Akari Ichijo (NGBC): Difference between revisions

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=== Body Tosses ===
== Body Tosses ==


Fu Reisen - Near opponent, press b or N or f + C+D
'''Fu Reisen''' - Near opponent, press [[image:Left.gif|Back]] or N or [[image:Right.gif|Forward]] + [[image:Snkc.gif|C]] + [[image:Snkd.gif|D]]


Denmen Katsuru Yadoyou - During jump and near opponent, press b or N or f + C+D
'''Denmen Katsuru Yadoyou''' - During jump and near opponent, press [[image:Left.gif|Back]] or N or [[image:Right.gif|Forward]] + [[image:Snkc.gif|C]] + [[image:Snkd.gif|D]]


=== Unique Moves ===
== Unique Moves ==


Akiru Hae Hataki - Press b + C
'''Akiru Hae Hataki''' - Press [[image:Left.gif|Back]] + [[image:Snkc.gif|C]]


>Akiru Makineri - Press f + C
'''>Akiru Makineri''' - Press [[image:Right.gif|Forward]] + [[image:Snkc.gif|C]]


>Tendon Hodou no Hakushin - Press d + C
'''>Tendon Hodou no Hakushin''' - Press Press [[image:Down.gif|Down]] + [[image:Snkc.gif|C]]


=== Special Moves ===
== Special Moves ==


Shikigami Tenku - qcf + A or C
'''Shikigami Tenku''' - [[image:Qcf.gif|QCF]] + [[image:Snka.gif|A]] or [[image:Snkc.gif|C]]


Tenmon Hoshi No Meguri - Press d, u + B or D
'''Tenmon Hoshi No Meguri''' - Press [[image:Down.gif|Down]], [[image:Up.gif|Up]] + [[image:Snkb.gif|B]] or [[image:Snkd.gif|D]]


>Tenmon Tenzuru Hokuto - Press d, u + B or D (SC)
'''>Tenmon Tenzuru Hokuto''' - Press [[image:Down.gif|Down]], [[image:Up.gif|Up]] + [[image:Snkb.gif|B]] or [[image:Snkd.gif|D]] (SC)


Gaiki KiyoHime - Near opponent, hcb + A or C
'''Gaiki KiyoHime''' - Near opponent, [[image:Hcb.gif|HCB]] + [[image:Snka.gif|A]] or [[image:Snkc.gif|C]]


Koumyou Isoi - rdp + A or B or C
'''Koumyou Isoi''' - [[image:Rdp.gif|RDP]] + [[image:Snka.gif|A]] or [[image:Snkb.gif|B]] or [[image:Snkc.gif|C]] (0.5 stock required)


Akiru Homitsuke - During jump, press d + B
'''Akiru Homitsuke''' - During jump, press [[image:Down.gif|Down]] + [[image:Snkb.gif|B]]


>Akiru Shaban Tobashi - Press ub or u or uf + A
'''>Akiru Shaban Tobashi''' - Press [[image:Upleft.gif|Up Back]] or [[image:Up.gif|Up]] or [[image:Upright.gif|Up Forward]] + [[image:Snka.gif|A]]


>Akiru Mari - Press u + B
'''>Akiru Mari''' - Press [[image:Up.gif|Up]] + [[image:Snkb.gif|B]]


>Akiru Mari Otoshi - Press d + B
'''>Akiru Mari Otoshi''' - Press [[image:Down.gif|Down]] + [[image:Snkb.gif|B]]


>Akiru Bonchinri - Press u + D
'''>Akiru Bonchinri''' - Press [[image:Up.gif|Up]] + [[image:Snkd.gif|D]]


Akiru Hayakuke - qcb + B or D
'''Akiru Hayakuke''' - [[image:Qcb.gif|QCB]] + [[image:Snkb.gif|B]] or [[image:Snkd.gif|D]]


>Kagetsu Tsudodo Shippori - Press A or C (SC)
'''>Kagetsu Tsudodo Shippori''' - Press [[image:Snka.gif|A]] or [[image:Snkc.gif|C]] (SC)


>Kagetsu Tsukaiyako no Haukibashi - Press B or D
'''>Kagetsu Tsukaiyako no Haukibashi''' - Press [[image:Snkb.gif|B]] or [[image:Snkd.gif|D]]


>Kagetsu Tsureisen - Near opponent, press C+D
'''>Kagetsu Tsureisen''' - Near opponent, press [[image:Snkc.gif|C]] + [[image:Snkd.gif|D]]


>Akiru Sokukage Yamu - Press b, b
'''>Akiru Sokukage Yamu''' - Press [[image:Left.gif|Back]] [[image:Left.gif|Back]]


Fushimei Gobau Reikoujin - dp + A or B or C or D
'''Fushimei Gobau Reikoujin''' - [[image:F%2Cd%2Cdf.gif|DP]] + [[image:Snka.gif|A]] or [[image:Snkb.gif|B]] or [[image:Snkc.gif|C]] or [[image:Snkd.gif|D]]


>Akiru Mari Koroge - Hold A or B or C
'''>Akiru Mari Koroge''' - Hold A or [[image:Snkb.gif|B]] or [[image:Snkc.gif|C]]


Tenmon Yadoyou no Shizuko - Press f + B+D
=== Repel Moves ===


== Repel Moves ==
'''Tenmon Yadoyou no Shizuko''' - Press [[image:Right.gif|Forward]] + [[image:Snkb.gif|B]] + [[image:Snkd.gif|D]]


>Tenmon Shikosei no Douhyou - Press B+D  
'''>Tenmon Shikosei no Douhyou''' - Press [[image:Snkb.gif|B]] + [[image:Snkd.gif|D]]


>Rantayuu 13 - qcf + A or C
'''>Rantayuu 13''' - [[image:Qcf.gif|QCF]] + [[image:Snka.gif|A]] or [[image:Snkc.gif|C]]


Tenmon Tenkyuu no Kazuato - Press b + B+D
'''Tenmon Tenkyuu no Kazuato''' - Press [[image:Left.gif|Back]] + [[image:Snkb.gif|B]] + [[image:Snkd.gif|D]]


>Tenmon Shousei no Douhyou - Press B+D
'''>Tenmon Shousei no Douhyou''' - Press [[image:Snkb.gif|B]] + [[image:Snkd.gif|D]]


Tenmon Shouyou no Hirameki - During jump, press f + B+D
'''Tenmon Shouyou no Hirameki''' - During jump, press [[image:Right.gif|Forward]] + [[image:Snkb.gif|B]] + [[image:Snkd.gif|D]]


=== Desperation Moves ===
== Desperation Moves ==


Shikigami Rikugou  - qcb, hcf + A or C
'''Shikigami Rikugou''' - [[image:Qcb.gif|QCB]] [[image:Downleft.gif|Down Back]] [[image:Qcf.gif|QCF]] + [[image:Snka.gif|A]] or [[image:Snkc.gif|C]]
 
'''Shikigami Hyakkiyakou''' - [[image:Qcf.gif|QCF]] [[image:Qcf.gif|QCF]] + [[image:Snka.gif|A]] or [[image:Snkc.gif|C]] (2 stocks required)
 
== Basics ==
 
Akari NGBC Primer I(by Dark Geese):
 
Akari has some of the best standing jabs in the game. Her bnb mixup is the following:
 
A. st. ax2 to hcb+p command grab (Hit)
 
B. Hcb+p Command Grab
 
-C.Cr.B to Command Grab (Low)
 
This alone will get you far...esp since her jabs are very good and stuff a lot of stuff on wakeup.
 
Strat rules about Akari
 
-Rule #1: As great and funny as the Ghost Train super (Level 2 qcfx2 p) is its only really useful in combovideos and in certain situations. I wouldnt use it unles they are reall low on health and I'd use it as an anti Air or off "certain situations" I'd get into later.
 
Rule #2- Use her parries instead or even better..down, up +D, to her guaranteed followup which is down, up and the same kick button pressed for the original move to get her addon which the opponent CANNOT tech and you can super cancel into qcbhcf+C Ride the Dragon Super. This is perfect for countering Tung's Dive Kick also as she actually is a good counter for Tung just because of this shit.... doing two of these into Super Cancel Ride the Dragon is hella better and more damage plus more practical than ONE LEVEL 2 GHOST TRAIN..
 
 
 
I learnt this after a good while playing with her.
 
Last part for the first Primer- The infamous Guardcrush Loop-
 
Theres a Single and Double Guardcrush Loop as well as more advanced tricks like Karacancel Loops..but for now the Single GuardCrush Loop is:
 
- [Cr.C to begin, qcb+k command run, ], then repeat brackets.


Shikigami Hyakkiyakou - qcfx2 + A or C (2 stocks required)


[[Category:NeoGeo Battle Coliseum]]
[[Category:NeoGeo Battle Coliseum]]
[[Category:SNK Characters]]

Latest revision as of 01:56, 20 March 2022

Body Tosses

Fu Reisen - Near opponent, press Back or N or Forward + C + D

Denmen Katsuru Yadoyou - During jump and near opponent, press Back or N or Forward + C + D

Unique Moves

Akiru Hae Hataki - Press Back + C

>Akiru Makineri - Press Forward + C

>Tendon Hodou no Hakushin - Press Press Down + C

Special Moves

Shikigami Tenku - QCF + A or C

Tenmon Hoshi No Meguri - Press Down, Up + B or D

>Tenmon Tenzuru Hokuto - Press Down, Up + B or D (SC)

Gaiki KiyoHime - Near opponent, HCB + A or C

Koumyou Isoi - RDP + A or B or C (0.5 stock required)

Akiru Homitsuke - During jump, press Down + B

>Akiru Shaban Tobashi - Press Up Back or Up or Up Forward + A

>Akiru Mari - Press Up + B

>Akiru Mari Otoshi - Press Down + B

>Akiru Bonchinri - Press Up + D

Akiru Hayakuke - QCB + B or D

>Kagetsu Tsudodo Shippori - Press A or C (SC)

>Kagetsu Tsukaiyako no Haukibashi - Press B or D

>Kagetsu Tsureisen - Near opponent, press C + D

>Akiru Sokukage Yamu - Press Back Back

Fushimei Gobau Reikoujin - DP + A or B or C or D

>Akiru Mari Koroge - Hold A or B or C

Repel Moves

Tenmon Yadoyou no Shizuko - Press Forward + B + D

>Tenmon Shikosei no Douhyou - Press B + D

>Rantayuu 13 - QCF + A or C

Tenmon Tenkyuu no Kazuato - Press Back + B + D

>Tenmon Shousei no Douhyou - Press B + D

Tenmon Shouyou no Hirameki - During jump, press Forward + B + D

Desperation Moves

Shikigami Rikugou - QCB Down Back QCF + A or C

Shikigami Hyakkiyakou - QCF QCF + A or C (2 stocks required)

Basics

Akari NGBC Primer I(by Dark Geese):

Akari has some of the best standing jabs in the game. Her bnb mixup is the following:

A. st. ax2 to hcb+p command grab (Hit)

B. Hcb+p Command Grab

-C.Cr.B to Command Grab (Low)

This alone will get you far...esp since her jabs are very good and stuff a lot of stuff on wakeup.

Strat rules about Akari

-Rule #1: As great and funny as the Ghost Train super (Level 2 qcfx2 p) is its only really useful in combovideos and in certain situations. I wouldnt use it unles they are reall low on health and I'd use it as an anti Air or off "certain situations" I'd get into later.

Rule #2- Use her parries instead or even better..down, up +D, to her guaranteed followup which is down, up and the same kick button pressed for the original move to get her addon which the opponent CANNOT tech and you can super cancel into qcbhcf+C Ride the Dragon Super. This is perfect for countering Tung's Dive Kick also as she actually is a good counter for Tung just because of this shit.... doing two of these into Super Cancel Ride the Dragon is hella better and more damage plus more practical than ONE LEVEL 2 GHOST TRAIN..


I learnt this after a good while playing with her.

Last part for the first Primer- The infamous Guardcrush Loop-

Theres a Single and Double Guardcrush Loop as well as more advanced tricks like Karacancel Loops..but for now the Single GuardCrush Loop is:

- [Cr.C to begin, qcb+k command run, ], then repeat brackets.