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== Movelist == | |||
=== Normals and Strings === | |||
==== S1 ==== | |||
<br> | |||
{{MoveData | |||
| name = Straight Chop | |||
| input = 1 | |||
| image = Mk11-sub-slide.png | |||
| caption = The Left | |||
| data = | |||
{{AttackData-MK11 | |||
| damage = 20.00 / 3.00 / 0.30 | |||
| guard = High | |||
| startup = 8 | |||
| active = 2 | |||
| recovery = 15 | |||
| cancel = 11 | |||
| hit adv = 6 | |||
| blk adv = 0 | |||
| f/blk adv = 0 | |||
| description = Use for jailing, very good for staggering. | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Chinese Ninja Warrior | |||
| input = 1, 2 | |||
| image = Mk11-sub-slide-amp.png | |||
| caption = The Right | |||
| data = | |||
{{AttackData-MK11 | |||
| damage = 30.00 / 04.50 / 0.45 | |||
| guard = Mid | |||
| startup = 9 | |||
| active = 2 | |||
| recovery = 20 | |||
| cancel = 13 | |||
| hit adv = 18 | |||
| blk adv = 0 | |||
| f/blk adv = 0 | |||
| description = Good auto shimmy, the mid will catch ducking opponents who were expecting a throw from the similar animation. The window to input the 2 here can be pretty tight. | |||
}} | |||
}} | |||
{{MoveData | |||
| name = Cold Encounter | |||
| input = 1, 2, 4 | |||
| image = Mk11-sub-slide.png | |||
| caption = And the Goodnight! | |||
| data = | |||
{{AttackData-MK11 | |||
| damage = 70.00 / 10.50 / 1.05 | |||
| guard = Mid | |||
| startup = 15 | |||
| active = 2 | |||
| recovery = 39 | |||
| cancel = N/A | |||
| hit adv = 30 | |||
| blk adv = -4 | |||
| f/blk adv = -4 | |||
| description = Causes knockdown, cannot be special cancelled. Extra safe on block with the added pushback if you need some space. | |||
}} | |||
}} | |||
<br> |
Revision as of 12:50, 11 May 2021
Introduction
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Playstyle
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PictureHereSoon | |
Pros | Cons |
|
|
Movelist
Normals and Strings
S1
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 8 | 2 | 15 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
11 | 6 | 0 | 0 | - | |||||||
Use for jailing, very good for staggering. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
30.00 / 04.50 / 0.45 | Mid | 9 | 2 | 20 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
13 | 18 | 0 | 0 | - | |||||||
Good auto shimmy, the mid will catch ducking opponents who were expecting a throw from the similar animation. The window to input the 2 here can be pretty tight. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70.00 / 10.50 / 1.05 | Mid | 15 | 2 | 39 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 30 | -4 | -4 | - | |||||||
Causes knockdown, cannot be special cancelled. Extra safe on block with the added pushback if you need some space. |