Rei/Combos: Difference between revisions

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This page covers [[Rei]] combos. Before diving right in be sure to familiarize yourself with Rei [[Rei/Special_Moves|special moves]] and important [[Rei/Normal_Moves|normal moves]].


==Advanced Combos==
==Basic Combos==


Like everyone else Rei has to kara cancel the sweep in order to combo a banishing strike (2D~CD).


'''Starters'''
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D


==Dribble Combos==
5A > 2B > 2D


===Basic Dribble Combo===
2B > 5D > IAD j.B > j.C


2B > 5D > Banishing Strike (2D~CD)
|}


===Advanced Dribble Combos===


'''Standard BNB Combo'''


{| style="width:100%" cellpadding=10 border="1"
|
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C or 96 j.AC > 5C > 623+A > 236+C > 96 j.AB > CD or 236236+A
|}


====Banishing Debounce Dribbles====
Basic bnb which also leads to the chikuseki bug.




====Other Advanced Dribbles====
'''Max range 2D combos'''


When you are too far for his basic bnb Rei has several options:


===Dribble Followups===
{| style="width:100%" cellpadding=10 border="1"
|
2D (max range) > IAD j.C > land > Grave Shoot (A+C) > Followups:


1) A+C > sj.ABCD > 214+C
2) A+C > j.BD > 236+D > 214+C
|}
Basic okizeme knockdown combo from a max range 2D. On the way down Rei can control which side he lands after he activates the barrier.
{| style="width:100%" cellpadding=10 border="1"
|
2D (max range) > IAD j.C > 236+C > j.ABC > finisher (CD or super)
2D (max range) > IAD j.C > f.5B > j.BC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > basic mid screen combo
|}
'''Okizeme setup after a launcher'''
{| style="width:100%" cellpadding=10 border="1"
|
A+C or 214+C > 214+C > sj.D > 236+B > j.ABD > 214+C > okizeme
|}
==Banishing Strike combos==
Notes: All those combos can be started with 5B > 5D > (2D~CD)
{| style="width:100%" cellpadding=10 border="1"
|
CD > 6 > (A+B~E or 2C or 5C) > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 2369+D > Super (236236+A)
|}
Basic setup for his air 236+C loop.
{| style="width:100%" cellpadding=10 border="1"
|
CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.B > (236+D > j.B) xN > 236236+A or 2363214+D
CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.C > 236+C > 2369+D  > (j.B > 236+D) xN > 236236+A or 2363214+D
|}
White version of the banishing strike combo for max damage if you can't do his 2369+C loop yet.
'''3 Star Banishing Strike Combo'''
{| style="width:100%" cellpadding=10 border="1"
|
CD > A+B > E > 5C > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 236+D > 236236+A or 2363214+D
|}
==Ground IAD loop==
{| style="width:100%" cellpadding=10 border="1"
|
[5D > IAD j.BD] xN
|}
Note: works on everyone but Jagi
==Instant overhead 2369+D starter==
{| style="width:100%" cellpadding=10 border="1"
|
(corner) 2369+D > j.B > 5A > j.AC > 236+D > basic bnb
(mid screen) 2369+D > E > j.B > 5A > j.AC > 236+D > basic bnb
|}




==Throw Combos==
==Throw Combos==


Throw 6C combo
{| style="width:100%" cellpadding=10 border="1"
|
Throw > j.B > delay j.C > 5C > basic bnb
 
Throw > j.D > 236+C > 9~C > 5C > j.C > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > basic bnb
 
Throw > j.C > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5A > 623+A > 236+C > 9~C > 5B > 5D > 236236+A
 
Throw >  sj. ABC > 236+D > 66 > j.BC > basic bnb
|}
 
 
==Crouch Loop==
 
{| style="width:100%" cellpadding=10 border="1"
|
j.D > [5D > IAD j.D] xN
|}
 
Crouching Rei only
 
 
==BD Throw Combos==
 
{| style="width:100%" cellpadding=10 border="1"
|
BD Throw > IAD j.C > 5C > j.AC > 236+D > basic bnb
 
BD Throw > IAD j.C > 5C > CD > E > 5A > 5C > A+C > 236963214+D (4 stars)
 
BD Throw > IAD j.C > 5C > CD > [E~5C > A+C] or [A+C+E] > j.A > 236+A+E > land > 5A > 5C > 236236+A (4 stars)
|}
 
 
==FKO Combos==
 
'''0 Stars'''
{| style="width:100%" cellpadding=10 border="1"
|
2D > IAD j.C > 5C > FKO
|}
 
'''1 Star'''
{| style="width:100%" cellpadding=10 border="1"
|
2D > IAD j.C > 5C > CD > E > 5A > 5C > FKO
|}
 
'''2 Stars'''
{| style="width:100%" cellpadding=10 border="1"
|
CD > 6 > A+C > 2369+D > > j.B > FKO
|}
 
'''3 Stars'''
{| style="width:100%" cellpadding=10 border="1"
|
CD > 2C > 214+C > 214+C > j.B > delay 236+B > j.B > A+C > 2369+D > E > j.A > FKO
 
CD > 6 > A+C > jump 236+A+E > A+C > 2369+D > j.B > FKO
|}
 
 
==Throw FKO Combos==
 
{| style="width:100%" cellpadding=10 border="1"
|
Throw > j.B > delay j.C > 5C > CD > E > 5A > 5C > FKO (1 Star)
 
Throw > j.B > delay j.C > 5C > CD > A+C+E > j.A > 236+A+E > 5A > 5C > FKO (2 Stars)
 
Throw > j.B > delay j.C > 5C > CD > A+C+E > 923+E~A > 236+C > 96 j.AC > 5A > 5C >FKO (2 Stars)
 
BD Throw > IAD j.C > 5A > 5C > CD > E > 5A > 5C > FKO (2 Stars)
 
BD Throw > IAD j.C > 5C > CD > E~5C > A+C > j.A > 236+A+E > 5A > 5C > FKO (3 stars)
|}
 
 
==CH 214+C Combos==
{| style="width:100%" cellpadding=10 border="1"
|
CH 214+C (1 star taken) > E+CD > A+C+E > 2369+D > j.A > FKO (3 stars)
 
CH 214+C (1 star taken) > E+CD > > A+C+E > 2369+D > j.B (on the way down) > j.B > 236+D > 66 j.D > (2369+C) xN > 2369+D > j.A > 236236+A or 2363214+D (3 Stars)
|}
 
 
==Overhead 6A Combo==
 
{| style="width:100%" cellpadding=10 border="1"
|
6A > E > 5A > 5C > j.AC > 236+D > j.BC > basic bnb
|}
 
 
==3 Stars Glitch JI Combo==
{| style="width:100%" cellpadding=10 border="1"
|
2BxN > 2D > IAD j.C > 5C > CD (1 Star) > E~2C > A+C > 923+E~A (2 Stars) > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5B > 5D > 236236+A (3 Stars)
|}
 
 
 
==Basket Combos==
 
{| style="width:100%" cellpadding=10 border="1"
|
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A > 5C > 236236+A > 2BxN (basket)
|}
 
Note: 2.0 boost requirement
 
'''1.2 Boost Setup'''
 
{| style="width:100%" cellpadding=10 border="1"
|
2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A or 5C > 623+A > 236+C > 96 j.AC > 236236+A > 2BxN > basket
|}
 
Note: On some characters Rei can switch to a boost 2A mid basket to increase the number of hits.
 
{| style="width:100%" cellpadding=10 border="1"
|
Kenshiro:
 
2Bx6 > E > 2Bx11 > E > (2Bx6 > E > 2Ax2 > 5Ax6) or (2Bx7 > E > 2Ax3 > 5Ax4) 2Ax9 > 2C > IAD j.B > basket activates
 
 
Rei:
 
236236+A (37 hits at the end of the combo)
 
2Bx8 > E > 2Bx9 > E > 2Ax8 > E > 2Ax15 > 2C > basket
 
236236+A (34 hits at the end of the combo)
 
2Bx9 > E > 2Bx9 > E > 2Bx1 > 2Ax7 > E > 2Ax16 > 2Bx1
 
 
Shin:
 
236236+A (38 hits at the end of the combo)
 
2Bx5 > E > 2Bx8 > E > 2Ax8 > E > 2Ax2 > 5Ax7 > 2Ax10 > 2C > basket
 
236236+A (35 hits at the end of the combo)
 
2Bx7 > E > 2Bx9 > E > 2Ax8 > 5Ax2 > 2Ax7 > 2Ax11 > basket
 
 
Souther:
 
236236+A (37 hits at the end of the combo)
 
2Bx5 > E > 2Bx9 > E > 2B > 2Ax7  > E >2Ax2 > 5Ax7 > 2Ax7 > 2Bx2 > basket
 
236236+A (34 hits at the end of the combo)
 
2Bx6 > E > 2Bx11 > E > 2B > 2Ax7 > E > 2Ax2 > 5Ax7 > 2Ax7 > 2Bx2 > basket
 
 
Heart
 
2Ax5 > 2Bx2 > E > 2Ax10 > 2Bx2 > E 2Ax8 > E 2Ax10 > 2Bx2 > basket
|}
 
 
==Dribble Setups==
 
Note: Be sure to read the movement boost section under advanced techniques before attempting dribbles / basket.
 
'''Basic Dribble Pattern'''
 
'''Version #1'''
{| style="width:100%" cellpadding=10 border="1"
|
[dribble activates] d.5A (up to 50 hits) > [5C > IAD j.B] (up to 60 hits) > [5C > f.5C > IAD j.B] (up to 72 hits) > [2Ax10 > 2C > IAD j.B] or [j.ABC ]xN (basket pattern until 100%)
|}
 
'''Version #2'''
 
{| style="width:100%" cellpadding=10 border="1"
|
[dribble activates] d.5A (up to 50 hits) > 5A > IAD j.B > 5A > CD > 5A > IAD j.B > 5A > A+C > sj. 236+D > [j.A > j.B] xN
|}
 
 
'''Mid Screen Dribble from 2D'''
 
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD > j.C > 5C > j.AC > 236+D > 66 j.B > j.C > 623+A > 236+C > 96 j.C > 5A > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5A (use movement boost technique here: 5A~E) > 5Ax5 > 623+C > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > Dribble
|}
 
Notes: Use 214+E~C on Jagi instead of 236+E~C
 
There are 3 routes:
 
{| style="width:100%" cellpadding=10 border="1"
|
 
1) IAD j.C > 5C > j.A > [j.B] > j.C Route
 
2) IAD > j.C > 5C > IAD > j.A > j.C Route
 
3) IAD j.C > 5C > 623+A > 236+C route
 
|}
 
Options after crossing up with 99C (character dependent):
 
{| style="width:100%" cellpadding=10 border="1"
|
1) 2A > 5A
 
2) 5A > 5A (Heart)
 
3) 2A > 5C (Juda)
 
4) 5A > 5C (Jagi / Heart)
 
5) 5A (Mamiya / Jagi)
|}
 
On Mamiya use this for the movement boost 5A part:
 
{| style="width:100%" cellpadding=10 border="1"
|
623+A > 236+C > 5Ax3 > Boost > 5A (5A~E movement boost) > 5Ax2 > Boost > 5Ax5 > 623+C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > dribble
|}
 
It's quite hard to crossup Heart using the standard mid screen setup so use this instead:
 
[https://youtu.be/eakMWpMaIjE?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]
 
{| style="width:100%" cellpadding=10 border="1"
|
(starting from almost full screen) 2B > 2B > 2D > IAD j.C > 5C > IAD j.AC > 5C > 623+A > 236+C > 96 j.C (switch sides) > 5A > 5C > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5A > 5Ax5 > Boost > 5A > 5Ax3 > 623+C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > Dribble
|}
 
 
'''Corner 623+C+E Dribble (Standard Setup)'''
 
[https://youtu.be/LHdK4XMdl9E?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]
 
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 96 j.AC > 623+C (5) > E~j.C > 5A > 623+E+C (6) > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > d.5A > Dribble
|}
 
Notes:
 
Insert 5A before 623+C on Toki and Raoh.
 
Use 9C > 623+A or 96AC > 623+A on Toki (skip 5C if you want the corner cross up setup) and use 96AC instead of 9C on Raoh/Mamiya (don't skip 5C).
 
Use 96AC > 623+E+C instead of 99AC > 623+C on Mamiya. Remember that the 2nd dp is ALSO a 623+E+C since you have to HSC the jab.
 
 
So on Mamiya the setup looks like this:
 
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 96 j.AC >5C > 623+A > 236+C > 96 j.AC > [5A] > 623+E~C (5 hits) > E~j.C > 5A > 623+E~C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > Dribble
|}
 
 
'''Hyakuretsu Setup'''
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A > 236+C > 9C > 5C > 623+A > 236+C > 96 j.AC > 5A > 5C > Super (17 hits) or 5C > 623+A > 236+C > 96 j.AC > Super (22 hits)
|}
 
Note: On Raoh replace 5C for 5A to make the corner hyakuretsu a bit easier since Raoh is a heavy type character.
 
Possible to Super > basket for less meter:
Heart, Shin, Rei, Kenshiro, Souther, Raoh
 
 
''''Mammuuutt 0 Super Bar Hyakuretsu (2.3 Boost)'''
{| style="width:100%" cellpadding=10 border="1"
|
Standard Dribble Setup > 623+C (6) > 236+CE > dj.B > 2B > Hyakuretsu
|}
 
 
'''Corner Cross Up Dribble Setup'''
 
[https://youtu.be/IydEJabjRNU?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]
 
{| style="width:100%" cellpadding=10 border="1"
|
2D > IAD j.C > 5C > sj.ABC (side switch) > delay 214+D > 66 j.BC > 5C > 623+A > 236+C > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5Ax5 > 623+C > 236+CE > j.B > 5C > 5A > Dribble
|}
 
Possible to cross up on Rei's own corner:
Rei, Ken, Heart, Juda, Jagi, Souther
 
 
'''Corner Cross Up Dribble Setup on Toki/Raoh'''
 
Toki:
 
[https://youtu.be/0ei7LStVggw?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]
 
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD j.C > delay 5C > j.AC > 236+D > 66 j.AC > 623+A > 236+C > 96 j.B > 2A > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > (236+D > j.B)2x > 5B > IAD j.B > 5A > Dribble
 
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 623+A > 236+C > 96 j.BC > 5A > 5A > 623+A > standard mid screen dribble
|}
 
Raoh:
 
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.AC > Boost (optional) > 5A / 5C > f.5C > 623+A > 236+C > 96 j.AC > 5A > 623+A > 236+C > IAD j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > 5C > IAD j.B > 5A > Dribble
 
2B > 2B > 2D > j.AC or BD > 236+D > 66 j.AC (side switch) > 5A > 5C > 623+A > 236+C > 96 j.C (side switch) > 5A > 5A > 623+A > 236+C > 96 j.AC > Hyakuretsu or Corner Dribble
|}
 
Note: On Raoh that's actually easier than the standard corner hyakuretsu.
 
 
'''Raoh Standard Corner Crossup Dribble'''
 
[https://youtu.be/F7IP2xEkXVs?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]
 
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > sj.ABC > 236+D > 66 > j.AC (side switch) > 5C > f.5C > 623+A > 236+C > mid screen dribble
|}
 
Popularized by KI's [https://www.youtube.com/watch?v=KJd7RAh09SM most beautiful bounce combo] video this is probably Rei most practical setup against Raoh.
 
 
'''Fireball Corner Crossup for Shin/Ken'''
 
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD j.C > 5C > f.5C > neutral jump j.AC > 236+D > 66 > j.BC > 236+A+E (side switch) > 5C > f.5C > 623+A > 236+C > 96 j.AC > 5A > 5A > 623+A > 236+C > 96 j.AC > 5A > 5A > 623+C > 236+E+C > j.B > 5C > IAD j.B > 5A > Dribble
|}
 
 
 
'''Throw Mid Screen Dribble Setup'''
 
[https://youtu.be/dgGI-7rUHZg?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]
 
{| style="width:100%" cellpadding=10 border="1"
|
 
Throw > IAD j.B > j.C > 5C or sj.ABC > 623+A > 236+C > 96 j.C > Mid Screen Dribble Setup
|}
 
Note: Use sj.ABD on Souther.
 
 
'''Corner Throw Dribble Setup'''
 
{| style="width:100%" cellpadding=10 border="1"
|
Throw > IAD j.B > j.C > 5C > j.AC > 236+D > 66> j.BC > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 96 j.AC > 623+C [5] > E~j.C > 5A > 623+EC > 236+EC > j.B > 5C > IAD j.B > 5A > Dribble
|}
 
 
'''DP Reversal Dribble Setup'''
 
[https://youtu.be/KxLYqlfhvYQ?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]
 
{| style="width:100%" cellpadding=10 border="1"
|
623+C [4-6] > E~(j.B) > j.C > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble or Hyakuretsu
|}
 
 
{| style="width:100%" cellpadding=10 border="1"
|
623+C [5-6] > 236+E~C > 66 > j.BC > land > (5C) > 623+A > 236+C > 96 j.AC > 5A > 623+A > 236+C > 96 > j.AC > Corner Dribble or Hyakuretsu
|}
 
 
{| style="width:100%" cellpadding=10 border="1"
|
623+C [5-6] > 6E > switch sides > 236+D > 5C > BnB into corner dribble setup or Hyakuretsu
|}
 
KI reversal dribble setup.
 
Note: This setup puts the opponent back in the corner.
 
 
'''Air to Air Dribble'''
 
{| style="width:100%" cellpadding=10 border="1"
|
j.ABC > 236+C > 2369+D > 66 > j.BC > land > 623+A > 96 j.C > Mid Screen Dribble
|}
 
 
'''Corner Grave Shoot Dribble'''
 
[https://youtu.be/LBU_rknrG_Q?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]
 
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > AC > sj.D > 236+AE > 5A > 5C > IAD j.AC > 5C > 623+A > 236+C > IAD j.AC > 5A > 623+A > 236+C > 96 j.AC > 5A > Mid Screen Dribble
|}
 
 
'''214+C Dribble'''
 
[https://youtu.be/GU2KEX6Ayuo?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Corner Video Sample]
[https://youtu.be/R9NxkLRfGkg?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Midscreen Video Sample]
 
{| style="width:100%" cellpadding=10 border="1"
|
[mid screen]214+c > 214+C > sj.C > 214+E+C > land > 5C > j.AC > mid screen dribble
 
[corner] 214+C > 214+C > sj.D > 236+E+A > 5A > 5C > [j.C > 236+D] or [IAD j.AC > 5C > 623+A] > Mid Screen Dribble
|}
 
Note: 214+C can be replaced for a grave shoot.
 
 
'''J-King Dribble'''
 
{| style="width:100%" cellpadding=10 border="1"
|
214+C > 214+C > sj.D > 236+B > sj.AD > 236+A+E > switch sides > 5C > 623+A > 236+C > 96 j.AC > 5A > 623+A > 96 j.AC > 5A > Mid Screen Dribble
|}
 
 
'''Ground IAD Dribble Setup'''
 
[https://youtu.be/qJ6dkkL-E8I?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]
 
{| style="width:100%" cellpadding=10 border="1"
|
2B > 5D > IAD j.BD > 236+C > land > 5A > 5C > j.AC > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble
|}
 
 
'''ZYC Dribble'''
 
[https://youtu.be/kD8pFbTNV3w?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]
 
{| style="width:100%" cellpadding=10 border="1"
|
2B > 5D > IAD j.BC > d.5C > IAD j.C > 5C > j.C > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > 2A > 5A > 623+A > 96 j.AC > 5A > MId Screen Dribble
|}
 
 
'''Ground IAD j.BC Setup'''
 
{| style="width:100%" cellpadding=10 border="1"
|
IAD j.BC > j.ABC > 236+D > 66 BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble
|}
 
 
'''Counter 236236+C'''


Throw 6C> (diagonally on the jump) JB> delay JC] or [669 JC]>
{| style="width:100%" cellpadding=10 border="1"
|
CH Super > dash > 5B > (IAD j.B > 5B) >IAD j.D > CD > E~5A > 5C > mid screen dribble
|}




Throw 6C> JD> 99> down JC> c.C> JC> j.236D> JB> JC> c.C> 623A> 99> down C> 236236C (the edge of the screen)
'''Nightman Dribble'''


Throw 6C> JC> 99> down JC> c.C> 623A> 99> down JC> c.C> 623A> 99> down JC> Standing A> 623A> 99> down JC> down chasing out Standing B c.D > HSC Kirisake
[https://youtu.be/DYkAZ_DqeV4?list=PL89vfz5rtXupvUYh4VnAwLGQrOJzfV1qt Video Sample]


Throw 6C> High jump JA> JB> JC> j.236D> 66 JB> JC> ~
{| style="width:100%" cellpadding=10 border="1"
|
2B > 5D > IAD j.BC > dash > 5C > hj.ABD (cross up) > 236+D > 66 j.BC > mid screen dribble
|}


same character limit combo (squatting Eaters only)


JD> [c.D> 669 JD] × n
'''Corner 37 Dribble with E~j.B (Standard Setup)'''
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD j.C > 5C > [5C] > j.A[B]C > 236+D > 66 j.B > j.C > 5C > 623+A > 236+C > 96 j.AC > 5C > 623+A > 236+C > 96 j.AC > 5C > 623+C (6) > E~j.C > 623+C (5) > E~j.B > 5C > IAD j.B > 5A > d.5A > Dribble
|}


※ Ray of squatting Eaters will Nokezori is longer than usual.
Notes: Easy on Rei/Juda/Heart/Raoh/Toki (replace 5C with 5A)




BD combo
'''Version #2'''


BD> 966 JC> c.C> JA> JC> j.236D
[https://youtu.be/7p0hA7meHec Video Sample]


{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD j.C > 5C > IAD > j.AC > 5C > 623+A > 236+C > 9~C > [5C > 623+A > 236+C > 96 j.AC] x2 > 623+C (6 hits) > E~j.C > 623+C (5 hits) > E~j.B > 5C > IAD j.B > 5A > Dribble
|}


BD> 669 JC> c.C> CD> E> A> c.C> ACs> Ultra 99


'''Raoh Special Corner Dribble (AKA: Mammuut special)'''


BD> far-B> CD> E> A> c.C> ACs> Ultra 99
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > [5C > 623+A > 236+C > 96 j.AC] 2x > E (switch sides) > 5Ax4 > E > 5Ax7 > 623+C > 236+CE > dj.A > 236+C > land > 5A > d.5A > dribble
|}


Simplified version of the above. ☆ 4 one.


'''Mid Screen Dribble with j.C+E or 214+C+E'''


3 Stars
{| style="width:100%" cellpadding=10 border="1"
CD> E> c.C> ACs> 2369D> down when JB> 2C> 669 JD> 99 × n> j.236D> Ultra 99 or 236236C
|
2B > 2B > 2D > [IAD j.C > 214+C+E] or [j.C+E] > 5C > Mid Screen Dribble
|}


(To some extent possible follow the CD that do not meet the deadline and the end of the screen is too close by to manually Bukyan)
==Mix Ups/Blockstrings==


==Fatal KO Combos==
{| style="width:100%" cellpadding=10 border="1"
|
2B > 2D > IAD j.D/j.B or Boost 2B


Basic
2B > 5D > IAD > j.B > j.D > 2B > 2147+CE > grab or 2B
2D> 669 JC> (near C >) Fatal KO


1 star
J.2B > Boost > j.B > Mix Up


2D> 669 JC> near C > CD> E> near A near C> flight HakuUrara
2B > 2D > 9E > air dash backwards > j.D > Boost
2 stars


CD> 6> ACs> j.236D > when falling JB > landing flight HakuUrara
2B > 2D > jump forward > 214+CE cross up


3 stars
2B > jump forward j.B > air dash backwards > j.D > Boost


CD > 2C > Torayaburyu (+ Add)> climbing JB> delay j.236A/B > falling JB > AC > j.236D > E> JA > landing flight HakuUrara
2B > 2D > IAD j.D > 236+D (double overhead)


CD > AC > 2369A+E > AC > 2369D > JB > flight HakuUrara
Basic BNB > 9~C > 5C > 623+A > 236+D > 66 > 236+B (corner side switch ender) > cross IAD j.B or j.2B


Boo Hien, press simultaneously the A and E. To some extent necessary to delay because of the altitude limit
Basic BNB > 623+A (side switch) > 236+C > jump cancel backwards > double jump forward > j.B or  empty jump 2B (Toki only coner mixup)


from the normal throw 1 star
Basic BNB > 623+A (side switch) > 236+C > 96 j.B > 214+C > air j.2B > 2B (Toki only coner mixup)


Usually throw> JB > delay JC > Standing C > CD> E > A > C > flight HakuUrara
Basic BNB > 623+A >236+C > 99D (otg) > 214+C (barrier) (safe against some reversal options)
|}


(If not the end of the screen, there is also that the direction is reversed)


BD 2 Stars
==Alternative Starters for BNB==
Fatal KO combo


BD > 669 JC> 5A > 5C > CD > E > A > C > flight HakuUrara
{| style="width:100%" cellpadding=10 border="1"
|
1) 2D > j.D > 2369+C 2x > 2369+D > 66 j.BC > 5C > 623+A loop


==Other Important Combos==
2) 2D > j.C > 236+C > 9C > 236+C > dj.ABC > land > 623+A loop


3) 2D > IAD j.C > 236+C > dj.ABC > land > 623+A loop


4) 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A loop (standard)


{{Template:Hokuto-no-Ken-Characters}}
5) 2D > IAD j.C > 5C > IAD j.AC > 5C > 623+A loop (IAD j.AC loop version)
|}


[[Category:Hokuto no Ken]]
[[Category:Articles recommended for deletion]]

Latest revision as of 16:30, 19 January 2021

This page covers Rei combos. Before diving right in be sure to familiarize yourself with Rei special moves and important normal moves.

Basic Combos

Like everyone else Rei has to kara cancel the sweep in order to combo a banishing strike (2D~CD).

Starters

2B > 2B > 2D

5A > 2B > 2D

2B > 5D > IAD j.B > j.C

2B > 5D > Banishing Strike (2D~CD)


Standard BNB Combo

2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C or 96 j.AC > 5C > 623+A > 236+C > 96 j.AB > CD or 236236+A

Basic bnb which also leads to the chikuseki bug.


Max range 2D combos

When you are too far for his basic bnb Rei has several options:

2D (max range) > IAD j.C > land > Grave Shoot (A+C) > Followups:


1) A+C > sj.ABCD > 214+C


2) A+C > j.BD > 236+D > 214+C

Basic okizeme knockdown combo from a max range 2D. On the way down Rei can control which side he lands after he activates the barrier.


2D (max range) > IAD j.C > 236+C > j.ABC > finisher (CD or super)

2D (max range) > IAD j.C > f.5B > j.BC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > basic mid screen combo


Okizeme setup after a launcher

A+C or 214+C > 214+C > sj.D > 236+B > j.ABD > 214+C > okizeme


Banishing Strike combos

Notes: All those combos can be started with 5B > 5D > (2D~CD)

CD > 6 > (A+B~E or 2C or 5C) > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 2369+D > Super (236236+A)

Basic setup for his air 236+C loop.


CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.B > (236+D > j.B) xN > 236236+A or 2363214+D

CD > 6 > 5C > 2C > j.B > 236+D > 66 j.B > 5C > j.B > 236+D > 66 j.C > 236+C > 2369+D > (j.B > 236+D) xN > 236236+A or 2363214+D

White version of the banishing strike combo for max damage if you can't do his 2369+C loop yet.


3 Star Banishing Strike Combo

CD > A+B > E > 5C > A+C > 2369+D > j.B > 2C > IAD j.D > (2369+C) xN > 236+D > 236236+A or 2363214+D


Ground IAD loop

[5D > IAD j.BD] xN

Note: works on everyone but Jagi


Instant overhead 2369+D starter

(corner) 2369+D > j.B > 5A > j.AC > 236+D > basic bnb

(mid screen) 2369+D > E > j.B > 5A > j.AC > 236+D > basic bnb


Throw Combos

Throw > j.B > delay j.C > 5C > basic bnb

Throw > j.D > 236+C > 9~C > 5C > j.C > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > basic bnb

Throw > j.C > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5A > 623+A > 236+C > 9~C > 5B > 5D > 236236+A

Throw > sj. ABC > 236+D > 66 > j.BC > basic bnb


Crouch Loop

j.D > [5D > IAD j.D] xN

Crouching Rei only


BD Throw Combos

BD Throw > IAD j.C > 5C > j.AC > 236+D > basic bnb

BD Throw > IAD j.C > 5C > CD > E > 5A > 5C > A+C > 236963214+D (4 stars)

BD Throw > IAD j.C > 5C > CD > [E~5C > A+C] or [A+C+E] > j.A > 236+A+E > land > 5A > 5C > 236236+A (4 stars)


FKO Combos

0 Stars

2D > IAD j.C > 5C > FKO

1 Star

2D > IAD j.C > 5C > CD > E > 5A > 5C > FKO

2 Stars

CD > 6 > A+C > 2369+D > > j.B > FKO

3 Stars

CD > 2C > 214+C > 214+C > j.B > delay 236+B > j.B > A+C > 2369+D > E > j.A > FKO

CD > 6 > A+C > jump 236+A+E > A+C > 2369+D > j.B > FKO


Throw FKO Combos

Throw > j.B > delay j.C > 5C > CD > E > 5A > 5C > FKO (1 Star)

Throw > j.B > delay j.C > 5C > CD > A+C+E > j.A > 236+A+E > 5A > 5C > FKO (2 Stars)

Throw > j.B > delay j.C > 5C > CD > A+C+E > 923+E~A > 236+C > 96 j.AC > 5A > 5C >FKO (2 Stars)

BD Throw > IAD j.C > 5A > 5C > CD > E > 5A > 5C > FKO (2 Stars)

BD Throw > IAD j.C > 5C > CD > E~5C > A+C > j.A > 236+A+E > 5A > 5C > FKO (3 stars)


CH 214+C Combos

CH 214+C (1 star taken) > E+CD > A+C+E > 2369+D > j.A > FKO (3 stars)

CH 214+C (1 star taken) > E+CD > > A+C+E > 2369+D > j.B (on the way down) > j.B > 236+D > 66 j.D > (2369+C) xN > 2369+D > j.A > 236236+A or 2363214+D (3 Stars)


Overhead 6A Combo

6A > E > 5A > 5C > j.AC > 236+D > j.BC > basic bnb


3 Stars Glitch JI Combo

2BxN > 2D > IAD j.C > 5C > CD (1 Star) > E~2C > A+C > 923+E~A (2 Stars) > 236+C > 9~C > 5C > 623+A > 236+C > 9~C > 5B > 5D > 236236+A (3 Stars)


Basket Combos

2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A > 5C > 236236+A > 2BxN (basket)

Note: 2.0 boost requirement

1.2 Boost Setup

2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 9~C > 5A or 5C > 623+A > 236+C > 96 j.AC > 236236+A > 2BxN > basket

Note: On some characters Rei can switch to a boost 2A mid basket to increase the number of hits.

Kenshiro:

2Bx6 > E > 2Bx11 > E > (2Bx6 > E > 2Ax2 > 5Ax6) or (2Bx7 > E > 2Ax3 > 5Ax4) 2Ax9 > 2C > IAD j.B > basket activates


Rei:

236236+A (37 hits at the end of the combo)

2Bx8 > E > 2Bx9 > E > 2Ax8 > E > 2Ax15 > 2C > basket

236236+A (34 hits at the end of the combo)

2Bx9 > E > 2Bx9 > E > 2Bx1 > 2Ax7 > E > 2Ax16 > 2Bx1


Shin:

236236+A (38 hits at the end of the combo)

2Bx5 > E > 2Bx8 > E > 2Ax8 > E > 2Ax2 > 5Ax7 > 2Ax10 > 2C > basket

236236+A (35 hits at the end of the combo)

2Bx7 > E > 2Bx9 > E > 2Ax8 > 5Ax2 > 2Ax7 > 2Ax11 > basket


Souther:

236236+A (37 hits at the end of the combo)

2Bx5 > E > 2Bx9 > E > 2B > 2Ax7 > E >2Ax2 > 5Ax7 > 2Ax7 > 2Bx2 > basket

236236+A (34 hits at the end of the combo)

2Bx6 > E > 2Bx11 > E > 2B > 2Ax7 > E > 2Ax2 > 5Ax7 > 2Ax7 > 2Bx2 > basket


Heart

2Ax5 > 2Bx2 > E > 2Ax10 > 2Bx2 > E 2Ax8 > E 2Ax10 > 2Bx2 > basket


Dribble Setups

Note: Be sure to read the movement boost section under advanced techniques before attempting dribbles / basket.

Basic Dribble Pattern

Version #1

[dribble activates] d.5A (up to 50 hits) > [5C > IAD j.B] (up to 60 hits) > [5C > f.5C > IAD j.B] (up to 72 hits) > [2Ax10 > 2C > IAD j.B] or [j.ABC ]xN (basket pattern until 100%)

Version #2

[dribble activates] d.5A (up to 50 hits) > 5A > IAD j.B > 5A > CD > 5A > IAD j.B > 5A > A+C > sj. 236+D > [j.A > j.B] xN


Mid Screen Dribble from 2D

2B > 2B > 2D > IAD > j.C > 5C > j.AC > 236+D > 66 j.B > j.C > 623+A > 236+C > 96 j.C > 5A > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5A (use movement boost technique here: 5A~E) > 5Ax5 > 623+C > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > Dribble

Notes: Use 214+E~C on Jagi instead of 236+E~C

There are 3 routes:

1) IAD j.C > 5C > j.A > [j.B] > j.C Route

2) IAD > j.C > 5C > IAD > j.A > j.C Route

3) IAD j.C > 5C > 623+A > 236+C route

Options after crossing up with 99C (character dependent):

1) 2A > 5A

2) 5A > 5A (Heart)

3) 2A > 5C (Juda)

4) 5A > 5C (Jagi / Heart)

5) 5A (Mamiya / Jagi)

On Mamiya use this for the movement boost 5A part:

623+A > 236+C > 5Ax3 > Boost > 5A (5A~E movement boost) > 5Ax2 > Boost > 5Ax5 > 623+C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > dribble

It's quite hard to crossup Heart using the standard mid screen setup so use this instead:

Video Sample

(starting from almost full screen) 2B > 2B > 2D > IAD j.C > 5C > IAD j.AC > 5C > 623+A > 236+C > 96 j.C (switch sides) > 5A > 5C > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5A > 5Ax5 > Boost > 5A > 5Ax3 > 623+C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > Dribble


Corner 623+C+E Dribble (Standard Setup)

Video Sample

2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 96 j.AC > 623+C (5) > E~j.C > 5A > 623+E+C (6) > 236+E~C > j.B or 214+E~C > IAD j.B > 5C > IAD j.B > 5A > d.5A > Dribble

Notes:

Insert 5A before 623+C on Toki and Raoh.

Use 9C > 623+A or 96AC > 623+A on Toki (skip 5C if you want the corner cross up setup) and use 96AC instead of 9C on Raoh/Mamiya (don't skip 5C).

Use 96AC > 623+E+C instead of 99AC > 623+C on Mamiya. Remember that the 2nd dp is ALSO a 623+E+C since you have to HSC the jab.


So on Mamiya the setup looks like this:

2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 > j.BC > 5C > 623+A > 236+C > 96 j.AC >5C > 623+A > 236+C > 96 j.AC > [5A] > 623+E~C (5 hits) > E~j.C > 5A > 623+E~C (6 hits) > 236+E~C > j.B > 5C > IAD j.B > 5A > d.5A > Dribble


Hyakuretsu Setup

2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A > 236+C > 9C > 5C > 623+A > 236+C > 96 j.AC > 5A > 5C > Super (17 hits) or 5C > 623+A > 236+C > 96 j.AC > Super (22 hits)

Note: On Raoh replace 5C for 5A to make the corner hyakuretsu a bit easier since Raoh is a heavy type character.

Possible to Super > basket for less meter: Heart, Shin, Rei, Kenshiro, Souther, Raoh


'Mammuuutt 0 Super Bar Hyakuretsu (2.3 Boost)

Standard Dribble Setup > 623+C (6) > 236+CE > dj.B > 2B > Hyakuretsu


Corner Cross Up Dribble Setup

Video Sample

2D > IAD j.C > 5C > sj.ABC (side switch) > delay 214+D > 66 j.BC > 5C > 623+A > 236+C > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > Boost > 5Ax5 > 623+C > 236+CE > j.B > 5C > 5A > Dribble

Possible to cross up on Rei's own corner: Rei, Ken, Heart, Juda, Jagi, Souther


Corner Cross Up Dribble Setup on Toki/Raoh

Toki:

Video Sample

2B > 2B > 2D > IAD j.C > delay 5C > j.AC > 236+D > 66 j.AC > 623+A > 236+C > 96 j.B > 2A > 5A > 623+A > 236+C > 96 j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > (236+D > j.B)2x > 5B > IAD j.B > 5A > Dribble

2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 623+A > 236+C > 96 j.BC > 5A > 5A > 623+A > standard mid screen dribble

Raoh:

2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.AC > Boost (optional) > 5A / 5C > f.5C > 623+A > 236+C > 96 j.AC > 5A > 623+A > 236+C > IAD j.AC > 5Ax5 > E~5A > 5Ax4 > 623+C > 236+E+C > j.B > 5C > IAD j.B > 5A > Dribble

2B > 2B > 2D > j.AC or BD > 236+D > 66 j.AC (side switch) > 5A > 5C > 623+A > 236+C > 96 j.C (side switch) > 5A > 5A > 623+A > 236+C > 96 j.AC > Hyakuretsu or Corner Dribble

Note: On Raoh that's actually easier than the standard corner hyakuretsu.


Raoh Standard Corner Crossup Dribble

Video Sample

2B > 2B > 2D > sj.ABC > 236+D > 66 > j.AC (side switch) > 5C > f.5C > 623+A > 236+C > mid screen dribble

Popularized by KI's most beautiful bounce combo video this is probably Rei most practical setup against Raoh.


Fireball Corner Crossup for Shin/Ken

2B > 2B > 2D > IAD j.C > 5C > f.5C > neutral jump j.AC > 236+D > 66 > j.BC > 236+A+E (side switch) > 5C > f.5C > 623+A > 236+C > 96 j.AC > 5A > 5A > 623+A > 236+C > 96 j.AC > 5A > 5A > 623+C > 236+E+C > j.B > 5C > IAD j.B > 5A > Dribble


Throw Mid Screen Dribble Setup

Video Sample

Throw > IAD j.B > j.C > 5C or sj.ABC > 623+A > 236+C > 96 j.C > Mid Screen Dribble Setup

Note: Use sj.ABD on Souther.


Corner Throw Dribble Setup

Throw > IAD j.B > j.C > 5C > j.AC > 236+D > 66> j.BC > 5C > 623+A > 236+C > 9~C > 5C > 623+A > 236+C > 96 j.AC > 623+C [5] > E~j.C > 5A > 623+EC > 236+EC > j.B > 5C > IAD j.B > 5A > Dribble


DP Reversal Dribble Setup

Video Sample

623+C [4-6] > E~(j.B) > j.C > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble or Hyakuretsu


623+C [5-6] > 236+E~C > 66 > j.BC > land > (5C) > 623+A > 236+C > 96 j.AC > 5A > 623+A > 236+C > 96 > j.AC > Corner Dribble or Hyakuretsu


623+C [5-6] > 6E > switch sides > 236+D > 5C > BnB into corner dribble setup or Hyakuretsu

KI reversal dribble setup.

Note: This setup puts the opponent back in the corner.


Air to Air Dribble

j.ABC > 236+C > 2369+D > 66 > j.BC > land > 623+A > 96 j.C > Mid Screen Dribble


Corner Grave Shoot Dribble

Video Sample

2B > 2B > 2D > AC > sj.D > 236+AE > 5A > 5C > IAD j.AC > 5C > 623+A > 236+C > IAD j.AC > 5A > 623+A > 236+C > 96 j.AC > 5A > Mid Screen Dribble


214+C Dribble

Corner Video Sample Midscreen Video Sample

[mid screen]214+c > 214+C > sj.C > 214+E+C > land > 5C > j.AC > mid screen dribble

[corner] 214+C > 214+C > sj.D > 236+E+A > 5A > 5C > [j.C > 236+D] or [IAD j.AC > 5C > 623+A] > Mid Screen Dribble

Note: 214+C can be replaced for a grave shoot.


J-King Dribble

214+C > 214+C > sj.D > 236+B > sj.AD > 236+A+E > switch sides > 5C > 623+A > 236+C > 96 j.AC > 5A > 623+A > 96 j.AC > 5A > Mid Screen Dribble


Ground IAD Dribble Setup

Video Sample

2B > 5D > IAD j.BD > 236+C > land > 5A > 5C > j.AC > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble


ZYC Dribble

Video Sample

2B > 5D > IAD j.BC > d.5C > IAD j.C > 5C > j.C > 236+D > 66 j.BC > 623+A > 236+C > 96 j.C > 2A > 5A > 623+A > 96 j.AC > 5A > MId Screen Dribble


Ground IAD j.BC Setup

IAD j.BC > j.ABC > 236+D > 66 BC > 623+A > 236+C > 96 j.C > Mid Screen Dribble


Counter 236236+C

CH Super > dash > 5B > (IAD j.B > 5B) >IAD j.D > CD > E~5A > 5C > mid screen dribble


Nightman Dribble

Video Sample

2B > 5D > IAD j.BC > dash > 5C > hj.ABD (cross up) > 236+D > 66 j.BC > mid screen dribble


Corner 37 Dribble with E~j.B (Standard Setup)

2B > 2B > 2D > IAD j.C > 5C > [5C] > j.A[B]C > 236+D > 66 j.B > j.C > 5C > 623+A > 236+C > 96 j.AC > 5C > 623+A > 236+C > 96 j.AC > 5C > 623+C (6) > E~j.C > 623+C (5) > E~j.B > 5C > IAD j.B > 5A > d.5A > Dribble

Notes: Easy on Rei/Juda/Heart/Raoh/Toki (replace 5C with 5A)


Version #2

Video Sample

2B > 2B > 2D > IAD j.C > 5C > IAD > j.AC > 5C > 623+A > 236+C > 9~C > [5C > 623+A > 236+C > 96 j.AC] x2 > 623+C (6 hits) > E~j.C > 623+C (5 hits) > E~j.B > 5C > IAD j.B > 5A > Dribble


Raoh Special Corner Dribble (AKA: Mammuut special)

2B > 2B > 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > [5C > 623+A > 236+C > 96 j.AC] 2x > E (switch sides) > 5Ax4 > E > 5Ax7 > 623+C > 236+CE > dj.A > 236+C > land > 5A > d.5A > dribble


Mid Screen Dribble with j.C+E or 214+C+E

2B > 2B > 2D > [IAD j.C > 214+C+E] or [j.C+E] > 5C > Mid Screen Dribble

Mix Ups/Blockstrings

2B > 2D > IAD j.D/j.B or Boost 2B

2B > 5D > IAD > j.B > j.D > 2B > 2147+CE > grab or 2B

J.2B > Boost > j.B > Mix Up

2B > 2D > 9E > air dash backwards > j.D > Boost

2B > 2D > jump forward > 214+CE cross up

2B > jump forward j.B > air dash backwards > j.D > Boost

2B > 2D > IAD j.D > 236+D (double overhead)

Basic BNB > 9~C > 5C > 623+A > 236+D > 66 > 236+B (corner side switch ender) > cross IAD j.B or j.2B

Basic BNB > 623+A (side switch) > 236+C > jump cancel backwards > double jump forward > j.B or empty jump 2B (Toki only coner mixup)

Basic BNB > 623+A (side switch) > 236+C > 96 j.B > 214+C > air j.2B > 2B (Toki only coner mixup)

Basic BNB > 623+A >236+C > 99D (otg) > 214+C (barrier) (safe against some reversal options)


Alternative Starters for BNB

1) 2D > j.D > 2369+C 2x > 2369+D > 66 j.BC > 5C > 623+A loop

2) 2D > j.C > 236+C > 9C > 236+C > dj.ABC > land > 623+A loop

3) 2D > IAD j.C > 236+C > dj.ABC > land > 623+A loop

4) 2D > IAD j.C > 5C > j.AC > 236+D > 66 j.BC > 5C > 623+A loop (standard)

5) 2D > IAD j.C > 5C > IAD j.AC > 5C > 623+A loop (IAD j.AC loop version)