Template:AttackData-NASB: Difference between revisions

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|- style="line-height:1em"
<includeonly>|- style="line-height:1em"
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br>{{{subtitle}}} }} }}
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br>{{{subtitle}}} }} }}
 
! style="width:20%" | {{Tooltip | text=Damage  | hovertext=Base damage done by this attack (%).}}
! style="width:16.6%" | {{Tooltip | text=Damage (in Percentage) | hovertext=Base damage done by this attack. (%).}}
! style="width:20%" | {{Tooltip | text=Startup Frames | hovertext=The number of frames that initiate at the beginning of an attack after the input and when the first hitbox is present}}
! style="width:16.6%" | {{Tooltip | text=Startup Frames | hovertext=The number of frames that initiate at the beginning of an attack after the input and when the first hitbox is present.}}
! style="width:20%" | {{Tooltip | text=Active Frames  | hovertext=The number of frames that this move will have a hitbox}}
! style="width:16.6%" | {{Tooltip | text=Active Frames  | hovertext=The number of frames that this move will have a hitbox.}}
! style="width:20%" | {{Tooltip | text=Total Frames | hovertext=The total number of frames for this action from beginning to end}}
! style="width:16.6%" | {{Tooltip | text=Recovery Frames | hovertext=The number of frames after the attack has finished the character must wait before doing another action.}}
! style="width:20%" | {{Tooltip | text=Safety| hovertext=The number of frames that an attacking character can act before a blocking character}}
! style="width:16.6%" | {{Tooltip | text=Special Properties | hovertext=Unique properties compared to other moves, such as Invulnerabiliy.}}
|-  
|-  
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
| {{#if:{{{Damage|}}}|{{{Damage|}}}|-}}
| {{#if:{{{Startup|}}}|{{{Startup|}}}|-}}
| {{#if:{{{Startup|}}}|{{{Startup|}}}|-}}
| {{#if:{{{Active|}}}|{{{Active|}}}|-}}
| {{#if:{{{Active|}}}|{{{Active|}}}|-}}
| {{#if:{{{Recovery|}}}|{{{Recovery|}}}|-}}
| {{#if:{{{Total Frames|}}}|{{{Total Frames|}}}|-}}
| {{#if:{{{Special Properties|}}}|{{{Special Properties|}}}|-}}
| {{#if:{{{Safety|}}}|{{{Safety|}}}|-}}
|- style="line-height:1em"
 
! style="width:16.6%" | {{Tooltip | text=Knockback      | hovertext=The way this move must be blocked.}}
! style="width:16.6%" | {{Tooltip | text=Knockback on Block | hovertext=Denotes whether the attack produces a Blowback, Slam, or other special property.}}
! style="width:16.6%" | {{Tooltip | text=Angle    | hovertext=Denotes if a the attack will initiate a Rival or Mini Launcher.}}
! style="width:16.6%"| {{Tooltip | text=DI Angle | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
! style="width:16.6%"| {{Tooltip | text=  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked.}}
|-
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}}
| {{#if:{{{Special Property|}}}|{{{Special Property|}}}|-}}
| {{#if:{{{Launcher Type|}}}|{{{Launcher Type|}}}|-}}
| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}}
<!-- Second row in chart for future reference
! style="width:16.7%" | {{Tooltip | text=Knockback      | hovertext=The way this move must be blocked.}}
! style="width:16.6%" | {{Tooltip | text=Knockback on Block | hovertext=Denotes whether the attack produces a Blowback, Slam, or other special property.}}
! style="width:16.6%" | {{Tooltip | text=Angle    | hovertext=Denotes if a the attack will initiate a Rival or Mini Launcher.}}
! style="width:16.6%"| {{Tooltip | text=DI Angle | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}}
%! style="width:16.6%"| {{Tooltip | text=Adv. Guard  | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked.}}
|-
|-
| {{#if:{{{Guard|}}}|{{{Guard|}}}|-}}
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left"  colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}}
| {{#if:{{{Special Property|}}}|{{{Special Property|}}}|-}}
| {{#if:{{{Launcher Type|}}}|{{{Launcher Type|}}}|-}}
| {{#if:{{{Adv. Hit|}}}|{{{Adv. Hit|}}}|-}}
| {{#if:{{{Adv. Guard|}}}|{{{Adv. Guard|}}}|-}}-->
 
|-
{{#if: {{{description|}}} | {{!}} style="width:100%; text-align:left"  colspan={{#if: {{{version|}}} | 7 | 6 }} {{!}}
{{{description}}} }}
{{{description}}} }}
{{!}}- }}
{{!}}- }}</includeonly><noinclude>
<noinclude>
==Usage==
==Usage==
This AttackData template uses the newer format with added tooltips by [[User:Bee_chan| Bee]], but has been slightly tweaked to detail PJ-specific mechanics. Previous PJ AttackData work by Jota is below the fold, for reference/preservation!
This AttackData template is built on [[Template:AttackData-PJ]]. As the necessary move data is not available as NASB is not released, the data presented is tentative.
 
The currently available stats are
* Damage
* Startup Frames
* Active Frames
* Total Frames
* Safety Frames


==Example:==
Damage
Knockback
Block Knockback
Angle
DI Angle
Startup
Active
Recovery
Invulnerabiliy
Special properties


Copy the example text below and replace the values. Check [[Template:MoveData]] for other potential uses, especially for more multi-hit and multi-property moves.


==Example:==
  <nowiki>{{MoveData
  <nowiki>{{MoveData
|image=NASB_spongebob_5l.png
|image=NASB_spongebob_5l.png
|caption=Captioning Batsus Jab
|caption=Captioning SpongeBob's Jab
|name= Horizontal Punch
|name= Horizontal Punch
|input=5L / Light Neutral
|input=5L / Light Neutral
|data=
|data=
{{AttackData-NASB
{{AttackData-NASB
|Damage=4
|Damage=5%
|Guard=Mid
|Startup=6
|Startup=8
|Active=2
|Recovery=20
|Total Frames=20
|Adv. Hit=+1
|Safety=-7
|Adv. Guard=+4
|Launcher Type=None
|Special Property=None
|description= A basic Jab
}}
}}
}}</nowiki>
}}</nowiki>
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{{MoveData
{{MoveData
|image=NASB_spongebob_5l.png
|image=NASB_spongebob_5l.png
|caption=Captioning Batsus Jab
|caption=Captioning SpongeBob's Jab
|name= Standing Light  Punch
|name= Horizontal Punch
|input=5{{lp}}
|input=5L / Light Neutral
|data=
|data=
{{AttackData-NASB
{{AttackData-NASB
|Damage=4
|Damage=5%
|Guard=Mid
|Startup=6
|Startup=8
|Active=2
|Recovery=20
|Total Frames=20
|Adv. Hit=+1
|Safety=-7
|Adv. Guard=+4
|description=
|Launcher Type=None
Test
|Special Property=None
|description= A basic Jab
}}
}}
}}
}}
[[Category:Nickelodeon All-Star Brawl]]
</noinclude>
</noinclude>
[[Category:Nickelodeon All-Star Brawl]]
</div>
</div>
[[Category:Nickelodeon All-Star Brawl]]

Latest revision as of 05:43, 25 April 2022

Usage

This AttackData template is built on Template:AttackData-PJ. As the necessary move data is not available as NASB is not released, the data presented is tentative.

The currently available stats are

  • Damage
  • Startup Frames
  • Active Frames
  • Total Frames
  • Safety Frames


Copy the example text below and replace the values. Check Template:MoveData for other potential uses, especially for more multi-hit and multi-property moves.

Example:

{{MoveData
|image=NASB_spongebob_5l.png
|caption=Captioning SpongeBob's Jab
|name= Horizontal Punch
|input=5L / Light Neutral
|data=
{{AttackData-NASB
|Damage=5%
|Startup=6
|Active=2
|Total Frames=20
|Safety=-7
}}
}}

Result:

Horizontal Punch
5L / Light Neutral
NASB spongebob 5l.png
Captioning SpongeBob's Jab
Damage Startup Frames Active Frames Total Frames Safety
5% 6 2 20 -7

Test