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{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=2 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | {{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=2 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! style="width:5%" | {{Tooltip | text=Damage | hovertext = Base damage done by this attack.}} | ! style="width:5%" | {{Tooltip | text=Damage | hovertext = Base damage done by this attack.}} | ||
! style="width: | ! style="width:5%" | {{Tooltip | text = Startup | hovertext = Number of frames before the move's hitbox appears.}} | ||
! style="width: | ! style="width:5%" | {{Tooltip | text = Active | hovertext = Number of frames when the move's hitbox is present.}} | ||
! style="width: | ! style="width:5%" | {{Tooltip | text = Recovery | hovertext = Number of frames where the character returns to neutral.}} | ||
! style="width: | ! style="width:5%" | {{Tooltip | text = On Hit | hovertext = Number of frames where a character recovers from hitting a non-blocking opponent.}} | ||
! style="width: | ! style="width:5%" | {{Tooltip | text = On Block | hovertext = Number of frames where a character recovers from hitting a blocking opponent.}} | ||
! style="width: | ! style="width:5%" | {{Tooltip | text = Dash Damage | hovertext = Damage done when the move is performed while dashing.}} | ||
! style="width: | ! style="width:5%" | {{Tooltip | text = Dash Startup | hovertext = Startup frames for the dashing version of a move.}} | ||
! style="width: | ! style="width:5%" | {{Tooltip | text = Dash Active | hovertext = Active frames for the dashing version of a move.}} | ||
! style="width: | ! style="width:5%" | {{Tooltip | text = Dash Recovery | hovertext = Recovery frames for the dashing version of a move.}} | ||
! style="width: | ! style="width:5%" | {{Tooltip | text = On Dash Hit | hovertext = Recovery frames after hitting a non-blocking opponent with the dashing version of a move.}} | ||
! style="width: | ! style="width:5%" | {{Tooltip | text = On Dash Block | hovertext = Recovery frames after hitting a blocking opponent with the dashing version of a move.}} | ||
|- | |- | ||
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} |
Revision as of 17:31, 14 June 2022
|- style="line-height:1em"
! style="width:5%" | Damage ! style="width:5%" | Startup ! style="width:5%" | Active ! style="width:5%" | Recovery ! style="width:5%" | On Hit ! style="width:5%" | On Block ! style="width:5%" | Dash Damage ! style="width:5%" | Dash Startup ! style="width:5%" | Dash Active ! style="width:5%" | Dash Recovery ! style="width:5%" | On Dash Hit ! style="width:5%" | On Dash Block |- | - | - | - | - | - | - | - | - | - | - | - | - |-
|- }}
Usage
Attack data template for Galaxy Fight: Universal Warriors.