Project Justice/Akira: Difference between revisions

From SuperCombo Wiki
(Applying new infobox)
 
(41 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:Project_Justice_Akira.gif|right]]
{{PJ Character Intro|char= Akira|full=Akira Kazama|short=AKIRA
|school=Seijyun
|assist=Damage
|tier=C
|difficulty=Medium/Hard


==Overview==
|content=
<blockquote>Akira is definitely my favourite character in the game. She is beautiful and strong and she hasn't been given huge bosoms or anything to make her more appealing to shallow people.<br>-''Falsehead from Gamefaqs, CEO of Tiffany slander''</blockquote>


Everyone's main since Third Strike, Akira is a character that struggles at long/mid range, but once she's in, can run a train on you. Your objective with her is to land the first hit of her rekka series ({{b}}{{lp}}) into air launcher follow up, or {{d}}{{lk}} to start her Textbook Combos. Some of her go-to Tardy Counters include side stepping and hit-grab Specials, which make her a good pick for players who favor a defensive play style. Her main shortcomings are her short range, and having to work for her damage more than other characters in the game. As a partner, her Team Up Techniques are rather standard, but her Party Up Technique is hella cool, so there's that.
{{2 Column Flex|flex1=9|flex2=4
 
|content1=
==Normal Moves==
{{Content Box|header=Introduction|content=
{{PJMoveListHeader}}
Akira was originally a silent girl who rarely spoke her mind. She may be tough and commanding while wearing her biker outfit, but is a docile and gentle person without it. The outfit was originally intended to hide her true gender prior to enrolling in Gedo High in order to find her then missing brother, [[Project_Justice/Daigo| Daigo]]. With the help of her newfound friends [[Project Justice/Gan |Gan]] and [[Project Justice/Edge |Edge]], she was able to not only rescue her brother but also further come out of her shell; gaining immense self-confidence leading into '''''Project Justice'''''. She continues to strive to be just like her big brother- both in terms of fighting ability, confidence, and pride.
{{PJMoveListRow | Standing Light Punch | {{n}} {{lp}} | 9 | 20 | +1 | +4 | 4 | All | }}
<br><br>
{{PJMoveListRow | Standing Strong Punch | {{n}} {{hp}} | 12 | 31 | +2 | -7 | 10 | All | }}
Akira is a character that struggles at long/mid range, but once she's in, can easily continue pressure. Your objective with her is to land the first hit of her rekka series ({{b}}{{lp}}) into air launcher follow up, or {{d}}{{lk}} to start her Textbook Combos. Some of her go-to Tardy Counters include side stepping and hit-grab Specials, which make her a good pick for players who favor a defensive play style. Her main shortcomings are her short range, and having to work for her damage more than other characters in the game.
{{PJMoveListRow | Crouching Light Punch | {{d}} {{lp}} | 9 | 26 | +1 | -4 | 4 | Crouching | }}
}}
{{PJMoveListRow | Crouching Strong Punch | {{d}} {{hp}} | 15 | 37 | - | -15 | 11 | All | Mini launcher }}
<br>
{{PJMoveListRow | Standing Light Kick | {{n}} {{lk}} | 10 | 18 | +2 | +6 | 3 | All | }}
|content2=
{{PJMoveListRow | Standing Strong Kick | {{n}} {{hk}} | 15 | 47 | -4 | -23 | 10 | All | }}
{{Content Box|content=
{{PJMoveListRow | Crouching Light Kick | {{d}} {{lk}} | 12 | 32 | -1 | -10 | 3 | Crouching | }}
{{#evt:
{{PJMoveListRow | Crouching Strong Kick | {{d}} {{hk}} | 15 | 39 | - | -17 | 13 | Crouching | Knockdown }}
service=youtube
{{PJMoveListRow | Jumping Light Punch | {{u}} {{lp}} | 17 | 1 | - | - | 4 | Standing |  }}
|id=https://www.youtube.com/watch?v=l21dlusQChc
{{PJMoveListRow | Jumping Heavy Punch | {{u}} {{hp}} | 12 | 1 | - | - | 11 | Standing | }}
|dimensions=480x320
{{PJMoveListRow | Jumping Light Kick | {{u}} {{lk}} | 9 | 1 | - | - | 4 | Standing |  }}
}}
{{PJMoveListRow | Jumping Heavy Kick | {{u}} {{hk}} | 17 | 1 | - | - | 10 | Standing |  }}
}}
{{MoveListFooter}}
}}
 
{{Content Box|content=
==Command Normals==
{{ProConTable
{{PJMoveListHeader}}
|pros=
{{PJMoveListRow | Palm Strike | {{lp}} {{lp}} {{lp}} | 12 | 39 | +2 | -15 | 8 | All | }}
* Has to work for it, but good damage across the board compared to other members of the cast.
{{PJMoveListRow | Open Hand Strike | {{f}} {{hp}} | 17 | 41 | +1 | -17 | 13 | All | Special cancelable}}
* Strong, versatile, confirmable rekka with multiple routes.
{{PJMoveListRow | Wheel Kick | {{f}} {{hk}} | 28 | 45 | -2 | -21 | 10 | Standing | Overhead}}
* Multiple Launchers.
{{PJMoveListRow | Roundhouse Kick | {{---}} {{hk}} | 27 | 41 | - | -17 | 11 | All | Blowback}}
|cons=
{{PJMoveListRow | Low Sweep Kick | {{---}} {{d}} {{hk}} | 20 | 39 | - | -17 | 8 | Crouching | Blowback}}
* Relatively stubby normals.
{{PJMoveListRow | Haten Rengeki | {{b}} {{lp}} | 12 | 39 | +2 | 0 | 7 | All | Special chain starter}}
* MUST stay in to be effective; can be easily out-done by characters with strong zoning and stalling tools.
{{PJMoveListRow | Follow up 1 | {{---}} {{lp}} | 17 | 34 | +2 | -10 | 7 | All | }}
* At the expense of her (debatably) more effective routes out of 4{{lp}}, some players may prefer [[Project Justice/Powered Akira | Powered Akira]] and her multitude of Stance routes over '''Akira'''.
{{PJMoveListRow | Follow up 2 | {{---}} {{lp}} {{lp}} | 11 | 27 | +2 | -3 | 10 | All | }}
}}
{{PJMoveListRow | Follow up 3 | {{---}} {{lp}} {{lp}} {{lp}} | 8 | 46 | - | -22 | 11 | All | Blowback}}
}}
{{PJMoveListRow | Follow up 4 | {{---}} {{lk}} | 14 | 29 | +2 | -5 | 10 | All | }}
}}
{{PJMoveListRow | Follow up 5 | {{---}} {{lk}} {{lk}} | 28 | 45 | -2 | -21 | 10 | Standing | }}
{{PJMoveListRow | Follow up 6 | {{---}} {{lk}} {{hk}} | 15 | 20 | +2 | +2 | 10 | Crouching | }}
{{PJMoveListRow | Follow up 7 | {{---}} {{lk}} {{hk}} {{hk}} | 28 | 48 | - | -24 | 29 | All | Blowback}}
{{PJMoveListRow | Follow up 8 | {{---}} {{lp}} {{lk}} | 21 | 54 | - | -30 | 7 | All | Rival Launcher}}
{{PJMoveListRow | Heaven's Gate | {{df}} {{hp}} | 15 | 38 | - | -14 | 11 | All | Rival Launcher}}
{{PJMoveListRow | Extended Spin Kick | (air) {{f}} {{hk}} | 18 | 1 | - | - | 14 | Standing | Knockdown}}
{{MoveListFooter}}
 
==Throws==
{{PJMoveListHeader}}
{{PJMoveListRow | Pulling Throw | {{lp}} + {{hp}}, Next to Opponent | 7 | 44 | - | - | 26 | - | Standing {{throw}} | }}
{{PJMoveListRow | Monkey Flip | {{d}} + {{lp}} + {{hp}}, Next to Opponent | 7 | 44 | - | - | 32 | - | Crouch {{throw}} | }}
{{PJMoveListRow | Behind Monkey Toss | {{lp}} + {{hp}}, When Behind Opponent | 8 | 30 | - | - | 30 | - | Back {{throw}} | }}
{{PJMoveListRow | Hell Wheel | (air) {{lp}} + {{hp}}, Next to Opponent | 1 | - | - | - | 34 | - | Air {{throw}} | }}
{{MoveListFooter}}


==Special Moves==
{{2 Column Flex|flex1=2|flex2=4
{{PJMoveListHeader}}
|content1=
{{PJMoveListRow | Gate Elbow (weak) | {{qcf}} {{lp}} | 16 | 31 | - | -7 | 14 | Standing | Blowback}}
{{Content Box|header=Colors|content=
{{PJMoveListRow | Gate Elbow (strong) | {{qcf}} {{hp}} | 33 | 30 | - | -6 | 14 | Standing | Sidesteps, Blowback}}
{{PJMoveListRow | Leaping Smash | {{qcb}} {{p}} {{---}} {{k}} | 36 | 13 | - | -2 | 25 | Standing | Punch Used Determines Jump Distance; Knockdown, Has Landing Recovery}}
{{PJMoveListRow | Dancing Cyclone Kick (weak) | {{qcf}} {{lk}} | 26 | 39 | -8 | -17 | 22 | Crouching | Sidesteps, Can Follow-up With Either DCK, 2 more times; Follow-Ups Do 8 Dmg}}
{{PJMoveListRow | Dancing Cyclone Kick (strong) | {{qcf}} {{hk}} | 23| 34 | - | -10 | 14 | Any | Sidesteps, Can Follow-up With Either DCK, 2 More Times; Follow-Ups Do 7 Dmg}}
{{PJMoveListRow | Houbu | {{qcb}} {{k}} | 13 | 34 | - | -10 | 26 | Any | Mini launcher}}
{{MoveListFooter}}
 
==Burning Vigor Attacks==
{{PJMoveListHeader}}
{{PJMoveListRow | Kikou Kai | {{qcf}} {{qcf}} {{p}} | 35 | 53 | - | -37 | 42 | Any | 5 Hits; 10,9,9,8,6 Dmg, Blowback }}
{{PJMoveListRow | Air Kikou Kai | (Air) {{qcf}} {{qcf}} {{p}} | 20 | 13 | - | +3 | 47 | Any | 5 Hits; 11,10,10,9,7 Dmg, Blowback }}
{{PJMoveListRow | Reflex Barrage | {{qcb}} {{qcb}} {{p}} | 19 | 43 | - | -19 | 45 | Any | 7 Hits; 7,6,6,6,4,8,8 Dmg, Blowback }}
{{PJMoveListRow | Aerial Barrage | {{qcb}} {{qcb}} {{k}} | 35 | 54 | - | -30 | 38 | Any | 6 Hits; 8,6,6,6,4,8 Dmg, Knockdown }}
{{PJMoveListRow | Haten Mueishu | {{qcf}} {{qcf}} {{k}} | 35 | 41 | - | -24 | 55 | Any | 10 Hits; 10,6,6,6,4,4,4,4,4,7 Dmg, Blowback }}
{{MoveListFooter}}
 
==Team Up Techniques==
{{PJMoveListHeader}}
{{PJMoveListRow | Kyousou Rengekishuu | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 24 | 38 | - | -14 | 47 | Any | Team Up Technique, damage type }}
{{PJMoveListRow | Seijo no Tettsuchi | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 23 | 37 | - | -13 | 100 | Any | Party Up Technique }}
{{MoveListFooter}}
 
==Combos==
*{{lk}} {{lk}} {{---}} {{d}} {{hk}} {{---}} {{qcb}} {{k}} - 30 Dmg
*{{b}} {{lp}} {{lp}} {{lp}} {{lp}} - 33 Dmg
*{{d}} {{lk}} {{---}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcf}} {{lk}} {{---}} {{qcf}} {{hk}} - 49 Dmg
*{{d}} {{lk}} {{---}} {{hp}} {{---}} {{f}} {{hp}} {{---}} {{qcb}} {{qcb}} {{p}} - 60 Dmg
*{{df}} {{hp}} {{---}} {{u}} {{---}} {{hp}} {{---}} {{lk}} {{lk}} {{---}} {{hp}} {{---}} {{hk}} {{---}} (Air) {{qcf}} {{qcf}} {{P}} - 74 Dmg
*{{d}} {{hp}} {{---}} {{u}} {{---}}  {{lk}} {{lk}} {{---}} {{hp}} {{---}} {{hk}} {{---}} (Air) {{f}} {{hk}} - 46 Dmg
*{{qcb}} {{k}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{---}} {{hp}} {{---}} {{hk}} {{---}} (Air) {{f}} {{hk}} - 61 Dmg
*{{d}} {{lk}} {{---}} {{d}} {{hp}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{---}} {{hp}} {{---}} {{hk}} {{---}} (Air) {{qcf}} {{qcf}} {{p}} - 66 Dmg
*{{qcb}} {{k}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{---}} {{hp}} {{---}} {{hk}} {{---}} (Air) {{qcf}} {{qcf}} {{p}} - 82 Dmg
*{{b}} {{lp}} {{lp}} {{lk}} {{---}} {{u}} {{---}} {{hp}} {{---}} {{lk}} {{lk}} {{---}} {{hp}} {{---}} {{lk}} {{lk}} {{---}} {{hp}} {{---}} {{lk}} {{lk}} {{---}} (Air) {{qcf}} {{qcf}} {{P}} - 86 Dmg
*When Air Kikou Kai hits a non-airborne opponent with any hit except the last, hitstun is great enough for Akira to '''land, dash, and follow-up with various combos.'''
 
==Videos==
<youtube>l21dlusQChc</youtube>
 
==Colors==
{{PJColors
{{PJColors
|Character=Akira
|Character=Akira
}}
}}
|content2=
{{Content Box|header=Akira Wiki Roadmap|content=
{{AkiraRoadmap-PJ}}
}}
}}
}}


__NOTOC__
{{Project Justice}}
{{Project Justice}}


[[Category:Project Justice]]
[[Category:Project Justice]]
[[Category:Akira Kazama]]
[[Category:Akira Kazama]]

Latest revision as of 23:17, 6 October 2021

Introduction

Akira was originally a silent girl who rarely spoke her mind. She may be tough and commanding while wearing her biker outfit, but is a docile and gentle person without it. The outfit was originally intended to hide her true gender prior to enrolling in Gedo High in order to find her then missing brother, Daigo. With the help of her newfound friends Gan and Edge, she was able to not only rescue her brother but also further come out of her shell; gaining immense self-confidence leading into Project Justice. She continues to strive to be just like her big brother- both in terms of fighting ability, confidence, and pride.

Akira is a character that struggles at long/mid range, but once she's in, can easily continue pressure. Your objective with her is to land the first hit of her rekka series (B.pngLp.png) into air launcher follow up, or D.pngLk.png to start her Textbook Combos. Some of her go-to Tardy Counters include side stepping and hit-grab Specials, which make her a good pick for players who favor a defensive play style. Her main shortcomings are her short range, and having to work for her damage more than other characters in the game.


{{#evt: service=youtube |id=https://www.youtube.com/watch?v=l21dlusQChc |dimensions=480x320 }}

Strengths Weaknesses
  • Has to work for it, but good damage across the board compared to other members of the cast.
  • Strong, versatile, confirmable rekka with multiple routes.
  • Multiple Launchers.
  • Relatively stubby normals.
  • MUST stay in to be effective; can be easily out-done by characters with strong zoning and stalling tools.
  • At the expense of her (debatably) more effective routes out of 4Lp.png, some players may prefer Powered Akira and her multitude of Stance routes over Akira.
Akira Kazama

Project Justice Akira.gif
School:

Seijyun

Assist Type:

Damage

Tier:

C

Difficulty:

Medium/Hard

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Akira 1.png
PJ Akira 2.png
PJ Akira 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Akira 4.png
PJ Akira 5.png
PJ Akira 6.png
Akira Wiki Roadmap

85% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All available Frame Data added!
  • All moves have Images!
  • All Previous combos recorded and added into combo video templates!

In-Progress:

  • Akiras followups after 4Lp.png are pretty dense with a few different variations. They're all on the movelist with data but could use some additional content (maybe videos?) to more clearly show how the routes are performed.


  • Strategy and Matchup sections are still empty. Character specialists: give us your knowledge!
  • Lab and add new combos when discovered.
  • Add Strategy, Matchup, and further outside player resources.


Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki