A. C. Glass (talk | contribs) No edit summary |
No edit summary |
||
(10 intermediate revisions by 5 users not shown) | |||
Line 5: | Line 5: | ||
The quintessential grappler. Zangief is a power character designed to take hits and deal that damage right back at the opponent once he gets in close. Grapples, however, are not his only forte. He does not need to get up close to instill fear - just him being Zangief immediately sets off warning signs to the opponent. While the fear of his dreaded Spinning Piledriver is natural, Zangief players must also make their opponents fear his other useful tools, such as the Banishing Flat, which eats up non-EX/Super/Ultra/flaming fireballs and sets him up for a free Jab Piledriver if within range. He can also play footsies surprisingly well with his Lariats and sweeps. As a grappler, his only true weakness is being full-screen distance away from his opponent. Characters with good zoning tools or fireballs, such as Dhalsim and Ryu, especialy pose a major threat to the Red Cyclone.}} | The quintessential grappler. Zangief is a power character designed to take hits and deal that damage right back at the opponent once he gets in close. Grapples, however, are not his only forte. He does not need to get up close to instill fear - just him being Zangief immediately sets off warning signs to the opponent. While the fear of his dreaded Spinning Piledriver is natural, Zangief players must also make their opponents fear his other useful tools, such as the Banishing Flat, which eats up non-EX/Super/Ultra/flaming fireballs and sets him up for a free Jab Piledriver if within range. He can also play footsies surprisingly well with his Lariats and sweeps. As a grappler, his only true weakness is being full-screen distance away from his opponent. Characters with good zoning tools or fireballs, such as Dhalsim and Ryu, especialy pose a major threat to the Red Cyclone.}} | ||
=== Players to Watch === | |||
SnakeEyez, Itazan | |||
== Moves == | == Moves == | ||
Line 11: | Line 14: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Flying Body Attack | (during angled jump) d + hp | high }} | {{SSFIVMoveListRow | Flying Body Attack | (during angled jump) {{d}} + {{hp}} | {{high}} }} | ||
{{SSFIVMoveListRow | Double Knee Drop | (during angled jump) d + lk | high }} | {{SSFIVMoveListRow | Double Knee Drop | (during angled jump) {{d}} + {{lk}} | {{high}} }} | ||
{{SSFIVMoveListRow | Headbutt | (during vertical jump) u + mp or hp | high }} | {{SSFIVMoveListRow | Headbutt | (during vertical jump) {{u}} + {{mp}} or {{hp}} | {{high}} }} | ||
{{SSFIVMoveListRow | Long Kick | df + hk | low }} | {{SSFIVMoveListRow | Long Kick | {{df}} + {{hk}} | {{low}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 20: | Line 23: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Bodyslam | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Bodyslam | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Brain Buster | b + lp + lk | throw }} | {{SSFIVMoveListRow | Brain Buster | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 27: | Line 30: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Spinning Piledriver | 360 + p | throw ex }} | {{SSFIVMoveListRow | Spinning Piledriver | {{360}} + {{p}} | {{throw}} {{ex}} }} | ||
{{SSFIVMoveListRow | Banishing Flat | dp + p | ex }} | {{SSFIVMoveListRow | Banishing Flat | {{dp}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Double Lariat | 3p | }} | {{SSFIVMoveListRow | Double Lariat | {{3p}} | }} | ||
{{SSFIVMoveListRow | Quick Double Lariat | 3k | }} | {{SSFIVMoveListRow | Quick Double Lariat | {{3k}} | }} | ||
{{SSFIVMoveListRow | Flying Power Bomb | 360 + k | ex version gains armor; throw ex }} | {{SSFIVMoveListRow | Flying Power Bomb | {{360}} + {{k}} | {{ex}} version gains armor; {{throw}} {{ex}} }} | ||
{{SSFIVMoveListRow | Atomic Suplex | (near opponent) 360 + k | throw ex }} | {{SSFIVMoveListRow | Atomic Suplex | (near opponent) {{360}} + {{k}} | {{throw}} {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Final Atomic Buster | 360 360 + p | throw }} | {{SSFIVMoveListRow | Final Atomic Buster | {{360}} 360 + {{p}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Ultimate Atomic Buster | 360 360 + 3p | throw }} | {{SSFIVMoveListRow | Ultimate Atomic Buster | {{360}} 360 + {{3p}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Siberian Blizzard | (in air) 360 360 + 3k | airthrow }} | {{SSFIVMoveListRow | Siberian Blizzard | (in air) {{360}} 360 + {{3k}} | {{airthrow}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 49: | Line 52: | ||
== AE ver. 2012 Changes == | == AE ver. 2012 Changes == | ||
'' | ''Light Spinning Piledriver'' | ||
Increased stun from 100 to 150. | Increased stun from 100 to 150. | ||
Line 73: | Line 76: | ||
Made opponent get knocked down on a hit. | Made opponent get knocked down on a hit. | ||
== AE Changes == | == AE Changes == | ||
Line 85: | Line 87: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 134: | Line 136: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Frame advantage based on 2nd active frame | ||
| | | | | | ||
|- | |- | ||
Line 162: | Line 164: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |On crouching opponents, -2 on hit | ||
| | | | | | ||
|- | |- | ||
Line 215: | Line 217: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |7 | | align="center" |7[5] | ||
| align="center" |+3 | | align="center" |+3[+5] | ||
| align="center" |+6 | | align="center" |+6[+8] | ||
| align="center" | | | align="center" |[] refers to chained version | ||
| | | | | | ||
|- | |- | ||
Line 245: | Line 247: | ||
| align="center" |18 | | align="center" |18 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" | | | align="center" |- | ||
| align="center" | | | align="center" |Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 260: | Line 262: | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" | | | align="center" |5~6f cancellable (translate) | ||
| | | | | | ||
|- | |- | ||
Line 291: | Line 293: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 305: | Line 307: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 316: | Line 318: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120 | | align="center" |120 | ||
Line 333: | Line 335: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |40 | | align="center" |40 | ||
Line 347: | Line 349: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |90 | | align="center" |90 | ||
Line 361: | Line 363: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |120 | | align="center" |120 | ||
Line 372: | Line 374: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |60 | | align="center" |60 | ||
Line 389: | Line 391: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 403: | Line 405: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |140 | | align="center" |140 | ||
Line 417: | Line 419: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 431: | Line 433: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 445: | Line 447: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |120 | | align="center" |120 | ||
Line 459: | Line 461: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |60 | | align="center" |60 | ||
Line 473: | Line 475: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 487: | Line 489: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |120 | | align="center" |120 | ||
Line 501: | Line 503: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 515: | Line 517: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 526: | Line 528: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f legs projectile invincibility | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |120 | | align="center" |120 | ||
Line 610: | Line 612: | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 619: | Line 621: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+13 | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |32 | | align="center" |32 | ||
Line 627: | Line 629: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120 | | align="center" |120 | ||
Line 633: | Line 635: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+15 | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |32 | | align="center" |32 | ||
Line 641: | Line 643: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |170 | | align="center" |170 | ||
Line 666: | Line 668: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
| |Back | | |Back Throw | ||
| align="center" |0.94 | | align="center" |0.94 | ||
| align="center" |160 | | align="center" |160 | ||
Line 680: | Line 682: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 686: | Line 688: | ||
| align="center" |1.75 | | align="center" |1.75 | ||
| align="center" |180 | | align="center" |180 | ||
| align="center" | | | align="center" |150 | ||
| align="center" |40/100 | | align="center" |40/100 | ||
| align="center" |- | | align="center" |- | ||
Line 694: | Line 696: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 708: | Line 710: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 722: | Line 724: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
| |Spinning Piledriver EX | | |Spinning Piledriver [[File:EX.gif]] | ||
| align="center" |1.35 | | align="center" |1.35 | ||
| align="center" |200 | | align="center" |200 | ||
Line 736: | Line 738: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f strike and projectile invincibility, Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 750: | Line 752: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" | | | align="center" |6~20f Forward body projectile invincible, projectile hitbox, knockdown on [air hit] or [counterhit] | ||
| | | | | | ||
|- | |- | ||
Line 764: | Line 766: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" | | | align="center" |8~22f Forward body projectile invincible, projectile hitbox, knockdown on [air hit] or [counterhit] | ||
| | | | | | ||
|- | |- | ||
Line 778: | Line 780: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" | | | align="center" |9~25f Forward body projectile invincible, projectile hitbox, knockdown on [air hit] or [counterhit] | ||
| | | | | | ||
|- | |- | ||
| |Banishing Flat EX | | |Banishing Flat [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |90*50 | ||
| align="center" |50*50 | | align="center" |50*50 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |-*su | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |1*1 | | align="center" |1*1 | ||
Line 792: | Line 794: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |1~13f strike and projectile Invincible, 14~22f projectile invincible, projectile hitbox, 2nd hit can juggle, [air hit]1st hit knocks down, knockdown on [counterhit] | ||
| | | | | | ||
|- | |- | ||
Line 800: | Line 802: | ||
| align="center" |150*200 | | align="center" |150*200 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |2(4)7(2)7(3)9(2)8(4)3 | | align="center" |2(4)7(2)7(3)9(2)8(4)3 | ||
Line 806: | Line 808: | ||
| align="center" |-44 | | align="center" |-44 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f upper body strike and projectile invincible, 4~5f legs projectile invincible, 6~54f feet projectile invincible and torso projectile and strike invincible, knockdown, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 814: | Line 816: | ||
| align="center" |100*150 | | align="center" |100*150 | ||
| align="center" |20/30 | | align="center" |20/30 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |2(4)5(3)8(4)3 | | align="center" |2(4)5(3)8(4)3 | ||
Line 820: | Line 822: | ||
| align="center" |-22 | | align="center" |-22 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~32f legs strike and projectile invincible, knockdown, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 834: | Line 836: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown, (additional notes) | ||
| | | | | | ||
|- | |- | ||
| |Double German Suplex EX | | |Double German Suplex [[File:EX.gif]] | ||
| align="center" |1.00 | | align="center" |1.00 | ||
| align="center" |240 | | align="center" |240 | ||
Line 848: | Line 850: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~? Armored, Hard Knockdown, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 862: | Line 864: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown, (additional notes) | ||
| | | | | | ||
|- | |- | ||
| |Running Bear Grab EX | | |Running Bear Grab [[File:EX.gif]] | ||
| align="center" |5.06 | | align="center" |5.06 | ||
| align="center" |220 | | align="center" |220 | ||
Line 876: | Line 878: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~? Armored, Hard Knockdown, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 890: | Line 892: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f~ invincible, Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 904: | Line 906: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f~ invincible, Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 914: | Line 916: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0+3 | | align="center" |0+3 | ||
| align="center" | | | align="center" |Until Landing | ||
| align="center" |58 | | align="center" |After Landing 58 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f~Until Landing Invincible, Hard Knockdown, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 950: | Line 952: | ||
=====Notes | =====Notes===== | ||
[[Category: Super Street Fighter IV AE]] | [[Category:Super Street Fighter IV AE]] | ||
[[Category:Zangief]] |
Latest revision as of 21:25, 7 March 2021


Zangief
Known as the "Red Cyclone" in his home country, Zangief is the paragon of country pride. Trained by fighting grizzly bears in Siberia, Zangief uses his extremely powerful wrestling techniques, including the Spinning Pile Driver (which was said to have been learned when he got caught in a tornado while wrestling bears), fighting for the pride of Russia has become Zangief's main goal in life, especially after being noticed and hired by the Russian government to represent them in the world Street Fighting circuit.
In a nutshell
The quintessential grappler. Zangief is a power character designed to take hits and deal that damage right back at the opponent once he gets in close. Grapples, however, are not his only forte. He does not need to get up close to instill fear - just him being Zangief immediately sets off warning signs to the opponent. While the fear of his dreaded Spinning Piledriver is natural, Zangief players must also make their opponents fear his other useful tools, such as the Banishing Flat, which eats up non-EX/Super/Ultra/flaming fireballs and sets him up for a free Jab Piledriver if within range. He can also play footsies surprisingly well with his Lariats and sweeps. As a grappler, his only true weakness is being full-screen distance away from his opponent. Characters with good zoning tools or fireballs, such as Dhalsim and Ryu, especialy pose a major threat to the Red Cyclone.
Players to Watch
SnakeEyez, Itazan
Moves
Unique Attacks













Throws









Special Moves


















Super Combo



Ultra Combos






AE ver. 2012 Changes
Light Spinning Piledriver
Increased stun from 100 to 150.
EX Banishing Flat
Changed damage from 80 + 50 (130 total) to 90 + 50 (140 total). Increased stun from 50 + 50 (100 total) to 100 + 50 (150 total).
Crouching Heavy Kick
Shrunk mid-move hurtbox.
Crouching Light Punch
Expanded strike hitbox for deep hit.
Far Standing Heavy Punch
Made opponent get knocked down on a hit.
AE Changes
- Increased range on Far Standing Hard Punch
- Light Punch and Hard Punch Spinning Piledrivers damage buffed
- Increased range on Light Punch Spinning Piledriver
- EX Banishing Flat, when it hits a grounded opponent, will no longer knock down but you will have advantage.
- Alter Siberian Blizzard's traveling distance by putting in a forward/backward input between Ultra freeze and start-up.
Forward direction can travel much further than before, so it's easier to grab backdashing opponents.
Ground recovery on whiff has increased.
The Basics
Combos
Strategy
Matchups
Frame Data