Rei/Combos: Difference between revisions

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HNK Wiki Combos
This page covers [[Rei]] combos. Before diving right in be sure to familiarize yourself with Rei [[Rei/Special_Moves|special moves]] and important [[Rei/Normal_Moves|normal moves]].


2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C or 99 j.AC > 5C > 623+A > 236+C > 99 j.AB > CD or 236236+A
==Basic Combos==


Basic bnb ending with a banishing strike / super.
Like everyone else Rei has to kara cancel the sweep in order to combo a banishing strike (2D~CD).  


'''Starters'''
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D


5A > 2B > 2D


5D > Banishing Strike (2D~CD)
2B > 5D > IAD j.B > j.C


Like everyone else Rei has to kara cancel the sweep in order to combo a banishing strike.
2B > 5D > Banishing Strike (2D~CD)
|}




'''Standard BNB Combo'''


Max range 2D combos
{| style="width:100%" cellpadding=10 border="1"
|
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C or 96 j.AC > 5C > 623+A > 236+C > 96 j.AB > CD or 236236+A
|}
 
Basic bnb which also leads to the chikuseki bug.
 
 
'''Max range 2D combos'''


When you are too far for his basic bnb Rei has several options:
When you are too far for his basic bnb Rei has several options:


{| style="width:100%" cellpadding=10 border="1"
|
2D (max range) > IAD j.C > land > Grave Shoot (A+C) > Followups:
2D (max range) > IAD j.C > land > Grave Shoot (A+C) > Followups:


1) A+C > sj.ABCD > 214+C
1) A+C > sj.ABCD > 214+C


2) A+C > j.BD > 236+D > 214+C
2) A+C > j.BD > 236+D > 214+C
|}


Basic okizeme knockdown combo from a max range 2D. On the way down Rei can control which side he lands after he activates the barrier.
Basic okizeme knockdown combo from a max range 2D. On the way down Rei can control which side he lands after he activates the barrier.


{| style="width:100%" cellpadding=10 border="1"
|
2D (max range) > IAD j.C > 236+C > j.ABC > finisher (CD or super)
2D (max range) > IAD j.C > 236+C > j.ABC > finisher (CD or super)


2D (max range) > IAD j.C > f.5B > j.BC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > basic mid screen combo
2D (max range) > IAD j.C > f.5B > j.BC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > basic mid screen combo
|}




'''Okizeme setup after a launcher'''


Okizeme setup after a launcher
{| style="width:100%" cellpadding=10 border="1"
 
|
A+C or 214+C > 214+C > sj.D > 236+B > j.ABD > 214+C > okizeme
A+C or 214+C > 214+C > sj.D > 236+B > j.ABD > 214+C > okizeme
|}




 
==Banishing Strike combos==
Banishing Strike combos


Notes: All those combos can be started with 5B > 5D > (2D~CD)
Notes: All those combos can be started with 5B > 5D > (2D~CD)


{| style="width:100%" cellpadding=10 border="1"
|
CD > 6 > (A+B~E or 2C or 5C) > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 2369+D > Super (236236+A)
CD > 6 > (A+B~E or 2C or 5C) > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 2369+D > Super (236236+A)
|}


Basic setup for his air 236+C loop.
Basic setup for his air 236+C loop.


{| style="width:100%" cellpadding=10 border="1"
|
CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.B > (236+D > j.B) xN > 236236+A or 2363214+D
CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.B > (236+D > j.B) xN > 236236+A or 2363214+D


CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.C > 236+C > 2369+D  > (j.B > 236+D) xN > 236236+A or 2363214+D
CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.C > 236+C > 2369+D  > (j.B > 236+D) xN > 236236+A or 2363214+D
|}


White version of the banishing strike combo for max damage if you can't do his 2369+C loop yet.
White version of the banishing strike combo for max damage if you can't do his 2369+C loop yet.




'''3 Star Banishing Strike Combo'''
{| style="width:100%" cellpadding=10 border="1"
|
CD > A+B > E > 5C > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 236+D > 236236+A or 2363214+D
|}


Ground IAD loop


==Ground IAD loop==
{| style="width:100%" cellpadding=10 border="1"
|
[5D > IAD j.BD] xN
[5D > IAD j.BD] xN
 
|}
Note: works on everyone but Jagi
Note: works on everyone but Jagi




==Instant overhead 2369+D starter==


Instant overhead 2369+D starter
{| style="width:100%" cellpadding=10 border="1"
 
|
(corner) 2369+D > j.B > 5A > j.AC > 236+D > basic bnb
(corner) 2369+D > j.B > 5A > j.AC > 236+D > basic bnb


(mid screen) 2369+D > E > j.B > 5A > j.AC > 236+D > basic bnb
(mid screen) 2369+D > E > j.B > 5A > j.AC > 236+D > basic bnb
|}




==Throw Combos==


Throw Combos
{| style="width:100%" cellpadding=10 border="1"
 
|
Throw > j.B > delay j.C > 5C > basic bnb
Throw > j.B > delay j.C > 5C > basic bnb


Throw > j.D > 236+C > 9~C > 5C > > j.C > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > basic bnb
Throw > j.D > 236+C > 9~C > 5C > j.C > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > basic bnb


Throw > j.C > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5A > 623+A > 236+C > 9~C > 5B > 5D > 236236+A
Throw > j.C > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5A > 623+A > 236+C > 9~C > 5B > 5D > 236236+A


Throw >  sj. ABC > 236+D > 66 > j.BC > basic bnb
Throw >  sj. ABC > 236+D > 66 > j.BC > basic bnb
|}




==Crouch Loop==


Crouch Loop
{| style="width:100%" cellpadding=10 border="1"
 
|
j.D > [5D > IAD j.D] xN
j.D > [5D > IAD j.D] xN
|}


Crouching Rei only
Crouching Rei only




==BD Throw Combos==


BD Throw Combos
{| style="width:100%" cellpadding=10 border="1"
 
|
BD Throw > IAD j.C > 5C > j.AC > 236+D > basic bnb
BD Throw > IAD j.C > 5C > j.AC > 236+D > basic bnb


BD Throw > IAD j.C > 5C > CD > E > 5A > 5C > A+C > 236963214+D (4 stars)
BD Throw > IAD j.C > 5C > CD > E > 5A > 5C > A+C > 236963214+D (4 stars)


BD Throw > 5C > CD > E > 5A > 5C > A+C > 236963214+D (4 stars)
BD Throw > IAD j.C > 5C > CD > [E~5C > A+C] or [A+C+E] > j.A > 236+A+E > land > 5A > 5C > 236236+A (4 stars)
 
|}
 
 
3 Star Banishing Strike Combo
 
CD > A+B > E > 5C > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 236+D > 236236+A or 2363214+D
 
 
 
4 Stars Combos
 
BD Throw > IAD j.C > 5C > CD > E > A+C > 236963214+D
 
BD Throw > IAD j.C > 5C > CD > E~A+C > j.A > 236+A+E > 5A > 5C > 236236+A
 




FKO Combos
==FKO Combos==
 
0 Stars


'''0 Stars'''
{| style="width:100%" cellpadding=10 border="1"
|
2D > IAD j.C > 5C > FKO
2D > IAD j.C > 5C > FKO
|}


1 Star
'''1 Star'''
 
{| style="width:100%" cellpadding=10 border="1"
|
2D > IAD j.C > 5C > CD > E > 5A > 5C > FKO
2D > IAD j.C > 5C > CD > E > 5A > 5C > FKO
|}


2 Stars
'''2 Stars'''
 
{| style="width:100%" cellpadding=10 border="1"
|
CD > 6 > A+C > 2369+D > > j.B > FKO
CD > 6 > A+C > 2369+D > > j.B > FKO
|}


3 Stars
'''3 Stars'''
 
{| style="width:100%" cellpadding=10 border="1"
|
CD > 2C > 214+C > 214+C > j.B > delay 236+B > j.B > A+C > 2369+D > E > j.A > FKO
CD > 2C > 214+C > 214+C > j.B > delay 236+B > j.B > A+C > 2369+D > E > j.A > FKO


CD > 6 > A+C > jump 236+A+E > A+C > 2369+D > j.B > FKO
CD > 6 > A+C > jump 236+A+E > A+C > 2369+D > j.B > FKO
|}




==Throw FKO Combos==


Throw FKO Combo
{| style="width:100%" cellpadding=10 border="1"
 
|
Throw > j.B > delay j.C > 5C > CD > E > 5A > 5C > FKO (1 Star)
Throw > j.B > delay j.C > 5C > CD > E > 5A > 5C > FKO (1 Star)


Throw > j.B > delay j.C > 5C > CD > A+C+E > j.A > 236+A+E > 5A > 5C > FKO (2 Stars)
Throw > j.B > delay j.C > 5C > CD > A+C+E > j.A > 236+A+E > 5A > 5C > FKO (2 Stars)


Throw > j.B > delay j.C > 5C > CD > A+C+E > 923+E~A > 236+C > 99AC > 5A > 5C >FKO (2 Stars)
Throw > j.B > delay j.C > 5C > CD > A+C+E > 923+E~A > 236+C > 96 j.AC > 5A > 5C >FKO (2 Stars)


BD Throw > IAD j.C > 5A > 5C > CD > E > 5A > 5C > FKO (2 Stars)
BD Throw > IAD j.C > 5A > 5C > CD > E > 5A > 5C > FKO (2 Stars)


BD Throw > IAD j.C > 5C > CD > E~5C > A+C > j.A > 236+A+E > 5A > 5C > FKO (3 stars)
|}




CH 214+C Combo
==CH 214+C Combos==
 
{| style="width:100%" cellpadding=10 border="1"
CH 214+C (1 star taken) > E+CD > A+C+E > 2369+D > j.A > FKO (2 stars)
|
CH 214+C (1 star taken) > E+CD > A+C+E > 2369+D > j.A > FKO (3 stars)


CH 214+C (1 star taken) > E+CD > > A+C+E > 2369+D > j.B (on the way down) > j.B > 236+D > 66 j.D > (2369+C) xN > 2369+D > j.A > 236236+A or 2363214+D (3 Stars)
CH 214+C (1 star taken) > E+CD > > A+C+E > 2369+D > j.B (on the way down) > j.B > 236+D > 66 j.D > (2369+C) xN > 2369+D > j.A > 236236+A or 2363214+D (3 Stars)
|}




==Overhead 6A Combo==


Overhead 6A Combo
{| style="width:100%" cellpadding=10 border="1"
 
|
6A > E > 5A > 5C > j.AC > 236+D > j.BC > basic bnb
6A > E > 5A > 5C > j.AC > 236+D > j.BC > basic bnb
|}




 
==3 Stars Glitch JI Combo==
3 Stars Glitch JI Combo
{| style="width:100%" cellpadding=10 border="1"
 
|
2BxN > 2D > IAD j.C > 5C > CD (1 Star) > E~2C > A+C > 923+E~A (2 Stars) > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5B > 5D > 236236+A (3 Stars)
2BxN > 2D > IAD j.C > 5C > CD (1 Star) > E~2C > A+C > 923+E~A (2 Stars) > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5B > 5D > 236236+A (3 Stars)
|}






Basket Combos
==Basket Combos==


{| style="width:100%" cellpadding=10 border="1"
|
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A > 5C > 236236+A > 2BxN (basket)
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A > 5C > 236236+A > 2BxN (basket)
|}


Note: 2.0 boost requirement
Note: 2.0 boost requirement


'''1.2 Boost Setup'''


1.2 Boost Setup
{| style="width:100%" cellpadding=10 border="1"
 
|
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A or 5C > 623+A > 236+C > 99 AC > 236236+A > 2BxN > basket
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A or 5C > 623+A > 236+C > 96 j.AC > 236236+A > 2BxN > basket
|}


Note: On some characters Rei can switch to a boost 2A mid basket to increase the number of hits.
Note: On some characters Rei can switch to a boost 2A mid basket to increase the number of hits.


{| style="width:100%" cellpadding=10 border="1"
|
Kenshiro:
Kenshiro:


2Bx6 > E > 2Bx11 > E > (2Bx6 > E > 2Ax2 > 5Ax6) or (2Bx7 > E > 2Ax3 > 5Ax4) 2Ax9 > 2C > IAD j.B > basket activates
2Bx6 > E > 2Bx11 > E > (2Bx6 > E > 2Ax2 > 5Ax6) or (2Bx7 > E > 2Ax3 > 5Ax4) 2Ax9 > 2C > IAD j.B > basket activates


Rei:
Rei:
Line 193: Line 251:


2Bx9 > E > 2Bx9 > E > 2Bx1 > 2Ax7 > E > 2Ax16 > 2Bx1
2Bx9 > E > 2Bx9 > E > 2Bx1 > 2Ax7 > E > 2Ax16 > 2Bx1


Shin:
Shin:
Line 203: Line 262:


2Bx7 > E > 2Bx9 > E > 2Ax8 > 5Ax2 > 2Ax7 > 2Ax11 > basket
2Bx7 > E > 2Bx9 > E > 2Ax8 > 5Ax2 > 2Ax7 > 2Ax11 > basket


Souther:
Souther:
Line 213: Line 273:


2Bx6 > E > 2Bx11 > E > 2B > 2Ax7 > E > 2Ax2 > 5Ax7 > 2Ax7 > 2Bx2 > basket
2Bx6 > E > 2Bx11 > E > 2B > 2Ax7 > E > 2Ax2 > 5Ax7 > 2Ax7 > 2Bx2 > basket


Heart
Heart


2Ax5 > 2Bx2 > E > 2Ax10 > 2Bx2 > E 2Ax8 > E 2Ax10 > 2Bx2 > basket
2Ax5 > 2Bx2 > E > 2Ax10 > 2Bx2 > E 2Ax8 > E 2Ax10 > 2Bx2 > basket
|}
==Dribble Setups==
Note: Be sure to read the movement boost section under advanced techniques before attempting dribbles / basket.
'''Basic Dribble Pattern'''
'''Version #1'''
{| style="width:100%" cellpadding=10 border="1"
|
[dribble activates] d.5A (up to 50 hits) > [5C > IAD j.B] (up to 60 hits) > [5C > f.5C > IAD j.B] (up to 72 hits) > [2Ax10 > 2C > IAD j.B] or [j.ABC ]xN (basket pattern until 100%)
|}


'''Version #2'''


{| style="width:100%" cellpadding=10 border="1"
|
[dribble activates] d.5A (up to 50 hits) > 5A > IAD j.B > 5A > CD > 5A > IAD j.B > 5A > A+C > sj. 236+D > [j.A > j.B] xN
|}


Dribble Setups


Middle Screen Dribble from 2D:
'''Mid Screen Dribble from 2D'''


2B > 2B > 2D > IAD > j.C > 5C > j.AC > 236+D > 66 j.B > j.C > 623+A > 236+C > 99 j.C > 5A > 5A > 623+A > 236+C > 99 j.AC > 5Ax3 > E~5Ax# > 623+C > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > Dribble
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD > j.C > 5C > j.AC > 236+D > 66 j.B > j.C > 623+A > 236+C > 96 j.C > 5A > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5A (use movement boost technique here: 5A~E) > 5Ax5 > 623+C > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > Dribble
|}


Notes:
Notes: Use 214+E~C on Jagi instead of 236+E~C


There are 3 routes:
There are 3 routes:


1) IAD j.C > j.A > [j.B] > j.C route
{| style="width:100%" cellpadding=10 border="1"
2) IAD j.C > 5C > IAD j.A > j.C route
|
 
1) IAD j.C > 5C > j.A > [j.B] > j.C Route
 
2) IAD > j.C > 5C > IAD > j.A > j.C Route
 
3) IAD j.C > 5C > 623+A > 236+C route
3) IAD j.C > 5C > 623+A > 236+C route
|}


Options after crossing up with 99C (character dependent):
Options after crossing up with 99C (character dependent):


{| style="width:100%" cellpadding=10 border="1"
|
1) 2A > 5A
1) 2A > 5A
2) 5A > 5A (Heart)
2) 5A > 5A (Heart)
3) 2A > 5C
 
3) 2A > 5C (Juda)
 
4) 5A > 5C (Jagi / Heart)
4) 5A > 5C (Jagi / Heart)
5) 5A (Mamiya / Jagi)
5) 5A (Mamiya / Jagi)
|}


On Mamiya use this for the movement boost 5A part:


{| style="width:100%" cellpadding=10 border="1"
|
623+A > 236+C > 5Ax3 > Boost > 5A (5A~E movement boost) > 5Ax2 > Boost > 5Ax5 > 623+C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > dribble
|}


Corner 623+C+E Dribble (Standard Setup):
It's quite hard to crossup Heart using the standard mid screen setup so use this instead:


2B > 2B > 2D > IAD j.C > j.AC > 236+D > 66 j.B > j.C > 5C > 623+A > 236+C > 99 j.C > 5C > 623+A > 236+C > 99 j.AC > 623+C (5) > E~j.C > 5A > 623+E+C (6) > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > d.5A > Dribble
[https://youtu.be/eakMWpMaIjE?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]
 
{| style="width:100%" cellpadding=10 border="1"
|
(starting from almost full screen) 2B > 2B > 2D > IAD j.C > 5C > IAD j.AC > 5C > 623+A > 236+C > 96 j.C (switch sides) > 5A > 5C > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5A > 5Ax5 > Boost > 5A > 5Ax3 > 623+C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > Dribble
|}
 
 
'''Corner 623+C+E Dribble (Standard Setup)'''
 
[https://youtu.be/LHdK4XMdl9E?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]
 
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 96 j.AC > 623+C (5) > E~j.C > 5A > 623+E+C (6) > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > d.5A > Dribble
|}


Notes:
Notes:
Line 252: Line 368:
Insert 5A before 623+C on Toki and Raoh.
Insert 5A before 623+C on Toki and Raoh.


Use 9C > 623+A or 99AC > 623+A on Toki (skip 5C if you want the corner cross up setup) and use 99AC instead of 9C on Raoh/Mamiya (don't skip 5C).
Use 9C > 623+A or 96AC > 623+A on Toki (skip 5C if you want the corner cross up setup) and use 96AC instead of 9C on Raoh/Mamiya (don't skip 5C).


Use 99AC > 623+E+C instead of 99AC > 623+C on Mamiya. Remember that the 2nd dp is ALSO a 623+E+C since you have to HSC the jab.
Use 96AC > 623+E+C instead of 99AC > 623+C on Mamiya. Remember that the 2nd dp is ALSO a 623+E+C since you have to HSC the jab.


Its quite hard to cross up Heart using the standard setup. You could use this but you have to be close to start:


2B > 2D > IAD j.C > 5C > 623+A > 236+C > 99C > 5C > 623+A > 236+C > 99C > 5A > 5A > 623+A > 236+C > 99AC > 5Ax5 > Boost > 5Ax5 > Mid Screen Setup.
So on Mamiya the setup looks like this:


{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 96 j.AC >5C > 623+A > 236+C > 96 j.AC > [5A] > 623+E~C (5 hits) > E~j.C > 5A > 623+E~C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > Dribble
|}




Hyakuretsu Setup:
'''Hyakuretsu Setup'''
 
{| style="width:100%" cellpadding=10 border="1"
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A > 236+C > 9C > 5C > 623+A > 236+C > 99 j.AC > 5A > 5C > Super (17 hits) or 5C > 623+A > 236+C > 99 j.AC > Super (22 hits)
|
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A > 236+C > 9C > 5C > 623+A > 236+C > 96 j.AC > 5A > 5C > Super (17 hits) or 5C > 623+A > 236+C > 96 j.AC > Super (22 hits)
|}


Note: On Raoh replace 5C for 5A to make the corner hyakuretsu a bit easier since Raoh is a heavy type character.
Note: On Raoh replace 5C for 5A to make the corner hyakuretsu a bit easier since Raoh is a heavy type character.


Possible to Super > basket for less meter:
Possible to Super > basket for less meter:
Heart, Shin, Rei, Kenshiro, Souther, Raoh
Heart, Shin, Rei, Kenshiro, Souther, Raoh




 
''''Mammuuutt 0 Super Bar Hyakuretsu (2.3 Boost)'''
Mammuuutt 0 Bar Hyakuretsu (2.3 Boost):
{| style="width:100%" cellpadding=10 border="1"
 
|
Standard Dribble Setup > 623+C (6) > 236+CE > dj.B > 2B > Hyakuretsu
Standard Dribble Setup > 623+C (6) > 236+CE > dj.B > 2B > Hyakuretsu
|}




'''Corner Cross Up Dribble Setup'''


Left Corner Cross Up Dribble Setup:
[https://youtu.be/IydEJabjRNU?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]
 
2D > IAD j.C > 5C > sj.ABC > delay 214+D > 66 j.BC > 5C > 623+A > 236+C > 5A > 623+A > 236+C > 99 j.AC > 5Ax5 > Boost > 5Ax5 > 623+C > 236+CE > j.B > 5C > 5A > Dribble


Possible to cross up on the left corner:
{| style="width:100%" cellpadding=10 border="1"
|
2D > IAD j.C > 5C > sj.ABC (side switch) > delay 214+D > 66 j.BC > 5C > 623+A > 236+C > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5Ax5 > 623+C > 236+CE > j.B > 5C > 5A > Dribble
|}


Possible to cross up on Rei's own corner:
Rei, Ken, Heart, Juda, Jagi, Souther
Rei, Ken, Heart, Juda, Jagi, Souther




'''Corner Cross Up Dribble Setup on Toki/Raoh'''


Right Corner Cross Up Dribble Setup on Toki/Raoh:
Toki:


Toki:
[https://youtu.be/0ei7LStVggw?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]


2B > 2B > 2D > IAD j.C > delay 5C > j.AC > 236+D > 66 j.AC > 623+A > 236+C > 99 j.B > 2A > 5A > 623+A > 236+C > IAD j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > (236+D > j.B)2x > 5B > IAD j.B > 5A > Dribble
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD j.C > delay 5C > j.AC > 236+D > 66 j.AC > 623+A > 236+C > 96 j.B > 2A > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > (236+D > j.B)2x > 5B > IAD j.B > 5A > Dribble


2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 623+A > 236+C > 96 j.BC > 5A > 5A > 623+A > standard mid screen dribble
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 623+A > 236+C > 96 j.BC > 5A > 5A > 623+A > standard mid screen dribble
|}


Raoh:
Raoh:


2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.AC > Boost (optional) > 5A / 5C > f.5C > 623+A > 236+C > IAD j.AC > 5A > 623+A > 236+C > IAD j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > 5C > IAD j.B > 5A > Dribble
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.AC > Boost (optional) > 5A / 5C > f.5C > 623+A > 236+C > 96 j.AC > 5A > 623+A > 236+C > IAD j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > 5C > IAD j.B > 5A > Dribble


2B > 2B > 2D > j.AC or BD > 236+D > 66 j.AC > 5A > 5C > 623+A > 236+C > 99C > 5A > 5A > 623+A > 236+C > 99 j.AC > Hyakuretsu or Corner Dribble
2B > 2B > 2D > j.AC or BD > 236+D > 66 j.AC (side switch) > 5A > 5C > 623+A > 236+C > 96 j.C (side switch) > 5A > 5A > 623+A > 236+C > 96 j.AC > Hyakuretsu or Corner Dribble
|}


Note: On Raoh that's actually easier than the corner hyakuretsu.
Note: On Raoh that's actually easier than the standard corner hyakuretsu.


2B > 2B > 2D > sj.ABC > 236+D > 66 > j.AC > 5C > f.5C > mid screen dribble


'''Raoh Standard Corner Crossup Dribble'''


[https://youtu.be/F7IP2xEkXVs?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]


Grab Mid Screen Dribble Setup:
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > sj.ABC > 236+D > 66 > j.AC (side switch) > 5C > f.5C > 623+A > 236+C > mid screen dribble
|}


Grab > IAD j.B > j.C > 5C or sj.ABC > Mid Screen Dribble Setup
Popularized by KI's [https://www.youtube.com/watch?v=KJd7RAh09SM most beautiful bounce combo] video this is probably Rei most practical setup against Raoh.


Note:


Use sj.ABD on Souther.
'''Fireball Corner Crossup for Shin/Ken'''


{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD j.C > 5C > f.5C > neutral jump j.AC > 236+D > 66 > j.BC > 236+A+E (side switch) > 5C > f.5C > 623+A > 236+C > 96 j.AC > 5A > 5A > 623+A > 236+C > 96 j.AC > 5A > 5A > 623+C > 236+E+C > j.B > 5C > IAD j.B > 5A > Dribble
|}




Grab Corner Dribble Setup:


Grab > IAD j.B > j.C > 5C > j.AC > 236+D > 66> j.BC > 5C > 623+A > 236+C > 9C > 5C > 623+A > 236+C > 99AC > 623+C [5] > E~j.C > 5A > 623+EC > 236+EC > j.B > 5C > IAD j.B > 5A > Dribble
'''Throw Mid Screen Dribble Setup'''


[https://youtu.be/dgGI-7rUHZg?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]


{| style="width:100%" cellpadding=10 border="1"
|


DP Reversal Dribble Setup:
Throw > IAD j.B > j.C > 5C or sj.ABC > 623+A > 236+C > 96 j.C > Mid Screen Dribble Setup
|}


623+C [4-6] > E~(j.B) > j.C > 236+D > 66 j.BC > 623+A > 236+C > 99C > Mid Screen Dribble or Hyakuretsu
Note: Use sj.ABD on Souther.


623+C [5-6] > 236+E~C > 66 > j.BC > land > (5C) > 623+A > 236+C > 96 > j.AC > 5A > 623+A > 236+C > 96 > j.AC > Corner Dribble or Hyakuretsu


623+C [5-6] > 6E > switch sides > 236+D > 5C > BnB into corner dribble setup or Hyakuretsu
'''Corner Throw Dribble Setup'''


KI reversal dribble setup.
{| style="width:100%" cellpadding=10 border="1"
|
Throw > IAD j.B > j.C > 5C > j.AC > 236+D > 66> j.BC > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 96 j.AC > 623+C [5] > E~j.C > 5A > 623+EC > 236+EC > j.B > 5C > IAD j.B > 5A > Dribble
|}


Note: This setup puts the opponent back in the corner.


'''DP Reversal Dribble Setup'''


[https://youtu.be/KxLYqlfhvYQ?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]


Air to Air Dribble
{| style="width:100%" cellpadding=10 border="1"
|
623+C [4-6] > E~(j.B) > j.C > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble or Hyakuretsu
|}


j.ABC > 236+C > 2369+D > 66 > j.BC > land > 623+A > 99C > Mid Screen Dribble


{| style="width:100%" cellpadding=10 border="1"
|
623+C [5-6] > 236+E~C > 66 > j.BC > land > (5C) > 623+A > 236+C > 96 j.AC > 5A > 623+A > 236+C > 96 > j.AC > Corner Dribble or Hyakuretsu
|}




Grave Shoot Dribble Setup Corner:
{| style="width:100%" cellpadding=10 border="1"
|
623+C [5-6] > 6E > switch sides > 236+D > 5C > BnB into corner dribble setup or Hyakuretsu
|}


2B > 2B > 2D > AC > sj.D > 236+ACE > 5A > 5C > IAD j.AC > 5C > 623+A > 236+C > IAD j.AC > 5A > 623+A > 236+C > 99AC > 5A > Mid Screen Dribble
KI reversal dribble setup.


Note: This setup puts the opponent back in the corner.




214+C Dribble
'''Air to Air Dribble'''


214+c > 214+C > sj.C > 214+E+C > land > 5C > j.AC > mid screen dribble
{| style="width:100%" cellpadding=10 border="1"
|
j.ABC > 236+C > 2369+D > 66 > j.BC > land > 623+A > 96 j.C > Mid Screen Dribble
|}


214+C > 214+C > sj.D > 236+E+A > 5A > 5C > j.AC > Mid Screen Dribble


'''Corner Grave Shoot Dribble'''


[https://youtu.be/LBU_rknrG_Q?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]


J-King Dribble
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > AC > sj.D > 236+AE > 5A > 5C > IAD j.AC > 5C > 623+A > 236+C > IAD j.AC > 5A > 623+A > 236+C > 96 j.AC > 5A > Mid Screen Dribble
|}


214+C > 214+C > sj.D > 236+B > sj.AD > 236+A+E > switch sides > 5C > 623+A > 96 j.AC > 5A > 623+A > 96 j.AC > 5A > Mid Screen Dribble


'''214+C Dribble'''


[https://youtu.be/GU2KEX6Ayuo?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Corner Video Sample]
[https://youtu.be/R9NxkLRfGkg?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Midscreen Video Sample]


Ground IAD Dribble Setup:
{| style="width:100%" cellpadding=10 border="1"
|
[mid screen]214+c > 214+C > sj.C > 214+E+C > land > 5C > j.AC > mid screen dribble


IAD j.BD > 236+C > land > 5C > j.ABC > 66BC > 623+A > 236+C > 99C > Mid Screen Dribble
[corner] 214+C > 214+C > sj.D > 236+E+A > 5A > 5C > [j.C > 236+D] or [IAD j.AC > 5C > 623+A] > Mid Screen Dribble
|}


Note: 214+C can be replaced for a grave shoot.




ZYC Dribble
'''J-King Dribble'''


2B > 5D > IAD j.BC > d.5C > IAD j.C > j.C > 236+D > 66BC > 2A > 5A > 623+A > 99 AC > 5A > MId Screen Dribble
{| style="width:100%" cellpadding=10 border="1"
|
214+C > 214+C > sj.D > 236+B > sj.AD > 236+A+E > switch sides > 5C > 623+A > 236+C > 96 j.AC > 5A > 623+A > 96 j.AC > 5A > Mid Screen Dribble
|}




'''Ground IAD Dribble Setup'''


Ground IAD j.BC Setup:
[https://youtu.be/qJ6dkkL-E8I?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]


IAD j.BC > j.ABC > 236+D > 66 BC > 623+A > 236+C > 99C > Mid Screen Dribble
{| style="width:100%" cellpadding=10 border="1"
|
2B > 5D > IAD j.BD > 236+C > land > 5A > 5C > j.AC > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble
|}




'''ZYC Dribble'''


Counter 236236+C
[https://youtu.be/kD8pFbTNV3w?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]


CH Super > dash > 5B > (IAD j.B > 5B) >IAD j.D > CD > E~5A > 5C > mid screen dribble
{| style="width:100%" cellpadding=10 border="1"
|
2B > 5D > IAD j.BC > d.5C > IAD j.C > 5C > j.C > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > 2A > 5A > 623+A > 96 j.AC > 5A > MId Screen Dribble
|}




'''Ground IAD j.BC Setup'''


Nightman Dribble
{| style="width:100%" cellpadding=10 border="1"
|
IAD j.BC > j.ABC > 236+D > 66 BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble
|}


2B > 5D > IAD j.BC > dash > 5C > hj.ABD (cross up) > 236+D > 66 > j.BC > mid screen dribble


'''Counter 236236+C'''


{| style="width:100%" cellpadding=10 border="1"
|
CH Super > dash > 5B > (IAD j.B > 5B) >IAD j.D > CD > E~5A > 5C > mid screen dribble
|}


Corner 37 Dribble with E~j.B (Standard Setup):
2B > 2B > 2D > IAD j.C > 5C > [5C] > j.A[B]C > 236+D > 66 j.B > j.C > 5C > 623+A > 236+C > 99 j.AC > 5C > 623+A > 236+C > 99 j.AC > 5C > 623+C (6) > E~j.C > 623+C (5) > E~j.B > 5C > IAD j.B > 5A > d.5A > Dribble
Notes:
Easy on Rei/Juda/Heart/Raoh
Rei:
Use j.ABC and skip the last 5C.
Juda/Heart:
Use j.AC and the last 5C.
Raoh:
Same as Juda but use 5A > 623+C.
Version #2
2B > 2B > 2D > IAD j.C > 5C > IAD > j.AC > 5C > 623+A > 236+C > 9~C > [5C > 623+A > 236+C > 99AC] x2 > 623+C (6 hits) > E~j.C > 623+C (5 hits) > E~j.B > 5C > IAD j.B > 5A > Dribble


Alternative for Mr.Heart:
'''Nightman Dribble'''


Do not use 236+D. Instead, use the 623+A > 236+C loop with 99C for the first and 99AC for the second and third.
[https://youtu.be/DYkAZ_DqeV4?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]


{| style="width:100%" cellpadding=10 border="1"
|
2B > 5D > IAD j.BC > dash > 5C > hj.ABD (cross up) > 236+D > 66 j.BC > mid screen dribble
|}




Raoh Special Left Corner Dribble (AKA: Mammuut special)
'''Corner 37 Dribble with E~j.B (Standard Setup)'''
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD j.C > 5C > [5C] > j.A[B]C > 236+D > 66 j.B > j.C > 5C > 623+A > 236+C > 96 j.AC > 5C > 623+A > 236+C > 96 j.AC > 5C > 623+C (6) > E~j.C > 623+C (5) > E~j.B > 5C > IAD j.B > 5A > d.5A > Dribble
|}


2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > [5C > 623+A > 236+C > 96AC] 2x > E~5Ax4 > 5Ax7 > 623+C > 236+CE > dj.A > 236+C > land > 5A > d.5A > dribble
Notes: Easy on Rei/Juda/Heart/Raoh/Toki (replace 5C with 5A)




'''Version #2'''


3 Stars using JI glitch BnB
[https://youtu.be/7p0hA7meHec Video Sample]


2B > 2B > 2D > IAD j.C > 5C > CD > E~C > AC > 923+E~A > 9C > 5C > 623+A > 99 AC > land > 5B > 5D > 236236+A
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD j.C > 5C > IAD > j.AC > 5C > 623+A > 236+C > 9~C > [5C > 623+A > 236+C > 96 j.AC] x2 > 623+C (6 hits) > E~j.C > 623+C (5 hits) > E~j.B > 5C > IAD j.B > 5A > Dribble
|}




'''Raoh Special Corner Dribble (AKA: Mammuut special)'''


Mid Screen Dribble with E~j.C or 214+E~C
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > [5C > 623+A > 236+C > 96 j.AC] 2x > E (switch sides) > 5Ax4 > E > 5Ax7 > 623+C > 236+CE > dj.A > 236+C > land > 5A > d.5A > dribble
|}


2B > 2B > 2D > IAD j.C > 214+E~C (or j.E~C) > 5C > Mid Screen Dribble


'''Mid Screen Dribble with j.C+E or 214+C+E'''


{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > [IAD j.C > 214+C+E] or [j.C+E] > 5C > Mid Screen Dribble
|}


Mix Ups / Blockstrings:
==Mix Ups/Blockstrings==


{| style="width:100%" cellpadding=10 border="1"
|
2B > 2D > IAD j.D/j.B or Boost 2B
2B > 2D > IAD j.D/j.B or Boost 2B


Line 456: Line 641:
2B > 2D > jump forward > 214+CE cross up
2B > 2D > jump forward > 214+CE cross up


2B > jump forward or super jump j.B > air dash backwards > j.D > Boost
2B > jump forward j.B > air dash backwards > j.D > Boost


2B > 2D > IAD j.D > 236+D (double overhead)
2B > 2D > IAD j.D > 236+D (double overhead)


Basic BNB > 9~C > 5C > 623+A > 236+D > 66 > 236+B (corner side switch ender) > cross IAD j.B or j.2B


Basic BNB > 623+A (side switch) > 236+C > jump cancel backwards > double jump forward > j.B or  empty jump 2B (Toki only coner mixup)


Raw Banishing Strike Combo:
Basic BNB > 623+A (side switch) > 236+C > 96 j.B > 214+C > air j.2B > 2B (Toki only coner mixup)
 
CD > 2C > AC > 2369+D > j.B > 2C > IAD j.AB > 2C > IAD j.C > AC > Air Super
 
 
 
Banishing Strike
 
2B > 5D > CD > 6 > AC > j.236+BE > AC > 2369+D > j.B > Fatal Ko (3 stars)
 
2B > 5D > CD > 6 > AC > 2369+D > j.B > 2C > IAD j.D > AC > Air Super
 
Charged CD > 6 > 5C > AC > 2369+D > j.B > 5A > j.B > 236+D > 66 > j.BD > land > AC > Air Super


Basic BNB > 623+A >236+C > 99D (otg) > 214+C (barrier) (safe against some reversal options)
|}




Alternative Starters for BNB:
==Alternative Starters for BNB==


{| style="width:100%" cellpadding=10 border="1"
|
1) 2D > j.D > 2369+C 2x > 2369+D > 66 j.BC > 5C > 623+A loop
1) 2D > j.D > 2369+C 2x > 2369+D > 66 j.BC > 5C > 623+A loop


Line 489: Line 668:


5) 2D > IAD j.C > 5C > IAD j.AC > 5C > 623+A loop (IAD j.AC loop version)
5) 2D > IAD j.C > 5C > IAD j.AC > 5C > 623+A loop (IAD j.AC loop version)
|}


 
[[Category:Articles recommended for deletion]]
{{Template:Hokuto-no-Ken-Characters}}
 
[[Category:Hokuto no Ken]]

Latest revision as of 16:30, 19 January 2021

This page covers Rei combos. Before diving right in be sure to familiarize yourself with Rei special moves and important normal moves.

Basic Combos

Like everyone else Rei has to kara cancel the sweep in order to combo a banishing strike (2D~CD).

Starters

2B > 2B > 2D

5A > 2B > 2D

2B > 5D > IAD j.B > j.C

2B > 5D > Banishing Strike (2D~CD)


Standard BNB Combo

2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C or 96 j.AC > 5C > 623+A > 236+C > 96 j.AB > CD or 236236+A

Basic bnb which also leads to the chikuseki bug.


Max range 2D combos

When you are too far for his basic bnb Rei has several options:

2D (max range) > IAD j.C > land > Grave Shoot (A+C) > Followups:


1) A+C > sj.ABCD > 214+C


2) A+C > j.BD > 236+D > 214+C

Basic okizeme knockdown combo from a max range 2D. On the way down Rei can control which side he lands after he activates the barrier.


2D (max range) > IAD j.C > 236+C > j.ABC > finisher (CD or super)

2D (max range) > IAD j.C > f.5B > j.BC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > basic mid screen combo


Okizeme setup after a launcher

A+C or 214+C > 214+C > sj.D > 236+B > j.ABD > 214+C > okizeme


Banishing Strike combos

Notes: All those combos can be started with 5B > 5D > (2D~CD)

CD > 6 > (A+B~E or 2C or 5C) > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 2369+D > Super (236236+A)

Basic setup for his air 236+C loop.


CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.B > (236+D > j.B) xN > 236236+A or 2363214+D

CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.C > 236+C > 2369+D > (j.B > 236+D) xN > 236236+A or 2363214+D

White version of the banishing strike combo for max damage if you can't do his 2369+C loop yet.


3 Star Banishing Strike Combo

CD > A+B > E > 5C > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 236+D > 236236+A or 2363214+D


Ground IAD loop

[5D > IAD j.BD] xN

Note: works on everyone but Jagi


Instant overhead 2369+D starter

(corner) 2369+D > j.B > 5A > j.AC > 236+D > basic bnb

(mid screen) 2369+D > E > j.B > 5A > j.AC > 236+D > basic bnb


Throw Combos

Throw > j.B > delay j.C > 5C > basic bnb

Throw > j.D > 236+C > 9~C > 5C > j.C > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > basic bnb

Throw > j.C > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5A > 623+A > 236+C > 9~C > 5B > 5D > 236236+A

Throw > sj. ABC > 236+D > 66 > j.BC > basic bnb


Crouch Loop

j.D > [5D > IAD j.D] xN

Crouching Rei only


BD Throw Combos

BD Throw > IAD j.C > 5C > j.AC > 236+D > basic bnb

BD Throw > IAD j.C > 5C > CD > E > 5A > 5C > A+C > 236963214+D (4 stars)

BD Throw > IAD j.C > 5C > CD > [E~5C > A+C] or [A+C+E] > j.A > 236+A+E > land > 5A > 5C > 236236+A (4 stars)


FKO Combos

0 Stars

2D > IAD j.C > 5C > FKO

1 Star

2D > IAD j.C > 5C > CD > E > 5A > 5C > FKO

2 Stars

CD > 6 > A+C > 2369+D > > j.B > FKO

3 Stars

CD > 2C > 214+C > 214+C > j.B > delay 236+B > j.B > A+C > 2369+D > E > j.A > FKO

CD > 6 > A+C > jump 236+A+E > A+C > 2369+D > j.B > FKO


Throw FKO Combos

Throw > j.B > delay j.C > 5C > CD > E > 5A > 5C > FKO (1 Star)

Throw > j.B > delay j.C > 5C > CD > A+C+E > j.A > 236+A+E > 5A > 5C > FKO (2 Stars)

Throw > j.B > delay j.C > 5C > CD > A+C+E > 923+E~A > 236+C > 96 j.AC > 5A > 5C >FKO (2 Stars)

BD Throw > IAD j.C > 5A > 5C > CD > E > 5A > 5C > FKO (2 Stars)

BD Throw > IAD j.C > 5C > CD > E~5C > A+C > j.A > 236+A+E > 5A > 5C > FKO (3 stars)


CH 214+C Combos

CH 214+C (1 star taken) > E+CD > A+C+E > 2369+D > j.A > FKO (3 stars)

CH 214+C (1 star taken) > E+CD > > A+C+E > 2369+D > j.B (on the way down) > j.B > 236+D > 66 j.D > (2369+C) xN > 2369+D > j.A > 236236+A or 2363214+D (3 Stars)


Overhead 6A Combo

6A > E > 5A > 5C > j.AC > 236+D > j.BC > basic bnb


3 Stars Glitch JI Combo

2BxN > 2D > IAD j.C > 5C > CD (1 Star) > E~2C > A+C > 923+E~A (2 Stars) > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5B > 5D > 236236+A (3 Stars)


Basket Combos

2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A > 5C > 236236+A > 2BxN (basket)

Note: 2.0 boost requirement

1.2 Boost Setup

2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A or 5C > 623+A > 236+C > 96 j.AC > 236236+A > 2BxN > basket

Note: On some characters Rei can switch to a boost 2A mid basket to increase the number of hits.

Kenshiro:

2Bx6 > E > 2Bx11 > E > (2Bx6 > E > 2Ax2 > 5Ax6) or (2Bx7 > E > 2Ax3 > 5Ax4) 2Ax9 > 2C > IAD j.B > basket activates


Rei:

236236+A (37 hits at the end of the combo)

2Bx8 > E > 2Bx9 > E > 2Ax8 > E > 2Ax15 > 2C > basket

236236+A (34 hits at the end of the combo)

2Bx9 > E > 2Bx9 > E > 2Bx1 > 2Ax7 > E > 2Ax16 > 2Bx1


Shin:

236236+A (38 hits at the end of the combo)

2Bx5 > E > 2Bx8 > E > 2Ax8 > E > 2Ax2 > 5Ax7 > 2Ax10 > 2C > basket

236236+A (35 hits at the end of the combo)

2Bx7 > E > 2Bx9 > E > 2Ax8 > 5Ax2 > 2Ax7 > 2Ax11 > basket


Souther:

236236+A (37 hits at the end of the combo)

2Bx5 > E > 2Bx9 > E > 2B > 2Ax7 > E >2Ax2 > 5Ax7 > 2Ax7 > 2Bx2 > basket

236236+A (34 hits at the end of the combo)

2Bx6 > E > 2Bx11 > E > 2B > 2Ax7 > E > 2Ax2 > 5Ax7 > 2Ax7 > 2Bx2 > basket


Heart

2Ax5 > 2Bx2 > E > 2Ax10 > 2Bx2 > E 2Ax8 > E 2Ax10 > 2Bx2 > basket


Dribble Setups

Note: Be sure to read the movement boost section under advanced techniques before attempting dribbles / basket.

Basic Dribble Pattern

Version #1

[dribble activates] d.5A (up to 50 hits) > [5C > IAD j.B] (up to 60 hits) > [5C > f.5C > IAD j.B] (up to 72 hits) > [2Ax10 > 2C > IAD j.B] or [j.ABC ]xN (basket pattern until 100%)

Version #2

[dribble activates] d.5A (up to 50 hits) > 5A > IAD j.B > 5A > CD > 5A > IAD j.B > 5A > A+C > sj. 236+D > [j.A > j.B] xN


Mid Screen Dribble from 2D

2B > 2B > 2D > IAD > j.C > 5C > j.AC > 236+D > 66 j.B > j.C > 623+A > 236+C > 96 j.C > 5A > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5A (use movement boost technique here: 5A~E) > 5Ax5 > 623+C > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > Dribble

Notes: Use 214+E~C on Jagi instead of 236+E~C

There are 3 routes:

1) IAD j.C > 5C > j.A > [j.B] > j.C Route

2) IAD > j.C > 5C > IAD > j.A > j.C Route

3) IAD j.C > 5C > 623+A > 236+C route

Options after crossing up with 99C (character dependent):

1) 2A > 5A

2) 5A > 5A (Heart)

3) 2A > 5C (Juda)

4) 5A > 5C (Jagi / Heart)

5) 5A (Mamiya / Jagi)

On Mamiya use this for the movement boost 5A part:

623+A > 236+C > 5Ax3 > Boost > 5A (5A~E movement boost) > 5Ax2 > Boost > 5Ax5 > 623+C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > dribble

It's quite hard to crossup Heart using the standard mid screen setup so use this instead:

Video Sample

(starting from almost full screen) 2B > 2B > 2D > IAD j.C > 5C > IAD j.AC > 5C > 623+A > 236+C > 96 j.C (switch sides) > 5A > 5C > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5A > 5Ax5 > Boost > 5A > 5Ax3 > 623+C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > Dribble


Corner 623+C+E Dribble (Standard Setup)

Video Sample

2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 96 j.AC > 623+C (5) > E~j.C > 5A > 623+E+C (6) > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > d.5A > Dribble

Notes:

Insert 5A before 623+C on Toki and Raoh.

Use 9C > 623+A or 96AC > 623+A on Toki (skip 5C if you want the corner cross up setup) and use 96AC instead of 9C on Raoh/Mamiya (don't skip 5C).

Use 96AC > 623+E+C instead of 99AC > 623+C on Mamiya. Remember that the 2nd dp is ALSO a 623+E+C since you have to HSC the jab.


So on Mamiya the setup looks like this:

2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 96 j.AC >5C > 623+A > 236+C > 96 j.AC > [5A] > 623+E~C (5 hits) > E~j.C > 5A > 623+E~C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > Dribble


Hyakuretsu Setup

2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A > 236+C > 9C > 5C > 623+A > 236+C > 96 j.AC > 5A > 5C > Super (17 hits) or 5C > 623+A > 236+C > 96 j.AC > Super (22 hits)

Note: On Raoh replace 5C for 5A to make the corner hyakuretsu a bit easier since Raoh is a heavy type character.

Possible to Super > basket for less meter: Heart, Shin, Rei, Kenshiro, Souther, Raoh


'Mammuuutt 0 Super Bar Hyakuretsu (2.3 Boost)

Standard Dribble Setup > 623+C (6) > 236+CE > dj.B > 2B > Hyakuretsu


Corner Cross Up Dribble Setup

Video Sample

2D > IAD j.C > 5C > sj.ABC (side switch) > delay 214+D > 66 j.BC > 5C > 623+A > 236+C > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5Ax5 > 623+C > 236+CE > j.B > 5C > 5A > Dribble

Possible to cross up on Rei's own corner: Rei, Ken, Heart, Juda, Jagi, Souther


Corner Cross Up Dribble Setup on Toki/Raoh

Toki:

Video Sample

2B > 2B > 2D > IAD j.C > delay 5C > j.AC > 236+D > 66 j.AC > 623+A > 236+C > 96 j.B > 2A > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > (236+D > j.B)2x > 5B > IAD j.B > 5A > Dribble

2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 623+A > 236+C > 96 j.BC > 5A > 5A > 623+A > standard mid screen dribble

Raoh:

2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.AC > Boost (optional) > 5A / 5C > f.5C > 623+A > 236+C > 96 j.AC > 5A > 623+A > 236+C > IAD j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > 5C > IAD j.B > 5A > Dribble

2B > 2B > 2D > j.AC or BD > 236+D > 66 j.AC (side switch) > 5A > 5C > 623+A > 236+C > 96 j.C (side switch) > 5A > 5A > 623+A > 236+C > 96 j.AC > Hyakuretsu or Corner Dribble

Note: On Raoh that's actually easier than the standard corner hyakuretsu.


Raoh Standard Corner Crossup Dribble

Video Sample

2B > 2B > 2D > sj.ABC > 236+D > 66 > j.AC (side switch) > 5C > f.5C > 623+A > 236+C > mid screen dribble

Popularized by KI's most beautiful bounce combo video this is probably Rei most practical setup against Raoh.


Fireball Corner Crossup for Shin/Ken

2B > 2B > 2D > IAD j.C > 5C > f.5C > neutral jump j.AC > 236+D > 66 > j.BC > 236+A+E (side switch) > 5C > f.5C > 623+A > 236+C > 96 j.AC > 5A > 5A > 623+A > 236+C > 96 j.AC > 5A > 5A > 623+C > 236+E+C > j.B > 5C > IAD j.B > 5A > Dribble


Throw Mid Screen Dribble Setup

Video Sample

Throw > IAD j.B > j.C > 5C or sj.ABC > 623+A > 236+C > 96 j.C > Mid Screen Dribble Setup

Note: Use sj.ABD on Souther.


Corner Throw Dribble Setup

Throw > IAD j.B > j.C > 5C > j.AC > 236+D > 66> j.BC > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 96 j.AC > 623+C [5] > E~j.C > 5A > 623+EC > 236+EC > j.B > 5C > IAD j.B > 5A > Dribble


DP Reversal Dribble Setup

Video Sample

623+C [4-6] > E~(j.B) > j.C > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble or Hyakuretsu


623+C [5-6] > 236+E~C > 66 > j.BC > land > (5C) > 623+A > 236+C > 96 j.AC > 5A > 623+A > 236+C > 96 > j.AC > Corner Dribble or Hyakuretsu


623+C [5-6] > 6E > switch sides > 236+D > 5C > BnB into corner dribble setup or Hyakuretsu

KI reversal dribble setup.

Note: This setup puts the opponent back in the corner.


Air to Air Dribble

j.ABC > 236+C > 2369+D > 66 > j.BC > land > 623+A > 96 j.C > Mid Screen Dribble


Corner Grave Shoot Dribble

Video Sample

2B > 2B > 2D > AC > sj.D > 236+AE > 5A > 5C > IAD j.AC > 5C > 623+A > 236+C > IAD j.AC > 5A > 623+A > 236+C > 96 j.AC > 5A > Mid Screen Dribble


214+C Dribble

Corner Video Sample Midscreen Video Sample

[mid screen]214+c > 214+C > sj.C > 214+E+C > land > 5C > j.AC > mid screen dribble

[corner] 214+C > 214+C > sj.D > 236+E+A > 5A > 5C > [j.C > 236+D] or [IAD j.AC > 5C > 623+A] > Mid Screen Dribble

Note: 214+C can be replaced for a grave shoot.


J-King Dribble

214+C > 214+C > sj.D > 236+B > sj.AD > 236+A+E > switch sides > 5C > 623+A > 236+C > 96 j.AC > 5A > 623+A > 96 j.AC > 5A > Mid Screen Dribble


Ground IAD Dribble Setup

Video Sample

2B > 5D > IAD j.BD > 236+C > land > 5A > 5C > j.AC > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble


ZYC Dribble

Video Sample

2B > 5D > IAD j.BC > d.5C > IAD j.C > 5C > j.C > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > 2A > 5A > 623+A > 96 j.AC > 5A > MId Screen Dribble


Ground IAD j.BC Setup

IAD j.BC > j.ABC > 236+D > 66 BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble


Counter 236236+C

CH Super > dash > 5B > (IAD j.B > 5B) >IAD j.D > CD > E~5A > 5C > mid screen dribble


Nightman Dribble

Video Sample

2B > 5D > IAD j.BC > dash > 5C > hj.ABD (cross up) > 236+D > 66 j.BC > mid screen dribble


Corner 37 Dribble with E~j.B (Standard Setup)

2B > 2B > 2D > IAD j.C > 5C > [5C] > j.A[B]C > 236+D > 66 j.B > j.C > 5C > 623+A > 236+C > 96 j.AC > 5C > 623+A > 236+C > 96 j.AC > 5C > 623+C (6) > E~j.C > 623+C (5) > E~j.B > 5C > IAD j.B > 5A > d.5A > Dribble

Notes: Easy on Rei/Juda/Heart/Raoh/Toki (replace 5C with 5A)


Version #2

Video Sample

2B > 2B > 2D > IAD j.C > 5C > IAD > j.AC > 5C > 623+A > 236+C > 9~C > [5C > 623+A > 236+C > 96 j.AC] x2 > 623+C (6 hits) > E~j.C > 623+C (5 hits) > E~j.B > 5C > IAD j.B > 5A > Dribble


Raoh Special Corner Dribble (AKA: Mammuut special)

2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > [5C > 623+A > 236+C > 96 j.AC] 2x > E (switch sides) > 5Ax4 > E > 5Ax7 > 623+C > 236+CE > dj.A > 236+C > land > 5A > d.5A > dribble


Mid Screen Dribble with j.C+E or 214+C+E

2B > 2B > 2D > [IAD j.C > 214+C+E] or [j.C+E] > 5C > Mid Screen Dribble

Mix Ups/Blockstrings

2B > 2D > IAD j.D/j.B or Boost 2B

2B > 5D > IAD > j.B > j.D > 2B > 2147+CE > grab or 2B

J.2B > Boost > j.B > Mix Up

2B > 2D > 9E > air dash backwards > j.D > Boost

2B > 2D > jump forward > 214+CE cross up

2B > jump forward j.B > air dash backwards > j.D > Boost

2B > 2D > IAD j.D > 236+D (double overhead)

Basic BNB > 9~C > 5C > 623+A > 236+D > 66 > 236+B (corner side switch ender) > cross IAD j.B or j.2B

Basic BNB > 623+A (side switch) > 236+C > jump cancel backwards > double jump forward > j.B or empty jump 2B (Toki only coner mixup)

Basic BNB > 623+A (side switch) > 236+C > 96 j.B > 214+C > air j.2B > 2B (Toki only coner mixup)

Basic BNB > 623+A >236+C > 99D (otg) > 214+C (barrier) (safe against some reversal options)


Alternative Starters for BNB

1) 2D > j.D > 2369+C 2x > 2369+D > 66 j.BC > 5C > 623+A loop

2) 2D > j.C > 236+C > 9C > 236+C > dj.ABC > land > 623+A loop

3) 2D > IAD j.C > 236+C > dj.ABC > land > 623+A loop

4) 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A loop (standard)

5) 2D > IAD j.C > 5C > IAD j.AC > 5C > 623+A loop (IAD j.AC loop version)