(Added Colors section) |
No edit summary |
||
Line 1: | Line 1: | ||
[[File:Project_Justice_Batsu.gif|right]] | [[File:Project_Justice_Batsu.gif|right]] | ||
== | ==Introduction== | ||
A hot-blooded, quarrelsome PE devotee. Batsu has a strong sense of justice. He's an expert street fighter. People tend to think he's rough, but he has a rarely-seen gentle side. | A hot-blooded, quarrelsome PE devotee. Batsu has a strong sense of justice. He's an expert street fighter. People tend to think he's rough, but he has a rarely-seen gentle side. | ||
==Normal Moves== | ==Normal Moves== | ||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{n}} {{lp}} | 8 | 20 | +1 | +4 | 4 | All | }} | |||
{{PJMoveListRow | | {{n}} {{hp}} | 13 | 32 | +2 | -8 | 11 | All | }} | |||
{{PJMoveListRow | | {{d}} {{lp}} | 8 | 20 | +4 | +2 | 4 | Crouching | }} | |||
{{PJMoveListRow | | {{d}} {{hp}} | 15 | 36 | +2 | -14 | 13 | Crouching | }} | |||
{{PJMoveListRow | | {{n}} {{lk}} | 10 | 18 | +2 | +6 | 5 | All | }} | |||
{{PJMoveListRow | | {{n}} {{hk}} | 16 | 49 | -6 | -25 | 13 | All | }} | |||
{{PJMoveListRow | | {{d}} {{lk}} | 10 | 29 | +2 | -7 | 5 | Crouching | }} | |||
{{PJMoveListRow | | {{d}} {{hk}} | 15 | 33 | - | -11 | 14 | Crouching | Knockdown }} | |||
{{PJMoveListRow | | {{u}} {{lp}} | 9 | On landing, 1 | - | - | 5 | Standing | }} | |||
{{PJMoveListRow | | {{u}} {{hp}} | 11 | On landing, 1 | - | - | 10 | Standing | }} | |||
{{PJMoveListRow | | {{u}} {{lk}} | 9 | On landing, 1 | - | - | 4 | Standing | }} | |||
{{PJMoveListRow | | {{u}} {{hk}} | 19 | On landing, 1 | - | - | 13 | Standing | }} | |||
{{MoveListFooter}} | |||
== | ==Command Normals== | ||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{lp}} {{lp}} {{lp}} | 14 | 40 | +1 | -16 | 8 | All | }} | |||
{{PJMoveListRow | | {{lk}} {{lk}} {{lk}} | 15 | 28 | +2 | -4 | 8 | All | }} | |||
{{PJMoveListRow | | {{f}} {{hp}} | 18 | 41 | +1 | -17 | 14 | All | }} | |||
{{PJMoveListRow | | {{f}} {{hk}} | 16 | 53 | - | -29 | 17 | All | Blowback }} | |||
{{PJMoveListRow | | {{b}} {{hp}} | 23 | 28 | +2 | -4 | 10 | Standing | Overhead }} | |||
{{PJMoveListRow | | {{b}} {{hk}} | 25 | 43 | - | -19 | 13 | Standing | 2 hits, Overhead, Knockdown }} | |||
{{PJMoveListRow | | {{df}} {{hp}} | 16 | 46 | - | -22 | 11 | All | Rival Launcher }} | |||
{{PJMoveListRow | | {{df}} {{hk}} | 17 | 44 | - | -20 | 10 | All | Mini Launcher }} | |||
{{PJMoveListRow | | (Air) {{f}} {{hp}} | 21 | On landing, 1 | - | - | 14 | Standing | Slamming }} | |||
{{PJMoveListRow | | (Air) {{f}} {{hk}} | 14 | On landing, 1 | - | - | 11 | Standing | Blowback }} | |||
{{MoveListFooter}} | |||
== | ==Universals/Generics== | ||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 5 | All | }} | |||
{{PJMoveListRow | | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 7 | All | Blowback }} | |||
{{PJMoveListRow | | {{p}} while running | 12 | 31 | - | -7 | 11 | Standing | Overhead, Blowback }} | |||
{{PJMoveListRow | | {{lk}} while running | 12 | 28 | - | -6 | 8 | Crouching | Blowback }} | |||
{{PJMoveListRow | | {{hk}} while running | 12 | 32 | - | -8 | 10 | Standing | Overhead, Blowback }} | |||
{{MoveListFooter}} | |||
==Throws== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | | {{lp}} + {{hp}}, near opponent | 10 | 45 | - | - | 29 | - | Standing Throw }} | |||
{{PJMoveListRow | | {{d}} + {{lp}} + {{hp}}, near opponent | 10 | 48 | - | - | 32 | - | Crouching Throw }} | |||
{{PJMoveListRow | | {{lp}} + {{hp}}, when behind opponent | 11 | 42 | - | - | 42 | - | Back Throw }} | |||
{{PJMoveListRow | | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 39 | - | Air Throw }} | |||
{{MoveListFooter}} | |||
==Special Moves== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | Guts Bullet | {{qcf}} {{p}} | 14 | 35 | 0 | -9 | 16 | All | Attack used determines speed and distance }} | |||
{{PJMoveListRow | Air Guts Bullet | (Air) {{qcf}} {{p}} | 18 | On landing, 13 | -2 | -10 | 14 | All | Attack used determines speed, angle, and distance }} | |||
{{PJMoveListRow | Guts Upper (weak) | {{dp}} {{lp}} | 19 | 49 | - | -21 | 22 | All | Blowback }} | |||
{{PJMoveListRow | Guts Upper (strong) | {{dp}} {{hp}} | 15 | 51 | - | -22 | 27 | All | Blowback }} | |||
{{PJMoveListRow | Crescent Moon Kick (weak) | {{qcb}} {{lk}} | 29 | 40 | - | -15 | 16 | All | Blowback }} | |||
{{PJMoveListRow | Crescent Moon Kick (strong) | {{qcb}} {{hk}} | 29 | 38 | - | -15 | 21 | All | Blowback }} | |||
{{PJMoveListRow | Shooting Star Kick | (Air) {{qcf}} {{k}} | 21 | On landing, 13 | - | -31 | 32 | All | Blowback }} | |||
{{MoveListFooter}} | |||
==Burning Vigor Attacks== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | Maximum Guts Bullet | {{qcf}} {{qcf}} {{p}} | 25 | 36 | - | +4 | 42 | All | 5 hits, Blowback on 5th hit }} | |||
{{PJMoveListRow | Air Maximum Guts Bullet | (Air) {{qcf}} {{qcf}} {{p}} | 20 | On landing, 13 | - | +8 | 42 | All | 5 hits, Blowback on 5th hit }} | |||
{{PJMoveListRow | Maximum Guts Upper | {{qcb}} {{qcb}} {{lp}} | 42 | 58 | - | -34 | 43 | All | Rival Launcher }} | |||
{{PJMoveListRow | Maximum Shooting Star Kick | (Air) {{qcf}} {{qcf}} {{k}} | 17 | On landing, 30 | - | -7 | 47 | All | Blowback }} | |||
{{MoveListFooter}} | |||
==Team Up Techniques== | |||
{{PJMoveListHeader}} | |||
{{PJMoveListRow | Double Guts Bullet | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 24 | 38 | - | -14 | 48 | All | Team Up Technique, damage type }} | |||
{{PJMoveListRow | Final Symphony | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 18 | 25 | - | -1 | 100 | All | Party Up Technique }} | |||
{{MoveListFooter}} | |||
==Combos== | ==Combos== |
Revision as of 13:44, 8 May 2021
Introduction
A hot-blooded, quarrelsome PE devotee. Batsu has a strong sense of justice. He's an expert street fighter. People tend to think he's rough, but he has a rarely-seen gentle side.
Normal Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes


8
20
+1
+4
4
All


13
32
+2
-8
11
All


8
20
+4
+2
4
Crouching


15
36
+2
-14
13
Crouching


10
18
+2
+6
5
All


16
49
-6
-25
13
All


10
29
+2
-7
5
Crouching


15
33
-
-11
14
Crouching
Knockdown


9
On landing, 1
-
-
5
Standing


11
On landing, 1
-
-
10
Standing


9
On landing, 1
-
-
4
Standing


19
On landing, 1
-
-
13
Standing
Command Normals
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes



14
40
+1
-16
8
All



15
28
+2
-4
8
All


18
41
+1
-17
14
All


16
53
-
-29
17
All
Blowback


23
28
+2
-4
10
Standing
Overhead


25
43
-
-19
13
Standing
2 hits, Overhead, Knockdown


16
46
-
-22
11
All
Rival Launcher


17
44
-
-20
10
All
Mini Launcher
(Air)


21
On landing, 1
-
-
14
Standing
Slamming
(Air)


14
On landing, 1
-
-
11
Standing
Blowback
Universals/Generics
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes

10
16
+2
+8
5
All

9
37
-
-13
7
All
Blowback

12
31
-
-7
11
Standing
Overhead, Blowback

12
28
-
-6
8
Crouching
Blowback

12
32
-
-8
10
Standing
Overhead, Blowback
Throws
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes


10
45
-
-
29
-
Standing Throw



10
48
-
-
32
-
Crouching Throw


11
42
-
-
42
-
Back Throw
(Air)
+
, near opponent


1
-
-
-
39
-
Air Throw
Special Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Guts Bullet


14
35
0
-9
16
All
Attack used determines speed and distance
Air Guts Bullet
(Air)


18
On landing, 13
-2
-10
14
All
Attack used determines speed, angle, and distance
Guts Upper (weak)


19
49
-
-21
22
All
Blowback
Guts Upper (strong)


15
51
-
-22
27
All
Blowback
Crescent Moon Kick (weak)


29
40
-
-15
16
All
Blowback
Crescent Moon Kick (strong)


29
38
-
-15
21
All
Blowback
Shooting Star Kick
(Air)


21
On landing, 13
-
-31
32
All
Blowback
Burning Vigor Attacks
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Maximum Guts Bullet



25
36
-
+4
42
All
5 hits, Blowback on 5th hit
Air Maximum Guts Bullet
(Air)



20
On landing, 13
-
+8
42
All
5 hits, Blowback on 5th hit
Maximum Guts Upper



42
58
-
-34
43
All
Rival Launcher
Maximum Shooting Star Kick
(Air)



17
On landing, 30
-
-7
47
All
Blowback
Team Up Techniques
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Double Guts Bullet




24
38
-
-14
48
All
Team Up Technique, damage type
Final Symphony






18
25
-
-1
100
All
Party Up Technique
Combos
- s.lp, s.lk, s.hk, f+hp, dp+hp. 53dmg, 7 hits
- c.lk, c.hp, f+hp, qcb+hk. 47dmg, 6 hits
- s.lk, c.hp, d/f+hk, /, j.lp, j.lp, j.hp, j.hk, f+hp. 56dmg, 8 hits
- c.lp, s.hp, f+hp, qcfx2+p. 60dmg, 8 hits
- qcbx2+p, /, sj.lp, s.lp, s.hp, sj.lp, s.lp, s.hp, sj.lp, s.lp, s.hp, sj.f+hk. 83dmg, 13 hits
- c.lk > s.hp > 6+HP > Zenkai Kiaidan [DM60]
- c.lp > s.lp > s.hp > 6+HP > Zenkai Kiaidan [DM58]
- c.lk > s.hp > 3+HK > SAB(lp > lp > hp > hk > Aerial Zenkai Kiaidan) [DM73]
- c.lp > s.lp > s.hp > 3+HK ~ [DM72]
- s.hp > 6+HP > Zenkai Kiaidan [DM60]
- s.hp > 3+HK > SAB(lp > lp > hp > hk > Aerial Zenkai Kiaidan) [DM72]
- 3+HP > AB(hp > lp > lp > hp > lp > lp > hp > lp > lp > lk > lk > Aerial Zenkai Kiaidan) [DM82]
- Zenkai Guts Upper > AB(hp > lp > lp > hp > lp > lp > hp > lp > lp > lk > lk > Aerial Zenkai Kiaidan) [DM108]
- Itadaki Scoop(Ran 2 Platon) > Hi-jump(lp > hp > hk > Aerial Zenkai Kiaidan) [DM98]
Videos
Colors
![]() |
![]() |
![]() ![]() |
---|---|---|
![]() |
![]() |
![]() ![]() |