Pokken Tournament DX/Lucario: Difference between revisions

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Line 121: Line 121:
<br>
<br>
<div>  
<div>  
====<span style="color:#00A858">Y+B Grab Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Y+B Grab'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 132: Line 132:
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv.'''
| '''Hit Adv.'''
| '''Block'''
|-
|-
| Grab
| Grab
Line 142: Line 141:
| 49
| 49
| FP Shift (+8) / DP Shift
| FP Shift (+8) / DP Shift
| Grab
|}</div>
|}</div>
<div>
<div>
Line 151: Line 149:
<br>
<br>
<br>
<br>
[[File:Pokken_Lucario_CA_1.jpg|400px|left|border]]
[[File:Pokken_Lucario_CA_1.jpg|400px|border]]
[[File:Pokken_Lucario_CA_2.jpg|400px|border]]
[[File:Pokken_Lucario_CA_2.jpg|400px|border]]
[[File:Pokken_Lucario_CA_3.jpg|400px|border]]
[[File:Pokken_Lucario_CA_3.jpg|400px|border]]
<div>  
<div>  
====<span style="color:#019FED">X+A Counter Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''X+A Counter Attack'''</big>
|<big>'''X+A Counter Attack'''</big>
Line 171: Line 170:
| '''Properties'''
| '''Properties'''
|-
|-
| '''X+A Counter Attack'''
| '''<span style="color:#019FED">X+A Counter Attack</span>'''
| Counter (Strike)
| Counter (Strike)
| 60
| 60
Line 184: Line 183:
| 1-28F Counter Armor, Destroys Projectiles, Crumples on Critical Hit
| 1-28F Counter Armor, Destroys Projectiles, Crumples on Critical Hit
|-
|-
| '''[X+A] Counter Attack'''
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
| Counter (Strike)
| Counter (Strike)
| 90
| 90
Line 215: Line 214:
[[File:Pokken_Lucario_nY_2.jpg|182px|left|border]]
[[File:Pokken_Lucario_nY_2.jpg|182px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">nY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''nY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 252: Line 251:
[[File:Pokken_Lucario_sY.jpg|204px|left|border]]
[[File:Pokken_Lucario_sY.jpg|204px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">sY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''sY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 268: Line 266:
| Normal (Projectile)
| Normal (Projectile)
| 40
| 40
| 0
| Special Mid
| Special Mid
| 9
| 9
Line 288: Line 285:
[[File:Pokken_Lucario_fY.jpg|204px|left|border]]
[[File:Pokken_Lucario_fY.jpg|204px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">fY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''fY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 304: Line 300:
| Normal (Projectile)
| Normal (Projectile)
| 60
| 60
| 0
| Mid Low
| Mid Low
| 6, 7 (Second Shot)
| 6, 7 (Second Shot)
Line 325: Line 320:
[[File:Pokken_Lucario_bY.jpg|222px|top|left|border]]
[[File:Pokken_Lucario_bY.jpg|222px|top|left|border]]
<div>  
<div>  
====<span style="color:#019FED">bY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''bY'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''Height'''
| '''Height'''
| '''Priority'''
| '''Priority'''
Line 341: Line 335:
| Counter (Projectile)
| Counter (Projectile)
| 80
| 80
| 0
| Special Mid
| Special Mid
| 10
| 10
Line 359: Line 352:
[[File:Pokken_Lucario_jY_FP.jpg|182px|left|border]]
[[File:Pokken_Lucario_jY_FP.jpg|182px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 375: Line 368:
| Normal (Projectile)
| Normal (Projectile)
| 40
| 40
| 0
| 0%
| Mid
| Mid
| 7
| 7
Line 397: Line 390:
[[File:Pokken_Lucario_Homing_Attack_3.jpg|282px|border]]
[[File:Pokken_Lucario_Homing_Attack_3.jpg|282px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Homing Attack</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Homing Attack'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 413: Line 406:
| '''Properties'''
| '''Properties'''
|-
|-
| '''X Homing Attack 1'''
| '''<span style="color:#FC3D3C">X Homing Attack 1</span>'''
| Normal (Strike)
| Normal (Strike)
| 30
| 30
| 0
| 0%
| Mid Low
| Mid Low
| 3
| 3
Line 424: Line 417:
| +8
| +8
| 0
| 0
| Block or Jump Cancelable on Frame 1
| Throw Blast, Block/Jump Cancelable on Frame 1
|-
|-
| '''XX Homing Attack 2'''
| '''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
| Normal (Strike)
| Normal (Strike)
| 30 / 60 (Burst)
| 30 / 60 (Burst)
| 0
| 0%
| Mid
| Mid
| 4
| 4
Line 439: Line 432:
| N/A
| N/A
|-
|-
|'''XXX Homing Attack 3'''
|'''<span style="color:#FC3D3C">XXX Homing Attack 3</span>'''
| Normal (Strike)
| Normal (Strike)
| 60
| 60
Line 452: Line 445:
| N/A
| N/A
|-
|-
|'''XX[X] Homing Attack 3'''
|'''<span style="color:#FC3D3C">XX[X] Charged Homing Attack 3</span>'''
| Normal (Strike)
| Normal (Strike)
| 90
| 90
Line 463: Line 456:
| Shift (+12)
| Shift (+12)
| +30
| +30
| Guard Breaks, Pierces Armor
| Pierce, Guard Break
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Lucario homes in on the opponent and strikes with a flurry of attacks.</p>
|<p>Lucario homes in on the opponent and strikes with a flurry of attacks.</p>
<p>Homing Attack 1 Throw Blasts. </p>
<p>In Burst Mode, Homing Attack 2 is replaced with a flurry of punches.</p>
<p>In Burst Mode, Homing Attack 2 is replaced with a flurry of punches.</p>
<p>If Homing Attack 2 was blocked, there is a 31 frame window to punish a charged Homing Attack 3.</p>
<p>If Homing Attack 2 was blocked, there is a 31 frame window to punish a Charged Homing Attack 3.</p>
|}</div>
|}</div>
<br>
<br>
Line 519: Line 511:
[[File:Pokken_Lucario_5YYY.jpg|184px|border]]
[[File:Pokken_Lucario_5YYY.jpg|184px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 536: Line 528:
| '''Properties'''
| '''Properties'''
|-
|-
| '''5Y'''
| '''<span style="color:#FC3D3C">5Y</span>'''
| Normal (Strike)
| Normal (Strike)
| 20
| 20
Line 550: Line 542:
| Special Cancelable on Frame 18
| Special Cancelable on Frame 18
|-
|-
| '''5YY'''
| '''<span style="color:#FC3D3C">5YY</span>'''
| Normal (Strike)
| Normal (Strike)
| 20 / 90 (Burst)
| 20 / 90 (Burst)
Line 564: Line 556:
| Special Cancelable on Frame 28
| Special Cancelable on Frame 28
|-
|-
| '''5YYY'''
| '''<span style="color:#FC3D3C">5YYY</span>'''
| Normal (Strike)
| Normal (Strike)
| 40
| 40
Line 584: Line 576:
<p> The second and third hits are not a true blockstring</p>
<p> The second and third hits are not a true blockstring</p>
|}</div>
|}</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
Line 593: Line 582:
[[File:Pokken_Lucario_6YY.jpg|184px|border]]
[[File:Pokken_Lucario_6YY.jpg|184px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6Y'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 610: Line 599:
| '''Properties'''
| '''Properties'''
|-
|-
| '''6Y'''
| '''<span style="color:#FC3D3C">6Y</span>'''
| Normal (Strike)
| Normal (Strike)
| 30
| 30
Line 622: Line 611:
| 0
| 0
| -12
| -12
| High Invuln. on Frame 5
| Throw Blast, High Invuln. on Frame 5
|-
|-
| '''6YY'''
| '''<span style="color:#FC3D3C">6YY</span>'''
| Normal (Strike)
| Normal (Strike)
| 80
| 80
Line 638: Line 627:
| N/A
| N/A
|-
|-
| '''6Y:Y'''
| '''<span style="color:#FC3D3C">6Y:Y</span>'''
| Normal (Strike)
| Normal (Strike)
| 110
| 110
Line 655: Line 644:
{|border="1"
{|border="1"
|<p>Lucario advances forward, throwing out a quick palm thrust followed by a blast of aura that knocks the opponent down.</p>
|<p>Lucario advances forward, throwing out a quick palm thrust followed by a blast of aura that knocks the opponent down.</p>
<p>6Y Throw Blasts.</p>
<p>*Lucario can extend the duration of 6Y's stance by holding forward for a total of 78 frames</p>
<p>*Lucario can extend the duration of 6Y's stance by holding forward for a total of 78 frames</p>
<p>Gains additional hits if 6YY is delayed.</p>
<p>Gains additional hits if 6YY is delayed.</p>
Line 665: Line 653:
[[File:Pokken_Lucario_8Y.jpg|184px|left|border]]
[[File:Pokken_Lucario_8Y.jpg|184px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 703: Line 691:
[[File:Pokken_Lucario_jY_DP.jpg|184px|left|border]]
[[File:Pokken_Lucario_jY_DP.jpg|184px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.Y</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.Y'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 717: Line 705:
| '''Hit Adv.'''
| '''Hit Adv.'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal (Strike)
| Normal (Strike)
Line 729: Line 718:
| +30
| +30
| +6
| +6
| Throw Blast
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>Lucario kicks out Its leg in the air.</p>
|<p>Lucario kicks out Its leg in the air.</p>
<p>Throw Blast.</p>
|}</div>
|}</div>
<br>
<br>
Line 747: Line 736:
[[File:Pokken_Lucario_5XX.jpg|184px|border]]
[[File:Pokken_Lucario_5XX.jpg|184px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">5X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5X'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 764: Line 753:
| '''Properties'''
| '''Properties'''
|-
|-
| '''5X'''
| '''<span style="color:#FC3D3C">5X</span>'''
| Normal (Strike)
| Normal (Strike)
| 40, 60
| 40, 60
Line 778: Line 767:
| Destroys Projectiles while active
| Destroys Projectiles while active
|-
|-
| '''5X (Burst)'''
| '''<span style="color:#FC3D3C">Burst 5X</span>'''
| Normal (Strike)
| Normal (Strike)
| 44, 60
| 44, 60
Line 792: Line 781:
| Destroys Projectiles while active
| Destroys Projectiles while active
|-  
|-  
| '''5XX (Burst)'''
| '''<span style="color:#FC3D3C">Burst 5XX</span>'''
| Normal (Strike)
| Normal (Strike)
| 40
| 40
Line 804: Line 793:
| Launch
| Launch
| -12
| -12
| Destroys Projectiles
| Destroys Projectiles while active
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>A vertical wave of aura that has two hits.</p>
|<p>A vertical wave of aura that has two hits.</p>
<p>5XX is only usable in Burst Mode.</p>
|}</div>
|}</div>
<br>
<br>
Line 819: Line 807:
[[File:Pokken_Lucario_6X_2.jpg|224px|border]]
[[File:Pokken_Lucario_6X_2.jpg|224px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6X'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 836: Line 824:
| '''Properties'''
| '''Properties'''
|-
|-
| '''6X'''
| '''<span style="color:#FC3D3C">6X</span>'''
| Normal (Strike)
| Normal (Strike)
| 40
| 40
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| Special Cancelable on Frame 21
| Special Cancelable on Frame 21
|-
|-
| '''6[X]'''
| '''<span style="color:#FC3D3C">Charged - 6[X]</span>'''
| Normal (Strike)
| Normal (Strike)
| 100
| 100
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| Special Cancelable on Frame 42
| Special Cancelable on Frame 42
|-
|-
| '''6X (Burst)'''
| '''<span style="color:#FC3D3C">Burst 6X</span>'''
| Normal (Strike)
| Normal (Strike)
| 60
| 60
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| Destroys Projectiles while active, Special Cancelable on Frame 21
| Destroys Projectiles while active, Special Cancelable on Frame 21
|-
|-
| '''6[X] (Burst)'''
| '''<span style="color:#FC3D3C">Charged - Burst 6[X]</span>'''
| Normal (Strike)
| Normal (Strike)
| 100
| 100
Line 905: Line 893:
[[File:Pokken_Lucario_8X.jpg|184px|left|border]]
[[File:Pokken_Lucario_8X.jpg|184px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">8X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 930: Line 918:
| 1
| 1
| 46
| 46
| +12 / Launch
| +12
| -4
| -4
| Launches on Crit, Airborne on Frame 9, Low Invul on Frame 5, 13~22F Mid Low Invul
| Launches on Crit, Airborne on Frame 9, Low Invul on Frame 5, 13~22F Mid Low Invul
Line 944: Line 932:
[[File:Pokken_Lucario_2X.jpg|184px|left|border]]
[[File:Pokken_Lucario_2X.jpg|184px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">2X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''2X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 982: Line 970:
[[File:Pokken_Lucario_jX_DP.jpg|184px|left|border]]
[[File:Pokken_Lucario_jX_DP.jpg|184px|left|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.X'''</big>
|-
|-
| '''Attack Type'''
| '''Attack Type'''
Line 996: Line 984:
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Block'''
| '''Properties'''
|-
|-
| Normal (Strike)
| Normal (Strike)
Line 1,026: Line 1,013:
[[File:Pokken_Lucario_5A_3.jpg|184px|border]]
[[File:Pokken_Lucario_5A_3.jpg|184px|border]]
<div>
<div>
====<span style="color:#FC3D3C">5A Aura Sphere</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''5A Aura Sphere'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 1,042: Line 1,029:
| '''Block'''
| '''Block'''
|-
|-
| '''Level One'''
| '''<span style="color:#FC3D3C">Level 1</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 40
| 40
Line 1,055: Line 1,042:
| -24
| -24
|-
|-
| '''Level Two'''
| '''<span style="color:#FC3D3C">Level 2</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 57
| 57
Line 1,068: Line 1,055:
| -8
| -8
|-
|-
| '''Level Three'''
| '''<span style="color:#FC3D3C">Level 3</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 72  
| 72  
Line 1,096: Line 1,083:
[[File:Pokken_Lucario_5A_6.jpg|315x200px|border]]
[[File:Pokken_Lucario_5A_6.jpg|315x200px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">Burst 5A Aura Sphere</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''Burst 5A Aura Sphere'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 1,113: Line 1,100:
| '''Properties'''
| '''Properties'''
|-
|-
| '''Level One'''
| '''<span style="color:#FC3D3C">Level 1</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 60
| 60
Line 1,125: Line 1,112:
| 0
| 0
| -12
| -12
| Airdash Cancelable on Frame 29
| Midair Dash Cancelable on Frame 29
|-
|-
| '''Level Two'''
| '''<span style="color:#FC3D3C">Level 2</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 120
| 120
Line 1,139: Line 1,126:
| -2* (Duel) / Launch (Field)
| -2* (Duel) / Launch (Field)
| -12
| -12
| Airdash Cancelable on Frame 60
| Midair Dash Cancelable on Frame 60
|-
|-
| '''Level Three'''
| '''<span style="color:#FC3D3C">Level 3</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 120
| 120
Line 1,153: Line 1,140:
| FP Launch / DP Shift  
| FP Launch / DP Shift  
| -22
| -22
| Airdash Cancelable on Frame 99
| Midair Dash Cancelable on Frame 99
|}</div>
|}</div>
<div>
<div>
Line 1,170: Line 1,157:
[[File:Pokken_Lucario_6AYX.jpg|300px|border]]
[[File:Pokken_Lucario_6AYX.jpg|300px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">6A Bone Rush</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''6A Bone Rush'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 1,187: Line 1,174:
| '''Properties'''
| '''Properties'''
|-
|-
| '''6A Bone Rush'''
| '''<span style="color:#FC3D3C">6A Bone Rush</span>'''
| Normal (Strike)
| Normal (Strike)
| 80  
| 80  
Line 1,201: Line 1,188:
| Destroys Projectiles while active
| Destroys Projectiles while active
|-
|-
| '''6AA Bone Rush~Upward Swing'''
| '''<span style="color:#FC3D3C">6AA Bone Rush~Upward Swing</span>'''
| Normal (Strike)
| Normal (Strike)
| 60
| 60
Line 1,215: Line 1,202:
| Airborne on Frame 30, Destroys Projectiles while active
| Airborne on Frame 30, Destroys Projectiles while active
|-
|-
| '''6AY/X Bone Rush~Downward Swing'''
| '''<span style="color:#FC3D3C">6AY/X Bone Rush~Downward Swing</span>'''
| Normal (Strike)
| Normal (Strike)
| 100
| 100
Line 1,241: Line 1,228:
[[File:Pokken_Lucario_4AA.png|284px|border]]
[[File:Pokken_Lucario_4AA.png|284px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">4A Force Palm</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''4A Force Palm'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 1,258: Line 1,245:
| '''Properties'''
| '''Properties'''
|-
|-
| '''4A Force Palm'''
| '''<span style="color:#FC3D3C">4A Force Palm</span>'''
| Normal (Strike)
| Normal (Strike)
| 140
| 140
Line 1,272: Line 1,259:
| Destroys Projectiles while active
| Destroys Projectiles while active
|-
|-
| '''4[A] Force Palm'''
| '''<span style="color:#FC3D3C">4[A] Charged Force Palm</span>'''
| Normal (Strike)
| Normal (Strike)
| 200
| 200
Line 1,282: Line 1,269:
| 9
| 9
| 82
| 82
| Launch
| Shift
| +4
| +4
| Destroys Projectiles while active
| Destroys Projectiles while active
|-
|-
| '''Burst 4AA Force Palm: Followup'''
| '''<span style="color:#FC3D3C">Burst 4AA Force Palm: Followup</span>'''
| Normal (Strike)
| Normal (Strike)
| 80
| 80
Line 1,296: Line 1,283:
| N/A
| N/A
| 95, 115 (After 4[A])
| 95, 115 (After 4[A])
| Launch
| Shift
| -12
| -12
| N/A
| N/A
Line 1,311: Line 1,298:
[[File:Pokken_Lucario_8AA.jpg|300px|border]]
[[File:Pokken_Lucario_8AA.jpg|300px|border]]
<div>  
<div>  
====<span style="color:#019FED">8A Extreme Speed</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''8A Extreme Speed'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 1,322: Line 1,309:
| '''Priority'''
| '''Priority'''
| '''Impact'''
| '''Impact'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
Line 1,328: Line 1,314:
| '''Properties'''
| '''Properties'''
|-
|-
| '''8A Extreme Speed'''
| '''<span style="color:#019FED">8A Extreme Speed</span>'''
| Counter (Strike)
| Counter (Strike)
| 100
| 100
Line 1,336: Line 1,322:
| 5
| 5
| i11
| i11
| N/A
| 82
| 82
| Launch
| Launch
Line 1,342: Line 1,327:
| 1-11F Counter Armor, Airborne on Frame 13
| 1-11F Counter Armor, Airborne on Frame 13
|-
|-
| '''Burst 8AA Extreme Speed: Followup'''
| '''<span style="color:#019FED">Burst 8AA Extreme Speed: Followup</span>'''
| Counter (Strike)
| Counter (Strike)
| 60
| 60
| 0
| 0
| Shift
| 12
| Mid High
| Mid High
| 6
| 6
| i56
| i56
| N/A
| 100
| 100
| Launch
| Launch
Line 1,368: Line 1,352:
[[File:Pokken_Lucario_jA_3.jpg|284px|border]]
[[File:Pokken_Lucario_jA_3.jpg|284px|border]]
<div>  
<div>  
====<span style="color:#FC3D3C">j.A Aura Sphere: Midair</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
|<big>'''j.A Aura Sphere: Midair'''</big>
|-
|-
| '''Version'''
| '''Version'''
Line 1,385: Line 1,369:
| '''Properties'''
| '''Properties'''
|-
|-
| '''j.A'''
| '''<span style="color:#FC3D3C">j.A Aura Sphere: Midair</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 60
| 60
Line 1,397: Line 1,381:
| FP -28 / DP -8
| FP -28 / DP -8
| FP -38 / DP -20
| FP -38 / DP -20
| Airdash Cancelable on Frame 31
| Airdash Cancelable (Burst) on Frame 31
|-
|-
| '''j.[A]'''
| '''<span style="color:#FC3D3C">j.[A] Charged Aura Sphere: Midair</span>'''
| Normal (Projectile)
| Normal (Projectile)
| 15 each
| 15 each
Line 1,411: Line 1,395:
| FP -24 / DP -3
| FP -24 / DP -3
| FP -43 / DP -20
| FP -43 / DP -20
| Airdash Cancelable on FP Frame 53 / DP Frame 81
| Airdash Cancelable (Burst) on FP Frame 53 / DP Frame 81
|}</div>
|}</div>
<div>
<div>

Revision as of 19:17, 24 January 2022

Pokken Tournament DX

Introduction

Lucario is your classic jack-of-all-trades character. His toolset is easy to use and reliable and it allows him to play the game in several different ways. Aura Sphere allows you to play the zoning game against most characters, Bone Rush is arguably the best whiff punisher in the game, Force Palm is a devastating CQC move dealing a ton of chip damage if blocked, and he has access to a powerful reversal in Extreme Speed. He excels at midrange, where he can poke his opponent and force them to play neutral while they can't reach him. His above average damage output allows him to be in the opponent's face as well and get rewarded for it. His frame data is also one of the best in the game, giving you the chance of using most of your tools while still being safe. And most importantly, he has a 150 CC Synergy Gauge, which lets him get his powerful Synergy Burst usually once every round if you don't make a lot of mistakes.

However, being such a versatile character isn't free. As a jack-of-all-trades, everything he can do, there's always a character that can do it better than him. His zoning is outclassed by characters like Chandelure or Gardevoir, his damage is outclassed by Machamp, Garchomp or Aegislash and his movement is bad when compared to characters like Decidueye or Weavile. His Field Phase is pretty lackluster, having problems to win if the opponent doesn't make any mistakes and his homing attack low priority makes it usually hard for him to use it. And even though his tools are reliable, they're also simple and linear. Good players will force you to be creative if you want to deal some damage with him.

Lucario
#PTDX_LUC
Pokken Lucario.png
Vitals
HP 600 HP
Shield Health 600 SH (Normal)
Synergy Gauge 150 CC
Burst Mode Duration 780F (13 sec)
Movement
Back Dash 33F (1-8F Strike and Throw invuln, Cancelable on Frame 25)
Side Dash 41F (5-14F Projectile invuln, Cancelable on Frame 25)
Forward Dash 25F (Cancelable on Frame 17)
Unique Movement Options Midair Dash (Burst)
Stances
High Stance Charges Synergy Gauge (0.5CC/tick)
Low Stance High invuln. on Frame 1

General Moves




Pokken Lucario Burst Mode.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total invuln, Pierce

Can perform j.R Midair Dash.

Duel Phase Grab deals additional damage.

Homing Attack 2 and 5YY gain new versions.

5X has reduced PSP per hit and crumples the opponent.

5X, 4A Force Palm, and 8A Extreme Speed gain followup attacks.

6X gains a new version.

5A Aura Sphere becomes enhanced (each level).

5A Aura and j.A Aura Sphere: Midair can cancel into Midair Dash.




Pokken Lucario Burst Attack.jpg

Burst Attack: Aura Blast

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Normal (Strike) 182 (20) DP Shift Mid Low 12 i15 72 Knockdown +4 6-27F (6-57 on hit) Total invuln, Pierce

Lucario rushes towards the opponent.




Pokken Lucario jR.png

Burst j.R Midair Dash

'
Recovery Properties
FP Until Landing +27 / DP Until Landing +13 Air Actionable on Frame 26

Only usable in Burst Mode.

Lucario jets forward.




Pokken Lucario Grab FP.jpg

Pokken Lucario Grab DP 1.jpg Pokken Lucario Grab DP 2.jpg

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv.
Grab FP 80 / DP 90 / DP Burst 150* Shift Ground Only 1 i11 49 FP Shift (+8) / DP Shift

* In Burst Mode, Duel Phase Grab damage is increased.




Pokken Lucario CA 1.jpg Pokken Lucario CA 2.jpg Pokken Lucario CA 3.jpg

X+A Counter Attack

X+A Counter Attack
Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv. Block Properties
X+A Counter Attack Counter (Strike) 60 50% 3 Mid Low 5 i35 61 +12 -8 1-28F Counter Armor, Destroys Projectiles, Crumples on Critical Hit
[X+A] Charged Counter Attack Counter (Strike) 90 50% 3 Mid Low 6 i50 81 Crumple +4 1-48F Counter Armor, Destroys Projectiles, Crumples on Critical Hit

Lucario is put into a counter armor state from frame 1-28 (48 if charged).

Counter pierces when fully charged.

Can be dash canceled by inputting a direction and R.

Crumples if Its a critical hit.

Fully charging also gives it a larger hitbox.




Field Phase Attacks




Pokken Lucario nY 2.jpg

nY

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 20 10% Special Mid 6 i15 5 55 -16 -22 Special/fY Cancelable on Frame 26

Throws out a small sphere of aura that has little tracking to it.





Pokken Lucario sY.jpg

sY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Projectile) 40 Special Mid 9 i19 9 67 Shift (-10) -24

Lucario hops to the side and throws out a horizontal arc-shaped projectile.






Pokken Lucario fY.jpg

fY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Projectile) 60 Mid Low 6, 7 (Second Shot) i19 9 70 Shift (Knockdown) -10

Jumps forward, throwing out two diagonal waves of Aura.

Holding forward + a sideways direction allows Lucario to slightly angle himself as he moves.






Pokken Lucario bY.jpg

bY

Attack Type Damage Height Priority Impact Total Frames Hit Adv. Block Properties
Counter (Projectile) 80 Special Mid 10 i23 75 Shift (Knockdown) -24 1-16F Counter Armor, Airborne on Frame 17, Low Invuln. on Frame 20

Lucario forms a circle of aura that expands over time.




Pokken Lucario jY FP.jpg

j.Y

Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Projectile) 40 0% Mid 7 i15 5 Until Landing +27 -18 / -8 (Burst) -28 / -18 (Burst)

Kicks out a vertical wave of aura.

Launches the opponent if they got hit in the air.




Pokken Lucario Homing Attack 1.jpg Pokken Lucario Homing Attack 2 1.jpg Pokken Lucario Homing Attack 2 2.jpg Pokken Lucario Homing Attack 3.jpg

Homing Attack

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
X Homing Attack 1 Normal (Strike) 30 0% Mid Low 3 i21 1 47 +8 0 Throw Blast, Block/Jump Cancelable on Frame 1
XX Homing Attack 2 Normal (Strike) 30 / 60 (Burst) 0% Mid 4 i38 N/A 80 +4 -4 N/A
XXX Homing Attack 3 Normal (Strike) 60 N/A Mid 5 i79 N/A 109 Shift (+12) -8 N/A
XX[X] Charged Homing Attack 3 Normal (Strike) 90 N/A Mid 5 i104 N/A 134 Shift (+12) +30 Pierce, Guard Break

Lucario homes in on the opponent and strikes with a flurry of attacks.

In Burst Mode, Homing Attack 2 is replaced with a flurry of punches.

If Homing Attack 2 was blocked, there is a 31 frame window to punish a Charged Homing Attack 3.




Pokken Lucario jX FP.jpg
j.X
Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block
Normal (Strike) 90 0 Mid High 5 i26 9 Until Landing +27 Shift (Knockdown) -9

After doing a quick flip, Lucario divekicks to the ground.




Duel Phase Weak Attacks




Pokken Lucario 5Y.jpg Pokken Lucario 5YY 1.jpg Pokken Lucario 5YY 2.jpg Pokken Lucario 5YYY.jpg

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
5Y Normal (Strike) 20 20% 0 Mid Low 3 i15 5 35 0 -4 Special Cancelable on Frame 18
5YY Normal (Strike) 20 / 90 (Burst) 10% 0 Mid Low / Mid (Burst) 3 i25 N/A 51 +4 -8 Special Cancelable on Frame 28
5YYY Normal (Strike) 40 10% 3 Mid Low 4 i53 N/A 78 +8 -4 Special Cancelable on Frame 55

Lucario jabs with Its paw.

*In Burst Mode, 5YY is replaced with a flurry of punches.

The second and third hits are not a true blockstring




Pokken Lucario 6Y.jpg Pokken Lucario 6YY.jpg

6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
6Y Normal (Strike) 30 20% 0 Mid Low 3 i11 1 45* 0 -12 Throw Blast, High Invuln. on Frame 5
6YY Normal (Strike) 80 40% 5 Mid Low 4 i42 N/A 80 Knockdown -16 N/A
6Y:Y Normal (Strike) 110 30% 5 Mid Low 5 i43 N/A 81 Knockdown -12 N/A

Lucario advances forward, throwing out a quick palm thrust followed by a blast of aura that knocks the opponent down.

*Lucario can extend the duration of 6Y's stance by holding forward for a total of 78 frames

Gains additional hits if 6YY is delayed.

Neither follow up is a true blockstring from 6Y.




Pokken Lucario 8Y.jpg

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv. Block Properties
Normal (Projectile) 40 10% 3 High 6 i15 5 42 +4 0 5-16F High and Mid High Invuln.

Throws out a sphere of aura at an upwards angle.




Pokken Lucario jY DP.jpg

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv. Block Properties
Normal (Strike) 30 0 0 Mid High 3 i9 1 Until Landing +13 +30 +6 Throw Blast

Lucario kicks out Its leg in the air.




Duel Phase Strong Attacks




Pokken Lucario 5X.jpg Pokken Lucario 5X 2.jpg Pokken Lucario 5XX.jpg

5X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5X Normal (Strike) 40, 60 20%, 10% 2, 2 Mid 4 i19 9 51 Launch -8 Destroys Projectiles while active
Burst 5X Normal (Strike) 44, 60 10%, 10% 1, 1 Mid 4 i19 9 51 Crumple -8 Destroys Projectiles while active
Burst 5XX Normal (Strike) 40 10% 2 Mid 4 i45 N/A 75 Launch -12 Destroys Projectiles while active

A vertical wave of aura that has two hits.






Pokken Lucario 6X 1.jpg Pokken Lucario 6X 2.jpg

6X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6X Normal (Strike) 40 20% 3 Mid Low 4 i19 9 45 +4 -4 Special Cancelable on Frame 21
Charged - 6[X] Normal (Strike) 100 30% (10% per hit) 3 (last hit only) Mid Low 5 i31 9 57 Launch +8 Special Cancelable on Frame 42
Burst 6X Normal (Strike) 60 30% 3 Mid 4 i19 9 45 +4 -4 Destroys Projectiles while active, Special Cancelable on Frame 21
Charged - Burst 6[X] Normal (Strike) 100 10%, 10%, 20% 3 (last hit only) Mid 5 i31 9 57 Launch +8 Destroys Projectiles while active, Special Cancelable on Frame 42

Lucario lunges forward with a shoulder tackle. In Burst, he charges with a pair of Aura Swords.

Charging 6X gives it additional hits, making it safer on block.







Pokken Lucario 8X.jpg

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 30% 4 Mid High 4 i23 1 46 +12 -4 Launches on Crit, Airborne on Frame 9, Low Invul on Frame 5, 13~22F Mid Low Invul

A cartwheel kick that advances Lucario forward.

Throw Blast.




Pokken Lucario 2X.jpg

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (Strike) 60 30% 3 Low 4 i15 5 45 Launch -8 High Invuln. on Frame 1

Lucario sweeps the opponent with Its leg, launching the opponent.




Pokken Lucario jX DP.jpg

j.X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
Normal (Strike) 60 20% 0 Mid High 4 i26 9 Until Landing +18 +20 0

After doing a quick flip, Lucario divekicks to the ground.




Pokemon Moves




Pokken Lucario 5A 1.jpg Pokken Lucario 5A 2.jpg Pokken Lucario 5A 3.jpg

5A Aura Sphere

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
Level 1 Normal (Projectile) 40 20% 3 Special Mid 8 i19 9 69 -12 -24
Level 2 Normal (Projectile) 57 20% per hit 1 per hit Special Mid 8 i27 N/A 77 0 -8
Level 3 Normal (Projectile) 72 20% per hit 1 per hit Mid Low 9 i50 N/A 100 +8 / Launch (Field) -4

Lucario fires a sphere of aura that increases in power when charged.

Impact frame is from when the button is released not from when it makes contact







Pokken Lucario 5A 4.jpg Pokken Lucario 5A 5.jpg Pokken Lucario 5A 6.jpg

Burst 5A Aura Sphere

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Level 1 Normal (Projectile) 60 20% per hit 2 per hit Mid Low 8 i19 9 77 0 -12 Midair Dash Cancelable on Frame 29
Level 2 Normal (Projectile) 120 20% per hit 1 per hit Mid Low 9 i50 9 108 -2* (Duel) / Launch (Field) -12 Midair Dash Cancelable on Frame 60
Level 3 Normal (Projectile) 120 0 2 per hit Mid Low S+ i78 9 137 FP Launch / DP Shift -22 Midair Dash Cancelable on Frame 99

Can cancel into j.R by pressing B.

*Level Two's frame advantage on hit depends on distance. The closer you are, the more negative it is.







Pokken Lucario 6A.jpg Pokken Lucario 6AA.jpg Pokken Lucario 6AYX.jpg

6A Bone Rush

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6A Bone Rush Normal (Strike) 80 0 3 Mid Low 5 i15 5 56 -8 -16 Destroys Projectiles while active
6AA Bone Rush~Upward Swing Normal (Strike) 60 20% 4 Mid 5 i30 N/A 68 +8 -12 Airborne on Frame 30, Destroys Projectiles while active
6AY/X Bone Rush~Downward Swing Normal (Strike) 100 40% 5 Mid 6 i40 N/A 72 Knockdown -4 17-40F Mid Low Invuln, Airborne on Frame 23, Destroys Projectiles while active

Lucario lunges forward with a bone-shaped aura weapon.

Can perform an upward swing followup that knocks the opponent back or a downward swing followup that knocks the opponent to the ground.

6AA launches airborne opponents.




Pokken Lucario 4A.jpg Pokken Lucario 4AA.png

4A Force Palm

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
4A Force Palm Normal (Strike) 140 40% 5 Mid Low 6 i23 9 62 Knockdown -8 Destroys Projectiles while active
4[A] Charged Force Palm Normal (Strike) 200 N/A Shift Mid Low 6 i43 9 82 Shift +4 Destroys Projectiles while active
Burst 4AA Force Palm: Followup Normal (Strike) 80 N/A Shift Mid 5 i55, i75 (After 4[A]) N/A 95, 115 (After 4[A]) Shift -12 N/A

Lucario charges, then release a multihit blast of aura.

In Burst Mode, gains a followup shoulder tackle that instantly Phase Shifts.




Pokken Lucario 8A.jpg Pokken Lucario 8AA.jpg

8A Extreme Speed

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
8A Extreme Speed Counter (Strike) 100 0 2, 3 Mid High 5 i11 82 Launch -51 1-11F Counter Armor, Airborne on Frame 13
Burst 8AA Extreme Speed: Followup Counter (Strike) 60 0 12 Mid High 6 i56 100 Launch -24 1-11F Counter Armor, Airborne on Frame 13

Lucario blasts upwards with a powerful kick

8AA is not a true blockstring from Extreme Speed




Pokken Lucario jA 1.jpg Pokken Lucario jA 2.jpg Pokken Lucario jA 3.jpg

j.A Aura Sphere: Midair

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
j.A Aura Sphere: Midair Normal (Projectile) 60 20% 3 Mid 8 i21 9 FP Until Landing +27 / DP Until landing +13 FP -28 / DP -8 FP -38 / DP -20 Airdash Cancelable (Burst) on Frame 31
j.[A] Charged Aura Sphere: Midair Normal (Projectile) 15 each 20% each 1 each hit Mid 7 FP i75 / DP i43 N/A FP Until Landing +27 / DP Until landing +13 FP -24 / DP -3 FP -43 / DP -20 Airdash Cancelable (Burst) on FP Frame 53 / DP Frame 81

An aerial version of Aura Sphere that is fired downwards.

Can be charged to fire multiple smaller spheres of aura in a wide spread.

In Field Phase, the small spheres of aura chase down the opponent.

In Burst Mode, can cancel into j.R by pressing B.

Frame Advantage assumes Lucario is directly next to the opponent.




Combos

Notable Players










  • LCF (EU)





External Resources


Pokken Arena: Lucario

Frame Data: Lucario