Galaxy Fight: Universal Warriors: Difference between revisions

From SuperCombo Wiki
Line 10: Line 10:
There are three normal attack buttons and a taunt button.
There are three normal attack buttons and a taunt button.


* A - Weak Attack
* {{Icon-SNK|A}} - Weak Attack
* B - Medium Attack
* {{Icon-SNK|B}} - Medium Attack
* C - Strong Attack
* {{Icon-SNK|C}} - Strong Attack
* D - Taunt
* {{Icon-SNK|D}} - Taunt




'''Throws:'''
'''Throws:'''


* While close to an opponent, input forward or backward + B or C button (depending on character).             
* While close to an opponent, input {{Motion|4}} or {{Motion|6}} + {{Icon-SNK|B}}/{{Icon-SNK|C}} button (depending on character).             
* Throws are instant.           
* Throws are instant.           
* If both players throw at the same time, the winner will be randomly selected.           
* If both players throw at the same time, the winner will be randomly selected.           
Line 26: Line 26:
'''Back Dash:'''       
'''Back Dash:'''       


* Double-tap backwards.
* {{Motion|4}}{{Motion|4}}
* Strike invincibility.
* Strike invincibility.


Line 32: Line 32:
'''Forward Dash:'''
'''Forward Dash:'''


* Double-tap forwards. The character will keep dashing until you stop.
* {{Motion|6}}{{Motion|6}}. The character will keep dashing until you stop.
* You can stop dashing by inputting a Back Dash or by doing any attack.  Doing a weak attack is a common way to stop dashing, as it keeps some of the dash momentum.
* You can stop dashing by inputting {{Motion|4}}{{Motion|4}} or by '''doing any attack'''.  Doing a weak attack is a common way to stop dashing, as it keeps some of the dash momentum.
* Attacks done while dashing deal 50% more damage.
* Attacks done while dashing deal 50% more damage.
* Medium and Strong normal attacks while dashing deal chip damage.
* Medium and Strong normal attacks while dashing deal chip damage.

Revision as of 12:24, 25 March 2021

Galaxy Fight: Universal Warriors is a 2D fighting game released by Sunsoft in 1995.

Introduction

Game Mechanics

Buttons:

There are three normal attack buttons and a taunt button.

  • Kof.lp.png - Weak Attack
  • Kof.lk.png - Medium Attack
  • Kof.sp.png - Strong Attack
  • Kof.sk.png - Taunt


Throws:

  • While close to an opponent, input B.png or F.png + Kof.lk.png/Kof.sp.png button (depending on character).
  • Throws are instant.
  • If both players throw at the same time, the winner will be randomly selected.
  • Some characters can also air-throw.


Back Dash:

  • B.pngB.png
  • Strike invincibility.


Forward Dash:

  • F.pngF.png. The character will keep dashing until you stop.
  • You can stop dashing by inputting B.pngB.png or by doing any attack. Doing a weak attack is a common way to stop dashing, as it keeps some of the dash momentum.
  • Attacks done while dashing deal 50% more damage.
  • Medium and Strong normal attacks while dashing deal chip damage.
  • Some dash attacks may also cause a huge blowback to the opponent when hit, during which your character will automatically auto-chase. Some dash attacks need to hit multiple times for this to occur.


Guard Cancel:

  • While blocking, you can Guard Cancel to any dash or special move.
  • Special moves lose their invincibility (if any) when Guard Cancelled to.
  • Back Dashing while guarding is a good way to escape pressure.

Basic Strategy

Advanced Strategy

Game Versions

The Characters

Bosses

External Links