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{{#if: {{{version|}}} | ! style="font-size:90%;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | {{#if: {{{version|}}} | ! style="font-size:90%;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
<!--> Startup <--> | <!--> Startup <--> | ||
! style="width:18%; font-size:80%;" | {{Tooltip | text= | ! style="width:18%; font-size:80%;" | {{Tooltip | text=First Active | hovertext=The frame a move's first hitbox comes out on.}} | ||
<!--> Active <--> | <!--> Active <--> | ||
! style="width:18%; font-size:80%;" | {{Tooltip | text=Active | hovertext=The number of frames a move's hitboxes are active, separated by commas if there are multiple.}} | ! style="width:18%; font-size:80%;" | {{Tooltip | text=Active | hovertext=The number of frames a move's hitboxes are active, separated by commas if there are multiple.}} | ||
<!--> Recovery <--> | <!--> Recovery <--> | ||
! style="width:18%; font-size:80%;" | {{Tooltip | text=Recovery | hovertext=AKA 'endlag'. The number of frames a character is unactionable after performing the move.}} | ! style="width:18%; font-size:80%;" | {{Tooltip | text=Recovery | hovertext=AKA 'endlag'. The number of frames a character is unactionable after performing the move.}} | ||
<!--> | <!--> IASA <--> | ||
! style="width:18%; font-size:80%;" | {{Tooltip | text= | ! style="width:18%; font-size:80%;" | {{Tooltip | text=IASA | hovertext=Stands for 'Interruptable As Soon As'. The first frame a character's recovery animation can be canceled with an action.}} | ||
<!--> Landing Lag <--> | <!--> Landing Lag <--> | ||
! style="width:18%; font-size:80%;" | {{Tooltip | text=Landing Lag | hovertext=The number of frames a character is unactionable upon landing after performing the move. L-canceled landing lag in parentheses.}} | ! style="width:18%; font-size:80%;" | {{Tooltip | text=Landing Lag | hovertext=The number of frames a character is unactionable upon landing after performing the move. L-canceled landing lag in parentheses.}} | ||
<!--> Autocancel <--> | <!--> Autocancel <--> | ||
! style="width:18%; font-size:80%;" | {{Tooltip | text=Autocancel | hovertext=The windows during a move's animation where a character will incur no additional lag upon landing.}} | ! style="width:18%; font-size:80%;" | {{Tooltip | text=Autocancel | hovertext=The windows during a move's animation where a character will incur no additional lag upon landing. The <nowiki> < and > </nowiki> represent before a particular frame and after respectively.}} | ||
|- | |- | ||
| style="font-size:90%;" | {{#if: {{{ | | style="font-size:90%;" | {{#if: {{{factive|}}} | {{{factive}}} |-}} | ||
| style="font-size:90%;" | {{#if: {{{active|}}} | {{{active}}} |-}} | | style="font-size:90%;" | {{#if: {{{active|}}} | {{{active}}} |-}} | ||
| style="font-size:90%;" | {{#if: {{{recovery|}}} | {{{recovery}}} |-}} | | style="font-size:90%;" | {{#if: {{{recovery|}}} | {{{recovery}}} |-}} | ||
| style="font-size:90%;" | {{#if: {{{ | | style="font-size:90%;" | {{#if: {{{iasa|}}} | {{{iasa}}} |-}} | ||
| style="font-size:90%;" | {{#if: {{{landlag|}}} | {{{landlag}}} |-}} | | style="font-size:90%;" | {{#if: {{{landlag|}}} | {{{landlag}}} |-}} | ||
| style="font-size:90%;" | {{#if: {{{autocancel|}}} | {{{autocancel}}} |-}} | | style="font-size:90%;" | {{#if: {{{autocancel|}}} | {{{autocancel}}} |-}} | ||
|- style="line-height:1em" | |- style="line-height:1em" | ||
<!--> Damage <--> | |||
! style="width:18%; font-size:80%;" | {{Tooltip | text=Damage | hovertext=The amount of damage the move deals before staling.}} | ! style="width:18%; font-size:80%;" | {{Tooltip | text=Damage | hovertext=The amount of damage the move deals before staling.}} | ||
<!--> Base Knockback <--> | |||
! style="width:18%; font-size:80%;" | {{Tooltip | text=Base Knockback | hovertext=The minimum amount of knockback an attack can deal.}} | ! style="width:18%; font-size:80%;" | {{Tooltip | text=Base Knockback | hovertext=The minimum amount of knockback an attack can deal.}} | ||
! style="width:18%; font-size:80%;" | {{Tooltip | text=Knockback Growth |hovertext=The value that controls how much knockback scales with percent. The main indicator of a move's kill power.}} | <!--> Knockback Growth <--> | ||
! style="width:18%; font-size:80%;" | {{Tooltip | text=Knockback Growth |hovertext=The value that controls how much knockback scales with percent. The main indicator of a move's kill power. If this field has no value, it means the move has set knockback that will not scale with percent.}} | |||
<!--> Angle <--> | |||
! style="width:18%; font-size:80%;" | {{Tooltip | text=Angle | hovertext=The angle the move sends at before DI. An angle of 361°, also known as the Sakurai Angle, is a context-sensitive angle that sends at 0° at low knockback and 44° on high knockback grounded opponents, and 45° on airborne opponents.}} | ! style="width:18%; font-size:80%;" | {{Tooltip | text=Angle | hovertext=The angle the move sends at before DI. An angle of 361°, also known as the Sakurai Angle, is a context-sensitive angle that sends at 0° at low knockback and 44° on high knockback grounded opponents, and 45° on airborne opponents.}} | ||
<!--> Effect <--> | |||
! style="width:18%; font-size:80%;" | {{Tooltip | text=Effect | hovertext=The move's effect. Most of these are only aesthetic, but some, like Electric, have gameplay effects detailed on the [INSERT PAGE THEY'RE DETAILED ON] page.}} | ! style="width:18%; font-size:80%;" | {{Tooltip | text=Effect | hovertext=The move's effect. Most of these are only aesthetic, but some, like Electric, have gameplay effects detailed on the [INSERT PAGE THEY'RE DETAILED ON] page.}} | ||
<!--> On Shield <--> | |||
! style="width:18%; font-size:80%;" | {{Tooltip | text=On Shield | hovertext=The frame advantage the attacker is at after performing the move. Note that this is highly variable in Melee, and the numbers here are meant to represent common scenarios.}} | |||
|- | |- | ||
| style="font-size:90%;" | {{#if: {{{damage|}}} | {{{damage}}} |-}} | |||
| style="font-size:90%;" | {{#if: {{{damage|}}} | | style="font-size:90%;" | {{#if: {{{bkb|}}} | {{{bkb}}} |-}} | ||
| style="font-size:90%;" | {{#if: {{{kbg|}}} | {{{kbg}}} |-}} | |||
| style="font-size:90%;" | {{#if: {{{bkb|}}} | | style="font-size:90%;" | {{#if: {{{angle|}}} | {{{angle}}} |-}} | ||
| style="font-size:90%;" | {{#if: {{{effect|}}} | {{{effect}}} |-}} | |||
| style="font-size:90%;" | {{#if: {{{kbg|}}} | | style="font-size:90%;" | {{#if: {{{onshield|}}} | {{{onshield}}} |-}} | ||
| style="font-size:90%;" | {{#if: {{{angle|}}} | |||
| style="font-size:90%;" | {{#if: {{{ | |||
|- | |- | ||
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan={{#if: {{{version|}}} | 8 | 7 }} {{!}} | {{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left" colspan={{#if: {{{version|}}} | 8 | 7 }} {{!}} | ||
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|data= | |data= | ||
{{AttackData-SSBM | {{AttackData-SSBM | ||
| | |factive=3 | ||
|active=29 | |active=29 | ||
|recovery=13 | |recovery=13 | ||
|iasa=bro this is an aerial | |||
|onshield=lol | |onshield=lol | ||
|landlag=16 (8) | |landlag=16 (8) | ||
|autocancel= | |autocancel=<2 36> | ||
|damage=Clean: 12 / Late: 8 | |damage=Clean: 12 / Late: 8 | ||
|bkb=Clean: 20 / Late: 15 | |bkb=Clean: 20 / Late: 15 |
Latest revision as of 14:55, 24 July 2022
This documentation is automatically transcluded from Template:AttackData-SSBM/Documentation and is not included when this page is transcluded.
214K
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
3 | 29 | 13 | bro this is an aerial | 16 (8) | <2 36> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 12 / Late: 8 | Clean: 20 / Late: 15 | 100 | 361 | Normal | lol | |
Has the world become so terrified of the eventual and unreachable heights that Mario and the N64 will achieve, that they have resorted to such childlike attempts at humor or resolution by swearing? My fellow readers, we, the Mario Monks, voice our opinion in a well mannered tongue. By sending such garbage through these newsgroups for the whole world to read, you are just degrading yourselves to very low levels of intelligence and end up making fun of yourselves. We simply ask for an opinion from our unbelievers, written in a legible form of communication. Once again, please do not continue to embarrass yourselves with such uncivilized literature. We hope you can think of something better to do instead of wasting your time, and effort writing something so simpleminded. May Mario bless you all on Sept. 30! The Mario Monks |