m (fixed NTech Crouch - NTC) |
m (Added dire vengeance frame data) |
||
(One intermediate revision by the same user not shown) | |||
Line 22: | Line 22: | ||
nothing to fear. | nothing to fear. | ||
{{MoveData | |||
{{ | |name=Blood Storm | ||
|input=6AA | |||
|image=SCVI_Nightmare_6AA.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-8 | |moveid=ntm-8 | ||
}} | }} | ||
}} | |||
{{ | |||
{{MoveData | |||
|name=Double Avenger | |||
|input=6BB | |||
|image=SCVI_Nightmare_6BB.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-37 | |moveid=ntm-37 | ||
}} | }} | ||
}} | |||
{{ | |||
{{MoveData | |||
|name=Adamantine Cracker | |||
|input=6K | |||
|image=SCVI_Nightmare_6K.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-58 | |moveid=ntm-58 | ||
}} | |||
}} | |||
{{MoveData | |||
|name=Dire Vengeance | |||
|input=Armor triggered | |||
| | |data= | ||
| | {{KeyMove-SCVI | ||
| | |moveid=ntm-75 | ||
| | }} | ||
}} | }} | ||
Line 84: | Line 73: | ||
become attack throws on hit while in the Terror Charge state. | become attack throws on hit while in the Terror Charge state. | ||
{{MoveData | |||
{{ | |name=Death Lord's Impalement | ||
|input=NTC 6BBB | |||
|image=SCVI_Nightmare_NTC_6BBB.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-158 | |moveid=ntm-158 | ||
}} | }} | ||
}} | |||
{{ | {{MoveData | ||
|name=Malicious Lord's Destruction | |||
|input=NTC KB | |||
|image=SCVI_Nightmare_NTC_KB.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-159 | |moveid=ntm-159 | ||
}} | }} | ||
}} | |||
{{ | {{MoveData | ||
|name=Soul Smasher | |||
|input=2A+B | |||
|image=SCVI_Nightmare_2A+B.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-76 | |moveid=ntm-76 | ||
}} | }} | ||
}} | |||
{{MoveData | |||
{{ | |name=Double Death Strike | ||
|input=4KK | |||
|image=SCVI_Nightmare_4KK.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-65 | |moveid=ntm-65 | ||
}} | |||
}} | }} | ||
Line 158: | Line 116: | ||
(33_66_99k6) and Ether Splitter ~ Grim Stride (33_66_99b6). | (33_66_99k6) and Ether Splitter ~ Grim Stride (33_66_99b6). | ||
{{MoveData | |||
{{ | |name=Grim Stride | ||
|input=236 | |||
|image=SCVI_Nightmare_236.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-112 | |moveid=ntm-112 | ||
}} | |||
}} | }} | ||
{{MoveData | |||
{{ | |name=Shoulder Rush ~ Grim Stride | ||
|input=33_66_99K6 | |||
|image=SCVI_Nightmare_(3)_(6)_(9)K6.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-107 | |moveid=ntm-107 | ||
}} | }} | ||
}} | |||
{{ | {{MoveData | ||
|name=Ether Splitter ~ Grim Stride | |||
|input=33_66_99B6 | |||
|image=SCVI_Nightmare_(3)_(6)_(9)B6.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-98 | |moveid=ntm-98 | ||
}} | |||
}} | }} | ||
Line 204: | Line 148: | ||
great deal of guard stamina damage and puts heavy pressure on your opponent. | great deal of guard stamina damage and puts heavy pressure on your opponent. | ||
{{MoveData | |||
|name=GS ~ Grim Launcher | |||
{{ | |input=236B | ||
|image=SCVI_Nightmare_236B.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-115 | |moveid=ntm-115 | ||
}} | |||
}} | }} | ||
Line 229: | Line 165: | ||
Flap Jack (while crouching 3A+G) to break their defenses. | Flap Jack (while crouching 3A+G) to break their defenses. | ||
{{ | {{MoveData | ||
|name=GS ~ Grim Fang | |||
|input=236A | |||
|image=SCVI_Nightmare_236A.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-113 | |moveid=ntm-113 | ||
}} | }} | ||
}} | |||
{{ | |||
{{MoveData | |||
|name=Upper Claw | |||
|input=wr B | |||
|image=SCVI_Nightmare_wrB.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-49 | |moveid=ntm-49 | ||
}} | }} | ||
}} | |||
{{ | {{MoveData | ||
|name=Flap Jack | |||
|input=3A+G | |||
|image=SCVI_Nightmare_3A+G.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-84 | |moveid=ntm-84 | ||
}} | |||
}} | }} | ||
Line 290: | Line 205: | ||
starter and link, making it a good standby. | starter and link, making it a good standby. | ||
{{MoveData | |||
{{ | |name=Plague Spreader ~ Night Side Stance | ||
|input=[A] | |||
|image=SCVI_Nightmare_(A).png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-3 | |moveid=ntm-3 | ||
}} | }} | ||
}} | |||
{{ | {{MoveData | ||
|name=Blood Storm ~ Night Side Stance | |||
|input=6[A] | |||
|image=SCVI_Nightmare_6(A).png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-9 | |moveid=ntm-9 | ||
}} | }} | ||
}} | |||
{{ | {{MoveData | ||
|name=NSS ~ Night Front Kick | |||
|input=NSS K | |||
|image=SCVI_Nightmare_NSS_K.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-144 | |moveid=ntm-144 | ||
}} | }} | ||
}} | |||
{{ | {{MoveData | ||
|name=Upper Claw ~ Night Side Stance | |||
|input=wr [B] | |||
|image=SCVI_Nightmare_wr(B).png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-50 | |moveid=ntm-50 | ||
}} | |||
}} | }} | ||
Line 363: | Line 249: | ||
option. | option. | ||
{{ | {{MoveData | ||
|name=NSS ~ Skull Chopper ~ Night Side Stance | |||
|input=NSS [A] | |||
|image=SCVI_Nightmare_NSS_(A).png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-139 | |moveid=ntm-139 | ||
}} | }} | ||
}} | |||
{{ | {{MoveData | ||
|name=NSS ~ Grim Stride | |||
|input=NSS 236 | |||
|image=SCVI_Nightmare_NSS_236.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-147 | |moveid=ntm-147 | ||
}} | |||
}} | }} | ||
Line 397: | Line 275: | ||
lethal hit. | lethal hit. | ||
{{MoveData | |||
{{ | |name=Night Side Stance | ||
|input=4B+K | |||
|image=SCVI_Nightmare_4B+K.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-126 | |moveid=ntm-126 | ||
}} | }} | ||
}} | |||
{{MoveData | |||
{{ | |name=NSS ~ Phantom Splitter | ||
|input=NSS aB | |||
|image=SCVI_Nightmare_NSS_aB.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-141 | |moveid=ntm-141 | ||
}} | |||
}} | }} | ||
Line 438: | Line 306: | ||
counterattack is guarded. | counterattack is guarded. | ||
{{MoveData | |||
|name=Dark Reconquista: Triumph | |||
{{ | |input=A+B+K/[A+B+K] | ||
|image=SCVI_Nightmare_A+B+K.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-153 | |moveid=ntm-153 | ||
}} | }} | ||
{{ | {{KeyMove-SCVI | ||
|moveid=ntm-154 | |moveid=ntm-154 | ||
}} | |||
}} | }} | ||
Line 489: | Line 339: | ||
and Upper Claw ~ Night Side Stance (while rising [B]), so remember it. | and Upper Claw ~ Night Side Stance (while rising [B]), so remember it. | ||
{{MoveData | |||
{{ | |name=Death Smash ~ Night Side Stance | ||
|input=3[B] | |||
|image=SCVI_Nightmare_3(B).png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-39 | |moveid=ntm-39 | ||
}} | }} | ||
}} | |||
{{ | {{MoveData | ||
|name=NSS ~ Phantom Lord's Gammadia | |||
|input=NTC NSS bAB | |||
|image=SCVI_Nightmare_SC_NSS_bAB.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-170 | |moveid=ntm-170 | ||
}} | |||
}} | }} | ||
Line 530: | Line 365: | ||
turn into a ring out or wall combo, so keep it in mind. | turn into a ring out or wall combo, so keep it in mind. | ||
{{MoveData | |||
{{ | |name=GS ~ Grim Lord's Auto-da-fé | ||
|input=NTC GS KK | |||
|image=SCVI_Nightmare_NTC_GS_KK.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-166 | |moveid=ntm-166 | ||
}} | |||
}} | }} | ||
Line 555: | Line 382: | ||
your soul gauge. | your soul gauge. | ||
{{MoveData | |||
{{ | |name=Harbinger of Doom | ||
|input=236A+B+K/GS A+B+K | |||
|image=SCVI_Nightmare_236A+B+K.png | |||
|data= | |||
{{KeyMove-SCVI | |||
|moveid=ntm-156 | |moveid=ntm-156 | ||
}} | }} | ||
{{KeyMove-SCVI | |||
{{ | |||
|moveid=ntm-157 | |moveid=ntm-157 | ||
}} | |||
}} | }} | ||
Latest revision as of 10:44, 2 August 2021
Combat Lessons
Fighting Style
The strength required to heft this massive sword is unimaginable, and yet its wielder is capable of swinging it with ease, landing hits as fierce as a tornado from mid to long range. Forceful blows send an opponent flying and can knock them off cliffs or castle walls. In fact, the unfettered savageness of this style can easily cow a weak-hearted opponent—particularly when they see that their blows are shrugged off without a flinch.
Pure evil flows through this fighter's veins, causing a reddish-black aura to emit from them after certain attacks. This indicates the next attack they unleash could sunder even a mountain in twain.
Style Lesson: Beginner
Charge Forward with Revenge Attacks
Blood Storm (6AA), Double Avenger (6BB), and Adamantine Cracker (6K) have revenge properties on startup, and if you are attacked during the animation, you will automatically counterattack with Dire Vengeance. Start by using Blood Storm and Double Avenger to push your opponent toward the edge of the arena. Once you're close, aim for a counter hit with Adamantine Cracker. This automatic counter has priority over enemy attacks, so there's nothing to fear.
Terror Charge Techniques
After paying your foe back with Dire Vengeance, you will be wreathed in flames of malice and enter the Terror Charge state. In this state, you can use a move (but only once) that would ordinarily require you to be soul charged, which makes it great for offense and defense.
Death Lord's Impalement (during Terror Charge 6BBB) lets you move first if blocked, making it a potent option with good reach that is easy to use. Compensating for your lack of counterattack capability with Malicious Lord's Destruction (during Terror Charge KB) is another wise choice. Also note that Soul Smasher (2A+B) and Double Death Strike (4KK) become attack throws on hit while in the Terror Charge state.
Style Lesson: Adept
Assault Your Foe with Grim Stride
Grim Stride (236) is a special movement technique that lets you close in quickly. It is commonly used after attacks such as Shoulder Rush ~ Grim Stride (33_66_99k6) and Ether Splitter ~ Grim Stride (33_66_99b6).
From here you can use Grim Launcher (during Grim Stride B), which does a great deal of guard stamina damage and puts heavy pressure on your opponent.
Flowing from Grim Stride
If you are targeted by a vertical attack during Grim Stride, use the guard impact technique Grim Fang (during Grim Stride A). If your opponent is wary of Grim Launcher and Grim Fang, do nothing during Grim Stride, and end by crouching to mix up either the middle attack Upper Claw (while rising B) or the low attack Flap Jack (while crouching 3A+G) to break their defenses.
Style Lesson: Master
Using Night Side Stance
If you use nothing but wide swings, your opponent will catch on sooner or later. By using a special stance, you can unlock more of this style's potential. You can change into Night Side Stance by using Plague Spreader ~ Night Side Stance ([A]) or Blood Storm ~ Night Side Stance (6[A]), then wait for a chance to counter hit with Night Front Kick (during Night Side Stance K). If you are crouching, Upper Claw ~ Night Side Stance (while rising [B]) is a combo starter and link, making it a good standby.
Techniques from Night Side Stance
Night Front Kick is easy to punish if blocked. If your opponent is being defensive, you can push them and switch stances again to keep up the pressure with Soul Biter ~ Night Side Stance (during Night Side Stance [A]). Using Grim Stride (during Night Side Stance 236) to move in and attack is another good option.
Dodge with 4B+K
Pressing 4B+K to switch into Night Side Stance causes you to move in a way that avoids many short-range attacks. After a successful dodge, strike with a Phantom Star (during Night Side Stance aB) to deal heavy damage with a lethal hit.
Critical Edge
Dark Reconquista: Triumph
Properties
A critical edge that activates Terror Charge when performed. it's a slow attack with revenge properties that cannot be interrupted by high and middle attacks. If revenge is triggered, it gains guard impact properties, so you can deflect and follow up with AA, BB, or other combos to dish out heavy damage. Additionally, the attack will deal a great deal of chip damage against guarding opponents when revenge is active, meaning you can activate revenge against an attack with a small opening and still deal a good amount of damage, even if your counterattack is guarded.
Tips
Holding the button will delay the attack and increase the damage. Holding it for the maximum duration will make it unblockable. Waiting to release the button until the enemy attacks is an effective strategy.
Soul Charge
Powerful New Follow-ups
During a soul charge, you will be able to do new follow-ups from your main moves and special stances, opening up your offensive options. Many of these follow-ups aren't interrupted by being blocked, giving you the chance to attack freely. When the effect of the soul charge ends, you will be put in the Terror Charge state as an aftereffect. Use this to your advantage and make foes who get too greedy pay a heavy price.
More Painful Combos with Stance Follow-ups
The moves added by soul charge can beef up your already devastating combos. You'll have many chances to land Phantom Lord's Gammadia (during Night Side Stance bAB) as a combo after Death Smash ~ Night Side Stance (3[B]) and Upper Claw ~ Night Side Stance (while rising [B]), so remember it.
Mightier Counterattacks from Dire Vengeance
During a soul charge, if revenge is activated by moves like Blood Storm (6AA) or Adamantine Cracker (6K), the resulting Dire Vengeance will be a lethal hit. With good positioning, a Grim Lord's Auto—da-fé (during Grim Stride KK) can turn into a ring out or wall combo, so keep it in mind.
Harbinger of Doom
A soul attack that can be performed from both a normal stance and also from Grim Stride. It has a quick start-up, making it best suited for combos and punishing opponents who miss an attack. The attack is also a soul charge technique, meaning it can be triggered while you are soul charged at no cost to your soul gauge.
Reversal Edge
Following Up with A
A high horizontal attack that deals heavy guard stamina damage, and can result in a guard crush if the opponent's guard stamina is low. However, if the guard crush fails, expect to be counterattacked.
Following Up with B
Switches to Night Side Stance after attack. If the guard crush is successful, you can follow with other Night Side Stance moves.
Following Up with K
Becomes an attack throw on hit and activates Terror Charge. This move is easy to counterattack if blocked.