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A fortune teller from Europe, Rose has a mastery of "Soul Power," the spiritual opposite of M. Bison's "Psycho Power." Thus, Rose has taken it upon herself to put an end to M. Bison and the last remaining source of Psycho Power. However, in an encounter in which Rose felt she had defeated M. Bison, it turned out that Bison inhabited her body at "death" and survived through using her as a vessel. Once Bison found a new body, Rose awoke and vowed to recover and make sure to finish the job next time they meet. | A fortune teller from Europe, Rose has a mastery of "Soul Power," the spiritual opposite of M. Bison's "Psycho Power." Thus, Rose has taken it upon herself to put an end to M. Bison and the last remaining source of Psycho Power. However, in an encounter in which Rose felt she had defeated M. Bison, it turned out that Bison inhabited her body at "death" and survived through using her as a vessel. Once Bison found a new body, Rose awoke and vowed to recover and make sure to finish the job next time they meet. | ||
| | | | ||
Rose does not excel in any particular area. Her offense nor defense are particularly strong, but taking advantage of that and taking advantage of her perceived vulnerability is what makes Rose effective. Rose is a character who is like a mouse trap, always baiting you and then hurting you whenever you think you're free to move. She appears to leave herself vulnerable in so many situations, so it's very easy to trick opponents into opening themselves up and taking damage from her counter attacks. There is definitely a lot of risks you have to take with Rose, but those who do it right can easily reap the rewards.}} | Rose does not excel in any particular area. Her offense nor defense are particularly strong, but taking advantage of that and taking advantage of her perceived vulnerability is what makes Rose effective. Rose is a character who is like a mouse trap, always baiting you and then hurting you whenever you think you're free to move. She appears to leave herself vulnerable in so many situations, so it's very easy to trick opponents into opening themselves up and taking damage from her {{counter}} attacks. There is definitely a lot of risks you have to take with Rose, but those who do it right can easily reap the rewards.}} | ||
=== Players to Watch === | |||
Luffy, Sabin | |||
== Moves == | == Moves == | ||
Line 11: | Line 14: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Slide | df + mk | low }} | {{SSFIVMoveListRow | Slide | {{df}} + {{mk}} | {{low}} }} | ||
{{SSFIVMoveListRow | Soul Piede | f + hk | }} | {{SSFIVMoveListRow | Soul Piede | {{f}} + {{hk}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 18: | Line 21: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Soul Fall | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Soul Fall | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Soul Loop | b + lp + lk | throw }} | {{SSFIVMoveListRow | Soul Loop | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 25: | Line 28: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Soul Spark | hcf + p | ex }} | {{SSFIVMoveListRow | Soul Spark | {{hcf}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Soul Spiral | qcf + k | ex armorbreak }} | {{SSFIVMoveListRow | Soul Spiral | {{qcf}} + {{k}} | {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Soul Reflect | qcb + p | lp converts projectile into Super Meter; mp reflects projectile horizontally; hp reflects projectile at an upwards angle; ex }} | {{SSFIVMoveListRow | Soul Reflect | {{qcb}} + {{p}} | {{lp}} converts projectile into Super Meter; {{mp}} reflects projectile horizontally; {{hp}} reflects projectile at an upwards angle; {{ex}} }} | ||
{{SSFIVMoveListRow | Soul Throw | dp + p | }} | {{SSFIVMoveListRow | Soul Throw | {{dp}} + {{p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Aura Soul Spark | qcf qcf + p | Not possible during Soul Satellite }} | {{SSFIVMoveListRow | Aura Soul Spark | {{qcf}} qcf + {{p}} | Not possible during Soul Satellite }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Illusion Spark | qcf qcf + 3p | armorbreak }} | {{SSFIVMoveListRow | Illusion Spark | {{qcf}} qcf + {{3p}} | {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Soul Satellite | qcb qcb + 3p | armorbreak }} | {{SSFIVMoveListRow | Soul Satellite | {{qcb}} qcb + {{3p}} | {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 89: | Line 92: | ||
* Soul Satellite has no startup invincibility. | * Soul Satellite has no startup invincibility. | ||
* Soul Spark meter building has been adjusted. | * Soul Spark meter building has been adjusted. | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 195: | Line 197: | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+ | | align="center" |+4 | ||
| align="center" | | | align="center" |Unthrowable for duration | ||
| | | | | | ||
|- | |- | ||
Line 210: | Line 212: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 280: | Line 282: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |4~18f lower body strike and projectile invincible | ||
| | | | | | ||
|- | |- | ||
Line 294: | Line 296: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |7f~ lower body strike and projectile invincible | ||
| | | | | | ||
|- | |- | ||
Line 336: | Line 338: | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 378: | Line 380: | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 571: | Line 573: | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" | | | align="center" |17 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |+3 | ||
| align="center" |[Air hit] Limited juggle knockdown | |||
| | | | | | ||
|- | |- | ||
Line 583: | Line 585: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 591: | Line 593: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 597: | Line 599: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+13 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 605: | Line 607: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |120 | | align="center" |120 | ||
Line 630: | Line 632: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Back | | |Back Throw | ||
| align="center" |1.00 | | align="center" |1.00 | ||
| align="center" |140 | | align="center" |140 | ||
Line 644: | Line 646: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 651: | Line 653: | ||
| align="center" |80 | | align="center" |80 | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" | | | align="center" |30/20 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |52 | | align="center" |Total 52 | ||
| align="center" |-12 | | align="center" |-12 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" | | | align="center" |16~17f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 665: | Line 667: | ||
| align="center" |80 | | align="center" |80 | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" | | | align="center" |30/20 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |22 | | align="center" |22 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |52 | | align="center" |Total 52 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |24~25f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 679: | Line 681: | ||
| align="center" |80 | | align="center" |80 | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" | | | align="center" |30/20 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |29 | | align="center" |29 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |53 | | align="center" |Total 53 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |31~32f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 697: | Line 699: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |48 | | align="center" |Total 48 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |16~17f cancellable, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 714: | Line 716: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Armor break | ||
| | | | | | ||
|- | |- | ||
Line 728: | Line 730: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Armor break | ||
| | | | | | ||
|- | |- | ||
Line 742: | Line 744: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Armor break | ||
| | | | | | ||
|- | |- | ||
| |Soul Spiral [[File:EX.gif]] | | |Soul Spiral [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |120 | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
Line 756: | Line 758: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, Armor break | ||
| | | | | | ||
|- | |- | ||
Line 770: | Line 772: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |12~27f absorbs projectiles and gains 100 meter, increases Soul Spark and Super damage by 5% up to 7 times (35%) | ||
| | | | | | ||
|- | |- | ||
Line 784: | Line 786: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10~23f reflects projectiles | ||
| | | | | | ||
|- | |- | ||
Line 798: | Line 800: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |11~21f reflects projectiles upwards | ||
| | | | | | ||
|- | |- | ||
Line 812: | Line 814: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f projectile invincible, 5~16f reflects projectiles, Can reflect EX projectiles | ||
| | | | | | ||
|- | |- | ||
Line 826: | Line 828: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |6f~ airborne, hard knockdown, pursuit property, only hits airborne opponents | ||
| | | | | | ||
|- | |- | ||
Line 840: | Line 842: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |6f~ airborne, hard knockdown, pursuit property, only hits airborne opponents | ||
| | | | | | ||
|- | |- | ||
Line 854: | Line 856: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |6f~ airborne, hard knockdown, pursuit property, only hits airborne opponents | ||
| | | | | | ||
|- | |- | ||
Line 868: | Line 870: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, 6f~ airborne, hard knockdown, pursuit property, only hits airborne opponents | ||
| | | | | | ||
|- | |- | ||
Line 879: | Line 881: | ||
| align="center" |1+8 | | align="center" |1+8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |53 | | align="center" |Total 53 | ||
| align="center" |+16 | | align="center" |+16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, pursuit property, cannot use when a Soul Spark is active | ||
| | | | | | ||
|- | |- | ||
Line 896: | Line 898: | ||
| align="center" |-37 | | align="center" |-37 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, hard knockdown, armor break, active frames 6~14 reach further, goes into animation on hit | ||
| | | | | | ||
|- | |- | ||
Line 905: | Line 907: | ||
| align="center" |0/0 | | align="center" |0/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0+ | | align="center" |0+5 | ||
| align="center" |600 | | align="center" |600 | ||
| align="center" | | | align="center" |2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[Air hit] Limited Juggle knockdown, armor break, projectile hitbox, orbs disappear if Rose takes damage | ||
| | | | | | ||
|- | |- | ||
Line 942: | Line 944: | ||
=====Notes | =====Notes===== | ||
[[Category:Super Street Fighter IV AE]] | |||
[[Category:Rose]] |
Latest revision as of 23:56, 1 January 2021


Rose
A fortune teller from Europe, Rose has a mastery of "Soul Power," the spiritual opposite of M. Bison's "Psycho Power." Thus, Rose has taken it upon herself to put an end to M. Bison and the last remaining source of Psycho Power. However, in an encounter in which Rose felt she had defeated M. Bison, it turned out that Bison inhabited her body at "death" and survived through using her as a vessel. Once Bison found a new body, Rose awoke and vowed to recover and make sure to finish the job next time they meet.
In a nutshell
Rose does not excel in any particular area. Her offense nor defense are particularly strong, but taking advantage of that and taking advantage of her perceived vulnerability is what makes Rose effective. Rose is a character who is like a mouse trap, always baiting you and then hurting you whenever you think you're free to move. She appears to leave herself vulnerable in so many situations, so it's very easy to trick opponents into opening themselves up and taking damage from her attacks. There is definitely a lot of risks you have to take with Rose, but those who do it right can easily reap the rewards.
Players to Watch
Luffy, Sabin
Moves
Unique Attacks





Throws









Special Moves















Super Combo


Ultra Combos






AE ver. 2012 Changes
Soul Satellite
Changed startup from 7F to 5F. Fixed issue whereby EX Soul Reflect could be triggered accidentally.
Near Standing Medium Kick
Extended hit stun by 1F, giving the attacker a possible +4F advantage on a hit.
Soul Spark
Changed Super Meter build-up from 20 to 30 for light, medium, and heavy versions.
Soul Piede
Changed total action frames from 33F to 29F. Increased reach by moving hitbox forward. Shrunk active period hurtbox.
Crouching Medium Kick
Fixed issue whereby counter-hit damage was taken when attacked in any frame after hit detection started.
EX Soul Reflect
Made invincible to projectiles from start until 7th frame. Activated projectile return hitbox from 5th frame onward.
EX Soul Spiral
Changed damage from 100 to 120.
AE Changes
- Her Super will no longer work when there is a Soul Spark on the screen. It is still possible to Cancel into Super from a Soul Spark, though.
- Soul Satellite has no startup invincibility.
- Soul Spark meter building has been adjusted.
The Basics
Combos
Strategy
Matchups
Frame Data