Project Justice/Daigo: Difference between revisions

From SuperCombo Wiki
(Applying new infobox)
 
(42 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File:Project_Justice_Daigo.gif|right]]
{{PJ Character Intro|char= Daigo|full=Daigo Kazama|short=DAIGO
|school=Gedo
|assist=Damage
|tier=D
|difficulty=Easy


==Introduction==
|content=
Daigo isn't super good at doing the things most of the "good" characters can do; he has a hard time pressuring people, his defensive options are slow, and he's not really very good at the whole reset thing either. But he is good at one thing: punching people really, '''really''' hard. Getting a hit is a lot of work for Daigo, but by god can he make those hits count.


==Normal Moves==
{{2 Column Flex|flex1=9|flex2=4
 
|content1=
{{PJMoveListHeader}}
{{Content Box|header=Introduction|content=
{{PJMoveListRow | Standing Light Punch | n lp | 11 | 23 | -2 | +1 | 4 | All | }}
Despite his menacing appearance and head gang-leader status at Gedo High, '''Daigo''' values duty, honor, and commitment to his brothers-in-arms above all else. Even more so, his thoughts are usually with his younger sister, [[Project Justice/Akira | Akira]]. in '''''Nekketsu Seisyun Nikki 2''''', '''Daigo''' is often seen participating in school activities, as well as cheering on the competing schools in events such as the Tai-P battle in the spirit of sportsmanship. While unplayable until '''''Nekketsu Seisyun Nikki 2''''', '''Daigo''' originally appeared in '''''Rival Schools: United by Fate''''' as the initial investigator of the recent multi-school kidnappings occurring across Japan. While he is initially successful, defeating [[Project Justice/Hyo | Hyo]] and only walking away with a scar across his eye from [[Project Justice/Hyo | Hyo's]] katana, he's soon ambushed once again by [[Project Justice/Hyo | Hyo]], and brainwashed to serve as his subordinate. He is then later rescued by [[Project Justice/Akira | Akira]] with the help of her newfound Gedo High friends, [[Project Justice/Edge | Edge]] and [[Project Justice/Gan | Gan]]. In '''''Project Justice''''', it seems as though '''Daigo''' is acting suspiciously violent after his long training hiatus- ordering his gang to attack various schools. Has he had a change of heart? Or is there something more sinister at play?...
{{PJMoveListRow | Standing Strong Punch | n hp | 15 | 37 | +2 | -13 | 11 | All | }}
<br><br>
{{PJMoveListRow | Crouching Light Punch | d lp | 10 | 29 | +1 | -7 | 4 | Crouching | }}
'''Daigo''' can be seen in some respects as "[[Project Justice/Gan | Gan]]+". His simple {{hp}} '''Phoenix Fist''' Follow-Ups deal out good damage with little execution, while {{lp}} '''Phoenix Fist''' acts as an effective feint and poking tool to cover the mid-range. '''Phoenix Fire''' can also be used from deceptive ranges; causing knockdowns where the opponent may not be expecting them. Unfortunately, all that strength comes at the cost of being painfully slow at times, with some recoveries being exceptionally long and begging to be TC'd. Having such small combo routes also means that he builds very little meter when he '''is''' able to make connections. The choice between '''Daigo''' and [[Project Justice/Wild Daigo | Wild Daigo]] is usually a matter of preference as well, as they have less differences compared to other character variants. '''Daigo''' players certainly have it easier than [[Project Justice/Gan | Gan]], but will still have to pay close attention to their risk-reward choices, and probably keep a Guts support assist hiding in their Team Composition to fill in the gaps!
{{PJMoveListRow | Crouching Strong Punch | d hp | 14 | 26 | +6 | -4 | 14 | All | }}
}}
{{PJMoveListRow | Standing Light Kick | n lk | 11 | 37 | +2 | +6 | 3 | All | }}
<br>
{{PJMoveListRow | Standing Strong Kick | n hk | 16 | 49 | -3 | -25 | 11 | All | }}
|content2=
{{PJMoveListRow | Crouching Light Kick | d lk | 12 | 33 | -2 | -11 | 4 | Crouching | }}
{{Content Box|content=
{{PJMoveListRow | Crouching Strong Kick | d hk | 19 | 37 | - | -15 | 16 | Crouching | Knockdown }}
{{#evt:
{{PJMoveListRow | Jumping Light Punch | u lp | 9 | 1 | - | - | 5 | Standing | Recovery on landing }}
service=youtube
{{PJMoveListRow | Jumping Heavy Punch | u hp | 15 | 1 | - | - | 11 | Standing | Recovery on landing }}
|id=https://youtu.be/ILJ9XpzhPm8
{{PJMoveListRow | Jumping Light Kick | u lk | 13 | 1 | - | - | 5 | Standing | Recovery on landing }}
|dimensions=480x320
{{PJMoveListRow | Jumping Heavy Kick | u hk | 17 | 1 | - | - | 13 | Standing | Recovery on landing }}
}}
{{MoveListFooter}}
}}
 
}}
==Command Normals==
{{Content Box|content=
 
{{ProConTable
{{PJMoveListHeader}}
|pros=
{{PJMoveListRow | Temple Hook | lp lp | 16 | 33 | +2 | -9 | 10 | All | }}
* Good damage, low execution.
{{PJMoveListRow | Backfist | f hp | 22 | 43 | 0 | -19 | 14 | All | }}
* Not quite a vortex character, but does have many options for surprising knockdowns.
{{PJMoveListRow | Manly Kick | f hk | 20 | 58 | - | -34 | 19 | All | Blowback | }}
* Comparable enough to [[Project Justice/Wild Daigo | Wild Daigo]] that selection is a matter of preference.
{{PJMoveListRow | Dome Smasher | b hp | 19 | 35 | - | -11 | 13 | Standing | Knockdown | }}
|cons=
{{PJMoveListRow | Rising Kick | b hk | 17 | 39 | - | -15 | 8 | All | Mini launcher | }}
* Many good moves have a painfully slow recovery.
{{PJMoveListRow | Manly Upper | df hp | 17 | 48 | - | -24 | 16 | All | Rival Launcher | }}
* Short combo routes means little opportunity to build meter on his own.
{{PJMoveListRow | Real Deal Straight | (air) f hp | 12 | 1 | - | - | 14 | Standing | Recovery on landing | }}
** Can be remedied by keeping a Support Assist as a secondary!
{{MoveListFooter}}
* Comparable enough to [[Project Justice/Wild Daigo | Wild Daigo]] that selection is a matter of preference.
 
}}
==Throws==
}}
{{PJMoveListHeader}}
}}
{{PJMoveListRow | A Fierce Look | n lp + hp | 7 | 49ing | - | - | 32 | - | }}
{{PJMoveListRow | Mount and Bash | d lp + hp | 7 | 41 | - | - | 39 | - |}}
{{PJMoveListRow | German Suplex | n lp + hp | 8 | 42 | - | - | 43 | - | Available when standing behind opponent | }}
{{PJMoveListRow | Manly Wheel Toss | | (air) | n lp + hp | 1 | - | - | - | 39 | - | }}
{{MoveListFooter}}
 
==Special Moves==
 
{{PJMoveListHeader}}
{{PJMoveListRow | Phoenix Fist (weak) | qcf lp | 20 | 40 | - | -16 | 16 | All | Blowback | }}
{{PJMoveListRow | Phoenix Fist (strong) | qcf hp | 19 | 39 | +1 | -15 | 10 | All | }}
{{PJMoveListRow | Follow Up 1 | --- qcf hp | 16 | 38 | +1 | -15 | 10 | All | }}
{{PJMoveListRow | Follow Up 2 | --- --- qcf hp | 20 | 39 | - | -16 | 14 | All | Blowback | }}
{{PJMoveListRow | Phoenix Backfist (weak) | dp lp | 20 | 53 | - | -26 | 10 | All | Blowback | }}
{{PJMoveListRow | Phoenix Backfist (strong) | dp hp | 25 | 43 | - | -20 | 19 | All | Blowback | }}
{{PJMoveListRow | Phoenix Fire | qcb p | 33 | 53 | - | -19 | 17 | All | Long-range attack | }}
{{PJMoveListRow | Phoenix Kick (weak) | qcb lk | 15 | 43 | - | -19 | 17 | All | Hits twice, blowback | }}
{{PJMoveListRow | Phoenix Kick (strong) | qcb hk | 15 | 58 | - | -31 | 28 | All | Hits three times, blowback | }}
{{PJMoveListRow | Skull Aura | (air) qcf p | 18 | 13 | - | - | 26 | All | Knockdown, button changes angle, recovery on landing | }}
{{MoveListFooter}}
 
== Burning Vigor Attacks ==
{{PJMoveListHeader}}
{{PJMoveListRow | Phoenix Fury | qcf qcf p | 26 | 38 | - | -14 | 44 | All | Knockdown, fixed damage | }}
{{PJMoveListRow | Super Phoenix Fire | qcf qcf k | 36 | 80 | - | -2 | 41~54 | All | Knockdown, mash kicks to increase damage | }}
{{PJMoveListRow | Super Skull Aura | (air) qcf qcf P | 18 | 13 | - | - | 35 | All | Knockdown, button changes angle | }}
{{MoveListFooter}}
 
== Team Up Techniques ==
{{PJMoveListHeader}}
{{PJMoveListRow | A Man Among Men | lp + lk or hp + hk | 21 | 50 | - | -26 | 55 | All | Team Up Technique, damage type | }}
{{PJMoveListRow | Gedo Spin | p + p + k | 19 | 50 | - | -26 | 100 | All | Party Up Technique | }}
{{MoveListFooter}}


==Combos==
{{2 Column Flex|flex1=2|flex2=4
*cr.LK > st.HP > st.HK > f+HP xx qcf+HP x3/qcf,qcf+P
|content1=
*...b+HK, j.LP,LP > j.HP xx qcf+HP/qcf,qcf+HP
{{Content Box|header=Colors|content=
*df+HP, j.LK,LK > drift back j.HP, drift forward j.LP,LP > j.HP, j.LP,LP > j.HP xx qcf+HP/qcf,qcf+HP
 
==Videos==
<youtube>ILJ9XpzhPm8</youtube>
 
==Colors==
{{PJColors
{{PJColors
|Character=Daigo
|Character=Daigo
}}
}}
 
}}
|content2=
{{Content Box|header=Daigo Wiki Roadmap|content=
{{DaigoRoadmap-PJ}}
}}
}}
----
__NOTOC__
{{Project Justice}}
{{Project Justice}}
[[Category:Project Justice]]
[[Category:Project Justice]]
[[Category:Daigo Kazama]]
[[Category:Daigo Kazama]]

Latest revision as of 23:39, 6 October 2021

Introduction

Despite his menacing appearance and head gang-leader status at Gedo High, Daigo values duty, honor, and commitment to his brothers-in-arms above all else. Even more so, his thoughts are usually with his younger sister, Akira. in Nekketsu Seisyun Nikki 2, Daigo is often seen participating in school activities, as well as cheering on the competing schools in events such as the Tai-P battle in the spirit of sportsmanship. While unplayable until Nekketsu Seisyun Nikki 2, Daigo originally appeared in Rival Schools: United by Fate as the initial investigator of the recent multi-school kidnappings occurring across Japan. While he is initially successful, defeating Hyo and only walking away with a scar across his eye from Hyo's katana, he's soon ambushed once again by Hyo, and brainwashed to serve as his subordinate. He is then later rescued by Akira with the help of her newfound Gedo High friends, Edge and Gan. In Project Justice, it seems as though Daigo is acting suspiciously violent after his long training hiatus- ordering his gang to attack various schools. Has he had a change of heart? Or is there something more sinister at play?...

Daigo can be seen in some respects as " Gan+". His simple Hp.png Phoenix Fist Follow-Ups deal out good damage with little execution, while Lp.png Phoenix Fist acts as an effective feint and poking tool to cover the mid-range. Phoenix Fire can also be used from deceptive ranges; causing knockdowns where the opponent may not be expecting them. Unfortunately, all that strength comes at the cost of being painfully slow at times, with some recoveries being exceptionally long and begging to be TC'd. Having such small combo routes also means that he builds very little meter when he is able to make connections. The choice between Daigo and Wild Daigo is usually a matter of preference as well, as they have less differences compared to other character variants. Daigo players certainly have it easier than Gan, but will still have to pay close attention to their risk-reward choices, and probably keep a Guts support assist hiding in their Team Composition to fill in the gaps!


{{#evt: service=youtube |id=https://youtu.be/ILJ9XpzhPm8 |dimensions=480x320 }}

Strengths Weaknesses
  • Good damage, low execution.
  • Not quite a vortex character, but does have many options for surprising knockdowns.
  • Comparable enough to Wild Daigo that selection is a matter of preference.
  • Many good moves have a painfully slow recovery.
  • Short combo routes means little opportunity to build meter on his own.
    • Can be remedied by keeping a Support Assist as a secondary!
  • Comparable enough to Wild Daigo that selection is a matter of preference.
Daigo Kazama

Project Justice Daigo.gif
School:

Gedo

Assist Type:

Damage

Tier:

D

Difficulty:

Easy

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Daigo 1.png
PJ Daigo 2.png
PJ Daigo 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Daigo 4.png
PJ Daigo 5.png
PJ Daigo 6.png
Daigo Wiki Roadmap

70% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All Frame Data Added!
  • Movelist Complete with Images!

In-Progress:

  • Record previously listed combos and fill/sort combos page.
  • Strategy and Matchup sections are still empty. Character specialists: give us your knowledge!


  • Add further resources as they are created.
  • Lab and record new combos as discovered.

Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki