(Created page with "{{Infobox Character P+ |name=Bowser |hash=Bowser |image=P+_Bowser_Portrait.png |weight=1 |fall speed=2 |jump squat=3 |walk=4 |run=5 |frame data=[https://rukaidata.com/P+/Bowse...") |
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|hash=Bowser | |hash=Bowser | ||
|image=P+_Bowser_Portrait.png | |image=P+_Bowser_Portrait.png | ||
|weight= | |weight=113 | ||
|fall speed=2 | |fall speed=2 | ||
|jump squat= | |jump squat=5 | ||
|walk=4 | |walk=4 | ||
|run=5 | |run=5 (please insert wall jump under here lol) | ||
|frame data=[https://rukaidata.com/P+/Bowser/subactions/ | |frame data=[https://rukaidata.com/P+/Bowser/subactions/ RukaiData] | ||
|discord=[https://discord.com/invite/0qBoAnG5uEUJv3nb | |discord=[https://discord.com/invite/0qBoAnG5uEUJv3nb Bowser Discord] | ||
|vods=[https://vods.co/projectm/character/Bowser | |vods=[https://vods.co/projectm/character/Bowser Bowser VODs] | ||
}} | }} | ||
==Move List== | ==Move List== | ||
=== | ===Grounded Moves=== | ||
Attack | |||
{{MoveData | {{MoveData | ||
|image=P+ | |image=P+_Bowser_Jab1.png | ||
|image2= | |image2= | ||
|caption= | |caption=And a one | ||
|name=Jab 1 | |name=Jab 1 | ||
|input= | |input= | ||
|data= | |data= | ||
{{AttackData-P+ | {{AttackData-P+ | ||
|version=Jab 1 | |version=Jab 1 | ||
|Damage=1 | |Damage=6% | ||
|Startup=5 | |||
|Active Frames=3 | |||
|Recovery (IASA)=12 | |||
|Landing (L-Cancel)=- | |||
|Shield Stun=4 | |||
|Advantage=? | |||
|BKB=0 | |||
|KBG=91 | |||
|description=*A fairly fast normal that can be used to stuff out opponents' approaches. Can be cancelled into grab for mix-ups. | |||
And then see what happens when I don't add a bullet. | |||
}} | |||
}} | |||
Attack > Attack | |||
{{MoveData | |||
|image=P+_Bowser_Jab2.png | |||
|image2= | |||
|caption=And a two! | |||
|name=Jab 2 | |||
|input= | |||
|data= | |||
{{AttackData-P+ | |||
|version=Jab 2 | |||
|Damage=5% | |||
|Startup=6 | |||
|Active Frames=3 | |||
|Recovery (IASA)=15 | |||
|Landing (L-Cancel)=- | |||
|Shield Stun=4 | |||
|Advantage=? | |||
|BKB=50 | |||
|KBG=100 | |||
|description=*description goes here | |||
}} | |||
}} | |||
===Aerial Moves=== | |||
{{MoveData | |||
|image=P+_Bowser_Attack.png | |||
|image2= | |||
|caption=Caption goes here | |||
|name=Attack | |||
|input= | |||
|data= | |||
{{AttackData-P+ | |||
|version=Attack | |||
|Damage=1% | |||
|Startup=2 | |||
|Active Frames=3 | |||
|Recovery (IASA)=4 | |||
|Landing (L-Cancel)=5 | |||
|Shield Stun=6 | |||
|Advantage=7 | |||
|BKB=8 | |||
|KBG=9 | |||
|description=*Bullet Point. | |||
Normal text. | |||
}} | |||
}} | |||
===Grabs=== | |||
{{MoveData | |||
|image=P+_Bowser_Attack.png | |||
|image2= | |||
|caption=Caption goes here | |||
|name=Attack | |||
|input= | |||
|data= | |||
{{AttackData-P+ | |||
|version=Attack | |||
|Damage=1% | |||
|Startup=2 | |Startup=2 | ||
|Active Frames=3 | |Active Frames=3 | ||
Line 36: | Line 114: | ||
|BKB=8 | |BKB=8 | ||
|KBG=9 | |KBG=9 | ||
|description=* | |description=*Bullet Point. | ||
Normal text. | |||
* | }} | ||
}} | |||
===Specials=== | |||
{{MoveData | |||
|image=P+_Bowser_Attack.png | |||
|image2= | |||
|caption=Caption goes here | |||
|name=Attack | |||
|input= | |||
|data= | |||
{{AttackData-P+ | |||
|version=Attack | |||
|Damage=1% | |||
|Startup=2 | |||
|Active Frames=3 | |||
|Recovery (IASA)=4 | |||
|Landing (L-Cancel)=5 | |||
|Shield Stun=6 | |||
|Advantage=7 | |||
|BKB=8 | |||
|KBG=9 | |||
|description=*Bullet Point. | |||
Normal text. | |||
}} | }} | ||
}} | }} |
Revision as of 08:04, 9 April 2022
Introduction
The King of the Koopa’s himself, Bowser is the main antagonist of the Mario universe who constantly antagonizes Mario and his friends. While he isn’t an entirely malicious bad guy, even helping the main cast from time to time, never forget that this towering turtle possesses monstrous force and will use it for his own benefit.
Bowser is defined as the stock-standard heavyweight character of Super Smash Bros, and while Project+ changes it up a bit, he still very much fits into this archetype. Bowser is shockingly strong, with even his weaker hits being able to launch his opponents far at high percentages, and even has armor on his stronger moves allowing him to win in trades. However this comes at a cost, as the biggest and most heavy character in the game Bowser becomes easy combo food and his slow nature can make it very difficult for him to get in on more defensive opponents.
If you’re a fan of the slower, less technical characters but one that capitalizes hard on hit confirms and can power his way through most of the cast, Bowser may be the character for you.
Strengths | Weaknesses |
---|---|
|
|
Bowser | |
---|---|
Ease of Use | {{{use}}} |
Character Data | |
Character Weight | 113 |
Fall Speed | 2 |
Jump Squat | 5 |
Walk Speed | 4 |
Run Speed | 5 (please insert wall jump under here lol) |
Wall Jump | {{{wall jump}}} |
Resources | |
Advanced Frame Data | RukaiData |
Discord | Bowser Discord |
VODs | Bowser VODs |
Move List
Grounded Moves
Attack
Version | Damage | BKB | KBG | Angle | Startup | Active Frames | Recovery (IASA) | Landing (L-Cancel) | Advantage | Shield Damage | Shield Stun | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Jab 1 | - | - | - | - | - | - | - | - | - | - | - | - |
And then see what happens when I don't add a bullet. |
Attack > Attack
Version | Damage | BKB | KBG | Angle | Startup | Active Frames | Recovery (IASA) | Landing (L-Cancel) | Advantage | Shield Damage | Shield Stun | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Jab 2 | - | - | - | - | - | - | - | - | - | - | - | - |
|
Aerial Moves
Version | Damage | BKB | KBG | Angle | Startup | Active Frames | Recovery (IASA) | Landing (L-Cancel) | Advantage | Shield Damage | Shield Stun | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack | - | - | - | - | - | - | - | - | - | - | - | - |
Normal text. |
Grabs
Version | Damage | BKB | KBG | Angle | Startup | Active Frames | Recovery (IASA) | Landing (L-Cancel) | Advantage | Shield Damage | Shield Stun | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack | - | - | - | - | - | - | - | - | - | - | - | - |
Normal text. |
Specials
Version | Damage | BKB | KBG | Angle | Startup | Active Frames | Recovery (IASA) | Landing (L-Cancel) | Advantage | Shield Damage | Shield Stun | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack | - | - | - | - | - | - | - | - | - | - | - | - |
Normal text. |