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== Key Moves ==
==Ukemi==
=== A ===
===Speed of each ukemi===
Front ukemi is the fastest option for the defender.  Back ukemi is 5 frames slower than front ukemi.  Side ukemi is 10 frames slower than front ukemi. Slower means that the defender is actionable 5/10 frames slower from a standing position and has nothing to do with vulnerability or ukemi traps
===Beginning of ukemi===
The ukemi text appears 24 frames before the ukemi forward advantage.  Therefore, ukemi text appears when the startup of the followup move is slower than ukemi forward advantage - 24.
===Ukemi traps===
The bounds of which you can tech trap are [x-18 x-13] where x is the forward ukemi advantage. For example, if the front ukemi advantage of a situation is +36, you can ukemi trap with moves with startup of i18 to i23. This vulnerability window is the same for each ukemi direction. A move that falls in this window will ukemi trap as long as the move used is not evaded by the ukemi.
===States of ukemi===
x is the front ukemi advantage
* Ukemi start up to the beginning of the ukemi trap window [x-24 x-19]
** Defender is in grounded state, cannot block
* Ukemi trap window [x-18 x-13]
** Defender is no longer in grounded state, cannot block, high crush
* End of ukemi trap window to end of ukemi [x-12 x-1]
** Defender is no longer in grounded state, can block, cannot act other than blocking
 
=== Horizontal ===
{{MoveData
{{MoveData
|name =Raging Pheonix Combo
|name = Hades Control
|input=AA
|input= 6A
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=kil-1
|moveid=ast-3
|description= Relatively short range but very strong on CH if you perform the 3rd hit of the string.
|description= Long reaching horizontal
}}
}}
}}
}}
{{MoveData
{{MoveData
|name = Crushing Bo
|name = Hades Break
|input= 6A
|input= 2A
|image=
|imageSize=320px
|data=
{{KeyMove-SCVI
|moveid=ast-5
|description= Nonstandard 2A that is slow but a true low with very long reach. Fantastic round ender.
}}
}}
 
 
{{MoveData
|name = Poseidon's Tide
|input= 214A
|image=
|imageSize=320px
|data=
{{KeyMove-SCVI
|moveid=Ast-14
|description= Legacy move. Incredibly high damage but very slow horizontal mid.
}}
}}
 
 
{{MoveData
|name = Hades Divide
|input= 44A
|image=
|imageSize=320px
|data=
{{KeyMove-SCVI
|moveid=ast-133
|description= Long reaching horizontal mid. Safe against most characters due to pushback.
}}
{{KeyMove-SCVI
|moveid=ast-134
|description= Can be held for a break attack.
}}
}}
 
=== Vertical ===
{{MoveData
|name = Bear Tamer
|input= BA
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=kil-4
|moveid=ast-28
|description= Long range poke. Very strong keepout tool. Cannot be ducked by defender on block unless delayed.
}}
{{KeyMove-SCVI
|moveid=ast-38
|description=Second main string option from 5B. Plus on block.
}}
}}
}}
{{MoveData
|name = Ax Offering
|input= B6B
|image=
|imageSize=320px
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=kil-5
|moveid=ast-37
|description= Hit confirmable mid string with strong mental frames.
}}
}}
}}
{{MoveData
|name = Ax Slide Cannon
|input= 6B
|image=
|imageSize=320px
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=kil-6
|moveid=ast-39
|description=6A is a great option to counter side step when Kilik is at advantage.  Each string option combos on counter hit with the initial hit for good damage and a knockdown. The first hit performed on its own also grants a knockdown.
|description=Astaroth's safe counter hit tool.
}}
}}
}}
}}
{{MoveData
{{MoveData
|name = Inner Peace
|name = Ax Crash
|input=4A
|input= 66B
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=kil-12
|moveid=ast-135
|description=Surprisingly long range horizontal low.  Grants a LH when the 4th 4A hits in a round.
|description=Very fast and rewarding counter hit tool, but unsafe.
}}
}}
}}
}}
=== K ===
{{MoveData
{{MoveData
|name = Pursuing Strike
|name = Moloch's Revenge
|input=66A
|input= 3K
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=kil-89
|moveid=ast-62
|description=Kilik's main horizontal mid attack.  Slow but safe on block and quite rewarding on hit.
|description= Astaroth's primary fast poke.
}}
}}
}}
}}


=== B ===
 
{{MoveData
{{MoveData
|name = Heatwave
|name = Bull Rage
|input=BB
|input= FC 3K
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=kil-22
|moveid=ast-72
|description=Considered one of the best BBs in the game.  The 3rd hit is a break attack.
|description=  
}}
}}
}}
}}
{{MoveData
{{MoveData
|name = Fant Thrust
|name = Bull Rush
|input=b6
|input= 66K
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=kil-25
|moveid=ast-141
|description=Has utility both as a LH for -20 moves and in neutral. CH at tip grants a CH knockdown allowing for a guaranteed followup.  
|description= Strong tech crouching mid that is very difficult to step.
}}
}}
}}
}}
=== Multi ===
{{MoveData
{{MoveData
|name = Reverse Bo Thrust
|name = Minotaur Crush
|input=WR B
|input= 6A+B
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=Kil-41
|moveid=ast-82
|description=Potenitally Kilik's strongest move. Very rewarding on hit and safe to most of the cast on block. Is both very evasive because it tech crouches all the way until after it impacts and it has a small backsway element as well. It also has a high tendency to retrack.
|description=  
}}
}}
}}
}}
{{MoveData
{{MoveData
|name = Heavy Bo
|name = Final Anguish
|input=66B
|input= A+B+K
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=Kil-95
|moveid=ast-158
|description=Kilik's main mid counter hit tool.
|description= Astaroth's nonstandard CE. Slower than other CE but is an unbreakable throw which is guaranteed to land if the opponent is standing BEFORE the flash.
}}
}}
}}
}}
{{MoveData
{{MoveData
|name = Raven Slaughter
|name = Fiendish Assault
|input=22B
|input= 236A+B+K
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=kil-97
|moveid=ast-160
|description=Powerful whiff punish tool with good ringout carry.
|description= Astaroth's soul attack. Uniquely powerful due to it being a horizontal.
}}
}}
{{KeyMove-SCVI
|moveid=ast-161
|description= Can also be charged to grant armor. Useful if the Astaroth can confirm that he is interrupting a small attack during the flash animation, and grant and even more favorbale on hit situation.
}}
}}
}}


=== K ===
=== Grabs ===
{{MoveData
{{MoveData
|name = Sheng Illusion Kick
|name = Bludgeoning Crush / Drop of Lava
|input=kB
|input= 2A+G / 1A+G
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=kil-48
|moveid=ast-109
|description=Very unique low. The high impacting part of this move means that this move will beat an opponent attempting a jumping attack. Advantage on hit means Kilik can continue pressure.
}}
}}
{{KeyMove-SCVI
|moveid=ast-110
|description= Astaroth's crouch grabs. Very useful against opponents that step duck. Back crouch throw can lead to reverse ringouts.
}}
}}
}}
{{MoveData
{{MoveData
|name = Sheng Su Thrust
|name = Wicked Judgement / Vile Titan
|input=1KB
|input= 46A+G / 64A+G
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=kil-53
|moveid=ast-113
|description=Horizontal low with a string option. The string means that even when the low is blocked, the opponent has to worry about getting counter-hit by the second hit of the string and may not punish the first hit. If the 1KB scores a counter hit, the entire string will combo.  The input window is generous, potentially allowing for counter hit confirms with practice.
}}
{{KeyMove-SCVI
|moveid=ast-114
|description= Astaroth's advancing tech crouching command throws.
}}
}}
}}
}}
{{MoveData
{{MoveData
|name = Phosphorous Fang
|name = Titan Bomb
|input=22kB
|input= 236A+G
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=kil-107
|moveid=ast-115
|description= Uniquely powerful low offset in strength by its weird input. Very advantageous on hit and safe on block. Recovers quickly enough to step an RE attack if it impacts into the parry. Often hits stepping opponents to its strong side.  
|description= Astaroth's main forward command throw. RE safe. Leads to excellent oki.
}}
}}
}}
}}
{{MoveData
{{MoveData
|name = Conquering Spirit
|name = Flight of the Wicked
|input=44K:B
|input= 214 A+G
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=kil-109
|moveid=ast-117
|description=Very rewarding, but slow horizontal mid. Is very strong against opponents who take delayed options like stepping or as a callout to GI.
|description= Astaroth's main backward command throw. RE safe. More damage than forward throw. Leads to front facing RO and RO to either of Astaroth's sides.
}}
}}
}}
}}


=== Multi ===
 
{{MoveData
{{MoveData
|name = Bo Smack Down
|name = Vicious Madness / Cursed Earth
|input=6A+B
|input= 66A+G / 44A+G
|image=
|image=
|imageSize=320px
|imageSize=320px
|data=
|data=
{{KeyMove-SCVI
{{KeyMove-SCVI
|moveid=kil-66
|moveid=ast-123
|description=Very powerful horizontal combo starter. Unsafe on block but very rewarding on hit as a callout out to the opponent's side step or as a whiff punish.
}}
{{KeyMove-SCVI
|moveid=ast-124
|description= Astaroth's armor throws. Very unique defensive tool. Loses to most multi-hitting strings. The back throw has much higher reward than forward throw.
}}
}}
}}
}}

Latest revision as of 00:00, 4 June 2022

Ukemi

Speed of each ukemi

Front ukemi is the fastest option for the defender. Back ukemi is 5 frames slower than front ukemi. Side ukemi is 10 frames slower than front ukemi. Slower means that the defender is actionable 5/10 frames slower from a standing position and has nothing to do with vulnerability or ukemi traps

Beginning of ukemi

The ukemi text appears 24 frames before the ukemi forward advantage. Therefore, ukemi text appears when the startup of the followup move is slower than ukemi forward advantage - 24.

Ukemi traps

The bounds of which you can tech trap are [x-18 x-13] where x is the forward ukemi advantage. For example, if the front ukemi advantage of a situation is +36, you can ukemi trap with moves with startup of i18 to i23. This vulnerability window is the same for each ukemi direction. A move that falls in this window will ukemi trap as long as the move used is not evaded by the ukemi.

States of ukemi

x is the front ukemi advantage

  • Ukemi start up to the beginning of the ukemi trap window [x-24 x-19]
    • Defender is in grounded state, cannot block
  • Ukemi trap window [x-18 x-13]
    • Defender is no longer in grounded state, cannot block, high crush
  • End of ukemi trap window to end of ukemi [x-12 x-1]
    • Defender is no longer in grounded state, can block, cannot act other than blocking

Horizontal

Hades Control
6A
Sc 6.pngSc A.png 6A - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 18 -6 4 14 4%

Long reaching horizontal


Hades Break
2A
Sc 2.pngSc A.png 2A - Attack Level: Sc L.png
Impact Damage Block Hit Counter Guard Burst
20 18 -14 -4 -4 1%
Tech Crouch [8-RC]

Nonstandard 2A that is slow but a true low with very long reach. Fantastic round ender.


Poseidon's Tide
214A
Sc 2.pngSc 1.pngSc 4.pngSc A.png 214A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
34 90 -14 KND KND 4%
Sc AT.png if followups not pressed

Legacy move. Incredibly high damage but very slow horizontal mid.


Hades Divide
44A
Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc A.png (1)_(4)_(7)A - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
26 22 -12 6 KND 9%
+10 dmg and KND on range hit

Long reaching horizontal mid. Safe against most characters due to pushback.

Sc 11.pngSc 5.pngSc 44.pngSc 5.pngSc 77.pngSc AA.png (1)_(4)_(7)(A) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
44 36 8 KND KND 9%
+4 damage on tip range. Sc BA.png

Can be held for a break attack.

Vertical

Bear Tamer
BA
Sc B.pngSc A.png BA - Attack Level: Sc M.pngSc H.png
Impact Damage Block Hit Counter Guard Burst
20 20,14 -8 2 2 10%
Normal Hit Combo

Long range poke. Very strong keepout tool. Cannot be ducked by defender on block unless delayed.

Sc B.pngSc b.pngSc 6.png Bb6 - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
20 20,16 2 10 10 10%
Normal Hit Combo

Second main string option from 5B. Plus on block.


Ax Offering
B6B
Sc B.pngSc 6.pngSc B.png B6B - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
19 18,21 -12 4 14 9%
Normal Hit Combo

Hit confirmable mid string with strong mental frames.


Ax Slide Cannon
6B
Sc 6.pngSc B.png 6B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
20 22 -8 2 KND 9%

Astaroth's safe counter hit tool.


Ax Crash
66B
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc B.png (3)_(6)_(9)B - Attack Level: Sc SM.png
Impact Damage Block Hit Counter Guard Burst
16 32 -14 0 KND 6%
Sc GI.png[4-14] vs Sc L.png and Sc SL.png horizontals. Sc LH.png when hitting backdashing opponents

Very fast and rewarding counter hit tool, but unsafe.


K

Moloch's Revenge
3K
Sc 3.pngSc K.png 3K - Attack Level: Sc M.pngSc M.png
Impact Damage Block Hit Counter Guard Burst
14 8,12 -8 4 4 4%

Astaroth's primary fast poke.


Bull Rage
FC 3K
FC Sc 3.pngSc K.png 3K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 30 -12 KND KND 2%
Tech Crouch


Bull Rush
66K
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc K.png (3)_(6)_(9)K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 26 -6 12 KND 9%
Tech Crouch[6-RC]

Strong tech crouching mid that is very difficult to step.


Multi

Minotaur Crush
6A+B
Sc 6.pngSc A.pngSc +.pngSc B.png 6A+B - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
18 20 -12 0 12 4%
Sc LH.png after winning previous round via Ring Out


Final Anguish
A+B+K
Sc A.pngSc +.pngSc B.pngSc +.pngSc K.png A+B+K - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
24 85 KND KND KND -
Sc TH.png Unbreakable

Astaroth's nonstandard CE. Slower than other CE but is an unbreakable throw which is guaranteed to land if the opponent is standing BEFORE the flash.


Fiendish Assault
236A+B+K
Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc B.pngSc +.pngSc K.png 236A+B+K - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
16 39 -6 4 4 9%
Sc SC.png

Astaroth's soul attack. Uniquely powerful due to it being a horizontal.

Sc 2.pngSc 3.pngSc 6.pngSc AA.png+Sc BB.png+Sc KK.png 236(A)+(B)+(K) - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
30 39 2 12 12 9%
Armor [16-22]. Sc SC.png

Can also be charged to grant armor. Useful if the Astaroth can confirm that he is interrupting a small attack during the flash animation, and grant and even more favorbale on hit situation.


Grabs

Bludgeoning Crush / Drop of Lava
2A+G / 1A+G
Sc 2.pngSc A.pngSc +.pngSc G.png 2A+G - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
12 45 KND KND KND -
Sc TH.png. Tech Crouch
Sc 1.pngSc A.pngSc +.pngSc G.png 1A+G - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
12 55 KND KND KND -
4 Sc TH.png. Tech Crouch

Astaroth's crouch grabs. Very useful against opponents that step duck. Back crouch throw can lead to reverse ringouts.


Wicked Judgement / Vile Titan
46A+G / 64A+G
Sc 4.pngSc 6.pngSc A.pngSc +.pngSc G.png 46A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
22 56 KND KND KND -
Sc TH.png. Tech Crouch [6-22]
Sc 6.pngSc 4.pngSc A.pngSc +.pngSc G.png 64A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
22 46 8 8 8 -
4Sc TH.png. Tech Crouch [6-22]

Astaroth's advancing tech crouching command throws.


Titan Bomb
236A+G
Sc 2.pngSc 3.pngSc 6.pngSc A.pngSc +.pngSc G.png 236A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 65 KND KND KND -
Sc TH.png 70 damage if fastest input

Astaroth's main forward command throw. RE safe. Leads to excellent oki.


Flight of the Wicked
214 A+G
Sc 2.pngSc 1.pngSc 4.pngSc A.pngSc +.pngSc G.png 214A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
18 35 LNC LNC LNC -
4 Sc TH.png 40 damage if fastest input

Astaroth's main backward command throw. RE safe. More damage than forward throw. Leads to front facing RO and RO to either of Astaroth's sides.


Vicious Madness / Cursed Earth
66A+G / 44A+G
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc +.pngSc G.png (3)_(6)_(9)A+G - Attack Level: Sc H.png
Impact Damage Block Hit Counter Guard Burst
46 40 KND KND KND -
Sc TH.png Armor [10-46]
Sc 33.pngSc 5.pngSc 66.pngSc 5.pngSc 99.pngSc A.pngSc +.pngSc G.pngSc 2.png (3)_(6)_(9)A+G2 - Attack Level: Sc M.png
Impact Damage Block Hit Counter Guard Burst
45 45 KND KND KND -
Sc TH.png Armor [10-46]

Astaroth's armor throws. Very unique defensive tool. Loses to most multi-hitting strings. The back throw has much higher reward than forward throw.