SSBU/Mario: Difference between revisions

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Line 28: Line 28:
  |damage=2.2%
  |damage=2.2%
  |block=-14
  |block=-14
  |description=Tied for second fastest jab in the game, beat only by Little Mac and Zero Suit Samus
  |description=*Tied for second fastest jab in the game, beat only by Little Mac and Zero Suit Samus
*Cancels into itself frame 7 by holding A on whiff
*Cancels into itself frame 7 by holding A on whiff
*Cancels into Jab 2 from frame 5 by pressing A again on whiff/hit/block or by holding A on hit/block
*Cancels into Jab 2 from frame 5 by pressing A again on whiff/hit/block or by holding A on hit/block
Line 65: Line 65:
  |damage=4.0%
  |damage=4.0%
  |block=-14
  |block=-14
  |description=*Cancels into Jab 3 from frame 7 by pressing A again on whiff/hit/block or by holding A on hit/block
  |description=
  }}
  }}
}}
}}
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  |damage=7.0%
  |damage=7.0%
  |block=-13
  |block=-13
  |description=Can be angled slightly upwards or downwards
  |description=*Can be angled slightly upwards or downwards
  }}
  }}
}}
}}
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  |damage=7.0/5.0%
  |damage=7.0/5.0%
  |block=-15/-16
  |block=-15/-16
  |description=Strong hitbox is closest to Mario
  |description=*Strong hitbox is closest to Mario
  }}
  }}
}}
}}
Line 154: Line 154:
  |damage=17.7/14.6%
  |damage=17.7/14.6%
  |block=-22/-20
  |block=-22/-20
  |description=Can be angled slightly upwards or downwards
  |description=*Can be angled slightly upwards or downwards
Strong hitbox is farthest from Mario
*Strong hitbox is farthest from Mario
  }}
  }}
}}
}}
Line 173: Line 173:
  |damage=14.0%
  |damage=14.0%
  |block=-20
  |block=-20
  |description=Head invuln frame 9-12
  |description=*Head invuln frame 9-12
  }}
  }}
}}
}}
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  |damage=10.0/12.0%
  |damage=10.0/12.0%
  |block=-31/-21
  |block=-31/-21
  |description=Strong hitbox is on the back hit
  |description=*Strong hitbox is on the back hit
  }}
  }}
}}
}}


[[Category: Super Smash Bros. Ultimate]]
[[Category: Super Smash Bros. Ultimate]]

Revision as of 21:29, 25 July 2022

Template:Character Subnav SSBU

Introduction

Mario is a character

Strengths Weaknesses
  • Coming soon
  • Coming soon
SSBU MARIO PORTRAIT.png
Physics
Weight 98
Gravity 0.987
Ground Movement
Walk Speed 1.115
Initial Dash Speed 1.76
Initial Dash Frames ??
Run Speed 1.76
Jumping
Air Speed 1.208
Air Acceleration 0.08
Fall/Fastfall Speed 1.5/2.4

Frame Data

Light Attacks

Startup Active Recovery Total Damage Block
2 2 16 19 2.2% -14
  • Tied for second fastest jab in the game, beat only by Little Mac and Zero Suit Samus
  • Cancels into itself frame 7 by holding A on whiff
  • Cancels into Jab 2 from frame 5 by pressing A again on whiff/hit/block or by holding A on hit/block


Jab 2
5AA
Startup Active Recovery Total Damage Block
2 2 19 21 1.7% -16
  • Cancels into Jab 3 from frame 7 by pressing A again on whiff/hit/block or by holding A on hit/block

|-

Jab 3
5AAA
Startup Active Recovery Total Damage Block
3 2 29 33 4.0% -14

|-

Startup Active Recovery Total Damage Block
5 3 18 25 7.0% -13
  • Can be angled slightly upwards or downwards


uTilt
[8]A
Startup Active Recovery Total Damage Block
5 7 18 29 5.5% -18


dTilt
[2]A
Startup Active Recovery Total Damage Block
5 3 20 27 7.0/5.0% -15/-16
  • Strong hitbox is closest to Mario


Dash Attack
(while running) A
Startup Active Recovery Total Damage Block
6 4/16 12 37 8.0/6.0% -17

Smash Attacks

fSmash
6+A (chargeable)
Startup Active Recovery Total Damage Block
5+10 3 35 47 17.7/14.6% -22/-20
  • Can be angled slightly upwards or downwards
  • Strong hitbox is farthest from Mario


uSmash
8+A (chargeable)
Startup Active Recovery Total Damage Block
6+3 4 27 39 14.0% -20
  • Head invuln frame 9-12


dSmash
2+A (chargeable)
Startup Active Recovery Total Damage Block
5/14 2/1 29 43 10.0/12.0% -31/-21
  • Strong hitbox is on the back hit