Akari Ichijo (NGBC): Difference between revisions

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== Body Tosses ==
== Body Tosses ==


Fu Reisen - Near opponent, press http://www.shoryuken.com/wiki/images/8/8e/Left.gif or N or http://www.shoryuken.com/wiki/images/2/29/Right.gif + C+D
'''Fu Reisen''' - Near opponent, press [[image:Left.gif|Back]] or N or [[image:Right.gif|Forward]] + [[image:Snkc.gif|C]] + [[image:Snkd.gif|D]]


Denmen Katsuru Yadoyou - During jump and near opponent, press http://www.shoryuken.com/wiki/images/8/8e/Left.gif or N or http://www.shoryuken.com/wiki/images/2/29/Right.gif + C+D
'''Denmen Katsuru Yadoyou''' - During jump and near opponent, press [[image:Left.gif|Back]] or N or [[image:Right.gif|Forward]] + [[image:Snkc.gif|C]] + [[image:Snkd.gif|D]]


== Unique Moves ==
== Unique Moves ==


Akiru Hae Hataki - Press http://www.shoryuken.com/wiki/images/8/8e/Left.gif + C
'''Akiru Hae Hataki''' - Press [[image:Left.gif|Back]] + [[image:Snkc.gif|C]]


>Akiru Makineri - Press http://www.shoryuken.com/wiki/images/2/29/Right.gif + C
'''>Akiru Makineri''' - Press [[image:Right.gif|Forward]] + [[image:Snkc.gif|C]]


>Tendon Hodou no Hakushin - Press http://www.shoryuken.com/wiki/images/0/04/Rdp.gif + C
'''>Tendon Hodou no Hakushin''' - Press Press [[image:Down.gif|Down]] + [[image:Snkc.gif|C]]


== Special Moves ==
== Special Moves ==


Shikigami Tenku - http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif + A or C
'''Shikigami Tenku''' - [[image:Qcf.gif|QCF]] + [[image:Snka.gif|A]] or [[image:Snkc.gif|C]]


Tenmon Hoshi No Meguri - Press http://www.shoryuken.com/wiki/images/7/7b/Down.gif http://www.shoryuken.com/wiki/images/6/6d/Uppity.gif + B or D
'''Tenmon Hoshi No Meguri''' - Press [[image:Down.gif|Down]], [[image:Up.gif|Up]] + [[image:Snkb.gif|B]] or [[image:Snkd.gif|D]]


>Tenmon Tenzuru Hokuto - Press http://www.shoryuken.com/wiki/images/7/7b/Down.gif http://www.shoryuken.com/wiki/images/6/6d/Uppity.gif + B or D (SC)
'''>Tenmon Tenzuru Hokuto''' - Press [[image:Down.gif|Down]], [[image:Up.gif|Up]] + [[image:Snkb.gif|B]] or [[image:Snkd.gif|D]] (SC)


'''Gaiki KiyoHime''' - Near opponent, [[image:Hcb.gif|HCB]] + [[image:Snka.gif|A]] or [[image:Snkc.gif|C]]


Gaiki KiyoHime - Near opponent, http://www.shoryuken.com/wiki/images/6/62/Hcb.gif + A or C
'''Koumyou Isoi''' - [[image:Rdp.gif|RDP]] + [[image:Snka.gif|A]] or [[image:Snkb.gif|B]] or [[image:Snkc.gif|C]] (0.5 stock required)


Koumyou Isoi - http://www.shoryuken.com/wiki/images/0/04/Rdp.gif + A or B or C (0.5 stock required)
'''Akiru Homitsuke''' - During jump, press [[image:Down.gif|Down]] + [[image:Snkb.gif|B]]


Akiru Homitsuke - During jump, press http://www.shoryuken.com/wiki/images/7/7b/Down.gif + B
'''>Akiru Shaban Tobashi''' - Press [[image:Upleft.gif|Up Back]] or [[image:Up.gif|Up]] or [[image:Upright.gif|Up Forward]] + [[image:Snka.gif|A]]


>Akiru Shaban Tobashi - Press http://www.shoryuken.com/wiki/images/5/57/Upleft.gif or http://www.shoryuken.com/wiki/images/6/6d/Uppity.gif or http://www.shoryuken.com/wiki/images/9/9a/Upright.gif + A
'''>Akiru Mari''' - Press [[image:Up.gif|Up]] + [[image:Snkb.gif|B]]


>Akiru Mari - Press http://www.shoryuken.com/wiki/images/6/6d/Uppity.gif + B
'''>Akiru Mari Otoshi''' - Press [[image:Down.gif|Down]] + [[image:Snkb.gif|B]]


>Akiru Mari Otoshi - Press http://www.shoryuken.com/wiki/images/7/7b/Down.gif + B
'''>Akiru Bonchinri''' - Press [[image:Up.gif|Up]] + [[image:Snkd.gif|D]]


>Akiru Bonchinri - Press http://www.shoryuken.com/wiki/images/6/6d/Uppity.gif + D
'''Akiru Hayakuke''' - [[image:Qcb.gif|QCB]] + [[image:Snkb.gif|B]] or [[image:Snkd.gif|D]]


'''>Kagetsu Tsudodo Shippori''' - Press [[image:Snka.gif|A]] or [[image:Snkc.gif|C]] (SC)


Akiru Hayakuke - http://www.shoryuken.com/wiki/images/d/da/Qcb.gif + B or D
'''>Kagetsu Tsukaiyako no Haukibashi''' - Press [[image:Snkb.gif|B]] or [[image:Snkd.gif|D]]


>Kagetsu Tsudodo Shippori - Press A or C (SC)
'''>Kagetsu Tsureisen''' - Near opponent, press [[image:Snkc.gif|C]] + [[image:Snkd.gif|D]]


>Kagetsu Tsukaiyako no Haukibashi - Press B or D
'''>Akiru Sokukage Yamu''' - Press [[image:Left.gif|Back]] [[image:Left.gif|Back]]


>Kagetsu Tsureisen - Near opponent, press C+D
'''Fushimei Gobau Reikoujin''' - [[image:F%2Cd%2Cdf.gif|DP]] + [[image:Snka.gif|A]] or [[image:Snkb.gif|B]] or [[image:Snkc.gif|C]] or [[image:Snkd.gif|D]]


>Akiru Sokukage Yamu - Press http://www.shoryuken.com/wiki/images/8/8e/Left.gif http://www.shoryuken.com/wiki/images/8/8e/Left.gif
'''>Akiru Mari Koroge''' - Hold A or [[image:Snkb.gif|B]] or [[image:Snkc.gif|C]]


=== Repel Moves ===
'''Tenmon Yadoyou no Shizuko''' - Press [[image:Right.gif|Forward]] + [[image:Snkb.gif|B]] + [[image:Snkd.gif|D]]
'''>Tenmon Shikosei no Douhyou''' - Press [[image:Snkb.gif|B]] + [[image:Snkd.gif|D]]
'''>Rantayuu 13''' - [[image:Qcf.gif|QCF]] + [[image:Snka.gif|A]] or [[image:Snkc.gif|C]]
'''Tenmon Tenkyuu no Kazuato''' - Press [[image:Left.gif|Back]] + [[image:Snkb.gif|B]] + [[image:Snkd.gif|D]]
'''>Tenmon Shousei no Douhyou''' - Press [[image:Snkb.gif|B]] + [[image:Snkd.gif|D]]
'''Tenmon Shouyou no Hirameki''' - During jump, press [[image:Right.gif|Forward]] + [[image:Snkb.gif|B]] + [[image:Snkd.gif|D]]
== Desperation Moves ==
'''Shikigami Rikugou'''  - [[image:Qcb.gif|QCB]] [[image:Downleft.gif|Down Back]] [[image:Qcf.gif|QCF]] + [[image:Snka.gif|A]] or [[image:Snkc.gif|C]]
'''Shikigami Hyakkiyakou''' - [[image:Qcf.gif|QCF]] [[image:Qcf.gif|QCF]] + [[image:Snka.gif|A]] or [[image:Snkc.gif|C]] (2 stocks required)
== Basics ==
Akari NGBC Primer I(by Dark Geese):
Akari has some of the best standing jabs in the game. Her bnb mixup is the following:


Fushimei Gobau Reikoujin - http://www.shoryuken.com/wiki/images/7/7f/F%2Cd%2Cdf.gif + A or B or C or D
A. st. ax2 to hcb+p command grab (Hit)


>Akiru Mari Koroge - Hold A or B or C
B. Hcb+p Command Grab


=== Repel Moves ===
-C.Cr.B to Command Grab (Low)


Tenmon Yadoyou no Shizuko - Press http://www.shoryuken.com/wiki/images/2/29/Right.gif + B+D
This alone will get you far...esp since her jabs are very good and stuff a lot of stuff on wakeup.


>Tenmon Shikosei no Douhyou - Press B+D
Strat rules about Akari


>Rantayuu 13 - http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif + A or C
-Rule #1: As great and funny as the Ghost Train super (Level 2 qcfx2 p) is its only really useful in combovideos and in certain situations. I wouldnt use it unles they are reall low on health and I'd use it as an anti Air or off "certain situations" I'd get into later.


Rule #2- Use her parries instead or even better..down, up +D, to her guaranteed followup which is down, up and the same kick button pressed for the original move to get her addon which the opponent CANNOT tech and you can super cancel into qcbhcf+C Ride the Dragon Super. This is perfect for countering Tung's Dive Kick also as she actually is a good counter for Tung just because of this shit.... doing two of these into Super Cancel Ride the Dragon is hella better and more damage plus more practical than ONE LEVEL 2 GHOST TRAIN..


Tenmon Tenkyuu no Kazuato - Press http://www.shoryuken.com/wiki/images/8/8e/Left.gif + B+D


>Tenmon Shousei no Douhyou - Press B+D


I learnt this after a good while playing with her.


Tenmon Shouyou no Hirameki - During jump, press http://www.shoryuken.com/wiki/images/2/29/Right.gif + B+D
Last part for the first Primer- The infamous Guardcrush Loop-


== Desperation Moves ==
Theres a Single and Double Guardcrush Loop as well as more advanced tricks like Karacancel Loops..but for now the Single GuardCrush Loop is:


Shikigami Rikugou  - http://www.shoryuken.com/wiki/images/d/da/Qcb.gif http://www.shoryuken.com/wiki/images/6/6f/Downleft.gif http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif + A or C
- [Cr.C to begin, qcb+k command run, ], then repeat brackets.


Shikigami Hyakkiyakou - http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif + A or C (2 stocks required)


[[Category:NeoGeo Battle Coliseum]]
[[Category:NeoGeo Battle Coliseum]]
[[Category:SNK Characters]]

Latest revision as of 01:56, 20 March 2022

Body Tosses

Fu Reisen - Near opponent, press Back or N or Forward + C + D

Denmen Katsuru Yadoyou - During jump and near opponent, press Back or N or Forward + C + D

Unique Moves

Akiru Hae Hataki - Press Back + C

>Akiru Makineri - Press Forward + C

>Tendon Hodou no Hakushin - Press Press Down + C

Special Moves

Shikigami Tenku - QCF + A or C

Tenmon Hoshi No Meguri - Press Down, Up + B or D

>Tenmon Tenzuru Hokuto - Press Down, Up + B or D (SC)

Gaiki KiyoHime - Near opponent, HCB + A or C

Koumyou Isoi - RDP + A or B or C (0.5 stock required)

Akiru Homitsuke - During jump, press Down + B

>Akiru Shaban Tobashi - Press Up Back or Up or Up Forward + A

>Akiru Mari - Press Up + B

>Akiru Mari Otoshi - Press Down + B

>Akiru Bonchinri - Press Up + D

Akiru Hayakuke - QCB + B or D

>Kagetsu Tsudodo Shippori - Press A or C (SC)

>Kagetsu Tsukaiyako no Haukibashi - Press B or D

>Kagetsu Tsureisen - Near opponent, press C + D

>Akiru Sokukage Yamu - Press Back Back

Fushimei Gobau Reikoujin - DP + A or B or C or D

>Akiru Mari Koroge - Hold A or B or C

Repel Moves

Tenmon Yadoyou no Shizuko - Press Forward + B + D

>Tenmon Shikosei no Douhyou - Press B + D

>Rantayuu 13 - QCF + A or C

Tenmon Tenkyuu no Kazuato - Press Back + B + D

>Tenmon Shousei no Douhyou - Press B + D

Tenmon Shouyou no Hirameki - During jump, press Forward + B + D

Desperation Moves

Shikigami Rikugou - QCB Down Back QCF + A or C

Shikigami Hyakkiyakou - QCF QCF + A or C (2 stocks required)

Basics

Akari NGBC Primer I(by Dark Geese):

Akari has some of the best standing jabs in the game. Her bnb mixup is the following:

A. st. ax2 to hcb+p command grab (Hit)

B. Hcb+p Command Grab

-C.Cr.B to Command Grab (Low)

This alone will get you far...esp since her jabs are very good and stuff a lot of stuff on wakeup.

Strat rules about Akari

-Rule #1: As great and funny as the Ghost Train super (Level 2 qcfx2 p) is its only really useful in combovideos and in certain situations. I wouldnt use it unles they are reall low on health and I'd use it as an anti Air or off "certain situations" I'd get into later.

Rule #2- Use her parries instead or even better..down, up +D, to her guaranteed followup which is down, up and the same kick button pressed for the original move to get her addon which the opponent CANNOT tech and you can super cancel into qcbhcf+C Ride the Dragon Super. This is perfect for countering Tung's Dive Kick also as she actually is a good counter for Tung just because of this shit.... doing two of these into Super Cancel Ride the Dragon is hella better and more damage plus more practical than ONE LEVEL 2 GHOST TRAIN..


I learnt this after a good while playing with her.

Last part for the first Primer- The infamous Guardcrush Loop-

Theres a Single and Double Guardcrush Loop as well as more advanced tricks like Karacancel Loops..but for now the Single GuardCrush Loop is:

- [Cr.C to begin, qcb+k command run, ], then repeat brackets.