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{{PJMoveListRow | A Man Among Men | {{lp}} + {{lk}} or {{hp}} + {{hk}} | 21 | 50 | - | -26 | 55 | All | Team Up Technique, damage type | }} | {{PJMoveListRow | A Man Among Men | {{lp}} + {{lk}} or {{hp}} + {{hk}} | 21 | 50 | - | -26 | 55 | All | Team Up Technique, damage type | }} | ||
{{PJMoveListRow | Gedo Spin | {{p}} + {{p}} + {{k}} | 19 | 50 | - | -26 | 100 | All | Party Up Technique | }} | {{PJMoveListRow | Gedo Spin | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 19 | 50 | - | -26 | 100 | All | Party Up Technique | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 23:41, 14 April 2021
Introduction
Daigo isn't super good at doing the things most of the "good" characters can do; he has a hard time pressuring people, his defensive options are weak, and he's not really very good at the whole reset thing either. He is good at one thing, though: punching people really, really hard. Daigo's sluggish repertoire forces him to play a very careful, patient game based around catching as many mistakes from the opponent as possible, while limiting the mistakes he makes in equal measure. You've got your work cut out for you, but if you succeed in this goal, then Daigo will reward you with some extremely simple, but insanely damaging punishes.
Normal Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch


11
23
-2
+1
4
All
Standing Strong Punch


15
37
+2
-13
11
All
Crouching Light Punch


10
29
+1
-7
4
Crouching
Crouching Strong Punch


14
26
+6
-4
14
All
Standing Light Kick


11
37
+2
+6
3
All
Standing Strong Kick


16
49
-3
-25
11
All
Crouching Light Kick


12
33
-2
-11
4
Crouching
Crouching Strong Kick


19
37
-
-15
16
Crouching
Knockdown
Jumping Light Punch


9
1
-
-
5
Standing
Jumping Heavy Punch


15
1
-
-
11
Standing
Jumping Light Kick


13
1
-
-
5
Standing
Jumping Heavy Kick


17
1
-
-
13
Standing
Command Normals
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Temple Hook


16
33
+2
-9
10
All
Backfist


22
43
0
-19
14
All
Manly Kick


20
58
-
-34
19
All
Blowback
Dome Smasher


19
35
-
-11
13
Standing
Knockdown
Rising Kick


17
39
-
-15
8
All
Mini Launcher
Manly Upper


17
48
-
-24
16
All
Rival Launcher
Real Deal Straight
(Air)


12
1
-
-
14
Standing
Throws
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
A Fierce Look



7
49
-
-
32
-
Standing Throw
Mount and Bash



7
41
-
-
39
-
Crouch Throw
German Suplex



8
42
-
-
43
-
Back Throw
Manly Wheel Toss
(Air)
+



1
-
-
-
39
-
Air Throw
Special Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Phoenix Fist (weak)


20
40
-
-16
16
All
Blowback
Phoenix Fist (strong)


19
39
+1
-15
10
All
Follow Up 1



16
38
+1
-15
10
All
Follow Up 2




20
39
-
-16
14
All
Blowback
Phoenix Backfist (weak)


20
53
-
-26
10
All
Blowback
Phoenix Backfist (strong)


25
43
-
-20
19
All
Blowback
Phoenix Fire


33
53
-
-19
17
All
Long-range attack, Knockdown
Phoenix Kick (weak)


15
43
-
-19
17
All
2 Hits, Blowback
Phoenix Kick (strong)


15
58
-
-31
28
All
4 Hits, Blowback
Skull Aura
(Air)


18
13
-
-
26
All
Blowback, Button changes angle (LP causes Knockdown to Standing opponent)
Burning Vigor Attacks
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Phoenix Fury



26
38
-
-14
44
All
Knockdown, fixed damage
Super Phoenix Fire



36
80
-
-2
41~54
All
Blowback, mash kicks to increase damage
Super Skull Aura
(Air)



18
13
-
-
35
All
Blowback, Button changes angle (LP causes Knockdown to Standing opponent)
Team Up Techniques
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
A Man Among Men




21
50
-
-26
55
All
Team Up Technique, damage type
Gedo Spin






19
50
-
-26
100
All
Party Up Technique
Combos
- cr.LK > st.HP > st.HK > f+HP xx qcf+HP x3/qcf,qcf+P
- ...b+HK, j.LP,LP > j.HP xx qcf+HP/qcf,qcf+HP
- df+HP, j.LK,LK > drift back j.HP, drift forward j.LP,LP > j.HP, j.LP,LP > j.HP xx qcf+HP/qcf,qcf+HP
Videos
Colors
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