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{{ProConTable | {{ProConTable | ||
| pros = | | pros = | ||
*'''Great Rushdown''' | *'''Great Rushdown:''' Mileena's pressure consists of kara jabs, mid launchers, difficult to anti air jump kicks and plus on block air Sais. | ||
*'''Great Jabs''' | *'''Great Jabs:''' Female Ninjas and Male Ninjas have a similar LP range, but the Female Ninja LP has a lower hitbox. Female Ninjas also have better throws than Male Ninjas. | ||
*'''Glitch Jab Launcher''' | *'''Glitch Jab Launcher:''' One of Mileena's launchers (HPHPHKHKdfLK) begins with HP, so it can be glitch jab option selected. | ||
*''' | *'''LK, HK, Sweep Punish:''' Mileena punishes LK, HK and unsafe Sweeps on block with Roll. This is especially useful when combined with her glitch jab launcher. | ||
*'''Has Animation Freeze Punishes''' | *'''Has Animation Freeze Punishes:''' Mileena can perform animation freeze punishes on blocked corner attack with pushback using Roll. | ||
*'''Good Zoning''' | *'''Good Zoning:''' Mileena can zone effective using instant air Sai. | ||
*'''Good Anti Airs''' | *'''Good Anti Airs:''' Mileena's Roll can used to anti air conventional jump attacks and crossups. | ||
*'''Female Ninja | *'''Female Ninja Hurtbox:''' Female Ninjas can be difficult to juggle optimally. Some auto combos can whiff after jump punch starters against Female Ninjas. | ||
|cons= | |cons= | ||
*'''High Execution''' | *'''High Execution:''' Optimal Mileena play requires mastering Roll juggles, Roll punishes and constantly holding HP to charge Sai. | ||
*'''Below Average Combo Damage''' | *'''Below Average Combo Damage:''' Mileena's ground combos generally do 30-40%. | ||
}} | }} | ||
Revision as of 01:22, 21 January 2022
Introduction
Placeholder
Strengths | Weaknesses |
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Notable Players
- Hanzo (Venezuela)
- Biggs (USA)
- Friesen (CIS)
- Mafioso (CIS)
- Tsugaru (Columbia)