Project Justice/Akira: Difference between revisions

From SuperCombo Wiki
Line 86: Line 86:
*{{qcb}} {{k}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{---}} {{hp}} {{---}} {{hk}} {{---}} (Air) {{qcf}} {{qcf}} {{p}} - 82 Dmg
*{{qcb}} {{k}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{---}} {{hp}} {{---}} {{hk}} {{---}} (Air) {{qcf}} {{qcf}} {{p}} - 82 Dmg
*{{b}} {{lp}} {{lp}} {{lk}} {{---}} {{u}} {{---}} {{hp}} {{---}} {{lk}} {{lk}} {{---}} {{hp}} {{---}} {{lk}} {{lk}} {{---}} {{hp}} {{---}} {{lk}} {{lk}} {{---}} (Air) {{qcf}} {{qcf}} {{P}} - 86 Dmg
*{{b}} {{lp}} {{lp}} {{lk}} {{---}} {{u}} {{---}} {{hp}} {{---}} {{lk}} {{lk}} {{---}} {{hp}} {{---}} {{lk}} {{lk}} {{---}} {{hp}} {{---}} {{lk}} {{lk}} {{---}} (Air) {{qcf}} {{qcf}} {{P}} - 86 Dmg
*When Air Kikou Kai hits a non-airborne opponent with any hit except the last, hitstun is great enough for Akira to '''land, dash, and follow-up with various combos.'''
*When Air Kikou Kai hits a non-airborne opponent with any hit except the last, hitstun is great enough for Akira to '''land, dash in, and follow-up with any combo.'''


==Videos==
==Videos==

Revision as of 03:36, 11 April 2021

Project Justice Akira.gif

Overview

Akira is definitely my favourite character in the game. She is beautiful and strong and she hasn't been given huge bosoms or anything to make her more appealing to shallow people.
-Falsehead from Gamefaqs, CEO of Tiffany slander

Everyone's main since Third Strike, Akira is a character that struggles at long/mid range, but once she's in, can run a train on you. Your objective with her is to land the first hit of her rekka series (B.pngLp.png) into air launcher follow up, or D.pngLk.png to start her Textbook Combos. Some of her go-to Tardy Counters include side stepping and hit-grab Specials, which make her a good pick for players who favor a defensive play style. Her main shortcomings are her short range, and having to work for her damage more than other characters in the game. As a partner, her Team Up Techniques are rather standard, but her Party Up Technique is hella cool, so there's that.

Normal Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch
N.png Lp.png
9
20
+1
+4
4
All
Standing Strong Punch
N.png Hp.png
12
31
+2
-7
10
All
Crouching Light Punch
D.png Lp.png
9
26
+1
-4
4
Crouching
Crouching Strong Punch
D.png Hp.png
15
37
-
-15
11
All
Mini launcher
Standing Light Kick
N.png Lk.png
10
18
+2
+6
3
All
Standing Strong Kick
N.png Hk.png
15
47
-4
-23
10
All
Crouching Light Kick
D.png Lk.png
12
32
-1
-10
3
Crouching
Crouching Strong Kick
D.png Hk.png
15
39
-
-17
13
Crouching
Knockdown
Jumping Light Punch
U.png Lp.png
17
1
-
-
4
Standing
Jumping Heavy Punch
U.png Hp.png
12
1
-
-
11
Standing
Jumping Light Kick
U.png Lk.png
9
1
-
-
4
Standing
Jumping Heavy Kick
U.png Hk.png
17
1
-
-
10
Standing

Command Normals

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Palm Strike
Lp.png Lp.png Lp.png
12
39
+2
-15
8
All
Open Hand Strike
F.png Hp.png
17
41
+1
-17
13
All
Special cancelable
Wheel Kick
F.png Hk.png
28
45
-2
-21
10
Standing
Overhead
Roundhouse Kick
---.png Hk.png
27
41
-
-17
11
All
Blowback
Low Sweep Kick
---.png D.png Hk.png
20
39
-
-17
8
Crouching
Blowback
Haten Rengeki
B.png Lp.png
12
39
+2
0
7
All
Special chain starter
Follow up 1
---.png Lp.png
17
34
+2
-10
7
All
Follow up 2
---.png Lp.png Lp.png
11
27
+2
-3
10
All
Follow up 3
---.png Lp.png Lp.png Lp.png
8
46
-
-22
11
All
Blowback
Follow up 4
---.png Lk.png
14
29
+2
-5
10
All
Follow up 5
---.png Lk.png Lk.png
28
45
-2
-21
10
Standing
Follow up 6
---.png Lk.png Hk.png
15
20
+2
+2
10
Crouching
Follow up 7
---.png Lk.png Hk.png Hk.png
28
48
-
-24
29
All
Blowback
Follow up 8
---.png Lp.png Lk.png
21
54
-
-30
7
All
Rival Launcher
Heaven's Gate
Df.png Hp.png
15
38
-
-14
11
All
Rival Launcher
Extended Spin Kick
(air) F.png Hk.png
18
1
-
-
14
Standing
Knockdown

Throws

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Pulling Throw
Lp.png + Hp.png, Next to Opponent
7
44
-
-
26
-
Standing Throw.png
Monkey Flip
D.png + Lp.png + Hp.png, Next to Opponent
7
44
-
-
32
-
Crouch Throw.png
Behind Monkey Toss
Lp.png + Hp.png, When Behind Opponent
8
30
-
-
30
-
Back Throw.png
Hell Wheel
(air) Lp.png + Hp.png, Next to Opponent
1
-
-
-
34
-
Air Throw.png

Special Moves

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Gate Elbow (weak)
Qcf.png Lp.png
16
31
-
-7
14
Standing
Blowback
Gate Elbow (strong)
Qcf.png Hp.png
33
30
-
-6
14
Standing
Sidesteps, Blowback
Leaping Smash
Qcb.png P.png ---.png K.png
36
13
-
-2
25
Standing
Punch Used Determines Jump Distance; Knockdown, Has Landing Recovery
Dancing Cyclone Kick (weak)
Qcf.png Lk.png
26
39
-8
-17
22
Crouching
Sidesteps, Can Follow-up With Either DCK, 2 more times; Follow-Ups Do 8 Dmg
Dancing Cyclone Kick (strong)
Qcf.png Hk.png
23
34
-
-10
14
Any
Sidesteps, Can Follow-up With Either DCK, 2 More Times; Follow-Ups Do 7 Dmg
Houbu
Qcb.png K.png
13
34
-
-10
26
Any
Mini launcher

Burning Vigor Attacks

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Kikou Kai
Qcf.png Qcf.png P.png
35
53
-
-37
42
Any
5 Hits; 10,9,9,8,6 Dmg, Blowback
Air Kikou Kai
(Air) Qcf.png Qcf.png P.png
20
13
-
+3
47
Any
5 Hits; 11,10,10,9,7 Dmg, Blowback
Reflex Barrage
Qcb.png Qcb.png P.png
19
43
-
-19
45
Any
7 Hits; 7,6,6,6,4,8,8 Dmg, Blowback
Aerial Barrage
Qcb.png Qcb.png K.png
35
54
-
-30
38
Any
6 Hits; 8,6,6,6,4,8 Dmg, Knockdown
Haten Mueishu
Qcf.png Qcf.png K.png
35
41
-
-24
55
Any
10 Hits; 10,6,6,6,4,4,4,4,4,7 Dmg, Blowback

Team Up Techniques

Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Kyousou Rengekishuu
Lp.png + Lk.png (or Hp.png + Hk.png)
24
38
-
-14
47
Any
Team Up Technique, damage type
Seijo no Tettsuchi
P.png + P.png + K.png (or K.png + K.png + P.png)
23
37
-
-13
100
Any
Party Up Technique

Combos

  • Lk.png Lk.png ---.png D.png Hk.png ---.png Qcb.png K.png - 30 Dmg
  • B.png Lp.png Lp.png Lp.png Lp.png - 33 Dmg
  • D.png Lk.png ---.png Hp.png ---.png F.png Hp.png ---.png Qcf.png Lk.png ---.png Qcf.png Hk.png - 49 Dmg
  • D.png Lk.png ---.png Hp.png ---.png F.png Hp.png ---.png Qcb.png Qcb.png P.png - 60 Dmg
  • Df.png Hp.png ---.png U.png ---.png Hp.png ---.png Lk.png Lk.png ---.png Hp.png ---.png Hk.png ---.png (Air) Qcf.png Qcf.png P.png - 74 Dmg
  • D.png Hp.png ---.png U.png ---.png Lk.png Lk.png ---.png Hp.png ---.png Hk.png ---.png (Air) F.png Hk.png - 46 Dmg
  • Qcb.png K.png ---.png U.png ---.png Lk.png Lk.png ---.png Hp.png ---.png Hk.png ---.png (Air) F.png Hk.png - 61 Dmg
  • D.png Lk.png ---.png D.png Hp.png ---.png U.png ---.png Lk.png Lk.png ---.png Hp.png ---.png Hk.png ---.png (Air) Qcf.png Qcf.png P.png - 66 Dmg
  • Qcb.png K.png ---.png U.png ---.png Lk.png Lk.png ---.png Hp.png ---.png Hk.png ---.png (Air) Qcf.png Qcf.png P.png - 82 Dmg
  • B.png Lp.png Lp.png Lk.png ---.png U.png ---.png Hp.png ---.png Lk.png Lk.png ---.png Hp.png ---.png Lk.png Lk.png ---.png Hp.png ---.png Lk.png Lk.png ---.png (Air) Qcf.png Qcf.png P.png - 86 Dmg
  • When Air Kikou Kai hits a non-airborne opponent with any hit except the last, hitstun is great enough for Akira to land, dash in, and follow-up with any combo.

Videos

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Akira 1.png
PJ Akira 2.png
PJ Akira 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Akira 4.png
PJ Akira 5.png
PJ Akira 6.png

Game Navigation

General
Controls
HUD
System
FAQ
Glossary
Characters
Batsu
Hinata
Kyosuke
Akira
Edge
Gan
Roy
Boman
Tiffany
Natsu
Shoma
Roberto
Hideo
Kyoko
Hyo
Daigo
Hayato
Ran
Nagare
Burning Batsu
Chairperson
Demon Hyo
Kurow
Momo
Powered Akira
Vatsu
Wild Daigo
Yurika
Zaki