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The art known as Ansatsuken (the Assassin's Fist) was created by Goutetsu, and he passed the skills onto two brothers: Gouki and Gouken. However, the dark nature of the art consumed Gouki, and he reveled in its ability to end the life of those who came against it and, thus, came to be known as Akuma. Determined to become the most powerful warrior on the planet, he not only murdered Goutetsu himself, but also turned the Satsui no Hado, "the killing intent," on his own brother Gouken. Now on a hellbent mission to fight against the most worthy opponents, Akuma has set his eyes on Gouken's student Ryu. Although Gouken had removed the Satsui no Hado from his teachings, Akuma intends to being that out in Ryu so the two can engage in the ultimate battle to the death. | The art known as Ansatsuken (the Assassin's Fist) was created by Goutetsu, and he passed the skills onto two brothers: Gouki and Gouken. However, the dark nature of the art consumed Gouki, and he reveled in its ability to end the life of those who came against it and, thus, came to be known as Akuma. Determined to become the most powerful warrior on the planet, he not only murdered Goutetsu himself, but also turned the Satsui no Hado, "the killing intent," on his own brother Gouken. Now on a hellbent mission to fight against the most worthy opponents, Akuma has set his eyes on Gouken's student Ryu. Although Gouken had removed the Satsui no Hado from his teachings, Akuma intends to being that out in Ryu so the two can engage in the ultimate battle to the death. | ||
| | | | ||
Akuma | Akuma has always been the "balance" between Ryu's excessive defense and Ken's excessive offense. His playstyle is very technical and he requires a lot of practice, but the payoff is well worth it. Akuma players live by one simple motto: "The best defense is a good offense." Akuma has the second worst health and stun in the game, but his extremely {{high}} speed and massive damage output more than make up for it. His vortex game is absolutely unparalleled, and is practically the defining point of his playstyle. He has so many options at his disposal that the very prospect itself can be downright frightening. If you like playing mind games with your opponents, or if you feel that Ryu and Ken aren't challenging enough, Akuma may be for you.}} | ||
=== Players to Watch === | |||
-6, Infiltration, Tokido, Eita | |||
== Moves == | == Moves == | ||
Line 11: | Line 14: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Zugaihasatsu | f + mp | high }} | {{SSFIVMoveListRow | Zugaihasatsu | {{f}} + {{mp}} | {{high}} }} | ||
{{SSFIVMoveListRow | Tenmakujinkyaku | (at top of jump arc) d + mk | high }} | {{SSFIVMoveListRow | Tenmakujinkyaku | (at top of jump arc) {{d}} + {{mk}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 18: | Line 21: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Goshoha | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Goshoha | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Syuretto | b + lp + lk | throw }} | {{SSFIVMoveListRow | Syuretto | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 25: | Line 28: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Gahadoken | qcf + p | ex }} | {{SSFIVMoveListRow | Gahadoken | {{qcf}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Shakunetsu Hadoken | hcb + p | ex }} | {{SSFIVMoveListRow | Shakunetsu Hadoken | {{hcb}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Zanku Hadoken | (in air) qcf + p | ex }} | {{SSFIVMoveListRow | Zanku Hadoken | (in air) {{qcf}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Goshoryuken | dp + p | ex }} | {{SSFIVMoveListRow | Goshoryuken | {{dp}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Tatsumaki Zankukyaku | qcb + k | ex }} | {{SSFIVMoveListRow | Tatsumaki Zankukyaku | {{qcb}} + {{k}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Airborne Tatsumaki Zankukyaku | (in air) qcb + k | ex }} | {{SSFIVMoveListRow | Airborne Tatsumaki Zankukyaku | (in air) {{qcb}} + {{k}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Hyakkishu | dp + k | ex }} | {{SSFIVMoveListRow | Hyakkishu | {{dp}} + {{k}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Hyakki Gozan | No input after performing Hyakkishu | low }} | {{SSFIVMoveListRow | Hyakki Gozan | No input after performing Hyakkishu | {{low}} }} | ||
{{SSFIVMoveListRow | Hyakki Gosho | p | Perform after Hyakkishu; high armorbreak }} | {{SSFIVMoveListRow | Hyakki Gosho | {{p}} | Perform after Hyakkishu; {{high}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Hyakki Gojin | k | Perform after Hyakkishu }} | {{SSFIVMoveListRow | Hyakki Gojin | {{k}} | Perform after Hyakkishu }} | ||
{{SSFIVMoveListRow | Hyakki Gosai | lp + lk | Perform after Hyakkishu; throw }} | {{SSFIVMoveListRow | Hyakki Gosai | {{lp}} + {{lk}} | Perform after Hyakkishu; {{throw}} }} | ||
{{SSFIVMoveListRow | Ashura Senku | dp or rdp + 3p or 3k | dp moves Akuma forward; rdp moves Akuma backwards; 3p travels farther than 3k }} | {{SSFIVMoveListRow | Ashura Senku | {{dp}} or {{rdp}} + {{3p}} or {{3k}} | {{dp}} moves Akuma forward; {{rdp}} moves Akuma backwards; {{3p}} travels farther than {{3k}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Raging Demon | lp lp f lk hp | throw }} | {{SSFIVMoveListRow | Raging Demon | {{lp}} lp {{f}} {{lk}} {{hp}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Wrath of the Raging Demon | lp lp b lk hp | throw }} | {{SSFIVMoveListRow | Wrath of the Raging Demon | {{lp}} lp {{b}} {{lk}} {{hp}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Demon Armageddon | u u + 3k | Can be used to cancel Ashura Senku; armorbreak }} | {{SSFIVMoveListRow | Demon Armageddon | {{u}} u + {{3k}} | Can be used to {{cancel}} Ashura Senku; {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== AE ver. 2012 Changes == | |||
''Forward Throw'' | |||
Increased Akuma’s total frame count on a hit by 2F. | |||
''Demon Armageddon'' | |||
Changed hit damage when canceling out of Ashura Senku from 400 to 421. | |||
''Hyakki Gosho'' | |||
Changed from an overhead attack to a mid attack. | |||
''Far Standing Heavy Kick'' | |||
Changed damage from 60 + 40 (100 total) to 50 + 30 (80 total). | |||
Shortened block stun by 2F on second block, giving the attacker a -2F (dis)advantage when blocked. | |||
''EX Hyakkishu'' | |||
Made EX Zanku Hadoken cancelable from immediately after start of move. | |||
== AE Changes == | == AE Changes == | ||
* Medium Punch Shoryuken's invincibility was lengthened, now he is completely invincible for the first 5 frames. | |||
* Air Hurricane Kick's jump arc was changed, so running away with it is impossible. | |||
* EX Hurricane Kick damage and stun were reduced. | |||
* His Ultra 2, when canceled during teleport only, has bigger hitbox downwards. Standing Hard Punch, Teleport into Ultra 2, is always possible now. | |||
* During back dash, airborne frame comes immediately after invincibility frames ends. | |||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 168: | Line 204: | ||
| align="center" |125*75 | | align="center" |125*75 | ||
| align="center" |60*20 | | align="center" |60*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |2(4)4 | | align="center" |2(4)4 | ||
Line 174: | Line 210: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Only +1 on hit vs. crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 249: | Line 285: | ||
| |Far [[File:Roundhouse.gif]] | | |Far [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |50*30 | ||
| align="center" |125*75 | | align="center" |125*75 | ||
| align="center" |60*20 | | align="center" |60*20 | ||
Line 256: | Line 292: | ||
| align="center" |2(8)2 | | align="center" |2(8)2 | ||
| align="center" |16 | | align="center" |16 | ||
| align="center" | | | align="center" |-2 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 300: | Line 336: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 342: | Line 378: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 524: | Line 560: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 547: | Line 583: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 555: | Line 591: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 561: | Line 597: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 569: | Line 605: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |140 | | align="center" |140 | ||
Line 594: | Line 630: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Back | | |Back Throw | ||
| align="center" |0.91 | | align="center" |0.91 | ||
| align="center" |130 | | align="center" |130 | ||
Line 608: | Line 644: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 619: | Line 655: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |44 | | align="center" |Total 44 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |Pursuit property, 17~18f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 633: | Line 669: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |44 | | align="center" |Total 44 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property, 17~18f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 647: | Line 683: | ||
| align="center" |25 | | align="center" |25 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |50 | | align="center" |Total 50 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit Property, 27f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 661: | Line 697: | ||
| align="center" |25 | | align="center" |25 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |57 | | align="center" |Total 57 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit Property, 28f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 675: | Line 711: | ||
| align="center" |25 | | align="center" |25 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |63 | | align="center" |Total 63 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit Property, 28~29f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 689: | Line 725: | ||
| align="center" |25 | | align="center" |25 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |50 | | align="center" |Total 50 | ||
| align="center" |+12 | | align="center" |+12 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit Property, 27f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 703: | Line 739: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |16 | | align="center" |After landing 16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 717: | Line 753: | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |9 | | align="center" |After landing 9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 734: | Line 770: | ||
| align="center" |-28 | | align="center" |-28 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~2f Invincible, 3~4f unthrowable, 3~16f lower body strike and projectile invincible, 6f~ airborne, [] refers to active frames 3~14 | ||
| | | | | | ||
|- | |- | ||
Line 748: | Line 784: | ||
| align="center" |-34 | | align="center" |-34 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 6~16f lower body strike and projectile invincible, 6f~ airborne, 2nd hit pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 762: | Line 798: | ||
| align="center" |-37 | | align="center" |-37 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f Invincible, 7~18f lower body strike and projectile invincible, 8f~ airborne, 2nd & 3rd hit pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 776: | Line 812: | ||
| align="center" |-37 | | align="center" |-37 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~18f Invincible, 8f~ airborne, 2nd & 3rd hit pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 790: | Line 826: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |7~20f lower body projectile invincible, 7f~ airborne, floats opponent | ||
| | | | | | ||
|- | |- | ||
Line 798: | Line 834: | ||
| align="center" |100*50*50 | | align="center" |100*50*50 | ||
| align="center" |20/20*10*10 | | align="center" |20/20*10*10 | ||
| align="center" |su | | align="center" |su*-*- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2(5)[2(5)2](5)1 | | align="center" |2(5)[2(5)2](5)1 | ||
Line 804: | Line 840: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |7~26f lower body projectile invincible, 7f~ airborne, 1st hit forces stand | ||
| | | | | | ||
|- | |- | ||
Line 812: | Line 848: | ||
| align="center" |100*50x3 | | align="center" |100*50x3 | ||
| align="center" |20/20*10x3 | | align="center" |20/20*10x3 | ||
| align="center" |su | | align="center" |su*-(x3) | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2(5)[1(5)1](5)[1(5)1](5)1 | | align="center" |2(5)[1(5)1](5)[1(5)1](5)1 | ||
Line 818: | Line 854: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |7~36f lower body projectile invincible, 7f~ airborne, 1st hit forces stand | ||
| | | | | | ||
|- | |- | ||
Line 832: | Line 868: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |6~27f lower body projectile invincible, 6f~ airborne, 1st-4th hit forces stand, pursuit property | ||
| | | |||
|- | |||
| |Hurricane Kick [[File:short.gif]] (air) | |||
| align="center" |HL | |||
| align="center" |60 | |||
| align="center" |50 | |||
| align="center" |10/30 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |[2(6)2](6)2 | |||
| align="center" |After landing 10 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Floats opponent, [] hits once at most | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:forward.gif]] (air) | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |50 | |||
| align="center" |10/30 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |[2(6)2](6)2 | |||
| align="center" |After landing 10 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Floats opponent, [] hits once at most | |||
| | | | | | ||
|- | |- | ||
| |Hurricane Kick (air) | | |Hurricane Kick [[File:roundhouse.gif]] (air) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |80 | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" |10/30 | | align="center" |10/30 | ||
Line 843: | Line 907: | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" |[2(6)2](6)2 | | align="center" |[2(6)2](6)2 | ||
| align="center" |10 | | align="center" |After landing 10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Floats opponent, [] hits once at most | ||
| | | | | | ||
|- | |- | ||
Line 857: | Line 921: | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |1(3)1(3)1(3)1(3)1 | | align="center" |1(3)1(3)1(3)1(3)1 | ||
| align="center" |4 | | align="center" |After landing 4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 874: | Line 938: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |5~39f airborne, 27~37f cancellable into followup, 40f starts Hyakki Gouzan (slide) | ||
| | | | | | ||
|- | |- | ||
Line 881: | Line 945: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |-250/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 888: | Line 952: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |5~39f airborne, 27~37f cancellable into followup, 40f starts Hyakki Gouzan (slide), tracks opponent, can cancel into Hadouken EX (air) | ||
| | | | | | ||
|- | |- | ||
Line 902: | Line 966: | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Hyakki Gousho | | |Hyakki Gousho | ||
| align="center" | | | align="center" |HL | ||
| align="center" |110 | | align="center" |110 | ||
| align="center" |200 | | align="center" |200 | ||
Line 913: | Line 977: | ||
| align="center" |27+8 | | align="center" |27+8 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |4 | | align="center" |After landing 4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, armor break | ||
| | | | | | ||
|- | |- | ||
Line 927: | Line 991: | ||
| align="center" |27+11 | | align="center" |27+11 | ||
| align="center" |Until ground | | align="center" |Until ground | ||
| align="center" |4 | | align="center" |After landing 4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 941: | Line 1,005: | ||
| align="center" |27+3 | | align="center" |27+3 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |17 | | align="center" |After landing 17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 955: | Line 1,019: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |61 | | align="center" |Total 61 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~49f Invincible, passes through opponent, can cancel into Ultra 2 until 44f | ||
| | | | | | ||
|- | |- | ||
Line 969: | Line 1,033: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |53 | | align="center" |Total 53 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~44f Invincible, passes through opponent, can cancel into Ultra 2 until 36f | ||
| | | | | | ||
|- | |- | ||
Line 986: | Line 1,050: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f Invincible, hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 1,000: | Line 1,064: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f Invincible, hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 2 | | |Ultra Combo 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50*450 | | align="center" |50*450[50*371] | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0/0 | | align="center" |0/0 | ||
Line 1,014: | Line 1,078: | ||
| align="center" |-27 | | align="center" |-27 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~15f Invincible, hard knockdown, armor break, [] refers to damage when canceled from teleport | ||
| | | | | | ||
|- | |- | ||
Line 1,045: | Line 1,109: | ||
|} | |} | ||
=====Notes | =====Notes===== | ||
[[Category:Super Street Fighter IV AE]] | |||
[[Category:Akuma]] |
Latest revision as of 22:31, 30 January 2021


Akuma
The art known as Ansatsuken (the Assassin's Fist) was created by Goutetsu, and he passed the skills onto two brothers: Gouki and Gouken. However, the dark nature of the art consumed Gouki, and he reveled in its ability to end the life of those who came against it and, thus, came to be known as Akuma. Determined to become the most powerful warrior on the planet, he not only murdered Goutetsu himself, but also turned the Satsui no Hado, "the killing intent," on his own brother Gouken. Now on a hellbent mission to fight against the most worthy opponents, Akuma has set his eyes on Gouken's student Ryu. Although Gouken had removed the Satsui no Hado from his teachings, Akuma intends to being that out in Ryu so the two can engage in the ultimate battle to the death.
In a nutshell
Akuma has always been the "balance" between Ryu's excessive defense and Ken's excessive offense. His playstyle is very technical and he requires a lot of practice, but the payoff is well worth it. Akuma players live by one simple motto: "The best defense is a good offense." Akuma has the second worst health and stun in the game, but his extremely speed and massive damage output more than make up for it. His vortex game is absolutely unparalleled, and is practically the defining point of his playstyle. He has so many options at his disposal that the very prospect itself can be downright frightening. If you like playing mind games with your opponents, or if you feel that Ryu and Ken aren't challenging enough, Akuma may be for you.
Players to Watch
-6, Infiltration, Tokido, Eita
Moves
Unique Attacks






Throws









Special Moves





































Super Combo





Ultra Combos









AE ver. 2012 Changes
Forward Throw
Increased Akuma’s total frame count on a hit by 2F.
Demon Armageddon
Changed hit damage when canceling out of Ashura Senku from 400 to 421.
Hyakki Gosho
Changed from an overhead attack to a mid attack.
Far Standing Heavy Kick
Changed damage from 60 + 40 (100 total) to 50 + 30 (80 total). Shortened block stun by 2F on second block, giving the attacker a -2F (dis)advantage when blocked.
EX Hyakkishu
Made EX Zanku Hadoken cancelable from immediately after start of move.
AE Changes
- Medium Punch Shoryuken's invincibility was lengthened, now he is completely invincible for the first 5 frames.
- Air Hurricane Kick's jump arc was changed, so running away with it is impossible.
- EX Hurricane Kick damage and stun were reduced.
- His Ultra 2, when canceled during teleport only, has bigger hitbox downwards. Standing Hard Punch, Teleport into Ultra 2, is always possible now.
- During back dash, airborne frame comes immediately after invincibility frames ends.