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{{PJMoveListRow | Crouching Light Kick | {{d}} {{lk}} | 12 | 32 | -1 | -10 | 3 | Crouching | }} | {{PJMoveListRow | Crouching Light Kick | {{d}} {{lk}} | 12 | 32 | -1 | -10 | 3 | Crouching | }} | ||
{{PJMoveListRow | Crouching Strong Kick | {{d}} {{hk}} | 15 | 39 | - | -17 | 13 | Crouching | Knockdown }} | {{PJMoveListRow | Crouching Strong Kick | {{d}} {{hk}} | 15 | 39 | - | -17 | 13 | Crouching | Knockdown }} | ||
{{PJMoveListRow | Jumping Light Punch | {{u}} {{lp}} | 17 | 1 | - | - | 4 | Standing | | {{PJMoveListRow | Jumping Light Punch | {{u}} {{lp}} | 17 | 1 | - | - | 4 | Standing | }} | ||
{{PJMoveListRow | Jumping Heavy Punch | {{u}} {{hp}} | 12 | 1 | - | - | 11 | Standing | }} | {{PJMoveListRow | Jumping Heavy Punch | {{u}} {{hp}} | 12 | 1 | - | - | 11 | Standing | }} | ||
{{PJMoveListRow | Jumping Light Kick | {{u}} {{lk}} | 9 | 1 | - | - | 4 | Standing | | {{PJMoveListRow | Jumping Light Kick | {{u}} {{lk}} | 9 | 1 | - | - | 4 | Standing | }} | ||
{{PJMoveListRow | Jumping Heavy Kick | {{u}} {{hk}} | 17 | 1 | - | - | 10 | Standing | | {{PJMoveListRow | Jumping Heavy Kick | {{u}} {{hk}} | 17 | 1 | - | - | 10 | Standing | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Palm Strike | {{lp}} {{lp}} {{lp}} | 12 | 39 | +2 | -15 | 8 | All | }} | {{PJMoveListRow | Palm Strike | {{lp}} {{lp}} {{lp}} | 12 | 39 | +2 | -15 | 8 | All | }} | ||
{{PJMoveListRow | Open Hand Strike | {{f}} {{hp}} | 17 | 41 | +1 | -17 | 13 | All | | {{PJMoveListRow | Open Hand Strike | {{f}} {{hp}} | 17 | 41 | +1 | -17 | 13 | All | }} | ||
{{PJMoveListRow | Wheel Kick | {{f}} {{hk}} | 28 | 45 | -2 | -21 | 10 | Standing | Overhead}} | {{PJMoveListRow | Wheel Kick | {{f}} {{hk}} | 28 | 45 | -2 | -21 | 10 | Standing | Overhead }} | ||
{{PJMoveListRow | Roundhouse Kick | {{---}} {{hk}} | 27 | 41 | - | -17 | 11 | All | Blowback}} | {{PJMoveListRow | Roundhouse Kick | {{---}} {{hk}} | 27 | 41 | - | -17 | 11 | All | Blowback }} | ||
{{PJMoveListRow | Low Sweep Kick | {{---}} {{d}} {{hk}} | 20 | 39 | - | -17 | 8 | Crouching | Blowback}} | {{PJMoveListRow | Low Sweep Kick | {{---}} {{d}} {{hk}} | 20 | 39 | - | -17 | 8 | Crouching | Blowback }} | ||
{{PJMoveListRow | Haten Rengeki | {{b}} {{lp}} | 12 | 39 | +2 | 0 | 7 | All | | {{PJMoveListRow | Haten Rengeki | {{b}} {{lp}} | 12 | 39 | +2 | 0 | 7 | All | }} | ||
{{PJMoveListRow | Follow up 1 | {{---}} {{lp}} | 17 | 34 | +2 | -10 | 7 | All | }} | {{PJMoveListRow | Follow up 1 | {{---}} {{lp}} | 17 | 34 | +2 | -10 | 7 | All | }} | ||
{{PJMoveListRow | Follow up 2 | {{---}} {{lp}} {{lp}} | 11 | 27 | +2 | -3 | 10 | All | }} | {{PJMoveListRow | Follow up 2 | {{---}} {{lp}} {{lp}} | 11 | 27 | +2 | -3 | 10 | All | }} | ||
{{PJMoveListRow | Follow up 3 | {{---}} {{lp}} {{lp}} {{lp}} | 8 | 46 | - | -22 | 11 | All | Blowback}} | {{PJMoveListRow | Follow up 3 | {{---}} {{lp}} {{lp}} {{lp}} | 8 | 46 | - | -22 | 11 | All | Blowback }} | ||
{{PJMoveListRow | Follow up 4 | {{---}} {{lk}} | 14 | 29 | +2 | -5 | 10 | All | }} | {{PJMoveListRow | Follow up 4 | {{---}} {{lk}} | 14 | 29 | +2 | -5 | 10 | All | }} | ||
{{PJMoveListRow | Follow up 5 | {{---}} {{lk}} {{lk}} | 28 | 45 | -2 | -21 | 10 | Standing | }} | {{PJMoveListRow | Follow up 5 | {{---}} {{lk}} {{lk}} | 28 | 45 | -2 | -21 | 10 | Standing | }} | ||
{{PJMoveListRow | Follow up 6 | {{---}} {{lk}} {{hk}} | 15 | 20 | +2 | +2 | 10 | Crouching | }} | {{PJMoveListRow | Follow up 6 | {{---}} {{lk}} {{hk}} | 15 | 20 | +2 | +2 | 10 | Crouching | }} | ||
{{PJMoveListRow | Follow up 7 | {{---}} {{lk}} {{hk}} {{hk}} | 28 | 48 | - | -24 | 29 | All | Blowback}} | {{PJMoveListRow | Follow up 7 | {{---}} {{lk}} {{hk}} {{hk}} | 28 | 48 | - | -24 | 29 | All | Blowback }} | ||
{{PJMoveListRow | Follow up 8 | {{---}} {{lp}} {{lk}} | 21 | 54 | - | -30 | 7 | All | Rival Launcher}} | {{PJMoveListRow | Follow up 8 | {{---}} {{lp}} {{lk}} | 21 | 54 | - | -30 | 7 | All | Rival Launcher }} | ||
{{PJMoveListRow | Heaven's Gate | {{df}} {{hp}} | 15 | 38 | - | -14 | 11 | All | Rival Launcher}} | {{PJMoveListRow | Heaven's Gate | {{df}} {{hp}} | 15 | 38 | - | -14 | 11 | All | Rival Launcher }} | ||
{{PJMoveListRow | Extended Spin Kick | (Air) {{f}} {{hk}} | 18 | 1 | - | - | 14 | Standing | Slamming}} | {{PJMoveListRow | Extended Spin Kick | (Air) {{f}} {{hk}} | 18 | 1 | - | - | 14 | Standing | Slamming }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==Universals/Generics== | ==Universals/Generics== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Turn Around Punch | {{ p }} | {{PJMoveListRow | Turn Around Punch | {{ p }} while facing away from opponent | 10 | 16 | +2 | +8 | 7 | All | }} | ||
{{PJMoveListRow | Turn Around Kick | {{ k }} | {{PJMoveListRow | Turn Around Kick | {{ k }} while facing away from opponent | 9 | 37 | - | -13 | 8 | All | Blowback }} | ||
{{PJMoveListRow | Running Shoulder Tackle | {{ p }} while running | 12 | 31 | - | -7 | 10 | Standing | Overhead, Blowback}} | {{PJMoveListRow | Running Shoulder Tackle | {{ p }} while running | 12 | 31 | - | -7 | 10 | Standing | Overhead, Blowback }} | ||
{{PJMoveListRow | Low Slide Kick | {{ lk }} while running | 12 | 31 | - | -7 | 7 | Crouching | Blowback}} | {{PJMoveListRow | Low Slide Kick | {{ lk }} while running | 12 | 31 | - | -7 | 7 | Crouching | Blowback }} | ||
{{PJMoveListRow | Flying Jump Kick | {{ hk }} while running | 12 | 32 | - | -8 | 8 | Standing | Overhead, Blowback}} | {{PJMoveListRow | Flying Jump Kick | {{ hk }} while running | 12 | 32 | - | -8 | 8 | Standing | Overhead, Blowback }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==Throws== | ==Throws== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Pulling Throw | {{lp}} + {{hp}}, | {{PJMoveListRow | Pulling Throw | {{lp}} + {{hp}}, near opponent | 7 | 44 | - | - | 26 | - | Standing Throw }} | ||
{{PJMoveListRow | Monkey Flip | {{d}} + {{lp}} + {{hp}}, | {{PJMoveListRow | Monkey Flip | {{d}} + {{lp}} + {{hp}}, near opponent | 7 | 44 | - | - | 32 | - | Crouching Throw }} | ||
{{PJMoveListRow | Behind Monkey Toss | {{lp}} + {{hp}}, | {{PJMoveListRow | Behind Monkey Toss | {{lp}} + {{hp}}, when behind opponent | 8 | 30 | - | - | 30 | - | Back Throw }} | ||
{{PJMoveListRow | Hell Wheel | (Air) {{lp}} + {{hp}}, | {{PJMoveListRow | Hell Wheel | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 34 | - | Air Throw }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==Special Moves== | ==Special Moves== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Gate Elbow (weak) | {{qcf}} {{lp}} | 16 | 31 | - | -7 | 14 | Standing | Blowback}} | {{PJMoveListRow | Gate Elbow (weak) | {{qcf}} {{lp}} | 16 | 31 | - | -7 | 14 | Standing | Blowback }} | ||
{{PJMoveListRow | Gate Elbow (strong) | {{qcf}} {{hp}} | 33 | 30 | - | -6 | 14 | Standing | Sidesteps, Blowback}} | {{PJMoveListRow | Gate Elbow (strong) | {{qcf}} {{hp}} | 33 | 30 | - | -6 | 14 | Standing | Sidesteps, Blowback }} | ||
{{PJMoveListRow | Leaping Smash | {{qcb}} {{p}} {{---}} {{k}} | 36 | 13 | - | -2 | 25 | Standing | Punch Used Determines Jump Distance; Slamming, Has Landing Recovery}} | {{PJMoveListRow | Leaping Smash | {{qcb}} {{p}} {{---}} {{k}} | 36 | 13 | - | -2 | 25 | Standing | Punch Used Determines Jump Distance; Slamming, Has Landing Recovery }} | ||
{{PJMoveListRow | Dancing Cyclone Kick (weak) | {{qcf}} {{lk}} | 26 | 39 | -8 | -17 | 22 | Crouching | Sidesteps, Can Follow-up With Either DCK, 2 more times}} | {{PJMoveListRow | Dancing Cyclone Kick (weak) | {{qcf}} {{lk}} | 26 | 39 | -8 | -17 | 22 | Crouching | Sidesteps, Can Follow-up With Either DCK, 2 more times }} | ||
{{PJMoveListRow | Dancing Cyclone Kick (strong) | {{qcf}} {{hk}} | 23| 34 | - | -10 | 14 | All | Sidesteps, Blowback, Can Follow-up With Either DCK, 2 More Times}} | {{PJMoveListRow | Dancing Cyclone Kick (strong) | {{qcf}} {{hk}} | 23| 34 | - | -10 | 14 | All | Sidesteps, Blowback, Can Follow-up With Either DCK, 2 More Times }} | ||
{{PJMoveListRow | Houbu | {{qcb}} {{k}} | 13 | 34 | - | -10 | 26 | All | Mini Launcher}} | {{PJMoveListRow | Houbu | {{qcb}} {{k}} | 13 | 34 | - | -10 | 26 | All | Mini Launcher }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 15:50, 7 May 2021
Introduction
Akira is definitely my favourite character in the game. She is beautiful and strong and she hasn't been given huge bosoms or anything to make her more appealing to shallow people.
-Falsehead from Gamefaqs, CEO of Tiffany slander
Everyone's main since Third Strike, Akira is a character that struggles at long/mid range, but once she's in, can run a train on you. Your objective with her is to land the first hit of her rekka series () into air launcher follow up, or
to start her Textbook Combos. Some of her go-to Tardy Counters include side stepping and hit-grab Specials, which make her a good pick for players who favor a defensive play style. Her main shortcomings are her short range, and having to work for her damage more than other characters in the game. As a partner, her Team Up Techniques are rather standard, but her Party Up Technique is hella cool, so there's that.
Normal Moves
























Command Normals










































Universals/Generics





Throws









Special Moves














Burning Vigor Attacks















Team Up Techniques










Combos
(Air)
(Air)
(Air)
(Air)
(Air)
(Air)
- When Air Kikou Kai hits a non-airborne opponent with any hit except the last, hitstun is great enough for Akira to land, dash in, and follow-up with any combo.
Videos
Colors
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