User:Jotamide/sandbox: Difference between revisions

From SuperCombo Wiki
No edit summary
Line 50: Line 50:
==Full list of #motion commands==
==Full list of #motion commands==
===Directions===
===Directions===
{{#motion: ub}}{{#motion: u}}{{#motion: uf}}
{{ub}}{{u}}{{uf}}


{{#motion: b}}{{#motion: n}}{{#motion: f}}
{{b}}{{n}}{{f}}


{{#motion: db}}{{#motion: d}}{{#motion: df}}
{{db}}{{d}}{{df}}


===Motions===
===Motions===
{{#motion: qcf}}{{#motion: qcb}}{{#motion: hcf}}{{#motion: hcb}}{{#motion: dp}}{{#motion: rdp}}{{#motion: 360}}
{{qcf}}{{qcb}}{{hcf}}{{hcb}}{{dp}}{{rdp}}{{360}}


===Generic Buttons===
===Generic Buttons===
{{#motion: p}}{{#motion: k}}{{#motion: ---}}{{#motion: ex}}
{{p}}{{k}}{{---}}{{ex}}


===Capcom Buttons===
===Capcom Buttons===
====Street Fighter Set 1====
====Street Fighter Set 1====
{{#motion: lp}}{{#motion: mp}}{{#motion: hp}}{{#motion: 3p}}
{{lp}}{{mp}}{{hp}}{{3p}}


{{#motion: lk}}{{#motion: mk}}{{#motion: hk}}{{#motion: 3k}}
{{lk}}{{mk}}{{hk}}{{3k}}


====Street Fighter Set 2====
====Street Fighter Set 2====
{{#motion: LP}}{{#motion: MP}}{{#motion: HP}}
{{LP}}{{MP}}{{HP}}


{{#motion: LK}}{{#motion: MK}}{{#motion: HK}}
{{LK}}{{MK}}{{HK}}


====Marvel====
====Marvel====
{{#motion: l}}{{#motion: m}}{{#motion: h}}{{#motion: s}}{{#motion: atk}}
{{l}}{{m}}{{h}}{{s}}{{atk}}


===SNK Buttons===
===SNK Buttons===
{{#motion: kof.lp}}{{#motion: kof.sp}}
{{kof.lp}}{{kof.sp}}


{{#motion: kof.lk}}{{#motion: kof.sk}}
{{kof.lk}}{{kof.sk}}


===Netherrealm Buttons===
===Netherrealm Buttons===
{{#motion: fp}}{{#motion: bp}}
{{fp}}{{bp}}


{{#motion: fk}}{{#motion: bk}}
{{fk}}{{bk}}


{{#motion: bl}}{{#motion: tg}}
{{bl}}{{tg}}


===Persona?===
===Persona?===
{{#motion: wa}}{{#motion: wpa}}
{{wa}}{{wpa}}


{{#motion: sa}}{{#motion: spa}}
{{sa}}{{spa}}


==Combo==
==Combo==

Revision as of 21:49, 27 December 2020

New Notation Template

Shows a notation icon for Capcom games.

Argument Table

Argument Result
{{NotationIcon-Capcom|lp}} Lp.png
{{NotationIcon-Capcom|mp}} Mp.png
{{NotationIcon-Capcom|hp}} Hp.png
{{NotationIcon-Capcom|lk}} Lk.png
{{NotationIcon-Capcom|mk}} Mk.png
{{NotationIcon-Capcom|hk}} Hk.png
{{NotationIcon-Capcom|p}} P.png
{{NotationIcon-Capcom|k}} K.png
{{NotationIcon-Capcom|236}}
{{NotationIcon-Capcom|214}}
{{NotationIcon-Capcom|623}}
{{NotationIcon-Capcom|421}}
{{NotationIcon-Capcom|360}}


Full list of #motion commands

Directions

Ub.pngU.pngUf.png

B.pngN.pngF.png

Db.pngD.pngDf.png

Motions

Qcf.pngQcb.pngHcf.pngHcb.pngDp.pngRdp.png360.png

Generic Buttons

P.pngK.png---.pngEx.png

Capcom Buttons

Street Fighter Set 1

Lp.pngMp.pngHp.png3p.png

Lk.pngMk.pngHk.png3k.png

Street Fighter Set 2

LP.pngMP.pngHP.png

LK.pngMK.pngHK.png

Marvel

L.pngM.pngH.pngS.pngAtk.png

SNK Buttons

Kof.lp.pngKof.sp.png

Kof.lk.pngKof.sk.png

Netherrealm Buttons

Fp.pngBp.png

Fk.pngBk.png

Bl.pngTg.png

Persona?

Wa.pngWpa.png

Sa.pngSpa.png

Combo

This text is not collapsible; but the next is collapsible and hidden by default:

Expanded, optional info.
Inputs Damage Hits Notes

b lp lp lp lp

{{#motion: b lp lp lp lp}}
|| 33dmg || 4 hits ||
s.lp, s.lp, s.hp, f+hp, qcbx2+p 62dmg 11 hits
d/f+hp, /, sj.lp, sj.lp, s.hp, sj.lp, sj.lp, s.hp, sj.lp, sj.lp, s.hp, sj.f+hk 58dmg 11 hits
s.lp, s.lp, s.hp, f+hp, qcf+hk, qcf+hk, qcf+hk 49dmg 7 hits
c.lp, s.lp, c.hp, /, j.lk, j.lp, j.hp, j.hk, j.f+hk 44dmg 8 hits
qcb+k, /, j.lp, j.lp, j.hp, j.hk, qcfx2+p 82dmg 10 hits

Movelist Tables

Original

{{{1}}}
{{{2}}}
{{{3}}}
{{{4}}}
{{{1}}}
{{#motion: {{{2}}} }}
{{#motion: {{{3}}} }}
{{#motion: {{{4}}} }}

Hyper Fighting

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
{{{1}}}
{{#motion: {{{2}}} }}
{{{3}}}
{{{4}}}
{{{5}}}
{{{6}}}
{{{7}}}
{{{8}}}
{{{9}}}
{{{10}}}
{{#motion: {{{11}}} }}

PJ Test

Name
Command
Startup
Recovery
Hit Advantage
Block Advantage
Damage
Guard
Notes
{{{1}}}
{{#motion: {{{2}}} }}
{{{3}}}
{{{4}}}
{{{5}}}
{{{6}}}
{{{7}}}
{{{8}}}
{{{9}}}

Text keeps pushing the cells above...Text keeps pushing the cells above...Text keeps pushing the cells above...Text keeps pushing the cells above...