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cr.B > cr.A > hcf+P | cr.B > cr.A > hcf+P | ||
Best Striker: Seth | |||
cl.D > hcf+P > BC > dp+K | |||
Works anywhere on the screen, the dp+K must be slightly delayed as they fall after Seth's uppercut | |||
cl.D > hcf+P > BC > walk > CD > hcb+B > dp+K | |||
Midscreen combo with Seth striker, call Seth striker as the last hit of hcf+P connects, after Seth divekick hits | |||
walk under them so the CD hits them into the uppercut. The dp+K at the end can be replace with King's ranbu DM | |||
qcf,hcb+K (SDM version also connects), the ranbu motion must be buffered through the hcb+B for the super to come out in time. | |||
cl.B > hcf+P > BC > CD > hcb+B > dp+K | |||
Slight variation on the above combo that works out of the corner, call Seth striker right as the 4th hit of hcf+P connects | |||
=Advanced Strategy= | =Advanced Strategy= | ||
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==Best Strikers== | ==Best Strikers== | ||
{{Navbox-KOF2000}} | |||
[[Category: The King of Fighters 2000]] | [[Category: The King of Fighters 2000]] |
Latest revision as of 03:30, 23 February 2021
Introduction
Movelist
Throws
Hold Rush [b/f]+C Hook Buster [b/f]+D
Command Moves
Trap Kick f+B Sliding Kick df+D
Special Moves
Venom Strike qcf+B ! Double Strike qcf+D ! Trap Shot f,d,df+K Surprise Rose f,d,df+P Mirage Dance close hcf+P Mirage Kick hcb+P !
`! on 1st/2nd/3rd hit
Tornado Kick'95 hcb+K
Desperation Moves
Illusion Dance qcf,hcb+K Silent Flash qcbx2+K
Super Desperation Moves
Illusion Dance qcf,hcb+B+D
Striker Moves
King Trap Rush King Lion Beast Blow / King Straight
The Basics
Combos
Close C > hcb+C
Close D (2 hit) > dp+K or hcb+K or dp+P
cr.B > cr.A > hcf+P
Best Striker: Seth
cl.D > hcf+P > BC > dp+K
Works anywhere on the screen, the dp+K must be slightly delayed as they fall after Seth's uppercut
cl.D > hcf+P > BC > walk > CD > hcb+B > dp+K
Midscreen combo with Seth striker, call Seth striker as the last hit of hcf+P connects, after Seth divekick hits walk under them so the CD hits them into the uppercut. The dp+K at the end can be replace with King's ranbu DM qcf,hcb+K (SDM version also connects), the ranbu motion must be buffered through the hcb+B for the super to come out in time.
cl.B > hcf+P > BC > CD > hcb+B > dp+K
Slight variation on the above combo that works out of the corner, call Seth striker right as the 4th hit of hcf+P connects