X-Men: Children of the Atom/Juggernaut/Introduction: Difference between revisions

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Juggernaut -PLACEHOLDER-
Juggernaut -PLACEHOLDER-
{{ProConTable
|pros=
* All Normal attacks chip (save air LK)
* RaiMeiKen (lightning super) does good damage and chip, can be comboed into
* Easy trap vs inexperienced players
* Decent pokes, though their range is deceptivly bad and some may miss if too close vs some characters
* Has good stamina
* If you're hit out of Shadow Clones startup, you still keep the powerup, unlike element swords
* Evasion X-special (grounded in particular)
* Relatively low execution requirements. 
|cons=
* Slow, even his SJ and jump have some kind of short delay.
* Weak comboability compared to the rest of the cast, especially off of throws (few exceptions, more detail below)
* ALL of his attacks can be blocked high, including the 2nd hit of s.HP and his c.HK
* Size and weight make him a combo dummy, the dumbest things work on him
* Start up time for element swords is too long, though ice sword combos and resets (if they're bad at mashing) can be worth trying for
* Doesn't gain meter during element swords or shadows
* Doesn't really build meter all that easily unless you're touching them
* RaiMeiKen has a bit of startup, and begins using X-Power/meter before the attack comes out.  If you're hit out of this, you'll lose about 1/4 of meter
* Since you'll likely be leading with lights, that means your damage will be scaled harsher. Damage on single hard pokes isn't really all that good either.
}}

Revision as of 22:27, 27 June 2022

Introduction/Summary

Juggernaut -PLACEHOLDER-

Strengths Weaknesses
  • All Normal attacks chip (save air LK)
  • RaiMeiKen (lightning super) does good damage and chip, can be comboed into
  • Easy trap vs inexperienced players
  • Decent pokes, though their range is deceptivly bad and some may miss if too close vs some characters
  • Has good stamina
  • If you're hit out of Shadow Clones startup, you still keep the powerup, unlike element swords
  • Evasion X-special (grounded in particular)
  • Relatively low execution requirements.
  • Slow, even his SJ and jump have some kind of short delay.
  • Weak comboability compared to the rest of the cast, especially off of throws (few exceptions, more detail below)
  • ALL of his attacks can be blocked high, including the 2nd hit of s.HP and his c.HK
  • Size and weight make him a combo dummy, the dumbest things work on him
  • Start up time for element swords is too long, though ice sword combos and resets (if they're bad at mashing) can be worth trying for
  • Doesn't gain meter during element swords or shadows
  • Doesn't really build meter all that easily unless you're touching them
  • RaiMeiKen has a bit of startup, and begins using X-Power/meter before the attack comes out. If you're hit out of this, you'll lose about 1/4 of meter
  • Since you'll likely be leading with lights, that means your damage will be scaled harsher. Damage on single hard pokes isn't really all that good either.