(working on movedata template for mk11 using cvs2 as a template) |
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{{AttackData-CvS2 | {{AttackData-CvS2 | ||
| version = Amplified | |||
| version = | | damage = 80.00 | ||
| cancel = N/A | |||
| damage = | |||
| cancel = | |||
| guard = Mid | | guard = Mid | ||
| startup = 13 | |||
| startup = | | active = 5 | ||
| active = | | recovery = 36 | ||
| recovery = | | Hit Adv = 9 | ||
| | | Blk Adv = -4 | ||
| | | F/Blk Adv = -4 | ||
| | | description = Defines Sub-Zero's general gameplan. | ||
* '''KRUSHING BLOW''': "Triggers on the THIRD AMPLIFIED Slide to hit." | |||
| description = | ** ''With Krushing Blow Held Check set to ON, this activates at the player's discretion after previously landing at least two successful amplified Slides.'' | ||
* | ** ''An amped Slide is considered successful after the grab animation is activated. Throwing the opponent into an Arctic Trap counts as a successful amped Slide while the opponent using Breakaway to avoid the grab does not.'' | ||
** ''Deals a total of 319.00 damage on its own.'' | |||
* Switches sides on hit. | |||
* Everyone playing Sub-Zero should aim to or threaten to trigger the Krushing Blow. | |||
* End your combos with the amped version either to build up the KB or side switch your opponent into the corner. Outside of these cases, save your meter for your other specials. | |||
* The threat of the KB will allow opponents to Breakaway either during the initial slide hit or the grab at the start of the amp. React accordingly. | |||
* | |||
}} | }} | ||
}} | }} | ||
AttackData-MK11 | Template:AttackData-MK11 | ||
! height="25px" | Damage ! Cancel ! Guard ! Startup ! Active ! Recovery ! Cancel ! Hit Adv ! Blk Adv ! F/Blk Adv |- | ! height="25px" | Damage ! Cancel ! Guard ! Startup ! Active ! Recovery ! Cancel ! Hit Adv ! Blk Adv ! F/Blk Adv ! KB |- | ||
| height="25px"| - | - | - | - | - | - | - | - | - | - | - | - |- | | height="25px"| - | - | - | - | - | - | - | - | - | - | - | - |- |
Revision as of 20:50, 15 April 2021
MK11 Movedata Template Workshop - Slide
Version | Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Basic | 70.00 | - | 22 | Low | - | 11 | 14 | 30 | - | - | - | - |
The best move in the game.
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Version | Damage | Stun | Cancel | Guard | Parry | Startup | Active | Recovery | Total | Adv Hit | Adv Block | Invul |
Amplified | 80.00 | - | N/A | Mid | - | 13 | 5 | 36 | - | - | - | - |
Defines Sub-Zero's general gameplan.
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Template:AttackData-MK11
! height="25px" | Damage ! Cancel ! Guard ! Startup ! Active ! Recovery ! Cancel ! Hit Adv ! Blk Adv ! F/Blk Adv ! KB |-
| height="25px"| - | - | - | - | - | - | - | - | - | - | - | - |-