X-Men: Children of the Atom/Juggernaut/Introduction: Difference between revisions
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Juggernaut -PLACEHOLDER- | Juggernaut -PLACEHOLDER- | ||
{{ProConTable | |||
|pros= | |||
* All Normal attacks chip (save air LK) | |||
* RaiMeiKen (lightning super) does good damage and chip, can be comboed into | |||
* Easy trap vs inexperienced players | |||
* Decent pokes, though their range is deceptivly bad and some may miss if too close vs some characters | |||
* Has good stamina | |||
* If you're hit out of Shadow Clones startup, you still keep the powerup, unlike element swords | |||
* Evasion X-special (grounded in particular) | |||
* Relatively low execution requirements. | |||
|cons= | |||
* Slow, even his SJ and jump have some kind of short delay. | |||
* Weak comboability compared to the rest of the cast, especially off of throws (few exceptions, more detail below) | |||
* ALL of his attacks can be blocked high, including the 2nd hit of s.HP and his c.HK | |||
* Size and weight make him a combo dummy, the dumbest things work on him | |||
* Start up time for element swords is too long, though ice sword combos and resets (if they're bad at mashing) can be worth trying for | |||
* Doesn't gain meter during element swords or shadows | |||
* Doesn't really build meter all that easily unless you're touching them | |||
* RaiMeiKen has a bit of startup, and begins using X-Power/meter before the attack comes out. If you're hit out of this, you'll lose about 1/4 of meter | |||
* Since you'll likely be leading with lights, that means your damage will be scaled harsher. Damage on single hard pokes isn't really all that good either. | |||
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Revision as of 22:27, 27 June 2022
Introduction/Summary
Juggernaut -PLACEHOLDER-
Strengths | Weaknesses |
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