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Known as the "Red Cyclone" in his home country, Zangief is the paragon of country pride. Trained by fighting grizzly bears in Siberia, Zangief uses his extremely powerful wrestling techniques, including the Spinning Pile Driver (which was said to have been learned when he got caught in a tornado while wrestling bears), fighting for the pride of Russia has become Zangief's main goal in life, especially after being noticed and hired by the Russian government to represent them in the world Street Fighting circuit. | Known as the "Red Cyclone" in his home country, Zangief is the paragon of country pride. Trained by fighting grizzly bears in Siberia, Zangief uses his extremely powerful wrestling techniques, including the Spinning Pile Driver (which was said to have been learned when he got caught in a tornado while wrestling bears), fighting for the pride of Russia has become Zangief's main goal in life, especially after being noticed and hired by the Russian government to represent them in the world Street Fighting circuit. | ||
| | | | ||
The | The quintessential grappler. Zangief is a power character designed to take hits and deal that damage right back at the opponent once he gets in close. Grapples, however, are not his only forte. He does not need to get up close to instill fear - just him being Zangief immediately sets off warning signs to the opponent. While the fear of his dreaded Spinning Piledriver is natural, Zangief players must also make their opponents fear his other useful tools, such as the Banishing Flat, which eats up non-EX/Super/Ultra/flaming fireballs and sets him up for a free Jab Piledriver if within range. He can also play footsies surprisingly well with his Lariats and sweeps. As a grappler, his only true weakness is being full-screen distance away from his opponent. Characters with good zoning tools or fireballs, such as Dhalsim and Ryu, especialy pose a major threat to the Red Cyclone.}} | ||
=== Players to Watch === | |||
SnakeEyez, Itazan | |||
== Moves == | == Moves == | ||
Line 11: | Line 14: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Flying Body Attack | (during angled jump) d + hp | high }} | {{SSFIVMoveListRow | Flying Body Attack | (during angled jump) {{d}} + {{hp}} | {{high}} }} | ||
{{SSFIVMoveListRow | Double Knee Drop | (during angled jump) d + lk | high }} | {{SSFIVMoveListRow | Double Knee Drop | (during angled jump) {{d}} + {{lk}} | {{high}} }} | ||
{{SSFIVMoveListRow | Headbutt | (during vertical jump) u + mp or hp | high }} | {{SSFIVMoveListRow | Headbutt | (during vertical jump) {{u}} + {{mp}} or {{hp}} | {{high}} }} | ||
{{SSFIVMoveListRow | Long Kick | df + hk | low }} | {{SSFIVMoveListRow | Long Kick | {{df}} + {{hk}} | {{low}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 20: | Line 23: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Bodyslam | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Bodyslam | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Brain Buster | b + lp + lk | throw }} | {{SSFIVMoveListRow | Brain Buster | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 27: | Line 30: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Spinning Piledriver | 360 + p | throw ex }} | {{SSFIVMoveListRow | Spinning Piledriver | {{360}} + {{p}} | {{throw}} {{ex}} }} | ||
{{SSFIVMoveListRow | Banishing Flat | dp + p | ex }} | {{SSFIVMoveListRow | Banishing Flat | {{dp}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Double Lariat | 3p | }} | {{SSFIVMoveListRow | Double Lariat | {{3p}} | }} | ||
{{SSFIVMoveListRow | Quick Double Lariat | 3k | }} | {{SSFIVMoveListRow | Quick Double Lariat | {{3k}} | }} | ||
{{SSFIVMoveListRow | Flying Power Bomb | 360 + k | ex version gains armor; throw ex }} | {{SSFIVMoveListRow | Flying Power Bomb | {{360}} + {{k}} | {{ex}} version gains armor; {{throw}} {{ex}} }} | ||
{{SSFIVMoveListRow | Atomic Suplex | (near opponent) 360 + k | throw ex }} | {{SSFIVMoveListRow | Atomic Suplex | (near opponent) {{360}} + {{k}} | {{throw}} {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Final Atomic Buster | 360 360 + p | throw }} | {{SSFIVMoveListRow | Final Atomic Buster | {{360}} 360 + {{p}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Ultimate Atomic Buster | 360 360 + 3p | throw }} | {{SSFIVMoveListRow | Ultimate Atomic Buster | {{360}} 360 + {{3p}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Siberian Blizzard | (in air) 360 360 + 3k | airthrow }} | {{SSFIVMoveListRow | Siberian Blizzard | (in air) {{360}} 360 + {{3k}} | {{airthrow}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== AE ver. 2012 Changes == | |||
''Light Spinning Piledriver'' | |||
Increased stun from 100 to 150. | |||
''EX Banishing Flat'' | |||
Changed damage from 80 + 50 (130 total) to 90 + 50 (140 total). | |||
Increased stun from 50 + 50 (100 total) to 100 + 50 (150 total). | |||
''Crouching Heavy Kick'' | |||
Shrunk mid-move hurtbox. | |||
''Crouching Light Punch'' | |||
Expanded strike hitbox for deep hit. | |||
''Far Standing Heavy Punch'' | |||
Made opponent get knocked down on a hit. | |||
== AE Changes == | == AE Changes == | ||
Line 54: | Line 84: | ||
* EX Banishing Flat, when it hits a grounded opponent, will no longer knock down but you will have advantage. | * EX Banishing Flat, when it hits a grounded opponent, will no longer knock down but you will have advantage. | ||
* Alter Siberian Blizzard's traveling distance by putting in a forward/backward input between Ultra freeze and start-up.<br>Forward direction can travel much further than before, so it's easier to grab backdashing opponents. | * Alter Siberian Blizzard's traveling distance by putting in a forward/backward input between Ultra freeze and start-up.<br>Forward direction can travel much further than before, so it's easier to grab backdashing opponents.<br>Ground recovery on whiff has increased. | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 105: | Line 136: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Frame advantage based on 2nd active frame | ||
| | | | | | ||
|- | |- | ||
Line 133: | Line 164: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |On crouching opponents, -2 on hit | ||
| | | | | | ||
|- | |- | ||
Line 186: | Line 217: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |7 | | align="center" |7[5] | ||
| align="center" |+3 | | align="center" |+3[+5] | ||
| align="center" |+6 | | align="center" |+6[+8] | ||
| align="center" | | | align="center" |[] refers to chained version | ||
| | | | | | ||
|- | |- | ||
Line 216: | Line 247: | ||
| align="center" |18 | | align="center" |18 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" | | | align="center" |- | ||
| align="center" | | | align="center" |Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 231: | Line 262: | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" | | | align="center" |5~6f cancellable (translate) | ||
| | | | | | ||
|- | |- | ||
Line 262: | Line 293: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 276: | Line 307: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 287: | Line 318: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120 | | align="center" |120 | ||
Line 304: | Line 335: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |40 | | align="center" |40 | ||
Line 318: | Line 349: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |90 | | align="center" |90 | ||
Line 332: | Line 363: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |120 | | align="center" |120 | ||
Line 343: | Line 374: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |60 | | align="center" |60 | ||
Line 360: | Line 391: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 374: | Line 405: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |140 | | align="center" |140 | ||
Line 388: | Line 419: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 402: | Line 433: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 416: | Line 447: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |120 | | align="center" |120 | ||
Line 430: | Line 461: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |60 | | align="center" |60 | ||
Line 444: | Line 475: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 458: | Line 489: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |120 | | align="center" |120 | ||
Line 472: | Line 503: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 486: | Line 517: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 497: | Line 528: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f legs projectile invincibility | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |120 | | align="center" |120 | ||
Line 581: | Line 612: | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 590: | Line 621: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+13 | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |32 | | align="center" |32 | ||
Line 598: | Line 629: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120 | | align="center" |120 | ||
Line 604: | Line 635: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+15 | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |32 | | align="center" |32 | ||
Line 612: | Line 643: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |170 | | align="center" |170 | ||
Line 637: | Line 668: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
| |Back | | |Back Throw | ||
| align="center" |0.94 | | align="center" |0.94 | ||
| align="center" |160 | | align="center" |160 | ||
Line 651: | Line 682: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 657: | Line 688: | ||
| align="center" |1.75 | | align="center" |1.75 | ||
| align="center" |180 | | align="center" |180 | ||
| align="center" | | | align="center" |150 | ||
| align="center" |40/100 | | align="center" |40/100 | ||
| align="center" |- | | align="center" |- | ||
Line 665: | Line 696: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 679: | Line 710: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 693: | Line 724: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
| |Spinning Piledriver EX | | |Spinning Piledriver [[File:EX.gif]] | ||
| align="center" |1.35 | | align="center" |1.35 | ||
| align="center" |200 | | align="center" |200 | ||
Line 707: | Line 738: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f strike and projectile invincibility, Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 721: | Line 752: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" | | | align="center" |6~20f Forward body projectile invincible, projectile hitbox, knockdown on [air hit] or [counterhit] | ||
| | | | | | ||
|- | |- | ||
Line 735: | Line 766: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" | | | align="center" |8~22f Forward body projectile invincible, projectile hitbox, knockdown on [air hit] or [counterhit] | ||
| | | | | | ||
|- | |- | ||
Line 749: | Line 780: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" | | | align="center" |9~25f Forward body projectile invincible, projectile hitbox, knockdown on [air hit] or [counterhit] | ||
| | | | | | ||
|- | |- | ||
| |Banishing Flat EX | | |Banishing Flat [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |90*50 | ||
| align="center" |50*50 | | align="center" |50*50 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |-*su | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |1*1 | | align="center" |1*1 | ||
Line 763: | Line 794: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |1~13f strike and projectile Invincible, 14~22f projectile invincible, projectile hitbox, 2nd hit can juggle, [air hit]1st hit knocks down, knockdown on [counterhit] | ||
| | | | | | ||
|- | |- | ||
Line 771: | Line 802: | ||
| align="center" |150*200 | | align="center" |150*200 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |2(4)7(2)7(3)9(2)8(4)3 | | align="center" |2(4)7(2)7(3)9(2)8(4)3 | ||
Line 777: | Line 808: | ||
| align="center" |-44 | | align="center" |-44 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f upper body strike and projectile invincible, 4~5f legs projectile invincible, 6~54f feet projectile invincible and torso projectile and strike invincible, knockdown, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 785: | Line 816: | ||
| align="center" |100*150 | | align="center" |100*150 | ||
| align="center" |20/30 | | align="center" |20/30 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |2(4)5(3)8(4)3 | | align="center" |2(4)5(3)8(4)3 | ||
Line 791: | Line 822: | ||
| align="center" |-22 | | align="center" |-22 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~32f legs strike and projectile invincible, knockdown, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 805: | Line 836: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown, (additional notes) | ||
| | | | | | ||
|- | |- | ||
| |Double German Suplex EX | | |Double German Suplex [[File:EX.gif]] | ||
| align="center" |1.00 | | align="center" |1.00 | ||
| align="center" |240 | | align="center" |240 | ||
Line 819: | Line 850: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~? Armored, Hard Knockdown, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 833: | Line 864: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard Knockdown, (additional notes) | ||
| | | | | | ||
|- | |- | ||
| |Running Bear Grab EX | | |Running Bear Grab [[File:EX.gif]] | ||
| align="center" |5.06 | | align="center" |5.06 | ||
| align="center" |220 | | align="center" |220 | ||
Line 847: | Line 878: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~? Armored, Hard Knockdown, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 861: | Line 892: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f~ invincible, Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 875: | Line 906: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f~ invincible, Hard Knockdown | ||
| | | | | | ||
|- | |- | ||
Line 885: | Line 916: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0+3 | | align="center" |0+3 | ||
| align="center" | | | align="center" |Until Landing | ||
| align="center" |58 | | align="center" |After Landing 58 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f~Until Landing Invincible, Hard Knockdown, (additional notes) | ||
| | | | | | ||
|- | |- | ||
Line 921: | Line 952: | ||
=====Notes | =====Notes===== | ||
[[Category:Super Street Fighter IV AE]] | |||
[[Category:Zangief]] |
Latest revision as of 21:25, 7 March 2021


Zangief
Known as the "Red Cyclone" in his home country, Zangief is the paragon of country pride. Trained by fighting grizzly bears in Siberia, Zangief uses his extremely powerful wrestling techniques, including the Spinning Pile Driver (which was said to have been learned when he got caught in a tornado while wrestling bears), fighting for the pride of Russia has become Zangief's main goal in life, especially after being noticed and hired by the Russian government to represent them in the world Street Fighting circuit.
In a nutshell
The quintessential grappler. Zangief is a power character designed to take hits and deal that damage right back at the opponent once he gets in close. Grapples, however, are not his only forte. He does not need to get up close to instill fear - just him being Zangief immediately sets off warning signs to the opponent. While the fear of his dreaded Spinning Piledriver is natural, Zangief players must also make their opponents fear his other useful tools, such as the Banishing Flat, which eats up non-EX/Super/Ultra/flaming fireballs and sets him up for a free Jab Piledriver if within range. He can also play footsies surprisingly well with his Lariats and sweeps. As a grappler, his only true weakness is being full-screen distance away from his opponent. Characters with good zoning tools or fireballs, such as Dhalsim and Ryu, especialy pose a major threat to the Red Cyclone.
Players to Watch
SnakeEyez, Itazan
Moves
Unique Attacks













Throws









Special Moves


















Super Combo



Ultra Combos






AE ver. 2012 Changes
Light Spinning Piledriver
Increased stun from 100 to 150.
EX Banishing Flat
Changed damage from 80 + 50 (130 total) to 90 + 50 (140 total). Increased stun from 50 + 50 (100 total) to 100 + 50 (150 total).
Crouching Heavy Kick
Shrunk mid-move hurtbox.
Crouching Light Punch
Expanded strike hitbox for deep hit.
Far Standing Heavy Punch
Made opponent get knocked down on a hit.
AE Changes
- Increased range on Far Standing Hard Punch
- Light Punch and Hard Punch Spinning Piledrivers damage buffed
- Increased range on Light Punch Spinning Piledriver
- EX Banishing Flat, when it hits a grounded opponent, will no longer knock down but you will have advantage.
- Alter Siberian Blizzard's traveling distance by putting in a forward/backward input between Ultra freeze and start-up.
Forward direction can travel much further than before, so it's easier to grab backdashing opponents.
Ground recovery on whiff has increased.
The Basics
Combos
Strategy
Matchups
Frame Data