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The frame advantage of an attack on hit. 0 means the attacker and defender recover at the same time.<!-- | The frame advantage of an attack on hit. 0 means the attacker and defender recover at the same time.<!-- | ||
-->{{#var:linebreak}}A positive number means the attacker recovers before the defender, and a negative number means the defender recovers before the attacker.<!-- | -->{{#var:linebreak}}A positive number means the attacker recovers before the defender, and a negative number means the defender recovers before the attacker.<!-- | ||
-->{{#var:linebreak}}KD means the attack knocks down if it hits.<!-- | |||
-->{{#var:linebreak}}KD means the attack knocks down if it hits | |||
-->{{#var:linebreak}}If a move has variable frame advantage based on spacing, the entire range of possible frame advantages may be listed<!-- | -->{{#var:linebreak}}If a move has variable frame advantage based on spacing, the entire range of possible frame advantages may be listed<!-- | ||
-->{{#var:linebreak}}-Example: A move with '-5(3)' advantage on hit can be anywhere from -5 to +3 depending on which active frame hits the opponent. | -->{{#var:linebreak}}-Example: A move with '-5(3)' advantage on hit can be anywhere from -5 to +3 depending on which active frame hits the opponent. |
Latest revision as of 04:00, 21 March 2022
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