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| f/blk adv = -4 | | f/blk adv = -4 | ||
| description = Causes knockdown, cannot be special cancelled. Extra safe on block with the added pushback if you need some space. | | description = Causes knockdown, cannot be special cancelled. Extra safe on block with the added pushback if you need some space. | ||
}} | |||
}} | |||
<br> | |||
==== B1 ==== | |||
<br> | |||
{{MoveData | |||
| name = Axe Bash | |||
| input = B1 | |||
| image = Mk11-sub-slide.png | |||
| caption = Ya got something on yer cheek there | |||
| data = | |||
{{AttackData-MK11 | |||
| damage = 30.00 / 4.50 / 0.45 | |||
| guard = High | |||
| startup = 14 | |||
| active = 3 | |||
| recovery = 26 | |||
| cancel = 17 | |||
| hit adv = 6 | |||
| blk adv = -2 | |||
| f/blk adv = -2 | |||
| description = Far reaching poke with good forward momentum. Good tool for whiff punishing or safely getting in. | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Icy Grave | |||
| input = B1, 4 | |||
| image = Mk11-sub-slide-amp.png | |||
| caption = That something was your face | |||
| data = | |||
{{AttackData-MK11 | |||
| damage = 30.00 / 04.50 / 0.45 | |||
| guard = Mid | |||
| startup = 22 | |||
| active = 4 | |||
| recovery = 22 | |||
| cancel = 27 | |||
| hit adv = 10 | |||
| blk adv = -4 | |||
| f/blk adv = -4 | |||
| description = A solid mid to follow up the high, you only normally stop here for staggering on block. | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Frozen Over | |||
| input = B1, 4, 3 | |||
| image = Mk11-sub-slide.png | |||
| caption = Roundhouse! | |||
| data = | |||
{{AttackData-MK11 | |||
| damage = 50.00 / 7.50 / 0.75 | |||
| guard = Mid | |||
| startup = 14 | |||
| active = 3 | |||
| recovery = 31 | |||
| cancel = 18 | |||
| hit adv = 18 | |||
| blk adv = -7 | |||
| f/blk adv = -7 | |||
| description = Causes knockdown, can be special cancelled. On hit during a combo this can be followed up with Slide ender. Can only be punished if the opponent has a 6-frame reversal, which many don't. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> |
Revision as of 13:09, 11 May 2021
Introduction
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Playstyle
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PictureHereSoon | |
Pros | Cons |
|
|
Movelist
Normals and Strings
S1
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 8 | 2 | 15 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
11 | 6 | 0 | 0 | - | |||||||
Use for jailing, very good for staggering. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
30.00 / 04.50 / 0.45 | Mid | 9 | 2 | 20 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
13 | 18 | 0 | 0 | - | |||||||
Good auto shimmy, the mid will catch ducking opponents who were expecting a throw from the similar animation. The window to input the 2 here can be pretty tight. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70.00 / 10.50 / 1.05 | Mid | 15 | 2 | 39 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 30 | -4 | -4 | - | |||||||
Causes knockdown, cannot be special cancelled. Extra safe on block with the added pushback if you need some space. |
B1
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
30.00 / 4.50 / 0.45 | High | 14 | 3 | 26 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
17 | 6 | -2 | -2 | - | |||||||
Far reaching poke with good forward momentum. Good tool for whiff punishing or safely getting in. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
30.00 / 04.50 / 0.45 | Mid | 22 | 4 | 22 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
27 | 10 | -4 | -4 | - | |||||||
A solid mid to follow up the high, you only normally stop here for staggering on block. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
50.00 / 7.50 / 0.75 | Mid | 14 | 3 | 31 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
18 | 18 | -7 | -7 | - | |||||||
Causes knockdown, can be special cancelled. On hit during a combo this can be followed up with Slide ender. Can only be punished if the opponent has a 6-frame reversal, which many don't. |