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==Introduction== | ==Introduction== | ||
Daigo isn't super good at doing the things most of the "good" characters can do; he has a hard time pressuring people, his defensive options are | Daigo isn't super good at doing the things most of the "good" characters can do; he has a hard time pressuring people, his defensive options are weak, and he's not really very good at the whole reset thing either. He is good at one thing, though: punching people really, '''really''' hard. Daigo's sluggish repertoire forces him to play a very careful, patient game based around catching as many mistakes from the opponent as possible, while limiting the mistakes he makes in equal measure. You've got your work cut out for you, but if you succeed in this goal, then Daigo will reward you with some extremely simple, but insanely damaging punishes. | ||
==Normal Moves== | ==Normal Moves== |
Revision as of 12:18, 15 September 2020
Introduction
Daigo isn't super good at doing the things most of the "good" characters can do; he has a hard time pressuring people, his defensive options are weak, and he's not really very good at the whole reset thing either. He is good at one thing, though: punching people really, really hard. Daigo's sluggish repertoire forces him to play a very careful, patient game based around catching as many mistakes from the opponent as possible, while limiting the mistakes he makes in equal measure. You've got your work cut out for you, but if you succeed in this goal, then Daigo will reward you with some extremely simple, but insanely damaging punishes.
Normal Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Standing Light Punch
n lp
11
23
-2
+1
4
All
Standing Strong Punch
n hp
15
37
+2
-13
11
All
Crouching Light Punch
d lp
10
29
+1
-7
4
Crouching
Crouching Strong Punch
d hp
14
26
+6
-4
14
All
Standing Light Kick
n lk
11
37
+2
+6
3
All
Standing Strong Kick
n hk
16
49
-3
-25
11
All
Crouching Light Kick
d lk
12
33
-2
-11
4
Crouching
Crouching Strong Kick
d hk
19
37
-
-15
16
Crouching
Knockdown
Jumping Light Punch
u lp
9
1
-
-
5
Standing
Recovery on landing
Jumping Heavy Punch
u hp
15
1
-
-
11
Standing
Recovery on landing
Jumping Light Kick
u lk
13
1
-
-
5
Standing
Recovery on landing
Jumping Heavy Kick
u hk
17
1
-
-
13
Standing
Recovery on landing
Command Normals
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Temple Hook
lp lp
16
33
+2
-9
10
All
Backfist
f hp
22
43
0
-19
14
All
Manly Kick
f hk
20
58
-
-34
19
All
Blowback
Dome Smasher
b hp
19
35
-
-11
13
Standing
Knockdown
Rising Kick
b hk
17
39
-
-15
8
All
Mini launcher
Manly Upper
df hp
17
48
-
-24
16
All
Rival Launcher
Real Deal Straight
(air) f hp
12
1
-
-
14
Standing
Recovery on landing
Throws
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
A Fierce Look
n lp + hp
7
49
-
-
32
-
Mount and Bash
d lp + hp
7
41
-
-
39
-
German Suplex
n lp + hp
8
42
-
-
43
-
Available when standing behind opponent
Manly Wheel Toss
(air) n lp + hp
1
-
-
-
39
-
Special Moves
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Phoenix Fist (weak)
qcf lp
20
40
-
-16
16
All
Blowback
Phoenix Fist (strong)
qcf hp
19
39
+1
-15
10
All
Follow Up 1
--- qcf hp
16
38
+1
-15
10
All
Follow Up 2
--- --- qcf hp
20
39
-
-16
14
All
Blowback
Phoenix Backfist (weak)
dp lp
20
53
-
-26
10
All
Blowback
Phoenix Backfist (strong)
dp hp
25
43
-
-20
19
All
Blowback
Phoenix Fire
qcb p
33
53
-
-19
17
All
Long-range attack
Phoenix Kick (weak)
qcb lk
15
43
-
-19
17
All
Hits twice, blowback
Phoenix Kick (strong)
qcb hk
15
58
-
-31
28
All
Hits three times, blowback
Skull Aura
(air) qcf p
18
13
-
-
26
All
Knockdown, button changes angle, recovery on landing
Burning Vigor Attacks
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
Phoenix Fury
qcf qcf p
26
38
-
-14
44
All
Knockdown, fixed damage
Super Phoenix Fire
qcf qcf k
36
80
-
-2
41~54
All
Knockdown, mash kicks to increase damage
Super Skull Aura
(air) qcf qcf P
18
13
-
-
35
All
Knockdown, button changes angle
Team Up Techniques
Name
Command
Startup
Recovery
Hit Adv
Block Adv
Damage
Guard
Notes
A Man Among Men
lp + lk or hp + hk
21
50
-
-26
55
All
Team Up Technique, damage type
Gedo Spin
p + p + k
19
50
-
-26
100
All
Party Up Technique
Combos
- cr.LK > st.HP > st.HK > f+HP xx qcf+HP x3/qcf,qcf+P
- ...b+HK, j.LP,LP > j.HP xx qcf+HP/qcf,qcf+HP
- df+HP, j.LK,LK > drift back j.HP, drift forward j.LP,LP > j.HP, j.LP,LP > j.HP xx qcf+HP/qcf,qcf+HP
Videos
Colors
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