span style="color:#019FED">1-20F Counter Armor</span>''', '''<span style="color:#FE5554">1-21F High Invuln. | | '''<span style="color:#019FED">1-20F Counter Armor</span>''', '''<span style="color:#FE5554">1-21F High Invuln. (Landing)</span>''' | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
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| '''Attack Type''' | | '''Attack Type''' | ||
| '''Damage''' | | '''Damage''' | ||
| '''Scaling''' | |||
| '''PSP''' | | '''PSP''' | ||
| '''Height''' | | '''Height''' | ||
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|- | |- | ||
| '''5A Bulk Up''' | | '''5A Bulk Up''' | ||
| N/A | |||
| N/A | | N/A | ||
| N/A | | N/A | ||
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| Normal (strike) | | Normal (strike) | ||
| 150 (38) | | 150 (38) | ||
| 20% | |||
| 5 | | 5 | ||
| <span style="color:#FE5554">High</span> | | <span style="color:#FE5554">High</span> | ||
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[[File:Pokken_Machamp_6A_1.jpg|250px|border]] | [[File:Pokken_Machamp_6A_1.jpg|250px|border]] | ||
[[File:Pokken_Machamp_6A_2.jpg|250px|border]] | [[File:Pokken_Machamp_6A_2.jpg|250px|border]] | ||
<div> | <div> | ||
====<span style="color:#00A858">6A Submission</span>==== | ====<span style="color:#00A858">6A Submission</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
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| 64 | | 64 | ||
| FP Shift (Knockdown) / DP Knockdown | | FP Shift (Knockdown) / DP Knockdown | ||
| Block | | Block/Jump cancelable on Frame 17 | ||
|- | |- | ||
| '''<span style="color:#00A858">EN6A Submission (Enhanced)</span>''' | | '''<span style="color:#00A858">EN6A Submission (Enhanced)</span>''' | ||
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| 64 | | 64 | ||
| FP Shift (Knockdown) / DP Knockdown | | FP Shift (Knockdown) / DP Knockdown | ||
| '''<span style="color:#019FED">1-16F Counter Armor</span>''', Block | | '''<span style="color:#019FED">1-16F Counter Armor</span>''', Block/Jump cancelable on Frame 17 | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
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<br> | <br> | ||
[[File:Pokken_Machamp_4A.jpg|400px|left|border]] | [[File:Pokken_Machamp_4A.jpg|400px|left|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">4A Karate Chop</span>==== | ====<span style="color:#FC3D3C">4A Karate Chop</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
Line 1,322: | Line 1,334: | ||
| Normal (strike) | | Normal (strike) | ||
| 80 (20) | | 80 (20) | ||
| | | 50% | ||
| 5 | | 5 | ||
| <span style="color:#FE5554">High</span> | | <span style="color:#FE5554">High</span> | ||
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| Normal (strike) | | Normal (strike) | ||
| 120 (30) | | 120 (30) | ||
| | | 50% | ||
| 5 | | 5 | ||
| <span style="color:#FE5554">High</span> | | <span style="color:#FE5554">High</span> | ||
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[[File:Pokken_Machamp_8A_1.jpg|333px|border]] | [[File:Pokken_Machamp_8A_1.jpg|333px|border]] | ||
[[File:Pokken_Machamp_8A_2.jpg|363px|border]] | [[File:Pokken_Machamp_8A_2.jpg|363px|border]] | ||
<div> | <div> | ||
====<span style="color:#FC3D3C">8A Heavy Slam</span>==== | ====<span style="color:#FC3D3C">8A Heavy Slam</span>==== | ||
{|border="4" cellpadding="4" cellspacing="4" | {|border="4" cellpadding="4" cellspacing="4" | ||
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| Hard Launch | | Hard Launch | ||
| +8 | | +8 | ||
| '''<span style="color:#00FEFE">Low | | '''<span style="color:#00FEFE">Low Invuln. on Frame 1</span>''', '''<span style="color:#ad18ad">Airborne on Frame 12</span>''' | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
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| FP Shift(+8) / DP +12 | | FP Shift(+8) / DP +12 | ||
| -8 | | -8 | ||
| Charge Time: 100F, '''<span style="color:#019FED">1-25F Counter Armor</span>''', Crumple on Crit, '''<span style="color:#5017FD">Speed Down (opponent) for 390F on | | Charge Time: 100F, '''<span style="color:#019FED">1-25F Counter Armor</span>''', Crumple on Crit, '''<span style="color:#5017FD">Speed Down (opponent) for 390F on Hit</span>''' | ||
|}</div> | |}</div> | ||
<div> | <div> | ||
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<br> | <br> | ||
<br> | <br> | ||
[https://web.archive.org/web/20191124141829/http://www.pokkenarena.com/forums/forum/37-machamp/ Pokken Arena: Machamp] | |||
<br> | <br> | ||
[[Category:Pokken Tournament DX]] | [[Category:Pokken Tournament DX]] |
Latest revision as of 08:49, 30 July 2022
Introduction
Machamp is the quintessence of a powerhouse character. He is capable of bringing down even the toughest opponents in a matter of seconds while sporting the highest amount of health in the game. Making him great at both dealing and taking damage. Seconded by stellar framedata and long reaching arms, Machamp can use his faster but less damaging light attacks up-close to lock down the enemy and force them against the wall while keeping the frame advantage. Once at the wall, even just one well placed attack can lead to upwards of 50% or 60% of the opponent's HP with any combo ending with his dreaded and feared Close Combat.
If that wasn't enough, Machamp can punish an opponent who relies too much on blocking with his air throw and Submission. Both can keep rack up damage pretty quickly without the momentum loss caused from a Phase Shift. You are not forced to rely on throws to punish a blocking opponent, as Machamp is one of the few characters who can break shields on a regular basis. Thanks to his Phoenix Smasher, Dropkick and Cross Chop.
But, as with many other close range brawlers, Machamp suffers greatly against opponents who can put distance between the two, forcing a stalemate where you might have to block and wait patiently for a chance to go in. Also many of his attacks are so simple that a well prepared enemy might know how to counter them.
But you, as a Machamp player, should embrace the risk and reward system that comes with such a straightforward character.
Get ready to get your hands dirty!
Machamp #PTDX_MCH | |
---|---|
Vitals | |
HP | 660 HP |
Shield Health | 600 SH (Normal) |
Synergy Gauge | 200 CC |
Burst Mode Duration | 720F (12 sec) |
Movement | |
Back Dash | FP (37F) / DP (33F), 1-8F Strike/Throw Invuln, Cancelable on Frame 25 |
Side Dash | 46F, 5-14F Projectile Invuln, Cancelable on Frame 25 |
Forward Dash | 33F, Cancelable on Frame 21 |
Unique Movement Options | Roll |
Stances | |
High Stance | High Red Armor on Frame 5 |
Low Stance | Low Counter Armor on Frame 5 |
General Moves
Burst Mode
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv. | Block | Properties |
Burst Wave | 0 | -12 | Mid | BA*(projectile) | i18 | 48 | +8 | 0 | 1-48F Total Invuln, Pierce, Destroys Projectiles while active |
In Burst Mode, Machamp's Pokemon moves are always enhanced. *Beaten by Machamp's 2XR. |
Burst Attack: Dynamic Fury
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 240 (58) | 12 / 4* | Mid | BA (strike) | i15 | 57 | Knockdown | 0 | 6-21F Total Invuln, Pierce, Destroys Projectiles while active |
Machamp punches the ground, erupting and creating a fissure. Only goes into the full animation if the first rock in the row hits. * The three rocks afterwards each have 4 Phase Shift Points. |
Y+B Grab
Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv |
Grab | FP 100 / DP 150 | 12 | Ground only | 1 | i11 | 49 | FP Shift (+8) / DP Shift |
j.Y+B Midair Grab
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Recovery | Hit Adv |
j.Y+B Midair Grab | Grab | 117 | 0 | Mid High | 1 | i11 | Until landing FP +27 / DP +13 | FP Shift (Knockdown) / DP Knockdown |
j.4Y+B Midair Grab | Grab | 117 | 0 | Mid High | 1 | FP i12 / DP i39 | Until landing FP +27 / DP +13 | FP Shift (Knockdown) / DP Knockdown |
Can roll forward in the air by inputting back. |
X+A Counter Attack
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
X+A Counter Attack | Counter (strike) | 80 | 40% | 1 per hit | High | 5 | i27 | 77 | FP Shift (+8) / DP +8 | -8 | 1-20F Counter Armor, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
[X+A] Charged Counter Attack | Counter (strike) | 100 | 40% | 1 per hit | High | 6 | i47 | 97 | FP Shift (+8) / DP Hard Launch | -8 | 1-40F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17 |
]X[ Release X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Level 1 | Normal (strike) | 80 | 60% | 4 | Mid | 4 | i23 | 9 | 67 | Hard Launch | -16 | Charge Time: 120F, 1-23F High/Mid High Invuln. |
Level 2 | Normal (strike) | 120 | 50% | 4 | Mid | 5 | i23 | 9 | 67 | Hard Launch | -16 | Charge Time: 480F, 1-23F High/Mid High Invuln. |
Level 3 | Normal (strike) | 200 | 40% | 4 | Mid | 6 | i23 | 9 | 63 | Hard Launch | -8 | Charge Time: 1200F, 1-23F High/Mid High Invuln. |
Machamp cuffs Its fists together and swings upwards. Damage and distance is increased the longer Its charged. |
Field Phase Attacks
nY
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 30 | Special Mid | 6 | i15 | 5 | 42 | +2 | -8 | Special/fY Cancelable on Frame 29 |
A fist-shaped projectile that travels in a straight line. |
sY
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 20 each | Special Mid | 6 | i23 | 9 | 69 | +10 | -8 | fY Cancelable on Frame 59 |
Machamp dodges to the side and throws out three fist-shaped projectiles. fY cancelable. |
fY / nYY / sYY
Attack Type | Damage | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (projectile) | 60 | Special Mid | 8 | i27 | 61 | Shift (+8) | -6 | 1-16F Counter Armor |
Machamp crosses Its arms and lets out an X-shaped projectile forward. |
bY
Attack Type | Damage | Scaling | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Normal (projectile) | 50 | 40% | Mid | 3* | i30 | 65 | Soft Launch | -6 | 10-35F Airborne |
Machamp jumps in the air and throws a boulder downwards. Upon coming in contact with the ground, the boulder explodes. *Boulder explosion has S priority. Can change the trajectory to be thrown left or right. |
j.Y
Attack Type | Damage | Scaling | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (projectile) | 120 | 50% | Mid | 9 | i28 | 9 | Until landing +27 | Hard Launch | -2 |
Machamp halts movement in the air and fires a large set of fists. |
Homing Attack
Version | Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
X Homing Attack 1 | Normal (strike) | 40 | Mid | 5 | i17 | 1 | 50 | +8 | -4 | Throw Blast, Block/Jump Cancelable on Frame 1 |
XX Homing Attack 2 | Normal (strike) | 80 / 120 | Mid | 5 | i52 | N/A | 82 / 102 | +8 | -4 | N/A |
X[X] Charged Homing Attack 2 | Normal (strike) | 80 / 120 | Mid | 5 | i72 | N/A | 82 / 102 | +8 | Guard Break (+32) | Guard Break, Pierce |
Machamp homes in on the opponent and punches twice. If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2. |
j.X
Attack Type | Damage | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
Normal (strike) | 80 | Mid High | 6 | i11 | 2 | Until landing +27 | Shift (+4) | -10 |
Machamp rolls into a ball and homes in on the opponent in the air. Getting in range of the opponent (or after a set distance), Machamp lands on top of the opponent. |
Duel Phase Weak Attacks
5Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5Y | Normal (strike) | 30 | 20% | 0 | High | 3 | i15 | 5 | 37 | 0 | -4 | +23 on Crit, Special Cancelable on Frame 18 |
5YY | Normal (strike) | 64 | 20% | 4 | Mid | 4 | i37 | N/A | 63 | +4 | -4 | Special Cancelable on Frame 45 |
5Y can combo into 2A on crit. |
6Y
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
6Y | Normal (strike) | 20 | 10% | 0 | Mid Low | 3 | i11 | 1 | 35 | -4 | -8 | N/A |
6YY | Normal (strike) | 36 | 10% | 3 | Mid | 4 | i30 | N/A | 54 | -4 | -8 | N/A |
6YYY | Normal (strike) | 60 | 10% | 4 | Mid | 5 | i58 | 33 | 92 | Hard Launch | -12 | N/A |
6YYX / 6YYYX | Counter (strike) | 100 | 40% | 4 | Mid Low | 6 | i56 / i100 | N/A | 88 / 132 | +12 | +8 | 35-55F / 66-99F Counter Armor |
A quick jab that leads into a string of attacks. 6Y Throw Blasts. Has the most range of Machamp's weak attacks. 6YY does not combo into 6YYY/6YYX. |
8Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 60 | 30% | 3 | High | 4 | i15 | 5 | 37 | +8 | +4 | 5-16F High/Mid High Invuln, Special Cancelable on Frame 18 |
Machamp flexes on the opponent. Universal anti-air. |
2Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (strike) | 40 | 20% | 0 | Low / High | 3 | i11 | 1 | 30 | +8 | -4 | Throw Blast |
Machamp punches both high and low. |
j.Y
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block | Properties |
Normal (strike) | 20 per hit | 0% | 0/1/1/1 | High | 3 | i11 | 1 | Until landing +13 | +16 | +8 | Throw Blast |
Machamp punches a maximum of four times in the air. |
Duel Phase Strong Attacks
5X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5X | Normal (strike) | 40 | 0% | 0 | Mid Low | 4 | i19 | 9 | 47 | +8 | -4 | N/A |
5XX | Normal (strike) | 120 | 50% | 5 | Mid | 6 | i46 | N/A | 76 | Soft Launch | -8 | N/A |
Charged - 5X[X] | Normal (strike) | 160 | N/A | 12 | Mid | 6 | i61 | N/A | 91 | Shift | +8 | Pierce |
A double hit hammer swing followed by a pulverizing punch. |
6X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block |
6X | Normal (strike) | 60 | 30% | 3 | Mid Low | 6 | i27 | 1 | 57 | Knockdown | -8 |
Charged - 6[X] | Normal (strike) | 100 | 30% | 4 | Mid Low | 6 | i45 | 1 | 75 | Hard Launch | 0 |
Machamp charges forward with a shoulder tackle. Throw Blast. Can be charged to increase in speed and distance. |
4X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
4X | Counter (strike) | 40 | 40% | 0 | Mid | 5 | i27 | 61 | +4 | -12 | 1-18F Counter Armor |
4XY | Counter (strike) | 24 | 20% | 3 | Mid High | 5 | i59 | 97 | +12 | +4 | N/A |
4XX | Counter (strike) | 36 | 0% | 3 | Mid | 5 | i52 | 98 | Hard Launch | -16 | N/A |
An armored shoulder press that can be followed up with a two-hitting jab or a powerful launcher. |
8X
Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
Normal (Strike) | 150 | 12 | Mid High | 6 | i27 | 1 | 75 | Shift | -12 | Low Invuln. on Frame 5, Airborne on Frame 15 17-26F Mid Low Invuln. |
A dropkick that instantly Phase Shifts. Throw Blast. Can move while active. |
2X
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
2X | Normal (strike) | 40 | 0% | 3 | Low | 4 | i19 | 9 | 53 | Knockdown | -16 | 9-18F High Invuln. |
2XX | Normal (strike) | 72 | 40% | 1 | Mid | 4 | i38 | N/A | 76 | Hard Launch | -16 | 9-41F High Invuln. |
2XR | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 46 | N/A | N/A | 1-46F High Invuln, 17-31F Projectile Invuln, 2XRX Cancelable on Frame 27 |
2XRX | Counter (strike) | 80 | 30% | 4 | Mid | 5 | i47 | N/A | 68 | +8 | +4 | 27-33F Counter Armor, Hard Launch on Crit |
Machamp kneels and strikes with two arms. 2XRX also launches on air hit. |
j.X
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Recovery | Hit Adv | Block | Properties |
Counter (strike) | 60 | 30% | 3 | Mid | 6 | i22 | Until landing +22 | +14-20* | +8 | 1-20F Counter Armor, 1-21F High Invuln. (Landing) |
Machamp spins in the air and is given counter armor for a short time. Afterwards, Machamp's body slams to the ground. |
Pokemon Moves
5A Bulk Up / EN5A Cross Chop
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
5A Bulk Up | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 51 | N/A | N/A | N/A |
EN5A Cross Chop (Enhanced) | Normal (strike) | 150 (38) | 20% | 5 | High | 6 | i23 | 9 | 67 | 0 | -24 | Airborne on Frame 17, 41-56F High Invuln, Destroys Projectiles while active |
Machamp gets pumped and starts to turn red. The next Pokemon move Machamp performs will be enhanced and use Bulk Up. When enhanced, Machamp flings itself fullscreen, attacking with a cross-armed formation. |
6A Submission
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Properties |
6A Submission | Grab | FP 100 / DP 120 | 0 | Ground Only | 1 | i26 | 64 | FP Shift (Knockdown) / DP Knockdown | Block/Jump cancelable on Frame 17 |
EN6A Submission (Enhanced) | Grab | FP 150 / DP 180 | 0 | Throw | 1 | i26 | 64 | FP Shift (Knockdown) / DP Knockdown | 1-16F Counter Armor, Block/Jump cancelable on Frame 17 |
Machamp starts running at the opponent to grab them. |
4A Karate Chop
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
4A Karate Chop | Normal (strike) | 80 (20) | 50% | 5 | High | 5 | i19 | 9 | 45 | FP Shift (+4) / DP +4 | -4 | 5-18F Destroys Projectiles |
EN4A Karate Chop (Enhanced) | Normal (strike) | 120 (30) | 50% | 5 | High | 6 | i19 | 9 | 45 | FP Shift (+8) / +8 | +4 | 5-18F Destroys Projectiles, Crumple on Crit |
Machamp advances forward and karate chops the opponent. When enhanced, Karate Chop increases in damage and becomes more advantageous on hit/block. |
8A Heavy Slam
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
8A Heavy Slam | Normal (strike), Normal (strike), Normal (projectile) | 94 (25) | 30% | 0, 2, 1 | Air Only, Mid, Low | 5, 5, S+ | i11, i41, i47 | 1 | 87 | Hard Launch | 0 | Throw Blast, Low Invuln. on Frame 1, Airborne on Frame 12 |
EN8A Heavy Slam (Enhanced) | Normal (strike), Normal (strike), Normal (projectile) | 134 (35) | 30% | 0, 2, 1 | Air Only, Mid, Low | 6, 6, S+ | i11, i41, i47 | 1 | 87 | Hard Launch | +8 | Low Invuln. on Frame 1, Airborne on Frame 12 |
Machamp leaps into the air and comes crashing down with a shockwave. Can change the trajectory by inputting 7A or 9A. Rising i11 hitbox only hits airborne opponents, is i41 most of the time. When enhanced, Heavy Slam increases in damage, has a bigger shockwave, and is safer on block. Rising and Descending hitboxes are strikes, but the landing shockwave is actually a Low hitting projectile with S+ priority. |
2A Close Combat
Version | Attack Type | Damage | PSP | Height | Priority | Impact | Throw Crush Frame | Total Frames | Hit Adv | Block | Properties |
2A Close Combat | Normal (strike) | 180 (49) | 12 | Mid Low | 5 | i23 | 9 | 151 | Shift (Launch) | -28 | Destroys Projectiles while active |
EN2A Close Combat (Enhanced) | Normal (strike) | 230 (62) | 12 | Mid Low | 5 | i23 | 9 | 151 | Shift (Launch) | -28 | Destroys Projectiles while active |
Machamp steps forward and attacks with a flurry of punches. Finishes it off with one final blow that instantly Phase Shifts. When enhanced, Close Combat increases in damage. |
j.A Wake-Up Slap
Version | Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Throw Crush Frame | Recovery | Hit Adv | Block |
j.A Wake-Up Slap | Normal (projectile) | 60 (15) | 40% | -3 | Mid High | S+ | i19 | 9 | Until landing FP +27 / DP +13 | FP Shift (0) / DP +8 | FP -14 / DP 0 |
ENj.A Wake-Up Slap (Enhanced) | Normal (projectile) | 90 (27) | 40% | -6 | Mid High | S+ | i19 | 9 | Until landing FP +27 / DP +13 | FP Shift (0) / DP +8 | FP -14 / DP 0 |
Machamp claps Its hands in the air, emitting a shockwave that becomes larger when enhanced. Wake-Up Slap can never bring an opponent's PSP total below 0. |
]A[ Scary Face
Attack Type | Damage | Scaling | PSP | Height | Priority | Impact | Total Frames | Hit Adv | Block | Properties |
Counter (projectile) | 0 | 40% | 0 | Mid | S+ | i35 | 65 | FP Shift(+8) / DP +12 | -8 | Charge Time: 100F, 1-25F Counter Armor, Crumple on Crit, Speed Down (opponent) for 390F on Hit |
Machamp lets out a yell and emits a large shadow around itself. |
Combos
Notable Players
- Couch (NA): Twitter
- Popopo (JP): Twitter
- SkyRasen (NA): Twitter
- The Muscle (NA)
- Wingtide (EU): Twitter
External Resources
Machamp in-depth moveset analysis and combo guide
Pokken Arena: Machamp