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{{PJMoveListRow | Leaping Smash | {{qcb}} {{p}} {{---}} {{k}} | 36 | 13 | - | -2 | 25 | Standing | Punch Used Determines Jump Distance; Slamming, Has Landing Recovery}} | {{PJMoveListRow | Leaping Smash | {{qcb}} {{p}} {{---}} {{k}} | 36 | 13 | - | -2 | 25 | Standing | Punch Used Determines Jump Distance; Slamming, Has Landing Recovery}} | ||
{{PJMoveListRow | Dancing Cyclone Kick (weak) | {{qcf}} {{lk}} | 26 | 39 | -8 | -17 | 22 | Crouching | Sidesteps, Can Follow-up With Either DCK, 2 more times}} | {{PJMoveListRow | Dancing Cyclone Kick (weak) | {{qcf}} {{lk}} | 26 | 39 | -8 | -17 | 22 | Crouching | Sidesteps, Can Follow-up With Either DCK, 2 more times}} | ||
{{PJMoveListRow | Dancing Cyclone Kick (strong) | {{qcf}} {{hk}} | 23| 34 | - | -10 | 14 | | {{PJMoveListRow | Dancing Cyclone Kick (strong) | {{qcf}} {{hk}} | 23| 34 | - | -10 | 14 | All | Sidesteps, Blowback, Can Follow-up With Either DCK, 2 More Times}} | ||
{{PJMoveListRow | Houbu | {{qcb}} {{k}} | 13 | 34 | - | -10 | 26 | | {{PJMoveListRow | Houbu | {{qcb}} {{k}} | 13 | 34 | - | -10 | 26 | All | Mini Launcher}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==Burning Vigor Attacks== | ==Burning Vigor Attacks== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Kikou Kai | {{qcf}} {{qcf}} {{p}} | 35 | 53 | - | -37 | 42 | | {{PJMoveListRow | Kikou Kai | {{qcf}} {{qcf}} {{p}} | 35 | 53 | - | -37 | 42 | All | 5 Hits, Blowback }} | ||
{{PJMoveListRow | Air Kikou Kai | (Air) {{qcf}} {{qcf}} {{p}} | 20 | 13 | - | +3 | 46 | | {{PJMoveListRow | Air Kikou Kai | (Air) {{qcf}} {{qcf}} {{p}} | 20 | 13 | - | +3 | 46 | All | 5 Hits, Blowback }} | ||
{{PJMoveListRow | Reflex Barrage | {{qcb}} {{qcb}} {{p}} | 19 | 43 | - | -19 | 45 | | {{PJMoveListRow | Reflex Barrage | {{qcb}} {{qcb}} {{p}} | 19 | 43 | - | -19 | 45 | All | 7 Hits, Blowback }} | ||
{{PJMoveListRow | Aerial Barrage | {{qcb}} {{qcb}} {{k}} | 35 | 54 | - | -30 | 38 | | {{PJMoveListRow | Aerial Barrage | {{qcb}} {{qcb}} {{k}} | 35 | 54 | - | -30 | 38 | All | 6 Hits, Slamming }} | ||
{{PJMoveListRow | Haten Mueishu | {{qcf}} {{qcf}} {{k}} | 35 | 41 | - | -24 | 55 | | {{PJMoveListRow | Haten Mueishu | {{qcf}} {{qcf}} {{k}} | 35 | 41 | - | -24 | 55 | All | 10 Hits, Blowback }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==Team Up Techniques== | ==Team Up Techniques== | ||
{{PJMoveListHeader}} | {{PJMoveListHeader}} | ||
{{PJMoveListRow | Kyousou Rengekishuu | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 24 | 38 | - | -14 | 47 | | {{PJMoveListRow | Kyousou Rengekishuu | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 24 | 38 | - | -14 | 47 | All | Team Up Technique, damage type }} | ||
{{PJMoveListRow | Seijo no Tettsuchi | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 23 | 37 | - | -13 | 100 | | {{PJMoveListRow | Seijo no Tettsuchi | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 23 | 37 | - | -13 | 100 | All | Party Up Technique }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 16:45, 2 May 2021
Overview
Akira is definitely my favourite character in the game. She is beautiful and strong and she hasn't been given huge bosoms or anything to make her more appealing to shallow people.
-Falsehead from Gamefaqs, CEO of Tiffany slander
Everyone's main since Third Strike, Akira is a character that struggles at long/mid range, but once she's in, can run a train on you. Your objective with her is to land the first hit of her rekka series () into air launcher follow up, or
to start her Textbook Combos. Some of her go-to Tardy Counters include side stepping and hit-grab Specials, which make her a good pick for players who favor a defensive play style. Her main shortcomings are her short range, and having to work for her damage more than other characters in the game. As a partner, her Team Up Techniques are rather standard, but her Party Up Technique is hella cool, so there's that.
Normal Moves
























Command Normals










































Universals/Generics





Throws









Special Moves














Burning Vigor Attacks















Team Up Techniques










Combos
(Air)
(Air)
(Air)
(Air)
(Air)
(Air)
- When Air Kikou Kai hits a non-airborne opponent with any hit except the last, hitstun is great enough for Akira to land, dash in, and follow-up with any combo.
Videos
Colors
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