(Images and data added!) |
(Added Special and Super Names) |
||
Line 368: | Line 368: | ||
|image=PJ_boman_236lp.png | |image=PJ_boman_236lp.png | ||
|caption= | |caption= | ||
|name= | |name=Great Rush<br>(Light) | ||
|input={{qcf}}{{lp}} | |input={{qcf}}{{lp}} | ||
|data= | |data= | ||
Line 384: | Line 384: | ||
|image=PJ_boman_236hp.png | |image=PJ_boman_236hp.png | ||
|caption= | |caption= | ||
|name= | |name=Great Rush<br>(Heavy) | ||
|input={{qcf}}{{hp}} | |input={{qcf}}{{hp}} | ||
|data= | |data= | ||
Line 400: | Line 400: | ||
|image=PJ_boman_GDF_236k.png | |image=PJ_boman_GDF_236k.png | ||
|caption= | |caption= | ||
|name= | |name=Great Offense (GDF) | ||
|input={{qcf}}{{lk}} | |input={{qcf}}{{lk}} | ||
|data= | |data= | ||
Line 412: | Line 412: | ||
|image=PJ_boman_GDF_214k.png | |image=PJ_boman_GDF_214k.png | ||
|caption= | |caption= | ||
|name= | |name=Great Defense (GDF) | ||
|input={{qcb}}{{k}} | |input={{qcb}}{{k}} | ||
|data= | |data= | ||
Line 424: | Line 424: | ||
|image=PJ_boman_GDfu1.png | |image=PJ_boman_GDfu1.png | ||
|caption= | |caption= | ||
|name= | |name=GDF Follow-up 1 | ||
|input={{lp}} after | |input={{lp}} after either GDF | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
Line 439: | Line 439: | ||
|image=PJ_boman_GDfu2.png | |image=PJ_boman_GDfu2.png | ||
|caption= | |caption= | ||
|name= | |name=GDF Follow-up 2 | ||
|input={{hp}} after | |input={{hp}} after either GDF | ||
|data= | |data= | ||
{{AttackData-PJ | {{AttackData-PJ | ||
Line 455: | Line 455: | ||
|image=PJ_boman_214lp.png | |image=PJ_boman_214lp.png | ||
|caption= | |caption= | ||
|name= | |name=Great Hook<br>(Light) | ||
|input={{qcb}}{{lp}} | |input={{qcb}}{{lp}} | ||
|data= | |data= | ||
Line 471: | Line 471: | ||
|image=PJ_boman_214hp.png | |image=PJ_boman_214hp.png | ||
|caption= | |caption= | ||
|name= | |name=Great Hook<br>(Heavy) | ||
|input={{qcb}}{{hp}} | |input={{qcb}}{{hp}} | ||
|data= | |data= | ||
Line 487: | Line 487: | ||
|image=PJ_boman_j214p.png | |image=PJ_boman_j214p.png | ||
|caption= | |caption= | ||
|name= | |name=Great Lariat | ||
|input=j.{{qcb}}{{p}} | |input=j.{{qcb}}{{p}} | ||
|data= | |data= | ||
Line 511: | Line 511: | ||
|image=PJ_boman_236236p.png | |image=PJ_boman_236236p.png | ||
|caption= | |caption= | ||
|name= | |name=Great Slash | ||
|input={{qcf}}{{qcf}} + {{p}} | |input={{qcf}}{{qcf}} + {{p}} | ||
|data= | |data= | ||
Line 527: | Line 527: | ||
|image=PJ_boman_214214p.png | |image=PJ_boman_214214p.png | ||
|caption= | |caption= | ||
|name= | |name=Great Cross | ||
|input={{qcb}}{{qcb}} + {{p}} | |input={{qcb}}{{qcb}} + {{p}} | ||
|data= | |data= | ||
Line 543: | Line 543: | ||
|image=PJ_boman_214214p.png | |image=PJ_boman_214214p.png | ||
|caption= | |caption= | ||
|name= | |name=Great Cross (Air) | ||
|input={{qcb}}{{qcb}} + j.{{p}} | |input={{qcb}}{{qcb}} + j.{{p}} | ||
|data= | |data= | ||
Line 568: | Line 568: | ||
|image=PJ_boman_TeamUp.png | |image=PJ_boman_TeamUp.png | ||
|caption= | |caption= | ||
|name= | |name=Double Power Buster | ||
|input={{lp}}+{{lk}} or {{hp}}+{{hk}} | |input={{lp}}+{{lk}} or {{hp}}+{{hk}} | ||
|data= | |data= | ||
Line 584: | Line 584: | ||
|image=PJ_boman_PartyUp.png | |image=PJ_boman_PartyUp.png | ||
|caption= | |caption= | ||
|name= | |name=Triple Heaven's Cross | ||
|input=Any 3 attack buttons | |input=Any 3 attack buttons | ||
|data= | |data= |
Revision as of 23:06, 27 September 2021


-Select from below to jump to each section-
Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals
PJ Frame Data Glossary | |
---|---|
Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
---|---|
BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
(
|
Grounded Normals
5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 10 | - | 33 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -7 | -9 |
5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16 | 9 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -13 |
2lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 11 | - | 19 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | -3 | 3 |
2hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 26 | - | 39 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | -17 |
5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 10 | - | 36 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -10 | -12 |
5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 13 | - | 41 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | -17 |
2lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 9 | - | 18 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 7 | 4 |
2hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 17 | - | 44 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | -3 | -22 |
Air Normals
j5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 12 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 15 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 13 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 17 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
Command Normals
6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
20 | 13 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -8 |
6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 26 | - | 44 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | -1 | -20 |
4hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 30 | - | 47 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | -23 |
3lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 16 | - | 23 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | 1 |
3hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 25 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -8 |
3hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 28 | - | 44 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | - | -22 |
j6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16 | 12 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
Specials
236lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
20 | 10 | - | 15 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | 9 |
236hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
29 | 10 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -8 |
GDF_236k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
- | - | - | 34 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
GDF_214k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
- | - | - | 40 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
GDfu1
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
28 | - | - | 57 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -33 |
GDfu2
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 15 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -8 |
214lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
19 | 14 | - | 40 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -16 |
214hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
25 | 15 | - | 36 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -12 |
j236p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
29 | 5 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | - |
Supers
236236p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
39 | 27 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -14 |
214214p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 22 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | ? |
j214214p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 17 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | - |
Team-Up & Party-Up
TeamUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
55 | 21 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -4 |
PartyUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
100 | 21 | - | 43 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -19 |
Throws & Universals
5Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
37 | 7 | - | 50 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
2Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
39 | 7 | - | 41 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Throw_Behind
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
43 | 8 | - | 42 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
jThrow
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 1 | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
PTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 10 | - | 16 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 8 |
KTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 9 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -13 |
PRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 12 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | -7 |
lkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 12 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | - | -6 |
hkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 12 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | -8 |