Pokken Tournament DX/Machamp: Difference between revisions

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Line 6: Line 6:
|hash=MCH
|hash=MCH
|image=Pokken_Machamp.png
|image=Pokken_Machamp.png
|health=660
|health=660 HP
|sHealth=600 SH (Normal)
|sHealth=600 SH (Normal)
|synergy=200 CC
|synergy=200 CC
|bursttime=720F (12 sec)
|bursttime=720F (12 sec)
|bDash=FP 37F / DP 33F (1-8F Strike and Throw invuln, Cancelable on Frame 25)
|bDash=FP (37F) / DP (33F), '''<span style="color:#EF007C">1-8F Strike/Throw Invuln</span>''', Cancelable on Frame 25
|sDash=46F (5-14F Projectile invuln, Cancelable on Frame 25)
|sDash=46F, '''<span style="color:#EF007C">5-14F Projectile Invuln</span>''', Cancelable on Frame 25
|fDash=33F (Cancelable on Frame 21)
|fDash=33F, Cancelable on Frame 21
|sMove?=Roll
|sMove?=Roll
|hStance=<span style="color:#FE5554">High</span> Red Armor on Frame 5
|hStance='''<span style="color:#FE5554">High</span>''' '''<span style="color:#cc0000">Red Armor on Frame 5</span>'''
|lStance=<span style="color:#00FEFE">Low</span> Counter Armor on Frame 5
|lStance='''<span style="color:#00FEFE">Low</span>''' '''<span style="color:#019FED">Counter Armor on Frame 5</span>'''
}}
}}
==General Moves==
==General Moves==
Line 46: Line 46:
| +8
| +8
| 0
| 0
| 1-48F Total invuln, Pierce, Destroys Projectiles while active
| '''<span style="color:#EF007C">1-48F Total Invuln</span>''', Pierce, Destroys Projectiles while active
|}</div>
|}</div>
<div>
<div>
Line 86: Line 86:
| Knockdown
| Knockdown
| 0
| 0
| 6-21F Total invuln, Pierce, Destroys Projectiles while active
| '''<span style="color:#EF007C">6-21F Total Invuln</span>''', Pierce, Destroys Projectiles while active
|}</div>
|}</div>
<div>
<div>
Line 139: Line 139:
| '''Recovery'''
| '''Recovery'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
|-
|-
| '''<span style="color:#00A858">j.Y+B Midair Grab</span>'''
| '''<span style="color:#00A858">j.Y+B Midair Grab</span>'''
Line 145: Line 144:
| 117
| 117
| 0
| 0
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 1
| 1
| i11
| i11
| FP Until Landing +27 / DP until landing +13
| Until landing FP +27 / DP +13
| FP Shift (Knockdown) / DP Knockdown
| FP Shift (Knockdown) / DP Knockdown
|-
|-
Line 155: Line 154:
| 117
| 117
| 0
| 0
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 1
| 1
| FP i12 / DP i39
| FP i12 / DP i39
| FP Until Landing +27 / DP until landing +13
| Until landing FP +27 / DP +13
| FP Shift (Knockdown) / DP Knockdown
| FP Shift (Knockdown) / DP Knockdown
|}</div>
|}</div>
Line 170: Line 169:
[[File:Pokken_Machamp_CA_1.jpg|325px|border]]
[[File:Pokken_Machamp_CA_1.jpg|325px|border]]
[[File:Pokken_Machamp_CA_2.jpg|325px|border]]
[[File:Pokken_Machamp_CA_2.jpg|325px|border]]
<div>  
<div>
 
====<span style="color:#019FED">X+A Counter Attack</span>====
====<span style="color:#019FED">X+A Counter Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 198: Line 198:
| FP Shift (+8) / DP +8
| FP Shift (+8) / DP +8
| -8
| -8
| 1-20F Counter Armor, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
| '''<span style="color:#019FED">1-20F Counter Armor</span>''', Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
|-
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
Line 209: Line 209:
| i47
| i47
| 97
| 97
| FP Shift (+8) / DP Launch
| FP Shift (+8) / DP Hard Launch
| -8
| -8
| 1-40F Counter Armor, Pierce, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
| '''<span style="color:#019FED">1-40F Counter Armor</span>''', Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|}</div>
|}</div>
<br>
<br>
Line 248: Line 248:
| 9
| 9
| 67
| 67
| Launch
| Hard Launch
| -16  
| -16  
| Charge Time: 120F, <span style="color:#FE5554">1-23F High</span>/Mid High invuln.
| Charge Time: 120F, '''<span style="color:#FE5554">1-23F High</span>/<span style="color:#CF6600">Mid High Invuln.</span>'''
|-
|-
| '''<span style="color:#FC3D3C">Level 2</span>'''  
| '''<span style="color:#FC3D3C">Level 2</span>'''  
Line 262: Line 262:
| 9
| 9
| 67
| 67
| Launch
| Hard Launch
| -16  
| -16  
| Charge Time: 480F, <span style="color:#FE5554">1-23F High</span>/Mid High invuln.
| Charge Time: 480F, '''<span style="color:#FE5554">1-23F High</span>/<span style="color:#CF6600">Mid High Invuln.</span>'''
|-
|-
| '''<span style="color:#FC3D3C">Level 3</span>'''  
| '''<span style="color:#FC3D3C">Level 3</span>'''  
Line 276: Line 276:
| 9
| 9
| 63
| 63
| Launch
| Hard Launch
| -8
| -8
| Charge Time: 1200F, <span style="color:#FE5554">1-23F High</span>/Mid High invuln.  
| Charge Time: 1200F, '''<span style="color:#FE5554">1-23F High</span>/<span style="color:#CF6600">Mid High Invuln.</span>'''
|}</div>
|}</div>
<div>
<div>
Line 318: Line 318:
| +2
| +2
| -8
| -8
| Special / fY cancelable on Frame 29
| Special/fY Cancelable on Frame 29
|}</div>
|}</div>
<div>
<div>
Line 332: Line 332:


[[File:Pokken_Machamp_sY.jpg|250px|left|border]]
[[File:Pokken_Machamp_sY.jpg|250px|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">sY</span>====
====<span style="color:#FC3D3C">sY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 356: Line 357:
| +10
| +10
| -8
| -8
| fY cancelable on Frame 59
| fY Cancelable on Frame 59
|}</div>
|}</div>
<div>
<div>
Line 367: Line 368:
<br>
<br>
[[File:Pokken_Machamp_fY.jpg|250px|left|border]]
[[File:Pokken_Machamp_fY.jpg|250px|left|border]]
<div>  
<div>
 
====<span style="color:#019FED">fY / nYY / sYY</span>====
====<span style="color:#019FED">fY / nYY / sYY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 389: Line 391:
| Shift (+8)
| Shift (+8)
| -6
| -6
| 1-16F Counter Armor
| '''<span style="color:#019FED">1-16F Counter Armor</span>'''
|}</div>
|}</div>
<div>
<div>
Line 408: Line 410:
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 418: Line 421:
| Normal (projectile)
| Normal (projectile)
| 50
| 50
| 40%
| <span style="color:#FFFE01">Mid</span>
| <span style="color:#FFFE01">Mid</span>
| 3*
| 3*
| i30
| i30
| 65
| 65
| Launch
| Soft Launch
| -6
| -6
| 10-35F Airborne
| '''<span style="color:#ad18ad">10-35F Airborne</span>'''
|}</div>
|}</div>
<div>
<div>
Line 437: Line 441:
<br>
<br>
[[File:Pokken_Machamp_jY_FP.jpg|250px|left|border]]
[[File:Pokken_Machamp_jY_FP.jpg|250px|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.Y</span>====
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 443: Line 448:
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 453: Line 459:
| Normal (projectile)
| Normal (projectile)
| 120
| 120
| 50%
| <span style="color:#FFFE01">Mid</span>
| <span style="color:#FFFE01">Mid</span>
| 9
| 9
Line 458: Line 465:
| 9
| 9
| Until landing +27
| Until landing +27
| Launch
| Hard Launch
| -2
| -2
|}</div>
|}</div>
Line 470: Line 477:
[[File:Pokken_Machamp_Homing_Attack_1.jpg|250px|border]]
[[File:Pokken_Machamp_Homing_Attack_1.jpg|250px|border]]
[[File:Pokken_Machamp_Homing_Attack_2.jpg|250px|border]]
[[File:Pokken_Machamp_Homing_Attack_2.jpg|250px|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">Homing Attack</span>====
====<span style="color:#FC3D3C">Homing Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 496: Line 504:
| +8
| +8
| -4
| -4
| Block or Jump Cancelable on Frame 1, Throw Blast
| Throw Blast, Block/Jump Cancelable on Frame 1
|-
|-
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
Line 519: Line 527:
| 82 / 102
| 82 / 102
| +8
| +8
| -4
| Guard Break (+32)
| Guard Break, Pierce
| Guard Break, Pierce
|}</div>
|}</div>
Line 549: Line 557:
| Normal (strike)
| Normal (strike)
| 80
| 80
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 6
| 6
| i11
| i11
Line 686: Line 694:
| 33
| 33
| 92
| 92
| Launch
| Hard Launch
| -12
| -12
| N/A
| N/A
Line 693: Line 701:
| Counter (strike)
| Counter (strike)
| 100
| 100
| 30% / 50%
| 40%
| 4
| 4
| <span style="color:#00FE01">Mid Low</span>
| <span style="color:#00FE01">Mid Low</span>
Line 702: Line 710:
| +12
| +12
| +8
| +8
| 35-55F / 66-99F Counter Armor
| '''<span style="color:#019FED">35-55F / 66-99F Counter Armor</span>'''
|}</div>
|}</div>
<div>
<div>
Line 715: Line 723:
<br>
<br>
[[File:Pokken_Machamp_8Y.jpg|250px|left|border]]
[[File:Pokken_Machamp_8Y.jpg|250px|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">8Y</span>====
====<span style="color:#FC3D3C">8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 743: Line 752:
| +8
| +8
| +4
| +4
| <span style="color:#FE5554">5-16F High</span>/Mid High invuln, Special Cancelable on Frame 18
| '''<span style="color:#FE5554">5-16F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', Special Cancelable on Frame 18
|}</div>
|}</div>
<div>
<div>
Line 787: Line 796:
{|border="1"
{|border="1"
|<p>Machamp punches both high and low.</p>
|<p>Machamp punches both high and low.</p>
<p>Throw Blast. </p>
|}</div>
|}</div>
<br>
<br>
Line 795: Line 803:
[[File:Pokken_Machamp_jY_DP.jpg|250px|left|border]]
[[File:Pokken_Machamp_jY_DP.jpg|250px|left|border]]
<div>
<div>
====<span style="color:#FC3D3C">j.Y</span>====
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 809: Line 818:
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal (strike)
| Normal (strike)
Line 821: Line 831:
| +16
| +16
| +8
| +8
| Throw Blast
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Machamp punches a maximum of four times in the air.</p>
|<p>Machamp punches a maximum of four times in the air.</p>
<p>Throw Blast. </p>
|}</div>
|}</div>
<br>
<br>
Line 880: Line 890:
| N/A
| N/A
| 76
| 76
| Launch
| Soft Launch
| -8
| -8
| N/A
| N/A
Line 940: Line 950:
| Normal (strike)
| Normal (strike)
| 100
| 100
| 20%
| 30%
| 4
| 4
| <span style="color:#00FE01">Mid Low</span>
| <span style="color:#00FE01">Mid Low</span>
Line 947: Line 957:
| 1
| 1
| 75
| 75
| Launch
| Hard Launch
| 0
| 0
|}</div>
|}</div>
Line 991: Line 1,001:
| +4
| +4
| -12
| -12
| 1-18F Counter Armor
| '''<span style="color:#019FED">1-18F Counter Armor</span>'''
|-
|-
| '''<span style="color:#019FED">4XY</span>'''
| '''<span style="color:#019FED">4XY</span>'''
Line 998: Line 1,008:
| 20%
| 20%
| 3
| 3
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 5
| 5
| i59
| i59
Line 1,015: Line 1,025:
| i52
| i52
| 98
| 98
| Launch
| Hard Launch
| -16
| -16
| N/A
| N/A
Line 1,047: Line 1,057:
| 150
| 150
| 12
| 12
| Mid High
| <span style="color:#CF6600">Mid High</span>
| 6
| 6
| i27
| i27
Line 1,054: Line 1,064:
| Shift
| Shift
| -12
| -12
| <span style="color:#00FEFE">Low Invuln. on Frame 5</span>, Airborne on Frame 15, <span style="color:#00FE01">17-26F Mid Low Invuln.</span>
|'''<span style="color:#00FEFE">Low Invuln. on Frame 5</span>''', '''<span style="color:#ad18ad">Airborne on Frame 15</span>''' '''<span style="color:#00FE01">17-26F Mid Low Invuln.</span>'''
|}</div>
|}</div>
<div>
<div>
Line 1,069: Line 1,079:
[[File:Pokken_Machamp_2XR.jpg|355px|border]]
[[File:Pokken_Machamp_2XR.jpg|355px|border]]
[[File:Pokken_Machamp_2XRX.png|300px|border]]
[[File:Pokken_Machamp_2XRX.png|300px|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">2X</span>====
====<span style="color:#FC3D3C">2X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 1,099: Line 1,110:
| Knockdown
| Knockdown
| -16
| -16
| <span style="color:#FE5554">9-18F High Invuln.</span>
| '''<span style="color:#FE5554">9-18F High Invuln.</span>'''
|-
|-
| '''<span style="color:#FC3D3C">2XX</span>'''
| '''<span style="color:#FC3D3C">2XX</span>'''
Line 1,111: Line 1,122:
| N/A
| N/A
| 76
| 76
| Launch
| Hard Launch
| -16
| -16
| <span style="color:#FE5554">1-41F High Invuln.</span>
| '''<span style="color:#FE5554">9-41F High Invuln.</span>'''
|-
|-
| '''2XR'''
| '''2XR'''
Line 1,127: Line 1,138:
| N/A
| N/A
| N/A  
| N/A  
| <span style="color:#FE5554">1-46F High Invuln</span>, 17-31F Projectile invuln, 2XRX Cancelable on Frame 27
| '''<span style="color:#FE5554">1-46F High Invuln</span>''', '''<span style="color:#EF007C">17-31F Projectile Invuln</span>''', 2XRX Cancelable on Frame 27
|-
|-
| '''<span style="color:#019FED">2XRX</span>'''
| '''<span style="color:#019FED">2XRX</span>'''
Line 1,139: Line 1,150:
| N/A
| N/A
| 68
| 68
| +8
| +8  
| +4
| +4
| 27-33F Counter Armor, Launch on Crit
| '''<span style="color:#019FED">27-33F Counter Armor</span>''', Hard Launch on Crit
|}</div>
|}</div>
<div>
<div>
Line 1,154: Line 1,165:
[[File:Pokken_Machamp_jX_DP_2.jpg|335px|border]]
[[File:Pokken_Machamp_jX_DP_2.jpg|335px|border]]
<div>
<div>
====<span style="color:#019FED">j.X</span>====
====<span style="color:#019FED">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 1,169: Line 1,181:
| '''Properties'''
| '''Properties'''
|-
|-
| Counter
| Counter (strike)
| 60
| 60
| 30%
| 30%
Line 1,179: Line 1,191:
| +14-20*
| +14-20*
| +8
| +8
| 1-20F Counter Armor, <span style="color:#FE5554">1-21F High Invuln. when landing</span>
| '''<span style="color:#019FED">1-20F Counter Armor</span>''', '''<span style="color:#FE5554">1-21F High Invuln. (Landing)</span>'''
|}</div>
|}</div>
<div>
<div>
Line 1,203: Line 1,215:
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,214: Line 1,227:
|-
|-
| '''5A Bulk Up'''
| '''5A Bulk Up'''
| N/A
| N/A
| N/A
| N/A
| N/A
Line 1,229: Line 1,243:
| Normal (strike)
| Normal (strike)
| 150 (38)
| 150 (38)
| 20%
| 5
| 5
| <span style="color:#FE5554">High</span>
| <span style="color:#FE5554">High</span>
Line 1,237: Line 1,252:
| 0
| 0
| -24
| -24
| Airborne on Frame 17, <span style="color:#FE5554">41-56F High Invuln</span>, Destroys Projectiles while active  
| '''<span style="color:#ad18ad">Airborne on Frame 17</span>''', '''<span style="color:#FE5554">41-56F High Invuln</span>''', Destroys Projectiles while active  
|}</div>
|}</div>
<div>
<div>
Line 1,250: Line 1,265:
[[File:Pokken_Machamp_6A_1.jpg|250px|border]]
[[File:Pokken_Machamp_6A_1.jpg|250px|border]]
[[File:Pokken_Machamp_6A_2.jpg|250px|border]]
[[File:Pokken_Machamp_6A_2.jpg|250px|border]]
<div>  
<div>
 
====<span style="color:#00A858">6A Submission</span>====
====<span style="color:#00A858">6A Submission</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 1,274: Line 1,290:
| 64
| 64
| FP Shift (Knockdown) / DP Knockdown
| FP Shift (Knockdown) / DP Knockdown
| Block or Jump cancelable on Frame 17  
| Block/Jump cancelable on Frame 17  
|-
|-
| '''<span style="color:#00A858">EN6A Submission (Enhanced)</span>'''
| '''<span style="color:#00A858">EN6A Submission (Enhanced)</span>'''
Line 1,285: Line 1,301:
| 64
| 64
| FP Shift (Knockdown) / DP Knockdown
| FP Shift (Knockdown) / DP Knockdown
| 1-16F Counter Armor, Block or Jump cancelable on Frame 17  
| '''<span style="color:#019FED">1-16F Counter Armor</span>''', Block/Jump cancelable on Frame 17  
|}</div>
|}</div>
<div>
<div>
Line 1,296: Line 1,312:
<br>
<br>
[[File:Pokken_Machamp_4A.jpg|400px|left|border]]
[[File:Pokken_Machamp_4A.jpg|400px|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">4A Karate Chop</span>====
====<span style="color:#FC3D3C">4A Karate Chop</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 1,317: Line 1,334:
| Normal (strike)
| Normal (strike)
| 80 (20)  
| 80 (20)  
| 40%
| 50%
| 5
| 5
| <span style="color:#FE5554">High</span>
| <span style="color:#FE5554">High</span>
Line 1,331: Line 1,348:
| Normal (strike)
| Normal (strike)
| 120 (30)
| 120 (30)
| 40%
| 50%
| 5
| 5
| <span style="color:#FE5554">High</span>
| <span style="color:#FE5554">High</span>
Line 1,354: Line 1,371:
[[File:Pokken_Machamp_8A_1.jpg|333px|border]]
[[File:Pokken_Machamp_8A_1.jpg|333px|border]]
[[File:Pokken_Machamp_8A_2.jpg|363px|border]]
[[File:Pokken_Machamp_8A_2.jpg|363px|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">8A Heavy Slam</span>====
====<span style="color:#FC3D3C">8A Heavy Slam</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 1,377: Line 1,395:
| 30%
| 30%
| 0, 2, 1
| 0, 2, 1
| Air only, <span style="color:#FFFE01">Mid</span>, <span style="color:#00FEFE">Low</span>
| <span style="color:#803380">Air Only</span>, <span style="color:#FFFE01">Mid</span>, <span style="color:#00FEFE">Low</span>
| 5, 5, S+
| 5, 5, S+
| i11, i41, i47  
| i11, i41, i47  
| 1
| 1
| 87
| 87
| Launch
| Hard Launch
| 0
| 0
| <span style="color:#00FEFE">Low Invuln. on Frame 1</span>, Airborne on Frame 12
| Throw Blast, '''<span style="color:#00FEFE">Low Invuln. on Frame 1</span>''', '''<span style="color:#ad18ad">Airborne on Frame 12</span>'''
|-
|-
| '''<span style="color:#FC3D3C">EN8A Heavy Slam (Enhanced)</span>'''
| '''<span style="color:#FC3D3C">EN8A Heavy Slam (Enhanced)</span>'''
Line 1,391: Line 1,409:
| 30%
| 30%
| 0, 2, 1
| 0, 2, 1
| Air only, <span style="color:#FFFE01">Mid</span>, <span style="color:#00FEFE">Low</span>
| <span style="color:#803380">Air Only</span>, <span style="color:#FFFE01">Mid</span>, <span style="color:#00FEFE">Low</span>
| 6, 6, S+
| 6, 6, S+
| i11, i41, i47
| i11, i41, i47
| 1
| 1
| 87
| 87
| Launch
| Hard Launch
| +8
| +8
| <span style="color:#00FEFE">Low invuln. on Frame 1</span>, Airborne on Frame 12
| '''<span style="color:#00FEFE">Low Invuln. on Frame 1</span>''', '''<span style="color:#ad18ad">Airborne on Frame 12</span>'''
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Machamp leaps into the air and comes crashing down with a shockwave.</p>
|<p>Machamp leaps into the air and comes crashing down with a shockwave.</p>
<p> Throw Blast.</p>
<p>Can change the trajectory by inputting 7A or 9A.</p>
<p>Can change the trajectory by inputting 7A or 9A.</p>
<p>Rising i11 hitbox only hits airborne opponents, is i41 most of the time.</p>
<p>Rising i11 hitbox only hits airborne opponents, is i41 most of the time.</p>
Line 1,415: Line 1,432:
[[File:Pokken_Machamp_2A_1.jpg|325px|border]]
[[File:Pokken_Machamp_2A_1.jpg|325px|border]]
[[File:Pokken_Machamp_2A_2.jpg|435px|border]]
[[File:Pokken_Machamp_2A_2.jpg|435px|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">2A Close Combat</span>====
====<span style="color:#FC3D3C">2A Close Combat</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 1,441: Line 1,459:
| 9
| 9
| 151
| 151
| Launch
| Shift (Launch)
| -28
| -28
| Destroys Projectiles while active
| Destroys Projectiles while active
Line 1,454: Line 1,472:
| 9
| 9
| 151
| 151
| Launch
| Shift (Launch)
| -28
| -28
| Destroys Projectiles while active
| Destroys Projectiles while active
Line 1,492: Line 1,510:
| 40%
| 40%
| -3
| -3
| Mid High
| <span style="color:#CF6600">Mid High</span>
| S+
| S+
| i19
| i19
| 9
| 9
| FP Until landing +27 / DP Until landing +13
| Until landing FP +27 / DP +13
| FP Shift (0) / DP +8
| FP Shift (0) / DP +8
| FP -14 / DP 0
| FP -14 / DP 0
Line 1,505: Line 1,523:
| 40%
| 40%
| -6
| -6
| Mid High
| <span style="color:#CF6600">Mid High</span>
| S+
| S+
| i19
| i19
| 9
| 9
| FP Until landing +27 / DP Until landing +13
| Until landing FP +27 / DP +13
| FP Shift (0) / DP +8
| FP Shift (0) / DP +8
| FP -14 / DP 0
| FP -14 / DP 0
Line 1,548: Line 1,566:
| FP Shift(+8) / DP +12
| FP Shift(+8) / DP +12
| -8
| -8
| Charge Time: 100F, 1-25F Counter Armor, Crumple on Crit, Speed Down on opponent for 390F
| Charge Time: 100F, '''<span style="color:#019FED">1-25F Counter Armor</span>''', Crumple on Crit, '''<span style="color:#5017FD">Speed Down (opponent) for 390F on Hit</span>'''
|}</div>
|}</div>
<div>
<div>
Line 1,557: Line 1,575:
<br>
<br>
<br>
<br>
==Combos==
==Combos==
[https://docs.google.com/document/d/1RTkwSUoa7T8tA6os7T9FcY4OQguC7tmRWd-m0hlBR2o/edit Machamp Combo Sheet ]
[https://docs.google.com/document/d/1RTkwSUoa7T8tA6os7T9FcY4OQguC7tmRWd-m0hlBR2o/edit Machamp Combo Sheet ]
Line 1,581: Line 1,600:
==External Resources==
==External Resources==
<br>
<br>
[http://www.pokkenarena.com/forums/forum/37-machamp/ Pokken Arena: Machamp]
[https://youtu.be/7g-m-twAmNY Machamp in-depth moveset analysis and combo guide]
<br>
<br>
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1221386785 Frame Data: Machamp]
<br>
<br>
<br>
<br>
[https://web.archive.org/web/20191124141829/http://www.pokkenarena.com/forums/forum/37-machamp/ Pokken Arena: Machamp]
<br>
<br>
[[Category:Pokken Tournament DX]]
[[Category:Pokken Tournament DX]]

Latest revision as of 08:49, 30 July 2022

Pokken Tournament DX

Introduction

Machamp is the quintessence of a powerhouse character. He is capable of bringing down even the toughest opponents in a matter of seconds while sporting the highest amount of health in the game. Making him great at both dealing and taking damage. Seconded by stellar framedata and long reaching arms, Machamp can use his faster but less damaging light attacks up-close to lock down the enemy and force them against the wall while keeping the frame advantage. Once at the wall, even just one well placed attack can lead to upwards of 50% or 60% of the opponent's HP with any combo ending with his dreaded and feared Close Combat.

If that wasn't enough, Machamp can punish an opponent who relies too much on blocking with his air throw and Submission. Both can keep rack up damage pretty quickly without the momentum loss caused from a Phase Shift. You are not forced to rely on throws to punish a blocking opponent, as Machamp is one of the few characters who can break shields on a regular basis. Thanks to his Phoenix Smasher, Dropkick and Cross Chop.

But, as with many other close range brawlers, Machamp suffers greatly against opponents who can put distance between the two, forcing a stalemate where you might have to block and wait patiently for a chance to go in. Also many of his attacks are so simple that a well prepared enemy might know how to counter them.

But you, as a Machamp player, should embrace the risk and reward system that comes with such a straightforward character.

Get ready to get your hands dirty!

Machamp
#PTDX_MCH
Pokken Machamp.png
Vitals
HP 660 HP
Shield Health 600 SH (Normal)
Synergy Gauge 200 CC
Burst Mode Duration 720F (12 sec)
Movement
Back Dash FP (37F) / DP (33F), 1-8F Strike/Throw Invuln, Cancelable on Frame 25
Side Dash 46F, 5-14F Projectile Invuln, Cancelable on Frame 25
Forward Dash 33F, Cancelable on Frame 21
Unique Movement Options Roll
Stances
High Stance High Red Armor on Frame 5
Low Stance Low Counter Armor on Frame 5

General Moves




Pokken Machamp Burst Mode.jpg

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA*(projectile) i18 48 +8 0 1-48F Total Invuln, Pierce, Destroys Projectiles while active

In Burst Mode, Machamp's Pokemon moves are always enhanced.

*Beaten by Machamp's 2XR.







Pokken Machamp Burst Attack 1.jpg Pokken Machamp Burst Attack 2.jpg Pokken Machamp Burst Attack 3.jpg

Burst Attack: Dynamic Fury

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Block Properties
Normal (strike) 240 (58) 12 / 4* Mid BA (strike) i15 57 Knockdown 0 6-21F Total Invuln, Pierce, Destroys Projectiles while active

Machamp punches the ground, erupting and creating a fissure.

Only goes into the full animation if the first rock in the row hits.

* The three rocks afterwards each have 4 Phase Shift Points.




Pokken Machamp Grab FP.jpg Pokken Machamp Grab DP.jpg

Y+B Grab

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv
Grab FP 100 / DP 150 12 Ground only 1 i11 49 FP Shift (+8) / DP Shift




Pokken Machamp Midair Grab 1.jpg Pokken Machamp Midair Grab 2.jpg

j.Y+B Midair Grab

Version Attack Type Damage PSP Height Priority Impact Recovery Hit Adv
j.Y+B Midair Grab Grab 117 0 Mid High 1 i11 Until landing FP +27 / DP +13 FP Shift (Knockdown) / DP Knockdown
j.4Y+B Midair Grab Grab 117 0 Mid High 1 FP i12 / DP i39 Until landing FP +27 / DP +13 FP Shift (Knockdown) / DP Knockdown

Can roll forward in the air by inputting back.




Pokken Machamp CA 1.jpg Pokken Machamp CA 2.jpg

X+A Counter Attack

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 80 40% 1 per hit High 5 i27 77 FP Shift (+8) / DP +8 -8 1-20F Counter Armor, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (strike) 100 40% 1 per hit High 6 i47 97 FP Shift (+8) / DP Hard Launch -8 1-40F Counter Armor, Pierce, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Pokken Machamp Release X 1.png Pokken Machamp Release X 2.png Pokken Machamp Release X 3.png

]X[ Release X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Level 1 Normal (strike) 80 60% 4 Mid 4 i23 9 67 Hard Launch -16 Charge Time: 120F, 1-23F High/Mid High Invuln.
Level 2 Normal (strike) 120 50% 4 Mid 5 i23 9 67 Hard Launch -16 Charge Time: 480F, 1-23F High/Mid High Invuln.
Level 3 Normal (strike) 200 40% 4 Mid 6 i23 9 63 Hard Launch -8 Charge Time: 1200F, 1-23F High/Mid High Invuln.

Machamp cuffs Its fists together and swings upwards.

Damage and distance is increased the longer Its charged.




Field Phase Attacks




Pokken Machamp nY.jpg

nY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 30 Special Mid 6 i15 5 42 +2 -8 Special/fY Cancelable on Frame 29

A fist-shaped projectile that travels in a straight line.







Pokken Machamp sY.jpg

sY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 20 each Special Mid 6 i23 9 69 +10 -8 fY Cancelable on Frame 59

Machamp dodges to the side and throws out three fist-shaped projectiles.

fY cancelable.




Pokken Machamp fY.jpg

fY / nYY / sYY

Attack Type Damage Height Priority Impact Total Frames Hit Adv Block Properties
Counter (projectile) 60 Special Mid 8 i27 61 Shift (+8) -6 1-16F Counter Armor

Machamp crosses Its arms and lets out an X-shaped projectile forward.






Pokken Machamp bY 1.jpg Pokken Machamp bY 2.jpg

bY

Attack Type Damage Scaling Height Priority Impact Total Frames Hit Adv Block Properties
Normal (projectile) 50 40% Mid 3* i30 65 Soft Launch -6 10-35F Airborne

Machamp jumps in the air and throws a boulder downwards.

Upon coming in contact with the ground, the boulder explodes.

*Boulder explosion has S priority.

Can change the trajectory to be thrown left or right.




Pokken Machamp jY FP.jpg

j.Y

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (projectile) 120 50% Mid 9 i28 9 Until landing +27 Hard Launch -2

Machamp halts movement in the air and fires a large set of fists.




Pokken Machamp Homing Attack 1.jpg Pokken Machamp Homing Attack 2.jpg

Homing Attack

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 40 Mid 5 i17 1 50 +8 -4 Throw Blast, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (strike) 80 / 120 Mid 5 i52 N/A 82 / 102 +8 -4 N/A
X[X] Charged Homing Attack 2 Normal (strike) 80 / 120 Mid 5 i72 N/A 82 / 102 +8 Guard Break (+32) Guard Break, Pierce

Machamp homes in on the opponent and punches twice.

If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.




Pokken Machamp jX FP 1.jpg Pokken Machamp jX FP 2.jpg

j.X

Attack Type Damage Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (strike) 80 Mid High 6 i11 2 Until landing +27 Shift (+4) -10

Machamp rolls into a ball and homes in on the opponent in the air.

Getting in range of the opponent (or after a set distance), Machamp lands on top of the opponent.




Duel Phase Weak Attacks




Pokken Machamp 5Y.jpg Pokken Machamp 5YY.jpg

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 30 20% 0 High 3 i15 5 37 0 -4 +23 on Crit, Special Cancelable on Frame 18
5YY Normal (strike) 64 20% 4 Mid 4 i37 N/A 63 +4 -4 Special Cancelable on Frame 45
5Y can combo into 2A on crit.





Pokken Machamp 6Y.jpg Pokken Machamp 6YY.jpg Pokken Machamp 6YYY.jpg Pokken Machamp 6YYX.jpg

6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6Y Normal (strike) 20 10% 0 Mid Low 3 i11 1 35 -4 -8 N/A
6YY Normal (strike) 36 10% 3 Mid 4 i30 N/A 54 -4 -8 N/A
6YYY Normal (strike) 60 10% 4 Mid 5 i58 33 92 Hard Launch -12 N/A
6YYX / 6YYYX Counter (strike) 100 40% 4 Mid Low 6 i56 / i100 N/A 88 / 132 +12 +8 35-55F / 66-99F Counter Armor

A quick jab that leads into a string of attacks.

6Y Throw Blasts.

Has the most range of Machamp's weak attacks.

6YY does not combo into 6YYY/6YYX.




Pokken Machamp 8Y.jpg

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 30% 3 High 4 i15 5 37 +8 +4 5-16F High/Mid High Invuln, Special Cancelable on Frame 18

Machamp flexes on the opponent.

Universal anti-air.




Pokken Machamp 2Y.jpg

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 40 20% 0 Low / High 3 i11 1 30 +8 -4 Throw Blast

Machamp punches both high and low.





Pokken Machamp jY DP.jpg

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 20 per hit 0% 0/1/1/1 High 3 i11 1 Until landing +13 +16 +8 Throw Blast

Machamp punches a maximum of four times in the air.




Duel Phase Strong Attacks




Pokken Machamp 5X.jpg Pokken Machamp 5XX 1.jpg Pokken Machamp 5XX 2.jpg

5X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5X Normal (strike) 40 0% 0 Mid Low 4 i19 9 47 +8 -4 N/A
5XX Normal (strike) 120 50% 5 Mid 6 i46 N/A 76 Soft Launch -8 N/A
Charged - 5X[X] Normal (strike) 160 N/A 12 Mid 6 i61 N/A 91 Shift +8 Pierce

A double hit hammer swing followed by a pulverizing punch.




Pokken Machamp 6X 2.jpg Pokken Machamp 6X 1.jpg

6X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
6X Normal (strike) 60 30% 3 Mid Low 6 i27 1 57 Knockdown -8
Charged - 6[X] Normal (strike) 100 30% 4 Mid Low 6 i45 1 75 Hard Launch 0

Machamp charges forward with a shoulder tackle.

Throw Blast.

Can be charged to increase in speed and distance.




Pokken Machamp 4X.jpg Pokken Machamp 4XY.jpg Pokken Machamp 4XX.jpg

4X

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
4X Counter (strike) 40 40% 0 Mid 5 i27 61 +4 -12 1-18F Counter Armor
4XY Counter (strike) 24 20% 3 Mid High 5 i59 97 +12 +4 N/A
4XX Counter (strike) 36 0% 3 Mid 5 i52 98 Hard Launch -16 N/A

An armored shoulder press that can be followed up with a two-hitting jab or a powerful launcher.





Pokken Machamp 8X.jpg

8X

Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 150 12 Mid High 6 i27 1 75 Shift -12 Low Invuln. on Frame 5, Airborne on Frame 15 17-26F Mid Low Invuln.

A dropkick that instantly Phase Shifts.

Throw Blast.

Can move while active.




Pokken Machamp 2X.jpg Pokken Machamp 2XX.jpg Pokken Machamp 2XR.jpg Pokken Machamp 2XRX.png

2X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2X Normal (strike) 40 0% 3 Low 4 i19 9 53 Knockdown -16 9-18F High Invuln.
2XX Normal (strike) 72 40% 1 Mid 4 i38 N/A 76 Hard Launch -16 9-41F High Invuln.
2XR N/A N/A N/A N/A N/A N/A N/A N/A 46 N/A N/A 1-46F High Invuln, 17-31F Projectile Invuln, 2XRX Cancelable on Frame 27
2XRX Counter (strike) 80 30% 4 Mid 5 i47 N/A 68 +8 +4 27-33F Counter Armor, Hard Launch on Crit

Machamp kneels and strikes with two arms.

2XRX also launches on air hit.




Pokken Machamp jX DP 1.jpg Pokken Machamp jX DP 2.jpg

j.X

Attack Type Damage Scaling PSP Height Priority Impact Recovery Hit Adv Block Properties
Counter (strike) 60 30% 3 Mid 6 i22 Until landing +22 +14-20* +8 1-20F Counter Armor, 1-21F High Invuln. (Landing)

Machamp spins in the air and is given counter armor for a short time.

Afterwards, Machamp's body slams to the ground.




Pokemon Moves




Pokken Machamp 5A 1.jpg Pokken Machamp 5A 2.jpg

5A Bulk Up / EN5A Cross Chop

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5A Bulk Up N/A N/A N/A N/A N/A N/A N/A N/A 51 N/A N/A N/A
EN5A Cross Chop (Enhanced) Normal (strike) 150 (38) 20% 5 High 6 i23 9 67 0 -24 Airborne on Frame 17, 41-56F High Invuln, Destroys Projectiles while active

Machamp gets pumped and starts to turn red.

The next Pokemon move Machamp performs will be enhanced and use Bulk Up.

When enhanced, Machamp flings itself fullscreen, attacking with a cross-armed formation.




Pokken Machamp 6A 1.jpg Pokken Machamp 6A 2.jpg

6A Submission

Version Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv Properties
6A Submission Grab FP 100 / DP 120 0 Ground Only 1 i26 64 FP Shift (Knockdown) / DP Knockdown Block/Jump cancelable on Frame 17
EN6A Submission (Enhanced) Grab FP 150 / DP 180 0 Throw 1 i26 64 FP Shift (Knockdown) / DP Knockdown 1-16F Counter Armor, Block/Jump cancelable on Frame 17

Machamp starts running at the opponent to grab them.





Pokken Machamp 4A.jpg

4A Karate Chop

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
4A Karate Chop Normal (strike) 80 (20) 50% 5 High 5 i19 9 45 FP Shift (+4) / DP +4 -4 5-18F Destroys Projectiles
EN4A Karate Chop (Enhanced) Normal (strike) 120 (30) 50% 5 High 6 i19 9 45 FP Shift (+8) / +8 +4 5-18F Destroys Projectiles, Crumple on Crit

Machamp advances forward and karate chops the opponent.

When enhanced, Karate Chop increases in damage and becomes more advantageous on hit/block.





Pokken Machamp 8A 3.jpg Pokken Machamp 8A 1.jpg Pokken Machamp 8A 2.jpg

8A Heavy Slam

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
8A Heavy Slam Normal (strike), Normal (strike), Normal (projectile) 94 (25) 30% 0, 2, 1 Air Only, Mid, Low 5, 5, S+ i11, i41, i47 1 87 Hard Launch 0 Throw Blast, Low Invuln. on Frame 1, Airborne on Frame 12
EN8A Heavy Slam (Enhanced) Normal (strike), Normal (strike), Normal (projectile) 134 (35) 30% 0, 2, 1 Air Only, Mid, Low 6, 6, S+ i11, i41, i47 1 87 Hard Launch +8 Low Invuln. on Frame 1, Airborne on Frame 12

Machamp leaps into the air and comes crashing down with a shockwave.

Can change the trajectory by inputting 7A or 9A.

Rising i11 hitbox only hits airborne opponents, is i41 most of the time.

When enhanced, Heavy Slam increases in damage, has a bigger shockwave, and is safer on block.

Rising and Descending hitboxes are strikes, but the landing shockwave is actually a Low hitting projectile with S+ priority.





Pokken Machamp 2A 1.jpg Pokken Machamp 2A 2.jpg

2A Close Combat

Version Attack Type Damage PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
2A Close Combat Normal (strike) 180 (49) 12 Mid Low 5 i23 9 151 Shift (Launch) -28 Destroys Projectiles while active
EN2A Close Combat (Enhanced) Normal (strike) 230 (62) 12 Mid Low 5 i23 9 151 Shift (Launch) -28 Destroys Projectiles while active

Machamp steps forward and attacks with a flurry of punches.

Finishes it off with one final blow that instantly Phase Shifts.

When enhanced, Close Combat increases in damage.





Pokken Machamp jA 1.jpg Pokken Machamp jA 2.jpg

j.A Wake-Up Slap

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
j.A Wake-Up Slap Normal (projectile) 60 (15) 40% -3 Mid High S+ i19 9 Until landing FP +27 / DP +13 FP Shift (0) / DP +8 FP -14 / DP 0
ENj.A Wake-Up Slap (Enhanced) Normal (projectile) 90 (27) 40% -6 Mid High S+ i19 9 Until landing FP +27 / DP +13 FP Shift (0) / DP +8 FP -14 / DP 0

Machamp claps Its hands in the air, emitting a shockwave that becomes larger when enhanced.

Wake-Up Slap can never bring an opponent's PSP total below 0.




Pokken Machamp Release A.jpg

]A[ Scary Face

Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
Counter (projectile) 0 40% 0 Mid S+ i35 65 FP Shift(+8) / DP +12 -8 Charge Time: 100F, 1-25F Counter Armor, Crumple on Crit, Speed Down (opponent) for 390F on Hit

Machamp lets out a yell and emits a large shadow around itself.




Combos

Machamp Combo Sheet

Notable Players








  • The Muscle (NA)



External Resources


Machamp in-depth moveset analysis and combo guide

Pokken Arena: Machamp