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=== Unique Mechanic === | |||
Hilde has two unique mechanics: Her charge moves and her regalia. Her charge moves are notated by C, for charge, A or B, for the corresponding button, and 4, 5, or 6, for the direction to press after releasing the button. While Rising/Full Crouch charge moves are unique and ignore directional inputs. She must hold down her A or B button for at least one second and then release to perform her charge moves. If she holds the button down for at least 30 seconds, the 4 version goes from a guard break to an unblockable and gains a significant amount of damage. Her regalia states turn her sword and spear orange and blue respectively. Whether or not she has regalia can also be seen by the icons under her health bar. She gains regalia primarily by hitting with a charge move, but there are also other moves that can gain regalia. If she were to gain a regalia that she already has, she instead gains a chunk of meter. Regalia can be cashed in by using specific regalia only moves. | |||
See [[Soulcalibur VI/Hilde/Strategy|Strategy]] for a full strategy breakdown. |
Revision as of 14:21, 9 May 2021
Introduction
Hilde was born princess of Wolfkrone, a small kingdom along the banks of the Rhine. Though she lost her mother and brother to sickness in her youth, she grew into a strong and willful young lady under the mentorship of her beloved father.
Hilde is a complicated movement based character in SoulCalibur VI, with a strong emphasis on whiff punishing, and she is the only charge character in the entire game.
Strengths | Weaknesses |
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Unique Mechanic
Hilde has two unique mechanics: Her charge moves and her regalia. Her charge moves are notated by C, for charge, A or B, for the corresponding button, and 4, 5, or 6, for the direction to press after releasing the button. While Rising/Full Crouch charge moves are unique and ignore directional inputs. She must hold down her A or B button for at least one second and then release to perform her charge moves. If she holds the button down for at least 30 seconds, the 4 version goes from a guard break to an unblockable and gains a significant amount of damage. Her regalia states turn her sword and spear orange and blue respectively. Whether or not she has regalia can also be seen by the icons under her health bar. She gains regalia primarily by hitting with a charge move, but there are also other moves that can gain regalia. If she were to gain a regalia that she already has, she instead gains a chunk of meter. Regalia can be cashed in by using specific regalia only moves.
See Strategy for a full strategy breakdown.