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A solid middle-tier character with great normals but slow specials. Most people pick him for his MP throw -> Super, and his chipping ability. But he's actually quite adept rushing down, and good at zoning due to his normals. He fights Sentinel rather well, due to Sent's large size and the space Iceman is capable of controlling. | A solid middle-tier character with great normals but slow specials. Most people pick him for his MP throw -> Super, and his chipping ability. But he's actually quite adept rushing down, and good at zoning due to his normals. He fights Sentinel rather well, due to Sent's large size and the space Iceman is capable of controlling. | ||
=== Attack Chain === | |||
'''Ground Chain''': Punch to Kick (any)<br> | '''Ground Chain''': Punch to Kick (any)<br> | ||
'''Normal Jump Chain''': Punch to Kick (any)<br> | '''Normal Jump Chain''': Punch to Kick (any)<br> | ||
'''Super Jump Chain''': Zig Zag 1<br> | '''Super Jump Chain''': Zig Zag 1<br> | ||
[[Image:Xmcota-iceman.png|center]] | |||
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Latest revision as of 22:42, 27 June 2022
Introduction/Summary
A solid middle-tier character with great normals but slow specials. Most people pick him for his MP throw -> Super, and his chipping ability. But he's actually quite adept rushing down, and good at zoning due to his normals. He fights Sentinel rather well, due to Sent's large size and the space Iceman is capable of controlling.
Attack Chain
Ground Chain: Punch to Kick (any)
Normal Jump Chain: Punch to Kick (any)
Super Jump Chain: Zig Zag 1
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