Template:OmegaSFIVTooltips: Difference between revisions

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The frame advantage of an attack on hit. 0 means the attacker and defender recover at the same time.<!--
The frame advantage of an attack on hit. 0 means the attacker and defender recover at the same time.<!--
-->{{#var:linebreak}}A positive number means the attacker recovers before the defender, and a negative number means the defender recovers before the attacker.<!--
-->{{#var:linebreak}}A positive number means the attacker recovers before the defender, and a negative number means the defender recovers before the attacker.<!--
-->{{#var:linebreak}}-Example: A move listed as '-6 on Hit' may be punished by a move with '6f Startup', if it is in range.<!--
-->{{#var:linebreak}}KD means the attack knocks down if it hits.<!--
-->{{#var:linebreak}}KD means the attack knocks down if it hits. If "KD Adv" is listed in the Notes, this refers to the number of frames the attacker can move before the opponent wakes up.<!--
-->{{#var:linebreak}}If a move has variable frame advantage based on spacing, the entire range of possible frame advantages may be listed<!--
-->{{#var:linebreak}}If a move has variable frame advantage based on spacing, the entire range of possible frame advantages may be listed<!--
-->{{#var:linebreak}}-Example: A move with '-5(3)' advantage on hit can be anywhere from -5 to +3 depending on which active frame hits the opponent.
-->{{#var:linebreak}}-Example: A move with '-5(3)' advantage on hit can be anywhere from -5 to +3 depending on which active frame hits the opponent.

Latest revision as of 04:00, 21 March 2022

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