< SSBU
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|fallspeed=1.5/2.4 | |fallspeed=1.5/2.4 | ||
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=Frame Data= | |||
==Light Attacks== | |||
{{MoveData | |||
|image=SSBU_MARIO_JAB1.png | |||
|caption=A jab | |||
|name=Jab 1 | |||
|input=5A | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=2 | |||
|active=2 | |||
|recovery=16 | |||
|total=19 | |||
|damage=2.2% | |||
|block=-14 | |||
|description=Tied for second fastest jab in the game, beat only by Little Mac and Zero Suit Samus | |||
*Cancels into itself frame 7 by holding A on whiff | |||
*Cancels into Jab 2 from frame 5 by pressing A again on whiff/hit/block or by holding A on hit/block | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_JAB2.png | |||
|caption=Another jab | |||
|name=Jab 2 | |||
|input=5AA | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=2 | |||
|active=2 | |||
|recovery=19 | |||
|total=21 | |||
|damage=1.7% | |||
|block=-16 | |||
|description=*Cancels into Jab 3 from frame 7 by pressing A again on whiff/hit/block or by holding A on hit/block | |||
}} | |||
}} | |||
|- | |||
{{MoveData | |||
|image=SSBU_MARIO_JAB3.png | |||
|caption=Final jab | |||
|name=Jab 3 | |||
|input=5AAA | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=3 | |||
|active=2 | |||
|recovery=29 | |||
|total=33 | |||
|damage=4.0% | |||
|block=-14 | |||
|description=*Cancels into Jab 3 from frame 7 by pressing A again on whiff/hit/block or by holding A on hit/block | |||
}} | |||
}} | |||
|- | |||
{{MoveData | |||
|image=SSBU_MARIO_FTILT.png | |||
|caption=Boot | |||
|name=fTilt | |||
|input=[6]A | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=5 | |||
|active=3 | |||
|recovery=18 | |||
|total=25 | |||
|damage=7.0% | |||
|block=-13 | |||
|description=Can be angled slightly upwards or downwards | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_UTILT.png | |||
|caption=Juggle | |||
|name=uTilt | |||
|input=[8]A | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=5 | |||
|active=7 | |||
|recovery=18 | |||
|total=29 | |||
|damage=5.5% | |||
|block=-18 | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_DTILT.png | |||
|caption=Sweep | |||
|name=dTilt | |||
|input=[2]A | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=5 | |||
|active=3 | |||
|recovery=20 | |||
|total=27 | |||
|damage=7.0/5.0% | |||
|block=-15/-16 | |||
|description=Strong hitbox is closest to Mario | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_DASHATTACK.png | |||
|caption=Slide | |||
|name=Dash Attack | |||
|input=(while running) A | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=6 | |||
|active=4/16 | |||
|recovery=12 | |||
|total=37 | |||
|damage=8.0/6.0% | |||
|block=-17 | |||
|description= | |||
}} | |||
}} | |||
==Smash Attacks== | |||
{{MoveData | |||
|image=SSBU_MARIO_FSMASH.png | |||
|caption= Fire punch | |||
|name=fSmash | |||
|input=6+A (chargeable) | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=5+10 | |||
|active=3 | |||
|recovery=35 | |||
|total=47 | |||
|damage=17.7/14.6% | |||
|block=-22/-20 | |||
|description=Can be angled slightly upwards or downwards | |||
Strong hitbox is farthest from Mario | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_USMASH.png | |||
|caption=Headbutt | |||
|name=uSmash | |||
|input=8+A (chargeable) | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=6+3 | |||
|active=4 | |||
|recovery=27 | |||
|total=39 | |||
|damage=14.0% | |||
|block=-20 | |||
|description=Head invuln frame 9-12 | |||
}} | |||
}} | |||
{{MoveData | |||
|image=SSBU_MARIO_DSMASH.png | |||
|caption=The cooler sweep | |||
|name=dSmash | |||
|input=2+A (chargeable) | |||
|data= | |||
{{AttackDataGround-SSBU | |||
|startup=5/14 | |||
|active=2/1 | |||
|recovery=29 | |||
|total=43 | |||
|damage=10.0/12.0% | |||
|block=-31/-21 | |||
|description=Strong hitbox is on the back hit | |||
}} | |||
}} | |||
[[Category: Super Smash Bros. Ultimate]] |
Revision as of 21:27, 25 July 2022
Template:Character Subnav SSBU
Introduction
Mario is a character
Strengths | Weaknesses |
---|---|
|
|
Frame Data
Light Attacks
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
2 | 2 | 16 | 19 | 2.2% | -14 | |
Tied for second fastest jab in the game, beat only by Little Mac and Zero Suit Samus
|
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
2 | 2 | 19 | 21 | 1.7% | -16 | |
|
|-
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
3 | 2 | 29 | 33 | 4.0% | -14 | |
|
|-
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
5 | 3 | 18 | 25 | 7.0% | -13 | |
Can be angled slightly upwards or downwards |
Startup | Active | Recovery | Total | Damage | Block |
---|---|---|---|---|---|
5 | 7 | 18 | 29 | 5.5% | -18 |
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
5 | 3 | 20 | 27 | 7.0/5.0% | -15/-16 | |
Strong hitbox is closest to Mario |
Startup | Active | Recovery | Total | Damage | Block |
---|---|---|---|---|---|
6 | 4/16 | 12 | 37 | 8.0/6.0% | -17 |
Smash Attacks
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
5+10 | 3 | 35 | 47 | 17.7/14.6% | -22/-20 | |
Can be angled slightly upwards or downwards Strong hitbox is farthest from Mario |
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
6+3 | 4 | 27 | 39 | 14.0% | -20 | |
Head invuln frame 9-12 |
Startup | Active | Recovery | Total | Damage | Block | |
---|---|---|---|---|---|---|
5/14 | 2/1 | 29 | 43 | 10.0/12.0% | -31/-21 | |
Strong hitbox is on the back hit |