(Complete!) |
(Additional details) |
||
Line 159: | Line 159: | ||
|Adv. Hit=1 | |Adv. Hit=1 | ||
|Adv. Guard=-18 | |Adv. Guard=-18 | ||
|Launcher Type= | |||
|Special Property=Knockdown | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
Line 270: | Line 273: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-17 | |Adv. Guard=-17 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 321: | Line 327: | ||
|Adv. Hit=2 | |Adv. Hit=2 | ||
|Adv. Guard=-2 | |Adv. Guard=-2 | ||
|Launcher Type= | |||
|Special Property=Overhead | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 337: | Line 346: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-12 | |Adv. Guard=-12 | ||
|Launcher Type=Rival | |||
|Special Property= | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 353: | Line 365: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-20 | |Adv. Guard=-20 | ||
|Launcher Type=Mini | |||
|Special Property= | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 368: | Line 383: | ||
|Recovery=13 after landing | |Recovery=13 after landing | ||
|Guard=High | |Guard=High | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
Line 393: | Line 411: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-21 | |Adv. Guard=-21 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 409: | Line 430: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-55 | |Adv. Guard=-55 | ||
|Launcher Type= | |||
|Special Property=Knockdown | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 425: | Line 449: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=11 | |Adv. Guard=11 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 432: | Line 459: | ||
|image=PJ_hayato_j236p.png | |image=PJ_hayato_j236p.png | ||
|caption= | |caption= | ||
|name=Scolding Slash<br>(Air) (Heavy | |name=Scolding Slash<br>(Air) (Heavy) | ||
|input=j.{{qcf}}{{hp}} | |input=j.{{qcf}}{{hp}} | ||
|data= | |data= | ||
Line 441: | Line 468: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=11 | |Adv. Guard=11 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 457: | Line 487: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-25 | |Adv. Guard=-25 | ||
|Launcher Type= | |||
|Special Property=Super Armor,<br>Blowback | |||
|Description=Super armor active from frames 1-49. | |||
}} | }} | ||
}}<br> | }}<br> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">623lk</font>===== | ||
{{MoveData | {{MoveData | ||
|image=PJ_hayato_623hp.png | |image=PJ_hayato_623hp.png | ||
|caption= | |caption= | ||
|name=Devastation Kick<br>(Light) | |name=Devastation Kick<br>(Light) | ||
|input={{dp}}{{ | |input={{dp}}{{lk}} | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
Line 473: | Line 506: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-50 | |Adv. Guard=-50 | ||
|Launcher Type= | |||
|Special Property= | |||
|Description=Can be canceled into '''Air Scolding Slash''' (j.{{qcf}}{{p}}). | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 481: | Line 517: | ||
|caption= | |caption= | ||
|name=Devastation Kick<br>(Heavy) | |name=Devastation Kick<br>(Heavy) | ||
|input={{dp}}{{ | |input={{dp}}{{hk}} | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
Line 489: | Line 525: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-50 | |Adv. Guard=-50 | ||
|Launcher Type= | |||
|Special Property= | |||
|Description=Mash {{k}} for additional hits. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 505: | Line 544: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-50 | |Adv. Guard=-50 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 521: | Line 563: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=11 | |Adv. Guard=11 | ||
|Launcher Type= | |||
|Special Property= | |||
|Description=Possble to Throw tech. | |||
}} | }} | ||
}} | }} | ||
Line 563: | Line 608: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-35 | |Adv. Guard=-35 | ||
|Launcher Type= | |||
|Special Property=Super Armor<br>(while Charging) | |||
|Description=Hold button to charge and increase damage. Super armor from Frame 1 until the first Active frame. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 592: | Line 640: | ||
|Startup=62 | |Startup=62 | ||
|Recovery=73 | |Recovery=73 | ||
|Description=Install. Hayato gains Super Armor for ~6 seconds. This can be performed multiple times to stack the duration of the Super Armor. | |Description=Install. Hayato gains Super Armor for ~222 Frames (~6 seconds). This can be performed multiple times to stack the duration of the Super Armor. | ||
}} | }} | ||
}} | }} | ||
Line 730: | Line 778: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-13 | |Adv. Guard=-13 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 746: | Line 797: | ||
|Guard=High | |Guard=High | ||
|Adv. Guard=-7 | |Adv. Guard=-7 | ||
|Launcher Type= | |||
|Special Property=Overhead, Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 762: | Line 816: | ||
|Guard=Low | |Guard=Low | ||
|Adv. Guard=-6 | |Adv. Guard=-6 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 778: | Line 835: | ||
|Guard=High | |Guard=High | ||
|Adv. Guard=-8 | |Adv. Guard=-8 | ||
|Launcher Type= | |||
|Special Property=Overhead, Blowback | |||
|Description= | |||
}} | }} | ||
}} | }} |
Revision as of 15:32, 2 October 2021


-Select from below to jump to each section-
Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals
PJ Frame Data Glossary | |
---|---|
Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
---|---|
BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
(
|
Grounded Normals
5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 8 | - | 24 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -3 | 0 |
5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 15 | - | 43 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -2 | -19 |
2lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 8 | - | 15 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 7 | 7 |
2hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16 | 17 | - | 36 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | - | -14 |
5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
- | 9 | - | 20 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | 4 |
5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 12 | - | 47 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -6 | -23 |
2lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 10 | - | 23 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 8 | -1 |
2hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 19 | - | 40 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Knockdown | - | 1 | -18 |
Air Normals
j5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 11 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 12 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 13 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 17 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
Command Normals
3x5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 16 | - | 29 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -Five |
6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 20 | - | 41 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -17 |
6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 18 | - | 41 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | -17 |
4hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16 | 21 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 4 | -13 |
4hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 27 | - | 26 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead | - | 2 | -2 |
3hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 19 | - | 36 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -12 |
3hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 17 | - | 44 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Mini | - | -20 |
j6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16 | 17 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Blowback | - | - | - |
Specials
236lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
26 | 21 | - | 45 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -21 |
236hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
33 | 21 | - | 82 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Knockdown | - | - | -55 |
j236lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
26 | 14 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | 11 |
j236hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
33 | 14 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | 11 |
214p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
31 | 46 | - | 55 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Super Armor, Blowback |
- | - | -25 | |
Super armor active from frames 1-49. |
623lk
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
12 | 10 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | - | -50 | |
Can be canceled into Air Scolding Slash (j. |
623hp
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
28-38 | 10 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | - | -50 | |
Mash |
214k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
22 | 15 | - | 76 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -50 |
j236k
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
42 | 20 | - | 13 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | - | 11 | |
Possble to Throw tech. |
Supers
236236p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
45 | 29 | - | 59 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -35 |
214214p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
46-101 | 27 | - | 46 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Super Armor (while Charging) |
- | - | -35 | |
Hold button to charge and increase damage. Super armor from Frame 1 until the first Active frame. |
236236k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
50 | 22 | - | 71 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -50 |
214214k
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
- | 62 | - | 73 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
- | - | - | - | - | |
Install. Hayato gains Super Armor for ~222 Frames (~6 seconds). This can be performed multiple times to stack the duration of the Super Armor. |
Team-Up & Party-Up
TeamUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
48 | 20 | - | 59 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -35 |
PartyUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
100 | 20 | - | 44 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -20 |
Throws & Universals
5Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
27 | 7 | - | 60 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
2Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
35 | 7 | - | 60 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Throw_Behind
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 8 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
jThrow
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
37 | 1 | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
PTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 10 | - | 16 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 8 |
KTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 9 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -13 |
PRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 12 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -7 |
lkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 12 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Blowback | - | - | -6 |
hkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 12 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -8 |