Ultimate Mortal Kombat 3/Sonya/Introduction: Difference between revisions

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{{ProConTable
{{ProConTable
| pros =
| pros =
*'''Great Rushdown'''
*'''Great Rushdown:''' Sonya's pressure consists of sweeps, crouching LKs, kara jabs, extremely fast knee staggers and difficult to anti air jump punches.
*'''Safe Sweep'''
*'''Safe Sweep:''' Sonya's sweep is completely safe on block. Sonya can counter glitch jabs easily using sweep.
*'''Fast Normals'''
*'''Fast Normals:''' Sonya has the fastest normal attacks in the game on average. Sonya's knee is safe on block and is an extremely fast stagger.
*'''Glitch Jab Launcher'''
*'''Glitch Jab Launcher:''' Sonya has a launcher (HPHPuLP) that begins with HP, so it can be glitch jab option selected.
*'''Great Crouching LK'''
*'''Great Crouching LK:''' Sonya's crouching LK can make many jump attacks completely whiff. Sonya's crouch LK has enough range to do 3 on block. Generally, other characters can only do 2 crouching LKs on block.
*'''Near Universal Relaunch'''
*'''Near Universal Relaunch:''' Sonya relaunches Female Ninjas, Stryker and Sindel with Glitch Cancel. She can relaunch every other character no matter what.
*'''Small Running Hitbox'''
*'''Small Running Hitbox:''' Sonya is one of the few characters who can run under instant air projectiles like Kabal's instant air gas blast or Mileena's instant air sai.
*'''Crouching Corner Traps:''' Sonya can corner trap Jax, Kabal, Kano, Lao, Robots, Shang and Sheeva crouching.
|cons=
|cons=
*'''No Sweep Punish'''
*'''No Sweep Punish:''' Sonya does not have a special move that punishes sweep. Sonya relies on running in and using auto combos to punish sweeps at close ranges.
*'''Weak Punishment Mode Combo Damage'''
*'''Weak Punishment Mode Combo Damage:''' Sonya's optimal Teleport punish only does around 40%.
*'''Poor Jabs'''
*'''Poor Jabs:''' Sonya has poor LP jab range and priority. She relies on crouching LK and sweeps force opponents into blockstun.
}}
}}



Revision as of 21:28, 20 January 2022

Introduction

Placeholder

Sonya
Strengths Weaknesses
  • Great Rushdown: Sonya's pressure consists of sweeps, crouching LKs, kara jabs, extremely fast knee staggers and difficult to anti air jump punches.
  • Safe Sweep: Sonya's sweep is completely safe on block. Sonya can counter glitch jabs easily using sweep.
  • Fast Normals: Sonya has the fastest normal attacks in the game on average. Sonya's knee is safe on block and is an extremely fast stagger.
  • Glitch Jab Launcher: Sonya has a launcher (HPHPuLP) that begins with HP, so it can be glitch jab option selected.
  • Great Crouching LK: Sonya's crouching LK can make many jump attacks completely whiff. Sonya's crouch LK has enough range to do 3 on block. Generally, other characters can only do 2 crouching LKs on block.
  • Near Universal Relaunch: Sonya relaunches Female Ninjas, Stryker and Sindel with Glitch Cancel. She can relaunch every other character no matter what.
  • Small Running Hitbox: Sonya is one of the few characters who can run under instant air projectiles like Kabal's instant air gas blast or Mileena's instant air sai.
  • Crouching Corner Traps: Sonya can corner trap Jax, Kabal, Kano, Lao, Robots, Shang and Sheeva crouching.
  • No Sweep Punish: Sonya does not have a special move that punishes sweep. Sonya relies on running in and using auto combos to punish sweeps at close ranges.
  • Weak Punishment Mode Combo Damage: Sonya's optimal Teleport punish only does around 40%.
  • Poor Jabs: Sonya has poor LP jab range and priority. She relies on crouching LK and sweeps force opponents into blockstun.

Notable Players

  • Storm, Storm1987 (CIS)
  • JDW (USA)