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{{PJMoveListRow | Crouching Light Kick | {{d}} {{lk}} | 12 | 32 | -1 | -10 | 3 | Crouching | }} | {{PJMoveListRow | Crouching Light Kick | {{d}} {{lk}} | 12 | 32 | -1 | -10 | 3 | Crouching | }} | ||
{{PJMoveListRow | Crouching Strong Kick | {{d}} {{hk}} | 15 | 39 | - | -17 | 13 | Crouching | Knockdown }} | {{PJMoveListRow | Crouching Strong Kick | {{d}} {{hk}} | 15 | 39 | - | -17 | 13 | Crouching | Knockdown }} | ||
{{PJMoveListRow | Jumping Light Punch | {{u}} {{lp}} | 17 | 1 | - | - | 4 | Standing | }} | {{PJMoveListRow | Jumping Light Punch | {{u}} {{lp}} | 17 | On landing, 1 | - | - | 4 | Standing | }} | ||
{{PJMoveListRow | Jumping Heavy Punch | {{u}} {{hp}} | 12 | 1 | - | - | 11 | Standing | }} | {{PJMoveListRow | Jumping Heavy Punch | {{u}} {{hp}} | 12 | On landing, 1 | - | - | 11 | Standing | }} | ||
{{PJMoveListRow | Jumping Light Kick | {{u}} {{lk}} | 9 | 1 | - | - | 4 | Standing | }} | {{PJMoveListRow | Jumping Light Kick | {{u}} {{lk}} | 9 | On landing, 1 | - | - | 4 | Standing | }} | ||
{{PJMoveListRow | Jumping Heavy Kick | {{u}} {{hk}} | 17 | 1 | - | - | 10 | Standing | }} | {{PJMoveListRow | Jumping Heavy Kick | {{u}} {{hk}} | 17 | On landing, 1 | - | - | 10 | Standing | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{PJMoveListRow | Follow up 8 | {{---}} {{lp}} {{lk}} | 21 | 54 | - | -30 | 7 | All | Rival Launcher }} | {{PJMoveListRow | Follow up 8 | {{---}} {{lp}} {{lk}} | 21 | 54 | - | -30 | 7 | All | Rival Launcher }} | ||
{{PJMoveListRow | Heaven's Gate | {{df}} {{hp}} | 15 | 38 | - | -14 | 11 | All | Rival Launcher }} | {{PJMoveListRow | Heaven's Gate | {{df}} {{hp}} | 15 | 38 | - | -14 | 11 | All | Rival Launcher }} | ||
{{PJMoveListRow | Extended Spin Kick | (Air) {{f}} {{hk}} | 18 | 1 | - | - | 14 | Standing | Slamming }} | {{PJMoveListRow | Extended Spin Kick | (Air) {{f}} {{hk}} | 18 | On landing, 1 | - | - | 14 | Standing | Slamming }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{PJMoveListRow | Gairimon / Gate Elbow (weak) | {{qcf}} {{lp}} | 16 | 31 | - | -7 | 14 | Standing | Blowback }} | {{PJMoveListRow | Gairimon / Gate Elbow (weak) | {{qcf}} {{lp}} | 16 | 31 | - | -7 | 14 | Standing | Blowback }} | ||
{{PJMoveListRow | Gairimon / Gate Elbow (strong) | {{qcf}} {{hp}} | 33 | 30 | - | -6 | 14 | Standing | Sidesteps, Blowback }} | {{PJMoveListRow | Gairimon / Gate Elbow (strong) | {{qcf}} {{hp}} | 33 | 30 | - | -6 | 14 | Standing | Sidesteps, Blowback }} | ||
{{PJMoveListRow | Fuugekishuu / Leaping Smash | {{qcb}} {{p}} {{---}} {{k}} | 36 | 13 | - | -2 | 25 | Standing | Attack used determines jump distance, Slamming }} | {{PJMoveListRow | Fuugekishuu / Leaping Smash | {{qcb}} {{p}} {{---}} {{k}} | 36 | On landing, 13 | - | -2 | 25 | Standing | Attack used determines jump distance, Slamming }} | ||
{{PJMoveListRow | Senshuubu / Dancing Cyclone Kick (weak) | {{qcf}} {{lk}} | 26 | 39 | -8 | -17 | 22 | Crouching | Sidesteps, repeat up to 2 times using either Attack }} | {{PJMoveListRow | Senshuubu / Dancing Cyclone Kick (weak) | {{qcf}} {{lk}} | 26 | 39 | -8 | -17 | 22 | Crouching | Sidesteps, repeat up to 2 times using either Attack }} | ||
{{PJMoveListRow | Senshuubu / Dancing Cyclone Kick (strong) | {{qcf}} {{hk}} | 23| 34 | - | -10 | 14 | All | Sidesteps, Blowback, repeat up to 2 times using either Attack }} | {{PJMoveListRow | Senshuubu / Dancing Cyclone Kick (strong) | {{qcf}} {{hk}} | 23| 34 | - | -10 | 14 | All | Sidesteps, Blowback, repeat up to 2 times using either Attack }} | ||
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{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Kikou Kai / Energy Focus Cluster | {{qcf}} {{qcf}} {{p}} | 35 | 53 | - | -37 | 42 | All | 5 hits, Blowback on 5th hit }} | {{PJMoveListRow | Kikou Kai / Energy Focus Cluster | {{qcf}} {{qcf}} {{p}} | 35 | 53 | - | -37 | 42 | All | 5 hits, Blowback on 5th hit }} | ||
{{PJMoveListRow | Air Kikou Kai / Energy Focus Cluster | (Air) {{qcf}} {{qcf}} {{p}} | 20 | 13 | - | +3 | 46 | All | 5 hits, Blowback on 5th hit }} | {{PJMoveListRow | Air Kikou Kai / Energy Focus Cluster | (Air) {{qcf}} {{qcf}} {{p}} | 20 | On landing, 13 | - | +3 | 46 | All | 5 hits, Blowback on 5th hit }} | ||
{{PJMoveListRow | Ha no Renbu / Reflex Barrage | {{qcb}} {{qcb}} {{p}} | 19 | 43 | - | -19 | 45 | All | 7 hits, Blowback on 7th hit }} | {{PJMoveListRow | Ha no Renbu / Reflex Barrage | {{qcb}} {{qcb}} {{p}} | 19 | 43 | - | -19 | 45 | All | 7 hits, Blowback on 7th hit }} | ||
{{PJMoveListRow | Ten no Renbu / Aerial Barrage | {{qcb}} {{qcb}} {{k}} | 35 | 54 | - | -30 | 38 | All | 6 hits, Blowback on 6th hit, Slamming }} | {{PJMoveListRow | Ten no Renbu / Aerial Barrage | {{qcb}} {{qcb}} {{k}} | 35 | 54 | - | -30 | 38 | All | 6 hits, Blowback on 6th hit, Slamming }} |
Revision as of 14:55, 8 May 2021
Introduction
Akira is definitely my favourite character in the game. She is beautiful and strong and she hasn't been given huge bosoms or anything to make her more appealing to shallow people.
-Falsehead from Gamefaqs, CEO of Tiffany slander
Everyone's main since Third Strike, Akira is a character that struggles at long/mid range, but once she's in, can run a train on you. Your objective with her is to land the first hit of her rekka series () into air launcher follow up, or
to start her Textbook Combos. Some of her go-to Tardy Counters include side stepping and hit-grab Specials, which make her a good pick for players who favor a defensive play style. Her main shortcomings are her short range, and having to work for her damage more than other characters in the game. As a partner, her Team Up Techniques are rather standard, but her Party Up Technique is hella cool, so there's that.
Normal Moves
























Command Normals










































Universals/Generics





Throws









Special Moves














Burning Vigor Attacks















Team Up Techniques










Combos
(Air)
(Air)
(Air)
(Air)
(Air)
(Air)
- When Air Kikou Kai hits a non-airborne opponent with any hit except the last, hitstun is great enough for Akira to land, dash in, and follow-up with any combo.
Videos
Colors
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